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authorCarsten Weisse <[email protected]>2005-01-17 17:06:08 +0000
committerCarsten Weisse <[email protected]>2005-01-17 17:06:08 +0000
commitf8ed5c5bc8d34e8ffb6da64034b3afe5bb8e606e (patch)
tree53aab04f98c166c451ae819bc65f917b4ad64341
parentc3164bee8e132d6dcd4d63ae853c7d2fcea95aca (diff)
local float[] optimize; code clean up
-rw-r--r--src/jake2/render/lwjgl/Mesh.java110
1 files changed, 46 insertions, 64 deletions
diff --git a/src/jake2/render/lwjgl/Mesh.java b/src/jake2/render/lwjgl/Mesh.java
index 4eb060a..658e2fd 100644
--- a/src/jake2/render/lwjgl/Mesh.java
+++ b/src/jake2/render/lwjgl/Mesh.java
@@ -2,7 +2,7 @@
* Mesh.java
* Copyright (C) 2003
*
- * $Id: Mesh.java,v 1.2 2004-12-14 12:56:59 cawe Exp $
+ * $Id: Mesh.java,v 1.3 2005-01-17 17:06:08 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -46,7 +46,6 @@ import org.lwjgl.opengl.GL11;
public abstract class Mesh extends Light {
// g_mesh.c: triangle model functions
-
/*
=============================================================
@@ -68,6 +67,15 @@ public abstract class Mesh extends Light {
float[] shadedots = r_avertexnormal_dots[0];
+ /**
+ * GL_LerpVerts
+ * @param nverts
+ * @param ov
+ * @param verts
+ * @param move
+ * @param frontv
+ * @param backv
+ */
void GL_LerpVerts(int nverts, qfiles.dtrivertx_t[] ov, qfiles.dtrivertx_t[] verts, float[] move, float[] frontv, float[] backv )
{
int[] ovv;
@@ -114,24 +122,18 @@ public abstract class Mesh extends Light {
{0, 0, 0}, {0, 0, 0}, {0, 0, 0} // 3 mal vec3_t
};
- /*
- =============
- GL_DrawAliasFrameLerp
-
- interpolates between two frames and origins
- FIXME: batch lerp all vertexes
- =============
- */
-
+ // stack variable
+ private final float[] move = {0, 0, 0}; // vec3_t
+ private final float[] frontv = {0, 0, 0}; // vec3_t
+ private final float[] backv = {0, 0, 0}; // vec3_t
+ /**
+ * GL_DrawAliasFrameLerp
+ *
+ * interpolates between two frames and origins
+ * FIXME: batch lerp all vertexes
+ */
void GL_DrawAliasFrameLerp(qfiles.dmdl_t paliashdr, float backlerp)
{
- int count;
- float alpha;
-
- float[] move = {0, 0, 0}; // vec3_t
- float[] frontv = {0, 0, 0}; // vec3_t
- float[] backv = {0, 0, 0}; // vec3_t
-
qfiles.daliasframe_t frame = paliashdr.aliasFrames[currententity.frame];
qfiles.dtrivertx_t[] verts = frame.verts;
@@ -140,6 +142,7 @@ public abstract class Mesh extends Light {
qfiles.dtrivertx_t[] ov = oldframe.verts;
+ float alpha;
if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0)
alpha = currententity.alpha;
else
@@ -216,7 +219,7 @@ public abstract class Mesh extends Light {
int size = 0;
int dstIndex = 0;
int srcIndex = 0;
-
+ int count;
for (int j = 0; j < counts.length; j++) {
// get the vertex count and primitive type
@@ -252,40 +255,26 @@ public abstract class Mesh extends Light {
gl.glEnable( GL11.GL_TEXTURE_2D );
gl.glDisableClientState( GL11.GL_COLOR_ARRAY );
-
}
- /*
- =============
- GL_DrawAliasShadow
- =============
- */
+ private final float[] point = {0, 0, 0};
+ /**
+ * GL_DrawAliasShadow
+ */
void GL_DrawAliasShadow(qfiles.dmdl_t paliashdr, int posenum)
{
- qfiles.dtrivertx_t[] verts;
- int[] order;
- float[] point = {0, 0, 0};
- float height, lheight;
- int count;
- qfiles.daliasframe_t frame;
-
- lheight = currententity.origin[2] - lightspot[2];
-
- frame = paliashdr.aliasFrames[currententity.frame];
-
- verts = frame.verts;
-
- height = 0;
-
- order = paliashdr.glCmds;
-
- height = -lheight + 1.0f;
+ float lheight = currententity.origin[2] - lightspot[2];
+ qfiles.daliasframe_t frame = paliashdr.aliasFrames[currententity.frame];
+ qfiles.dtrivertx_t[] verts = frame.verts;
+ int[] order = paliashdr.glCmds;
+ float height = -lheight + 1.0f;
int orderIndex = 0;
int index = 0;
// TODO shadow drawing with vertex arrays
+ int count;
while (true)
{
// get the vertex count and primitive type
@@ -320,15 +309,14 @@ public abstract class Mesh extends Light {
}
}
-
- /*
- ** R_CullAliasModel
- */
// TODO sync with jogl renderer. hoz
+ // stack variable
+ private final float[] mins = { 0, 0, 0 };
+ private final float[] maxs = { 0, 0, 0 };
+ /**
+ * R_CullAliasModel
+ */
boolean R_CullAliasModel(entity_t e) {
- float[] mins = { 0, 0, 0 };
- float[] maxs = { 0, 0, 0 };
-
qfiles.dmdl_t paliashdr = (qfiles.dmdl_t) currentmodel.extradata;
if ((e.frame >= paliashdr.num_frames) || (e.frame < 0)) {
@@ -441,21 +429,12 @@ public abstract class Mesh extends Light {
{0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0}
};
- /*
- =================
- R_DrawAliasModel
-
- =================
- */
// TODO sync with jogl renderer. hoz
+ /**
+ * R_DrawAliasModel
+ */
void R_DrawAliasModel(entity_t e)
{
- int i;
- //qfiles.dmdl_t paliashdr;
- //float an;
-
- image_t skin;
-
if ( ( e.flags & Defines.RF_WEAPONMODEL ) == 0)
{
if ( R_CullAliasModel(e) )
@@ -476,6 +455,7 @@ public abstract class Mesh extends Light {
// PMM - rewrote, reordered to handle new shells & mixing
// PMM - 3.20 code .. replaced with original way of doing it to keep mod authors happy
//
+ int i;
if ( (currententity.flags & ( Defines.RF_SHELL_HALF_DAM | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_RED | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE )) != 0 )
{
Math3D.VectorClear(shadelight);
@@ -620,6 +600,9 @@ public abstract class Mesh extends Light {
R_RotateForEntity (e);
e.angles[PITCH] = -e.angles[PITCH]; // sigh.
+
+
+ image_t skin;
// select skin
if (currententity.skin != null)
skin = currententity.skin; // custom player skin
@@ -705,5 +688,4 @@ public abstract class Mesh extends Light {
}
gl.glColor4f (1,1,1,1);
}
-
-}
+} \ No newline at end of file