diff options
author | Carsten Weisse <[email protected]> | 2005-01-17 17:06:08 +0000 |
---|---|---|
committer | Carsten Weisse <[email protected]> | 2005-01-17 17:06:08 +0000 |
commit | f8ed5c5bc8d34e8ffb6da64034b3afe5bb8e606e (patch) | |
tree | 53aab04f98c166c451ae819bc65f917b4ad64341 | |
parent | c3164bee8e132d6dcd4d63ae853c7d2fcea95aca (diff) |
local float[] optimize; code clean up
-rw-r--r-- | src/jake2/render/lwjgl/Mesh.java | 110 |
1 files changed, 46 insertions, 64 deletions
diff --git a/src/jake2/render/lwjgl/Mesh.java b/src/jake2/render/lwjgl/Mesh.java index 4eb060a..658e2fd 100644 --- a/src/jake2/render/lwjgl/Mesh.java +++ b/src/jake2/render/lwjgl/Mesh.java @@ -2,7 +2,7 @@ * Mesh.java * Copyright (C) 2003 * - * $Id: Mesh.java,v 1.2 2004-12-14 12:56:59 cawe Exp $ + * $Id: Mesh.java,v 1.3 2005-01-17 17:06:08 cawe Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -46,7 +46,6 @@ import org.lwjgl.opengl.GL11; public abstract class Mesh extends Light { // g_mesh.c: triangle model functions - /* ============================================================= @@ -68,6 +67,15 @@ public abstract class Mesh extends Light { float[] shadedots = r_avertexnormal_dots[0]; + /** + * GL_LerpVerts + * @param nverts + * @param ov + * @param verts + * @param move + * @param frontv + * @param backv + */ void GL_LerpVerts(int nverts, qfiles.dtrivertx_t[] ov, qfiles.dtrivertx_t[] verts, float[] move, float[] frontv, float[] backv ) { int[] ovv; @@ -114,24 +122,18 @@ public abstract class Mesh extends Light { {0, 0, 0}, {0, 0, 0}, {0, 0, 0} // 3 mal vec3_t }; - /* - ============= - GL_DrawAliasFrameLerp - - interpolates between two frames and origins - FIXME: batch lerp all vertexes - ============= - */ - + // stack variable + private final float[] move = {0, 0, 0}; // vec3_t + private final float[] frontv = {0, 0, 0}; // vec3_t + private final float[] backv = {0, 0, 0}; // vec3_t + /** + * GL_DrawAliasFrameLerp + * + * interpolates between two frames and origins + * FIXME: batch lerp all vertexes + */ void GL_DrawAliasFrameLerp(qfiles.dmdl_t paliashdr, float backlerp) { - int count; - float alpha; - - float[] move = {0, 0, 0}; // vec3_t - float[] frontv = {0, 0, 0}; // vec3_t - float[] backv = {0, 0, 0}; // vec3_t - qfiles.daliasframe_t frame = paliashdr.aliasFrames[currententity.frame]; qfiles.dtrivertx_t[] verts = frame.verts; @@ -140,6 +142,7 @@ public abstract class Mesh extends Light { qfiles.dtrivertx_t[] ov = oldframe.verts; + float alpha; if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) alpha = currententity.alpha; else @@ -216,7 +219,7 @@ public abstract class Mesh extends Light { int size = 0; int dstIndex = 0; int srcIndex = 0; - + int count; for (int j = 0; j < counts.length; j++) { // get the vertex count and primitive type @@ -252,40 +255,26 @@ public abstract class Mesh extends Light { gl.glEnable( GL11.GL_TEXTURE_2D ); gl.glDisableClientState( GL11.GL_COLOR_ARRAY ); - } - /* - ============= - GL_DrawAliasShadow - ============= - */ + private final float[] point = {0, 0, 0}; + /** + * GL_DrawAliasShadow + */ void GL_DrawAliasShadow(qfiles.dmdl_t paliashdr, int posenum) { - qfiles.dtrivertx_t[] verts; - int[] order; - float[] point = {0, 0, 0}; - float height, lheight; - int count; - qfiles.daliasframe_t frame; - - lheight = currententity.origin[2] - lightspot[2]; - - frame = paliashdr.aliasFrames[currententity.frame]; - - verts = frame.verts; - - height = 0; - - order = paliashdr.glCmds; - - height = -lheight + 1.0f; + float lheight = currententity.origin[2] - lightspot[2]; + qfiles.daliasframe_t frame = paliashdr.aliasFrames[currententity.frame]; + qfiles.dtrivertx_t[] verts = frame.verts; + int[] order = paliashdr.glCmds; + float height = -lheight + 1.0f; int orderIndex = 0; int index = 0; // TODO shadow drawing with vertex arrays + int count; while (true) { // get the vertex count and primitive type @@ -320,15 +309,14 @@ public abstract class Mesh extends Light { } } - - /* - ** R_CullAliasModel - */ // TODO sync with jogl renderer. hoz + // stack variable + private final float[] mins = { 0, 0, 0 }; + private final float[] maxs = { 0, 0, 0 }; + /** + * R_CullAliasModel + */ boolean R_CullAliasModel(entity_t e) { - float[] mins = { 0, 0, 0 }; - float[] maxs = { 0, 0, 0 }; - qfiles.dmdl_t paliashdr = (qfiles.dmdl_t) currentmodel.extradata; if ((e.frame >= paliashdr.num_frames) || (e.frame < 0)) { @@ -441,21 +429,12 @@ public abstract class Mesh extends Light { {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0} }; - /* - ================= - R_DrawAliasModel - - ================= - */ // TODO sync with jogl renderer. hoz + /** + * R_DrawAliasModel + */ void R_DrawAliasModel(entity_t e) { - int i; - //qfiles.dmdl_t paliashdr; - //float an; - - image_t skin; - if ( ( e.flags & Defines.RF_WEAPONMODEL ) == 0) { if ( R_CullAliasModel(e) ) @@ -476,6 +455,7 @@ public abstract class Mesh extends Light { // PMM - rewrote, reordered to handle new shells & mixing // PMM - 3.20 code .. replaced with original way of doing it to keep mod authors happy // + int i; if ( (currententity.flags & ( Defines.RF_SHELL_HALF_DAM | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_RED | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE )) != 0 ) { Math3D.VectorClear(shadelight); @@ -620,6 +600,9 @@ public abstract class Mesh extends Light { R_RotateForEntity (e); e.angles[PITCH] = -e.angles[PITCH]; // sigh. + + + image_t skin; // select skin if (currententity.skin != null) skin = currententity.skin; // custom player skin @@ -705,5 +688,4 @@ public abstract class Mesh extends Light { } gl.glColor4f (1,1,1,1); } - -} +}
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