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author | Holger Zickner <[email protected]> | 2004-07-08 20:56:55 +0000 |
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committer | Holger Zickner <[email protected]> | 2004-07-08 20:56:55 +0000 |
commit | 6b36f9e0380b7c80aecdc78ef07a0cf473712416 (patch) | |
tree | 4a378b960321b3b7b07ef2effac295d0dd589eab /README | |
parent | 252832999fa43bce63ca4b643fab5d9dd51fccc4 (diff) |
import of Jake2 version v_0_9
Diffstat (limited to 'README')
-rw-r--r-- | README | 38 |
1 files changed, 38 insertions, 0 deletions
@@ -0,0 +1,38 @@ +Jake2 README +============ + +Jake2 is a port of the GPL'd Quake2 engine from id Software to Java. Jake2 is +distributed under the terms of the GPL (see LICENSE). + +The port was done completely in Java. No native libraries are used for the +game functionality. For graphics rendering we use the jogl Java OpenGL bindings. + +Currently Jake2 supports Linux and Windows2000/XP. + +requirements: +400 MHz CPU +Geforce2 MX or better graphics accelerator +JRE 1.4 or higher + +Installation +------------ + +from binary distribution: +- unpack jake2-version.tar.gz or jake2-version.zip +- copy the baseq2 directory from your full version of Quake2 or from the + demo version to the Jake2 base directory +- run the game with Jake2.sh or Jake2.bat + +build from source: +- unpack jake2src-version.tar.gz or jake2-version.zip +- set JAVA_HOME environment variable to Your J2SDK1.4 installation +- run "build.sh bindist" or "build.bat bindist" to build the binary + distribution + +have fun! + +bytonic Software + +Holger Zickner <[email protected]> +Carsten Weisse <[email protected]> +Rene Stoeckel <[email protected]> |