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authorHolger Zickner <[email protected]>2004-07-08 20:56:55 +0000
committerHolger Zickner <[email protected]>2004-07-08 20:56:55 +0000
commit6b36f9e0380b7c80aecdc78ef07a0cf473712416 (patch)
tree4a378b960321b3b7b07ef2effac295d0dd589eab /readme.id
parent252832999fa43bce63ca4b643fab5d9dd51fccc4 (diff)
import of Jake2 version v_0_9
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+
+This is the complete source code for Quake 2, version 3.21, buildable with
+visual C++ 6.0. The linux version should be buildable, but we haven't
+tested it for the release.
+
+The code is all licensed under the terms of the GPL (gnu public license).
+You should read the entire license, but the gist of it is that you can do
+anything you want with the code, including sell your new version. The catch
+is that if you distribute new binary versions, you are required to make the
+entire source code available for free to everyone.
+
+The primary intent of this release is for entertainment and educational
+purposes, but the GPL does allow commercial exploitation if you obey the
+full license. If you want to do something commercial and you just can't bear
+to have your source changes released, we could still negotiate a separate
+license agreement (for $$$), but I would encourage you to just live with the
+GPL.
+
+All of the Q2 data files remain copyrighted and licensed under the
+original terms, so you cannot redistribute data from the original game, but if
+you do a true total conversion, you can create a standalone game based on
+this code.
+
+Thanks to Robert Duffy for doing the grunt work of building this release.
+
+John Carmack
+Id Software
+
+