diff options
author | Rene Stoeckel <[email protected]> | 2004-09-22 19:22:16 +0000 |
---|---|---|
committer | Rene Stoeckel <[email protected]> | 2004-09-22 19:22:16 +0000 |
commit | c4fcffe436fbfb5b0f3b7be2e5ee103ec74932f7 (patch) | |
tree | 7c9439ab1d9f5a4fd61bd57c755069007b23e0b6 /src/jake2/client/SCR.java | |
parent | bcb4ac6eefb425d5b0a90009da506361d5739e75 (diff) |
major refactoring in game, server and client package
Diffstat (limited to 'src/jake2/client/SCR.java')
-rw-r--r-- | src/jake2/client/SCR.java | 3946 |
1 files changed, 1965 insertions, 1981 deletions
diff --git a/src/jake2/client/SCR.java b/src/jake2/client/SCR.java index f92adcc..9ff5021 100644 --- a/src/jake2/client/SCR.java +++ b/src/jake2/client/SCR.java @@ -2,27 +2,27 @@ * SCR.java * Copyright (C) 2003 * - * $Id: SCR.java,v 1.7 2004-08-27 21:07:01 hzi Exp $ + * $Id: SCR.java,v 1.8 2004-09-22 19:22:08 salomo Exp $ */ /* -Copyright (C) 1997-2001 Id Software, Inc. + Copyright (C) 1997-2001 Id Software, Inc. -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License + as published by the Free Software Foundation; either version 2 + of the License, or (at your option) any later version. -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -See the GNU General Public License for more details. + See the GNU General Public License for more details. -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -*/ + */ package jake2.client; @@ -32,6 +32,7 @@ import jake2.game.cvar_t; import jake2.qcommon.*; import jake2.sound.*; import jake2.sys.Sys; +import jake2.util.Lib; import jake2.util.Vargs; import java.awt.Dimension; @@ -41,1971 +42,1954 @@ import java.awt.Dimension; */ public final class SCR extends Globals { - // cl_scrn.c -- master for refresh, status bar, console, chat, notify, etc - - static String[][] sb_nums= - { { "num_0", "num_1", "num_2", "num_3", "num_4", "num_5", "num_6", "num_7", "num_8", "num_9", "num_minus" }, { - "anum_0", "anum_1", "anum_2", "anum_3", "anum_4", "anum_5", "anum_6", "anum_7", "anum_8", "anum_9", "anum_minus" } - }; - - /* - full screen console - put up loading plaque - blanked background with loading plaque - blanked background with menu - cinematics - full screen image for quit and victory - - end of unit intermissions - */ - - static float scr_con_current; // aproaches scr_conlines at scr_conspeed - static float scr_conlines; // 0.0 to 1.0 lines of console to display - - static boolean scr_initialized; // ready to draw - - static int scr_draw_loading; - - // scr_vrect ist in Globals definiert - // position of render window on screen - - static cvar_t scr_viewsize; - static cvar_t scr_conspeed; - static cvar_t scr_centertime; - static cvar_t scr_showturtle; - static cvar_t scr_showpause; - static cvar_t scr_printspeed; - - static cvar_t scr_netgraph; - static cvar_t scr_timegraph; - static cvar_t scr_debuggraph; - static cvar_t scr_graphheight; - static cvar_t scr_graphscale; - static cvar_t scr_graphshift; - static cvar_t scr_drawall; - public static cvar_t fps; - - static dirty_t scr_dirty= new dirty_t(); - static dirty_t[] scr_old_dirty= { new dirty_t(), new dirty_t()}; - - static String crosshair_pic; - static int crosshair_width, crosshair_height; - - static class dirty_t { - int x1; - int x2; - int y1; - int y2; - - void set(dirty_t src) { - x1= src.x1; - x2= src.x2; - y1= src.y1; - y2= src.y2; - } - - void clear() { - x1= x2= y1= y2= 0; - } - } - - /* - =============================================================================== - - BAR GRAPHS - - =============================================================================== - */ - - // typedef struct - // { - // float value; - // int color; - // } graphsamp_t; - static class graphsamp_t { - float value; - int color; - } - static int current; - static graphsamp_t[] values= new graphsamp_t[1024]; - - static { - for (int n= 0; n < 1024; n++) - values[n]= new graphsamp_t(); - } - - /* - ============== - SCR_DebugGraph - ============== - */ - public static void DebugGraph(float value, int color) { - values[current & 1023].value= value; - values[current & 1023].color= color; - current++; - } - - /* - ============== - SCR_DrawDebugGraph - ============== - */ - static void DrawDebugGraph() { - int a, x, y, w, i, h; - float v; - int color; - - // draw the graph - - w= scr_vrect.width; - - x= scr_vrect.x; - y= scr_vrect.y + scr_vrect.height; - re.DrawFill(x, (int) (y - scr_graphheight.value), w, (int) scr_graphheight.value, 8); - - for (a= 0; a < w; a++) { - i= (current - 1 - a + 1024) & 1023; - v= values[i].value; - color= values[i].color; - v= v * scr_graphscale.value + scr_graphshift.value; - - if (v < 0) - v += scr_graphheight.value * (1 + (int) (-v / scr_graphheight.value)); - h= (int) v % (int) scr_graphheight.value; - re.DrawFill(x + w - 1 - a, y - h, 1, h, color); - } - } - - /* - =============================================================================== - - CENTER PRINTING - - =============================================================================== - */ - - // char scr_centerstring[1024]; - static String scr_centerstring; - static float scr_centertime_start; // for slow victory printing - static float scr_centertime_off; - static int scr_center_lines; - static int scr_erase_center; - - /* - ============== - SCR_CenterPrint - - Called for important messages that should stay in the center of the screen - for a few moments - ============== - */ - static void CenterPrint(String str) { - //char *s; - int s; - StringBuffer line= new StringBuffer(64); - int i, j, l; - - //strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1); - scr_centerstring= str; - scr_centertime_off= scr_centertime.value; - scr_centertime_start= cl.time; - - // count the number of lines for centering - scr_center_lines= 1; - s= 0; - while (s < str.length()) { - if (str.charAt(s) == '\n') - scr_center_lines++; - s++; - } - - // echo it to the console - Com.Printf( - "\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); - - s= 0; - - if (str.length() != 0) { - do { - // scan the width of the line - - for (l= 0; l < 40 && (l + s) < str.length(); l++) - if (str.charAt(s + l) == '\n' || str.charAt(s + l) == 0) - break; - for (i= 0; i < (40 - l) / 2; i++) - line.append(' '); - - for (j= 0; j < l; j++) { - line.append(str.charAt(s + j)); - } - - line.append('\n'); - - Com.Printf(line.toString()); - - while (s < str.length() && str.charAt(s) != '\n') - s++; - - if (s == str.length()) - break; - s++; // skip the \n - } - while (true); - } - Com.Printf( - "\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); - Console.ClearNotify(); - } - - static void DrawCenterString() { - String cs= scr_centerstring + "\0"; - int start; - int l; - int j; - int x, y; - int remaining; - - if (cs == null) - return; - if (cs.length() == 0) - return; - - // the finale prints the characters one at a time - remaining= 9999; - - scr_erase_center= 0; - start= 0; - - if (scr_center_lines <= 4) - y= (int) (viddef.height * 0.35); - else - y= 48; - - do { - // scan the width of the line - for (l= 0; l < 40; l++) - if (start + l == cs.length() - 1 || cs.charAt(start + l) == '\n') - break; - x= (viddef.width - l * 8) / 2; - SCR.AddDirtyPoint(x, y); - for (j= 0; j < l; j++, x += 8) { - re.DrawChar(x, y, cs.charAt(start + j)); - if (remaining == 0) - return; - remaining--; - } - SCR.AddDirtyPoint(x, y + 8); - - y += 8; - - while (start < cs.length() && cs.charAt(start) != '\n') - start++; - - if (start == cs.length()) - break; - start++; // skip the \n - } - while (true); - } - - static void CheckDrawCenterString() { - scr_centertime_off -= cls.frametime; - - if (scr_centertime_off <= 0) - return; - - DrawCenterString(); - } - - // ============================================================================= - - /* - ================= - SCR_CalcVrect - - Sets scr_vrect, the coordinates of the rendered window - ================= - */ - static void CalcVrect() { - int size; - - // bound viewsize - if (scr_viewsize.value < 40) - Cvar.Set("viewsize", "40"); - if (scr_viewsize.value > 100) - Cvar.Set("viewsize", "100"); - - size= (int) scr_viewsize.value; - - scr_vrect.width= viddef.width * size / 100; - scr_vrect.width &= ~7; - - scr_vrect.height= viddef.height * size / 100; - scr_vrect.height &= ~1; - - scr_vrect.x= (viddef.width - scr_vrect.width) / 2; - scr_vrect.y= (viddef.height - scr_vrect.height) / 2; - } - - /* - ================= - SCR_SizeUp_f - - Keybinding command - ================= - */ - static void SizeUp_f() { - Cvar.SetValue("viewsize", scr_viewsize.value + 10); - } - - /* - ================= - SCR_SizeDown_f - - Keybinding command - ================= - */ - static void SizeDown_f() { - Cvar.SetValue("viewsize", scr_viewsize.value - 10); - } - - /* - ================= - SCR_Sky_f - - Set a specific sky and rotation speed - ================= - */ - static void Sky_f() { - float rotate; - float[] axis= { 0, 0, 0 }; - - if (Cmd.Argc() < 2) { - Com.Printf("Usage: sky <basename> <rotate> <axis x y z>\n"); - return; - } - if (Cmd.Argc() > 2) - rotate= Float.parseFloat(Cmd.Argv(2)); - else - rotate= 0; - if (Cmd.Argc() == 6) { - axis[0]= Float.parseFloat(Cmd.Argv(3)); - axis[1]= Float.parseFloat(Cmd.Argv(4)); - axis[2]= Float.parseFloat(Cmd.Argv(5)); - } - else { - axis[0]= 0; - axis[1]= 0; - axis[2]= 1; - } - - re.SetSky(Cmd.Argv(1), rotate, axis); - } - - // ============================================================================ - - /* - ================== - SCR_Init - ================== - */ - static void Init() { - scr_viewsize= Cvar.Get("viewsize", "100", CVAR_ARCHIVE); - scr_conspeed= Cvar.Get("scr_conspeed", "3", 0); - scr_showturtle= Cvar.Get("scr_showturtle", "0", 0); - scr_showpause= Cvar.Get("scr_showpause", "1", 0); - scr_centertime= Cvar.Get("scr_centertime", "2.5", 0); - scr_printspeed= Cvar.Get("scr_printspeed", "8", 0); - scr_netgraph= Cvar.Get("netgraph", "1", 0); - scr_timegraph= Cvar.Get("timegraph", "1", 0); - scr_debuggraph= Cvar.Get("debuggraph", "1", 0); - scr_graphheight= Cvar.Get("graphheight", "32", 0); - scr_graphscale= Cvar.Get("graphscale", "1", 0); - scr_graphshift= Cvar.Get("graphshift", "0", 0); - scr_drawall= Cvar.Get("scr_drawall", "1", 0); - fps= Cvar.Get("fps", "0", 0); - - // - // register our commands - // - Cmd.AddCommand("timerefresh", new xcommand_t() { - public void execute() { - TimeRefresh_f(); - } - }); - Cmd.AddCommand("loading", new xcommand_t() { - public void execute() { - Loading_f(); - } - }); - Cmd.AddCommand("sizeup", new xcommand_t() { - public void execute() { - SizeUp_f(); - } - }); - Cmd.AddCommand("sizedown", new xcommand_t() { - public void execute() { - SizeDown_f(); - } - }); - Cmd.AddCommand("sky", new xcommand_t() { - public void execute() { - Sky_f(); - } - }); - - scr_initialized= true; - } - - /* - ============== - SCR_DrawNet - ============== - */ - static void DrawNet() { - if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged < CMD_BACKUP - 1) - return; - - re.DrawPic(scr_vrect.x + 64, scr_vrect.y, "net"); - } - - /* - ============== - SCR_DrawPause - ============== - */ - static void DrawPause() { - Dimension dim= new Dimension(); - - if (scr_showpause.value == 0) // turn off for screenshots - return; - - if (cl_paused.value == 0) - return; - - re.DrawGetPicSize(dim, "pause"); - re.DrawPic((viddef.width - dim.width) / 2, viddef.height / 2 + 8, "pause"); - } - - /* - ============== - SCR_DrawLoading - ============== - */ - static void DrawLoading() { - Dimension dim= new Dimension(); - - if (scr_draw_loading == 0) - return; - - scr_draw_loading= 0; - re.DrawGetPicSize(dim, "loading"); - re.DrawPic((viddef.width - dim.width) / 2, (viddef.height - dim.height) / 2, "loading"); - } - - // ============================================================================= - - /* - ================== - SCR_RunConsole - - Scroll it up or down - ================== - */ - static void RunConsole() { - // decide on the height of the console - if (cls.key_dest == key_console) - scr_conlines= 0.5f; // half screen - else - scr_conlines= 0; // none visible - - if (scr_conlines < scr_con_current) { - scr_con_current -= scr_conspeed.value * cls.frametime; - if (scr_conlines > scr_con_current) - scr_con_current= scr_conlines; - - } - else if (scr_conlines > scr_con_current) { - scr_con_current += scr_conspeed.value * cls.frametime; - if (scr_conlines < scr_con_current) - scr_con_current= scr_conlines; - } - } - - /* - ================== - SCR_DrawConsole - ================== - */ - static void DrawConsole() { - Console.CheckResize(); - - if (cls.state == ca_disconnected || cls.state == ca_connecting) { // forced full screen console - Console.DrawConsole(1.0f); - return; - } - - if (cls.state != ca_active || !cl.refresh_prepped) { // connected, but can't render - Console.DrawConsole(0.5f); - re.DrawFill(0, viddef.height / 2, viddef.width, viddef.height / 2, 0); - return; - } - - if (scr_con_current != 0) { - Console.DrawConsole(scr_con_current); - } - else { - if (cls.key_dest == key_game || cls.key_dest == key_message) - Console.DrawNotify(); // only draw notify in game - } - } - - // ============================================================================= - - /* - ================ - SCR_BeginLoadingPlaque - ================ - */ - public static void BeginLoadingPlaque() { - S.StopAllSounds(); - cl.sound_prepped= false; // don't play ambients - - if (cls.disable_screen != 0) - return; - if (developer.value != 0) - return; - if (cls.state == ca_disconnected) - return; // if at console, don't bring up the plaque - if (cls.key_dest == key_console) - return; - if (cl.cinematictime > 0) - scr_draw_loading= 2; // clear to balack first - else - scr_draw_loading= 1; - - UpdateScreen(); - cls.disable_screen= Sys.Milliseconds(); - cls.disable_servercount= cl.servercount; - } - - /* - ================ - SCR_EndLoadingPlaque - ================ - */ - public static void EndLoadingPlaque() { - cls.disable_screen= 0; - Console.ClearNotify(); - } - - /* - ================ - SCR_Loading_f - ================ - */ - static void Loading_f() { - BeginLoadingPlaque(); - } - - /* - ================ - SCR_TimeRefresh_f - ================ - */ - static void TimeRefresh_f() { - int i; - int start, stop; - float time; - - if (cls.state != ca_active) - return; - - start= Sys.Milliseconds(); - - if (Cmd.Argc() == 2) { // run without page flipping - re.BeginFrame(0); - for (i= 0; i < 128; i++) { - cl.refdef.viewangles[1]= i / 128.0f * 360.0f; - re.RenderFrame(cl.refdef); - } - re.EndFrame(); - } - else { - for (i= 0; i < 128; i++) { - cl.refdef.viewangles[1]= i / 128.0f * 360.0f; - - re.BeginFrame(0); - re.RenderFrame(cl.refdef); - re.EndFrame(); - } - } - - stop= Sys.Milliseconds(); - time= (stop - start) / 1000.0f; - Com.Printf("%f seconds (%f fps)\n", new Vargs(2).add(time).add(128.0f / time)); - } - - static void DirtyScreen() { - AddDirtyPoint(0, 0); - AddDirtyPoint(viddef.width - 1, viddef.height - 1); - } - - /* - ============== - SCR_TileClear - - Clear any parts of the tiled background that were drawn on last frame - ============== - */ - - static dirty_t clear= new dirty_t(); - - static void TileClear() { - int i; - int top, bottom, left, right; - clear.clear(); - - if (scr_drawall.value != 0) - DirtyScreen(); // for power vr or broken page flippers... - - if (scr_con_current == 1.0f) - return; // full screen console - if (scr_viewsize.value == 100) - return; // full screen rendering - if (cl.cinematictime > 0) - return; // full screen cinematic - - // erase rect will be the union of the past three frames - // so tripple buffering works properly - clear.set(scr_dirty); - for (i= 0; i < 2; i++) { - if (scr_old_dirty[i].x1 < clear.x1) - clear.x1= scr_old_dirty[i].x1; - if (scr_old_dirty[i].x2 > clear.x2) - clear.x2= scr_old_dirty[i].x2; - if (scr_old_dirty[i].y1 < clear.y1) - clear.y1= scr_old_dirty[i].y1; - if (scr_old_dirty[i].y2 > clear.y2) - clear.y2= scr_old_dirty[i].y2; - } - - scr_old_dirty[1].set(scr_old_dirty[0]); - scr_old_dirty[0].set(scr_dirty); - - scr_dirty.x1= 9999; - scr_dirty.x2= -9999; - scr_dirty.y1= 9999; - scr_dirty.y2= -9999; - - // don't bother with anything convered by the console) - top= (int) (scr_con_current * viddef.height); - if (top >= clear.y1) - clear.y1= top; - - if (clear.y2 <= clear.y1) - return; // nothing disturbed - - top= scr_vrect.y; - bottom= top + scr_vrect.height - 1; - left= scr_vrect.x; - right= left + scr_vrect.width - 1; - - if (clear.y1 < top) { // clear above view screen - i= clear.y2 < top - 1 ? clear.y2 : top - 1; - re.DrawTileClear(clear.x1, clear.y1, clear.x2 - clear.x1 + 1, i - clear.y1 + 1, "backtile"); - clear.y1= top; - } - if (clear.y2 > bottom) { // clear below view screen - i= clear.y1 > bottom + 1 ? clear.y1 : bottom + 1; - re.DrawTileClear(clear.x1, i, clear.x2 - clear.x1 + 1, clear.y2 - i + 1, "backtile"); - clear.y2= bottom; - } - if (clear.x1 < left) { // clear left of view screen - i= clear.x2 < left - 1 ? clear.x2 : left - 1; - re.DrawTileClear(clear.x1, clear.y1, i - clear.x1 + 1, clear.y2 - clear.y1 + 1, "backtile"); - clear.x1= left; - } - if (clear.x2 > right) { // clear left of view screen - i= clear.x1 > right + 1 ? clear.x1 : right + 1; - re.DrawTileClear(i, clear.y1, clear.x2 - i + 1, clear.y2 - clear.y1 + 1, "backtile"); - clear.x2= right; - } - - } - - // =============================================================== - - static final int STAT_MINUS= 10; // num frame for '-' stats digit - - static final int ICON_WIDTH= 24; - static final int ICON_HEIGHT= 24; - static final int CHAR_WIDTH= 16; - static final int ICON_SPACE= 8; - - /* - ================ - SizeHUDString - - Allow embedded \n in the string - ================ - */ - static void SizeHUDString(String string, Dimension dim) { - int lines, width, current; - - lines= 1; - width= 0; - - current= 0; - for (int i= 0; i < string.length(); i++) { - if (string.charAt(i) == '\n') { - lines++; - current= 0; - } - else { - current++; - if (current > width) - width= current; - } - - } - - dim.width= width * 8; - dim.height= lines * 8; - } - - static void DrawHUDString(String string, int x, int y, int centerwidth, int xor) { - int margin; - //char line[1024]; - StringBuffer line= new StringBuffer(1024); - int i; - - margin= x; - - for (int l= 0; l < string.length();) { - // scan out one line of text from the string - line= new StringBuffer(1024); - while (l < string.length() && string.charAt(l) != '\n') { - line.append(string.charAt(l)); - l++; - } - - if (centerwidth != 0) - x= margin + (centerwidth - line.length() * 8) / 2; - else - x= margin; - for (i= 0; i < line.length(); i++) { - re.DrawChar(x, y, line.charAt(i) ^ xor); - x += 8; - } - if (l < string.length()) { - l++; // skip the \n - x= margin; - y += 8; - } - } - } - - /* - ============== - SCR_DrawField - ============== - */ - static void DrawField(int x, int y, int color, int width, int value) { - char ptr; - String num; - int l; - int frame; - - if (width < 1) - return; - - // draw number string - if (width > 5) - width= 5; - - AddDirtyPoint(x, y); - AddDirtyPoint(x + width * CHAR_WIDTH + 2, y + 23); - - num= "" + value; - l= num.length(); - if (l > width) - l= width; - x += 2 + CHAR_WIDTH * (width - l); - - ptr= num.charAt(0); - - for (int i= 0; i < l; i++) { - ptr= num.charAt(i); - if (ptr == '-') - frame= STAT_MINUS; - else - frame= ptr - '0'; - - re.DrawPic(x, y, sb_nums[color][frame]); - x += CHAR_WIDTH; - } - } - - /* - =============== - SCR_TouchPics - - Allows rendering code to cache all needed sbar graphics - =============== - */ - static void TouchPics() { - int i, j; - - for (i= 0; i < 2; i++) - for (j= 0; j < 11; j++) - re.RegisterPic(sb_nums[i][j]); - - if (crosshair.value != 0.0f) { - if (crosshair.value > 3.0f || crosshair.value < 0.0f) - crosshair.value= 3.0f; - - crosshair_pic= "ch" + (int) crosshair.value; - Dimension dim= new Dimension(); - re.DrawGetPicSize(dim, crosshair_pic); - crosshair_width= dim.width; - crosshair_height= dim.height; - if (crosshair_width == 0) - crosshair_pic= ""; - } - } - - /* - ================ - SCR_ExecuteLayoutString - - ================ - */ - static void ExecuteLayoutString(String s) { - int x, y; - int value; - String token; - int width; - int index; - clientinfo_t ci; - - if (cls.state != ca_active || !cl.refresh_prepped) - return; - - // if (!s[0]) - if (s == null || s.length() == 0) - return; - - x= 0; - y= 0; - width= 3; - - Com.ParseHelp ph= new Com.ParseHelp(s); - - while (!ph.isEof()) { - token= Com.Parse(ph); - if (token.equals("xl")) { - token= Com.Parse(ph); - x= atoi(token); - continue; - } - if (token.equals("xr")) { - token= Com.Parse(ph); - x= viddef.width + atoi(token); - continue; - } - if (token.equals("xv")) { - token= Com.Parse(ph); - x= viddef.width / 2 - 160 + atoi(token); - continue; - } - - if (token.equals("yt")) { - token= Com.Parse(ph); - y= atoi(token); - continue; - } - if (token.equals("yb")) { - token= Com.Parse(ph); - y= viddef.height + atoi(token); - continue; - } - if (token.equals("yv")) { - token= Com.Parse(ph); - y= viddef.height / 2 - 120 + atoi(token); - continue; - } - - if (token.equals("pic")) { // draw a pic from a stat number - token= Com.Parse(ph); - value= cl.frame.playerstate.stats[atoi(token)]; - if (value >= MAX_IMAGES) - Com.Error(ERR_DROP, "Pic >= MAX_IMAGES"); - if (cl.configstrings[CS_IMAGES + value] != null) { - AddDirtyPoint(x, y); - AddDirtyPoint(x + 23, y + 23); - re.DrawPic(x, y, cl.configstrings[CS_IMAGES + value]); - } - continue; - } - - if (token.equals("client")) { // draw a deathmatch client block - int score, ping, time; - - token= Com.Parse(ph); - x= viddef.width / 2 - 160 + atoi(token); - token= Com.Parse(ph); - y= viddef.height / 2 - 120 + atoi(token); - AddDirtyPoint(x, y); - AddDirtyPoint(x + 159, y + 31); - - token= Com.Parse(ph); - value= atoi(token); - if (value >= MAX_CLIENTS || value < 0) - Com.Error(ERR_DROP, "client >= MAX_CLIENTS"); - ci= cl.clientinfo[value]; - - token= Com.Parse(ph); - score= atoi(token); - - token= Com.Parse(ph); - ping= atoi(token); - - token= Com.Parse(ph); - time= atoi(token); - - Console.DrawAltString(x + 32, y, ci.name); - Console.DrawString(x + 32, y + 8, "Score: "); - Console.DrawAltString(x + 32 + 7 * 8, y + 8, "" + score); - Console.DrawString(x + 32, y + 16, "Ping: " + ping); - Console.DrawString(x + 32, y + 24, "Time: " + time); - - if (ci.icon == null) - ci= cl.baseclientinfo; - re.DrawPic(x, y, ci.iconname); - continue; - } - - if (token.equals("ctf")) { // draw a ctf client block - int score, ping; - - token= Com.Parse(ph); - x= viddef.width / 2 - 160 + atoi(token); - token= Com.Parse(ph); - y= viddef.height / 2 - 120 + atoi(token); - AddDirtyPoint(x, y); - AddDirtyPoint(x + 159, y + 31); - - token= Com.Parse(ph); - value= atoi(token); - if (value >= MAX_CLIENTS || value < 0) - Com.Error(ERR_DROP, "client >= MAX_CLIENTS"); - ci= cl.clientinfo[value]; - - token= Com.Parse(ph); - score= atoi(token); - - token= Com.Parse(ph); - ping= atoi(token); - if (ping > 999) - ping= 999; - - // sprintf(block, "%3d %3d %-12.12s", score, ping, ci->name); - String block= Com.sprintf("%3d %3d %-12.12s", new Vargs(3).add(score).add(ping).add(ci.name)); - - if (value == cl.playernum) - Console.DrawAltString(x, y, block); - else - Console.DrawString(x, y, block); - continue; - } - - if (token.equals("picn")) { // draw a pic from a name - token= Com.Parse(ph); - AddDirtyPoint(x, y); - AddDirtyPoint(x + 23, y + 23); - re.DrawPic(x, y, token); - continue; - } - - if (token.equals("num")) { // draw a number - token= Com.Parse(ph); - width= atoi(token); - token= Com.Parse(ph); - value= cl.frame.playerstate.stats[atoi(token)]; - DrawField(x, y, 0, width, value); - continue; - } - - if (token.equals("hnum")) { // health number - int color; - - width= 3; - value= cl.frame.playerstate.stats[STAT_HEALTH]; - if (value > 25) - color= 0; // green - else if (value > 0) - color= (cl.frame.serverframe >> 2) & 1; // flash - else - color= 1; - - if ((cl.frame.playerstate.stats[STAT_FLASHES] & 1) != 0) - re.DrawPic(x, y, "field_3"); - - DrawField(x, y, color, width, value); - continue; - } - - if (token.equals("anum")) { // ammo number - int color; - - width= 3; - value= cl.frame.playerstate.stats[STAT_AMMO]; - if (value > 5) - color= 0; // green - else if (value >= 0) - color= (cl.frame.serverframe >> 2) & 1; // flash - else - continue; // negative number = don't show - - if ((cl.frame.playerstate.stats[STAT_FLASHES] & 4) != 0) - re.DrawPic(x, y, "field_3"); - - DrawField(x, y, color, width, value); - continue; - } - - if (token.equals("rnum")) { // armor number - int color; - - width= 3; - value= cl.frame.playerstate.stats[STAT_ARMOR]; - if (value < 1) - continue; - - color= 0; // green - - if ((cl.frame.playerstate.stats[STAT_FLASHES] & 2) != 0) - re.DrawPic(x, y, "field_3"); - - DrawField(x, y, color, width, value); - continue; - } - - if (token.equals("stat_string")) { - token= Com.Parse(ph); - index= atoi(token); - if (index < 0 || index >= MAX_CONFIGSTRINGS) - Com.Error(ERR_DROP, "Bad stat_string index"); - index= cl.frame.playerstate.stats[index]; - if (index < 0 || index >= MAX_CONFIGSTRINGS) - Com.Error(ERR_DROP, "Bad stat_string index"); - Console.DrawString(x, y, cl.configstrings[index]); - continue; - } - - if (token.equals("cstring")) { - token= Com.Parse(ph); - DrawHUDString(token, x, y, 320, 0); - continue; - } - - if (token.equals("string")) { - token= Com.Parse(ph); - Console.DrawString(x, y, token); - continue; - } - - if (token.equals("cstring2")) { - token= Com.Parse(ph); - DrawHUDString(token, x, y, 320, 0x80); - continue; - } - - if (token.equals("string2")) { - token= Com.Parse(ph); - Console.DrawAltString(x, y, token); - continue; - } - - if (token.equals("if")) { // draw a number - token= Com.Parse(ph); - value= cl.frame.playerstate.stats[atoi(token)]; - if (value == 0) { // skip to endif - // while (s && strcmp(token, "endif") ) - // { - // token = Com.Parse(ph); - // } - - while (!ph.isEof() && !(token= Com.Parse(ph)).equals("endif")); - - } - - continue; - } - - } - } - - /* - ================ - SCR_DrawStats - - The status bar is a small layout program that - is based on the stats array - ================ - */ - static void DrawStats() { - //TODO: - SCR.ExecuteLayoutString(cl.configstrings[CS_STATUSBAR]); - } - - /* - ================ - SCR_DrawLayout - - ================ - */ - static final int STAT_LAYOUTS= 13; - - static void DrawLayout() { - if (cl.frame.playerstate.stats[STAT_LAYOUTS] != 0) - SCR.ExecuteLayoutString(cl.layout); - } - - // ======================================================= - - /* - ================== - SCR_UpdateScreen - - This is called every frame, and can also be called explicitly to flush - text to the screen. - ================== - */ - static void UpdateScreen2() { - int numframes; - int i; - float[] separation= { 0, 0 }; - - // if the screen is disabled (loading plaque is up, or vid mode changing) - // do nothing at all - if (cls.disable_screen != 0) { - if (Sys.Milliseconds() - cls.disable_screen > 120000) { - cls.disable_screen= 0; - Com.Printf("Loading plaque timed out.\n"); - } - return; - } - - if (!scr_initialized || !con.initialized) - return; // not initialized yet - - /* - ** range check cl_camera_separation so we don't inadvertently fry someone's - ** brain - */ - if (cl_stereo_separation.value > 1.0) - Cvar.SetValue("cl_stereo_separation", 1.0f); - else if (cl_stereo_separation.value < 0) - Cvar.SetValue("cl_stereo_separation", 0.0f); - - if (cl_stereo.value != 0) { - numframes= 2; - separation[0]= -cl_stereo_separation.value / 2; - separation[1]= cl_stereo_separation.value / 2; - } - else { - separation[0]= 0; - separation[1]= 0; - numframes= 1; - } - - for (i= 0; i < numframes; i++) { - re.BeginFrame(separation[i]); - - if (scr_draw_loading == 2) { // loading plaque over black screen - Dimension dim= new Dimension(); - - re.CinematicSetPalette(null); - scr_draw_loading= 0; // false - re.DrawGetPicSize(dim, "loading"); - re.DrawPic((viddef.width - dim.width) / 2, (viddef.height - dim.height) / 2, "loading"); - } - // if a cinematic is supposed to be running, handle menus - // and console specially - else if (cl.cinematictime > 0) { - if (cls.key_dest == key_menu) { - if (cl.cinematicpalette_active) { - re.CinematicSetPalette(null); - cl.cinematicpalette_active= false; - } - Menu.Draw(); - } - else if (cls.key_dest == key_console) { - if (cl.cinematicpalette_active) { - re.CinematicSetPalette(null); - cl.cinematicpalette_active= false; - } - DrawConsole(); - } - else { - // TODO impl: cl_cin.c for cinematics - DrawCinematic(); - } - } - else { - // make sure the game palette is active - if (cl.cinematicpalette_active) { - re.CinematicSetPalette(null); - cl.cinematicpalette_active= false; - } - - // do 3D refresh drawing, and then update the screen - CalcVrect(); - - // clear any dirty part of the background - TileClear(); - - V.RenderView(separation[i]); - - DrawStats(); - - if ((cl.frame.playerstate.stats[STAT_LAYOUTS] & 1) != 0) - DrawLayout(); - if ((cl.frame.playerstate.stats[STAT_LAYOUTS] & 2) != 0) - CL.DrawInventory(); - - DrawNet(); - CheckDrawCenterString(); - DrawFPS(); - - // - // if (scr_timegraph->value) - // SCR_DebugGraph (cls.frametime*300, 0); - // - // if (scr_debuggraph->value || scr_timegraph->value || scr_netgraph->value) - // SCR_DrawDebugGraph (); - // - DrawPause(); - DrawConsole(); - Menu.Draw(); - DrawLoading(); - } - } - - Globals.re.EndFrame(); - } - - /* - ================= - SCR_DrawCrosshair - ================= - */ - static void DrawCrosshair() { - if (crosshair.value == 0.0f) - return; - - if (crosshair.modified) { - crosshair.modified= false; - SCR.TouchPics(); - } - - if (crosshair_pic.length() == 0) - return; - - re.DrawPic( - scr_vrect.x + ((scr_vrect.width - crosshair_width) >> 1), - scr_vrect.y + ((scr_vrect.height - crosshair_height) >> 1), - crosshair_pic); - } - - private static xcommand_t updateScreenCallback= new xcommand_t() { - public void execute() { - UpdateScreen2(); - } - }; - - // wird anstelle von der richtigen UpdateScreen benoetigt - public static void UpdateScreen() { - Globals.re.updateScreen(updateScreenCallback); - } - - /* - ================= - SCR_AddDirtyPoint - ================= - */ - static void AddDirtyPoint(int x, int y) { - if (x < scr_dirty.x1) - scr_dirty.x1= x; - if (x > scr_dirty.x2) - scr_dirty.x2= x; - if (y < scr_dirty.y1) - scr_dirty.y1= y; - if (y > scr_dirty.y2) - scr_dirty.y2= y; - } - - private static int lastframes= 0; - private static int lasttime= 0; - private static String fpsvalue= ""; - - static void DrawFPS() { - if (fps.value > 0.0f) { - if (fps.modified) { - fps.modified= false; - Cvar.SetValue("cl_maxfps", 1000); - } - - int diff= cls.realtime - lasttime; - if (diff > (int) (fps.value * 1000)) { - fpsvalue= (cls.framecount - lastframes) * 100000 / diff / 100.0f + " fps"; - lastframes= cls.framecount; - lasttime= cls.realtime; - } - int x= viddef.width - 8 * fpsvalue.length() - 2; - for (int i= 0; i < fpsvalue.length(); i++) { - re.DrawChar(x, 2, fpsvalue.charAt(i)); - x += 8; - } - } - else if (fps.modified) { - fps.modified= false; - Cvar.SetValue("cl_maxfps", 90); - } - } - - /* - ================================================================= - - cl_cin.c - - Play Cinematics - - ================================================================= - */ - - // typedef struct - // { - // byte *data; - // int count; - // } cblock_t; - // - // typedef struct - // { - // qboolean restart_sound; - // int s_rate; - // int s_width; - // int s_channels; - // - // int width; - // int height; - // byte *pic; - // byte *pic_pending; - // - // // order 1 huffman stuff - // int *hnodes1; // [256][256][2]; - // int numhnodes1[256]; - // - // int h_used[512]; - // int h_count[512]; - // } cinematics_t; - // - // cinematics_t cin; - // - // /* - // ================================================================= - // - // PCX LOADING - // - // ================================================================= - // */ - // - // - // /* - // ============== - // SCR_LoadPCX - // ============== - // */ - // void SCR_LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height) - // { - // byte *raw; - // pcx_t *pcx; - // int x, y; - // int len; - // int dataByte, runLength; - // byte *out, *pix; - // - // *pic = NULL; - // - // // - // // load the file - // // - // len = FS_LoadFile (filename, (void **)&raw); - // if (!raw) - // return; // Com_Printf ("Bad pcx file %s\n", filename); - // - // // - // // parse the PCX file - // // - // pcx = (pcx_t *)raw; - // raw = &pcx->data; - // - // if (pcx->manufacturer != 0x0a - // || pcx->version != 5 - // || pcx->encoding != 1 - // || pcx->bits_per_pixel != 8 - // || pcx->xmax >= 640 - // || pcx->ymax >= 480) - // { - // Com_Printf ("Bad pcx file %s\n", filename); - // return; - // } - // - // out = Z_Malloc ( (pcx->ymax+1) * (pcx->xmax+1) ); - // - // *pic = out; - // - // pix = out; - // - // if (palette) - // { - // *palette = Z_Malloc(768); - // memcpy (*palette, (byte *)pcx + len - 768, 768); - // } - // - // if (width) - // *width = pcx->xmax+1; - // if (height) - // *height = pcx->ymax+1; - // - // for (y=0 ; y<=pcx->ymax ; y++, pix += pcx->xmax+1) - // { - // for (x=0 ; x<=pcx->xmax ; ) - // { - // dataByte = *raw++; - // - // if((dataByte & 0xC0) == 0xC0) - // { - // runLength = dataByte & 0x3F; - // dataByte = *raw++; - // } - // else - // runLength = 1; - // - // while(runLength-- > 0) - // pix[x++] = dataByte; - // } - // - // } - // - // if ( raw - (byte *)pcx > len) - // { - // Com_Printf ("PCX file %s was malformed", filename); - // Z_Free (*pic); - // *pic = NULL; - // } - // - // FS_FreeFile (pcx); - // } - // - // ============================================================= - - /* - ================== - SCR_StopCinematic - ================== - */ - static void StopCinematic() { - cl.cinematictime= 0; // done - // if (cin.pic) - // { - // Z_Free (cin.pic); - // cin.pic = NULL; - // } - // if (cin.pic_pending) - // { - // Z_Free (cin.pic_pending); - // cin.pic_pending = NULL; - // } - if (cl.cinematicpalette_active) { - re.CinematicSetPalette(null); - cl.cinematicpalette_active= false; - } - // if (cl.cinematic_file) - // { - // fclose (cl.cinematic_file); - // cl.cinematic_file = NULL; - // } - // if (cin.hnodes1) - // { - // Z_Free (cin.hnodes1); - // cin.hnodes1 = NULL; - // } - // - // // switch back down to 11 khz sound if necessary - // if (cin.restart_sound) - // { - // cin.restart_sound = false; - // CL_Snd_Restart_f (); - // } - // - } - - /* - ==================== - SCR_FinishCinematic - - Called when either the cinematic completes, or it is aborted - ==================== - */ - static void FinishCinematic() { - // tell the server to advance to the next map / cinematic - MSG.WriteByte(cls.netchan.message, clc_stringcmd); - SZ.Print(cls.netchan.message, "nextserver " + cl.servercount + '\n'); - } - - // ========================================================================== - - // /* - // ================== - // SmallestNode1 - // ================== - // */ - // int SmallestNode1 (int numhnodes) - // { - // int i; - // int best, bestnode; - // - // best = 99999999; - // bestnode = -1; - // for (i=0 ; i<numhnodes ; i++) - // { - // if (cin.h_used[i]) - // continue; - // if (!cin.h_count[i]) - // continue; - // if (cin.h_count[i] < best) - // { - // best = cin.h_count[i]; - // bestnode = i; - // } - // } - // - // if (bestnode == -1) - // return -1; - // - // cin.h_used[bestnode] = true; - // return bestnode; - // } - // - // - // /* - // ================== - // Huff1TableInit - // - // Reads the 64k counts table and initializes the node trees - // ================== - // */ - // void Huff1TableInit (void) - // { - // int prev; - // int j; - // int *node, *nodebase; - // byte counts[256]; - // int numhnodes; - // - // cin.hnodes1 = Z_Malloc (256*256*2*4); - // memset (cin.hnodes1, 0, 256*256*2*4); - // - // for (prev=0 ; prev<256 ; prev++) - // { - // memset (cin.h_count,0,sizeof(cin.h_count)); - // memset (cin.h_used,0,sizeof(cin.h_used)); - // - // // read a row of counts - // FS_Read (counts, sizeof(counts), cl.cinematic_file); - // for (j=0 ; j<256 ; j++) - // cin.h_count[j] = counts[j]; - // - // // build the nodes - // numhnodes = 256; - // nodebase = cin.hnodes1 + prev*256*2; - // - // while (numhnodes != 511) - // { - // node = nodebase + (numhnodes-256)*2; - // - // // pick two lowest counts - // node[0] = SmallestNode1 (numhnodes); - // if (node[0] == -1) - // break; // no more - // - // node[1] = SmallestNode1 (numhnodes); - // if (node[1] == -1) - // break; - // - // cin.h_count[numhnodes] = cin.h_count[node[0]] + cin.h_count[node[1]]; - // numhnodes++; - // } - // - // cin.numhnodes1[prev] = numhnodes-1; - // } - // } - // - // /* - // ================== - // Huff1Decompress - // ================== - // */ - // cblock_t Huff1Decompress (cblock_t in) - // { - // byte *input; - // byte *out_p; - // int nodenum; - // int count; - // cblock_t out; - // int inbyte; - // int *hnodes, *hnodesbase; - //// int i; - // - // // get decompressed count - // count = in.data[0] + (in.data[1]<<8) + (in.data[2]<<16) + (in.data[3]<<24); - // input = in.data + 4; - // out_p = out.data = Z_Malloc (count); - // - // // read bits - // - // hnodesbase = cin.hnodes1 - 256*2; // nodes 0-255 aren't stored - // - // hnodes = hnodesbase; - // nodenum = cin.numhnodes1[0]; - // while (count) - // { - // inbyte = *input++; - // //----------- - // if (nodenum < 256) - // { - // hnodes = hnodesbase + (nodenum<<9); - // *out_p++ = nodenum; - // if (!--count) - // break; - // nodenum = cin.numhnodes1[nodenum]; - // } - // nodenum = hnodes[nodenum*2 + (inbyte&1)]; - // inbyte >>=1; - // //----------- - // if (nodenum < 256) - // { - // hnodes = hnodesbase + (nodenum<<9); - // *out_p++ = nodenum; - // if (!--count) - // break; - // nodenum = cin.numhnodes1[nodenum]; - // } - // nodenum = hnodes[nodenum*2 + (inbyte&1)]; - // inbyte >>=1; - // //----------- - // if (nodenum < 256) - // { - // hnodes = hnodesbase + (nodenum<<9); - // *out_p++ = nodenum; - // if (!--count) - // break; - // nodenum = cin.numhnodes1[nodenum]; - // } - // nodenum = hnodes[nodenum*2 + (inbyte&1)]; - // inbyte >>=1; - // //----------- - // if (nodenum < 256) - // { - // hnodes = hnodesbase + (nodenum<<9); - // *out_p++ = nodenum; - // if (!--count) - // break; - // nodenum = cin.numhnodes1[nodenum]; - // } - // nodenum = hnodes[nodenum*2 + (inbyte&1)]; - // inbyte >>=1; - // //----------- - // if (nodenum < 256) - // { - // hnodes = hnodesbase + (nodenum<<9); - // *out_p++ = nodenum; - // if (!--count) - // break; - // nodenum = cin.numhnodes1[nodenum]; - // } - // nodenum = hnodes[nodenum*2 + (inbyte&1)]; - // inbyte >>=1; - // //----------- - // if (nodenum < 256) - // { - // hnodes = hnodesbase + (nodenum<<9); - // *out_p++ = nodenum; - // if (!--count) - // break; - // nodenum = cin.numhnodes1[nodenum]; - // } - // nodenum = hnodes[nodenum*2 + (inbyte&1)]; - // inbyte >>=1; - // //----------- - // if (nodenum < 256) - // { - // hnodes = hnodesbase + (nodenum<<9); - // *out_p++ = nodenum; - // if (!--count) - // break; - // nodenum = cin.numhnodes1[nodenum]; - // } - // nodenum = hnodes[nodenum*2 + (inbyte&1)]; - // inbyte >>=1; - // //----------- - // if (nodenum < 256) - // { - // hnodes = hnodesbase + (nodenum<<9); - // *out_p++ = nodenum; - // if (!--count) - // break; - // nodenum = cin.numhnodes1[nodenum]; - // } - // nodenum = hnodes[nodenum*2 + (inbyte&1)]; - // inbyte >>=1; - // } - // - // if (input - in.data != in.count && input - in.data != in.count+1) - // { - // Com_Printf ("Decompression overread by %i", (input - in.data) - in.count); - // } - // out.count = out_p - out.data; - // - // return out; - // } - // - // /* - // ================== - // SCR_ReadNextFrame - // ================== - // */ - // byte *SCR_ReadNextFrame (void) - // { - // int r; - // int command; - // byte samples[22050/14*4]; - // byte compressed[0x20000]; - // int size; - // byte *pic; - // cblock_t in, huf1; - // int start, end, count; - // - // // read the next frame - // r = fread (&command, 4, 1, cl.cinematic_file); - // if (r == 0) // we'll give it one more chance - // r = fread (&command, 4, 1, cl.cinematic_file); - // - // if (r != 1) - // return NULL; - // command = LittleLong(command); - // if (command == 2) - // return NULL; // last frame marker - // - // if (command == 1) - // { // read palette - // FS_Read (cl.cinematicpalette, sizeof(cl.cinematicpalette), cl.cinematic_file); - // cl.cinematicpalette_active=0; // dubious.... exposes an edge case - // } - // - // // decompress the next frame - // FS_Read (&size, 4, cl.cinematic_file); - // size = LittleLong(size); - // if (size > sizeof(compressed) || size < 1) - // Com_Error (ERR_DROP, "Bad compressed frame size"); - // FS_Read (compressed, size, cl.cinematic_file); - // - // // read sound - // start = cl.cinematicframe*cin.s_rate/14; - // end = (cl.cinematicframe+1)*cin.s_rate/14; - // count = end - start; - // - // FS_Read (samples, count*cin.s_width*cin.s_channels, cl.cinematic_file); - // - // S_RawSamples (count, cin.s_rate, cin.s_width, cin.s_channels, samples); - // - // in.data = compressed; - // in.count = size; - // - // huf1 = Huff1Decompress (in); - // - // pic = huf1.data; - // - // cl.cinematicframe++; - // - // return pic; - // } - // - // - /* - ================== - SCR_RunCinematic - - ================== - */ - static void RunCinematic() { - int frame; - - if (cl.cinematictime <= 0) { - StopCinematic(); - return; - } - - // if (cl.cinematicframe == -1) - // return; // static image - // - // if (cls.key_dest != key_game) - // { // pause if menu or console is up - // cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; - // return; - // } - // - // frame = (cls.realtime - cl.cinematictime)*14.0/1000; - // if (frame <= cl.cinematicframe) - // return; - // if (frame > cl.cinematicframe+1) - // { - // Com_Printf ("Dropped frame: %i > %i\n", frame, cl.cinematicframe+1); - // cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; - // } - // if (cin.pic) - // Z_Free (cin.pic); - // cin.pic = cin.pic_pending; - // cin.pic_pending = NULL; - // cin.pic_pending = SCR_ReadNextFrame (); - // if (!cin.pic_pending) - // { - // SCR_StopCinematic (); - // SCR_FinishCinematic (); - // cl.cinematictime = 1; // hack to get the black screen behind loading - // SCR_BeginLoadingPlaque (); - // cl.cinematictime = 0; - // return; - // } - } - - /* - ================== - SCR_DrawCinematic - - Returns true if a cinematic is active, meaning the view rendering - should be skipped - ================== - */ - static boolean DrawCinematic() { - // if (cl.cinematictime <= 0) - // { - return false; - // } - // - // if (cls.key_dest == key_menu) - // { // blank screen and pause if menu is up - // re.CinematicSetPalette(NULL); - // cl.cinematicpalette_active = false; - // return true; - // } - // - // if (!cl.cinematicpalette_active) - // { - // re.CinematicSetPalette(cl.cinematicpalette); - // cl.cinematicpalette_active = true; - // } - // - // if (!cin.pic) - // return true; - // - // re.DrawStretchRaw (0, 0, viddef.width, viddef.height, - // cin.width, cin.height, cin.pic); - // - // return true; - } - - /* - ================== - SCR_PlayCinematic - - ================== - */ - static void PlayCinematic(String arg) { - // int width, height; - // byte *palette; - // char name[MAX_OSPATH], *dot; - // int old_khz; - // - // // make sure CD isn't playing music - //CDAudio.Stop(); - - cl.cinematicframe= 0; - // dot = strstr (arg, "."); - // if (dot && !strcmp (dot, ".pcx")) - // { // static pcx image - // Com_sprintf (name, sizeof(name), "pics/%s", arg); - // SCR_LoadPCX (name, &cin.pic, &palette, &cin.width, &cin.height); - // cl.cinematicframe = -1; - // cl.cinematictime = 1; - // SCR_EndLoadingPlaque (); - // cls.state = ca_active; - // if (!cin.pic) - // { - // Com_Printf ("%s not found.\n", name); - // cl.cinematictime = 0; - // } - // else - // { - // memcpy (cl.cinematicpalette, palette, sizeof(cl.cinematicpalette)); - // Z_Free (palette); - // } - // return; - // } - // - // Com_sprintf (name, sizeof(name), "video/%s", arg); - // FS_FOpenFile (name, &cl.cinematic_file); - // if (!cl.cinematic_file) - // { - // Com_Error (ERR_DROP, "Cinematic %s not found.\n", name); - FinishCinematic(); - cl.cinematictime= 0; // done - return; - // } - // - // SCR_EndLoadingPlaque (); - // - // cls.state = ca_active; - // - // FS_Read (&width, 4, cl.cinematic_file); - // FS_Read (&height, 4, cl.cinematic_file); - // cin.width = LittleLong(width); - // cin.height = LittleLong(height); - // - // FS_Read (&cin.s_rate, 4, cl.cinematic_file); - // cin.s_rate = LittleLong(cin.s_rate); - // FS_Read (&cin.s_width, 4, cl.cinematic_file); - // cin.s_width = LittleLong(cin.s_width); - // FS_Read (&cin.s_channels, 4, cl.cinematic_file); - // cin.s_channels = LittleLong(cin.s_channels); - // - // Huff1TableInit (); - // - // // switch up to 22 khz sound if necessary - // old_khz = Cvar_VariableValue ("s_khz"); - // if (old_khz != cin.s_rate/1000) - // { - // cin.restart_sound = true; - // Cvar_SetValue ("s_khz", cin.s_rate/1000); - // CL_Snd_Restart_f (); - // Cvar_SetValue ("s_khz", old_khz); - // } - // - // cl.cinematicframe = 0; - // cin.pic = SCR_ReadNextFrame (); - // cl.cinematictime = Sys_Milliseconds (); - } + // cl_scrn.c -- master for refresh, status bar, console, chat, notify, etc + + static String[][] sb_nums = { + { "num_0", "num_1", "num_2", "num_3", "num_4", "num_5", "num_6", + "num_7", "num_8", "num_9", "num_minus" }, + { "anum_0", "anum_1", "anum_2", "anum_3", "anum_4", "anum_5", + "anum_6", "anum_7", "anum_8", "anum_9", "anum_minus" } }; + + /* + * full screen console put up loading plaque blanked background with loading + * plaque blanked background with menu cinematics full screen image for quit + * and victory + * + * end of unit intermissions + */ + + static float scr_con_current; // aproaches scr_conlines at scr_conspeed + + static float scr_conlines; // 0.0 to 1.0 lines of console to display + + static boolean scr_initialized; // ready to draw + + static int scr_draw_loading; + + // scr_vrect ist in Globals definiert + // position of render window on screen + + static cvar_t scr_viewsize; + + static cvar_t scr_conspeed; + + static cvar_t scr_centertime; + + static cvar_t scr_showturtle; + + static cvar_t scr_showpause; + + static cvar_t scr_printspeed; + + static cvar_t scr_netgraph; + + static cvar_t scr_timegraph; + + static cvar_t scr_debuggraph; + + static cvar_t scr_graphheight; + + static cvar_t scr_graphscale; + + static cvar_t scr_graphshift; + + static cvar_t scr_drawall; + + public static cvar_t fps; + + static dirty_t scr_dirty = new dirty_t(); + + static dirty_t[] scr_old_dirty = { new dirty_t(), new dirty_t() }; + + static String crosshair_pic; + + static int crosshair_width, crosshair_height; + + static class dirty_t { + int x1; + + int x2; + + int y1; + + int y2; + + void set(dirty_t src) { + x1 = src.x1; + x2 = src.x2; + y1 = src.y1; + y2 = src.y2; + } + + void clear() { + x1 = x2 = y1 = y2 = 0; + } + } + + /* + * =============================================================================== + * + * BAR GRAPHS + * + * =============================================================================== + */ + + // typedef struct + // { + // float value; + // int color; + // } graphsamp_t; + static class graphsamp_t { + float value; + + int color; + } + + static int current; + + static graphsamp_t[] values = new graphsamp_t[1024]; + + static { + for (int n = 0; n < 1024; n++) + values[n] = new graphsamp_t(); + } + + /* + * ============== SCR_DebugGraph ============== + */ + public static void DebugGraph(float value, int color) { + values[current & 1023].value = value; + values[current & 1023].color = color; + current++; + } + + /* + * ============== SCR_DrawDebugGraph ============== + */ + static void DrawDebugGraph() { + int a, x, y, w, i, h; + float v; + int color; + + // draw the graph + + w = scr_vrect.width; + + x = scr_vrect.x; + y = scr_vrect.y + scr_vrect.height; + re.DrawFill(x, (int) (y - scr_graphheight.value), w, + (int) scr_graphheight.value, 8); + + for (a = 0; a < w; a++) { + i = (current - 1 - a + 1024) & 1023; + v = values[i].value; + color = values[i].color; + v = v * scr_graphscale.value + scr_graphshift.value; + + if (v < 0) + v += scr_graphheight.value + * (1 + (int) (-v / scr_graphheight.value)); + h = (int) v % (int) scr_graphheight.value; + re.DrawFill(x + w - 1 - a, y - h, 1, h, color); + } + } + + /* + * =============================================================================== + * + * CENTER PRINTING + * + * =============================================================================== + */ + + // char scr_centerstring[1024]; + static String scr_centerstring; + + static float scr_centertime_start; // for slow victory printing + + static float scr_centertime_off; + + static int scr_center_lines; + + static int scr_erase_center; + + /* + * ============== SCR_CenterPrint + * + * Called for important messages that should stay in the center of the + * screen for a few moments ============== + */ + static void CenterPrint(String str) { + //char *s; + int s; + StringBuffer line = new StringBuffer(64); + int i, j, l; + + //strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1); + scr_centerstring = str; + scr_centertime_off = scr_centertime.value; + scr_centertime_start = cl.time; + + // count the number of lines for centering + scr_center_lines = 1; + s = 0; + while (s < str.length()) { + if (str.charAt(s) == '\n') + scr_center_lines++; + s++; + } + + // echo it to the console + Com + .Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); + + s = 0; + + if (str.length() != 0) { + do { + // scan the width of the line + + for (l = 0; l < 40 && (l + s) < str.length(); l++) + if (str.charAt(s + l) == '\n' || str.charAt(s + l) == 0) + break; + for (i = 0; i < (40 - l) / 2; i++) + line.append(' '); + + for (j = 0; j < l; j++) { + line.append(str.charAt(s + j)); + } + + line.append('\n'); + + Com.Printf(line.toString()); + + while (s < str.length() && str.charAt(s) != '\n') + s++; + + if (s == str.length()) + break; + s++; // skip the \n + } while (true); + } + Com + .Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); + Console.ClearNotify(); + } + + static void DrawCenterString() { + String cs = scr_centerstring + "\0"; + int start; + int l; + int j; + int x, y; + int remaining; + + if (cs == null) + return; + if (cs.length() == 0) + return; + + // the finale prints the characters one at a time + remaining = 9999; + + scr_erase_center = 0; + start = 0; + + if (scr_center_lines <= 4) + y = (int) (viddef.height * 0.35); + else + y = 48; + + do { + // scan the width of the line + for (l = 0; l < 40; l++) + if (start + l == cs.length() - 1 + || cs.charAt(start + l) == '\n') + break; + x = (viddef.width - l * 8) / 2; + SCR.AddDirtyPoint(x, y); + for (j = 0; j < l; j++, x += 8) { + re.DrawChar(x, y, cs.charAt(start + j)); + if (remaining == 0) + return; + remaining--; + } + SCR.AddDirtyPoint(x, y + 8); + + y += 8; + + while (start < cs.length() && cs.charAt(start) != '\n') + start++; + + if (start == cs.length()) + break; + start++; // skip the \n + } while (true); + } + + static void CheckDrawCenterString() { + scr_centertime_off -= cls.frametime; + + if (scr_centertime_off <= 0) + return; + + DrawCenterString(); + } + + // ============================================================================= + + /* + * ================= SCR_CalcVrect + * + * Sets scr_vrect, the coordinates of the rendered window ================= + */ + static void CalcVrect() { + int size; + + // bound viewsize + if (scr_viewsize.value < 40) + Cvar.Set("viewsize", "40"); + if (scr_viewsize.value > 100) + Cvar.Set("viewsize", "100"); + + size = (int) scr_viewsize.value; + + scr_vrect.width = viddef.width * size / 100; + scr_vrect.width &= ~7; + + scr_vrect.height = viddef.height * size / 100; + scr_vrect.height &= ~1; + + scr_vrect.x = (viddef.width - scr_vrect.width) / 2; + scr_vrect.y = (viddef.height - scr_vrect.height) / 2; + } + + /* + * ================= SCR_SizeUp_f + * + * Keybinding command ================= + */ + static void SizeUp_f() { + Cvar.SetValue("viewsize", scr_viewsize.value + 10); + } + + /* + * ================= SCR_SizeDown_f + * + * Keybinding command ================= + */ + static void SizeDown_f() { + Cvar.SetValue("viewsize", scr_viewsize.value - 10); + } + + /* + * ================= SCR_Sky_f + * + * Set a specific sky and rotation speed ================= + */ + static void Sky_f() { + float rotate; + float[] axis = { 0, 0, 0 }; + + if (Cmd.Argc() < 2) { + Com.Printf("Usage: sky <basename> <rotate> <axis x y z>\n"); + return; + } + if (Cmd.Argc() > 2) + rotate = Float.parseFloat(Cmd.Argv(2)); + else + rotate = 0; + if (Cmd.Argc() == 6) { + axis[0] = Float.parseFloat(Cmd.Argv(3)); + axis[1] = Float.parseFloat(Cmd.Argv(4)); + axis[2] = Float.parseFloat(Cmd.Argv(5)); + } else { + axis[0] = 0; + axis[1] = 0; + axis[2] = 1; + } + + re.SetSky(Cmd.Argv(1), rotate, axis); + } + + // ============================================================================ + + /* + * ================== SCR_Init ================== + */ + static void Init() { + scr_viewsize = Cvar.Get("viewsize", "100", CVAR_ARCHIVE); + scr_conspeed = Cvar.Get("scr_conspeed", "3", 0); + scr_showturtle = Cvar.Get("scr_showturtle", "0", 0); + scr_showpause = Cvar.Get("scr_showpause", "1", 0); + scr_centertime = Cvar.Get("scr_centertime", "2.5", 0); + scr_printspeed = Cvar.Get("scr_printspeed", "8", 0); + scr_netgraph = Cvar.Get("netgraph", "1", 0); + scr_timegraph = Cvar.Get("timegraph", "1", 0); + scr_debuggraph = Cvar.Get("debuggraph", "1", 0); + scr_graphheight = Cvar.Get("graphheight", "32", 0); + scr_graphscale = Cvar.Get("graphscale", "1", 0); + scr_graphshift = Cvar.Get("graphshift", "0", 0); + scr_drawall = Cvar.Get("scr_drawall", "1", 0); + fps = Cvar.Get("fps", "0", 0); + + // + // register our commands + // + Cmd.AddCommand("timerefresh", new xcommand_t() { + public void execute() { + TimeRefresh_f(); + } + }); + Cmd.AddCommand("loading", new xcommand_t() { + public void execute() { + Loading_f(); + } + }); + Cmd.AddCommand("sizeup", new xcommand_t() { + public void execute() { + SizeUp_f(); + } + }); + Cmd.AddCommand("sizedown", new xcommand_t() { + public void execute() { + SizeDown_f(); + } + }); + Cmd.AddCommand("sky", new xcommand_t() { + public void execute() { + Sky_f(); + } + }); + + scr_initialized = true; + } + + /* + * ============== SCR_DrawNet ============== + */ + static void DrawNet() { + if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged < CMD_BACKUP - 1) + return; + + re.DrawPic(scr_vrect.x + 64, scr_vrect.y, "net"); + } + + /* + * ============== SCR_DrawPause ============== + */ + static void DrawPause() { + Dimension dim = new Dimension(); + + if (scr_showpause.value == 0) // turn off for screenshots + return; + + if (cl_paused.value == 0) + return; + + re.DrawGetPicSize(dim, "pause"); + re.DrawPic((viddef.width - dim.width) / 2, viddef.height / 2 + 8, + "pause"); + } + + /* + * ============== SCR_DrawLoading ============== + */ + static void DrawLoading() { + Dimension dim = new Dimension(); + + if (scr_draw_loading == 0) + return; + + scr_draw_loading = 0; + re.DrawGetPicSize(dim, "loading"); + re.DrawPic((viddef.width - dim.width) / 2, + (viddef.height - dim.height) / 2, "loading"); + } + + // ============================================================================= + + /* + * ================== SCR_RunConsole + * + * Scroll it up or down ================== + */ + static void RunConsole() { + // decide on the height of the console + if (cls.key_dest == key_console) + scr_conlines = 0.5f; // half screen + else + scr_conlines = 0; // none visible + + if (scr_conlines < scr_con_current) { + scr_con_current -= scr_conspeed.value * cls.frametime; + if (scr_conlines > scr_con_current) + scr_con_current = scr_conlines; + + } else if (scr_conlines > scr_con_current) { + scr_con_current += scr_conspeed.value * cls.frametime; + if (scr_conlines < scr_con_current) + scr_con_current = scr_conlines; + } + } + + /* + * ================== SCR_DrawConsole ================== + */ + static void DrawConsole() { + Console.CheckResize(); + + if (cls.state == ca_disconnected || cls.state == ca_connecting) { // forced + // full + // screen + // console + Console.DrawConsole(1.0f); + return; + } + + if (cls.state != ca_active || !cl.refresh_prepped) { // connected, but + // can't render + Console.DrawConsole(0.5f); + re.DrawFill(0, viddef.height / 2, viddef.width, viddef.height / 2, + 0); + return; + } + + if (scr_con_current != 0) { + Console.DrawConsole(scr_con_current); + } else { + if (cls.key_dest == key_game || cls.key_dest == key_message) + Console.DrawNotify(); // only draw notify in game + } + } + + // ============================================================================= + + /* + * ================ SCR_BeginLoadingPlaque ================ + */ + public static void BeginLoadingPlaque() { + S.StopAllSounds(); + cl.sound_prepped = false; // don't play ambients + + if (cls.disable_screen != 0) + return; + if (developer.value != 0) + return; + if (cls.state == ca_disconnected) + return; // if at console, don't bring up the plaque + if (cls.key_dest == key_console) + return; + if (cl.cinematictime > 0) + scr_draw_loading = 2; // clear to balack first + else + scr_draw_loading = 1; + + UpdateScreen(); + cls.disable_screen = Sys.Milliseconds(); + cls.disable_servercount = cl.servercount; + } + + /* + * ================ SCR_EndLoadingPlaque ================ + */ + public static void EndLoadingPlaque() { + cls.disable_screen = 0; + Console.ClearNotify(); + } + + /* + * ================ SCR_Loading_f ================ + */ + static void Loading_f() { + BeginLoadingPlaque(); + } + + /* + * ================ SCR_TimeRefresh_f ================ + */ + static void TimeRefresh_f() { + int i; + int start, stop; + float time; + + if (cls.state != ca_active) + return; + + start = Sys.Milliseconds(); + + if (Cmd.Argc() == 2) { // run without page flipping + re.BeginFrame(0); + for (i = 0; i < 128; i++) { + cl.refdef.viewangles[1] = i / 128.0f * 360.0f; + re.RenderFrame(cl.refdef); + } + re.EndFrame(); + } else { + for (i = 0; i < 128; i++) { + cl.refdef.viewangles[1] = i / 128.0f * 360.0f; + + re.BeginFrame(0); + re.RenderFrame(cl.refdef); + re.EndFrame(); + } + } + + stop = Sys.Milliseconds(); + time = (stop - start) / 1000.0f; + Com.Printf("%f seconds (%f fps)\n", new Vargs(2).add(time).add( + 128.0f / time)); + } + + static void DirtyScreen() { + AddDirtyPoint(0, 0); + AddDirtyPoint(viddef.width - 1, viddef.height - 1); + } + + /* + * ============== SCR_TileClear + * + * Clear any parts of the tiled background that were drawn on last frame + * ============== + */ + + static dirty_t clear = new dirty_t(); + + static void TileClear() { + int i; + int top, bottom, left, right; + clear.clear(); + + if (scr_drawall.value != 0) + DirtyScreen(); // for power vr or broken page flippers... + + if (scr_con_current == 1.0f) + return; // full screen console + if (scr_viewsize.value == 100) + return; // full screen rendering + if (cl.cinematictime > 0) + return; // full screen cinematic + + // erase rect will be the union of the past three frames + // so tripple buffering works properly + clear.set(scr_dirty); + for (i = 0; i < 2; i++) { + if (scr_old_dirty[i].x1 < clear.x1) + clear.x1 = scr_old_dirty[i].x1; + if (scr_old_dirty[i].x2 > clear.x2) + clear.x2 = scr_old_dirty[i].x2; + if (scr_old_dirty[i].y1 < clear.y1) + clear.y1 = scr_old_dirty[i].y1; + if (scr_old_dirty[i].y2 > clear.y2) + clear.y2 = scr_old_dirty[i].y2; + } + + scr_old_dirty[1].set(scr_old_dirty[0]); + scr_old_dirty[0].set(scr_dirty); + + scr_dirty.x1 = 9999; + scr_dirty.x2 = -9999; + scr_dirty.y1 = 9999; + scr_dirty.y2 = -9999; + + // don't bother with anything convered by the console) + top = (int) (scr_con_current * viddef.height); + if (top >= clear.y1) + clear.y1 = top; + + if (clear.y2 <= clear.y1) + return; // nothing disturbed + + top = scr_vrect.y; + bottom = top + scr_vrect.height - 1; + left = scr_vrect.x; + right = left + scr_vrect.width - 1; + + if (clear.y1 < top) { // clear above view screen + i = clear.y2 < top - 1 ? clear.y2 : top - 1; + re.DrawTileClear(clear.x1, clear.y1, clear.x2 - clear.x1 + 1, i + - clear.y1 + 1, "backtile"); + clear.y1 = top; + } + if (clear.y2 > bottom) { // clear below view screen + i = clear.y1 > bottom + 1 ? clear.y1 : bottom + 1; + re.DrawTileClear(clear.x1, i, clear.x2 - clear.x1 + 1, clear.y2 - i + + 1, "backtile"); + clear.y2 = bottom; + } + if (clear.x1 < left) { // clear left of view screen + i = clear.x2 < left - 1 ? clear.x2 : left - 1; + re.DrawTileClear(clear.x1, clear.y1, i - clear.x1 + 1, clear.y2 + - clear.y1 + 1, "backtile"); + clear.x1 = left; + } + if (clear.x2 > right) { // clear left of view screen + i = clear.x1 > right + 1 ? clear.x1 : right + 1; + re.DrawTileClear(i, clear.y1, clear.x2 - i + 1, clear.y2 - clear.y1 + + 1, "backtile"); + clear.x2 = right; + } + + } + + // =============================================================== + + static final int STAT_MINUS = 10; // num frame for '-' stats digit + + static final int ICON_WIDTH = 24; + + static final int ICON_HEIGHT = 24; + + static final int CHAR_WIDTH = 16; + + static final int ICON_SPACE = 8; + + /* + * ================ SizeHUDString + * + * Allow embedded \n in the string ================ + */ + static void SizeHUDString(String string, Dimension dim) { + int lines, width, current; + + lines = 1; + width = 0; + + current = 0; + for (int i = 0; i < string.length(); i++) { + if (string.charAt(i) == '\n') { + lines++; + current = 0; + } else { + current++; + if (current > width) + width = current; + } + + } + + dim.width = width * 8; + dim.height = lines * 8; + } + + static void DrawHUDString(String string, int x, int y, int centerwidth, + int xor) { + int margin; + //char line[1024]; + StringBuffer line = new StringBuffer(1024); + int i; + + margin = x; + + for (int l = 0; l < string.length();) { + // scan out one line of text from the string + line = new StringBuffer(1024); + while (l < string.length() && string.charAt(l) != '\n') { + line.append(string.charAt(l)); + l++; + } + + if (centerwidth != 0) + x = margin + (centerwidth - line.length() * 8) / 2; + else + x = margin; + for (i = 0; i < line.length(); i++) { + re.DrawChar(x, y, line.charAt(i) ^ xor); + x += 8; + } + if (l < string.length()) { + l++; // skip the \n + x = margin; + y += 8; + } + } + } + + /* + * ============== SCR_DrawField ============== + */ + static void DrawField(int x, int y, int color, int width, int value) { + char ptr; + String num; + int l; + int frame; + + if (width < 1) + return; + + // draw number string + if (width > 5) + width = 5; + + AddDirtyPoint(x, y); + AddDirtyPoint(x + width * CHAR_WIDTH + 2, y + 23); + + num = "" + value; + l = num.length(); + if (l > width) + l = width; + x += 2 + CHAR_WIDTH * (width - l); + + ptr = num.charAt(0); + + for (int i = 0; i < l; i++) { + ptr = num.charAt(i); + if (ptr == '-') + frame = STAT_MINUS; + else + frame = ptr - '0'; + + re.DrawPic(x, y, sb_nums[color][frame]); + x += CHAR_WIDTH; + } + } + + /* + * =============== SCR_TouchPics + * + * Allows rendering code to cache all needed sbar graphics =============== + */ + static void TouchPics() { + int i, j; + + for (i = 0; i < 2; i++) + for (j = 0; j < 11; j++) + re.RegisterPic(sb_nums[i][j]); + + if (crosshair.value != 0.0f) { + if (crosshair.value > 3.0f || crosshair.value < 0.0f) + crosshair.value = 3.0f; + + crosshair_pic = "ch" + (int) crosshair.value; + Dimension dim = new Dimension(); + re.DrawGetPicSize(dim, crosshair_pic); + crosshair_width = dim.width; + crosshair_height = dim.height; + if (crosshair_width == 0) + crosshair_pic = ""; + } + } + + /* + * ================ SCR_ExecuteLayoutString + * + * ================ + */ + static void ExecuteLayoutString(String s) { + int x, y; + int value; + String token; + int width; + int index; + clientinfo_t ci; + + if (cls.state != ca_active || !cl.refresh_prepped) + return; + + // if (!s[0]) + if (s == null || s.length() == 0) + return; + + x = 0; + y = 0; + width = 3; + + Com.ParseHelp ph = new Com.ParseHelp(s); + + while (!ph.isEof()) { + token = Com.Parse(ph); + if (token.equals("xl")) { + token = Com.Parse(ph); + x = Lib.atoi(token); + continue; + } + if (token.equals("xr")) { + token = Com.Parse(ph); + x = viddef.width + Lib.atoi(token); + continue; + } + if (token.equals("xv")) { + token = Com.Parse(ph); + x = viddef.width / 2 - 160 + Lib.atoi(token); + continue; + } + + if (token.equals("yt")) { + token = Com.Parse(ph); + y = Lib.atoi(token); + continue; + } + if (token.equals("yb")) { + token = Com.Parse(ph); + y = viddef.height + Lib.atoi(token); + continue; + } + if (token.equals("yv")) { + token = Com.Parse(ph); + y = viddef.height / 2 - 120 + Lib.atoi(token); + continue; + } + + if (token.equals("pic")) { // draw a pic from a stat number + token = Com.Parse(ph); + value = cl.frame.playerstate.stats[Lib.atoi(token)]; + if (value >= MAX_IMAGES) + Com.Error(ERR_DROP, "Pic >= MAX_IMAGES"); + if (cl.configstrings[CS_IMAGES + value] != null) { + AddDirtyPoint(x, y); + AddDirtyPoint(x + 23, y + 23); + re.DrawPic(x, y, cl.configstrings[CS_IMAGES + value]); + } + continue; + } + + if (token.equals("client")) { // draw a deathmatch client block + int score, ping, time; + + token = Com.Parse(ph); + x = viddef.width / 2 - 160 + Lib.atoi(token); + token = Com.Parse(ph); + y = viddef.height / 2 - 120 + Lib.atoi(token); + AddDirtyPoint(x, y); + AddDirtyPoint(x + 159, y + 31); + + token = Com.Parse(ph); + value = Lib.atoi(token); + if (value >= MAX_CLIENTS || value < 0) + Com.Error(ERR_DROP, "client >= MAX_CLIENTS"); + ci = cl.clientinfo[value]; + + token = Com.Parse(ph); + score = Lib.atoi(token); + + token = Com.Parse(ph); + ping = Lib.atoi(token); + + token = Com.Parse(ph); + time = Lib.atoi(token); + + Console.DrawAltString(x + 32, y, ci.name); + Console.DrawString(x + 32, y + 8, "Score: "); + Console.DrawAltString(x + 32 + 7 * 8, y + 8, "" + score); + Console.DrawString(x + 32, y + 16, "Ping: " + ping); + Console.DrawString(x + 32, y + 24, "Time: " + time); + + if (ci.icon == null) + ci = cl.baseclientinfo; + re.DrawPic(x, y, ci.iconname); + continue; + } + + if (token.equals("ctf")) { // draw a ctf client block + int score, ping; + + token = Com.Parse(ph); + x = viddef.width / 2 - 160 + Lib.atoi(token); + token = Com.Parse(ph); + y = viddef.height / 2 - 120 + Lib.atoi(token); + AddDirtyPoint(x, y); + AddDirtyPoint(x + 159, y + 31); + + token = Com.Parse(ph); + value = Lib.atoi(token); + if (value >= MAX_CLIENTS || value < 0) + Com.Error(ERR_DROP, "client >= MAX_CLIENTS"); + ci = cl.clientinfo[value]; + + token = Com.Parse(ph); + score = Lib.atoi(token); + + token = Com.Parse(ph); + ping = Lib.atoi(token); + if (ping > 999) + ping = 999; + + // sprintf(block, "%3d %3d %-12.12s", score, ping, ci->name); + String block = Com.sprintf("%3d %3d %-12.12s", new Vargs(3) + .add(score).add(ping).add(ci.name)); + + if (value == cl.playernum) + Console.DrawAltString(x, y, block); + else + Console.DrawString(x, y, block); + continue; + } + + if (token.equals("picn")) { // draw a pic from a name + token = Com.Parse(ph); + AddDirtyPoint(x, y); + AddDirtyPoint(x + 23, y + 23); + re.DrawPic(x, y, token); + continue; + } + + if (token.equals("num")) { // draw a number + token = Com.Parse(ph); + width = Lib.atoi(token); + token = Com.Parse(ph); + value = cl.frame.playerstate.stats[Lib.atoi(token)]; + DrawField(x, y, 0, width, value); + continue; + } + + if (token.equals("hnum")) { // health number + int color; + + width = 3; + value = cl.frame.playerstate.stats[STAT_HEALTH]; + if (value > 25) + color = 0; // green + else if (value > 0) + color = (cl.frame.serverframe >> 2) & 1; // flash + else + color = 1; + + if ((cl.frame.playerstate.stats[STAT_FLASHES] & 1) != 0) + re.DrawPic(x, y, "field_3"); + + DrawField(x, y, color, width, value); + continue; + } + + if (token.equals("anum")) { // ammo number + int color; + + width = 3; + value = cl.frame.playerstate.stats[STAT_AMMO]; + if (value > 5) + color = 0; // green + else if (value >= 0) + color = (cl.frame.serverframe >> 2) & 1; // flash + else + continue; // negative number = don't show + + if ((cl.frame.playerstate.stats[STAT_FLASHES] & 4) != 0) + re.DrawPic(x, y, "field_3"); + + DrawField(x, y, color, width, value); + continue; + } + + if (token.equals("rnum")) { // armor number + int color; + + width = 3; + value = cl.frame.playerstate.stats[STAT_ARMOR]; + if (value < 1) + continue; + + color = 0; // green + + if ((cl.frame.playerstate.stats[STAT_FLASHES] & 2) != 0) + re.DrawPic(x, y, "field_3"); + + DrawField(x, y, color, width, value); + continue; + } + + if (token.equals("stat_string")) { + token = Com.Parse(ph); + index = Lib.atoi(token); + if (index < 0 || index >= MAX_CONFIGSTRINGS) + Com.Error(ERR_DROP, "Bad stat_string index"); + index = cl.frame.playerstate.stats[index]; + if (index < 0 || index >= MAX_CONFIGSTRINGS) + Com.Error(ERR_DROP, "Bad stat_string index"); + Console.DrawString(x, y, cl.configstrings[index]); + continue; + } + + if (token.equals("cstring")) { + token = Com.Parse(ph); + DrawHUDString(token, x, y, 320, 0); + continue; + } + + if (token.equals("string")) { + token = Com.Parse(ph); + Console.DrawString(x, y, token); + continue; + } + + if (token.equals("cstring2")) { + token = Com.Parse(ph); + DrawHUDString(token, x, y, 320, 0x80); + continue; + } + + if (token.equals("string2")) { + token = Com.Parse(ph); + Console.DrawAltString(x, y, token); + continue; + } + + if (token.equals("if")) { // draw a number + token = Com.Parse(ph); + value = cl.frame.playerstate.stats[Lib.atoi(token)]; + if (value == 0) { // skip to endif + // while (s && strcmp(token, "endif") ) + // { + // token = Com.Parse(ph); + // } + + while (!ph.isEof() + && !(token = Com.Parse(ph)).equals("endif")) + ; + + } + + continue; + } + + } + } + + /* + * ================ SCR_DrawStats + * + * The status bar is a small layout program that is based on the stats array + * ================ + */ + static void DrawStats() { + //TODO: + SCR.ExecuteLayoutString(cl.configstrings[CS_STATUSBAR]); + } + + /* + * ================ SCR_DrawLayout + * + * ================ + */ + static final int STAT_LAYOUTS = 13; + + static void DrawLayout() { + if (cl.frame.playerstate.stats[STAT_LAYOUTS] != 0) + SCR.ExecuteLayoutString(cl.layout); + } + + // ======================================================= + + /* + * ================== SCR_UpdateScreen + * + * This is called every frame, and can also be called explicitly to flush + * text to the screen. ================== + */ + static void UpdateScreen2() { + int numframes; + int i; + float[] separation = { 0, 0 }; + + // if the screen is disabled (loading plaque is up, or vid mode + // changing) + // do nothing at all + if (cls.disable_screen != 0) { + if (Sys.Milliseconds() - cls.disable_screen > 120000) { + cls.disable_screen = 0; + Com.Printf("Loading plaque timed out.\n"); + } + return; + } + + if (!scr_initialized || !con.initialized) + return; // not initialized yet + + /* + * * range check cl_camera_separation so we don't inadvertently fry + * someone's * brain + */ + if (cl_stereo_separation.value > 1.0) + Cvar.SetValue("cl_stereo_separation", 1.0f); + else if (cl_stereo_separation.value < 0) + Cvar.SetValue("cl_stereo_separation", 0.0f); + + if (cl_stereo.value != 0) { + numframes = 2; + separation[0] = -cl_stereo_separation.value / 2; + separation[1] = cl_stereo_separation.value / 2; + } else { + separation[0] = 0; + separation[1] = 0; + numframes = 1; + } + + for (i = 0; i < numframes; i++) { + re.BeginFrame(separation[i]); + + if (scr_draw_loading == 2) { // loading plaque over black screen + Dimension dim = new Dimension(); + + re.CinematicSetPalette(null); + scr_draw_loading = 0; // false + re.DrawGetPicSize(dim, "loading"); + re.DrawPic((viddef.width - dim.width) / 2, + (viddef.height - dim.height) / 2, "loading"); + } + // if a cinematic is supposed to be running, handle menus + // and console specially + else if (cl.cinematictime > 0) { + if (cls.key_dest == key_menu) { + if (cl.cinematicpalette_active) { + re.CinematicSetPalette(null); + cl.cinematicpalette_active = false; + } + Menu.Draw(); + } else if (cls.key_dest == key_console) { + if (cl.cinematicpalette_active) { + re.CinematicSetPalette(null); + cl.cinematicpalette_active = false; + } + DrawConsole(); + } else { + // TODO impl: cl_cin.c for cinematics + DrawCinematic(); + } + } else { + // make sure the game palette is active + if (cl.cinematicpalette_active) { + re.CinematicSetPalette(null); + cl.cinematicpalette_active = false; + } + + // do 3D refresh drawing, and then update the screen + CalcVrect(); + + // clear any dirty part of the background + TileClear(); + + V.RenderView(separation[i]); + + DrawStats(); + + if ((cl.frame.playerstate.stats[STAT_LAYOUTS] & 1) != 0) + DrawLayout(); + if ((cl.frame.playerstate.stats[STAT_LAYOUTS] & 2) != 0) + CL_inv.DrawInventory(); + + DrawNet(); + CheckDrawCenterString(); + DrawFPS(); + + // + // if (scr_timegraph->value) + // SCR_DebugGraph (cls.frametime*300, 0); + // + // if (scr_debuggraph->value || scr_timegraph->value || + // scr_netgraph->value) + // SCR_DrawDebugGraph (); + // + DrawPause(); + DrawConsole(); + Menu.Draw(); + DrawLoading(); + } + } + + Globals.re.EndFrame(); + } + + /* + * ================= SCR_DrawCrosshair ================= + */ + static void DrawCrosshair() { + if (crosshair.value == 0.0f) + return; + + if (crosshair.modified) { + crosshair.modified = false; + SCR.TouchPics(); + } + + if (crosshair_pic.length() == 0) + return; + + re.DrawPic(scr_vrect.x + ((scr_vrect.width - crosshair_width) >> 1), + scr_vrect.y + ((scr_vrect.height - crosshair_height) >> 1), + crosshair_pic); + } + + private static xcommand_t updateScreenCallback = new xcommand_t() { + public void execute() { + UpdateScreen2(); + } + }; + + // wird anstelle von der richtigen UpdateScreen benoetigt + public static void UpdateScreen() { + Globals.re.updateScreen(updateScreenCallback); + } + + /* + * ================= SCR_AddDirtyPoint ================= + */ + static void AddDirtyPoint(int x, int y) { + if (x < scr_dirty.x1) + scr_dirty.x1 = x; + if (x > scr_dirty.x2) + scr_dirty.x2 = x; + if (y < scr_dirty.y1) + scr_dirty.y1 = y; + if (y > scr_dirty.y2) + scr_dirty.y2 = y; + } + + private static int lastframes = 0; + + private static int lasttime = 0; + + private static String fpsvalue = ""; + + static void DrawFPS() { + if (fps.value > 0.0f) { + if (fps.modified) { + fps.modified = false; + Cvar.SetValue("cl_maxfps", 1000); + } + + int diff = cls.realtime - lasttime; + if (diff > (int) (fps.value * 1000)) { + fpsvalue = (cls.framecount - lastframes) * 100000 / diff + / 100.0f + " fps"; + lastframes = cls.framecount; + lasttime = cls.realtime; + } + int x = viddef.width - 8 * fpsvalue.length() - 2; + for (int i = 0; i < fpsvalue.length(); i++) { + re.DrawChar(x, 2, fpsvalue.charAt(i)); + x += 8; + } + } else if (fps.modified) { + fps.modified = false; + Cvar.SetValue("cl_maxfps", 90); + } + } + + /* + * ================================================================= + * + * cl_cin.c + * + * Play Cinematics + * + * ================================================================= + */ + + // typedef struct + // { + // byte *data; + // int count; + // } cblock_t; + // + // typedef struct + // { + // qboolean restart_sound; + // int s_rate; + // int s_width; + // int s_channels; + // + // int width; + // int height; + // byte *pic; + // byte *pic_pending; + // + // // order 1 huffman stuff + // int *hnodes1; // [256][256][2]; + // int numhnodes1[256]; + // + // int h_used[512]; + // int h_count[512]; + // } cinematics_t; + // + // cinematics_t cin; + // + // /* + // ================================================================= + // + // PCX LOADING + // + // ================================================================= + // */ + // + // + // /* + // ============== + // SCR_LoadPCX + // ============== + // */ + // void SCR_LoadPCX (char *filename, byte **pic, byte **palette, int *width, + // int *height) + // { + // byte *raw; + // pcx_t *pcx; + // int x, y; + // int len; + // int dataByte, runLength; + // byte *out, *pix; + // + // *pic = NULL; + // + // // + // // load the file + // // + // len = FS_LoadFile (filename, (void **)&raw); + // if (!raw) + // return; // Com_Printf ("Bad pcx file %s\n", filename); + // + // // + // // parse the PCX file + // // + // pcx = (pcx_t *)raw; + // raw = &pcx->data; + // + // if (pcx->manufacturer != 0x0a + // || pcx->version != 5 + // || pcx->encoding != 1 + // || pcx->bits_per_pixel != 8 + // || pcx->xmax >= 640 + // || pcx->ymax >= 480) + // { + // Com_Printf ("Bad pcx file %s\n", filename); + // return; + // } + // + // out = Z_Malloc ( (pcx->ymax+1) * (pcx->xmax+1) ); + // + // *pic = out; + // + // pix = out; + // + // if (palette) + // { + // *palette = Z_Malloc(768); + // memcpy (*palette, (byte *)pcx + len - 768, 768); + // } + // + // if (width) + // *width = pcx->xmax+1; + // if (height) + // *height = pcx->ymax+1; + // + // for (y=0 ; y<=pcx->ymax ; y++, pix += pcx->xmax+1) + // { + // for (x=0 ; x<=pcx->xmax ; ) + // { + // dataByte = *raw++; + // + // if((dataByte & 0xC0) == 0xC0) + // { + // runLength = dataByte & 0x3F; + // dataByte = *raw++; + // } + // else + // runLength = 1; + // + // while(runLength-- > 0) + // pix[x++] = dataByte; + // } + // + // } + // + // if ( raw - (byte *)pcx > len) + // { + // Com_Printf ("PCX file %s was malformed", filename); + // Z_Free (*pic); + // *pic = NULL; + // } + // + // FS_FreeFile (pcx); + // } + // + // ============================================================= + /* + * ================== SCR_StopCinematic ================== + */ + static void StopCinematic() { + cl.cinematictime = 0; // done + // if (cin.pic) + // { + // Z_Free (cin.pic); + // cin.pic = NULL; + // } + // if (cin.pic_pending) + // { + // Z_Free (cin.pic_pending); + // cin.pic_pending = NULL; + // } + if (cl.cinematicpalette_active) { + re.CinematicSetPalette(null); + cl.cinematicpalette_active = false; + } + // if (cl.cinematic_file) + // { + // fclose (cl.cinematic_file); + // cl.cinematic_file = NULL; + // } + // if (cin.hnodes1) + // { + // Z_Free (cin.hnodes1); + // cin.hnodes1 = NULL; + // } + // + // // switch back down to 11 khz sound if necessary + // if (cin.restart_sound) + // { + // cin.restart_sound = false; + // CL_Snd_Restart_f (); + // } + // + } + + /* + * ==================== SCR_FinishCinematic + * + * Called when either the cinematic completes, or it is aborted + * ==================== + */ + static void FinishCinematic() { + // tell the server to advance to the next map / cinematic + MSG.WriteByte(cls.netchan.message, clc_stringcmd); + SZ.Print(cls.netchan.message, "nextserver " + cl.servercount + '\n'); + } + + // ========================================================================== + + // /* + // ================== + // SmallestNode1 + // ================== + // */ + // int SmallestNode1 (int numhnodes) + // { + // int i; + // int best, bestnode; + // + // best = 99999999; + // bestnode = -1; + // for (i=0 ; i<numhnodes ; i++) + // { + // if (cin.h_used[i]) + // continue; + // if (!cin.h_count[i]) + // continue; + // if (cin.h_count[i] < best) + // { + // best = cin.h_count[i]; + // bestnode = i; + // } + // } + // + // if (bestnode == -1) + // return -1; + // + // cin.h_used[bestnode] = true; + // return bestnode; + // } + // + // + // /* + // ================== + // Huff1TableInit + // + // Reads the 64k counts table and initializes the node trees + // ================== + // */ + // void Huff1TableInit (void) + // { + // int prev; + // int j; + // int *node, *nodebase; + // byte counts[256]; + // int numhnodes; + // + // cin.hnodes1 = Z_Malloc (256*256*2*4); + // memset (cin.hnodes1, 0, 256*256*2*4); + // + // for (prev=0 ; prev<256 ; prev++) + // { + // memset (cin.h_count,0,sizeof(cin.h_count)); + // memset (cin.h_used,0,sizeof(cin.h_used)); + // + // // read a row of counts + // FS_Read (counts, sizeof(counts), cl.cinematic_file); + // for (j=0 ; j<256 ; j++) + // cin.h_count[j] = counts[j]; + // + // // build the nodes + // numhnodes = 256; + // nodebase = cin.hnodes1 + prev*256*2; + // + // while (numhnodes != 511) + // { + // node = nodebase + (numhnodes-256)*2; + // + // // pick two lowest counts + // node[0] = SmallestNode1 (numhnodes); + // if (node[0] == -1) + // break; // no more + // + // node[1] = SmallestNode1 (numhnodes); + // if (node[1] == -1) + // break; + // + // cin.h_count[numhnodes] = cin.h_count[node[0]] + cin.h_count[node[1]]; + // numhnodes++; + // } + // + // cin.numhnodes1[prev] = numhnodes-1; + // } + // } + // + // /* + // ================== + // Huff1Decompress + // ================== + // */ + // cblock_t Huff1Decompress (cblock_t in) + // { + // byte *input; + // byte *out_p; + // int nodenum; + // int count; + // cblock_t out; + // int inbyte; + // int *hnodes, *hnodesbase; + //// int i; + // + // // get decompressed count + // count = in.data[0] + (in.data[1]<<8) + (in.data[2]<<16) + + // (in.data[3]<<24); + // input = in.data + 4; + // out_p = out.data = Z_Malloc (count); + // + // // read bits + // + // hnodesbase = cin.hnodes1 - 256*2; // nodes 0-255 aren't stored + // + // hnodes = hnodesbase; + // nodenum = cin.numhnodes1[0]; + // while (count) + // { + // inbyte = *input++; + // //----------- + // if (nodenum < 256) + // { + // hnodes = hnodesbase + (nodenum<<9); + // *out_p++ = nodenum; + // if (!--count) + // break; + // nodenum = cin.numhnodes1[nodenum]; + // } + // nodenum = hnodes[nodenum*2 + (inbyte&1)]; + // inbyte >>=1; + // //----------- + // if (nodenum < 256) + // { + // hnodes = hnodesbase + (nodenum<<9); + // *out_p++ = nodenum; + // if (!--count) + // break; + // nodenum = cin.numhnodes1[nodenum]; + // } + // nodenum = hnodes[nodenum*2 + (inbyte&1)]; + // inbyte >>=1; + // //----------- + // if (nodenum < 256) + // { + // hnodes = hnodesbase + (nodenum<<9); + // *out_p++ = nodenum; + // if (!--count) + // break; + // nodenum = cin.numhnodes1[nodenum]; + // } + // nodenum = hnodes[nodenum*2 + (inbyte&1)]; + // inbyte >>=1; + // //----------- + // if (nodenum < 256) + // { + // hnodes = hnodesbase + (nodenum<<9); + // *out_p++ = nodenum; + // if (!--count) + // break; + // nodenum = cin.numhnodes1[nodenum]; + // } + // nodenum = hnodes[nodenum*2 + (inbyte&1)]; + // inbyte >>=1; + // //----------- + // if (nodenum < 256) + // { + // hnodes = hnodesbase + (nodenum<<9); + // *out_p++ = nodenum; + // if (!--count) + // break; + // nodenum = cin.numhnodes1[nodenum]; + // } + // nodenum = hnodes[nodenum*2 + (inbyte&1)]; + // inbyte >>=1; + // //----------- + // if (nodenum < 256) + // { + // hnodes = hnodesbase + (nodenum<<9); + // *out_p++ = nodenum; + // if (!--count) + // break; + // nodenum = cin.numhnodes1[nodenum]; + // } + // nodenum = hnodes[nodenum*2 + (inbyte&1)]; + // inbyte >>=1; + // //----------- + // if (nodenum < 256) + // { + // hnodes = hnodesbase + (nodenum<<9); + // *out_p++ = nodenum; + // if (!--count) + // break; + // nodenum = cin.numhnodes1[nodenum]; + // } + // nodenum = hnodes[nodenum*2 + (inbyte&1)]; + // inbyte >>=1; + // //----------- + // if (nodenum < 256) + // { + // hnodes = hnodesbase + (nodenum<<9); + // *out_p++ = nodenum; + // if (!--count) + // break; + // nodenum = cin.numhnodes1[nodenum]; + // } + // nodenum = hnodes[nodenum*2 + (inbyte&1)]; + // inbyte >>=1; + // } + // + // if (input - in.data != in.count && input - in.data != in.count+1) + // { + // Com_Printf ("Decompression overread by %i", (input - in.data) - + // in.count); + // } + // out.count = out_p - out.data; + // + // return out; + // } + // + // /* + // ================== + // SCR_ReadNextFrame + // ================== + // */ + // byte *SCR_ReadNextFrame (void) + // { + // int r; + // int command; + // byte samples[22050/14*4]; + // byte compressed[0x20000]; + // int size; + // byte *pic; + // cblock_t in, huf1; + // int start, end, count; + // + // // read the next frame + // r = fread (&command, 4, 1, cl.cinematic_file); + // if (r == 0) // we'll give it one more chance + // r = fread (&command, 4, 1, cl.cinematic_file); + // + // if (r != 1) + // return NULL; + // command = LittleLong(command); + // if (command == 2) + // return NULL; // last frame marker + // + // if (command == 1) + // { // read palette + // FS_Read (cl.cinematicpalette, sizeof(cl.cinematicpalette), + // cl.cinematic_file); + // cl.cinematicpalette_active=0; // dubious.... exposes an edge case + // } + // + // // decompress the next frame + // FS_Read (&size, 4, cl.cinematic_file); + // size = LittleLong(size); + // if (size > sizeof(compressed) || size < 1) + // Com_Error (ERR_DROP, "Bad compressed frame size"); + // FS_Read (compressed, size, cl.cinematic_file); + // + // // read sound + // start = cl.cinematicframe*cin.s_rate/14; + // end = (cl.cinematicframe+1)*cin.s_rate/14; + // count = end - start; + // + // FS_Read (samples, count*cin.s_width*cin.s_channels, cl.cinematic_file); + // + // S_RawSamples (count, cin.s_rate, cin.s_width, cin.s_channels, samples); + // + // in.data = compressed; + // in.count = size; + // + // huf1 = Huff1Decompress (in); + // + // pic = huf1.data; + // + // cl.cinematicframe++; + // + // return pic; + // } + // + // + /* + * ================== SCR_RunCinematic + * + * ================== + */ + static void RunCinematic() { + int frame; + + if (cl.cinematictime <= 0) { + StopCinematic(); + return; + } + + // if (cl.cinematicframe == -1) + // return; // static image + // + // if (cls.key_dest != key_game) + // { // pause if menu or console is up + // cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; + // return; + // } + // + // frame = (cls.realtime - cl.cinematictime)*14.0/1000; + // if (frame <= cl.cinematicframe) + // return; + // if (frame > cl.cinematicframe+1) + // { + // Com_Printf ("Dropped frame: %i > %i\n", frame, cl.cinematicframe+1); + // cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; + // } + // if (cin.pic) + // Z_Free (cin.pic); + // cin.pic = cin.pic_pending; + // cin.pic_pending = NULL; + // cin.pic_pending = SCR_ReadNextFrame (); + // if (!cin.pic_pending) + // { + // SCR_StopCinematic (); + // SCR_FinishCinematic (); + // cl.cinematictime = 1; // hack to get the black screen behind loading + // SCR_BeginLoadingPlaque (); + // cl.cinematictime = 0; + // return; + // } + } + + /* + * ================== SCR_DrawCinematic + * + * Returns true if a cinematic is active, meaning the view rendering should + * be skipped ================== + */ + static boolean DrawCinematic() { + // if (cl.cinematictime <= 0) + // { + return false; + // } + // + // if (cls.key_dest == key_menu) + // { // blank screen and pause if menu is up + // re.CinematicSetPalette(NULL); + // cl.cinematicpalette_active = false; + // return true; + // } + // + // if (!cl.cinematicpalette_active) + // { + // re.CinematicSetPalette(cl.cinematicpalette); + // cl.cinematicpalette_active = true; + // } + // + // if (!cin.pic) + // return true; + // + // re.DrawStretchRaw (0, 0, viddef.width, viddef.height, + // cin.width, cin.height, cin.pic); + // + // return true; + } + + /* + * ================== SCR_PlayCinematic + * + * ================== + */ + static void PlayCinematic(String arg) { + // int width, height; + // byte *palette; + // char name[MAX_OSPATH], *dot; + // int old_khz; + // + // // make sure CD isn't playing music + //CDAudio.Stop(); + + cl.cinematicframe = 0; + // dot = strstr (arg, "."); + // if (dot && !strcmp (dot, ".pcx")) + // { // static pcx image + // Com_sprintf (name, sizeof(name), "pics/%s", arg); + // SCR_LoadPCX (name, &cin.pic, &palette, &cin.width, &cin.height); + // cl.cinematicframe = -1; + // cl.cinematictime = 1; + // SCR_EndLoadingPlaque (); + // cls.state = ca_active; + // if (!cin.pic) + // { + // Com_Printf ("%s not found.\n", name); + // cl.cinematictime = 0; + // } + // else + // { + // memcpy (cl.cinematicpalette, palette, sizeof(cl.cinematicpalette)); + // Z_Free (palette); + // } + // return; + // } + // + // Com_sprintf (name, sizeof(name), "video/%s", arg); + // FS_FOpenFile (name, &cl.cinematic_file); + // if (!cl.cinematic_file) + // { + // Com_Error (ERR_DROP, "Cinematic %s not found.\n", name); + FinishCinematic(); + cl.cinematictime = 0; // done + return; + // } + // + // SCR_EndLoadingPlaque (); + // + // cls.state = ca_active; + // + // FS_Read (&width, 4, cl.cinematic_file); + // FS_Read (&height, 4, cl.cinematic_file); + // cin.width = LittleLong(width); + // cin.height = LittleLong(height); + // + // FS_Read (&cin.s_rate, 4, cl.cinematic_file); + // cin.s_rate = LittleLong(cin.s_rate); + // FS_Read (&cin.s_width, 4, cl.cinematic_file); + // cin.s_width = LittleLong(cin.s_width); + // FS_Read (&cin.s_channels, 4, cl.cinematic_file); + // cin.s_channels = LittleLong(cin.s_channels); + // + // Huff1TableInit (); + // + // // switch up to 22 khz sound if necessary + // old_khz = Cvar_VariableValue ("s_khz"); + // if (old_khz != cin.s_rate/1000) + // { + // cin.restart_sound = true; + // Cvar_SetValue ("s_khz", cin.s_rate/1000); + // CL_Snd_Restart_f (); + // Cvar_SetValue ("s_khz", old_khz); + // } + // + // cl.cinematicframe = 0; + // cin.pic = SCR_ReadNextFrame (); + // cl.cinematictime = Sys_Milliseconds (); + } }
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