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authorRene Stoeckel <[email protected]>2004-08-22 15:46:19 +0000
committerRene Stoeckel <[email protected]>2004-08-22 15:46:19 +0000
commite6917ba149aaa857c8dca342543050e22ec877f7 (patch)
treeb9b7a3125d4b9daa5788885c0d5c77dc6e5b784a /src/jake2/game/GameAIAdapters.java
parentd9518e2c5da7bdf3eb8a80f882c31234d0734673 (diff)
trigger debug messages removed
Diffstat (limited to 'src/jake2/game/GameAIAdapters.java')
-rw-r--r--src/jake2/game/GameAIAdapters.java727
1 files changed, 299 insertions, 428 deletions
diff --git a/src/jake2/game/GameAIAdapters.java b/src/jake2/game/GameAIAdapters.java
index 465e4a3..e344318 100644
--- a/src/jake2/game/GameAIAdapters.java
+++ b/src/jake2/game/GameAIAdapters.java
@@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 26.02.2004 by RST.
-// $Id: GameAIAdapters.java,v 1.2 2004-07-08 20:24:29 hzi Exp $
+// $Id: GameAIAdapters.java,v 1.3 2004-08-22 15:46:19 salomo Exp $
package jake2.game;
@@ -31,23 +31,19 @@ import jake2.util.*;
import java.util.*;
-public class GameAIAdapters
-{
+public class GameAIAdapters {
/** Common Boss explode animation.*/
- public static EntThinkAdapter BossExplode = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- float[] org = { 0, 0, 0 };
+ public static EntThinkAdapter BossExplode= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] org= { 0, 0, 0 };
int n;
- self.think = BossExplode;
+ self.think= BossExplode;
Math3D.VectorCopy(self.s.origin, org);
org[2] += 24 + (Lib.rand() & 15);
- switch (self.count++)
- {
+ switch (self.count++) {
case 0 :
org[0] -= 24;
org[1] -= 24;
@@ -81,14 +77,14 @@ public class GameAIAdapters
org[1] -= 48;
break;
case 8 :
- self.s.sound = 0;
- for (n = 0; n < 4; n++)
+ self.s.sound= 0;
+ for (n= 0; n < 4; n++)
GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", 500, Defines.GIB_ORGANIC);
- for (n = 0; n < 8; n++)
+ for (n= 0; n < 8; n++)
GameAI.ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", 500, Defines.GIB_METALLIC);
GameAI.ThrowGib(self, "models/objects/gibs/chest/tris.md2", 500, Defines.GIB_ORGANIC);
GameAI.ThrowHead(self, "models/objects/gibs/gear/tris.md2", 500, Defines.GIB_METALLIC);
- self.deadflag = Defines.DEAD_DEAD;
+ self.deadflag= Defines.DEAD_DEAD;
return true;
}
@@ -97,17 +93,14 @@ public class GameAIAdapters
GameBase.gi.WritePosition(org);
GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);
- self.nextthink = GameBase.level.time + 0.1f;
+ self.nextthink= GameBase.level.time + 0.1f;
return true;
}
};
- public static EntThinkAdapter walkmonster_start_go = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
+ public static EntThinkAdapter walkmonster_start_go= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
- if (0 == (self.spawnflags & 2) && GameBase.level.time < 1)
- {
+ if (0 == (self.spawnflags & 2) && GameBase.level.time < 1) {
M.M_droptofloor.think(self);
if (self.groundentity != null)
@@ -116,8 +109,8 @@ public class GameAIAdapters
}
if (0 == self.yaw_speed)
- self.yaw_speed = 20;
- self.viewheight = 25;
+ self.yaw_speed= 20;
+ self.viewheight= 25;
Monster.monster_start_go(self);
@@ -126,26 +119,22 @@ public class GameAIAdapters
return true;
}
};
- public static EntThinkAdapter walkmonster_start = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
+ public static EntThinkAdapter walkmonster_start= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
- self.think = walkmonster_start_go;
+ self.think= walkmonster_start_go;
Monster.monster_start(self);
return true;
}
};
- public static EntThinkAdapter flymonster_start_go = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
+ public static EntThinkAdapter flymonster_start_go= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
if (!M.M_walkmove(self, 0, 0))
GameBase.gi.dprintf(self.classname + " in solid at " + Lib.vtos(self.s.origin) + "\n");
if (0 == self.yaw_speed)
- self.yaw_speed = 10;
- self.viewheight = 25;
+ self.yaw_speed= 10;
+ self.viewheight= 25;
Monster.monster_start_go(self);
@@ -154,23 +143,19 @@ public class GameAIAdapters
return true;
}
};
- public static EntThinkAdapter flymonster_start = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
+ public static EntThinkAdapter flymonster_start= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
self.flags |= Defines.FL_FLY;
- self.think = flymonster_start_go;
+ self.think= flymonster_start_go;
Monster.monster_start(self);
return true;
}
};
- public static EntThinkAdapter swimmonster_start_go = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
+ public static EntThinkAdapter swimmonster_start_go= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
if (0 == self.yaw_speed)
- self.yaw_speed = 10;
- self.viewheight = 10;
+ self.yaw_speed= 10;
+ self.viewheight= 10;
Monster.monster_start_go(self);
@@ -179,14 +164,12 @@ public class GameAIAdapters
return true;
}
};
- public static EntThinkAdapter swimmonster_start = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
+ public static EntThinkAdapter swimmonster_start= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
{
self.flags |= Defines.FL_SWIM;
- self.think = swimmonster_start_go;
+ self.think= swimmonster_start_go;
Monster.monster_start(self);
return true;
}
@@ -200,10 +183,8 @@ public class GameAIAdapters
Distance is for slight position adjustments needed by the animations
=============
*/
- public static AIAdapter ai_turn = new AIAdapter()
- {
- public void ai(edict_t self, float dist)
- {
+ public static AIAdapter ai_turn= new AIAdapter() {
+ public void ai(edict_t self, float dist) {
if (dist != 0)
M.M_walkmove(self, self.s.angles[Defines.YAW], dist);
@@ -222,10 +203,8 @@ public class GameAIAdapters
This replaces the QC functions: ai_forward, ai_back, ai_pain, and ai_painforward
==============
*/
- public static AIAdapter ai_move = new AIAdapter()
- {
- public void ai(edict_t self, float dist)
- {
+ public static AIAdapter ai_move= new AIAdapter() {
+ public void ai(edict_t self, float dist) {
M.M_walkmove(self, self.s.angles[Defines.YAW], dist);
}
};
@@ -236,12 +215,10 @@ public class GameAIAdapters
The monster is walking it's beat
=============
*/
- public static AIAdapter ai_walk = new AIAdapter()
- {
- public void ai(edict_t self, float dist)
- {
+ public static AIAdapter ai_walk= new AIAdapter() {
+ public void ai(edict_t self, float dist) {
if (self.index == 312)
- self.index = 312;
+ self.index= 312;
M.M_MoveToGoal(self, dist);
@@ -249,16 +226,13 @@ public class GameAIAdapters
if (GameUtil.FindTarget(self))
return;
- if ((self.monsterinfo.search != null) && (GameBase.level.time > self.monsterinfo.idle_time))
- {
- if (self.monsterinfo.idle_time != 0)
- {
+ if ((self.monsterinfo.search != null) && (GameBase.level.time > self.monsterinfo.idle_time)) {
+ if (self.monsterinfo.idle_time != 0) {
self.monsterinfo.search.think(self);
- self.monsterinfo.idle_time = GameBase.level.time + 15 + Globals.rnd.nextFloat() * 15;
+ self.monsterinfo.idle_time= GameBase.level.time + 15 + Globals.rnd.nextFloat() * 15;
}
- else
- {
- self.monsterinfo.idle_time = GameBase.level.time + Globals.rnd.nextFloat() * 15;
+ else {
+ self.monsterinfo.idle_time= GameBase.level.time + Globals.rnd.nextFloat() * 15;
}
}
}
@@ -272,24 +246,19 @@ public class GameAIAdapters
==============
*/
- public static AIAdapter ai_stand = new AIAdapter()
- {
- public void ai(edict_t self, float dist)
- {
- float[] v = { 0, 0, 0 };
+ public static AIAdapter ai_stand= new AIAdapter() {
+ public void ai(edict_t self, float dist) {
+ float[] v= { 0, 0, 0 };
if (dist != 0)
M.M_walkmove(self, self.s.angles[Defines.YAW], dist);
- if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
- {
- if (self.enemy != null)
- {
+ if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) {
+ if (self.enemy != null) {
Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, v);
- self.ideal_yaw = Math3D.vectoyaw(v);
+ self.ideal_yaw= Math3D.vectoyaw(v);
if (self.s.angles[Defines.YAW] != self.ideal_yaw
- && 0 != (self.monsterinfo.aiflags & Defines.AI_TEMP_STAND_GROUND))
- {
+ && 0 != (self.monsterinfo.aiflags & Defines.AI_TEMP_STAND_GROUND)) {
self.monsterinfo.aiflags &= ~(Defines.AI_STAND_GROUND | Defines.AI_TEMP_STAND_GROUND);
self.monsterinfo.run.think(self);
}
@@ -304,22 +273,18 @@ public class GameAIAdapters
if (GameUtil.FindTarget(self))
return;
- if (GameBase.level.time > self.monsterinfo.pausetime)
- {
+ if (GameBase.level.time > self.monsterinfo.pausetime) {
self.monsterinfo.walk.think(self);
return;
}
- if (0 == (self.spawnflags & 1) && (self.monsterinfo.idle != null) && (GameBase.level.time > self.monsterinfo.idle_time))
- {
- if (self.monsterinfo.idle_time != 0)
- {
+ if (0 == (self.spawnflags & 1) && (self.monsterinfo.idle != null) && (GameBase.level.time > self.monsterinfo.idle_time)) {
+ if (self.monsterinfo.idle_time != 0) {
self.monsterinfo.idle.think(self);
- self.monsterinfo.idle_time = GameBase.level.time + 15 + Globals.rnd.nextFloat() * 15;
+ self.monsterinfo.idle_time= GameBase.level.time + 15 + Globals.rnd.nextFloat() * 15;
}
- else
- {
- self.monsterinfo.idle_time = GameBase.level.time + Globals.rnd.nextFloat() * 15;
+ else {
+ self.monsterinfo.idle_time= GameBase.level.time + Globals.rnd.nextFloat() * 15;
}
}
}
@@ -332,15 +297,13 @@ public class GameAIAdapters
Use this call with a distnace of 0 to replace ai_face
==============
*/
- public static AIAdapter ai_charge = new AIAdapter()
- {
+ public static AIAdapter ai_charge= new AIAdapter() {
- public void ai(edict_t self, float dist)
- {
- float[] v = { 0, 0, 0 };
+ public void ai(edict_t self, float dist) {
+ float[] v= { 0, 0, 0 };
Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, v);
- self.ideal_yaw = Math3D.vectoyaw(v);
+ self.ideal_yaw= Math3D.vectoyaw(v);
M.M_ChangeYaw(self);
if (dist != 0)
@@ -354,11 +317,9 @@ public class GameAIAdapters
The monster has an enemy it is trying to kill
=============
*/ //ok
- public static AIAdapter ai_run = new AIAdapter()
- {
- public void ai(edict_t self, float dist)
- {
- float[] v = { 0, 0, 0 };
+ public static AIAdapter ai_run= new AIAdapter() {
+ public void ai(edict_t self, float dist) {
+ float[] v= { 0, 0, 0 };
edict_t tempgoal;
edict_t save;
@@ -366,22 +327,19 @@ public class GameAIAdapters
edict_t marker;
float d1, d2;
trace_t tr; // mem
- float[] v_forward = { 0, 0, 0 }, v_right = { 0, 0, 0 };
+ float[] v_forward= { 0, 0, 0 }, v_right= { 0, 0, 0 };
float left, center, right;
- float[] left_target = { 0, 0, 0 }, right_target = { 0, 0, 0 };
+ float[] left_target= { 0, 0, 0 }, right_target= { 0, 0, 0 };
// if we're going to a combat point, just proceed
- if ((self.monsterinfo.aiflags & Defines.AI_COMBAT_POINT) != 0)
- {
+ if ((self.monsterinfo.aiflags & Defines.AI_COMBAT_POINT) != 0) {
M.M_MoveToGoal(self, dist);
return;
}
- if ((self.monsterinfo.aiflags & Defines.AI_SOUND_TARGET) != 0)
- {
+ if ((self.monsterinfo.aiflags & Defines.AI_SOUND_TARGET) != 0) {
Math3D.VectorSubtract(self.s.origin, self.enemy.s.origin, v);
- if (Math3D.VectorLength(v) < 64)
- {
+ if (Math3D.VectorLength(v) < 64) {
self.monsterinfo.aiflags |= (Defines.AI_STAND_GROUND | Defines.AI_TEMP_STAND_GROUND);
self.monsterinfo.stand.think(self);
return;
@@ -396,107 +354,95 @@ public class GameAIAdapters
if (GameAI.ai_checkattack(self, dist))
return;
- if (self.monsterinfo.attack_state == Defines.AS_SLIDING)
- {
+ if (self.monsterinfo.attack_state == Defines.AS_SLIDING) {
GameAI.ai_run_slide(self, dist);
return;
}
- if (GameUtilAdapters.enemy_vis)
- {
+ if (GameUtilAdapters.enemy_vis) {
// if (self.aiflags & AI_LOST_SIGHT)
// dprint("regained sight\n");
M.M_MoveToGoal(self, dist);
self.monsterinfo.aiflags &= ~Defines.AI_LOST_SIGHT;
Math3D.VectorCopy(self.enemy.s.origin, self.monsterinfo.last_sighting);
- self.monsterinfo.trail_time = GameBase.level.time;
+ self.monsterinfo.trail_time= GameBase.level.time;
return;
}
// coop will change to another enemy if visible
- if (GameBase.coop.value != 0)
- {
+ if (GameBase.coop.value != 0) {
// FIXME: insane guys get mad with this, which causes crashes!
if (GameUtil.FindTarget(self))
return;
}
- if ((self.monsterinfo.search_time != 0) && (GameBase.level.time > (self.monsterinfo.search_time + 20)))
- {
+ if ((self.monsterinfo.search_time != 0) && (GameBase.level.time > (self.monsterinfo.search_time + 20))) {
M.M_MoveToGoal(self, dist);
- self.monsterinfo.search_time = 0;
+ self.monsterinfo.search_time= 0;
// dprint("search timeout\n");
return;
}
- save = self.goalentity;
- tempgoal = GameUtil.G_Spawn();
- self.goalentity = tempgoal;
+ save= self.goalentity;
+ tempgoal= GameUtil.G_Spawn();
+ self.goalentity= tempgoal;
- new1 = false;
+ new1= false;
- if (0 == (self.monsterinfo.aiflags & Defines.AI_LOST_SIGHT))
- {
+ if (0 == (self.monsterinfo.aiflags & Defines.AI_LOST_SIGHT)) {
// just lost sight of the player, decide where to go first
// dprint("lost sight of player, last seen at "); dprint(vtos(self.last_sighting)); dprint("\n");
self.monsterinfo.aiflags |= (Defines.AI_LOST_SIGHT | Defines.AI_PURSUIT_LAST_SEEN);
self.monsterinfo.aiflags &= ~(Defines.AI_PURSUE_NEXT | Defines.AI_PURSUE_TEMP);
- new1 = true;
+ new1= true;
}
- if ((self.monsterinfo.aiflags & Defines.AI_PURSUE_NEXT) != 0)
- {
+ if ((self.monsterinfo.aiflags & Defines.AI_PURSUE_NEXT) != 0) {
self.monsterinfo.aiflags &= ~Defines.AI_PURSUE_NEXT;
// dprint("reached current goal: "); dprint(vtos(self.origin)); dprint(" "); dprint(vtos(self.last_sighting)); dprint(" "); dprint(ftos(vlen(self.origin - self.last_sighting))); dprint("\n");
// give ourself more time since we got this far
- self.monsterinfo.search_time = GameBase.level.time + 5;
+ self.monsterinfo.search_time= GameBase.level.time + 5;
- if ((self.monsterinfo.aiflags & Defines.AI_PURSUE_TEMP) != 0)
- {
+ if ((self.monsterinfo.aiflags & Defines.AI_PURSUE_TEMP) != 0) {
// dprint("was temp goal; retrying original\n");
self.monsterinfo.aiflags &= ~Defines.AI_PURSUE_TEMP;
- marker = null;
+ marker= null;
Math3D.VectorCopy(self.monsterinfo.saved_goal, self.monsterinfo.last_sighting);
- new1 = true;
+ new1= true;
}
- else if ((self.monsterinfo.aiflags & Defines.AI_PURSUIT_LAST_SEEN) != 0)
- {
+ else if ((self.monsterinfo.aiflags & Defines.AI_PURSUIT_LAST_SEEN) != 0) {
self.monsterinfo.aiflags &= ~Defines.AI_PURSUIT_LAST_SEEN;
- marker = PlayerTrail.PickFirst(self);
+ marker= PlayerTrail.PickFirst(self);
}
- else
- {
- marker = PlayerTrail.PickNext(self);
+ else {
+ marker= PlayerTrail.PickNext(self);
}
- if (marker != null)
- {
+ if (marker != null) {
Math3D.VectorCopy(marker.s.origin, self.monsterinfo.last_sighting);
- self.monsterinfo.trail_time = marker.timestamp;
- self.s.angles[Defines.YAW] = self.ideal_yaw = marker.s.angles[Defines.YAW];
+ self.monsterinfo.trail_time= marker.timestamp;
+ self.s.angles[Defines.YAW]= self.ideal_yaw= marker.s.angles[Defines.YAW];
// dprint("heading is "); dprint(ftos(self.ideal_yaw)); dprint("\n");
// debug_drawline(self.origin, self.last_sighting, 52);
- new1 = true;
+ new1= true;
}
}
Math3D.VectorSubtract(self.s.origin, self.monsterinfo.last_sighting, v);
- d1 = Math3D.VectorLength(v);
- if (d1 <= dist)
- {
+ d1= Math3D.VectorLength(v);
+ if (d1 <= dist) {
self.monsterinfo.aiflags |= Defines.AI_PURSUE_NEXT;
- dist = d1;
+ dist= d1;
}
Math3D.VectorCopy(self.monsterinfo.last_sighting, self.goalentity.s.origin);
- if (new1)
- {
+ if (new1) {
// gi.dprintf("checking for course correction\n");
- tr =
+ tr=
GameBase.gi.trace(
self.s.origin,
self.mins,
@@ -504,30 +450,27 @@ public class GameAIAdapters
self.monsterinfo.last_sighting,
self,
Defines.MASK_PLAYERSOLID);
- if (tr.fraction < 1)
- {
+ if (tr.fraction < 1) {
Math3D.VectorSubtract(self.goalentity.s.origin, self.s.origin, v);
- d1 = Math3D.VectorLength(v);
- center = tr.fraction;
- d2 = d1 * ((center + 1) / 2);
- self.s.angles[Defines.YAW] = self.ideal_yaw = Math3D.vectoyaw(v);
+ d1= Math3D.VectorLength(v);
+ center= tr.fraction;
+ d2= d1 * ((center + 1) / 2);
+ self.s.angles[Defines.YAW]= self.ideal_yaw= Math3D.vectoyaw(v);
Math3D.AngleVectors(self.s.angles, v_forward, v_right, null);
Math3D.VectorSet(v, d2, -16, 0);
Math3D.G_ProjectSource(self.s.origin, v, v_forward, v_right, left_target);
- tr = GameBase.gi.trace(self.s.origin, self.mins, self.maxs, left_target, self, Defines.MASK_PLAYERSOLID);
- left = tr.fraction;
+ tr= GameBase.gi.trace(self.s.origin, self.mins, self.maxs, left_target, self, Defines.MASK_PLAYERSOLID);
+ left= tr.fraction;
Math3D.VectorSet(v, d2, 16, 0);
Math3D.G_ProjectSource(self.s.origin, v, v_forward, v_right, right_target);
- tr = GameBase.gi.trace(self.s.origin, self.mins, self.maxs, right_target, self, Defines.MASK_PLAYERSOLID);
- right = tr.fraction;
-
- center = (d1 * center) / d2;
- if (left >= center && left > right)
- {
- if (left < 1)
- {
+ tr= GameBase.gi.trace(self.s.origin, self.mins, self.maxs, right_target, self, Defines.MASK_PLAYERSOLID);
+ right= tr.fraction;
+
+ center= (d1 * center) / d2;
+ if (left >= center && left > right) {
+ if (left < 1) {
Math3D.VectorSet(v, d2 * left * 0.5f, -16f, 0f);
Math3D.G_ProjectSource(self.s.origin, v, v_forward, v_right, left_target);
// gi.dprintf("incomplete path, go part way and adjust again\n");
@@ -537,14 +480,12 @@ public class GameAIAdapters
Math3D.VectorCopy(left_target, self.goalentity.s.origin);
Math3D.VectorCopy(left_target, self.monsterinfo.last_sighting);
Math3D.VectorSubtract(self.goalentity.s.origin, self.s.origin, v);
- self.s.angles[Defines.YAW] = self.ideal_yaw = Math3D.vectoyaw(v);
+ self.s.angles[Defines.YAW]= self.ideal_yaw= Math3D.vectoyaw(v);
// gi.dprintf("adjusted left\n");
// debug_drawline(self.origin, self.last_sighting, 152);
}
- else if (right >= center && right > left)
- {
- if (right < 1)
- {
+ else if (right >= center && right > left) {
+ if (right < 1) {
Math3D.VectorSet(v, d2 * right * 0.5f, 16f, 0f);
Math3D.G_ProjectSource(self.s.origin, v, v_forward, v_right, right_target);
// gi.dprintf("incomplete path, go part way and adjust again\n");
@@ -554,7 +495,7 @@ public class GameAIAdapters
Math3D.VectorCopy(right_target, self.goalentity.s.origin);
Math3D.VectorCopy(right_target, self.monsterinfo.last_sighting);
Math3D.VectorSubtract(self.goalentity.s.origin, self.s.origin, v);
- self.s.angles[Defines.YAW] = self.ideal_yaw = Math3D.vectoyaw(v);
+ self.s.angles[Defines.YAW]= self.ideal_yaw= Math3D.vectoyaw(v);
// gi.dprintf("adjusted right\n");
// debug_drawline(self.origin, self.last_sighting, 152);
}
@@ -567,35 +508,32 @@ public class GameAIAdapters
GameUtil.G_FreeEdict(tempgoal);
if (self != null)
- self.goalentity = save;
+ self.goalentity= save;
}
};
- public static EntInteractAdapter Pickup_Ammo = new EntInteractAdapter()
- {
- public boolean interact(edict_t ent, edict_t other)
- {
+ public static EntInteractAdapter Pickup_Ammo= new EntInteractAdapter() {
+ public boolean interact(edict_t ent, edict_t other) {
int oldcount;
int count;
boolean weapon;
- weapon = (ent.item.flags & Defines.IT_WEAPON) != 0;
+ weapon= (ent.item.flags & Defines.IT_WEAPON) != 0;
if ((weapon) && ((int) GameBase.dmflags.value & Defines.DF_INFINITE_AMMO) != 0)
- count = 1000;
+ count= 1000;
else if (ent.count != 0)
- count = ent.count;
+ count= ent.count;
else
- count = ent.item.quantity;
+ count= ent.item.quantity;
- oldcount = other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)];
+ oldcount= other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)];
if (!GameAI.Add_Ammo(other, ent.item, count))
return false;
- if (weapon && 0 == oldcount)
- {
+ if (weapon && 0 == oldcount) {
if (other.client.pers.weapon != ent.item
&& (0 == GameBase.deathmatch.value || other.client.pers.weapon == GameUtil.FindItem("blaster")))
- other.client.newweapon = ent.item;
+ other.client.newweapon= ent.item;
}
if (0 == (ent.spawnflags & (Defines.DROPPED_ITEM | Defines.DROPPED_PLAYER_ITEM)) && (GameBase.deathmatch.value != 0))
@@ -603,10 +541,8 @@ public class GameAIAdapters
return true;
}
};
- public static EntInteractAdapter Pickup_Armor = new EntInteractAdapter()
- {
- public boolean interact(edict_t ent, edict_t other)
- {
+ public static EntInteractAdapter Pickup_Armor= new EntInteractAdapter() {
+ public boolean interact(edict_t ent, edict_t other) {
int old_armor_index;
gitem_armor_t oldinfo;
gitem_armor_t newinfo;
@@ -615,90 +551,82 @@ public class GameAIAdapters
int salvagecount;
// get info on new armor
- newinfo = (gitem_armor_t) ent.item.info;
+ newinfo= (gitem_armor_t) ent.item.info;
- old_armor_index = GameUtil.ArmorIndex(other);
+ old_armor_index= GameUtil.ArmorIndex(other);
// handle armor shards specially
- if (ent.item.tag == Defines.ARMOR_SHARD)
- {
+ if (ent.item.tag == Defines.ARMOR_SHARD) {
if (0 == old_armor_index)
- other.client.pers.inventory[GameUtilAdapters.jacket_armor_index] = 2;
+ other.client.pers.inventory[GameUtilAdapters.jacket_armor_index]= 2;
else
other.client.pers.inventory[old_armor_index] += 2;
}
// if player has no armor, just use it
- else if (0 == old_armor_index)
- {
- other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)] = newinfo.base_count;
+ else if (0 == old_armor_index) {
+ other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)]= newinfo.base_count;
}
// use the better armor
- else
- {
+ else {
// get info on old armor
if (old_armor_index == GameUtilAdapters.jacket_armor_index)
- oldinfo = jacketarmor_info;
+ oldinfo= jacketarmor_info;
else if (old_armor_index == GameUtilAdapters.combat_armor_index)
- oldinfo = combatarmor_info;
+ oldinfo= combatarmor_info;
else // (old_armor_index == body_armor_index)
- oldinfo = bodyarmor_info;
+ oldinfo= bodyarmor_info;
- if (newinfo.normal_protection > oldinfo.normal_protection)
- {
+ if (newinfo.normal_protection > oldinfo.normal_protection) {
// calc new armor values
- salvage = oldinfo.normal_protection / newinfo.normal_protection;
- salvagecount = (int) salvage * other.client.pers.inventory[old_armor_index];
- newcount = newinfo.base_count + salvagecount;
+ salvage= oldinfo.normal_protection / newinfo.normal_protection;
+ salvagecount= (int) salvage * other.client.pers.inventory[old_armor_index];
+ newcount= newinfo.base_count + salvagecount;
if (newcount > newinfo.max_count)
- newcount = newinfo.max_count;
+ newcount= newinfo.max_count;
// zero count of old armor so it goes away
- other.client.pers.inventory[old_armor_index] = 0;
+ other.client.pers.inventory[old_armor_index]= 0;
// change armor to new item with computed value
- other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)] = newcount;
+ other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)]= newcount;
}
- else
- {
+ else {
// calc new armor values
- salvage = newinfo.normal_protection / oldinfo.normal_protection;
- salvagecount = (int) salvage * newinfo.base_count;
- newcount = other.client.pers.inventory[old_armor_index] + salvagecount;
+ salvage= newinfo.normal_protection / oldinfo.normal_protection;
+ salvagecount= (int) salvage * newinfo.base_count;
+ newcount= other.client.pers.inventory[old_armor_index] + salvagecount;
if (newcount > oldinfo.max_count)
- newcount = oldinfo.max_count;
+ newcount= oldinfo.max_count;
// if we're already maxed out then we don't need the new armor
if (other.client.pers.inventory[old_armor_index] >= newcount)
return false;
// update current armor value
- other.client.pers.inventory[old_armor_index] = newcount;
+ other.client.pers.inventory[old_armor_index]= newcount;
}
}
- if (0 == (ent.spawnflags & Defines.DROPPED_ITEM) && (GameBase.deathmatch.value == 0))
+ if (0 == (ent.spawnflags & Defines.DROPPED_ITEM) && (GameBase.deathmatch.value != 0))
GameUtil.SetRespawn(ent, 20);
return true;
}
};
- public static EntInteractAdapter Pickup_PowerArmor = new EntInteractAdapter()
- {
- public boolean interact(edict_t ent, edict_t other)
- {
+ public static EntInteractAdapter Pickup_PowerArmor= new EntInteractAdapter() {
+ public boolean interact(edict_t ent, edict_t other) {
int quantity;
- quantity = other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)];
+ quantity= other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)];
other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)]++;
- if (GameBase.deathmatch.value != 0)
- {
+ if (GameBase.deathmatch.value != 0) {
if (0 == (ent.spawnflags & Defines.DROPPED_ITEM))
GameUtil.SetRespawn(ent, ent.item.quantity);
// auto-use for DM only if we didn't already have one
@@ -710,14 +638,12 @@ public class GameAIAdapters
};
// ======================================================================
- public static EntInteractAdapter Pickup_Powerup = new EntInteractAdapter()
- {
+ public static EntInteractAdapter Pickup_Powerup= new EntInteractAdapter() {
- public boolean interact(edict_t ent, edict_t other)
- {
+ public boolean interact(edict_t ent, edict_t other) {
int quantity;
- quantity = other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)];
+ quantity= other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)];
if ((GameBase.skill.value == 1 && quantity >= 2) || (GameBase.skill.value >= 2 && quantity >= 1))
return false;
@@ -726,15 +652,13 @@ public class GameAIAdapters
other.client.pers.inventory[GameUtil.ITEM_INDEX(ent.item)]++;
- if (GameBase.deathmatch.value != 0)
- {
+ if (GameBase.deathmatch.value != 0) {
if (0 == (ent.spawnflags & Defines.DROPPED_ITEM))
GameUtil.SetRespawn(ent, ent.item.quantity);
if (((int) GameBase.dmflags.value & Defines.DF_INSTANT_ITEMS) != 0
- || ((ent.item.use == GameUtilAdapters.Use_Quad) && 0 != (ent.spawnflags & Defines.DROPPED_PLAYER_ITEM)))
- {
+ || ((ent.item.use == GameUtilAdapters.Use_Quad) && 0 != (ent.spawnflags & Defines.DROPPED_PLAYER_ITEM))) {
if ((ent.item.use == GameUtilAdapters.Use_Quad) && 0 != (ent.spawnflags & Defines.DROPPED_PLAYER_ITEM))
- GameUtilAdapters.quad_drop_timeout_hack = (int) ((ent.nextthink - GameBase.level.time) / Defines.FRAMETIME);
+ GameUtilAdapters.quad_drop_timeout_hack= (int) ((ent.nextthink - GameBase.level.time) / Defines.FRAMETIME);
ent.item.use.use(other, ent.item);
}
@@ -743,15 +667,13 @@ public class GameAIAdapters
return true;
}
};
- public static EntInteractAdapter Pickup_Adrenaline = new EntInteractAdapter()
- {
- public boolean interact(edict_t ent, edict_t other)
- {
+ public static EntInteractAdapter Pickup_Adrenaline= new EntInteractAdapter() {
+ public boolean interact(edict_t ent, edict_t other) {
if (GameBase.deathmatch.value == 0)
other.max_health += 1;
if (other.health < other.max_health)
- other.health = other.max_health;
+ other.health= other.max_health;
if (0 == (ent.spawnflags & Defines.DROPPED_ITEM) && (GameBase.deathmatch.value != 0))
GameUtil.SetRespawn(ent, ent.item.quantity);
@@ -760,10 +682,8 @@ public class GameAIAdapters
}
};
- public static EntInteractAdapter Pickup_AncientHead = new EntInteractAdapter()
- {
- public boolean interact(edict_t ent, edict_t other)
- {
+ public static EntInteractAdapter Pickup_AncientHead= new EntInteractAdapter() {
+ public boolean interact(edict_t ent, edict_t other) {
other.max_health += 2;
if (0 == (ent.spawnflags & Defines.DROPPED_ITEM) && (GameBase.deathmatch.value != 0))
@@ -772,38 +692,34 @@ public class GameAIAdapters
return true;
}
};
- public static EntInteractAdapter Pickup_Bandolier = new EntInteractAdapter()
- {
- public boolean interact(edict_t ent, edict_t other)
- {
+ public static EntInteractAdapter Pickup_Bandolier= new EntInteractAdapter() {
+ public boolean interact(edict_t ent, edict_t other) {
gitem_t item;
int index;
if (other.client.pers.max_bullets < 250)
- other.client.pers.max_bullets = 250;
+ other.client.pers.max_bullets= 250;
if (other.client.pers.max_shells < 150)
- other.client.pers.max_shells = 150;
+ other.client.pers.max_shells= 150;
if (other.client.pers.max_cells < 250)
- other.client.pers.max_cells = 250;
+ other.client.pers.max_cells= 250;
if (other.client.pers.max_slugs < 75)
- other.client.pers.max_slugs = 75;
+ other.client.pers.max_slugs= 75;
- item = GameUtil.FindItem("Bullets");
- if (item != null)
- {
- index = GameUtil.ITEM_INDEX(item);
+ item= GameUtil.FindItem("Bullets");
+ if (item != null) {
+ index= GameUtil.ITEM_INDEX(item);
other.client.pers.inventory[index] += item.quantity;
if (other.client.pers.inventory[index] > other.client.pers.max_bullets)
- other.client.pers.inventory[index] = other.client.pers.max_bullets;
+ other.client.pers.inventory[index]= other.client.pers.max_bullets;
}
- item = GameUtil.FindItem("Shells");
- if (item != null)
- {
- index = GameUtil.ITEM_INDEX(item);
+ item= GameUtil.FindItem("Shells");
+ if (item != null) {
+ index= GameUtil.ITEM_INDEX(item);
other.client.pers.inventory[index] += item.quantity;
if (other.client.pers.inventory[index] > other.client.pers.max_shells)
- other.client.pers.inventory[index] = other.client.pers.max_shells;
+ other.client.pers.inventory[index]= other.client.pers.max_shells;
}
if (0 == (ent.spawnflags & Defines.DROPPED_ITEM) && (GameBase.deathmatch.value != 0))
@@ -813,22 +729,18 @@ public class GameAIAdapters
}
};
- public static EntUseAdapter Use_Item = new EntUseAdapter()
- {
- public void use(edict_t ent, edict_t other, edict_t activator)
- {
+ public static EntUseAdapter Use_Item= new EntUseAdapter() {
+ public void use(edict_t ent, edict_t other, edict_t activator) {
ent.svflags &= ~Defines.SVF_NOCLIENT;
- ent.use = null;
+ ent.use= null;
- if ((ent.spawnflags & Defines.ITEM_NO_TOUCH) != 0)
- {
- ent.solid = Defines.SOLID_BBOX;
- ent.touch = null;
+ if ((ent.spawnflags & Defines.ITEM_NO_TOUCH) != 0) {
+ ent.solid= Defines.SOLID_BBOX;
+ ent.touch= null;
}
- else
- {
- ent.solid = Defines.SOLID_TRIGGER;
- ent.touch = GameUtilAdapters.Touch_Item;
+ else {
+ ent.solid= Defines.SOLID_TRIGGER;
+ ent.touch= GameUtilAdapters.Touch_Item;
}
GameBase.gi.linkentity(ent);
@@ -840,36 +752,33 @@ public class GameAIAdapters
================
*/
- public static EntThinkAdapter droptofloor = new EntThinkAdapter()
- {
- public boolean think(edict_t ent)
- {
+ public static EntThinkAdapter droptofloor= new EntThinkAdapter() {
+ public boolean think(edict_t ent) {
trace_t tr;
- float[] dest = { 0, 0, 0 };
+ float[] dest= { 0, 0, 0 };
//float v[];
//v = Lib.tv(-15, -15, -15);
//Math3D.VectorCopy(v, ent.mins);
- ent.mins[0] = ent.mins[1] = ent.mins[2] = -15;
+ ent.mins[0]= ent.mins[1]= ent.mins[2]= -15;
//v = Lib.tv(15, 15, 15);
//Math3D.VectorCopy(v, ent.maxs);
- ent.maxs[0] = ent.maxs[1] = ent.maxs[2] = 15;
+ ent.maxs[0]= ent.maxs[1]= ent.maxs[2]= 15;
if (ent.model != null)
GameBase.gi.setmodel(ent, ent.model);
else
GameBase.gi.setmodel(ent, ent.item.world_model);
- ent.solid = Defines.SOLID_TRIGGER;
- ent.movetype = Defines.MOVETYPE_TOSS;
- ent.touch = GameUtilAdapters.Touch_Item;
+ ent.solid= Defines.SOLID_TRIGGER;
+ ent.movetype= Defines.MOVETYPE_TOSS;
+ ent.touch= GameUtilAdapters.Touch_Item;
- float v[] = {0, 0, -128};
+ float v[]= { 0, 0, -128 };
Math3D.VectorAdd(ent.s.origin, v, dest);
- tr = GameBase.gi.trace(ent.s.origin, ent.mins, ent.maxs, dest, ent, Defines.MASK_SOLID);
- if (tr.startsolid)
- {
+ tr= GameBase.gi.trace(ent.s.origin, ent.mins, ent.maxs, dest, ent, Defines.MASK_SOLID);
+ if (tr.startsolid) {
GameBase.gi.dprintf("droptofloor: " + ent.classname + " startsolid at " + Lib.vtos(ent.s.origin) + "\n");
GameUtil.G_FreeEdict(ent);
return true;
@@ -877,87 +786,74 @@ public class GameAIAdapters
Math3D.VectorCopy(tr.endpos, ent.s.origin);
- if (ent.team != null)
- {
+ if (ent.team != null) {
ent.flags &= ~Defines.FL_TEAMSLAVE;
- ent.chain = ent.teamchain;
- ent.teamchain = null;
+ ent.chain= ent.teamchain;
+ ent.teamchain= null;
ent.svflags |= Defines.SVF_NOCLIENT;
- ent.solid = Defines.SOLID_NOT;
- if (ent == ent.teammaster)
- {
- ent.nextthink = GameBase.level.time + Defines.FRAMETIME;
- ent.think = GameUtilAdapters.DoRespawn;
+ ent.solid= Defines.SOLID_NOT;
+ if (ent == ent.teammaster) {
+ ent.nextthink= GameBase.level.time + Defines.FRAMETIME;
+ ent.think= GameUtilAdapters.DoRespawn;
}
}
- if ((ent.spawnflags & Defines.ITEM_NO_TOUCH) != 0)
- {
- ent.solid = Defines.SOLID_BBOX;
- ent.touch = null;
+ if ((ent.spawnflags & Defines.ITEM_NO_TOUCH) != 0) {
+ ent.solid= Defines.SOLID_BBOX;
+ ent.touch= null;
ent.s.effects &= ~Defines.EF_ROTATE;
ent.s.renderfx &= ~Defines.RF_GLOW;
}
- if ((ent.spawnflags & Defines.ITEM_TRIGGER_SPAWN) != 0)
- {
+ if ((ent.spawnflags & Defines.ITEM_TRIGGER_SPAWN) != 0) {
ent.svflags |= Defines.SVF_NOCLIENT;
- ent.solid = Defines.SOLID_NOT;
- ent.use = Use_Item;
+ ent.solid= Defines.SOLID_NOT;
+ ent.use= Use_Item;
}
GameBase.gi.linkentity(ent);
return true;
}
};
- public static EntThinkAdapter gib_think = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
+ public static EntThinkAdapter gib_think= new EntThinkAdapter() {
+ public boolean think(edict_t self) {
self.s.frame++;
- self.nextthink = GameBase.level.time + Defines.FRAMETIME;
+ self.nextthink= GameBase.level.time + Defines.FRAMETIME;
- if (self.s.frame == 10)
- {
- self.think = GameUtilAdapters.G_FreeEdictA;
- self.nextthink = GameBase.level.time + 8 + Globals.rnd.nextFloat() * 10;
+ if (self.s.frame == 10) {
+ self.think= GameUtilAdapters.G_FreeEdictA;
+ self.nextthink= GameBase.level.time + 8 + Globals.rnd.nextFloat() * 10;
}
return true;
}
};
- public static EntTouchAdapter gib_touch = new EntTouchAdapter()
- {
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf)
- {
- float[] normal_angles = { 0, 0, 0 }, right = { 0, 0, 0 };
+ public static EntTouchAdapter gib_touch= new EntTouchAdapter() {
+ public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) {
+ float[] normal_angles= { 0, 0, 0 }, right= { 0, 0, 0 };
if (null == self.groundentity)
return;
- self.touch = null;
+ self.touch= null;
- if (plane != null)
- {
+ if (plane != null) {
GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi.soundindex("misc/fhit3.wav"), 1, Defines.ATTN_NORM, 0);
Math3D.vectoangles(plane.normal, normal_angles);
Math3D.AngleVectors(normal_angles, null, right, null);
Math3D.vectoangles(right, self.s.angles);
- if (self.s.modelindex == GameBase.sm_meat_index)
- {
+ if (self.s.modelindex == GameBase.sm_meat_index) {
self.s.frame++;
- self.think = gib_think;
- self.nextthink = GameBase.level.time + Defines.FRAMETIME;
+ self.think= gib_think;
+ self.nextthink= GameBase.level.time + Defines.FRAMETIME;
}
}
}
};
- public static EntDieAdapter gib_die = new EntDieAdapter()
- {
- public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point)
- {
+ public static EntDieAdapter gib_die= new EntDieAdapter() {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) {
GameUtil.G_FreeEdict(self);
}
};
@@ -966,49 +862,44 @@ public class GameAIAdapters
debris
=================
*/
- public static EntDieAdapter debris_die = new EntDieAdapter()
- {
+ public static EntDieAdapter debris_die= new EntDieAdapter() {
- public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point)
- {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) {
GameUtil.G_FreeEdict(self);
}
};
- public static int player_die_i = 0;
+ public static int player_die_i= 0;
/*
==================
player_die
==================
*/
- static EntDieAdapter player_die = new EntDieAdapter()
- {
- public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point)
- {
+ static EntDieAdapter player_die= new EntDieAdapter() {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) {
int n;
Math3D.VectorClear(self.avelocity);
- self.takedamage = Defines.DAMAGE_YES;
- self.movetype = Defines.MOVETYPE_TOSS;
+ self.takedamage= Defines.DAMAGE_YES;
+ self.movetype= Defines.MOVETYPE_TOSS;
- self.s.modelindex2 = 0; // remove linked weapon model
+ self.s.modelindex2= 0; // remove linked weapon model
- self.s.angles[0] = 0;
- self.s.angles[2] = 0;
+ self.s.angles[0]= 0;
+ self.s.angles[2]= 0;
- self.s.sound = 0;
- self.client.weapon_sound = 0;
+ self.s.sound= 0;
+ self.client.weapon_sound= 0;
- self.maxs[2] = -8;
+ self.maxs[2]= -8;
// self.solid = SOLID_NOT;
self.svflags |= Defines.SVF_DEADMONSTER;
- if (self.deadflag == 0)
- {
- self.client.respawn_time = GameBase.level.time + 1.0f;
+ if (self.deadflag == 0) {
+ self.client.respawn_time= GameBase.level.time + 1.0f;
GameAI.LookAtKiller(self, inflictor, attacker);
- self.client.ps.pmove.pm_type = Defines.PM_DEAD;
+ self.client.ps.pmove.pm_type= Defines.PM_DEAD;
GameAI.ClientObituary(self, inflictor, attacker);
GameAI.TossClientWeapon(self);
if (GameBase.deathmatch.value != 0)
@@ -1016,57 +907,51 @@ public class GameAIAdapters
// clear inventory
// this is kind of ugly, but it's how we want to handle keys in coop
- for (n = 0; n < GameBase.game.num_items; n++)
- {
+ for (n= 0; n < GameBase.game.num_items; n++) {
if (GameBase.coop.value != 0 && (GameAI.itemlist[n].flags & Defines.IT_KEY) != 0)
- self.client.resp.coop_respawn.inventory[n] = self.client.pers.inventory[n];
- self.client.pers.inventory[n] = 0;
+ self.client.resp.coop_respawn.inventory[n]= self.client.pers.inventory[n];
+ self.client.pers.inventory[n]= 0;
}
}
// remove powerups
- self.client.quad_framenum = 0;
- self.client.invincible_framenum = 0;
- self.client.breather_framenum = 0;
- self.client.enviro_framenum = 0;
+ self.client.quad_framenum= 0;
+ self.client.invincible_framenum= 0;
+ self.client.breather_framenum= 0;
+ self.client.enviro_framenum= 0;
self.flags &= ~Defines.FL_POWER_ARMOR;
- if (self.health < -40)
- { // gib
+ if (self.health < -40) { // gib
GameBase.gi.sound(self, Defines.CHAN_BODY, GameBase.gi.soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0);
- for (n = 0; n < 4; n++)
+ for (n= 0; n < 4; n++)
GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC);
GameAI.ThrowClientHead(self, damage);
- self.takedamage = Defines.DAMAGE_NO;
+ self.takedamage= Defines.DAMAGE_NO;
}
- else
- { // normal death
- if (self.deadflag == 0)
- {
+ else { // normal death
+ if (self.deadflag == 0) {
- player_die_i = (player_die_i + 1) % 3;
+ player_die_i= (player_die_i + 1) % 3;
// start a death animation
- self.client.anim_priority = Defines.ANIM_DEATH;
- if ((self.client.ps.pmove.pm_flags & Defines.PMF_DUCKED) != 0)
- {
- self.s.frame = M_Player.FRAME_crdeath1 - 1;
- self.client.anim_end = M_Player.FRAME_crdeath5;
+ self.client.anim_priority= Defines.ANIM_DEATH;
+ if ((self.client.ps.pmove.pm_flags & Defines.PMF_DUCKED) != 0) {
+ self.s.frame= M_Player.FRAME_crdeath1 - 1;
+ self.client.anim_end= M_Player.FRAME_crdeath5;
}
else
- switch (player_die_i)
- {
+ switch (player_die_i) {
case 0 :
- self.s.frame = M_Player.FRAME_death101 - 1;
- self.client.anim_end = M_Player.FRAME_death106;
+ self.s.frame= M_Player.FRAME_death101 - 1;
+ self.client.anim_end= M_Player.FRAME_death106;
break;
case 1 :
- self.s.frame = M_Player.FRAME_death201 - 1;
- self.client.anim_end = M_Player.FRAME_death206;
+ self.s.frame= M_Player.FRAME_death201 - 1;
+ self.client.anim_end= M_Player.FRAME_death206;
break;
case 2 :
- self.s.frame = M_Player.FRAME_death301 - 1;
- self.client.anim_end = M_Player.FRAME_death308;
+ self.s.frame= M_Player.FRAME_death301 - 1;
+ self.client.anim_end= M_Player.FRAME_death308;
break;
}
@@ -1080,20 +965,18 @@ public class GameAIAdapters
}
}
- self.deadflag = Defines.DEAD_DEAD;
+ self.deadflag= Defines.DEAD_DEAD;
GameBase.gi.linkentity(self);
}
};
- public static Comparator PlayerSort = new Comparator()
- {
- public int compare(Object o1, Object o2)
- {
- int anum = ((Integer) o1).intValue();
- int bnum = ((Integer) o2).intValue();
+ public static Comparator PlayerSort= new Comparator() {
+ public int compare(Object o1, Object o2) {
+ int anum= ((Integer) o1).intValue();
+ int bnum= ((Integer) o2).intValue();
- int anum1 = GameBase.game.clients[anum].ps.stats[Defines.STAT_FRAGS];
- int bnum1 = GameBase.game.clients[bnum].ps.stats[Defines.STAT_FRAGS];
+ int anum1= GameBase.game.clients[anum].ps.stats[Defines.STAT_FRAGS];
+ int bnum1= GameBase.game.clients[bnum].ps.stats[Defines.STAT_FRAGS];
if (anum1 < bnum1)
return -1;
@@ -1102,22 +985,17 @@ public class GameAIAdapters
return 0;
}
};
- public static ItemUseAdapter Use_PowerArmor = new ItemUseAdapter()
- {
- public void use(edict_t ent, gitem_t item)
- {
+ public static ItemUseAdapter Use_PowerArmor= new ItemUseAdapter() {
+ public void use(edict_t ent, gitem_t item) {
int index;
- if ((ent.flags & Defines.FL_POWER_ARMOR) != 0)
- {
+ if ((ent.flags & Defines.FL_POWER_ARMOR) != 0) {
ent.flags &= ~Defines.FL_POWER_ARMOR;
GameBase.gi.sound(ent, Defines.CHAN_AUTO, GameBase.gi.soundindex("misc/power2.wav"), 1, Defines.ATTN_NORM, 0);
}
- else
- {
- index = GameUtil.ITEM_INDEX(GameUtil.FindItem("cells"));
- if (0 == ent.client.pers.inventory[index])
- {
+ else {
+ index= GameUtil.ITEM_INDEX(GameUtil.FindItem("cells"));
+ if (0 == ent.client.pers.inventory[index]) {
GameBase.gi.cprintf(ent, Defines.PRINT_HIGH, "No cells for power armor.\n");
return;
}
@@ -1126,25 +1004,22 @@ public class GameAIAdapters
}
}
};
- public static ItemDropAdapter Drop_Ammo = new ItemDropAdapter()
- {
- public void drop(edict_t ent, gitem_t item)
- {
+ public static ItemDropAdapter Drop_Ammo= new ItemDropAdapter() {
+ public void drop(edict_t ent, gitem_t item) {
edict_t dropped;
int index;
- index = GameUtil.ITEM_INDEX(item);
- dropped = GameUtil.Drop_Item(ent, item);
+ index= GameUtil.ITEM_INDEX(item);
+ dropped= GameUtil.Drop_Item(ent, item);
if (ent.client.pers.inventory[index] >= item.quantity)
- dropped.count = item.quantity;
+ dropped.count= item.quantity;
else
- dropped.count = ent.client.pers.inventory[index];
+ dropped.count= ent.client.pers.inventory[index];
if (ent.client.pers.weapon != null
&& ent.client.pers.weapon.tag == Defines.AMMO_GRENADES
&& item.tag == Defines.AMMO_GRENADES
- && ent.client.pers.inventory[index] - dropped.count <= 0)
- {
+ && ent.client.pers.inventory[index] - dropped.count <= 0) {
GameBase.gi.cprintf(ent, Defines.PRINT_HIGH, "Can't drop current weapon\n");
GameUtil.G_FreeEdict(dropped);
return;
@@ -1154,25 +1029,21 @@ public class GameAIAdapters
GameAI.ValidateSelectedItem(ent);
}
};
- public static ItemDropAdapter Drop_General = new ItemDropAdapter()
- {
- public void drop(edict_t ent, gitem_t item)
- {
+ public static ItemDropAdapter Drop_General= new ItemDropAdapter() {
+ public void drop(edict_t ent, gitem_t item) {
GameUtil.Drop_Item(ent, item);
ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)]--;
GameAI.ValidateSelectedItem(ent);
}
};
- public static ItemDropAdapter Drop_PowerArmor = new ItemDropAdapter()
- {
- public void drop(edict_t ent, gitem_t item)
- {
+ public static ItemDropAdapter Drop_PowerArmor= new ItemDropAdapter() {
+ public void drop(edict_t ent, gitem_t item) {
if (0 != (ent.flags & Defines.FL_POWER_ARMOR) && (ent.client.pers.inventory[GameUtil.ITEM_INDEX(item)] == 1))
Use_PowerArmor.use(ent, item);
Drop_General.drop(ent, item);
}
};
- public static gitem_armor_t jacketarmor_info = new gitem_armor_t(25, 50, .30f, .00f, Defines.ARMOR_JACKET);
- public static gitem_armor_t combatarmor_info = new gitem_armor_t(50, 100, .60f, .30f, Defines.ARMOR_COMBAT);
- public static gitem_armor_t bodyarmor_info = new gitem_armor_t(100, 200, .80f, .60f, Defines.ARMOR_BODY);
+ public static gitem_armor_t jacketarmor_info= new gitem_armor_t(25, 50, .30f, .00f, Defines.ARMOR_JACKET);
+ public static gitem_armor_t combatarmor_info= new gitem_armor_t(50, 100, .60f, .30f, Defines.ARMOR_COMBAT);
+ public static gitem_armor_t bodyarmor_info= new gitem_armor_t(100, 200, .80f, .60f, Defines.ARMOR_BODY);
}