diff options
author | cvs2svn <[email protected]> | 2004-09-21 13:30:11 +0000 |
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committer | cvs2svn <[email protected]> | 2004-09-21 13:30:11 +0000 |
commit | 982d66a0c36ea1b2cdaea386bbef89c6dae46c09 (patch) | |
tree | d70f56a1c526ffe40ec27a3157771c75f8b4f361 /src/jake2/game/GameMiscAdapters.java | |
parent | bcb4ac6eefb425d5b0a90009da506361d5739e75 (diff) |
This commit was manufactured by cvs2svn to create tag 'prerefactoringA0'.prerefactoringA0
Diffstat (limited to 'src/jake2/game/GameMiscAdapters.java')
-rw-r--r-- | src/jake2/game/GameMiscAdapters.java | 1016 |
1 files changed, 0 insertions, 1016 deletions
diff --git a/src/jake2/game/GameMiscAdapters.java b/src/jake2/game/GameMiscAdapters.java deleted file mode 100644 index cfbe2e4..0000000 --- a/src/jake2/game/GameMiscAdapters.java +++ /dev/null @@ -1,1016 +0,0 @@ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ - -// Created on 26.02.2004 by RST. -// $Id: GameMiscAdapters.java,v 1.3 2004-07-14 15:34:24 cawe Exp $ - -package jake2.game; - -import jake2.Defines; -import jake2.Globals; -import jake2.client.M; -import jake2.util.Lib; -import jake2.util.Math3D; - -import java.util.Calendar; - -public class GameMiscAdapters -{ - - /*QUAKED func_group (0 0 0) ? - Used to group brushes together just for editor convenience. - */ - - //===================================================== - - public static EntUseAdapter Use_Areaportal = new EntUseAdapter() - { - public void use(edict_t ent, edict_t other, edict_t activator) - { - ent.count ^= 1; // toggle state - // gi.dprintf ("portalstate: %i = %i\n", ent.style, ent.count); - GameBase.gi.SetAreaPortalState(ent.style, ent.count != 0); - } - }; - /*QUAKED func_areaportal (0 0 0) ? - - This is a non-visible object that divides the world into - areas that are seperated when this portal is not activated. - Usually enclosed in the middle of a door. - */ - - static EntThinkAdapter SP_func_areaportal = new EntThinkAdapter() - { - public boolean think(edict_t ent) - { - ent.use = Use_Areaportal; - ent.count = 0; // always start closed; - return true; - } - }; - /*QUAKED path_corner (.5 .3 0) (-8 -8 -8) (8 8 8) TELEPORT - Target: next path corner - Pathtarget: gets used when an entity that has - this path_corner targeted touches it - */ - public static EntTouchAdapter path_corner_touch = new EntTouchAdapter() - { - public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) - { - float[] v = { 0, 0, 0 }; - edict_t next; - - if (other.movetarget != self) - return; - - if (other.enemy != null) - return; - - if (self.pathtarget != null) - { - String savetarget; - - savetarget = self.target; - self.target = self.pathtarget; - GameUtil.G_UseTargets(self, other); - self.target = savetarget; - } - - if (self.target != null) - next = GameBase.G_PickTarget(self.target); - else - next = null; - - if ((next != null) && (next.spawnflags & 1) != 0) - { - Math3D.VectorCopy(next.s.origin, v); - v[2] += next.mins[2]; - v[2] -= other.mins[2]; - Math3D.VectorCopy(v, other.s.origin); - next = GameBase.G_PickTarget(next.target); - other.s.event = Defines.EV_OTHER_TELEPORT; - } - - other.goalentity = other.movetarget = next; - - if (self.wait != 0) - { - other.monsterinfo.pausetime = GameBase.level.time + self.wait; - other.monsterinfo.stand.think(other); - return; - } - - if (other.movetarget == null) - { - other.monsterinfo.pausetime = GameBase.level.time + 100000000; - other.monsterinfo.stand.think(other); - } - else - { - Math3D.VectorSubtract(other.goalentity.s.origin, other.s.origin, v); - other.ideal_yaw = Math3D.vectoyaw(v); - } - } - }; - /*QUAKED point_combat (0.5 0.3 0) (-8 -8 -8) (8 8 8) Hold - Makes this the target of a monster and it will head here - when first activated before going after the activator. If - hold is selected, it will stay here. - */ - public static EntTouchAdapter point_combat_touch = new EntTouchAdapter() - { - public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) - { - edict_t activator; - - if (other.movetarget != self) - return; - - if (self.target != null) - { - other.target = self.target; - other.goalentity = other.movetarget = GameBase.G_PickTarget(other.target); - if (null == other.goalentity) - { - GameBase.gi.dprintf( - self.classname + " at " + Lib.vtos(self.s.origin) + " target " + self.target + " does not exist\n"); - other.movetarget = self; - } - self.target = null; - } - else if ((self.spawnflags & 1) != 0 && 0 == (other.flags & (Defines.FL_SWIM | Defines.FL_FLY))) - { - other.monsterinfo.pausetime = GameBase.level.time + 100000000; - other.monsterinfo.aiflags |= Defines.AI_STAND_GROUND; - other.monsterinfo.stand.think(other); - } - - if (other.movetarget == self) - { - other.target = null; - other.movetarget = null; - other.goalentity = other.enemy; - other.monsterinfo.aiflags &= ~Defines.AI_COMBAT_POINT; - } - - if (self.pathtarget != null) - { - String savetarget; - - savetarget = self.target; - self.target = self.pathtarget; - if (other.enemy != null && other.enemy.client != null) - activator = other.enemy; - else if (other.oldenemy != null && other.oldenemy.client != null) - activator = other.oldenemy; - else if (other.activator != null && other.activator.client != null) - activator = other.activator; - else - activator = other; - GameUtil.G_UseTargets(self, activator); - self.target = savetarget; - } - } - }; - /*QUAKED viewthing (0 .5 .8) (-8 -8 -8) (8 8 8) - Just for the debugging level. Don't use - */ - public static EntThinkAdapter TH_viewthing = new EntThinkAdapter() - { - public boolean think(edict_t ent) - { - ent.s.frame = (ent.s.frame + 1) % 7; - ent.nextthink = GameBase.level.time + Defines.FRAMETIME; - return true; - } - }; - /*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) START_OFF - Non-displayed light. - Default light value is 300. - Default style is 0. - If targeted, will toggle between on and off. - Default _cone value is 10 (used to set size of light for spotlights) - */ - - public static final int START_OFF = 1; - public static EntUseAdapter light_use = new EntUseAdapter() - { - - public void use(edict_t self, edict_t other, edict_t activator) - { - if ((self.spawnflags & START_OFF) != 0) - { - GameBase.gi.configstring(Defines.CS_LIGHTS + self.style, "m"); - self.spawnflags &= ~START_OFF; - } - else - { - GameBase.gi.configstring(Defines.CS_LIGHTS + self.style, "a"); - self.spawnflags |= START_OFF; - } - } - }; - /*QUAKED func_wall (0 .5 .8) ? TRIGGER_SPAWN TOGGLE START_ON ANIMATED ANIMATED_FAST - This is just a solid wall if not inhibited - - TRIGGER_SPAWN the wall will not be present until triggered - it will then blink in to existance; it will - kill anything that was in it's way - - TOGGLE only valid for TRIGGER_SPAWN walls - this allows the wall to be turned on and off - - START_ON only valid for TRIGGER_SPAWN walls - the wall will initially be present - */ - - static EntUseAdapter func_wall_use = new EntUseAdapter() - { - public void use(edict_t self, edict_t other, edict_t activator) - { - if (self.solid == Defines.SOLID_NOT) - { - self.solid = Defines.SOLID_BSP; - self.svflags &= ~Defines.SVF_NOCLIENT; - GameUtil.KillBox(self); - } - else - { - self.solid = Defines.SOLID_NOT; - self.svflags |= Defines.SVF_NOCLIENT; - } - GameBase.gi.linkentity(self); - - if (0 == (self.spawnflags & 2)) - self.use = null; - } - }; - /*QUAKED func_object (0 .5 .8) ? TRIGGER_SPAWN ANIMATED ANIMATED_FAST - This is solid bmodel that will fall if it's support it removed. - */ - static EntTouchAdapter func_object_touch = new EntTouchAdapter() - { - public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) - { - // only squash thing we fall on top of - if (plane == null) - return; - if (plane.normal[2] < 1.0) - return; - if (other.takedamage == Defines.DAMAGE_NO) - return; - GameUtil.T_Damage( - other, - self, - self, - Globals.vec3_origin, - self.s.origin, - Globals.vec3_origin, - self.dmg, - 1, - 0, - Defines.MOD_CRUSH); - } - }; - static EntThinkAdapter func_object_release = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - self.movetype = Defines.MOVETYPE_TOSS; - self.touch = func_object_touch; - return true; - } - }; - static EntUseAdapter func_object_use = new EntUseAdapter() - { - public void use(edict_t self, edict_t other, edict_t activator) - { - self.solid = Defines.SOLID_BSP; - self.svflags &= ~Defines.SVF_NOCLIENT; - self.use = null; - GameUtil.KillBox(self); - func_object_release.think(self); - } - }; - /*QUAKED func_explosive (0 .5 .8) ? Trigger_Spawn ANIMATED ANIMATED_FAST - Any brush that you want to explode or break apart. If you want an - ex0plosion, set dmg and it will do a radius explosion of that amount - at the center of the bursh. - - If targeted it will not be shootable. - - health defaults to 100. - - mass defaults to 75. This determines how much debris is emitted when - it explodes. You get one large chunk per 100 of mass (up to 8) and - one small chunk per 25 of mass (up to 16). So 800 gives the most. - */ - public static EntDieAdapter func_explosive_explode = new EntDieAdapter() - { - - public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) - { - float[] origin = { 0, 0, 0 }; - float[] chunkorigin = { 0, 0, 0 }; - float[] size = { 0, 0, 0 }; - int count; - int mass; - - // bmodel origins are (0 0 0), we need to adjust that here - Math3D.VectorScale(self.size, 0.5f, size); - Math3D.VectorAdd(self.absmin, size, origin); - Math3D.VectorCopy(origin, self.s.origin); - - self.takedamage = Defines.DAMAGE_NO; - - if (self.dmg != 0) - GameUtil.T_RadiusDamage(self, attacker, self.dmg, null, self.dmg + 40, Defines.MOD_EXPLOSIVE); - - Math3D.VectorSubtract(self.s.origin, inflictor.s.origin, self.velocity); - Math3D.VectorNormalize(self.velocity); - Math3D.VectorScale(self.velocity, 150, self.velocity); - - // start chunks towards the center - Math3D.VectorScale(size, 0.5f, size); - - mass = self.mass; - if (0 == mass) - mass = 75; - - // big chunks - if (mass >= 100) - { - count = mass / 100; - if (count > 8) - count = 8; - while (count-- != 0) - { - chunkorigin[0] = origin[0] + Lib.crandom() * size[0]; - chunkorigin[1] = origin[1] + Lib.crandom() * size[1]; - chunkorigin[2] = origin[2] + Lib.crandom() * size[2]; - GameAI.ThrowDebris(self, "models/objects/debris1/tris.md2", 1, chunkorigin); - } - } - - // small chunks - count = mass / 25; - if (count > 16) - count = 16; - while (count-- != 0) - { - chunkorigin[0] = origin[0] + Lib.crandom() * size[0]; - chunkorigin[1] = origin[1] + Lib.crandom() * size[1]; - chunkorigin[2] = origin[2] + Lib.crandom() * size[2]; - GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", 2, chunkorigin); - } - - GameUtil.G_UseTargets(self, attacker); - - if (self.dmg != 0) - GameAI.BecomeExplosion1(self); - else - GameUtil.G_FreeEdict(self); - } - }; - public static EntUseAdapter func_explosive_use = new EntUseAdapter() - { - public void use(edict_t self, edict_t other, edict_t activator) - { - func_explosive_explode.die(self, self, other, self.health, Globals.vec3_origin); - } - }; - public static EntUseAdapter func_explosive_spawn = new EntUseAdapter() - { - - public void use(edict_t self, edict_t other, edict_t activator) - { - self.solid = Defines.SOLID_BSP; - self.svflags &= ~Defines.SVF_NOCLIENT; - self.use = null; - GameUtil.KillBox(self); - GameBase.gi.linkentity(self); - } - }; - /*QUAKED misc_explobox (0 .5 .8) (-16 -16 0) (16 16 40) - Large exploding box. You can override its mass (100), - health (80), and dmg (150). - */ - - public static EntTouchAdapter barrel_touch = new EntTouchAdapter() - { - - public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) - { - float ratio; - float[] v = { 0, 0, 0 }; - - if ((null == other.groundentity) || (other.groundentity == self)) - return; - - ratio = (float) other.mass / (float) self.mass; - Math3D.VectorSubtract(self.s.origin, other.s.origin, v); - M.M_walkmove(self, Math3D.vectoyaw(v), 20 * ratio * Defines.FRAMETIME); - } - }; - public static EntThinkAdapter barrel_explode = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - - float[] org = { 0, 0, 0 }; - float spd; - float[] save = { 0, 0, 0 }; - - GameUtil.T_RadiusDamage(self, self.activator, self.dmg, null, self.dmg + 40, Defines.MOD_BARREL); - - Math3D.VectorCopy(self.s.origin, save); - Math3D.VectorMA(self.absmin, 0.5f, self.size, self.s.origin); - - // a few big chunks - spd = 1.5f * (float) self.dmg / 200.0f; - org[0] = self.s.origin[0] + Lib.crandom() * self.size[0]; - org[1] = self.s.origin[1] + Lib.crandom() * self.size[1]; - org[2] = self.s.origin[2] + Lib.crandom() * self.size[2]; - GameAI.ThrowDebris(self, "models/objects/debris1/tris.md2", spd, org); - org[0] = self.s.origin[0] + Lib.crandom() * self.size[0]; - org[1] = self.s.origin[1] + Lib.crandom() * self.size[1]; - org[2] = self.s.origin[2] + Lib.crandom() * self.size[2]; - GameAI.ThrowDebris(self, "models/objects/debris1/tris.md2", spd, org); - - // bottom corners - spd = 1.75f * (float) self.dmg / 200.0f; - Math3D.VectorCopy(self.absmin, org); - GameAI.ThrowDebris(self, "models/objects/debris3/tris.md2", spd, org); - Math3D.VectorCopy(self.absmin, org); - org[0] += self.size[0]; - GameAI.ThrowDebris(self, "models/objects/debris3/tris.md2", spd, org); - Math3D.VectorCopy(self.absmin, org); - org[1] += self.size[1]; - GameAI.ThrowDebris(self, "models/objects/debris3/tris.md2", spd, org); - Math3D.VectorCopy(self.absmin, org); - org[0] += self.size[0]; - org[1] += self.size[1]; - GameAI.ThrowDebris(self, "models/objects/debris3/tris.md2", spd, org); - - // a bunch of little chunks - spd = 2 * self.dmg / 200; - org[0] = self.s.origin[0] + Lib.crandom() * self.size[0]; - org[1] = self.s.origin[1] + Lib.crandom() * self.size[1]; - org[2] = self.s.origin[2] + Lib.crandom() * self.size[2]; - GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org); - org[0] = self.s.origin[0] + Lib.crandom() * self.size[0]; - org[1] = self.s.origin[1] + Lib.crandom() * self.size[1]; - org[2] = self.s.origin[2] + Lib.crandom() * self.size[2]; - GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org); - org[0] = self.s.origin[0] + Lib.crandom() * self.size[0]; - org[1] = self.s.origin[1] + Lib.crandom() * self.size[1]; - org[2] = self.s.origin[2] + Lib.crandom() * self.size[2]; - GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org); - org[0] = self.s.origin[0] + Lib.crandom() * self.size[0]; - org[1] = self.s.origin[1] + Lib.crandom() * self.size[1]; - org[2] = self.s.origin[2] + Lib.crandom() * self.size[2]; - GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org); - org[0] = self.s.origin[0] + Lib.crandom() * self.size[0]; - org[1] = self.s.origin[1] + Lib.crandom() * self.size[1]; - org[2] = self.s.origin[2] + Lib.crandom() * self.size[2]; - GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org); - org[0] = self.s.origin[0] + Lib.crandom() * self.size[0]; - org[1] = self.s.origin[1] + Lib.crandom() * self.size[1]; - org[2] = self.s.origin[2] + Lib.crandom() * self.size[2]; - GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org); - org[0] = self.s.origin[0] + Lib.crandom() * self.size[0]; - org[1] = self.s.origin[1] + Lib.crandom() * self.size[1]; - org[2] = self.s.origin[2] + Lib.crandom() * self.size[2]; - GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org); - org[0] = self.s.origin[0] + Lib.crandom() * self.size[0]; - org[1] = self.s.origin[1] + Lib.crandom() * self.size[1]; - org[2] = self.s.origin[2] + Lib.crandom() * self.size[2]; - GameAI.ThrowDebris(self, "models/objects/debris2/tris.md2", spd, org); - - Math3D.VectorCopy(save, self.s.origin); - if (self.groundentity != null) - GameAI.BecomeExplosion2(self); - else - GameAI.BecomeExplosion1(self); - - return true; - } - }; - public static EntDieAdapter barrel_delay = new EntDieAdapter() - { - public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) - { - - self.takedamage = Defines.DAMAGE_NO; - self.nextthink = GameBase.level.time + 2 * Defines.FRAMETIME; - self.think = barrel_explode; - self.activator = attacker; - } - }; - // - // miscellaneous specialty items - // - - /*QUAKED misc_blackhole (1 .5 0) (-8 -8 -8) (8 8 8) - */ - - static EntUseAdapter misc_blackhole_use = new EntUseAdapter() - { - public void use(edict_t ent, edict_t other, edict_t activator) - { - /* - gi.WriteByte (svc_temp_entity); - gi.WriteByte (TE_BOSSTPORT); - gi.WritePosition (ent.s.origin); - gi.multicast (ent.s.origin, MULTICAST_PVS); - */ - GameUtil.G_FreeEdict(ent); - } - }; - static EntThinkAdapter misc_blackhole_think = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - - if (++self.s.frame < 19) - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - else - { - self.s.frame = 0; - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - } - return true; - } - }; - /*QUAKED misc_eastertank (1 .5 0) (-32 -32 -16) (32 32 32) - */ - - static EntThinkAdapter misc_eastertank_think = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if (++self.s.frame < 293) - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - else - { - self.s.frame = 254; - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - } - return true; - } - }; - /*QUAKED misc_easterchick (1 .5 0) (-32 -32 0) (32 32 32) - */ - - static EntThinkAdapter misc_easterchick_think = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if (++self.s.frame < 247) - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - else - { - self.s.frame = 208; - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - } - return true; - } - }; - /*QUAKED misc_easterchick2 (1 .5 0) (-32 -32 0) (32 32 32) - */ - static EntThinkAdapter misc_easterchick2_think = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if (++self.s.frame < 287) - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - else - { - self.s.frame = 248; - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - } - return true; - } - }; - /*QUAKED monster_commander_body (1 .5 0) (-32 -32 0) (32 32 48) - Not really a monster, this is the Tank Commander's decapitated body. - There should be a item_commander_head that has this as it's target. - */ - - public static EntThinkAdapter commander_body_think = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - if (++self.s.frame < 24) - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - else - self.nextthink = 0; - - if (self.s.frame == 22) - GameBase.gi.sound(self, Defines.CHAN_BODY, GameBase.gi.soundindex("tank/thud.wav"), 1, Defines.ATTN_NORM, 0); - return true; - } - }; - public static EntUseAdapter commander_body_use = new EntUseAdapter() - { - - public void use(edict_t self, edict_t other, edict_t activator) - { - self.think = commander_body_think; - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - GameBase.gi.sound(self, Defines.CHAN_BODY, GameBase.gi.soundindex("tank/pain.wav"), 1, Defines.ATTN_NORM, 0); - } - }; - public static EntThinkAdapter commander_body_drop = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - self.movetype = Defines.MOVETYPE_TOSS; - self.s.origin[2] += 2; - return true; - } - }; - /*QUAKED misc_banner (1 .5 0) (-4 -4 -4) (4 4 4) - The origin is the bottom of the banner. - The banner is 128 tall. - */ - static EntThinkAdapter misc_banner_think = new EntThinkAdapter() - { - public boolean think(edict_t ent) - { - ent.s.frame = (ent.s.frame + 1) % 16; - ent.nextthink = GameBase.level.time + Defines.FRAMETIME; - return true; - } - }; - /*QUAKED misc_deadsoldier (1 .5 0) (-16 -16 0) (16 16 16) ON_BACK ON_STOMACH BACK_DECAP FETAL_POS SIT_DECAP IMPALED - This is the dead player model. Comes in 6 exciting different poses! - */ - static EntDieAdapter misc_deadsoldier_die = new EntDieAdapter() - { - - public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) - { - int n; - - if (self.health > -80) - return; - - GameBase.gi.sound(self, Defines.CHAN_BODY, GameBase.gi.soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0); - for (n = 0; n < 4; n++) - GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC); - GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, Defines.GIB_ORGANIC); - } - }; - /*QUAKED misc_viper (1 .5 0) (-16 -16 0) (16 16 32) - This is the Viper for the flyby bombing. - It is trigger_spawned, so you must have something use it for it to show up. - There must be a path for it to follow once it is activated. - - "speed" How fast the Viper should fly - */ - - static EntUseAdapter misc_viper_use = new EntUseAdapter() - { - public void use(edict_t self, edict_t other, edict_t activator) - { - self.svflags &= ~Defines.SVF_NOCLIENT; - self.use = GameFuncAdapters.train_use; - GameFuncAdapters.train_use.use(self, other, activator); - } - }; - /*QUAKED misc_viper_bomb (1 0 0) (-8 -8 -8) (8 8 8) - "dmg" how much boom should the bomb make? - */ - static EntTouchAdapter misc_viper_bomb_touch = new EntTouchAdapter() - { - - public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) - { - GameUtil.G_UseTargets(self, self.activator); - - self.s.origin[2] = self.absmin[2] + 1; - GameUtil.T_RadiusDamage(self, self, self.dmg, null, self.dmg + 40, Defines.MOD_BOMB); - GameAI.BecomeExplosion2(self); - } - }; - static EntThinkAdapter misc_viper_bomb_prethink = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - - float[] v = { 0, 0, 0 }; - float diff; - - self.groundentity = null; - - diff = self.timestamp - GameBase.level.time; - if (diff < -1.0) - diff = -1.0f; - - Math3D.VectorScale(self.moveinfo.dir, 1.0f + diff, v); - v[2] = diff; - - diff = self.s.angles[2]; - Math3D.vectoangles(v, self.s.angles); - self.s.angles[2] = diff + 10; - - return true; - } - }; - static EntUseAdapter misc_viper_bomb_use = new EntUseAdapter() - { - public void use(edict_t self, edict_t other, edict_t activator) - { - edict_t viper = null; - - self.solid = Defines.SOLID_BBOX; - self.svflags &= ~Defines.SVF_NOCLIENT; - self.s.effects |= Defines.EF_ROCKET; - self.use = null; - self.movetype = Defines.MOVETYPE_TOSS; - self.prethink = misc_viper_bomb_prethink; - self.touch = misc_viper_bomb_touch; - self.activator = activator; - - EdictIterator es = null; - - es = GameBase.G_Find(es, GameBase.findByClass, "misc_viper"); - if (es != null) - viper = es.o; - - Math3D.VectorScale(viper.moveinfo.dir, viper.moveinfo.speed, self.velocity); - - self.timestamp = GameBase.level.time; - Math3D.VectorCopy(viper.moveinfo.dir, self.moveinfo.dir); - } - }; - /*QUAKED misc_strogg_ship (1 .5 0) (-16 -16 0) (16 16 32) - This is a Storgg ship for the flybys. - It is trigger_spawned, so you must have something use it for it to show up. - There must be a path for it to follow once it is activated. - - "speed" How fast it should fly - */ - - static EntUseAdapter misc_strogg_ship_use = new EntUseAdapter() - { - public void use(edict_t self, edict_t other, edict_t activator) - { - self.svflags &= ~Defines.SVF_NOCLIENT; - self.use = GameFuncAdapters.train_use; - GameFuncAdapters.train_use.use(self, other, activator); - } - }; - /*QUAKED misc_satellite_dish (1 .5 0) (-64 -64 0) (64 64 128) - */ - static EntThinkAdapter misc_satellite_dish_think = new EntThinkAdapter() - { - public boolean think(edict_t self) - { - self.s.frame++; - if (self.s.frame < 38) - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - return true; - } - }; - static EntUseAdapter misc_satellite_dish_use = new EntUseAdapter() - { - public void use(edict_t self, edict_t other, edict_t activator) - { - self.s.frame = 0; - self.think = misc_satellite_dish_think; - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - } - }; - /*QUAKED target_string (0 0 1) (-8 -8 -8) (8 8 8) - */ - - static EntUseAdapter target_string_use = new EntUseAdapter() - { - public void use(edict_t self, edict_t other, edict_t activator) - { - edict_t e; - int n, l; - char c; - - l = self.message.length(); - for (e = self.teammaster; e != null; e = e.teamchain) - { - if (e.count == 0) - continue; - n = e.count - 1; - if (n >= l) - { - e.s.frame = 12; - continue; - } - - c = self.message.charAt(n); - if (c >= '0' && c <= '9') - e.s.frame = c - '0'; - else if (c == '-') - e.s.frame = 10; - else if (c == ':') - e.s.frame = 11; - else - e.s.frame = 12; - } - } - }; - /*QUAKED func_clock (0 0 1) (-8 -8 -8) (8 8 8) TIMER_UP TIMER_DOWN START_OFF MULTI_USE - target a target_string with this - - The default is to be a time of day clock - - TIMER_UP and TIMER_DOWN run for "count" seconds and the fire "pathtarget" - If START_OFF, this entity must be used before it starts - - "style" 0 "xx" - 1 "xx:xx" - 2 "xx:xx:xx" - */ - - public static final int CLOCK_MESSAGE_SIZE = 16; - public static EntThinkAdapter func_clock_think = new EntThinkAdapter() - { - - public boolean think(edict_t self) - { - if (null == self.enemy) - { - - EdictIterator es = null; - - es = GameBase.G_Find(es, GameBase.findByTarget, self.target); - if (es != null) - self.enemy = es.o; - if (self.enemy == null) - return true; - } - - if ((self.spawnflags & 1) != 0) - { - GameMisc.func_clock_format_countdown(self); - self.health++; - } - else if ((self.spawnflags & 2) != 0) - { - GameMisc.func_clock_format_countdown(self); - self.health--; - } - else - { - Calendar c = Calendar.getInstance(); - self.message = "" + c.get(Calendar.HOUR_OF_DAY) + ":" + c.get(Calendar.MINUTE) + ":" + c.get(Calendar.SECOND); - - /* - struct tm * ltime; - time_t gmtime; - - time(& gmtime); - ltime = localtime(& gmtime); - Com_sprintf(self.message, CLOCK_MESSAGE_SIZE, "%2i:%2i:%2i", ltime.tm_hour, ltime.tm_min, ltime.tm_sec); - if (self.message[3] == ' ') - self.message[3] = '0'; - if (self.message[6] == ' ') - self.message[6] = '0'; - */ - } - - self.enemy.message = self.message; - self.enemy.use.use(self.enemy, self, self); - - if (((self.spawnflags & 1) != 0 && (self.health > self.wait)) - || ((self.spawnflags & 2) != 0 && (self.health < self.wait))) - { - if (self.pathtarget != null) - { - String savetarget; - String savemessage; - - savetarget = self.target; - savemessage = self.message; - self.target = self.pathtarget; - self.message = null; - GameUtil.G_UseTargets(self, self.activator); - self.target = savetarget; - self.message = savemessage; - } - - if (0 == (self.spawnflags & 8)) - return true; - - GameMisc.func_clock_reset(self); - - if ((self.spawnflags & 4) != 0) - return true; - } - - self.nextthink = GameBase.level.time + 1; - return true; - - } - }; - public static EntUseAdapter func_clock_use = new EntUseAdapter() - { - - public void use(edict_t self, edict_t other, edict_t activator) - { - if (0 == (self.spawnflags & 8)) - self.use = null; - if (self.activator != null) - return; - self.activator = activator; - self.think.think(self); - } - }; - //================================================================================= - - static EntTouchAdapter teleporter_touch = new EntTouchAdapter() - { - public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) - { - edict_t dest; - int i; - - if (other.client == null) - return; - - EdictIterator es = null; - dest = GameBase.G_Find(null, GameBase.findByTarget, self.target).o; - - if (dest == null) - { - GameBase.gi.dprintf("Couldn't find destination\n"); - return; - } - - // unlink to make sure it can't possibly interfere with KillBox - GameBase.gi.unlinkentity(other); - - Math3D.VectorCopy(dest.s.origin, other.s.origin); - Math3D.VectorCopy(dest.s.origin, other.s.old_origin); - other.s.origin[2] += 10; - - // clear the velocity and hold them in place briefly - Math3D.VectorClear(other.velocity); - other.client.ps.pmove.pm_time = 160 >> 3; // hold time - other.client.ps.pmove.pm_flags |= Defines.PMF_TIME_TELEPORT; - - // draw the teleport splash at source and on the player - self.owner.s.event = Defines.EV_PLAYER_TELEPORT; - other.s.event = Defines.EV_PLAYER_TELEPORT; - - // set angles - for (i = 0; i < 3; i++) - { - other.client.ps.pmove.delta_angles[i] = (short) Math3D.ANGLE2SHORT(dest.s.angles[i] - other.client.resp.cmd_angles[i]); - } - - Math3D.VectorClear(other.s.angles); - Math3D.VectorClear(other.client.ps.viewangles); - Math3D.VectorClear(other.client.v_angle); - - // kill anything at the destination - GameUtil.KillBox(other); - - GameBase.gi.linkentity(other); - } - }; - /*QUAKED misc_teleporter_dest (1 0 0) (-32 -32 -24) (32 32 -16) - Point teleporters at these. - */ - - public static EntThinkAdapter SP_misc_teleporter_dest = new EntThinkAdapter() - { - public boolean think(edict_t ent) - { - GameBase.gi.setmodel(ent, "models/objects/dmspot/tris.md2"); - ent.s.skinnum = 0; - ent.solid = Defines.SOLID_BBOX; - // ent.s.effects |= EF_FLIES; - Math3D.VectorSet(ent.mins, -32, -32, -24); - Math3D.VectorSet(ent.maxs, 32, 32, -16); - GameBase.gi.linkentity(ent); - return true; - } - }; -} |