diff options
author | Holger Zickner <[email protected]> | 2004-07-08 15:58:48 +0000 |
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committer | Holger Zickner <[email protected]> | 2004-07-08 15:58:48 +0000 |
commit | 4f13ea26c4f47e54e66926f0700cf631e7bb3352 (patch) | |
tree | a9d434fc462417bb981b1565fd64cea5e7c82c15 /src/jake2/game/GameWeapon.java | |
parent | 76839da3568e20f51220584d1fc92841b216505a (diff) |
import of Jake2 version hannover
Diffstat (limited to 'src/jake2/game/GameWeapon.java')
-rw-r--r-- | src/jake2/game/GameWeapon.java | 441 |
1 files changed, 2 insertions, 439 deletions
diff --git a/src/jake2/game/GameWeapon.java b/src/jake2/game/GameWeapon.java index 1d855a0..5431584 100644 --- a/src/jake2/game/GameWeapon.java +++ b/src/jake2/game/GameWeapon.java @@ -19,11 +19,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 12.11.2003 by RST. -// $Id: GameWeapon.java,v 1.1 2004-07-07 19:59:06 hzi Exp $ +// $Id: GameWeapon.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ package jake2.game; import jake2.Defines; +import jake2.Globals; import jake2.util.*; public class GameWeapon extends GameAI { @@ -125,442 +126,4 @@ public class GameWeapon extends GameAI { } } - /* - ================= - fire_blaster - - Fires a single blaster bolt. Used by the blaster and hyper blaster. - ================= - */ - static EntTouchAdapter blaster_touch= new EntTouchAdapter() { - - public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) { - int mod; - - if (other == self.owner) - return; - - if (surf != null && (surf.flags & SURF_SKY) != 0) { - G_FreeEdict(self); - return; - } - - if (self.owner.client != null) - PlayerNoise(self.owner, self.s.origin, PNOISE_IMPACT); - - if (other.takedamage != 0) { - if ((self.spawnflags & 1) != 0) - mod= MOD_HYPERBLASTER; - else - mod= MOD_BLASTER; - T_Damage( - other, - self, - self.owner, - self.velocity, - self.s.origin, - plane.normal, - self.dmg, - 1, - DAMAGE_ENERGY, - mod); - } else { - gi.WriteByte(svc_temp_entity); - gi.WriteByte(TE_BLASTER); - gi.WritePosition(self.s.origin); - if (plane == null) - gi.WriteDir(vec3_origin); - else - gi.WriteDir(plane.normal); - gi.multicast(self.s.origin, MULTICAST_PVS); - } - - G_FreeEdict(self); - } - }; - - static EntThinkAdapter Grenade_Explode= new EntThinkAdapter() { - public boolean think(edict_t ent) { - float[] origin= { 0, 0, 0 }; - int mod; - - if (ent.owner.client != null) - PlayerNoise(ent.owner, ent.s.origin, PNOISE_IMPACT); - - //FIXME: if we are onground then raise our Z just a bit since we are a point? - if (ent.enemy != null) { - float points= 0; - float[] v= { 0, 0, 0 }; - float[] dir= { 0, 0, 0 }; - - Math3D.VectorAdd(ent.enemy.mins, ent.enemy.maxs, v); - Math3D.VectorMA(ent.enemy.s.origin, 0.5f, v, v); - Math3D.VectorSubtract(ent.s.origin, v, v); - points= ent.dmg - 0.5f * Math3D.VectorLength(v); - Math3D.VectorSubtract(ent.enemy.s.origin, ent.s.origin, dir); - if ((ent.spawnflags & 1) != 0) - mod= MOD_HANDGRENADE; - else - mod= MOD_GRENADE; - T_Damage( - ent.enemy, - ent, - ent.owner, - dir, - ent.s.origin, - vec3_origin, - (int) points, - (int) points, - DAMAGE_RADIUS, - mod); - } - - if ((ent.spawnflags & 2) != 0) - mod= MOD_HELD_GRENADE; - else if ((ent.spawnflags & 1) != 0) - mod= MOD_HG_SPLASH; - else - mod= MOD_G_SPLASH; - T_RadiusDamage(ent, ent.owner, ent.dmg, ent.enemy, ent.dmg_radius, mod); - - Math3D.VectorMA(ent.s.origin, -0.02f, ent.velocity, origin); - gi.WriteByte(svc_temp_entity); - if (ent.waterlevel != 0) { - if (ent.groundentity != null) - gi.WriteByte(TE_GRENADE_EXPLOSION_WATER); - else - gi.WriteByte(TE_ROCKET_EXPLOSION_WATER); - } else { - if (ent.groundentity != null) - gi.WriteByte(TE_GRENADE_EXPLOSION); - else - gi.WriteByte(TE_ROCKET_EXPLOSION); - } - gi.WritePosition(origin); - gi.multicast(ent.s.origin, MULTICAST_PHS); - - G_FreeEdict(ent); - return true; - } - }; - - static EntTouchAdapter Grenade_Touch= new EntTouchAdapter() { - public void touch(edict_t ent, edict_t other, cplane_t plane, csurface_t surf) { - if (other == ent.owner) - return; - - if (surf != null && 0 != (surf.flags & SURF_SKY)) { - G_FreeEdict(ent); - return; - } - - if (other.takedamage == 0) { - if ((ent.spawnflags & 1) != 0) { - if (Lib.random() > 0.5f) - gi.sound( - ent, - CHAN_VOICE, - gi.soundindex("weapons/hgrenb1a.wav"), - 1, - ATTN_NORM, - 0); - else - gi.sound( - ent, - CHAN_VOICE, - gi.soundindex("weapons/hgrenb2a.wav"), - 1, - ATTN_NORM, - 0); - } else { - gi.sound( - ent, - CHAN_VOICE, - gi.soundindex("weapons/grenlb1b.wav"), - 1, - ATTN_NORM, - 0); - } - return; - } - - ent.enemy= other; - Grenade_Explode.think(ent); - } - }; - - /* - ================= - fire_rocket - ================= - */ - static EntTouchAdapter rocket_touch= new EntTouchAdapter() { - public void touch(edict_t ent, edict_t other, cplane_t plane, csurface_t surf) { - float[] origin= { 0, 0, 0 }; - int n; - - if (other == ent.owner) - return; - - if (surf != null && (surf.flags & SURF_SKY) != 0) { - G_FreeEdict(ent); - return; - } - - if (ent.owner.client != null) - PlayerNoise(ent.owner, ent.s.origin, PNOISE_IMPACT); - - // calculate position for the explosion entity - Math3D.VectorMA(ent.s.origin, -0.02f, ent.velocity, origin); - - if (other.takedamage != 0) { - T_Damage( - other, - ent, - ent.owner, - ent.velocity, - ent.s.origin, - plane.normal, - ent.dmg, - 0, - 0, - MOD_ROCKET); - } else { - // don't throw any debris in net games - if (deathmatch.value == 0 && 0 == coop.value) { - if ((surf != null) - && 0 - == (surf.flags - & (SURF_WARP | SURF_TRANS33 | SURF_TRANS66 | SURF_FLOWING))) { - n= Lib.rand() % 5; - while (n-- > 0) - ThrowDebris(ent, "models/objects/debris2/tris.md2", 2, ent.s.origin); - } - } - } - - T_RadiusDamage(ent, ent.owner, ent.radius_dmg, other, ent.dmg_radius, MOD_R_SPLASH); - - gi.WriteByte(svc_temp_entity); - if (ent.waterlevel != 0) - gi.WriteByte(TE_ROCKET_EXPLOSION_WATER); - else - gi.WriteByte(TE_ROCKET_EXPLOSION); - gi.WritePosition(origin); - gi.multicast(ent.s.origin, MULTICAST_PHS); - - G_FreeEdict(ent); - } - }; - - /* - ================= - fire_bfg - ================= - */ - static EntThinkAdapter bfg_explode= new EntThinkAdapter() { - public boolean think(edict_t self) { - edict_t ent; - float points; - float[] v= { 0, 0, 0 }; - float dist; - - EdictIterator edit= null; - - if (self.s.frame == 0) { - // the BFG effect - ent= null; - while ((edit= findradius(edit, self.s.origin, self.dmg_radius)) != null) { - ent= edit.o; - if (ent.takedamage == 0) - continue; - if (ent == self.owner) - continue; - if (!CanDamage(ent, self)) - continue; - if (!CanDamage(ent, self.owner)) - continue; - - Math3D.VectorAdd(ent.mins, ent.maxs, v); - Math3D.VectorMA(ent.s.origin, 0.5f, v, v); - Math3D.VectorSubtract(self.s.origin, v, v); - dist= Math3D.VectorLength(v); - points= (float) (self.radius_dmg * (1.0 - Math.sqrt(dist / self.dmg_radius))); - if (ent == self.owner) - points= points * 0.5f; - - gi.WriteByte(svc_temp_entity); - gi.WriteByte(TE_BFG_EXPLOSION); - gi.WritePosition(ent.s.origin); - gi.multicast(ent.s.origin, MULTICAST_PHS); - T_Damage( - ent, - self, - self.owner, - self.velocity, - ent.s.origin, - vec3_origin, - (int) points, - 0, - DAMAGE_ENERGY, - MOD_BFG_EFFECT); - } - } - - self.nextthink= level.time + FRAMETIME; - self.s.frame++; - if (self.s.frame == 5) - self.think= G_FreeEdictA; - return true; - - } - }; - - static EntTouchAdapter bfg_touch= new EntTouchAdapter() { - public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) { - if (other == self.owner) - return; - - if (surf != null && (surf.flags & SURF_SKY) != 0) { - G_FreeEdict(self); - return; - } - - if (self.owner.client != null) - PlayerNoise(self.owner, self.s.origin, PNOISE_IMPACT); - - // core explosion - prevents firing it into the wall/floor - if (other.takedamage != 0) - T_Damage( - other, - self, - self.owner, - self.velocity, - self.s.origin, - plane.normal, - 200, - 0, - 0, - MOD_BFG_BLAST); - T_RadiusDamage(self, self.owner, 200, other, 100, MOD_BFG_BLAST); - - gi.sound(self, CHAN_VOICE, gi.soundindex("weapons/bfg__x1b.wav"), 1, ATTN_NORM, 0); - self.solid= SOLID_NOT; - self.touch= null; - Math3D.VectorMA(self.s.origin, -1 * FRAMETIME, self.velocity, self.s.origin); - Math3D.VectorClear(self.velocity); - self.s.modelindex= gi.modelindex("sprites/s_bfg3.sp2"); - self.s.frame= 0; - self.s.sound= 0; - self.s.effects &= ~EF_ANIM_ALLFAST; - self.think= bfg_explode; - self.nextthink= level.time + FRAMETIME; - self.enemy= other; - - gi.WriteByte(svc_temp_entity); - gi.WriteByte(TE_BFG_BIGEXPLOSION); - gi.WritePosition(self.s.origin); - gi.multicast(self.s.origin, MULTICAST_PVS); - } - }; - - static EntThinkAdapter bfg_think= new EntThinkAdapter() { - public boolean think(edict_t self) { - edict_t ent; - edict_t ignore; - float[] point= { 0, 0, 0 }; - float[] dir= { 0, 0, 0 }; - float[] start= { 0, 0, 0 }; - float[] end= { 0, 0, 0 }; - int dmg; - trace_t tr; - - if (deathmatch.value != 0) - dmg= 5; - else - dmg= 10; - - EdictIterator edit= null; - while ((edit= findradius(edit, self.s.origin, 256)) != null) { - ent= edit.o; - - if (ent == self) - continue; - - if (ent == self.owner) - continue; - - if (ent.takedamage == 0) - continue; - - if (0 == (ent.svflags & SVF_MONSTER) - && (null == ent.client) - && (Lib.strcmp(ent.classname, "misc_explobox") != 0)) - continue; - - Math3D.VectorMA(ent.absmin, 0.5f, ent.size, point); - - Math3D.VectorSubtract(point, self.s.origin, dir); - Math3D.VectorNormalize(dir); - - ignore= self; - Math3D.VectorCopy(self.s.origin, start); - Math3D.VectorMA(start, 2048, dir, end); - while (true) { - tr= - gi.trace( - start, - null, - null, - end, - ignore, - CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_DEADMONSTER); - - if (null == tr.ent) - break; - - // hurt it if we can - if ((tr.ent.takedamage != 0) - && 0 == (tr.ent.flags & FL_IMMUNE_LASER) - && (tr.ent != self.owner)) - T_Damage( - tr.ent, - self, - self.owner, - dir, - tr.endpos, - vec3_origin, - dmg, - 1, - DAMAGE_ENERGY, - MOD_BFG_LASER); - - // if we hit something that's not a monster or player we're done - if (0 == (tr.ent.svflags & SVF_MONSTER) && (null == tr.ent.client)) { - gi.WriteByte(svc_temp_entity); - gi.WriteByte(TE_LASER_SPARKS); - gi.WriteByte(4); - gi.WritePosition(tr.endpos); - gi.WriteDir(tr.plane.normal); - gi.WriteByte(self.s.skinnum); - gi.multicast(tr.endpos, MULTICAST_PVS); - break; - } - - ignore= tr.ent; - Math3D.VectorCopy(tr.endpos, start); - } - - gi.WriteByte(svc_temp_entity); - gi.WriteByte(TE_BFG_LASER); - gi.WritePosition(self.s.origin); - gi.WritePosition(tr.endpos); - gi.multicast(self.s.origin, MULTICAST_PHS); - } - - self.nextthink= level.time + FRAMETIME; - return true; - } - }; - } |