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authorHolger Zickner <[email protected]>2004-07-07 19:59:59 +0000
committerHolger Zickner <[email protected]>2004-07-07 19:59:59 +0000
commit6e23fc1074d1f0c2c2812f4c2e663f5a21a43c20 (patch)
tree46ecc6d0255c874ba4cd26dc3d0733f785019896 /src/jake2/game/M_Soldier.java
import of Jake2 version sunrisesunrise
Diffstat (limited to 'src/jake2/game/M_Soldier.java')
-rw-r--r--src/jake2/game/M_Soldier.java1706
1 files changed, 1706 insertions, 0 deletions
diff --git a/src/jake2/game/M_Soldier.java b/src/jake2/game/M_Soldier.java
new file mode 100644
index 0000000..df9af8c
--- /dev/null
+++ b/src/jake2/game/M_Soldier.java
@@ -0,0 +1,1706 @@
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+// Created on 13.11.2003 by RST.
+// $Id: M_Soldier.java,v 1.1 2004-07-07 19:59:19 hzi Exp $
+
+package jake2.game;
+
+import jake2.util.*;
+import jake2.util.*;
+
+public class M_Soldier extends GamePWeapon {
+
+ // This file generated by ModelGen - Do NOT Modify
+
+ public final static int FRAME_attak101 = 0;
+ public final static int FRAME_attak102 = 1;
+ public final static int FRAME_attak103 = 2;
+ public final static int FRAME_attak104 = 3;
+ public final static int FRAME_attak105 = 4;
+ public final static int FRAME_attak106 = 5;
+ public final static int FRAME_attak107 = 6;
+ public final static int FRAME_attak108 = 7;
+ public final static int FRAME_attak109 = 8;
+ public final static int FRAME_attak110 = 9;
+ public final static int FRAME_attak111 = 10;
+ public final static int FRAME_attak112 = 11;
+ public final static int FRAME_attak201 = 12;
+ public final static int FRAME_attak202 = 13;
+ public final static int FRAME_attak203 = 14;
+ public final static int FRAME_attak204 = 15;
+ public final static int FRAME_attak205 = 16;
+ public final static int FRAME_attak206 = 17;
+ public final static int FRAME_attak207 = 18;
+ public final static int FRAME_attak208 = 19;
+ public final static int FRAME_attak209 = 20;
+ public final static int FRAME_attak210 = 21;
+ public final static int FRAME_attak211 = 22;
+ public final static int FRAME_attak212 = 23;
+ public final static int FRAME_attak213 = 24;
+ public final static int FRAME_attak214 = 25;
+ public final static int FRAME_attak215 = 26;
+ public final static int FRAME_attak216 = 27;
+ public final static int FRAME_attak217 = 28;
+ public final static int FRAME_attak218 = 29;
+ public final static int FRAME_attak301 = 30;
+ public final static int FRAME_attak302 = 31;
+ public final static int FRAME_attak303 = 32;
+ public final static int FRAME_attak304 = 33;
+ public final static int FRAME_attak305 = 34;
+ public final static int FRAME_attak306 = 35;
+ public final static int FRAME_attak307 = 36;
+ public final static int FRAME_attak308 = 37;
+ public final static int FRAME_attak309 = 38;
+ public final static int FRAME_attak401 = 39;
+ public final static int FRAME_attak402 = 40;
+ public final static int FRAME_attak403 = 41;
+ public final static int FRAME_attak404 = 42;
+ public final static int FRAME_attak405 = 43;
+ public final static int FRAME_attak406 = 44;
+ public final static int FRAME_duck01 = 45;
+ public final static int FRAME_duck02 = 46;
+ public final static int FRAME_duck03 = 47;
+ public final static int FRAME_duck04 = 48;
+ public final static int FRAME_duck05 = 49;
+ public final static int FRAME_pain101 = 50;
+ public final static int FRAME_pain102 = 51;
+ public final static int FRAME_pain103 = 52;
+ public final static int FRAME_pain104 = 53;
+ public final static int FRAME_pain105 = 54;
+ public final static int FRAME_pain201 = 55;
+ public final static int FRAME_pain202 = 56;
+ public final static int FRAME_pain203 = 57;
+ public final static int FRAME_pain204 = 58;
+ public final static int FRAME_pain205 = 59;
+ public final static int FRAME_pain206 = 60;
+ public final static int FRAME_pain207 = 61;
+ public final static int FRAME_pain301 = 62;
+ public final static int FRAME_pain302 = 63;
+ public final static int FRAME_pain303 = 64;
+ public final static int FRAME_pain304 = 65;
+ public final static int FRAME_pain305 = 66;
+ public final static int FRAME_pain306 = 67;
+ public final static int FRAME_pain307 = 68;
+ public final static int FRAME_pain308 = 69;
+ public final static int FRAME_pain309 = 70;
+ public final static int FRAME_pain310 = 71;
+ public final static int FRAME_pain311 = 72;
+ public final static int FRAME_pain312 = 73;
+ public final static int FRAME_pain313 = 74;
+ public final static int FRAME_pain314 = 75;
+ public final static int FRAME_pain315 = 76;
+ public final static int FRAME_pain316 = 77;
+ public final static int FRAME_pain317 = 78;
+ public final static int FRAME_pain318 = 79;
+ public final static int FRAME_pain401 = 80;
+ public final static int FRAME_pain402 = 81;
+ public final static int FRAME_pain403 = 82;
+ public final static int FRAME_pain404 = 83;
+ public final static int FRAME_pain405 = 84;
+ public final static int FRAME_pain406 = 85;
+ public final static int FRAME_pain407 = 86;
+ public final static int FRAME_pain408 = 87;
+ public final static int FRAME_pain409 = 88;
+ public final static int FRAME_pain410 = 89;
+ public final static int FRAME_pain411 = 90;
+ public final static int FRAME_pain412 = 91;
+ public final static int FRAME_pain413 = 92;
+ public final static int FRAME_pain414 = 93;
+ public final static int FRAME_pain415 = 94;
+ public final static int FRAME_pain416 = 95;
+ public final static int FRAME_pain417 = 96;
+ public final static int FRAME_run01 = 97;
+ public final static int FRAME_run02 = 98;
+ public final static int FRAME_run03 = 99;
+ public final static int FRAME_run04 = 100;
+ public final static int FRAME_run05 = 101;
+ public final static int FRAME_run06 = 102;
+ public final static int FRAME_run07 = 103;
+ public final static int FRAME_run08 = 104;
+ public final static int FRAME_run09 = 105;
+ public final static int FRAME_run10 = 106;
+ public final static int FRAME_run11 = 107;
+ public final static int FRAME_run12 = 108;
+ public final static int FRAME_runs01 = 109;
+ public final static int FRAME_runs02 = 110;
+ public final static int FRAME_runs03 = 111;
+ public final static int FRAME_runs04 = 112;
+ public final static int FRAME_runs05 = 113;
+ public final static int FRAME_runs06 = 114;
+ public final static int FRAME_runs07 = 115;
+ public final static int FRAME_runs08 = 116;
+ public final static int FRAME_runs09 = 117;
+ public final static int FRAME_runs10 = 118;
+ public final static int FRAME_runs11 = 119;
+ public final static int FRAME_runs12 = 120;
+ public final static int FRAME_runs13 = 121;
+ public final static int FRAME_runs14 = 122;
+ public final static int FRAME_runs15 = 123;
+ public final static int FRAME_runs16 = 124;
+ public final static int FRAME_runs17 = 125;
+ public final static int FRAME_runs18 = 126;
+ public final static int FRAME_runt01 = 127;
+ public final static int FRAME_runt02 = 128;
+ public final static int FRAME_runt03 = 129;
+ public final static int FRAME_runt04 = 130;
+ public final static int FRAME_runt05 = 131;
+ public final static int FRAME_runt06 = 132;
+ public final static int FRAME_runt07 = 133;
+ public final static int FRAME_runt08 = 134;
+ public final static int FRAME_runt09 = 135;
+ public final static int FRAME_runt10 = 136;
+ public final static int FRAME_runt11 = 137;
+ public final static int FRAME_runt12 = 138;
+ public final static int FRAME_runt13 = 139;
+ public final static int FRAME_runt14 = 140;
+ public final static int FRAME_runt15 = 141;
+ public final static int FRAME_runt16 = 142;
+ public final static int FRAME_runt17 = 143;
+ public final static int FRAME_runt18 = 144;
+ public final static int FRAME_runt19 = 145;
+ public final static int FRAME_stand101 = 146;
+ public final static int FRAME_stand102 = 147;
+ public final static int FRAME_stand103 = 148;
+ public final static int FRAME_stand104 = 149;
+ public final static int FRAME_stand105 = 150;
+ public final static int FRAME_stand106 = 151;
+ public final static int FRAME_stand107 = 152;
+ public final static int FRAME_stand108 = 153;
+ public final static int FRAME_stand109 = 154;
+ public final static int FRAME_stand110 = 155;
+ public final static int FRAME_stand111 = 156;
+ public final static int FRAME_stand112 = 157;
+ public final static int FRAME_stand113 = 158;
+ public final static int FRAME_stand114 = 159;
+ public final static int FRAME_stand115 = 160;
+ public final static int FRAME_stand116 = 161;
+ public final static int FRAME_stand117 = 162;
+ public final static int FRAME_stand118 = 163;
+ public final static int FRAME_stand119 = 164;
+ public final static int FRAME_stand120 = 165;
+ public final static int FRAME_stand121 = 166;
+ public final static int FRAME_stand122 = 167;
+ public final static int FRAME_stand123 = 168;
+ public final static int FRAME_stand124 = 169;
+ public final static int FRAME_stand125 = 170;
+ public final static int FRAME_stand126 = 171;
+ public final static int FRAME_stand127 = 172;
+ public final static int FRAME_stand128 = 173;
+ public final static int FRAME_stand129 = 174;
+ public final static int FRAME_stand130 = 175;
+ public final static int FRAME_stand301 = 176;
+ public final static int FRAME_stand302 = 177;
+ public final static int FRAME_stand303 = 178;
+ public final static int FRAME_stand304 = 179;
+ public final static int FRAME_stand305 = 180;
+ public final static int FRAME_stand306 = 181;
+ public final static int FRAME_stand307 = 182;
+ public final static int FRAME_stand308 = 183;
+ public final static int FRAME_stand309 = 184;
+ public final static int FRAME_stand310 = 185;
+ public final static int FRAME_stand311 = 186;
+ public final static int FRAME_stand312 = 187;
+ public final static int FRAME_stand313 = 188;
+ public final static int FRAME_stand314 = 189;
+ public final static int FRAME_stand315 = 190;
+ public final static int FRAME_stand316 = 191;
+ public final static int FRAME_stand317 = 192;
+ public final static int FRAME_stand318 = 193;
+ public final static int FRAME_stand319 = 194;
+ public final static int FRAME_stand320 = 195;
+ public final static int FRAME_stand321 = 196;
+ public final static int FRAME_stand322 = 197;
+ public final static int FRAME_stand323 = 198;
+ public final static int FRAME_stand324 = 199;
+ public final static int FRAME_stand325 = 200;
+ public final static int FRAME_stand326 = 201;
+ public final static int FRAME_stand327 = 202;
+ public final static int FRAME_stand328 = 203;
+ public final static int FRAME_stand329 = 204;
+ public final static int FRAME_stand330 = 205;
+ public final static int FRAME_stand331 = 206;
+ public final static int FRAME_stand332 = 207;
+ public final static int FRAME_stand333 = 208;
+ public final static int FRAME_stand334 = 209;
+ public final static int FRAME_stand335 = 210;
+ public final static int FRAME_stand336 = 211;
+ public final static int FRAME_stand337 = 212;
+ public final static int FRAME_stand338 = 213;
+ public final static int FRAME_stand339 = 214;
+ public final static int FRAME_walk101 = 215;
+ public final static int FRAME_walk102 = 216;
+ public final static int FRAME_walk103 = 217;
+ public final static int FRAME_walk104 = 218;
+ public final static int FRAME_walk105 = 219;
+ public final static int FRAME_walk106 = 220;
+ public final static int FRAME_walk107 = 221;
+ public final static int FRAME_walk108 = 222;
+ public final static int FRAME_walk109 = 223;
+ public final static int FRAME_walk110 = 224;
+ public final static int FRAME_walk111 = 225;
+ public final static int FRAME_walk112 = 226;
+ public final static int FRAME_walk113 = 227;
+ public final static int FRAME_walk114 = 228;
+ public final static int FRAME_walk115 = 229;
+ public final static int FRAME_walk116 = 230;
+ public final static int FRAME_walk117 = 231;
+ public final static int FRAME_walk118 = 232;
+ public final static int FRAME_walk119 = 233;
+ public final static int FRAME_walk120 = 234;
+ public final static int FRAME_walk121 = 235;
+ public final static int FRAME_walk122 = 236;
+ public final static int FRAME_walk123 = 237;
+ public final static int FRAME_walk124 = 238;
+ public final static int FRAME_walk125 = 239;
+ public final static int FRAME_walk126 = 240;
+ public final static int FRAME_walk127 = 241;
+ public final static int FRAME_walk128 = 242;
+ public final static int FRAME_walk129 = 243;
+ public final static int FRAME_walk130 = 244;
+ public final static int FRAME_walk131 = 245;
+ public final static int FRAME_walk132 = 246;
+ public final static int FRAME_walk133 = 247;
+ public final static int FRAME_walk201 = 248;
+ public final static int FRAME_walk202 = 249;
+ public final static int FRAME_walk203 = 250;
+ public final static int FRAME_walk204 = 251;
+ public final static int FRAME_walk205 = 252;
+ public final static int FRAME_walk206 = 253;
+ public final static int FRAME_walk207 = 254;
+ public final static int FRAME_walk208 = 255;
+ public final static int FRAME_walk209 = 256;
+ public final static int FRAME_walk210 = 257;
+ public final static int FRAME_walk211 = 258;
+ public final static int FRAME_walk212 = 259;
+ public final static int FRAME_walk213 = 260;
+ public final static int FRAME_walk214 = 261;
+ public final static int FRAME_walk215 = 262;
+ public final static int FRAME_walk216 = 263;
+ public final static int FRAME_walk217 = 264;
+ public final static int FRAME_walk218 = 265;
+ public final static int FRAME_walk219 = 266;
+ public final static int FRAME_walk220 = 267;
+ public final static int FRAME_walk221 = 268;
+ public final static int FRAME_walk222 = 269;
+ public final static int FRAME_walk223 = 270;
+ public final static int FRAME_walk224 = 271;
+ public final static int FRAME_death101 = 272;
+ public final static int FRAME_death102 = 273;
+ public final static int FRAME_death103 = 274;
+ public final static int FRAME_death104 = 275;
+ public final static int FRAME_death105 = 276;
+ public final static int FRAME_death106 = 277;
+ public final static int FRAME_death107 = 278;
+ public final static int FRAME_death108 = 279;
+ public final static int FRAME_death109 = 280;
+ public final static int FRAME_death110 = 281;
+ public final static int FRAME_death111 = 282;
+ public final static int FRAME_death112 = 283;
+ public final static int FRAME_death113 = 284;
+ public final static int FRAME_death114 = 285;
+ public final static int FRAME_death115 = 286;
+ public final static int FRAME_death116 = 287;
+ public final static int FRAME_death117 = 288;
+ public final static int FRAME_death118 = 289;
+ public final static int FRAME_death119 = 290;
+ public final static int FRAME_death120 = 291;
+ public final static int FRAME_death121 = 292;
+ public final static int FRAME_death122 = 293;
+ public final static int FRAME_death123 = 294;
+ public final static int FRAME_death124 = 295;
+ public final static int FRAME_death125 = 296;
+ public final static int FRAME_death126 = 297;
+ public final static int FRAME_death127 = 298;
+ public final static int FRAME_death128 = 299;
+ public final static int FRAME_death129 = 300;
+ public final static int FRAME_death130 = 301;
+ public final static int FRAME_death131 = 302;
+ public final static int FRAME_death132 = 303;
+ public final static int FRAME_death133 = 304;
+ public final static int FRAME_death134 = 305;
+ public final static int FRAME_death135 = 306;
+ public final static int FRAME_death136 = 307;
+ public final static int FRAME_death201 = 308;
+ public final static int FRAME_death202 = 309;
+ public final static int FRAME_death203 = 310;
+ public final static int FRAME_death204 = 311;
+ public final static int FRAME_death205 = 312;
+ public final static int FRAME_death206 = 313;
+ public final static int FRAME_death207 = 314;
+ public final static int FRAME_death208 = 315;
+ public final static int FRAME_death209 = 316;
+ public final static int FRAME_death210 = 317;
+ public final static int FRAME_death211 = 318;
+ public final static int FRAME_death212 = 319;
+ public final static int FRAME_death213 = 320;
+ public final static int FRAME_death214 = 321;
+ public final static int FRAME_death215 = 322;
+ public final static int FRAME_death216 = 323;
+ public final static int FRAME_death217 = 324;
+ public final static int FRAME_death218 = 325;
+ public final static int FRAME_death219 = 326;
+ public final static int FRAME_death220 = 327;
+ public final static int FRAME_death221 = 328;
+ public final static int FRAME_death222 = 329;
+ public final static int FRAME_death223 = 330;
+ public final static int FRAME_death224 = 331;
+ public final static int FRAME_death225 = 332;
+ public final static int FRAME_death226 = 333;
+ public final static int FRAME_death227 = 334;
+ public final static int FRAME_death228 = 335;
+ public final static int FRAME_death229 = 336;
+ public final static int FRAME_death230 = 337;
+ public final static int FRAME_death231 = 338;
+ public final static int FRAME_death232 = 339;
+ public final static int FRAME_death233 = 340;
+ public final static int FRAME_death234 = 341;
+ public final static int FRAME_death235 = 342;
+ public final static int FRAME_death301 = 343;
+ public final static int FRAME_death302 = 344;
+ public final static int FRAME_death303 = 345;
+ public final static int FRAME_death304 = 346;
+ public final static int FRAME_death305 = 347;
+ public final static int FRAME_death306 = 348;
+ public final static int FRAME_death307 = 349;
+ public final static int FRAME_death308 = 350;
+ public final static int FRAME_death309 = 351;
+ public final static int FRAME_death310 = 352;
+ public final static int FRAME_death311 = 353;
+ public final static int FRAME_death312 = 354;
+ public final static int FRAME_death313 = 355;
+ public final static int FRAME_death314 = 356;
+ public final static int FRAME_death315 = 357;
+ public final static int FRAME_death316 = 358;
+ public final static int FRAME_death317 = 359;
+ public final static int FRAME_death318 = 360;
+ public final static int FRAME_death319 = 361;
+ public final static int FRAME_death320 = 362;
+ public final static int FRAME_death321 = 363;
+ public final static int FRAME_death322 = 364;
+ public final static int FRAME_death323 = 365;
+ public final static int FRAME_death324 = 366;
+ public final static int FRAME_death325 = 367;
+ public final static int FRAME_death326 = 368;
+ public final static int FRAME_death327 = 369;
+ public final static int FRAME_death328 = 370;
+ public final static int FRAME_death329 = 371;
+ public final static int FRAME_death330 = 372;
+ public final static int FRAME_death331 = 373;
+ public final static int FRAME_death332 = 374;
+ public final static int FRAME_death333 = 375;
+ public final static int FRAME_death334 = 376;
+ public final static int FRAME_death335 = 377;
+ public final static int FRAME_death336 = 378;
+ public final static int FRAME_death337 = 379;
+ public final static int FRAME_death338 = 380;
+ public final static int FRAME_death339 = 381;
+ public final static int FRAME_death340 = 382;
+ public final static int FRAME_death341 = 383;
+ public final static int FRAME_death342 = 384;
+ public final static int FRAME_death343 = 385;
+ public final static int FRAME_death344 = 386;
+ public final static int FRAME_death345 = 387;
+ public final static int FRAME_death401 = 388;
+ public final static int FRAME_death402 = 389;
+ public final static int FRAME_death403 = 390;
+ public final static int FRAME_death404 = 391;
+ public final static int FRAME_death405 = 392;
+ public final static int FRAME_death406 = 393;
+ public final static int FRAME_death407 = 394;
+ public final static int FRAME_death408 = 395;
+ public final static int FRAME_death409 = 396;
+ public final static int FRAME_death410 = 397;
+ public final static int FRAME_death411 = 398;
+ public final static int FRAME_death412 = 399;
+ public final static int FRAME_death413 = 400;
+ public final static int FRAME_death414 = 401;
+ public final static int FRAME_death415 = 402;
+ public final static int FRAME_death416 = 403;
+ public final static int FRAME_death417 = 404;
+ public final static int FRAME_death418 = 405;
+ public final static int FRAME_death419 = 406;
+ public final static int FRAME_death420 = 407;
+ public final static int FRAME_death421 = 408;
+ public final static int FRAME_death422 = 409;
+ public final static int FRAME_death423 = 410;
+ public final static int FRAME_death424 = 411;
+ public final static int FRAME_death425 = 412;
+ public final static int FRAME_death426 = 413;
+ public final static int FRAME_death427 = 414;
+ public final static int FRAME_death428 = 415;
+ public final static int FRAME_death429 = 416;
+ public final static int FRAME_death430 = 417;
+ public final static int FRAME_death431 = 418;
+ public final static int FRAME_death432 = 419;
+ public final static int FRAME_death433 = 420;
+ public final static int FRAME_death434 = 421;
+ public final static int FRAME_death435 = 422;
+ public final static int FRAME_death436 = 423;
+ public final static int FRAME_death437 = 424;
+ public final static int FRAME_death438 = 425;
+ public final static int FRAME_death439 = 426;
+ public final static int FRAME_death440 = 427;
+ public final static int FRAME_death441 = 428;
+ public final static int FRAME_death442 = 429;
+ public final static int FRAME_death443 = 430;
+ public final static int FRAME_death444 = 431;
+ public final static int FRAME_death445 = 432;
+ public final static int FRAME_death446 = 433;
+ public final static int FRAME_death447 = 434;
+ public final static int FRAME_death448 = 435;
+ public final static int FRAME_death449 = 436;
+ public final static int FRAME_death450 = 437;
+ public final static int FRAME_death451 = 438;
+ public final static int FRAME_death452 = 439;
+ public final static int FRAME_death453 = 440;
+ public final static int FRAME_death501 = 441;
+ public final static int FRAME_death502 = 442;
+ public final static int FRAME_death503 = 443;
+ public final static int FRAME_death504 = 444;
+ public final static int FRAME_death505 = 445;
+ public final static int FRAME_death506 = 446;
+ public final static int FRAME_death507 = 447;
+ public final static int FRAME_death508 = 448;
+ public final static int FRAME_death509 = 449;
+ public final static int FRAME_death510 = 450;
+ public final static int FRAME_death511 = 451;
+ public final static int FRAME_death512 = 452;
+ public final static int FRAME_death513 = 453;
+ public final static int FRAME_death514 = 454;
+ public final static int FRAME_death515 = 455;
+ public final static int FRAME_death516 = 456;
+ public final static int FRAME_death517 = 457;
+ public final static int FRAME_death518 = 458;
+ public final static int FRAME_death519 = 459;
+ public final static int FRAME_death520 = 460;
+ public final static int FRAME_death521 = 461;
+ public final static int FRAME_death522 = 462;
+ public final static int FRAME_death523 = 463;
+ public final static int FRAME_death524 = 464;
+ public final static int FRAME_death601 = 465;
+ public final static int FRAME_death602 = 466;
+ public final static int FRAME_death603 = 467;
+ public final static int FRAME_death604 = 468;
+ public final static int FRAME_death605 = 469;
+ public final static int FRAME_death606 = 470;
+ public final static int FRAME_death607 = 471;
+ public final static int FRAME_death608 = 472;
+ public final static int FRAME_death609 = 473;
+ public final static int FRAME_death610 = 474;
+
+ public final static float MODEL_SCALE = 1.200000f;
+
+ static int sound_idle;
+ static int sound_sight1;
+ static int sound_sight2;
+ static int sound_pain_light;
+ static int sound_pain;
+ static int sound_pain_ss;
+ static int sound_death_light;
+ static int sound_death;
+ static int sound_death_ss;
+ static int sound_cock;
+
+ static EntThinkAdapter soldier_idle = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (Lib.random() > 0.8)
+ gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter soldier_cock = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (self.s.frame == FRAME_stand322)
+ gi.sound(self, CHAN_WEAPON, sound_cock, 1, ATTN_IDLE, 0);
+ else
+ gi.sound(self, CHAN_WEAPON, sound_cock, 1, ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ // ATTACK6 (run & shoot)
+ static EntThinkAdapter soldier_fire8 = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ soldier_fire(self, 7);
+ return true;
+ }
+ };
+
+
+ static EntThinkAdapter soldier_stand = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.currentmove == soldier_move_stand3) || (Lib.random() < 0.8))
+ self.monsterinfo.currentmove = soldier_move_stand1;
+ else
+ self.monsterinfo.currentmove = soldier_move_stand3;
+ return true;
+ }
+ };
+
+ //
+ // WALK
+ //
+
+ static EntThinkAdapter soldier_walk1_random = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (Lib.random() > 0.1)
+ self.monsterinfo.nextframe = FRAME_walk101;
+ return true;
+ }
+ };
+
+
+ static EntThinkAdapter soldier_walk = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (Lib.random() < 0.5)
+ self.monsterinfo.currentmove = soldier_move_walk1;
+ else
+ self.monsterinfo.currentmove = soldier_move_walk2;
+ return true;
+ }
+ };
+
+ // STAND
+ static mframe_t soldier_frames_stand1[] =
+ new mframe_t[] {
+ new mframe_t(ai_stand, 0, soldier_idle),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null)};
+ static mmove_t soldier_move_stand1 = new mmove_t(FRAME_stand101, FRAME_stand130, soldier_frames_stand1, soldier_stand);
+
+ static mframe_t soldier_frames_stand3[] =
+ new mframe_t[] {
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, soldier_cock),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null),
+ new mframe_t(ai_stand, 0, null)};
+
+ static mmove_t soldier_move_stand3 = new mmove_t(FRAME_stand301, FRAME_stand339, soldier_frames_stand3, soldier_stand);
+
+
+ static mframe_t soldier_frames_walk1[] =
+
+ new mframe_t[] {
+ new mframe_t(ai_walk, 3, null),
+ new mframe_t(ai_walk, 6, null),
+ new mframe_t(ai_walk, 2, null),
+ new mframe_t(ai_walk, 2, null),
+ new mframe_t(ai_walk, 2, null),
+ new mframe_t(ai_walk, 1, null),
+ new mframe_t(ai_walk, 6, null),
+ new mframe_t(ai_walk, 5, null),
+ new mframe_t(ai_walk, 3, null),
+ new mframe_t(ai_walk, -1, soldier_walk1_random),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null),
+ new mframe_t(ai_walk, 0, null)};
+ static mmove_t soldier_move_walk1 = new mmove_t(FRAME_walk101, FRAME_walk133, soldier_frames_walk1, null);
+
+ static mframe_t soldier_frames_walk2[] =
+ new mframe_t[] {
+ new mframe_t(ai_walk, 4, null),
+ new mframe_t(ai_walk, 4, null),
+ new mframe_t(ai_walk, 9, null),
+ new mframe_t(ai_walk, 8, null),
+ new mframe_t(ai_walk, 5, null),
+ new mframe_t(ai_walk, 1, null),
+ new mframe_t(ai_walk, 3, null),
+ new mframe_t(ai_walk, 7, null),
+ new mframe_t(ai_walk, 6, null),
+ new mframe_t(ai_walk, 7, null)};
+ static mmove_t soldier_move_walk2 = new mmove_t(FRAME_walk209, FRAME_walk218, soldier_frames_walk2, null);
+
+ static EntThinkAdapter soldier_run = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.aiflags & AI_STAND_GROUND)!=0) {
+ self.monsterinfo.currentmove = soldier_move_stand1;
+ return true;
+ }
+
+ if (self.monsterinfo.currentmove == soldier_move_walk1
+ || self.monsterinfo.currentmove == soldier_move_walk2
+ || self.monsterinfo.currentmove == soldier_move_start_run) {
+ self.monsterinfo.currentmove = soldier_move_run;
+ } else {
+ self.monsterinfo.currentmove = soldier_move_start_run;
+ }
+ return true;
+ }
+ };
+
+ //
+ // RUN
+ //
+
+ static mframe_t soldier_frames_start_run[] = new mframe_t[] { new mframe_t(ai_run, 7, null), new mframe_t(ai_run, 5, null)};
+ static mmove_t soldier_move_start_run = new mmove_t(FRAME_run01, FRAME_run02, soldier_frames_start_run, soldier_run);
+
+ static mframe_t soldier_frames_run[] =
+ new mframe_t[] {
+ new mframe_t(ai_run, 10, null),
+ new mframe_t(ai_run, 11, null),
+ new mframe_t(ai_run, 11, null),
+ new mframe_t(ai_run, 16, null),
+ new mframe_t(ai_run, 10, null),
+ new mframe_t(ai_run, 15, null)};
+ static mmove_t soldier_move_run = new mmove_t(FRAME_run03, FRAME_run08, soldier_frames_run, null);
+
+
+
+ //
+ // PAIN
+ //
+
+ static mframe_t soldier_frames_pain1[] =
+ new mframe_t[] {
+ new mframe_t(ai_move, -3, null),
+ new mframe_t(ai_move, 4, null),
+ new mframe_t(ai_move, 1, null),
+ new mframe_t(ai_move, 1, null),
+ new mframe_t(ai_move, 0, null)};
+ static mmove_t soldier_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain105, soldier_frames_pain1, soldier_run);
+
+ static mframe_t soldier_frames_pain2[] =
+ new mframe_t[] {
+ new mframe_t(ai_move, -13, null),
+ new mframe_t(ai_move, -1, null),
+ new mframe_t(ai_move, 2, null),
+ new mframe_t(ai_move, 4, null),
+ new mframe_t(ai_move, 2, null),
+ new mframe_t(ai_move, 3, null),
+ new mframe_t(ai_move, 2, null)};
+ static mmove_t soldier_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain207, soldier_frames_pain2, soldier_run);
+
+ static mframe_t soldier_frames_pain3[] =
+ new mframe_t[] {
+ new mframe_t(ai_move, -8, null),
+ new mframe_t(ai_move, 10, null),
+ new mframe_t(ai_move, -4, null),
+ new mframe_t(ai_move, -1, null),
+ new mframe_t(ai_move, -3, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 3, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 1, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 1, null),
+ new mframe_t(ai_move, 2, null),
+ new mframe_t(ai_move, 4, null),
+ new mframe_t(ai_move, 3, null),
+ new mframe_t(ai_move, 2, null)};
+ static mmove_t soldier_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain318, soldier_frames_pain3, soldier_run);
+
+ static mframe_t soldier_frames_pain4[] =
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, -10, null),
+ new mframe_t(ai_move, -6, null),
+ new mframe_t(ai_move, 8, null),
+ new mframe_t(ai_move, 4, null),
+ new mframe_t(ai_move, 1, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 2, null),
+ new mframe_t(ai_move, 5, null),
+ new mframe_t(ai_move, 2, null),
+ new mframe_t(ai_move, -1, null),
+ new mframe_t(ai_move, -1, null),
+ new mframe_t(ai_move, 3, null),
+ new mframe_t(ai_move, 2, null),
+ new mframe_t(ai_move, 0, null)};
+ static mmove_t soldier_move_pain4 = new mmove_t(FRAME_pain401, FRAME_pain417, soldier_frames_pain4, soldier_run);
+
+ static EntPainAdapter soldier_pain = new EntPainAdapter() {
+ public void pain(edict_t self, edict_t other, float kick, int damage) {
+ float r;
+ int n;
+
+ if (self.health < (self.max_health / 2))
+ self.s.skinnum |= 1;
+
+ if (level.time < self.pain_debounce_time) {
+ if ((self.velocity[2] > 100)
+ && ((self.monsterinfo.currentmove == soldier_move_pain1)
+ || (self.monsterinfo.currentmove == soldier_move_pain2)
+ || (self.monsterinfo.currentmove == soldier_move_pain3)))
+ self.monsterinfo.currentmove = soldier_move_pain4;
+ return;
+ }
+
+ self.pain_debounce_time = level.time + 3;
+
+ n = self.s.skinnum | 1;
+ if (n == 1)
+ gi.sound(self, CHAN_VOICE, sound_pain_light, 1, ATTN_NORM, 0);
+ else if (n == 3)
+ gi.sound(self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0);
+ else
+ gi.sound(self, CHAN_VOICE, sound_pain_ss, 1, ATTN_NORM, 0);
+
+ if (self.velocity[2] > 100) {
+ self.monsterinfo.currentmove = soldier_move_pain4;
+ return;
+ }
+
+ if (skill.value == 3)
+ return; // no pain anims in nightmare
+
+ r = Lib.random();
+
+ if (r < 0.33)
+ self.monsterinfo.currentmove = soldier_move_pain1;
+ else if (r < 0.66)
+ self.monsterinfo.currentmove = soldier_move_pain2;
+ else
+ self.monsterinfo.currentmove = soldier_move_pain3;
+ }
+ };
+
+ //
+ // ATTACK
+ //
+
+ static int blaster_flash[] =
+ {
+ MZ2_SOLDIER_BLASTER_1,
+ MZ2_SOLDIER_BLASTER_2,
+ MZ2_SOLDIER_BLASTER_3,
+ MZ2_SOLDIER_BLASTER_4,
+ MZ2_SOLDIER_BLASTER_5,
+ MZ2_SOLDIER_BLASTER_6,
+ MZ2_SOLDIER_BLASTER_7,
+ MZ2_SOLDIER_BLASTER_8 };
+ static int shotgun_flash[] =
+ {
+ MZ2_SOLDIER_SHOTGUN_1,
+ MZ2_SOLDIER_SHOTGUN_2,
+ MZ2_SOLDIER_SHOTGUN_3,
+ MZ2_SOLDIER_SHOTGUN_4,
+ MZ2_SOLDIER_SHOTGUN_5,
+ MZ2_SOLDIER_SHOTGUN_6,
+ MZ2_SOLDIER_SHOTGUN_7,
+ MZ2_SOLDIER_SHOTGUN_8 };
+ static int machinegun_flash[] =
+ {
+ MZ2_SOLDIER_MACHINEGUN_1,
+ MZ2_SOLDIER_MACHINEGUN_2,
+ MZ2_SOLDIER_MACHINEGUN_3,
+ MZ2_SOLDIER_MACHINEGUN_4,
+ MZ2_SOLDIER_MACHINEGUN_5,
+ MZ2_SOLDIER_MACHINEGUN_6,
+ MZ2_SOLDIER_MACHINEGUN_7,
+ MZ2_SOLDIER_MACHINEGUN_8 };
+
+ static void soldier_fire(edict_t self, int flash_number) {
+ float[] start={0,0,0};
+ float[] forward={0,0,0}, right={0,0,0}, up={0,0,0};
+ float[] aim={0,0,0};
+ float[] dir={0,0,0};
+ float[] end={0,0,0};
+ float r, u;
+ int flash_index;
+
+ if (self.s.skinnum < 2)
+ flash_index = blaster_flash[flash_number];
+ else if (self.s.skinnum < 4)
+ flash_index = shotgun_flash[flash_number];
+ else
+ flash_index = machinegun_flash[flash_number];
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+ Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_index], forward, right, start);
+
+ if (flash_number == 5 || flash_number == 6) {
+ Math3D.VectorCopy(forward, aim);
+ } else {
+ Math3D.VectorCopy(self.enemy.s.origin, end);
+ end[2] += self.enemy.viewheight;
+ Math3D.VectorSubtract(end, start, aim);
+ Math3D.vectoangles(aim, dir);
+ Math3D.AngleVectors(dir, forward, right, up);
+
+ r = Lib.crandom() * 1000;
+ u = Lib.crandom() * 500;
+ Math3D.VectorMA(start, 8192, forward, end);
+ Math3D.VectorMA(end, r, right, end);
+ Math3D.VectorMA(end, u, up, end);
+
+ Math3D.VectorSubtract(end, start, aim);
+ Math3D.VectorNormalize(aim);
+ }
+
+ if (self.s.skinnum <= 1) {
+ Monster.monster_fire_blaster(self, start, aim, 5, 600, flash_index, EF_BLASTER);
+ } else if (self.s.skinnum <= 3) {
+ Monster.monster_fire_shotgun(
+ self,
+ start,
+ aim,
+ 2,
+ 1,
+ DEFAULT_SHOTGUN_HSPREAD,
+ DEFAULT_SHOTGUN_VSPREAD,
+ DEFAULT_SHOTGUN_COUNT,
+ flash_index);
+ } else {
+ if (0 == (self.monsterinfo.aiflags & AI_HOLD_FRAME))
+ self.monsterinfo.pausetime = level.time + (3 + Lib.rand() % 8) * FRAMETIME;
+
+ Monster.monster_fire_bullet(self, start, aim, 2, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_index);
+
+ if (level.time >= self.monsterinfo.pausetime)
+ self.monsterinfo.aiflags &= ~AI_HOLD_FRAME;
+ else
+ self.monsterinfo.aiflags |= AI_HOLD_FRAME;
+ }
+ }
+
+ // ATTACK1 (blaster/shotgun)
+
+ static EntThinkAdapter soldier_fire1 = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ soldier_fire(self, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter soldier_attack1_refire1 = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (self.s.skinnum > 1)
+ return true;
+
+ if (self.enemy.health <= 0)
+ return true;
+
+ if (((skill.value == 3) && (Lib.random() < 0.5)) || (range(self, self.enemy) == RANGE_MELEE))
+ self.monsterinfo.nextframe = FRAME_attak102;
+ else
+ self.monsterinfo.nextframe = FRAME_attak110;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter soldier_attack1_refire2 = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (self.s.skinnum < 2)
+ return true;
+
+ if (self.enemy.health <= 0)
+ return true;
+
+ if (((skill.value == 3) && (Lib.random() < 0.5)) || (range(self, self.enemy) == RANGE_MELEE))
+ self.monsterinfo.nextframe = FRAME_attak102;
+ return true;
+ }
+ };
+
+ static mframe_t soldier_frames_attack1[] =
+ new mframe_t[] {
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, soldier_fire1),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, soldier_attack1_refire1),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, soldier_cock),
+ new mframe_t(ai_charge, 0, soldier_attack1_refire2),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null)};
+ static mmove_t soldier_move_attack1 = new mmove_t(FRAME_attak101, FRAME_attak112, soldier_frames_attack1, soldier_run);
+
+ // ATTACK2 (blaster/shotgun)
+
+ static EntThinkAdapter soldier_fire2 = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ soldier_fire(self, 1);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter soldier_attack2_refire1 = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (self.s.skinnum > 1)
+ return true;
+
+ if (self.enemy.health <= 0)
+ return true;
+
+ if (((skill.value == 3) && (Lib.random() < 0.5)) || (range(self, self.enemy) == RANGE_MELEE))
+ self.monsterinfo.nextframe = FRAME_attak204;
+ else
+ self.monsterinfo.nextframe = FRAME_attak216;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter soldier_attack2_refire2 = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (self.s.skinnum < 2)
+ return true;
+
+ if (self.enemy.health <= 0)
+ return true ;
+
+ if (((skill.value == 3) && (Lib.random() < 0.5)) || (range(self, self.enemy) == RANGE_MELEE))
+ self.monsterinfo.nextframe = FRAME_attak204;
+ return true;
+ }
+ };
+
+ static mframe_t soldier_frames_attack2[] =
+ new mframe_t[] {
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, soldier_fire2),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, soldier_attack2_refire1),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, soldier_cock),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, soldier_attack2_refire2),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null)};
+ static mmove_t soldier_move_attack2 = new mmove_t(FRAME_attak201, FRAME_attak218, soldier_frames_attack2, soldier_run);
+
+ // ATTACK3 (duck and shoot)
+
+ static EntThinkAdapter soldier_duck_down = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.aiflags & AI_DUCKED)!=0)
+ return true;
+ self.monsterinfo.aiflags |= AI_DUCKED;
+ self.maxs[2] -= 32;
+ self.takedamage = DAMAGE_YES;
+ self.monsterinfo.pausetime = level.time + 1;
+ gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter soldier_duck_up = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.aiflags &= ~AI_DUCKED;
+ self.maxs[2] += 32;
+ self.takedamage = DAMAGE_AIM;
+ gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter soldier_fire3 = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ soldier_duck_down.think(self);
+ soldier_fire(self, 2);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter soldier_attack3_refire = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((level.time + 0.4) < self.monsterinfo.pausetime)
+ self.monsterinfo.nextframe = FRAME_attak303;
+ return true;
+ }
+ };
+
+ static mframe_t soldier_frames_attack3[] =
+ new mframe_t[] {
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, soldier_fire3),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, soldier_attack3_refire),
+ new mframe_t(ai_charge, 0, soldier_duck_up),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null)};
+ static mmove_t soldier_move_attack3 = new mmove_t(FRAME_attak301, FRAME_attak309, soldier_frames_attack3, soldier_run);
+
+ // ATTACK4 (machinegun)
+
+ static EntThinkAdapter soldier_fire4 = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ soldier_fire(self, 3);
+ //
+ // if (self.enemy.health <= 0)
+ // return;
+ //
+ // if ( ((skill.value == 3) && (random() < 0.5)) || (range(self, self.enemy) == RANGE_MELEE) )
+ // self.monsterinfo.nextframe = FRAME_attak402;
+ return true;
+ }
+ };
+
+ static mframe_t soldier_frames_attack4[] =
+ new mframe_t[] {
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, soldier_fire4),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null),
+ new mframe_t(ai_charge, 0, null)};
+ static mmove_t soldier_move_attack4 = new mmove_t(FRAME_attak401, FRAME_attak406, soldier_frames_attack4, soldier_run);
+
+
+
+ static EntThinkAdapter soldier_attack6_refire = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (self.enemy.health <= 0)
+ return true;
+
+ if (range(self, self.enemy) < RANGE_MID)
+ return true;
+
+ if (skill.value == 3)
+ self.monsterinfo.nextframe = FRAME_runs03;
+ return true;
+ }
+ };
+
+ static mframe_t soldier_frames_attack6[] =
+ new mframe_t[] {
+ new mframe_t(ai_charge, 10, null),
+ new mframe_t(ai_charge, 4, null),
+ new mframe_t(ai_charge, 12, null),
+ new mframe_t(ai_charge, 11, soldier_fire8),
+ new mframe_t(ai_charge, 13, null),
+ new mframe_t(ai_charge, 18, null),
+ new mframe_t(ai_charge, 15, null),
+ new mframe_t(ai_charge, 14, null),
+ new mframe_t(ai_charge, 11, null),
+ new mframe_t(ai_charge, 8, null),
+ new mframe_t(ai_charge, 11, null),
+ new mframe_t(ai_charge, 12, null),
+ new mframe_t(ai_charge, 12, null),
+ new mframe_t(ai_charge, 17, soldier_attack6_refire)};
+ static mmove_t soldier_move_attack6 = new mmove_t(FRAME_runs01, FRAME_runs14, soldier_frames_attack6, soldier_run);
+
+ static EntThinkAdapter soldier_attack = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (self.s.skinnum < 4) {
+ if (Lib.random() < 0.5)
+ self.monsterinfo.currentmove = soldier_move_attack1;
+ else
+ self.monsterinfo.currentmove = soldier_move_attack2;
+ } else {
+ self.monsterinfo.currentmove = soldier_move_attack4;
+ }
+ return true;
+ }
+ };
+
+ //
+ // SIGHT
+ //
+
+ static EntInteractAdapter soldier_sight = new EntInteractAdapter() {
+ public boolean interact(edict_t self, edict_t other) {
+ if (Lib.random() < 0.5)
+ gi.sound(self, CHAN_VOICE, sound_sight1, 1, ATTN_NORM, 0);
+ else
+ gi.sound(self, CHAN_VOICE, sound_sight2, 1, ATTN_NORM, 0);
+
+ if ((skill.value > 0) && (range(self, self.enemy) >= RANGE_MID)) {
+ if (Lib.random() > 0.5)
+ self.monsterinfo.currentmove = soldier_move_attack6;
+ }
+ return true;
+ }
+ };
+
+ //
+ // DUCK
+ //
+
+ static EntThinkAdapter soldier_duck_hold = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (level.time >= self.monsterinfo.pausetime)
+ self.monsterinfo.aiflags &= ~AI_HOLD_FRAME;
+ else
+ self.monsterinfo.aiflags |= AI_HOLD_FRAME;
+ return true;
+ }
+ };
+
+ static mframe_t soldier_frames_duck[] =
+ new mframe_t[] {
+ new mframe_t(ai_move, 5, soldier_duck_down),
+ new mframe_t(ai_move, -1, soldier_duck_hold),
+ new mframe_t(ai_move, 1, null),
+ new mframe_t(ai_move, 0, soldier_duck_up),
+ new mframe_t(ai_move, 5, null)};
+ static mmove_t soldier_move_duck = new mmove_t(FRAME_duck01, FRAME_duck05, soldier_frames_duck, soldier_run);
+
+ static EntDodgeAdapter soldier_dodge = new EntDodgeAdapter() {
+ public void dodge(edict_t self, edict_t attacker, float eta) {
+ float r;
+
+ r = Lib.random();
+ if (r > 0.25)
+ return;
+
+ if (self.enemy== null)
+ self.enemy = attacker;
+
+ if (skill.value == 0) {
+ self.monsterinfo.currentmove = soldier_move_duck;
+ return;
+ }
+
+ self.monsterinfo.pausetime = level.time + eta + 0.3f;
+ r = Lib.random();
+
+ if (skill.value == 1) {
+ if (r > 0.33)
+ self.monsterinfo.currentmove = soldier_move_duck;
+ else
+ self.monsterinfo.currentmove = soldier_move_attack3;
+ return;
+ }
+
+ if (skill.value >= 2) {
+ if (r > 0.66)
+ self.monsterinfo.currentmove = soldier_move_duck;
+ else
+ self.monsterinfo.currentmove = soldier_move_attack3;
+ return;
+ }
+
+ self.monsterinfo.currentmove = soldier_move_attack3;
+ }
+ };
+
+ //
+ // DEATH
+ //
+
+ static EntThinkAdapter soldier_fire6 = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ soldier_fire(self, 5);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter soldier_fire7 = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ soldier_fire(self, 6);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter soldier_dead = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ Math3D.VectorSet(self.mins, -16, -16, -24);
+ Math3D.VectorSet(self.maxs, 16, 16, -8);
+ self.movetype = MOVETYPE_TOSS;
+ self.svflags |= SVF_DEADMONSTER;
+ self.nextthink = 0;
+ gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static mframe_t soldier_frames_death1[] =
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, -10, null),
+ new mframe_t(ai_move, -10, null),
+ new mframe_t(ai_move, -10, null),
+ new mframe_t(ai_move, -5, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, soldier_fire6),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, soldier_fire7),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+ static mmove_t soldier_move_death1 = new mmove_t(FRAME_death101, FRAME_death136, soldier_frames_death1, soldier_dead);
+
+ static mframe_t soldier_frames_death2[] =
+ new mframe_t[] {
+ new mframe_t(ai_move, -5, null),
+ new mframe_t(ai_move, -5, null),
+ new mframe_t(ai_move, -5, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+ static mmove_t soldier_move_death2 = new mmove_t(FRAME_death201, FRAME_death235, soldier_frames_death2, soldier_dead);
+
+ static mframe_t soldier_frames_death3[] =
+ new mframe_t[] {
+ new mframe_t(ai_move, -5, null),
+ new mframe_t(ai_move, -5, null),
+ new mframe_t(ai_move, -5, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ };
+ static mmove_t soldier_move_death3 = new mmove_t(FRAME_death301, FRAME_death345, soldier_frames_death3, soldier_dead);
+
+ static mframe_t soldier_frames_death4[] =
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+ static mmove_t soldier_move_death4 = new mmove_t(FRAME_death401, FRAME_death453, soldier_frames_death4, soldier_dead);
+
+ static mframe_t soldier_frames_death5[] =
+ new mframe_t[] {
+ new mframe_t(ai_move, -5, null),
+ new mframe_t(ai_move, -5, null),
+ new mframe_t(ai_move, -5, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+ static mmove_t soldier_move_death5 = new mmove_t(FRAME_death501, FRAME_death524, soldier_frames_death5, soldier_dead);
+
+ static mframe_t soldier_frames_death6[] =
+ new mframe_t[] {
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null),
+ new mframe_t(ai_move, 0, null)};
+ static mmove_t soldier_move_death6 = new mmove_t(FRAME_death601, FRAME_death610, soldier_frames_death6, soldier_dead);
+
+ static EntDieAdapter soldier_die = new EntDieAdapter() {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) {
+ int n;
+
+ // check for gib
+ if (self.health <= self.gib_health) {
+ gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
+ for (n = 0; n < 3; n++)
+ ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
+ ThrowGib(self, "models/objects/gibs/chest/tris.md2", damage, GIB_ORGANIC);
+ ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
+ self.deadflag = DEAD_DEAD;
+ return;
+ }
+
+ if (self.deadflag == DEAD_DEAD)
+ return;
+
+ // regular death
+ self.deadflag = DEAD_DEAD;
+ self.takedamage = DAMAGE_YES;
+ self.s.skinnum |= 1;
+
+ if (self.s.skinnum == 1)
+ gi.sound(self, CHAN_VOICE, sound_death_light, 1, ATTN_NORM, 0);
+ else if (self.s.skinnum == 3)
+ gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
+ else // (self.s.skinnum == 5)
+ gi.sound(self, CHAN_VOICE, sound_death_ss, 1, ATTN_NORM, 0);
+
+ if (Math.abs((self.s.origin[2] + self.viewheight) - point[2]) <= 4) {
+ // head shot
+ self.monsterinfo.currentmove = soldier_move_death3;
+ return;
+ }
+
+ n = Lib.rand() % 5;
+ if (n == 0)
+ self.monsterinfo.currentmove = soldier_move_death1;
+ else if (n == 1)
+ self.monsterinfo.currentmove = soldier_move_death2;
+ else if (n == 2)
+ self.monsterinfo.currentmove = soldier_move_death4;
+ else if (n == 3)
+ self.monsterinfo.currentmove = soldier_move_death5;
+ else
+ self.monsterinfo.currentmove = soldier_move_death6;
+ }
+ };
+
+ //
+ // SPAWN
+ //
+
+ static EntThinkAdapter SP_monster_soldier_x = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ self.s.modelindex = gi.modelindex("models/monsters/soldier/tris.md2");
+ self.monsterinfo.scale = MODEL_SCALE;
+ Math3D.VectorSet(self.mins, -16, -16, -24);
+ Math3D.VectorSet(self.maxs, 16, 16, 32);
+ self.movetype = MOVETYPE_STEP;
+ self.solid = SOLID_BBOX;
+
+ sound_idle = gi.soundindex("soldier/solidle1.wav");
+ sound_sight1 = gi.soundindex("soldier/solsght1.wav");
+ sound_sight2 = gi.soundindex("soldier/solsrch1.wav");
+ sound_cock = gi.soundindex("infantry/infatck3.wav");
+
+ self.mass = 100;
+
+ self.pain = soldier_pain;
+ self.die = soldier_die;
+
+ self.monsterinfo.stand = soldier_stand;
+ self.monsterinfo.walk = soldier_walk;
+ self.monsterinfo.run = soldier_run;
+ self.monsterinfo.dodge = soldier_dodge;
+ self.monsterinfo.attack = soldier_attack;
+ self.monsterinfo.melee = null;
+ self.monsterinfo.sight = soldier_sight;
+
+ gi.linkentity(self);
+
+ self.monsterinfo.stand.think(self);
+
+ walkmonster_start.think(self);
+ return true;
+ }
+ };
+
+ /*QUAKED monster_soldier_light (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
+ */
+ static EntThinkAdapter SP_monster_soldier_light = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (deathmatch.value!=0) {
+ G_FreeEdict(self);
+ return true;
+ }
+
+ SP_monster_soldier_x.think(self);
+
+ sound_pain_light = gi.soundindex("soldier/solpain2.wav");
+ sound_death_light = gi.soundindex("soldier/soldeth2.wav");
+ gi.modelindex("models/objects/laser/tris.md2");
+ gi.soundindex("misc/lasfly.wav");
+ gi.soundindex("soldier/solatck2.wav");
+
+ self.s.skinnum = 0;
+ self.health = 20;
+ self.gib_health = -30;
+ return true;
+ }
+ };
+
+ /*QUAKED monster_soldier (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
+ */
+
+ static EntThinkAdapter SP_monster_soldier = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (deathmatch.value!=0) {
+ G_FreeEdict(self);
+ return true;
+ }
+
+ SP_monster_soldier_x.think(self);
+
+ sound_pain = gi.soundindex("soldier/solpain1.wav");
+ sound_death = gi.soundindex("soldier/soldeth1.wav");
+ gi.soundindex("soldier/solatck1.wav");
+
+ self.s.skinnum = 2;
+ self.health = 30;
+ self.gib_health = -30;
+ return true;
+ }
+ };
+
+ /*QUAKED monster_soldier_ss (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
+ */
+ static EntThinkAdapter SP_monster_soldier_ss = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (deathmatch.value != 0) {
+ G_FreeEdict(self);
+ return true;
+ }
+
+ SP_monster_soldier_x.think(self);
+
+ sound_pain_ss = gi.soundindex("soldier/solpain3.wav");
+ sound_death_ss = gi.soundindex("soldier/soldeth3.wav");
+ gi.soundindex("soldier/solatck3.wav");
+
+ self.s.skinnum = 4;
+ self.health = 40;
+ self.gib_health = -30;
+ return true;
+ }
+ };
+
+}