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authorRene Stoeckel <[email protected]>2005-02-06 18:51:36 +0000
committerRene Stoeckel <[email protected]>2005-02-06 18:51:36 +0000
commitd93d442eb03ec88a0c6e34ef681046d34576f00a (patch)
tree0b596832a0996bae69d7c154351b5ab2fa69d6cf /src/jake2/game/monsters/M_Medic.java
parent6e43da175094dc667c9f03ee4c901c3405a99627 (diff)
part of refactoring the monster files
Diffstat (limited to 'src/jake2/game/monsters/M_Medic.java')
-rw-r--r--src/jake2/game/monsters/M_Medic.java1299
1 files changed, 1299 insertions, 0 deletions
diff --git a/src/jake2/game/monsters/M_Medic.java b/src/jake2/game/monsters/M_Medic.java
new file mode 100644
index 0000000..ac8eb74
--- /dev/null
+++ b/src/jake2/game/monsters/M_Medic.java
@@ -0,0 +1,1299 @@
+/*
+ * Copyright (C) 1997-2001 Id Software, Inc.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE.
+ *
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+ * Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
+
+// Created on 13.11.2003 by RST.
+// $Id: M_Medic.java,v 1.2 2005-02-06 18:48:32 salomo Exp $
+package jake2.game.monsters;
+
+import jake2.Defines;
+import jake2.game.EdictIterator;
+import jake2.game.EntDieAdapter;
+import jake2.game.EntDodgeAdapter;
+import jake2.game.EntInteractAdapter;
+import jake2.game.EntPainAdapter;
+import jake2.game.EntThinkAdapter;
+import jake2.game.GameAI;
+import jake2.game.GameBase;
+import jake2.game.GameSpawn;
+import jake2.game.GameUtil;
+import jake2.game.Monster;
+import jake2.game.edict_t;
+import jake2.game.mframe_t;
+import jake2.game.mmove_t;
+import jake2.game.trace_t;
+import jake2.util.Lib;
+import jake2.util.Math3D;
+
+public class M_Medic {
+ // This file generated by ModelGen - Do NOT Modify
+
+ public final static int FRAME_walk1 = 0;
+
+ public final static int FRAME_walk2 = 1;
+
+ public final static int FRAME_walk3 = 2;
+
+ public final static int FRAME_walk4 = 3;
+
+ public final static int FRAME_walk5 = 4;
+
+ public final static int FRAME_walk6 = 5;
+
+ public final static int FRAME_walk7 = 6;
+
+ public final static int FRAME_walk8 = 7;
+
+ public final static int FRAME_walk9 = 8;
+
+ public final static int FRAME_walk10 = 9;
+
+ public final static int FRAME_walk11 = 10;
+
+ public final static int FRAME_walk12 = 11;
+
+ public final static int FRAME_wait1 = 12;
+
+ public final static int FRAME_wait2 = 13;
+
+ public final static int FRAME_wait3 = 14;
+
+ public final static int FRAME_wait4 = 15;
+
+ public final static int FRAME_wait5 = 16;
+
+ public final static int FRAME_wait6 = 17;
+
+ public final static int FRAME_wait7 = 18;
+
+ public final static int FRAME_wait8 = 19;
+
+ public final static int FRAME_wait9 = 20;
+
+ public final static int FRAME_wait10 = 21;
+
+ public final static int FRAME_wait11 = 22;
+
+ public final static int FRAME_wait12 = 23;
+
+ public final static int FRAME_wait13 = 24;
+
+ public final static int FRAME_wait14 = 25;
+
+ public final static int FRAME_wait15 = 26;
+
+ public final static int FRAME_wait16 = 27;
+
+ public final static int FRAME_wait17 = 28;
+
+ public final static int FRAME_wait18 = 29;
+
+ public final static int FRAME_wait19 = 30;
+
+ public final static int FRAME_wait20 = 31;
+
+ public final static int FRAME_wait21 = 32;
+
+ public final static int FRAME_wait22 = 33;
+
+ public final static int FRAME_wait23 = 34;
+
+ public final static int FRAME_wait24 = 35;
+
+ public final static int FRAME_wait25 = 36;
+
+ public final static int FRAME_wait26 = 37;
+
+ public final static int FRAME_wait27 = 38;
+
+ public final static int FRAME_wait28 = 39;
+
+ public final static int FRAME_wait29 = 40;
+
+ public final static int FRAME_wait30 = 41;
+
+ public final static int FRAME_wait31 = 42;
+
+ public final static int FRAME_wait32 = 43;
+
+ public final static int FRAME_wait33 = 44;
+
+ public final static int FRAME_wait34 = 45;
+
+ public final static int FRAME_wait35 = 46;
+
+ public final static int FRAME_wait36 = 47;
+
+ public final static int FRAME_wait37 = 48;
+
+ public final static int FRAME_wait38 = 49;
+
+ public final static int FRAME_wait39 = 50;
+
+ public final static int FRAME_wait40 = 51;
+
+ public final static int FRAME_wait41 = 52;
+
+ public final static int FRAME_wait42 = 53;
+
+ public final static int FRAME_wait43 = 54;
+
+ public final static int FRAME_wait44 = 55;
+
+ public final static int FRAME_wait45 = 56;
+
+ public final static int FRAME_wait46 = 57;
+
+ public final static int FRAME_wait47 = 58;
+
+ public final static int FRAME_wait48 = 59;
+
+ public final static int FRAME_wait49 = 60;
+
+ public final static int FRAME_wait50 = 61;
+
+ public final static int FRAME_wait51 = 62;
+
+ public final static int FRAME_wait52 = 63;
+
+ public final static int FRAME_wait53 = 64;
+
+ public final static int FRAME_wait54 = 65;
+
+ public final static int FRAME_wait55 = 66;
+
+ public final static int FRAME_wait56 = 67;
+
+ public final static int FRAME_wait57 = 68;
+
+ public final static int FRAME_wait58 = 69;
+
+ public final static int FRAME_wait59 = 70;
+
+ public final static int FRAME_wait60 = 71;
+
+ public final static int FRAME_wait61 = 72;
+
+ public final static int FRAME_wait62 = 73;
+
+ public final static int FRAME_wait63 = 74;
+
+ public final static int FRAME_wait64 = 75;
+
+ public final static int FRAME_wait65 = 76;
+
+ public final static int FRAME_wait66 = 77;
+
+ public final static int FRAME_wait67 = 78;
+
+ public final static int FRAME_wait68 = 79;
+
+ public final static int FRAME_wait69 = 80;
+
+ public final static int FRAME_wait70 = 81;
+
+ public final static int FRAME_wait71 = 82;
+
+ public final static int FRAME_wait72 = 83;
+
+ public final static int FRAME_wait73 = 84;
+
+ public final static int FRAME_wait74 = 85;
+
+ public final static int FRAME_wait75 = 86;
+
+ public final static int FRAME_wait76 = 87;
+
+ public final static int FRAME_wait77 = 88;
+
+ public final static int FRAME_wait78 = 89;
+
+ public final static int FRAME_wait79 = 90;
+
+ public final static int FRAME_wait80 = 91;
+
+ public final static int FRAME_wait81 = 92;
+
+ public final static int FRAME_wait82 = 93;
+
+ public final static int FRAME_wait83 = 94;
+
+ public final static int FRAME_wait84 = 95;
+
+ public final static int FRAME_wait85 = 96;
+
+ public final static int FRAME_wait86 = 97;
+
+ public final static int FRAME_wait87 = 98;
+
+ public final static int FRAME_wait88 = 99;
+
+ public final static int FRAME_wait89 = 100;
+
+ public final static int FRAME_wait90 = 101;
+
+ public final static int FRAME_run1 = 102;
+
+ public final static int FRAME_run2 = 103;
+
+ public final static int FRAME_run3 = 104;
+
+ public final static int FRAME_run4 = 105;
+
+ public final static int FRAME_run5 = 106;
+
+ public final static int FRAME_run6 = 107;
+
+ public final static int FRAME_paina1 = 108;
+
+ public final static int FRAME_paina2 = 109;
+
+ public final static int FRAME_paina3 = 110;
+
+ public final static int FRAME_paina4 = 111;
+
+ public final static int FRAME_paina5 = 112;
+
+ public final static int FRAME_paina6 = 113;
+
+ public final static int FRAME_paina7 = 114;
+
+ public final static int FRAME_paina8 = 115;
+
+ public final static int FRAME_painb1 = 116;
+
+ public final static int FRAME_painb2 = 117;
+
+ public final static int FRAME_painb3 = 118;
+
+ public final static int FRAME_painb4 = 119;
+
+ public final static int FRAME_painb5 = 120;
+
+ public final static int FRAME_painb6 = 121;
+
+ public final static int FRAME_painb7 = 122;
+
+ public final static int FRAME_painb8 = 123;
+
+ public final static int FRAME_painb9 = 124;
+
+ public final static int FRAME_painb10 = 125;
+
+ public final static int FRAME_painb11 = 126;
+
+ public final static int FRAME_painb12 = 127;
+
+ public final static int FRAME_painb13 = 128;
+
+ public final static int FRAME_painb14 = 129;
+
+ public final static int FRAME_painb15 = 130;
+
+ public final static int FRAME_duck1 = 131;
+
+ public final static int FRAME_duck2 = 132;
+
+ public final static int FRAME_duck3 = 133;
+
+ public final static int FRAME_duck4 = 134;
+
+ public final static int FRAME_duck5 = 135;
+
+ public final static int FRAME_duck6 = 136;
+
+ public final static int FRAME_duck7 = 137;
+
+ public final static int FRAME_duck8 = 138;
+
+ public final static int FRAME_duck9 = 139;
+
+ public final static int FRAME_duck10 = 140;
+
+ public final static int FRAME_duck11 = 141;
+
+ public final static int FRAME_duck12 = 142;
+
+ public final static int FRAME_duck13 = 143;
+
+ public final static int FRAME_duck14 = 144;
+
+ public final static int FRAME_duck15 = 145;
+
+ public final static int FRAME_duck16 = 146;
+
+ public final static int FRAME_death1 = 147;
+
+ public final static int FRAME_death2 = 148;
+
+ public final static int FRAME_death3 = 149;
+
+ public final static int FRAME_death4 = 150;
+
+ public final static int FRAME_death5 = 151;
+
+ public final static int FRAME_death6 = 152;
+
+ public final static int FRAME_death7 = 153;
+
+ public final static int FRAME_death8 = 154;
+
+ public final static int FRAME_death9 = 155;
+
+ public final static int FRAME_death10 = 156;
+
+ public final static int FRAME_death11 = 157;
+
+ public final static int FRAME_death12 = 158;
+
+ public final static int FRAME_death13 = 159;
+
+ public final static int FRAME_death14 = 160;
+
+ public final static int FRAME_death15 = 161;
+
+ public final static int FRAME_death16 = 162;
+
+ public final static int FRAME_death17 = 163;
+
+ public final static int FRAME_death18 = 164;
+
+ public final static int FRAME_death19 = 165;
+
+ public final static int FRAME_death20 = 166;
+
+ public final static int FRAME_death21 = 167;
+
+ public final static int FRAME_death22 = 168;
+
+ public final static int FRAME_death23 = 169;
+
+ public final static int FRAME_death24 = 170;
+
+ public final static int FRAME_death25 = 171;
+
+ public final static int FRAME_death26 = 172;
+
+ public final static int FRAME_death27 = 173;
+
+ public final static int FRAME_death28 = 174;
+
+ public final static int FRAME_death29 = 175;
+
+ public final static int FRAME_death30 = 176;
+
+ public final static int FRAME_attack1 = 177;
+
+ public final static int FRAME_attack2 = 178;
+
+ public final static int FRAME_attack3 = 179;
+
+ public final static int FRAME_attack4 = 180;
+
+ public final static int FRAME_attack5 = 181;
+
+ public final static int FRAME_attack6 = 182;
+
+ public final static int FRAME_attack7 = 183;
+
+ public final static int FRAME_attack8 = 184;
+
+ public final static int FRAME_attack9 = 185;
+
+ public final static int FRAME_attack10 = 186;
+
+ public final static int FRAME_attack11 = 187;
+
+ public final static int FRAME_attack12 = 188;
+
+ public final static int FRAME_attack13 = 189;
+
+ public final static int FRAME_attack14 = 190;
+
+ public final static int FRAME_attack15 = 191;
+
+ public final static int FRAME_attack16 = 192;
+
+ public final static int FRAME_attack17 = 193;
+
+ public final static int FRAME_attack18 = 194;
+
+ public final static int FRAME_attack19 = 195;
+
+ public final static int FRAME_attack20 = 196;
+
+ public final static int FRAME_attack21 = 197;
+
+ public final static int FRAME_attack22 = 198;
+
+ public final static int FRAME_attack23 = 199;
+
+ public final static int FRAME_attack24 = 200;
+
+ public final static int FRAME_attack25 = 201;
+
+ public final static int FRAME_attack26 = 202;
+
+ public final static int FRAME_attack27 = 203;
+
+ public final static int FRAME_attack28 = 204;
+
+ public final static int FRAME_attack29 = 205;
+
+ public final static int FRAME_attack30 = 206;
+
+ public final static int FRAME_attack31 = 207;
+
+ public final static int FRAME_attack32 = 208;
+
+ public final static int FRAME_attack33 = 209;
+
+ public final static int FRAME_attack34 = 210;
+
+ public final static int FRAME_attack35 = 211;
+
+ public final static int FRAME_attack36 = 212;
+
+ public final static int FRAME_attack37 = 213;
+
+ public final static int FRAME_attack38 = 214;
+
+ public final static int FRAME_attack39 = 215;
+
+ public final static int FRAME_attack40 = 216;
+
+ public final static int FRAME_attack41 = 217;
+
+ public final static int FRAME_attack42 = 218;
+
+ public final static int FRAME_attack43 = 219;
+
+ public final static int FRAME_attack44 = 220;
+
+ public final static int FRAME_attack45 = 221;
+
+ public final static int FRAME_attack46 = 222;
+
+ public final static int FRAME_attack47 = 223;
+
+ public final static int FRAME_attack48 = 224;
+
+ public final static int FRAME_attack49 = 225;
+
+ public final static int FRAME_attack50 = 226;
+
+ public final static int FRAME_attack51 = 227;
+
+ public final static int FRAME_attack52 = 228;
+
+ public final static int FRAME_attack53 = 229;
+
+ public final static int FRAME_attack54 = 230;
+
+ public final static int FRAME_attack55 = 231;
+
+ public final static int FRAME_attack56 = 232;
+
+ public final static int FRAME_attack57 = 233;
+
+ public final static int FRAME_attack58 = 234;
+
+ public final static int FRAME_attack59 = 235;
+
+ public final static int FRAME_attack60 = 236;
+
+ public final static float MODEL_SCALE = 1.000000f;
+
+ static int sound_idle1;
+
+ static int sound_pain1;
+
+ static int sound_pain2;
+
+ static int sound_die;
+
+ static int sound_sight;
+
+ static int sound_search;
+
+ static int sound_hook_launch;
+
+ static int sound_hook_hit;
+
+ static int sound_hook_heal;
+
+ static int sound_hook_retract;
+
+ static edict_t medic_FindDeadMonster(edict_t self) {
+ edict_t ent = null;
+ edict_t best = null;
+ EdictIterator edit = null;
+
+ while ((edit = GameBase.findradius(edit, self.s.origin, 1024)) != null) {
+ ent = edit.o;
+ if (ent == self)
+ continue;
+ if (0 == (ent.svflags & Defines.SVF_MONSTER))
+ continue;
+ if ((ent.monsterinfo.aiflags & Defines.AI_GOOD_GUY) != 0)
+ continue;
+ if (ent.owner == null)
+ continue;
+ if (ent.health > 0)
+ continue;
+ if (ent.nextthink == 0)
+ continue;
+ if (!GameUtil.visible(self, ent))
+ continue;
+ if (best == null) {
+ best = ent;
+ continue;
+ }
+ if (ent.max_health <= best.max_health)
+ continue;
+ best = ent;
+ }
+
+ return best;
+ }
+
+ static EntThinkAdapter medic_idle = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ edict_t ent;
+
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_idle1, 1,
+ Defines.ATTN_IDLE, 0);
+
+ ent = medic_FindDeadMonster(self);
+ if (ent != null) {
+ self.enemy = ent;
+ self.enemy.owner = self;
+ self.monsterinfo.aiflags |= Defines.AI_MEDIC;
+ GameUtil.FoundTarget(self);
+ }
+ return true;
+ }
+ };
+
+ static EntThinkAdapter medic_search = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ edict_t ent;
+
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search, 1,
+ Defines.ATTN_IDLE, 0);
+
+ if (self.oldenemy == null) {
+ ent = medic_FindDeadMonster(self);
+ if (ent != null) {
+ self.oldenemy = self.enemy;
+ self.enemy = ent;
+ self.enemy.owner = self;
+ self.monsterinfo.aiflags |= Defines.AI_MEDIC;
+ GameUtil.FoundTarget(self);
+ }
+ }
+ return true;
+ }
+ };
+
+ static EntInteractAdapter medic_sight = new EntInteractAdapter() {
+ public boolean interact(edict_t self, edict_t other) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static mframe_t medic_frames_stand[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_stand, 0, medic_idle),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null), };
+
+ static mmove_t medic_move_stand = new mmove_t(FRAME_wait1, FRAME_wait90,
+ medic_frames_stand, null);
+
+ static EntThinkAdapter medic_stand = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = medic_move_stand;
+ return true;
+ }
+ };
+
+ static mframe_t medic_frames_walk[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_walk, 6.2f, null),
+ new mframe_t(GameAI.ai_walk, 18.1f, null),
+ new mframe_t(GameAI.ai_walk, 1, null),
+ new mframe_t(GameAI.ai_walk, 9, null),
+ new mframe_t(GameAI.ai_walk, 10, null),
+ new mframe_t(GameAI.ai_walk, 9, null),
+ new mframe_t(GameAI.ai_walk, 11, null),
+ new mframe_t(GameAI.ai_walk, 11.6f, null),
+ new mframe_t(GameAI.ai_walk, 2, null),
+ new mframe_t(GameAI.ai_walk, 9.9f, null),
+ new mframe_t(GameAI.ai_walk, 14, null),
+ new mframe_t(GameAI.ai_walk, 9.3f, null) };
+
+ static mmove_t medic_move_walk = new mmove_t(FRAME_walk1, FRAME_walk12,
+ medic_frames_walk, null);
+
+ static EntThinkAdapter medic_walk = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = medic_move_walk;
+ return true;
+ }
+ };
+
+ static mframe_t medic_frames_run[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_run, 18, null),
+ new mframe_t(GameAI.ai_run, 22.5f, null),
+ new mframe_t(GameAI.ai_run, 25.4f, null),
+ new mframe_t(GameAI.ai_run, 23.4f, null),
+ new mframe_t(GameAI.ai_run, 24, null),
+ new mframe_t(GameAI.ai_run, 35.6f, null) };
+
+ static mmove_t medic_move_run = new mmove_t(FRAME_run1, FRAME_run6,
+ medic_frames_run, null);
+
+ static EntThinkAdapter medic_run = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (0 == (self.monsterinfo.aiflags & Defines.AI_MEDIC)) {
+ edict_t ent;
+
+ ent = medic_FindDeadMonster(self);
+ if (ent != null) {
+ self.oldenemy = self.enemy;
+ self.enemy = ent;
+ self.enemy.owner = self;
+ self.monsterinfo.aiflags |= Defines.AI_MEDIC;
+ GameUtil.FoundTarget(self);
+ return true;
+ }
+ }
+
+ if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
+ self.monsterinfo.currentmove = medic_move_stand;
+ else
+ self.monsterinfo.currentmove = medic_move_run;
+ return true;
+ }
+ };
+
+ static mframe_t medic_frames_pain1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t medic_move_pain1 = new mmove_t(FRAME_paina1, FRAME_paina8,
+ medic_frames_pain1, medic_run);
+
+ static mframe_t medic_frames_pain2[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t medic_move_pain2 = new mmove_t(FRAME_painb1, FRAME_painb15,
+ medic_frames_pain2, medic_run);
+
+ static EntPainAdapter medic_pain = new EntPainAdapter() {
+ public void pain(edict_t self, edict_t other, float kick, int damage) {
+
+ if (self.health < (self.max_health / 2))
+ self.s.skinnum = 1;
+
+ if (GameBase.level.time < self.pain_debounce_time)
+ return;
+
+ self.pain_debounce_time = GameBase.level.time + 3;
+
+ if (GameBase.skill.value == 3)
+ return; // no pain anims in nightmare
+
+ if (Lib.random() < 0.5) {
+ self.monsterinfo.currentmove = medic_move_pain1;
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1,
+ Defines.ATTN_NORM, 0);
+ } else {
+ self.monsterinfo.currentmove = medic_move_pain2;
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1,
+ Defines.ATTN_NORM, 0);
+ }
+ }
+ };
+
+ static EntThinkAdapter medic_fire_blaster = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] start = { 0, 0, 0 };
+ float[] forward = { 0, 0, 0 }, right = { 0, 0, 0 };
+ float[] end = { 0, 0, 0 };
+ float[] dir = { 0, 0, 0 };
+ int effect;
+
+ if ((self.s.frame == FRAME_attack9)
+ || (self.s.frame == FRAME_attack12))
+ effect = Defines.EF_BLASTER;
+ else if ((self.s.frame == FRAME_attack19)
+ || (self.s.frame == FRAME_attack22)
+ || (self.s.frame == FRAME_attack25)
+ || (self.s.frame == FRAME_attack28))
+ effect = Defines.EF_HYPERBLASTER;
+ else
+ effect = 0;
+
+ Math3D.AngleVectors(self.s.angles, forward, right, null);
+ Math3D.G_ProjectSource(self.s.origin,
+ M_Flash.monster_flash_offset[Defines.MZ2_MEDIC_BLASTER_1],
+ forward, right, start);
+
+ Math3D.VectorCopy(self.enemy.s.origin, end);
+ end[2] += self.enemy.viewheight;
+ Math3D.VectorSubtract(end, start, dir);
+
+ Monster.monster_fire_blaster(self, start, dir, 2, 1000,
+ Defines.MZ2_MEDIC_BLASTER_1, effect);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter medic_dead = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ Math3D.VectorSet(self.mins, -16, -16, -24);
+ Math3D.VectorSet(self.maxs, 16, 16, -8);
+ self.movetype = Defines.MOVETYPE_TOSS;
+ self.svflags |= Defines.SVF_DEADMONSTER;
+ self.nextthink = 0;
+ GameBase.gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static mframe_t medic_frames_death[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t medic_move_death = new mmove_t(FRAME_death1, FRAME_death30,
+ medic_frames_death, medic_dead);
+
+ static EntDieAdapter medic_die = new EntDieAdapter() {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker,
+ int damage, float[] point) {
+
+ int n;
+
+ // if we had a pending patient, free him up for another medic
+ if ((self.enemy != null) && (self.enemy.owner == self))
+ self.enemy.owner = null;
+
+ // check for gib
+ if (self.health <= self.gib_health) {
+ GameBase.gi
+ .sound(self, Defines.CHAN_VOICE, GameBase.gi
+ .soundindex("misc/udeath.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ for (n = 0; n < 2; n++)
+ GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ damage, Defines.GIB_ORGANIC);
+ for (n = 0; n < 4; n++)
+ GameAI.ThrowGib(self,
+ "models/objects/gibs/sm_meat/tris.md2", damage,
+ Defines.GIB_ORGANIC);
+ GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
+ damage, Defines.GIB_ORGANIC);
+ self.deadflag = Defines.DEAD_DEAD;
+ return;
+ }
+
+ if (self.deadflag == Defines.DEAD_DEAD)
+ return;
+
+ // regular death
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_die, 1,
+ Defines.ATTN_NORM, 0);
+ self.deadflag = Defines.DEAD_DEAD;
+ self.takedamage = Defines.DAMAGE_YES;
+
+ self.monsterinfo.currentmove = medic_move_death;
+ }
+ };
+
+ static EntThinkAdapter medic_duck_down = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.aiflags & Defines.AI_DUCKED) != 0)
+ return true;
+ self.monsterinfo.aiflags |= Defines.AI_DUCKED;
+ self.maxs[2] -= 32;
+ self.takedamage = Defines.DAMAGE_YES;
+ self.monsterinfo.pausetime = GameBase.level.time + 1;
+ GameBase.gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter medic_duck_hold = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (GameBase.level.time >= self.monsterinfo.pausetime)
+ self.monsterinfo.aiflags &= ~Defines.AI_HOLD_FRAME;
+ else
+ self.monsterinfo.aiflags |= Defines.AI_HOLD_FRAME;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter medic_duck_up = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.aiflags &= ~Defines.AI_DUCKED;
+ self.maxs[2] += 32;
+ self.takedamage = Defines.DAMAGE_AIM;
+ GameBase.gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static mframe_t medic_frames_duck[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, -1, medic_duck_down),
+ new mframe_t(GameAI.ai_move, -1, medic_duck_hold),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, -1, medic_duck_up),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, -1, null),
+ new mframe_t(GameAI.ai_move, -1, null) };
+
+ static mmove_t medic_move_duck = new mmove_t(FRAME_duck1, FRAME_duck16,
+ medic_frames_duck, medic_run);
+
+ static EntDodgeAdapter medic_dodge = new EntDodgeAdapter() {
+ public void dodge(edict_t self, edict_t attacker, float eta) {
+ if (Lib.random() > 0.25)
+ return;
+
+ if (self.enemy == null)
+ self.enemy = attacker;
+
+ self.monsterinfo.currentmove = medic_move_duck;
+ }
+ };
+
+ static mframe_t medic_frames_attackHyperBlaster[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, medic_fire_blaster),
+ new mframe_t(GameAI.ai_charge, 0, medic_fire_blaster),
+ new mframe_t(GameAI.ai_charge, 0, medic_fire_blaster),
+ new mframe_t(GameAI.ai_charge, 0, medic_fire_blaster),
+ new mframe_t(GameAI.ai_charge, 0, medic_fire_blaster),
+ new mframe_t(GameAI.ai_charge, 0, medic_fire_blaster),
+ new mframe_t(GameAI.ai_charge, 0, medic_fire_blaster),
+ new mframe_t(GameAI.ai_charge, 0, medic_fire_blaster),
+ new mframe_t(GameAI.ai_charge, 0, medic_fire_blaster),
+ new mframe_t(GameAI.ai_charge, 0, medic_fire_blaster),
+ new mframe_t(GameAI.ai_charge, 0, medic_fire_blaster),
+ new mframe_t(GameAI.ai_charge, 0, medic_fire_blaster) };
+
+ static mmove_t medic_move_attackHyperBlaster = new mmove_t(FRAME_attack15,
+ FRAME_attack30, medic_frames_attackHyperBlaster, medic_run);
+
+ static EntThinkAdapter medic_continue = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (GameUtil.visible(self, self.enemy))
+ if (Lib.random() <= 0.95)
+ self.monsterinfo.currentmove = medic_move_attackHyperBlaster;
+ return true;
+ }
+ };
+
+ static mframe_t medic_frames_attackBlaster[] = {
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 5, null),
+ new mframe_t(GameAI.ai_charge, 5, null),
+ new mframe_t(GameAI.ai_charge, 3, null),
+ new mframe_t(GameAI.ai_charge, 2, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, medic_fire_blaster),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, medic_fire_blaster),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, medic_continue) // Change to
+ // medic_continue...
+ // Else, go to
+ // frame 32
+ };
+
+ static mmove_t medic_move_attackBlaster = new mmove_t(FRAME_attack1,
+ FRAME_attack14, medic_frames_attackBlaster, medic_run);
+
+ static EntThinkAdapter medic_hook_launch = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_hook_launch, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static float medic_cable_offsets[][] = { { 45.0f, -9.2f, 15.5f },
+ { 48.4f, -9.7f, 15.2f }, { 47.8f, -9.8f, 15.8f },
+ { 47.3f, -9.3f, 14.3f }, { 45.4f, -10.1f, 13.1f },
+ { 41.9f, -12.7f, 12.0f }, { 37.8f, -15.8f, 11.2f },
+ { 34.3f, -18.4f, 10.7f }, { 32.7f, -19.7f, 10.4f },
+ { 32.7f, -19.7f, 10.4f } };
+
+ static EntThinkAdapter medic_cable_attack = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] offset = { 0, 0, 0 }, start = { 0, 0, 0 }, end = { 0, 0, 0 }, f = {
+ 0, 0, 0 }, r = { 0, 0, 0 };
+ trace_t tr;
+ float[] dir = { 0, 0, 0 }, angles = { 0, 0, 0 };
+ float distance;
+
+ if (!self.enemy.inuse)
+ return true;
+
+ Math3D.AngleVectors(self.s.angles, f, r, null);
+ Math3D.VectorCopy(
+ medic_cable_offsets[self.s.frame - FRAME_attack42], offset);
+ Math3D.G_ProjectSource(self.s.origin, offset, f, r, start);
+
+ // check for max distance
+ Math3D.VectorSubtract(start, self.enemy.s.origin, dir);
+ distance = Math3D.VectorLength(dir);
+ if (distance > 256)
+ return true;
+
+ // check for min/max pitch
+ Math3D.vectoangles(dir, angles);
+ if (angles[0] < -180)
+ angles[0] += 360;
+ if (Math.abs(angles[0]) > 45)
+ return true;
+
+ tr = GameBase.gi.trace(start, null, null, self.enemy.s.origin,
+ self, Defines.MASK_SHOT);
+ if (tr.fraction != 1.0 && tr.ent != self.enemy)
+ return true;
+
+ if (self.s.frame == FRAME_attack43) {
+ GameBase.gi.sound(self.enemy, Defines.CHAN_AUTO,
+ sound_hook_hit, 1, Defines.ATTN_NORM, 0);
+ self.enemy.monsterinfo.aiflags |= Defines.AI_RESURRECTING;
+ } else if (self.s.frame == FRAME_attack50) {
+ self.enemy.spawnflags = 0;
+ self.enemy.monsterinfo.aiflags = 0;
+ self.enemy.target = null;
+ self.enemy.targetname = null;
+ self.enemy.combattarget = null;
+ self.enemy.deathtarget = null;
+ self.enemy.owner = self;
+ GameSpawn.ED_CallSpawn(self.enemy);
+ self.enemy.owner = null;
+ if (self.enemy.think != null) {
+ self.enemy.nextthink = GameBase.level.time;
+ self.enemy.think.think(self.enemy);
+ }
+ self.enemy.monsterinfo.aiflags |= Defines.AI_RESURRECTING;
+ if (self.oldenemy != null && self.oldenemy.client != null) {
+ self.enemy.enemy = self.oldenemy;
+ GameUtil.FoundTarget(self.enemy);
+ }
+ } else {
+ if (self.s.frame == FRAME_attack44)
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON,
+ sound_hook_heal, 1, Defines.ATTN_NORM, 0);
+ }
+
+ // adjust start for beam origin being in middle of a segment
+ Math3D.VectorMA(start, 8, f, start);
+
+ // adjust end z for end spot since the monster is currently dead
+ Math3D.VectorCopy(self.enemy.s.origin, end);
+ end[2] = self.enemy.absmin[2] + self.enemy.size[2] / 2;
+
+ GameBase.gi.WriteByte(Defines.svc_temp_entity);
+ GameBase.gi.WriteByte(Defines.TE_MEDIC_CABLE_ATTACK);
+ GameBase.gi.WriteShort(self.index);
+ GameBase.gi.WritePosition(start);
+ GameBase.gi.WritePosition(end);
+ GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter medic_hook_retract = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_hook_retract, 1,
+ Defines.ATTN_NORM, 0);
+ self.enemy.monsterinfo.aiflags &= ~Defines.AI_RESURRECTING;
+ return true;
+ }
+ };
+
+ static mframe_t medic_frames_attackCable[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 3, null),
+ new mframe_t(GameAI.ai_move, 5, null),
+ new mframe_t(GameAI.ai_move, 4.4f, null),
+ new mframe_t(GameAI.ai_charge, 4.7f, null),
+ new mframe_t(GameAI.ai_charge, 5, null),
+ new mframe_t(GameAI.ai_charge, 6, null),
+ new mframe_t(GameAI.ai_charge, 4, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_move, 0, medic_hook_launch),
+ new mframe_t(GameAI.ai_move, 0, medic_cable_attack),
+ new mframe_t(GameAI.ai_move, 0, medic_cable_attack),
+ new mframe_t(GameAI.ai_move, 0, medic_cable_attack),
+ new mframe_t(GameAI.ai_move, 0, medic_cable_attack),
+ new mframe_t(GameAI.ai_move, 0, medic_cable_attack),
+ new mframe_t(GameAI.ai_move, 0, medic_cable_attack),
+ new mframe_t(GameAI.ai_move, 0, medic_cable_attack),
+ new mframe_t(GameAI.ai_move, 0, medic_cable_attack),
+ new mframe_t(GameAI.ai_move, 0, medic_cable_attack),
+ new mframe_t(GameAI.ai_move, -15, medic_hook_retract),
+ new mframe_t(GameAI.ai_move, -1.5f, null),
+ new mframe_t(GameAI.ai_move, -1.2f, null),
+ new mframe_t(GameAI.ai_move, -3, null),
+ new mframe_t(GameAI.ai_move, -2, null),
+ new mframe_t(GameAI.ai_move, 0.3f, null),
+ new mframe_t(GameAI.ai_move, 0.7f, null),
+ new mframe_t(GameAI.ai_move, 1.2f, null),
+ new mframe_t(GameAI.ai_move, 1.3f, null) };
+
+ static mmove_t medic_move_attackCable = new mmove_t(FRAME_attack33,
+ FRAME_attack60, medic_frames_attackCable, medic_run);
+
+ static EntThinkAdapter medic_attack = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.aiflags & Defines.AI_MEDIC) != 0)
+ self.monsterinfo.currentmove = medic_move_attackCable;
+ else
+ self.monsterinfo.currentmove = medic_move_attackBlaster;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter medic_checkattack = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.aiflags & Defines.AI_MEDIC) != 0) {
+ medic_attack.think(self);
+ return true;
+ }
+
+ return GameUtil.M_CheckAttack.think(self);
+
+ }
+ };
+
+ /*
+ * QUAKED monster_medic (1 .5 0) (-16 -16 -24) (16 16 32) Ambush
+ * Trigger_Spawn Sight
+ */
+ public static void SP_monster_medic(edict_t self) {
+ if (GameBase.deathmatch.value != 0) {
+ GameUtil.G_FreeEdict(self);
+ return;
+ }
+
+ sound_idle1 = GameBase.gi.soundindex("medic/idle.wav");
+ sound_pain1 = GameBase.gi.soundindex("medic/medpain1.wav");
+ sound_pain2 = GameBase.gi.soundindex("medic/medpain2.wav");
+ sound_die = GameBase.gi.soundindex("medic/meddeth1.wav");
+ sound_sight = GameBase.gi.soundindex("medic/medsght1.wav");
+ sound_search = GameBase.gi.soundindex("medic/medsrch1.wav");
+ sound_hook_launch = GameBase.gi.soundindex("medic/medatck2.wav");
+ sound_hook_hit = GameBase.gi.soundindex("medic/medatck3.wav");
+ sound_hook_heal = GameBase.gi.soundindex("medic/medatck4.wav");
+ sound_hook_retract = GameBase.gi.soundindex("medic/medatck5.wav");
+
+ GameBase.gi.soundindex("medic/medatck1.wav");
+
+ self.movetype = Defines.MOVETYPE_STEP;
+ self.solid = Defines.SOLID_BBOX;
+ self.s.modelindex = GameBase.gi
+ .modelindex("models/monsters/medic/tris.md2");
+ Math3D.VectorSet(self.mins, -24, -24, -24);
+ Math3D.VectorSet(self.maxs, 24, 24, 32);
+
+ self.health = 300;
+ self.gib_health = -130;
+ self.mass = 400;
+
+ self.pain = medic_pain;
+ self.die = medic_die;
+
+ self.monsterinfo.stand = medic_stand;
+ self.monsterinfo.walk = medic_walk;
+ self.monsterinfo.run = medic_run;
+ self.monsterinfo.dodge = medic_dodge;
+ self.monsterinfo.attack = medic_attack;
+ self.monsterinfo.melee = null;
+ self.monsterinfo.sight = medic_sight;
+ self.monsterinfo.idle = medic_idle;
+ self.monsterinfo.search = medic_search;
+ self.monsterinfo.checkattack = medic_checkattack;
+
+ GameBase.gi.linkentity(self);
+
+ self.monsterinfo.currentmove = medic_move_stand;
+ self.monsterinfo.scale = MODEL_SCALE;
+
+ GameAI.walkmonster_start.think(self);
+ }
+} \ No newline at end of file