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authorRene Stoeckel <[email protected]>2005-02-06 19:06:37 +0000
committerRene Stoeckel <[email protected]>2005-02-06 19:06:37 +0000
commitc8be50261d17d95dbab34ff230286e07077489dd (patch)
tree3341ddba1ee14ce73cfa2c8adc861cf442e59938 /src/jake2/game
parentda641b550dfff046fd4134c769ae300026fbde87 (diff)
scoreboard bug fixed
Diffstat (limited to 'src/jake2/game')
-rw-r--r--src/jake2/game/gclient_t.java38
1 files changed, 37 insertions, 1 deletions
diff --git a/src/jake2/game/gclient_t.java b/src/jake2/game/gclient_t.java
index cdccd02..04c291e 100644
--- a/src/jake2/game/gclient_t.java
+++ b/src/jake2/game/gclient_t.java
@@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 31.10.2003 by RST.
-// $Id: gclient_t.java,v 1.4 2004-09-10 19:02:56 salomo Exp $
+// $Id: gclient_t.java,v 1.5 2005-02-06 19:06:37 salomo Exp $
package jake2.game;
@@ -131,10 +131,19 @@ public class gclient_t
public void clear()
{
player_state_t ps = new player_state_t();
+ ping =0;
+
pers = new client_persistant_t();
resp = new client_respawn_t();
old_pmove = new pmove_state_t();
+
+ showscores = false; // set layout stat
+ showinventory = false; // set layout stat
+ showhelp = false;
+ showhelpicon = false;
+ ammo_index = 0;
+
buttons = oldbuttons = latched_buttons = 0;
weapon_thunk = false;
newweapon = null;
@@ -142,8 +151,10 @@ public class gclient_t
damage_parmor = 0;
damage_blood = 0;
damage_knockback = 0;
+
killer_yaw = 0;
damage_from = new float[3];
+ weaponstate = 0;
kick_angles = new float[3];
kick_origin = new float[3];
v_dmg_roll = v_dmg_pitch = v_dmg_time = 0;
@@ -161,11 +172,36 @@ public class gclient_t
next_drown_time = 0;
old_waterlevel = 0;
+
+ breather_sound = 0;
+ machinegun_shots = 0;
+
anim_end = 0;
anim_priority = 0;
anim_duck = false;
anim_run = false;
+
+ // powerup timers
+ quad_framenum = 0;
+ invincible_framenum = 0;
+ breather_framenum = 0;
+ enviro_framenum = 0;
+
+ grenade_blew_up = false;
+ grenade_time = 0;
+ silencer_shots = 0;
+ weapon_sound = 0;
+
+ pickup_msg_time = 0;
+
+ flood_locktill = 0; // locked from talking
+ flood_when = new float[10]; // when messages were said
+ flood_whenhead = 0; // head pointer for when said
+
+ respawn_time = 0; // can respawn when time > this
+ edict_t chase_target = null; // player we are chasing
+ boolean update_chase = false; // need to update chase info?
}
/** Reads a game client from the file. */