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authorRene Stoeckel <[email protected]>2006-10-31 13:06:33 +0000
committerRene Stoeckel <[email protected]>2006-10-31 13:06:33 +0000
commit23c362906f17c5decb7523c21d6bf3219ede8b7e (patch)
tree2e181260bb6aa9f2df65735132604aabb2014747 /src/jake2/render/lwjgl/Warp.java
parenteb83cd8c8b6e3b61aa08570fc372b91365716b0d (diff)
major refactoring of the render module
Diffstat (limited to 'src/jake2/render/lwjgl/Warp.java')
-rw-r--r--src/jake2/render/lwjgl/Warp.java718
1 files changed, 0 insertions, 718 deletions
diff --git a/src/jake2/render/lwjgl/Warp.java b/src/jake2/render/lwjgl/Warp.java
deleted file mode 100644
index ee869a8..0000000
--- a/src/jake2/render/lwjgl/Warp.java
+++ /dev/null
@@ -1,718 +0,0 @@
-/*
- * Warp.java
- * Copyright (C) 2003
- *
- * $Id: Warp.java,v 1.5 2005-01-17 15:42:29 cawe Exp $
- */
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-package jake2.render.lwjgl;
-
-import jake2.Defines;
-import jake2.Globals;
-import jake2.qcommon.Com;
-import jake2.render.*;
-import jake2.util.Math3D;
-import jake2.util.Vec3Cache;
-
-import org.lwjgl.opengl.GL11;
-
-/**
- * Warp
- *
- * @author cwei
- */
-public abstract class Warp extends Model {
- // warpsin.h
- public static final float[] SIN = {
- 0f, 0.19633f, 0.392541f, 0.588517f, 0.784137f, 0.979285f, 1.17384f, 1.3677f,
- 1.56072f, 1.75281f, 1.94384f, 2.1337f, 2.32228f, 2.50945f, 2.69512f, 2.87916f,
- 3.06147f, 3.24193f, 3.42044f, 3.59689f, 3.77117f, 3.94319f, 4.11282f, 4.27998f,
- 4.44456f, 4.60647f, 4.76559f, 4.92185f, 5.07515f, 5.22538f, 5.37247f, 5.51632f,
- 5.65685f, 5.79398f, 5.92761f, 6.05767f, 6.18408f, 6.30677f, 6.42566f, 6.54068f,
- 6.65176f, 6.75883f, 6.86183f, 6.9607f, 7.05537f, 7.14579f, 7.23191f, 7.31368f,
- 7.39104f, 7.46394f, 7.53235f, 7.59623f, 7.65552f, 7.71021f, 7.76025f, 7.80562f,
- 7.84628f, 7.88222f, 7.91341f, 7.93984f, 7.96148f, 7.97832f, 7.99036f, 7.99759f,
- 8f, 7.99759f, 7.99036f, 7.97832f, 7.96148f, 7.93984f, 7.91341f, 7.88222f,
- 7.84628f, 7.80562f, 7.76025f, 7.71021f, 7.65552f, 7.59623f, 7.53235f, 7.46394f,
- 7.39104f, 7.31368f, 7.23191f, 7.14579f, 7.05537f, 6.9607f, 6.86183f, 6.75883f,
- 6.65176f, 6.54068f, 6.42566f, 6.30677f, 6.18408f, 6.05767f, 5.92761f, 5.79398f,
- 5.65685f, 5.51632f, 5.37247f, 5.22538f, 5.07515f, 4.92185f, 4.76559f, 4.60647f,
- 4.44456f, 4.27998f, 4.11282f, 3.94319f, 3.77117f, 3.59689f, 3.42044f, 3.24193f,
- 3.06147f, 2.87916f, 2.69512f, 2.50945f, 2.32228f, 2.1337f, 1.94384f, 1.75281f,
- 1.56072f, 1.3677f, 1.17384f, 0.979285f, 0.784137f, 0.588517f, 0.392541f, 0.19633f,
- 9.79717e-16f, -0.19633f, -0.392541f, -0.588517f, -0.784137f, -0.979285f, -1.17384f, -1.3677f,
- -1.56072f, -1.75281f, -1.94384f, -2.1337f, -2.32228f, -2.50945f, -2.69512f, -2.87916f,
- -3.06147f, -3.24193f, -3.42044f, -3.59689f, -3.77117f, -3.94319f, -4.11282f, -4.27998f,
- -4.44456f, -4.60647f, -4.76559f, -4.92185f, -5.07515f, -5.22538f, -5.37247f, -5.51632f,
- -5.65685f, -5.79398f, -5.92761f, -6.05767f, -6.18408f, -6.30677f, -6.42566f, -6.54068f,
- -6.65176f, -6.75883f, -6.86183f, -6.9607f, -7.05537f, -7.14579f, -7.23191f, -7.31368f,
- -7.39104f, -7.46394f, -7.53235f, -7.59623f, -7.65552f, -7.71021f, -7.76025f, -7.80562f,
- -7.84628f, -7.88222f, -7.91341f, -7.93984f, -7.96148f, -7.97832f, -7.99036f, -7.99759f,
- -8f, -7.99759f, -7.99036f, -7.97832f, -7.96148f, -7.93984f, -7.91341f, -7.88222f,
- -7.84628f, -7.80562f, -7.76025f, -7.71021f, -7.65552f, -7.59623f, -7.53235f, -7.46394f,
- -7.39104f, -7.31368f, -7.23191f, -7.14579f, -7.05537f, -6.9607f, -6.86183f, -6.75883f,
- -6.65176f, -6.54068f, -6.42566f, -6.30677f, -6.18408f, -6.05767f, -5.92761f, -5.79398f,
- -5.65685f, -5.51632f, -5.37247f, -5.22538f, -5.07515f, -4.92185f, -4.76559f, -4.60647f,
- -4.44456f, -4.27998f, -4.11282f, -3.94319f, -3.77117f, -3.59689f, -3.42044f, -3.24193f,
- -3.06147f, -2.87916f, -2.69512f, -2.50945f, -2.32228f, -2.1337f, -1.94384f, -1.75281f,
- -1.56072f, -1.3677f, -1.17384f, -0.979285f, -0.784137f, -0.588517f, -0.392541f, -0.19633f
- };
-
- String skyname;
- float skyrotate;
- float[] skyaxis = {0, 0, 0};
- image_t[] sky_images = new image_t[6];
-
- msurface_t warpface;
-
- static final int SUBDIVIDE_SIZE = 64;
-
- /**
- * BoundPoly
- * @param numverts
- * @param verts
- * @param mins
- * @param maxs
- */
- void BoundPoly(int numverts, float[][] verts, float[] mins, float[] maxs) {
- mins[0] = mins[1] = mins[2] = 9999;
- maxs[0] = maxs[1] = maxs[2] = -9999;
-
- int j;
- float[] v;
- for (int i=0 ; i<numverts ; i++) {
- v = verts[i];
- for (j=0 ; j<3 ; j++) {
- if (v[j] < mins[j])
- mins[j] = v[j];
- if (v[j] > maxs[j])
- maxs[j] = v[j];
- }
- }
- }
-
- /**
- * SubdividePolygon
- * @param numverts
- * @param verts
- */
- void SubdividePolygon(int numverts, float[][] verts)
- {
- int i, j, k;
- float m;
- float[][] front = new float[64][3];
- float[][] back = new float[64][3];
-
- int f, b;
- float[] dist = new float[64];
- float frac;
-
- if (numverts > 60)
- Com.Error(Defines.ERR_DROP, "numverts = " + numverts);
-
- float[] mins = Vec3Cache.get();
- float[] maxs = Vec3Cache.get();
-
- BoundPoly(numverts, verts, mins, maxs);
- float[] v;
- // x,y und z
- for (i=0 ; i<3 ; i++)
- {
- m = (mins[i] + maxs[i]) * 0.5f;
- m = SUBDIVIDE_SIZE * (float)Math.floor(m / SUBDIVIDE_SIZE + 0.5f);
- if (maxs[i] - m < 8)
- continue;
- if (m - mins[i] < 8)
- continue;
-
- // cut it
- for (j=0 ; j<numverts ; j++) {
- dist[j] = verts[j][i] - m;
- }
-
- // wrap cases
- dist[j] = dist[0];
-
- Math3D.VectorCopy(verts[0], verts[numverts]);
-
- f = b = 0;
- for (j=0 ; j<numverts ; j++)
- {
- v = verts[j];
- if (dist[j] >= 0)
- {
- Math3D.VectorCopy(v, front[f]);
- f++;
- }
- if (dist[j] <= 0)
- {
- Math3D.VectorCopy(v, back[b]);
- b++;
- }
- if (dist[j] == 0 || dist[j+1] == 0) continue;
-
- if ( (dist[j] > 0) != (dist[j+1] > 0) )
- {
- // clip point
- frac = dist[j] / (dist[j] - dist[j+1]);
- for (k=0 ; k<3 ; k++)
- front[f][k] = back[b][k] = v[k] + frac*(verts[j+1][k] - v[k]);
-
- f++;
- b++;
- }
- }
-
- SubdividePolygon(f, front);
- SubdividePolygon(b, back);
-
- Vec3Cache.release(2); // mins, maxs
- return;
- }
-
- Vec3Cache.release(2); // mins, maxs
-
- // add a point in the center to help keep warp valid
-
- // wird im Konstruktor erschlagen
- // poly = Hunk_Alloc (sizeof(glpoly_t) + ((numverts-4)+2) * VERTEXSIZE*sizeof(float));
-
- // init polys
- glpoly_t poly = Polygon.create(numverts + 2);
-
- poly.next = warpface.polys;
- warpface.polys = poly;
-
- float[] total = Vec3Cache.get();
- Math3D.VectorClear(total);
- float total_s = 0;
- float total_t = 0;
- float s, t;
- for (i = 0; i < numverts; i++) {
- poly.x(i + 1, verts[i][0]);
- poly.y(i + 1, verts[i][1]);
- poly.z(i + 1, verts[i][2]);
- s = Math3D.DotProduct(verts[i], warpface.texinfo.vecs[0]);
- t = Math3D.DotProduct(verts[i], warpface.texinfo.vecs[1]);
-
- total_s += s;
- total_t += t;
- Math3D.VectorAdd(total, verts[i], total);
-
- poly.s1(i + 1, s);
- poly.t1(i + 1, t);
- }
-
- float scale = 1.0f / numverts;
- poly.x(0, total[0] * scale);
- poly.y(0, total[1] * scale);
- poly.z(0, total[2] * scale);
- poly.s1(0, total_s * scale);
- poly.t1(0, total_t * scale);
-
- poly.x(i + 1, poly.x(1));
- poly.y(i + 1, poly.y(1));
- poly.z(i + 1, poly.z(1));
- poly.s1(i + 1, poly.s1(1));
- poly.t1(i + 1, poly.t1(1));
- poly.s2(i + 1, poly.s2(1));
- poly.t2(i + 1, poly.t2(1));
-
- Vec3Cache.release(); // total
- }
-
- private final float[][] tmpVerts = new float[64][3];
- /**
- * GL_SubdivideSurface
- * Breaks a polygon up along axial 64 unit
- * boundaries so that turbulent and sky warps
- * can be done reasonably.
- */
- void GL_SubdivideSurface(msurface_t fa) {
- float[][] verts = tmpVerts;
- float[] vec;
- warpface = fa;
- //
- // convert edges back to a normal polygon
- //
- int numverts = 0;
- for (int i = 0; i < fa.numedges; i++) {
- int lindex = loadmodel.surfedges[fa.firstedge + i];
-
- if (lindex > 0)
- vec = loadmodel.vertexes[loadmodel.edges[lindex].v[0]].position;
- else
- vec = loadmodel.vertexes[loadmodel.edges[-lindex].v[1]].position;
- Math3D.VectorCopy(vec, verts[numverts]);
- numverts++;
- }
- SubdividePolygon(numverts, verts);
- }
-
-// =========================================================
- static final float TURBSCALE = (float)(256.0f / (2 * Math.PI));
-
- /**
- * EmitWaterPolys
- * Does a water warp on the pre-fragmented glpoly_t chain
- */
- void EmitWaterPolys(msurface_t fa)
- {
- float rdt = r_newrefdef.time;
-
- float scroll;
- if ((fa.texinfo.flags & Defines.SURF_FLOWING) != 0)
- scroll = -64 * ( (r_newrefdef.time*0.5f) - (int)(r_newrefdef.time*0.5f) );
- else
- scroll = 0;
-
- int i;
- float s, t, os, ot;
- glpoly_t p, bp;
- for (bp = fa.polys; bp != null; bp = bp.next) {
- p = bp;
-
- gl.glBegin(GL11.GL_TRIANGLE_FAN);
- for (i = 0; i < p.numverts; i++) {
- os = p.s1(i);
- ot = p.t1(i);
-
- s = os
- + Warp.SIN[(int) ((ot * 0.125f + r_newrefdef.time) * TURBSCALE) & 255];
- s += scroll;
- s *= (1.0f / 64);
-
- t = ot
- + Warp.SIN[(int) ((os * 0.125f + rdt) * TURBSCALE) & 255];
- t *= (1.0f / 64);
-
- gl.glTexCoord2f(s, t);
- gl.glVertex3f(p.x(i), p.y(i), p.z(i));
- }
- gl.glEnd();
- }
- }
-
-// ===================================================================
-
- float[][] skyclip = {
- { 1, 1, 0},
- { 1, -1, 0},
- { 0, -1, 1},
- { 0, 1, 1},
- { 1, 0, 1},
- {-1, 0, 1}
- };
-
- int c_sky;
-
- // 1 = s, 2 = t, 3 = 2048
- int[][] st_to_vec =
- {
- {3,-1,2},
- {-3,1,2},
-
- {1,3,2},
- {-1,-3,2},
-
- {-2,-1,3}, // 0 degrees yaw, look straight up
- {2,-1,-3} // look straight down
-
- };
-
- int[][] vec_to_st =
- {
- {-2,3,1},
- {2,3,-1},
-
- {1,3,2},
- {-1,3,-2},
-
- {-2,-1,3},
- {-2,1,-3}
-
- };
-
- float[][] skymins = new float[2][6];
- float[][] skymaxs = new float[2][6];
- float sky_min, sky_max;
-
- // stack variable
- private final float[] v = {0, 0, 0};
- private final float[] av = {0, 0, 0};
- /**
- * DrawSkyPolygon
- * @param nump
- * @param vecs
- */
- void DrawSkyPolygon(int nump, float[][] vecs)
- {
- c_sky++;
- // decide which face it maps to
- Math3D.VectorCopy(Globals.vec3_origin, v);
- int i, axis;
- for (i=0; i<nump ; i++)
- {
- Math3D.VectorAdd(vecs[i], v, v);
- }
- av[0] = Math.abs(v[0]);
- av[1] = Math.abs(v[1]);
- av[2] = Math.abs(v[2]);
- if (av[0] > av[1] && av[0] > av[2])
- {
- if (v[0] < 0)
- axis = 1;
- else
- axis = 0;
- }
- else if (av[1] > av[2] && av[1] > av[0])
- {
- if (v[1] < 0)
- axis = 3;
- else
- axis = 2;
- }
- else
- {
- if (v[2] < 0)
- axis = 5;
- else
- axis = 4;
- }
-
- // project new texture coords
- float s, t, dv;
- int j;
- for (i=0 ; i<nump ; i++)
- {
- j = vec_to_st[axis][2];
- if (j > 0)
- dv = vecs[i][j - 1];
- else
- dv = -vecs[i][-j - 1];
- if (dv < 0.001f)
- continue; // don't divide by zero
- j = vec_to_st[axis][0];
- if (j < 0)
- s = -vecs[i][-j -1] / dv;
- else
- s = vecs[i][j-1] / dv;
- j = vec_to_st[axis][1];
- if (j < 0)
- t = -vecs[i][-j -1] / dv;
- else
- t = vecs[i][j-1] / dv;
-
- if (s < skymins[0][axis])
- skymins[0][axis] = s;
- if (t < skymins[1][axis])
- skymins[1][axis] = t;
- if (s > skymaxs[0][axis])
- skymaxs[0][axis] = s;
- if (t > skymaxs[1][axis])
- skymaxs[1][axis] = t;
- }
- }
-
- static final float ON_EPSILON = 0.1f; // point on plane side epsilon
- static final int MAX_CLIP_VERTS = 64;
-
- static final int SIDE_BACK = 1;
- static final int SIDE_FRONT = 0;
- static final int SIDE_ON = 2;
-
- float[] dists = new float[MAX_CLIP_VERTS];
- int[] sides = new int[MAX_CLIP_VERTS];
- float[][][][] newv = new float[6][2][MAX_CLIP_VERTS][3];
-
- /**
- * ClipSkyPolygon
- * @param nump
- * @param vecs
- * @param stage
- */
- void ClipSkyPolygon(int nump, float[][] vecs, int stage)
- {
- if (nump > MAX_CLIP_VERTS-2)
- Com.Error(Defines.ERR_DROP, "ClipSkyPolygon: MAX_CLIP_VERTS");
- if (stage == 6)
- { // fully clipped, so draw it
- DrawSkyPolygon(nump, vecs);
- return;
- }
-
- boolean front = false;
- boolean back = false;
- float[] norm = skyclip[stage];
-
- int i;
- float d;
- for (i=0 ; i<nump ; i++)
- {
- d = Math3D.DotProduct(vecs[i], norm);
- if (d > ON_EPSILON)
- {
- front = true;
- sides[i] = SIDE_FRONT;
- }
- else if (d < -ON_EPSILON)
- {
- back = true;
- sides[i] = SIDE_BACK;
- }
- else
- sides[i] = SIDE_ON;
- dists[i] = d;
- }
-
- if (!front || !back)
- { // not clipped
- ClipSkyPolygon (nump, vecs, stage+1);
- return;
- }
-
- // clip it
- sides[i] = sides[0];
- dists[i] = dists[0];
- Math3D.VectorCopy(vecs[0], vecs[i]);
-
- int newc0 = 0; int newc1 = 0;
- float[] v;
- float e;
- int j;
- for (i=0; i<nump ; i++)
- {
- v = vecs[i];
- switch (sides[i])
- {
- case SIDE_FRONT:
- Math3D.VectorCopy(v, newv[stage][0][newc0]);
- newc0++;
- break;
- case SIDE_BACK:
- Math3D.VectorCopy(v, newv[stage][1][newc1]);
- newc1++;
- break;
- case SIDE_ON:
- Math3D.VectorCopy(v, newv[stage][0][newc0]);
- newc0++;
- Math3D.VectorCopy (v, newv[stage][1][newc1]);
- newc1++;
- break;
- }
-
- if (sides[i] == SIDE_ON || sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
- continue;
-
- d = dists[i] / (dists[i] - dists[i+1]);
- for (j=0 ; j<3 ; j++)
- {
- e = v[j] + d * (vecs[i + 1][j] - v[j]);
- newv[stage][0][newc0][j] = e;
- newv[stage][1][newc1][j] = e;
- }
- newc0++;
- newc1++;
- }
-
- // continue
- ClipSkyPolygon(newc0, newv[stage][0], stage+1);
- ClipSkyPolygon(newc1, newv[stage][1], stage+1);
- }
-
- float[][] verts = new float[MAX_CLIP_VERTS][3];
-
- /**
- * R_AddSkySurface
- */
- void R_AddSkySurface(msurface_t fa)
- {
- // calculate vertex values for sky box
- for (glpoly_t p = fa.polys; p != null; p = p.next) {
- for (int i = 0; i < p.numverts; i++) {
- verts[i][0] = p.x(i) - r_origin[0];
- verts[i][1] = p.y(i) - r_origin[1];
- verts[i][2] = p.z(i) - r_origin[2];
- }
- ClipSkyPolygon(p.numverts, verts, 0);
- }
- }
-
- /**
- * R_ClearSkyBox
- */
- void R_ClearSkyBox()
- {
- float[] skymins0 = skymins[0];
- float[] skymins1 = skymins[1];
- float[] skymaxs0 = skymaxs[0];
- float[] skymaxs1 = skymaxs[1];
-
- for (int i=0 ; i<6 ; i++)
- {
- skymins0[i] = skymins1[i] = 9999;
- skymaxs0[i] = skymaxs1[i] = -9999;
- }
- }
-
- // stack variable
- private final float[] v1 = {0, 0, 0};
- private final float[] b = {0, 0, 0};
- /**
- * MakeSkyVec
- * @param s
- * @param t
- * @param axis
- */
- void MakeSkyVec(float s, float t, int axis)
- {
- b[0] = s*2300;
- b[1] = t*2300;
- b[2] = 2300;
-
- int j, k;
- for (j=0 ; j<3 ; j++)
- {
- k = st_to_vec[axis][j];
- if (k < 0)
- v1[j] = -b[-k - 1];
- else
- v1[j] = b[k - 1];
- }
-
- // avoid bilerp seam
- s = (s + 1) * 0.5f;
- t = (t + 1) * 0.5f;
-
- if (s < sky_min)
- s = sky_min;
- else if (s > sky_max)
- s = sky_max;
- if (t < sky_min)
- t = sky_min;
- else if (t > sky_max)
- t = sky_max;
-
- t = 1.0f - t;
- gl.glTexCoord2f (s, t);
- gl.glVertex3f(v1[0], v1[1], v1[2]);
- }
-
- int[] skytexorder = {0,2,1,3,4,5};
-
- /**
- * R_DrawSkyBox
- */
- void R_DrawSkyBox()
- {
- int i;
-
- if (skyrotate != 0)
- { // check for no sky at all
- for (i=0 ; i<6 ; i++)
- if (skymins[0][i] < skymaxs[0][i]
- && skymins[1][i] < skymaxs[1][i])
- break;
- if (i == 6)
- return; // nothing visible
- }
-
- gl.glPushMatrix ();
- gl.glTranslatef (r_origin[0], r_origin[1], r_origin[2]);
- gl.glRotatef (r_newrefdef.time * skyrotate, skyaxis[0], skyaxis[1], skyaxis[2]);
-
- for (i=0 ; i<6 ; i++)
- {
- if (skyrotate != 0)
- { // hack, forces full sky to draw when rotating
- skymins[0][i] = -1;
- skymins[1][i] = -1;
- skymaxs[0][i] = 1;
- skymaxs[1][i] = 1;
- }
-
- if (skymins[0][i] >= skymaxs[0][i]
- || skymins[1][i] >= skymaxs[1][i])
- continue;
-
- GL_Bind(sky_images[skytexorder[i]].texnum);
-
- gl.glBegin(GL11.GL_QUADS);
- MakeSkyVec(skymins[0][i], skymins[1][i], i);
- MakeSkyVec(skymins[0][i], skymaxs[1][i], i);
- MakeSkyVec(skymaxs[0][i], skymaxs[1][i], i);
- MakeSkyVec(skymaxs[0][i], skymins[1][i], i);
- gl.glEnd ();
- }
- gl.glPopMatrix ();
- }
-
- // 3dstudio environment map names
- String[] suf = {"rt", "bk", "lf", "ft", "up", "dn"};
-
- /**
- * R_SetSky
- * @param name
- * @param rotate
- * @param axis
- */
- protected void R_SetSky(String name, float rotate, float[] axis)
- {
- assert (axis.length == 3) : "vec3_t bug";
- String pathname;
- skyname = name;
-
- skyrotate = rotate;
- Math3D.VectorCopy(axis, skyaxis);
-
- for (int i=0 ; i<6 ; i++)
- {
- // chop down rotating skies for less memory
- if (gl_skymip.value != 0 || skyrotate != 0)
- gl_picmip.value++;
-
- if ( qglColorTableEXT && gl_ext_palettedtexture.value != 0) {
- // Com_sprintf (pathname, sizeof(pathname), "env/%s%s.pcx", skyname, suf[i]);
- pathname = "env/" + skyname + suf[i] + ".pcx";
- } else {
- // Com_sprintf (pathname, sizeof(pathname), "env/%s%s.tga", skyname, suf[i]);
- pathname = "env/" + skyname + suf[i] + ".tga";
- }
-
- sky_images[i] = GL_FindImage(pathname, it_sky);
-
- if (sky_images[i] == null)
- sky_images[i] = r_notexture;
-
- if (gl_skymip.value != 0 || skyrotate != 0)
- { // take less memory
- gl_picmip.value--;
- sky_min = 1.0f / 256;
- sky_max = 255.0f / 256;
- }
- else
- {
- sky_min = 1.0f / 512;
- sky_max = 511.0f / 512;
- }
- }
- }
-} \ No newline at end of file