diff options
author | Sven Gothel <[email protected]> | 2013-06-28 19:06:14 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2013-06-28 19:06:14 +0200 |
commit | 54bbd1a726e73841f0bd4cc79e5b12e83a88ba18 (patch) | |
tree | 6e71430ad8217e1fce810b5310ec0b5b2766340c /src/jake2/render/opengl/JoglES2Driver.java | |
parent | 28ed823b1a804145b4dd741807a83570abc139e1 (diff) |
Add Applet Feature incl. required fixes.
- Jake2Applet
- Reenable JavaScript Bridge to resize Applet
- Pass through 4:3 aspect custom video mode (Jake2 args)
- Pass through applet parameter 'jake_args' (Jake2 args)
- OSX Hack: Re-create Game at init, otherwise flickering appears (??)
- Fix VID.init: Set vid_ref.modifier = true, otherwise not guaranteed VID creation
- BeginFrame, R_BeginFrame, beginFrame, activateGLContext:
Return 'true', if ctx is available, otherwise false to skip frame.
- NEWTWin:
- Applet mode (in Applet container): Always release GL ctx
- Use GLAnimatorControl impl, to state whether we are animating or not
and to tell us, whether we have to release the GL ctx.
- Add HOME -> Reparent feature for Applets
- Workaround for NEWT/Windows Bug 798
- NEWT Key Handling:
- Ignore auto-repeat
- Workaround for NEWT/Windows Bug 798
- Add HTML page
- normal
- debug mode
Diffstat (limited to 'src/jake2/render/opengl/JoglES2Driver.java')
-rw-r--r-- | src/jake2/render/opengl/JoglES2Driver.java | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/jake2/render/opengl/JoglES2Driver.java b/src/jake2/render/opengl/JoglES2Driver.java index 08c95b9..f18a9cb 100644 --- a/src/jake2/render/opengl/JoglES2Driver.java +++ b/src/jake2/render/opengl/JoglES2Driver.java @@ -113,8 +113,8 @@ public abstract class JoglES2Driver extends JoglGL2ES1 implements GLDriver { return true; } - public void beginFrame(float camera_separation) { - activateGLContext(); + public boolean beginFrame(float camera_separation) { + return activateGLContext(false); } public void endFrame() { @@ -141,12 +141,12 @@ public abstract class JoglES2Driver extends JoglGL2ES1 implements GLDriver { callback.execute(); } - protected final void activateGLContext() { - newtWin.activateGLContext(); + protected final boolean activateGLContext(boolean force) { + return newtWin.activateGLContext(force); } protected final void deactivateGLContext() { - newtWin.activateGLContext(); + newtWin.deactivateGLContext(); } // -------------------------------------------------------------------------- |