diff options
author | Sven Gothel <[email protected]> | 2012-10-08 10:44:05 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-10-08 10:44:05 +0200 |
commit | f5612e7dfc635359f15b402c2ee9022a5e703a9d (patch) | |
tree | 0b54287f72b87a2693f38ed308195e928311a093 /src/jake2/render/opengl/JoglGL2Driver.java | |
parent | 3119458b32c8620f971ba44488389ddf03b2d705 (diff) |
Simple NEWT port: Remove AWT dependencies in Jake2 / JOGL / Fast (default mode) - Prepare for ES2NEWT
- Removed AWT init dialog, replaced w/ UI less auto install if n/a @ default location:
$HOME/Jake2/baseq2
- JOGL GL2 Renderer 'joglgl2'
- JOGL ES2 Renderer 'jogles2' (TBD)
- Replaced JOGLKBD (AWT) w/ NEWTKBD
- JOGL* Renderer using NEWT
Diffstat (limited to 'src/jake2/render/opengl/JoglGL2Driver.java')
-rw-r--r-- | src/jake2/render/opengl/JoglGL2Driver.java | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/src/jake2/render/opengl/JoglGL2Driver.java b/src/jake2/render/opengl/JoglGL2Driver.java new file mode 100644 index 0000000..46b7f97 --- /dev/null +++ b/src/jake2/render/opengl/JoglGL2Driver.java @@ -0,0 +1,135 @@ +/* + * JoglDriver.java + * Copyright (C) 2004 + * + */ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + + */ + +package jake2.render.opengl; + +import jake2.qcommon.xcommand_t; +import jake2.render.Base; + +import javax.media.nativewindow.util.Dimension; +import javax.media.opengl.*; + +import com.jogamp.newt.ScreenMode; + +/** + * JoglCommon + */ +public abstract class JoglGL2Driver extends JoglGL2 implements GLDriver { + + protected JoglGL2Driver() { + // singleton + } + + private NEWTWin newtWin = null; + + public ScreenMode[] getModeList() { + if(null == newtWin) { + throw new RuntimeException("NEWTWin not yet initialized."); + } + return newtWin.getModeList(); + } + + public int setMode(Dimension dim, int mode, boolean fullscreen) { + if(null == newtWin) { + newtWin = new NEWTWin(); + } + int res = newtWin.setMode(dim, mode, fullscreen); + if( Base.rserr_ok == res ) { + + setGL(newtWin.window.getGL().getGL2()); + init(0, 0); + + return Base.rserr_ok; + } + return res; + } + + public void shutdown() { + if(null != newtWin) { + newtWin.shutdown(); + } + } + + /** + * @return true + */ + public boolean init(int xpos, int ypos) { + // clear the screen + // first buffer + beginFrame(0.0f); + glViewport(0, 0, newtWin.window.getWidth(), newtWin.window.getHeight()); + glClearColor(0, 0, 0, 0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + endFrame(); + // second buffer + beginFrame(0.0f); + glViewport(0, 0, newtWin.window.getWidth(), newtWin.window.getHeight()); + glClearColor(0, 0, 0, 0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + endFrame(); + return true; + } + + public void beginFrame(float camera_separation) { + activate(); + } + + public void endFrame() { + final GLContext ctx = newtWin.window.getContext(); + if ( null != ctx && GLContext.getCurrent() == ctx) { + ctx.release(); + } + newtWin.window.swapBuffers(); + newtWin.fpsCounter.tickFPS(); + } + + public void appActivate(boolean activate) { + // do nothing + } + + public void enableLogging(boolean enable) { + // do nothing + } + + public void logNewFrame() { + // do nothing + } + + /* + * @see jake2.client.refexport_t#updateScreen() + */ + public void updateScreen(xcommand_t callback) { + callback.execute(); + } + + protected void activate() { + final GLContext ctx = newtWin.window.getContext(); + if ( null != ctx && GLContext.getCurrent() != ctx ) { + ctx.makeCurrent(); + } + } + + // -------------------------------------------------------------------------- +} |