diff options
author | Holger Zickner <[email protected]> | 2004-08-29 21:39:26 +0000 |
---|---|---|
committer | Holger Zickner <[email protected]> | 2004-08-29 21:39:26 +0000 |
commit | c7adb77c3b6aec488a0328dc6c2cead172589f76 (patch) | |
tree | be681d05ca19e5596dddd1a0f03a4b039fed7e2f /src/jake2/server/SV_GAME.java | |
parent | 3721d58bf33af4a83cf973590d922eadf85d71d4 (diff) |
remove game_export_t and other dll related stuff
Diffstat (limited to 'src/jake2/server/SV_GAME.java')
-rw-r--r-- | src/jake2/server/SV_GAME.java | 25 |
1 files changed, 5 insertions, 20 deletions
diff --git a/src/jake2/server/SV_GAME.java b/src/jake2/server/SV_GAME.java index 0dc5a8b..844aacb 100644 --- a/src/jake2/server/SV_GAME.java +++ b/src/jake2/server/SV_GAME.java @@ -19,20 +19,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 14.01.2004 by RST. -// $Id: SV_GAME.java,v 1.6 2004-08-22 14:25:12 salomo Exp $ +// $Id: SV_GAME.java,v 1.7 2004-08-29 21:39:25 hzi Exp $ package jake2.server; -import jake2.*; -import jake2.client.*; import jake2.game.*; import jake2.qcommon.*; -import jake2.render.*; -import jake2.sys.Sys; public class SV_GAME extends SV_INIT { - public static game_export_t ge; /* =============== @@ -297,11 +292,7 @@ public class SV_GAME extends SV_INIT { =============== */ public static void SV_ShutdownGameProgs() { - if (ge == null) - return; - ge.Shutdown(); - Sys.UnloadGame(); - ge = null; + Game.ShutdownGame(); } /* @@ -315,19 +306,13 @@ public class SV_GAME extends SV_INIT { public static void SV_InitGameProgs() { // unload anything we have now - if (ge != null) - SV_ShutdownGameProgs(); + SV_ShutdownGameProgs(); game_import_t gimport = new game_import_t(); // all functions set in game_export_t (rst) - ge = GameBase.GetGameApi(gimport); - - if (ge == null) - Com.Error(ERR_DROP, "failed to load game DLL"); - if (ge.apiversion != GAME_API_VERSION) - Com.Error(ERR_DROP, "game is version " + ge.apiversion + " not " + GAME_API_VERSION); + GameBase.GetGameApi(gimport); - ge.Init(); + Game.InitGame(); } } |