diff options
author | Holger Zickner <[email protected]> | 2004-07-30 06:07:23 +0000 |
---|---|---|
committer | Holger Zickner <[email protected]> | 2004-07-30 06:07:23 +0000 |
commit | b196d0fafd0399c14aefa7660c55f55a27d9d941 (patch) | |
tree | c746be5cc171755a04b857789eaa6c7d53f613bd /src/jake2/server | |
parent | 0681b364734d9f4d6b08e89e41850e0d36891c02 (diff) |
replace serverState and game_interface functions
Diffstat (limited to 'src/jake2/server')
-rw-r--r-- | src/jake2/server/SV.java | 15 | ||||
-rw-r--r-- | src/jake2/server/SV_INIT.java | 21 | ||||
-rw-r--r-- | src/jake2/server/SV_MAIN.java | 5 |
3 files changed, 19 insertions, 22 deletions
diff --git a/src/jake2/server/SV.java b/src/jake2/server/SV.java index be38f1c..4792264 100644 --- a/src/jake2/server/SV.java +++ b/src/jake2/server/SV.java @@ -2,7 +2,7 @@ * SV.java * Copyright (C) 2003 * - * $Id: SV.java,v 1.4 2004-07-26 19:17:06 hzi Exp $ + * $Id: SV.java,v 1.5 2004-07-30 06:07:23 hzi Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -25,13 +25,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package jake2.server; -import jake2.*; +import jake2.Defines; +import jake2.client.M; import jake2.game.*; import jake2.qcommon.Com; -import jake2.util.*; -import jake2.client.*; -import jake2.game.*; -import jake2.game.trace_t; +import jake2.util.Lib; +import jake2.util.Math3D; /** * SV @@ -90,7 +89,7 @@ public final class SV { ent.nextthink = 0; if (ent.think == null) - GameBase.gi.error("NULL ent.think"); + Com.Error(Defines.ERR_FATAL, "NULL ent.think"); ent.think.think(ent); @@ -486,7 +485,7 @@ public final class SV { } } if (GameBase.pushed_p > Defines.MAX_EDICTS) - GameBase.gi.error(Defines.ERR_FATAL, "pushed_p > &pushed[MAX_EDICTS], memory corrupted"); + SV_GAME.PF_error(Defines.ERR_FATAL, "pushed_p > &pushed[MAX_EDICTS], memory corrupted"); if (part != null) { // the move failed, bump all nextthink times and back out moves diff --git a/src/jake2/server/SV_INIT.java b/src/jake2/server/SV_INIT.java index 631e898..fd0823c 100644 --- a/src/jake2/server/SV_INIT.java +++ b/src/jake2/server/SV_INIT.java @@ -19,20 +19,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 14.01.2004 by RST. -// $Id: SV_INIT.java,v 1.4 2004-07-09 06:50:49 hzi Exp $ +// $Id: SV_INIT.java,v 1.5 2004-07-30 06:07:23 hzi Exp $ package jake2.server; -import java.io.IOException; -import java.io.RandomAccessFile; - -import jake2.*; -import jake2.client.*; +import jake2.Globals; +import jake2.client.CL; +import jake2.client.SCR; import jake2.game.*; import jake2.qcommon.*; -import jake2.render.*; import jake2.sys.NET; -import jake2.util.Lib; + +import java.io.IOException; +import java.io.RandomAccessFile; public class SV_INIT extends Globals { @@ -211,7 +210,7 @@ public class SV_INIT extends Globals { // restarted sv.state = ss_dead; - Com.SetServerState(sv.state); + Globals.server_state= sv.state; // wipe the entire per-level structure //memset(sv, 0, sizeof(sv)); @@ -280,7 +279,7 @@ public class SV_INIT extends Globals { // precache and static commands can be issued during // map initialization sv.state = ss_loading; - Com.SetServerState(sv.state); + Globals.server_state= sv.state; // load and spawn all other entities SV_GAME.ge.SpawnEntities(sv.name, CM.CM_EntityString(), spawnpoint); @@ -291,7 +290,7 @@ public class SV_INIT extends Globals { // all precaches are complete sv.state = serverstate; - Com.SetServerState(sv.state); + Globals.server_state= sv.state; // create a baseline for more efficient communications SV_CreateBaseline(); diff --git a/src/jake2/server/SV_MAIN.java b/src/jake2/server/SV_MAIN.java index b3d5e9d..99b74e9 100644 --- a/src/jake2/server/SV_MAIN.java +++ b/src/jake2/server/SV_MAIN.java @@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 13.01.2004 by RST. -// $Id: SV_MAIN.java,v 1.4 2004-07-23 10:09:01 hzi Exp $ +// $Id: SV_MAIN.java,v 1.5 2004-07-30 06:07:23 hzi Exp $ package jake2.server; @@ -1006,9 +1006,8 @@ public class SV_MAIN extends SV_GAME { //memset (&sv, 0, sizeof(sv)); sv = new server_t(); - - Com.SetServerState (sv.state); + Globals.server_state= sv.state; // free server static data //if (svs.clients!=null) |