diff options
author | Carsten Weisse <[email protected]> | 2006-12-08 18:13:45 +0000 |
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committer | Carsten Weisse <[email protected]> | 2006-12-08 18:13:45 +0000 |
commit | 2a660035e89e6914e2485efad187636008bdc664 (patch) | |
tree | 515c20814938c42e60affefb680345c677abd274 /src/jake2/sound | |
parent | e862a6fab0809a695cc4cf8fa12ce49c723dafad (diff) |
this is a hack for linux
open the OpenAL device only once and never close at runtime of the whole game
Diffstat (limited to 'src/jake2/sound')
-rw-r--r-- | src/jake2/sound/joal/ALut.java | 69 | ||||
-rw-r--r-- | src/jake2/sound/joal/JOALSoundImpl.java | 13 |
2 files changed, 11 insertions, 71 deletions
diff --git a/src/jake2/sound/joal/ALut.java b/src/jake2/sound/joal/ALut.java deleted file mode 100644 index 7d419f7..0000000 --- a/src/jake2/sound/joal/ALut.java +++ /dev/null @@ -1,69 +0,0 @@ -package jake2.sound.joal; - - -import net.java.games.joal.*; - -/** - * @author Athomas Goldberg - * - */ -public final class ALut { - - private static ALC alc; - private static ALCdevice device; - private static ALCcontext context; - private static Thread initializingThread; - - private ALut() { } - - /** Initializes the OpenAL Utility Toolkit, creates an OpenAL - context and makes it current on the current thread. The ALut may - only be initialized on one thread at any given time. */ - public static synchronized void alutInit() throws ALException { - if (context != null) { - throw new ALException("Already initialized on thread " + initializingThread.getName()); - } - if (alc == null) { - alc = ALFactory.getALC(); - } - String deviceName = null; - ALCdevice d = alc.alcOpenDevice(deviceName); - if (d == null) { - throw new ALException("Error opening default OpenAL device"); - } - ALCcontext c = alc.alcCreateContext(d, null); - if (c == null) { - alc.alcCloseDevice(d); - throw new ALException("Error creating OpenAL context"); - } - alc.alcMakeContextCurrent(c); - if (alc.alcGetError(d) != 0) { - alc.alcDestroyContext(c); - alc.alcCloseDevice(d); - throw new ALException("Error making OpenAL context current"); - } - // Fully initialized; finish setup - device = d; - context = c; - initializingThread = Thread.currentThread(); - } - - /** Shuts down the OpenAL Utility Toolkit; releases and destroys the - internal OpenAL context and closes the output device. Must be - called from the same thread as alutInit(). Most applications - should not need to call this; only those which wish to toggle - sound on / off at run time by initializing and un-initializing - OpenAL need to call it. */ - public static synchronized void alutExit() throws ALException { - if (context == null) { - throw new ALException("Not initialized"); - } - alc.alcMakeContextCurrent(null); - alc.alcDestroyContext(context); - alc.alcCloseDevice(device); - context = null; - device = null; - initializingThread = null; - } - -} diff --git a/src/jake2/sound/joal/JOALSoundImpl.java b/src/jake2/sound/joal/JOALSoundImpl.java index 2bbf3d7..5d84580 100644 --- a/src/jake2/sound/joal/JOALSoundImpl.java +++ b/src/jake2/sound/joal/JOALSoundImpl.java @@ -18,6 +18,7 @@ import java.nio.*; import net.java.games.joal.*; import net.java.games.joal.eax.EAX; import net.java.games.joal.eax.EAXFactory; +import net.java.games.joal.util.ALut; /** * JOALSoundImpl @@ -35,9 +36,12 @@ public final class JOALSoundImpl implements Sound { cvar_t s_volume; private int[] buffers = new int[MAX_SFX + STREAM_QUEUE]; + + private boolean initialized; private JOALSoundImpl() { // singleton + this.initialized = false; } /* (non-Javadoc) @@ -46,7 +50,11 @@ public final class JOALSoundImpl implements Sound { public boolean Init() { try { - ALut.alutInit(); + // TODO this a linux hack + if (!initialized) { + ALut.alutInit(); + initialized = true; + } al = ALFactory.getAL(); alc = ALFactory.getALC(); checkError(); @@ -151,7 +159,8 @@ public final class JOALSoundImpl implements Sound { StopAllSounds(); Channel.shutdown(); al.alDeleteBuffers(buffers.length, buffers, 0); - ALut.alutExit(); + // TODO this is a linux hack + // ALut.alutExit(); Cmd.RemoveCommand("play"); Cmd.RemoveCommand("stopsound"); |