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authorCarsten Weisse <[email protected]>2005-01-16 17:04:50 +0000
committerCarsten Weisse <[email protected]>2005-01-16 17:04:50 +0000
commit685bbcd51c439f2d9473c9a866d26733341e0d66 (patch)
tree492249b799cce54afaafa1c12c8f368cec1f6a7c /src/jake2/util/Math3D.java
parentf86ac5942e2e105b9de751cb9b45b648e8e3932a (diff)
small optimizations
Diffstat (limited to 'src/jake2/util/Math3D.java')
-rw-r--r--src/jake2/util/Math3D.java22
1 files changed, 12 insertions, 10 deletions
diff --git a/src/jake2/util/Math3D.java b/src/jake2/util/Math3D.java
index fc94614..1a2ec51 100644
--- a/src/jake2/util/Math3D.java
+++ b/src/jake2/util/Math3D.java
@@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 09.12.2003 by RST.
-// $Id: Math3D.java,v 1.7 2004-09-22 19:22:13 salomo Exp $
+// $Id: Math3D.java,v 1.8 2005-01-16 17:04:50 cawe Exp $
package jake2.util;
@@ -174,12 +174,13 @@ public class Math3D {
private static float im[][] = new float[3][3];
private static float tmpmat[][] = new float[3][3];
private static float zrot[][] = new float[3][3];
- public static void RotatePointAroundVector(float[] dst, float[] dir, float[] point, float degrees) {
-
- float[] vr = { 0.0f, 0.0f, 0.0f };
- float[] vup = { 0.0f, 0.0f, 0.0f };
- float[] vf = { 0.0f, 0.0f, 0.0f };
+
+ // to reduce garbage
+ private static final float[] vr = {0, 0, 0};
+ private static final float[] vup = {0, 0, 0};
+ private static final float[] vf = {0, 0, 0};
+ public static void RotatePointAroundVector(float[] dst, float[] dir, float[] point, float degrees) {
vf[0] = dir[0];
vf[1] = dir[1];
vf[2] = dir[2];
@@ -224,6 +225,7 @@ public class Math3D {
dst[i] = zrot[i][0] * point[0] + zrot[i][1] * point[1] + zrot[i][2] * point[2];
}
}
+
public static void MakeNormalVectors(float[] forward, float[] right, float[] up) {
// this rotate and negat guarantees a vector
// not colinear with the original
@@ -286,6 +288,9 @@ public class Math3D {
dst[1] = p[1] - d * dst[1];
dst[2] = p[2] - d * dst[2];
}
+
+ private static final float[][] PLANE_XYZ = {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}};
+
/** assumes "src" is normalized */
public static void PerpendicularVector(float[] dst, float[] src) {
int pos;
@@ -299,11 +304,8 @@ public class Math3D {
minelem = Math.abs(src[i]);
}
}
- float tempvec[] = { 0.0f, 0.0f, 0.0f };
- tempvec[pos] = 1.0F;
-
// project the point onto the plane defined by src
- ProjectPointOnPlane(dst, tempvec, src);
+ ProjectPointOnPlane(dst, PLANE_XYZ[pos], src);
//normalize the result
VectorNormalize(dst);