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Diffstat (limited to 'src/jake2/game/GameTargetAdapters.java')
-rw-r--r-- | src/jake2/game/GameTargetAdapters.java | 581 |
1 files changed, 0 insertions, 581 deletions
diff --git a/src/jake2/game/GameTargetAdapters.java b/src/jake2/game/GameTargetAdapters.java deleted file mode 100644 index 5833c52..0000000 --- a/src/jake2/game/GameTargetAdapters.java +++ /dev/null @@ -1,581 +0,0 @@ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ - -// Created on 26.02.2004 by RST. -// $Id: GameTargetAdapters.java,v 1.4 2004-09-10 19:02:53 salomo Exp $ - -package jake2.game; - -import jake2.Defines; -import jake2.Globals; -import jake2.util.Lib; -import jake2.util.Math3D; - -public class GameTargetAdapters { - - /*QUAKED target_temp_entity (1 0 0) (-8 -8 -8) (8 8 8) - Fire an origin based temp entity event to the clients. - "style" type byte - */ - public static EntUseAdapter Use_Target_Tent = new EntUseAdapter() { - public void use(edict_t ent, edict_t other, edict_t activator) { - GameBase.gi.WriteByte(Defines.svc_temp_entity); - GameBase.gi.WriteByte(ent.style); - GameBase.gi.WritePosition(ent.s.origin); - GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); - } - }; - //========================================================== - - //========================================================== - - /*QUAKED target_speaker (1 0 0) (-8 -8 -8) (8 8 8) looped-on looped-off reliable - "noise" wav file to play - "attenuation" - -1 = none, send to whole level - 1 = normal fighting sounds - 2 = idle sound level - 3 = ambient sound level - "volume" 0.0 to 1.0 - - Normal sounds play each time the target is used. The reliable flag can be set for crucial voiceovers. - - Looped sounds are always atten 3 / vol 1, and the use function toggles it on/off. - Multiple identical looping sounds will just increase volume without any speed cost. - */ - public static EntUseAdapter Use_Target_Speaker = new EntUseAdapter() { - public void use(edict_t ent, edict_t other, edict_t activator) { - int chan; - - if ((ent.spawnflags & 3) != 0) { // looping sound toggles - if (ent.s.sound != 0) - ent.s.sound = 0; // turn it off - else - ent.s.sound = ent.noise_index; // start it - } - else { // normal sound - if ((ent.spawnflags & 4) != 0) - chan = Defines.CHAN_VOICE | Defines.CHAN_RELIABLE; - else - chan = Defines.CHAN_VOICE; - // use a positioned_sound, because this entity won't normally be - // sent to any clients because it is invisible - GameBase.gi.positioned_sound(ent.s.origin, ent, chan, ent.noise_index, ent.volume, ent.attenuation, 0); - } - - } - }; - //========================================================== - public static EntUseAdapter Use_Target_Help = new EntUseAdapter() { - public void use(edict_t ent, edict_t other, edict_t activator) { - - if ((ent.spawnflags & 1) != 0) - GameBase.game.helpmessage1 = ent.message; - else - GameBase.game.helpmessage2 = ent.message; - - GameBase.game.helpchanged++; - } - }; - //========================================================== - - /*QUAKED target_secret (1 0 1) (-8 -8 -8) (8 8 8) - Counts a secret found. - These are single use targets. - */ - static EntUseAdapter use_target_secret = new EntUseAdapter() { - public void use(edict_t ent, edict_t other, edict_t activator) { - GameBase.gi.sound(ent, Defines.CHAN_VOICE, ent.noise_index, 1, Defines.ATTN_NORM, 0); - - GameBase.level.found_secrets++; - - GameUtil.G_UseTargets(ent, activator); - GameUtil.G_FreeEdict(ent); - } - }; - //========================================================== - - /*QUAKED target_goal (1 0 1) (-8 -8 -8) (8 8 8) - Counts a goal completed. - These are single use targets. - */ - static EntUseAdapter use_target_goal = new EntUseAdapter() { - public void use(edict_t ent, edict_t other, edict_t activator) { - GameBase.gi.sound(ent, Defines.CHAN_VOICE, ent.noise_index, 1, Defines.ATTN_NORM, 0); - - GameBase.level.found_goals++; - - if (GameBase.level.found_goals == GameBase.level.total_goals) - GameBase.gi.configstring(Defines.CS_CDTRACK, "0"); - - GameUtil.G_UseTargets(ent, activator); - GameUtil.G_FreeEdict(ent); - } - }; - //========================================================== - - /*QUAKED target_explosion (1 0 0) (-8 -8 -8) (8 8 8) - Spawns an explosion temporary entity when used. - - "delay" wait this long before going off - "dmg" how much radius damage should be done, defaults to 0 - */ - static EntThinkAdapter target_explosion_explode = new EntThinkAdapter() { - public boolean think(edict_t self) { - - float save; - - GameBase.gi.WriteByte(Defines.svc_temp_entity); - GameBase.gi.WriteByte(Defines.TE_EXPLOSION1); - GameBase.gi.WritePosition(self.s.origin); - GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PHS); - - GameUtil.T_RadiusDamage(self, self.activator, self.dmg, null, self.dmg + 40, Defines.MOD_EXPLOSIVE); - - save = self.delay; - self.delay = 0; - GameUtil.G_UseTargets(self, self.activator); - self.delay = save; - return true; - } - }; - static EntUseAdapter use_target_explosion = new EntUseAdapter() { - public void use(edict_t self, edict_t other, edict_t activator) { - self.activator = activator; - - if (0 == self.delay) { - target_explosion_explode.think(self); - return; - } - - self.think = target_explosion_explode; - self.nextthink = GameBase.level.time + self.delay; - } - }; - //========================================================== - - /*QUAKED target_changelevel (1 0 0) (-8 -8 -8) (8 8 8) - Changes level to "map" when fired - */ - static EntUseAdapter use_target_changelevel = new EntUseAdapter() { - public void use(edict_t self, edict_t other, edict_t activator) { - if (GameBase.level.intermissiontime != 0) - return; // already activated - - if (0 == GameBase.deathmatch.value && 0 == GameBase.coop.value) { - if (GameBase.g_edicts[1].health <= 0) - return; - } - - // if noexit, do a ton of damage to other - if (GameBase.deathmatch.value != 0 && 0 == ((int) GameBase.dmflags.value & Defines.DF_ALLOW_EXIT) && other != GameBase.g_edicts[0] /*world*/ - ) { - GameUtil.T_Damage(other, self, self, Globals.vec3_origin, other.s.origin, Globals.vec3_origin, 10 * other.max_health, 1000, 0, Defines.MOD_EXIT); - return; - } - - // if multiplayer, let everyone know who hit the exit - if (GameBase.deathmatch.value != 0) { - if (activator != null && activator.client != null) - GameBase.gi.bprintf(Defines.PRINT_HIGH, activator.client.pers.netname + " exited the level.\n"); - } - - // if going to a new unit, clear cross triggers - if (self.map.indexOf('*') > -1) - GameBase.game.serverflags &= ~(Defines.SFL_CROSS_TRIGGER_MASK); - - PlayerHud.BeginIntermission(self); - } - }; - //========================================================== - - /*QUAKED target_splash (1 0 0) (-8 -8 -8) (8 8 8) - Creates a particle splash effect when used. - - Set "sounds" to one of the following: - 1) sparks - 2) blue water - 3) brown water - 4) slime - 5) lava - 6) blood - - "count" how many pixels in the splash - "dmg" if set, does a radius damage at this location when it splashes - useful for lava/sparks - */ - static EntUseAdapter use_target_splash = new EntUseAdapter() { - public void use(edict_t self, edict_t other, edict_t activator) { - GameBase.gi.WriteByte(Defines.svc_temp_entity); - GameBase.gi.WriteByte(Defines.TE_SPLASH); - GameBase.gi.WriteByte(self.count); - GameBase.gi.WritePosition(self.s.origin); - GameBase.gi.WriteDir(self.movedir); - GameBase.gi.WriteByte(self.sounds); - GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS); - - if (self.dmg != 0) - GameUtil.T_RadiusDamage(self, activator, self.dmg, null, self.dmg + 40, Defines.MOD_SPLASH); - } - }; - //========================================================== - - /*QUAKED target_spawner (1 0 0) (-8 -8 -8) (8 8 8) - Set target to the type of entity you want spawned. - Useful for spawning monsters and gibs in the factory levels. - - For monsters: - Set direction to the facing you want it to have. - - For gibs: - Set direction if you want it moving and - speed how fast it should be moving otherwise it - will just be dropped - */ - - static EntUseAdapter use_target_spawner = new EntUseAdapter() { - public void use(edict_t self, edict_t other, edict_t activator) { - edict_t ent; - - ent = GameUtil.G_Spawn(); - ent.classname = self.target; - Math3D.VectorCopy(self.s.origin, ent.s.origin); - Math3D.VectorCopy(self.s.angles, ent.s.angles); - GameSpawn.ED_CallSpawn(ent); - GameBase.gi.unlinkentity(ent); - GameUtil.KillBox(ent); - GameBase.gi.linkentity(ent); - if (self.speed != 0) - Math3D.VectorCopy(self.movedir, ent.velocity); - } - }; - //========================================================== - - /*QUAKED target_blaster (1 0 0) (-8 -8 -8) (8 8 8) NOTRAIL NOEFFECTS - Fires a blaster bolt in the set direction when triggered. - - dmg default is 15 - speed default is 1000 - */ - public static EntUseAdapter use_target_blaster = new EntUseAdapter() { - public void use(edict_t self, edict_t other, edict_t activator) { - int effect; - - if ((self.spawnflags & 2) != 0) - effect = 0; - else if ((self.spawnflags & 1) != 0) - effect = Defines.EF_HYPERBLASTER; - else - effect = Defines.EF_BLASTER; - - Fire.fire_blaster(self, self.s.origin, self.movedir, self.dmg, (int) self.speed, Defines.EF_BLASTER, Defines.MOD_TARGET_BLASTER != 0 - /*true*/ - ); - GameBase.gi.sound(self, Defines.CHAN_VOICE, self.noise_index, 1, Defines.ATTN_NORM, 0); - } - }; - //========================================================== - - /*QUAKED target_crosslevel_trigger (.5 .5 .5) (-8 -8 -8) (8 8 8) trigger1 trigger2 trigger3 trigger4 trigger5 trigger6 trigger7 trigger8 - Once this trigger is touched/used, any trigger_crosslevel_target with the same trigger number is automatically used when a level is started within the same unit. It is OK to check multiple triggers. Message, delay, target, and killtarget also work. - */ - public static EntUseAdapter trigger_crosslevel_trigger_use = new EntUseAdapter() { - public void use(edict_t self, edict_t other, edict_t activator) { - GameBase.game.serverflags |= self.spawnflags; - GameUtil.G_FreeEdict(self); - } - }; - /*QUAKED target_crosslevel_target (.5 .5 .5) (-8 -8 -8) (8 8 8) trigger1 trigger2 trigger3 trigger4 trigger5 trigger6 trigger7 trigger8 - Triggered by a trigger_crosslevel elsewhere within a unit. If multiple triggers are checked, all must be true. Delay, target and - killtarget also work. - - "delay" delay before using targets if the trigger has been activated (default 1) - */ - static EntThinkAdapter target_crosslevel_target_think = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (self.spawnflags == (GameBase.game.serverflags & Defines.SFL_CROSS_TRIGGER_MASK & self.spawnflags)) { - GameUtil.G_UseTargets(self, self); - GameUtil.G_FreeEdict(self); - } - return true; - } - }; - //========================================================== - - /*QUAKED target_laser (0 .5 .8) (-8 -8 -8) (8 8 8) START_ON RED GREEN BLUE YELLOW ORANGE FAT - When triggered, fires a laser. You can either set a target - or a direction. - */ - public static EntThinkAdapter target_laser_think = new EntThinkAdapter() { - public boolean think(edict_t self) { - - edict_t ignore; - float[] start = { 0, 0, 0 }; - float[] end = { 0, 0, 0 }; - trace_t tr; - float[] point = { 0, 0, 0 }; - float[] last_movedir = { 0, 0, 0 }; - int count; - - if ((self.spawnflags & 0x80000000) != 0) - count = 8; - else - count = 4; - - if (self.enemy != null) { - Math3D.VectorCopy(self.movedir, last_movedir); - Math3D.VectorMA(self.enemy.absmin, 0.5f, self.enemy.size, point); - Math3D.VectorSubtract(point, self.s.origin, self.movedir); - Math3D.VectorNormalize(self.movedir); - if (0 == Math3D.VectorCompare(self.movedir, last_movedir)) - self.spawnflags |= 0x80000000; - } - - ignore = self; - Math3D.VectorCopy(self.s.origin, start); - Math3D.VectorMA(start, 2048, self.movedir, end); - while (true) { - tr = GameBase.gi.trace(start, null, null, end, ignore, Defines.CONTENTS_SOLID | Defines.CONTENTS_MONSTER | Defines.CONTENTS_DEADMONSTER); - - if (tr.ent == null) - break; - - // hurt it if we can - if ((tr.ent.takedamage != 0) && 0 == (tr.ent.flags & Defines.FL_IMMUNE_LASER)) - GameUtil.T_Damage( - tr.ent, - self, - self.activator, - self.movedir, - tr.endpos, - Globals.vec3_origin, - self.dmg, - 1, - Defines.DAMAGE_ENERGY, - Defines.MOD_TARGET_LASER); - - // if we hit something that's not a monster or player or is immune to lasers, we're done - if (0 == (tr.ent.svflags & Defines.SVF_MONSTER) && (null == tr.ent.client)) { - if ((self.spawnflags & 0x80000000) != 0) { - self.spawnflags &= ~0x80000000; - GameBase.gi.WriteByte(Defines.svc_temp_entity); - GameBase.gi.WriteByte(Defines.TE_LASER_SPARKS); - GameBase.gi.WriteByte(count); - GameBase.gi.WritePosition(tr.endpos); - GameBase.gi.WriteDir(tr.plane.normal); - GameBase.gi.WriteByte(self.s.skinnum); - GameBase.gi.multicast(tr.endpos, Defines.MULTICAST_PVS); - } - break; - } - - ignore = tr.ent; - Math3D.VectorCopy(tr.endpos, start); - } - - Math3D.VectorCopy(tr.endpos, self.s.old_origin); - - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - return true; - } - }; - public static EntUseAdapter target_laser_use = new EntUseAdapter() { - - public void use(edict_t self, edict_t other, edict_t activator) { - self.activator = activator; - if ((self.spawnflags & 1) != 0) - GameTarget.target_laser_off(self); - else - GameTarget.target_laser_on(self); - } - }; - static EntThinkAdapter target_laser_start = new EntThinkAdapter() { - public boolean think(edict_t self) { - - edict_t ent; - - self.movetype = Defines.MOVETYPE_NONE; - self.solid = Defines.SOLID_NOT; - self.s.renderfx |= Defines.RF_BEAM | Defines.RF_TRANSLUCENT; - self.s.modelindex = 1; // must be non-zero - - // set the beam diameter - if ((self.spawnflags & 64) != 0) - self.s.frame = 16; - else - self.s.frame = 4; - - // set the color - if ((self.spawnflags & 2) != 0) - self.s.skinnum = 0xf2f2f0f0; - else if ((self.spawnflags & 4) != 0) - self.s.skinnum = 0xd0d1d2d3; - else if ((self.spawnflags & 8) != 0) - self.s.skinnum = 0xf3f3f1f1; - else if ((self.spawnflags & 16) != 0) - self.s.skinnum = 0xdcdddedf; - else if ((self.spawnflags & 32) != 0) - self.s.skinnum = 0xe0e1e2e3; - - if (null == self.enemy) { - if (self.target != null) { - ent = GameBase.G_Find(null, GameBase.findByTarget, self.target).o; - if (ent == null) - GameBase.gi.dprintf(self.classname + " at " + Lib.vtos(self.s.origin) + ": " + self.target + " is a bad target\n"); - self.enemy = ent; - } - else { - GameBase.G_SetMovedir(self.s.angles, self.movedir); - } - } - self.use = target_laser_use; - self.think = target_laser_think; - - if (0 == self.dmg) - self.dmg = 1; - - Math3D.VectorSet(self.mins, -8, -8, -8); - Math3D.VectorSet(self.maxs, 8, 8, 8); - GameBase.gi.linkentity(self); - - if ((self.spawnflags & 1) != 0) - GameTarget.target_laser_on(self); - else - GameTarget.target_laser_off(self); - return true; - } - }; - //========================================================== - - /*QUAKED target_lightramp (0 .5 .8) (-8 -8 -8) (8 8 8) TOGGLE - speed How many seconds the ramping will take - message two letters; starting lightlevel and ending lightlevel - */ - - static EntThinkAdapter target_lightramp_think = new EntThinkAdapter() { - public boolean think(edict_t self) { - - char style[] = { ' ', ' ' }; - - style[0] = (char) ('a' + (int) (self.movedir[0] + (GameBase.level.time - self.timestamp) / Defines.FRAMETIME * self.movedir[2])); - style[1] = 0; - GameBase.gi.configstring(Defines.CS_LIGHTS + self.enemy.style, new String(style)); - - if ((GameBase.level.time - self.timestamp) < self.speed) { - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - } - else if ((self.spawnflags & 1) != 0) { - char temp; - - temp = (char) self.movedir[0]; - self.movedir[0] = self.movedir[1]; - self.movedir[1] = temp; - self.movedir[2] *= -1; - } - - return true; - } - }; - static EntUseAdapter target_lightramp_use = new EntUseAdapter() { - public void use(edict_t self, edict_t other, edict_t activator) { - if (self.enemy == null) { - edict_t e; - - // check all the targets - e = null; - EdictIterator es = null; - - while (true) { - es = GameBase.G_Find(es, GameBase.findByTarget, self.target); - e = es.o; - - if (e == null) - break; - if (Lib.strcmp(e.classname, "light") != 0) { - GameBase.gi.dprintf(self.classname + " at " + Lib.vtos(self.s.origin)); - GameBase.gi.dprintf("target " + self.target + " (" + e.classname + " at " + Lib.vtos(e.s.origin) + ") is not a light\n"); - } - else { - self.enemy = e; - } - } - - if (null == self.enemy) { - GameBase.gi.dprintf(self.classname + " target " + self.target + " not found at " + Lib.vtos(self.s.origin) + "\n"); - GameUtil.G_FreeEdict(self); - return; - } - } - - self.timestamp = GameBase.level.time; - target_lightramp_think.think(self); - } - }; - //========================================================== - - /*QUAKED target_earthquake (1 0 0) (-8 -8 -8) (8 8 8) - When triggered, this initiates a level-wide earthquake. - All players and monsters are affected. - "speed" severity of the quake (default:200) - "count" duration of the quake (default:5) - */ - - static EntThinkAdapter target_earthquake_think = new EntThinkAdapter() { - public boolean think(edict_t self) { - - int i; - edict_t e; - - if (self.last_move_time < GameBase.level.time) { - GameBase.gi.positioned_sound(self.s.origin, self, Defines.CHAN_AUTO, self.noise_index, 1.0f, Defines.ATTN_NONE, 0); - self.last_move_time = GameBase.level.time + 0.5f; - } - - for (i = 1; i < GameBase.num_edicts; i++) { - e = GameBase.g_edicts[i]; - - if (!e.inuse) - continue; - if (null == e.client) - continue; - if (null == e.groundentity) - continue; - - e.groundentity = null; - e.velocity[0] += Lib.crandom() * 150; - e.velocity[1] += Lib.crandom() * 150; - e.velocity[2] = self.speed * (100.0f / e.mass); - } - - if (GameBase.level.time < self.timestamp) - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - - return true; - } - }; - static EntUseAdapter target_earthquake_use = new EntUseAdapter() { - public void use(edict_t self, edict_t other, edict_t activator) { - self.timestamp = GameBase.level.time + self.count; - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - self.activator = activator; - self.last_move_time = 0; - } - }; -} |