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Diffstat (limited to 'src/jake2/game/GameTurretAdapters.java')
-rw-r--r-- | src/jake2/game/GameTurretAdapters.java | 283 |
1 files changed, 0 insertions, 283 deletions
diff --git a/src/jake2/game/GameTurretAdapters.java b/src/jake2/game/GameTurretAdapters.java deleted file mode 100644 index e78a1fd..0000000 --- a/src/jake2/game/GameTurretAdapters.java +++ /dev/null @@ -1,283 +0,0 @@ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ - -// Created on 26.02.2004 by RST. -// $Id: GameTurretAdapters.java,v 1.1 2004-07-08 15:58:44 hzi Exp $ - -package jake2.game; - -import jake2.*; -import jake2.client.*; -import jake2.qcommon.*; -import jake2.render.*; -import jake2.server.*; -import jake2.util.*; - -public class GameTurretAdapters { - - static EntBlockedAdapter turret_blocked = new EntBlockedAdapter() { - - public void blocked(edict_t self, edict_t other) { - edict_t attacker; - - if (other.takedamage != 0) { - if (self.teammaster.owner != null) - attacker = self.teammaster.owner; - else - attacker = self.teammaster; - GameUtil.T_Damage(other, self, attacker, Globals.vec3_origin, other.s.origin, Globals.vec3_origin, self.teammaster.dmg, 10, 0, Defines.MOD_CRUSH); - } - } - }; - static EntThinkAdapter turret_breach_think = new EntThinkAdapter() { - public boolean think(edict_t self) { - - edict_t ent; - float[] current_angles = { 0, 0, 0 }; - float[] delta = { 0, 0, 0 }; - - Math3D.VectorCopy(self.s.angles, current_angles); - GameTurret.AnglesNormalize(current_angles); - - GameTurret.AnglesNormalize(self.move_angles); - if (self.move_angles[Defines.PITCH] > 180) - self.move_angles[Defines.PITCH] -= 360; - - // clamp angles to mins & maxs - if (self.move_angles[Defines.PITCH] > self.pos1[Defines.PITCH]) - self.move_angles[Defines.PITCH] = self.pos1[Defines.PITCH]; - else if (self.move_angles[Defines.PITCH] < self.pos2[Defines.PITCH]) - self.move_angles[Defines.PITCH] = self.pos2[Defines.PITCH]; - - if ((self.move_angles[Defines.YAW] < self.pos1[Defines.YAW]) || (self.move_angles[Defines.YAW] > self.pos2[Defines.YAW])) { - float dmin, dmax; - - dmin = Math.abs(self.pos1[Defines.YAW] - self.move_angles[Defines.YAW]); - if (dmin < -180) - dmin += 360; - else if (dmin > 180) - dmin -= 360; - dmax = Math.abs(self.pos2[Defines.YAW] - self.move_angles[Defines.YAW]); - if (dmax < -180) - dmax += 360; - else if (dmax > 180) - dmax -= 360; - if (Math.abs(dmin) < Math.abs(dmax)) - self.move_angles[Defines.YAW] = self.pos1[Defines.YAW]; - else - self.move_angles[Defines.YAW] = self.pos2[Defines.YAW]; - } - - Math3D.VectorSubtract(self.move_angles, current_angles, delta); - if (delta[0] < -180) - delta[0] += 360; - else if (delta[0] > 180) - delta[0] -= 360; - if (delta[1] < -180) - delta[1] += 360; - else if (delta[1] > 180) - delta[1] -= 360; - delta[2] = 0; - - if (delta[0] > self.speed * Defines.FRAMETIME) - delta[0] = self.speed * Defines.FRAMETIME; - if (delta[0] < -1 * self.speed * Defines.FRAMETIME) - delta[0] = -1 * self.speed * Defines.FRAMETIME; - if (delta[1] > self.speed * Defines.FRAMETIME) - delta[1] = self.speed * Defines.FRAMETIME; - if (delta[1] < -1 * self.speed * Defines.FRAMETIME) - delta[1] = -1 * self.speed * Defines.FRAMETIME; - - Math3D.VectorScale(delta, 1.0f / Defines.FRAMETIME, self.avelocity); - - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - - for (ent = self.teammaster; ent != null; ent = ent.teamchain) - ent.avelocity[1] = self.avelocity[1]; - - // if we have adriver, adjust his velocities - if (self.owner != null) { - float angle; - float target_z; - float diff; - float[] target = { 0, 0, 0 }; - float[] dir = { 0, 0, 0 }; - - // angular is easy, just copy ours - self.owner.avelocity[0] = self.avelocity[0]; - self.owner.avelocity[1] = self.avelocity[1]; - - // x & y - angle = self.s.angles[1] + self.owner.move_origin[1]; - angle *= (Math.PI * 2 / 360); - target[0] = GameTurret.SnapToEights((float) (self.s.origin[0] + Math.cos(angle) * self.owner.move_origin[0])); - target[1] = GameTurret.SnapToEights((float) (self.s.origin[1] + Math.sin(angle) * self.owner.move_origin[0])); - target[2] = self.owner.s.origin[2]; - - Math3D.VectorSubtract(target, self.owner.s.origin, dir); - self.owner.velocity[0] = dir[0] * 1.0f / Defines.FRAMETIME; - self.owner.velocity[1] = dir[1] * 1.0f / Defines.FRAMETIME; - - // z - angle = self.s.angles[Defines.PITCH] * (float) (Math.PI * 2f / 360f); - target_z = - GameTurret.SnapToEights((float) (self.s.origin[2] + self.owner.move_origin[0] * Math.tan(angle) + self.owner.move_origin[2])); - - diff = target_z - self.owner.s.origin[2]; - self.owner.velocity[2] = diff * 1.0f / Defines.FRAMETIME; - - if ((self.spawnflags & 65536) != 0) { - GameTurret.turret_breach_fire(self); - self.spawnflags &= ~65536; - } - } - return true; - } - }; - static EntThinkAdapter turret_breach_finish_init = new EntThinkAdapter() { - public boolean think(edict_t self) { - - // get and save info for muzzle location - if (self.target == null) { - GameBase.gi.dprintf(self.classname + " at " + Lib.vtos(self.s.origin) + " needs a target\n"); - } - else { - self.target_ent = GameBase.G_PickTarget(self.target); - Math3D.VectorSubtract(self.target_ent.s.origin, self.s.origin, self.move_origin); - GameUtil.G_FreeEdict(self.target_ent); - } - - self.teammaster.dmg = self.dmg; - self.think = turret_breach_think; - self.think.think(self); - return true; - } - }; - /*QUAKED turret_driver (1 .5 0) (-16 -16 -24) (16 16 32) - Must NOT be on the team with the rest of the turret parts. - Instead it must target the turret_breach. - */ - static EntDieAdapter turret_driver_die = new EntDieAdapter() { - public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { - - edict_t ent; - - // level the gun - self.target_ent.move_angles[0] = 0; - - // remove the driver from the end of them team chain - for (ent = self.target_ent.teammaster; ent.teamchain != self; ent = ent.teamchain); - ent.teamchain = null; - self.teammaster = null; - self.flags &= ~Defines.FL_TEAMSLAVE; - - self.target_ent.owner = null; - self.target_ent.teammaster.owner = null; - - //TODO: null appended as last missing argument, was unclean. rst - M_Infantry.infantry_die.die(self, inflictor, attacker, damage, null); - } - }; - static EntThinkAdapter turret_driver_think = new EntThinkAdapter() { - public boolean think(edict_t self) { - - float[] target = { 0, 0, 0 }; - float[] dir = { 0, 0, 0 }; - float reaction_time; - - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - - if (self.enemy != null && (!self.enemy.inuse || self.enemy.health <= 0)) - self.enemy = null; - - if (null == self.enemy) { - if (!GameUtil.FindTarget(self)) - return true; - self.monsterinfo.trail_time = GameBase.level.time; - self.monsterinfo.aiflags &= ~Defines.AI_LOST_SIGHT; - } - else { - if (GameUtil.visible(self, self.enemy)) { - if ((self.monsterinfo.aiflags & Defines.AI_LOST_SIGHT) != 0) { - self.monsterinfo.trail_time = GameBase.level.time; - self.monsterinfo.aiflags &= ~Defines.AI_LOST_SIGHT; - } - } - else { - self.monsterinfo.aiflags |= Defines.AI_LOST_SIGHT; - return true; - } - } - - // let the turret know where we want it to aim - Math3D.VectorCopy(self.enemy.s.origin, target); - target[2] += self.enemy.viewheight; - Math3D.VectorSubtract(target, self.target_ent.s.origin, dir); - Math3D.vectoangles(dir, self.target_ent.move_angles); - - // decide if we should shoot - if (GameBase.level.time < self.monsterinfo.attack_finished) - return true; - - reaction_time = (3 - GameBase.skill.value) * 1.0f; - if ((GameBase.level.time - self.monsterinfo.trail_time) < reaction_time) - return true; - - self.monsterinfo.attack_finished = GameBase.level.time + reaction_time + 1.0f; - //FIXME how do we really want to pass this along? - self.target_ent.spawnflags |= 65536; - return true; - } - }; - public static EntThinkAdapter turret_driver_link = new EntThinkAdapter() { - public boolean think(edict_t self) { - - float[] vec = { 0, 0, 0 }; - edict_t ent; - - self.think = turret_driver_think; - self.nextthink = GameBase.level.time + Defines.FRAMETIME; - - self.target_ent = GameBase.G_PickTarget(self.target); - self.target_ent.owner = self; - self.target_ent.teammaster.owner = self; - Math3D.VectorCopy(self.target_ent.s.angles, self.s.angles); - - vec[0] = self.target_ent.s.origin[0] - self.s.origin[0]; - vec[1] = self.target_ent.s.origin[1] - self.s.origin[1]; - vec[2] = 0; - self.move_origin[0] = Math3D.VectorLength(vec); - - Math3D.VectorSubtract(self.s.origin, self.target_ent.s.origin, vec); - Math3D.vectoangles(vec, vec); - GameTurret.AnglesNormalize(vec); - self.move_origin[1] = vec[1]; - - self.move_origin[2] = self.s.origin[2] - self.target_ent.s.origin[2]; - - // add the driver to the end of them team chain - for (ent = self.target_ent.teammaster; ent.teamchain != null; ent = ent.teamchain); - ent.teamchain = self; - self.teammaster = self.target_ent.teammaster; - self.flags |= Defines.FL_TEAMSLAVE; - return true; - } - }; -} |