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-rw-r--r--src/jake2/game/M_Flipper.java1345
1 files changed, 754 insertions, 591 deletions
diff --git a/src/jake2/game/M_Flipper.java b/src/jake2/game/M_Flipper.java
index e3b7648..ad0fdce 100644
--- a/src/jake2/game/M_Flipper.java
+++ b/src/jake2/game/M_Flipper.java
@@ -1,600 +1,763 @@
/*
-Copyright (C) 1997-2001 Id Software, Inc.
+ * Copyright (C) 1997-2001 Id Software, Inc.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE.
+ *
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+ * Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+// Created on 13.11.2003 by RST.
+// $Id: M_Flipper.java,v 1.3 2004-09-22 19:22:06 salomo Exp $
+package jake2.game;
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+import jake2.Defines;
+import jake2.util.Lib;
+import jake2.util.Math3D;
-See the GNU General Public License for more details.
+public class M_Flipper {
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ // This file generated by ModelGen - Do NOT Modify
-*/
+ public final static int FRAME_flpbit01 = 0;
-// Created on 13.11.2003 by RST.
-// $Id: M_Flipper.java,v 1.2 2004-07-08 15:58:44 hzi Exp $
+ public final static int FRAME_flpbit02 = 1;
-package jake2.game;
+ public final static int FRAME_flpbit03 = 2;
+
+ public final static int FRAME_flpbit04 = 3;
+
+ public final static int FRAME_flpbit05 = 4;
+
+ public final static int FRAME_flpbit06 = 5;
+
+ public final static int FRAME_flpbit07 = 6;
+
+ public final static int FRAME_flpbit08 = 7;
+
+ public final static int FRAME_flpbit09 = 8;
+
+ public final static int FRAME_flpbit10 = 9;
+
+ public final static int FRAME_flpbit11 = 10;
+
+ public final static int FRAME_flpbit12 = 11;
+
+ public final static int FRAME_flpbit13 = 12;
+
+ public final static int FRAME_flpbit14 = 13;
+
+ public final static int FRAME_flpbit15 = 14;
+
+ public final static int FRAME_flpbit16 = 15;
+
+ public final static int FRAME_flpbit17 = 16;
+
+ public final static int FRAME_flpbit18 = 17;
+
+ public final static int FRAME_flpbit19 = 18;
+
+ public final static int FRAME_flpbit20 = 19;
+
+ public final static int FRAME_flptal01 = 20;
+
+ public final static int FRAME_flptal02 = 21;
+
+ public final static int FRAME_flptal03 = 22;
+
+ public final static int FRAME_flptal04 = 23;
+
+ public final static int FRAME_flptal05 = 24;
+
+ public final static int FRAME_flptal06 = 25;
+
+ public final static int FRAME_flptal07 = 26;
+
+ public final static int FRAME_flptal08 = 27;
+
+ public final static int FRAME_flptal09 = 28;
+
+ public final static int FRAME_flptal10 = 29;
+
+ public final static int FRAME_flptal11 = 30;
+
+ public final static int FRAME_flptal12 = 31;
+
+ public final static int FRAME_flptal13 = 32;
+
+ public final static int FRAME_flptal14 = 33;
+
+ public final static int FRAME_flptal15 = 34;
+
+ public final static int FRAME_flptal16 = 35;
+
+ public final static int FRAME_flptal17 = 36;
+
+ public final static int FRAME_flptal18 = 37;
+
+ public final static int FRAME_flptal19 = 38;
+
+ public final static int FRAME_flptal20 = 39;
+
+ public final static int FRAME_flptal21 = 40;
+
+ public final static int FRAME_flphor01 = 41;
+
+ public final static int FRAME_flphor02 = 42;
+
+ public final static int FRAME_flphor03 = 43;
+
+ public final static int FRAME_flphor04 = 44;
+
+ public final static int FRAME_flphor05 = 45;
+
+ public final static int FRAME_flphor06 = 46;
+
+ public final static int FRAME_flphor07 = 47;
+
+ public final static int FRAME_flphor08 = 48;
+
+ public final static int FRAME_flphor09 = 49;
+
+ public final static int FRAME_flphor10 = 50;
+
+ public final static int FRAME_flphor11 = 51;
+
+ public final static int FRAME_flphor12 = 52;
+
+ public final static int FRAME_flphor13 = 53;
+
+ public final static int FRAME_flphor14 = 54;
+
+ public final static int FRAME_flphor15 = 55;
+
+ public final static int FRAME_flphor16 = 56;
+
+ public final static int FRAME_flphor17 = 57;
+
+ public final static int FRAME_flphor18 = 58;
+
+ public final static int FRAME_flphor19 = 59;
+
+ public final static int FRAME_flphor20 = 60;
+
+ public final static int FRAME_flphor21 = 61;
+
+ public final static int FRAME_flphor22 = 62;
+
+ public final static int FRAME_flphor23 = 63;
+
+ public final static int FRAME_flphor24 = 64;
+
+ public final static int FRAME_flpver01 = 65;
+
+ public final static int FRAME_flpver02 = 66;
+
+ public final static int FRAME_flpver03 = 67;
+
+ public final static int FRAME_flpver04 = 68;
+
+ public final static int FRAME_flpver05 = 69;
+
+ public final static int FRAME_flpver06 = 70;
+
+ public final static int FRAME_flpver07 = 71;
+
+ public final static int FRAME_flpver08 = 72;
+
+ public final static int FRAME_flpver09 = 73;
+
+ public final static int FRAME_flpver10 = 74;
+
+ public final static int FRAME_flpver11 = 75;
+
+ public final static int FRAME_flpver12 = 76;
+
+ public final static int FRAME_flpver13 = 77;
+
+ public final static int FRAME_flpver14 = 78;
+
+ public final static int FRAME_flpver15 = 79;
+
+ public final static int FRAME_flpver16 = 80;
+
+ public final static int FRAME_flpver17 = 81;
+
+ public final static int FRAME_flpver18 = 82;
+
+ public final static int FRAME_flpver19 = 83;
+
+ public final static int FRAME_flpver20 = 84;
+
+ public final static int FRAME_flpver21 = 85;
+
+ public final static int FRAME_flpver22 = 86;
+
+ public final static int FRAME_flpver23 = 87;
+
+ public final static int FRAME_flpver24 = 88;
+
+ public final static int FRAME_flpver25 = 89;
+
+ public final static int FRAME_flpver26 = 90;
+
+ public final static int FRAME_flpver27 = 91;
+
+ public final static int FRAME_flpver28 = 92;
+
+ public final static int FRAME_flpver29 = 93;
+
+ public final static int FRAME_flppn101 = 94;
+
+ public final static int FRAME_flppn102 = 95;
+
+ public final static int FRAME_flppn103 = 96;
+
+ public final static int FRAME_flppn104 = 97;
+
+ public final static int FRAME_flppn105 = 98;
+
+ public final static int FRAME_flppn201 = 99;
+
+ public final static int FRAME_flppn202 = 100;
+
+ public final static int FRAME_flppn203 = 101;
+
+ public final static int FRAME_flppn204 = 102;
+
+ public final static int FRAME_flppn205 = 103;
+
+ public final static int FRAME_flpdth01 = 104;
+
+ public final static int FRAME_flpdth02 = 105;
+
+ public final static int FRAME_flpdth03 = 106;
+
+ public final static int FRAME_flpdth04 = 107;
+
+ public final static int FRAME_flpdth05 = 108;
+
+ public final static int FRAME_flpdth06 = 109;
+
+ public final static int FRAME_flpdth07 = 110;
+
+ public final static int FRAME_flpdth08 = 111;
+
+ public final static int FRAME_flpdth09 = 112;
+
+ public final static int FRAME_flpdth10 = 113;
+
+ public final static int FRAME_flpdth11 = 114;
+
+ public final static int FRAME_flpdth12 = 115;
+
+ public final static int FRAME_flpdth13 = 116;
+
+ public final static int FRAME_flpdth14 = 117;
+
+ public final static int FRAME_flpdth15 = 118;
+
+ public final static int FRAME_flpdth16 = 119;
+
+ public final static int FRAME_flpdth17 = 120;
+
+ public final static int FRAME_flpdth18 = 121;
+
+ public final static int FRAME_flpdth19 = 122;
+
+ public final static int FRAME_flpdth20 = 123;
+
+ public final static int FRAME_flpdth21 = 124;
+
+ public final static int FRAME_flpdth22 = 125;
+
+ public final static int FRAME_flpdth23 = 126;
+
+ public final static int FRAME_flpdth24 = 127;
+
+ public final static int FRAME_flpdth25 = 128;
+
+ public final static int FRAME_flpdth26 = 129;
+
+ public final static int FRAME_flpdth27 = 130;
+
+ public final static int FRAME_flpdth28 = 131;
+
+ public final static int FRAME_flpdth29 = 132;
+
+ public final static int FRAME_flpdth30 = 133;
+
+ public final static int FRAME_flpdth31 = 134;
+
+ public final static int FRAME_flpdth32 = 135;
+
+ public final static int FRAME_flpdth33 = 136;
+
+ public final static int FRAME_flpdth34 = 137;
+
+ public final static int FRAME_flpdth35 = 138;
+
+ public final static int FRAME_flpdth36 = 139;
+
+ public final static int FRAME_flpdth37 = 140;
+
+ public final static int FRAME_flpdth38 = 141;
+
+ public final static int FRAME_flpdth39 = 142;
+
+ public final static int FRAME_flpdth40 = 143;
+
+ public final static int FRAME_flpdth41 = 144;
+
+ public final static int FRAME_flpdth42 = 145;
+
+ public final static int FRAME_flpdth43 = 146;
+
+ public final static int FRAME_flpdth44 = 147;
+
+ public final static int FRAME_flpdth45 = 148;
+
+ public final static int FRAME_flpdth46 = 149;
+
+ public final static int FRAME_flpdth47 = 150;
+
+ public final static int FRAME_flpdth48 = 151;
+
+ public final static int FRAME_flpdth49 = 152;
+
+ public final static int FRAME_flpdth50 = 153;
+
+ public final static int FRAME_flpdth51 = 154;
+
+ public final static int FRAME_flpdth52 = 155;
+
+ public final static int FRAME_flpdth53 = 156;
+
+ public final static int FRAME_flpdth54 = 157;
+
+ public final static int FRAME_flpdth55 = 158;
+
+ public final static int FRAME_flpdth56 = 159;
+
+ public final static float MODEL_SCALE = 1.000000f;
+
+ static int sound_chomp;
+
+ static int sound_attack;
+
+ static int sound_pain1;
+
+ static int sound_pain2;
+
+ static int sound_death;
+
+ static int sound_idle;
+
+ static int sound_search;
+
+ static int sound_sight;
+
+ static mframe_t flipper_frames_stand[] = new mframe_t[] { new mframe_t(
+ GameAI.ai_stand, 0, null) };
+
+ static mmove_t flipper_move_stand = new mmove_t(FRAME_flphor01,
+ FRAME_flphor01, flipper_frames_stand, null);
+
+ static EntThinkAdapter flipper_stand = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = flipper_move_stand;
+ return true;
+ }
+ };
+
+ public final static int FLIPPER_RUN_SPEED = 24;
+
+ static mframe_t flipper_frames_run[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null), // 6
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ // 10
+
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ // 20
-import jake2.util.*;
-import jake2.util.*;
-
-public class M_Flipper extends Game
-{
-
- // This file generated by ModelGen - Do NOT Modify
-
- public final static int FRAME_flpbit01 = 0;
- public final static int FRAME_flpbit02 = 1;
- public final static int FRAME_flpbit03 = 2;
- public final static int FRAME_flpbit04 = 3;
- public final static int FRAME_flpbit05 = 4;
- public final static int FRAME_flpbit06 = 5;
- public final static int FRAME_flpbit07 = 6;
- public final static int FRAME_flpbit08 = 7;
- public final static int FRAME_flpbit09 = 8;
- public final static int FRAME_flpbit10 = 9;
- public final static int FRAME_flpbit11 = 10;
- public final static int FRAME_flpbit12 = 11;
- public final static int FRAME_flpbit13 = 12;
- public final static int FRAME_flpbit14 = 13;
- public final static int FRAME_flpbit15 = 14;
- public final static int FRAME_flpbit16 = 15;
- public final static int FRAME_flpbit17 = 16;
- public final static int FRAME_flpbit18 = 17;
- public final static int FRAME_flpbit19 = 18;
- public final static int FRAME_flpbit20 = 19;
- public final static int FRAME_flptal01 = 20;
- public final static int FRAME_flptal02 = 21;
- public final static int FRAME_flptal03 = 22;
- public final static int FRAME_flptal04 = 23;
- public final static int FRAME_flptal05 = 24;
- public final static int FRAME_flptal06 = 25;
- public final static int FRAME_flptal07 = 26;
- public final static int FRAME_flptal08 = 27;
- public final static int FRAME_flptal09 = 28;
- public final static int FRAME_flptal10 = 29;
- public final static int FRAME_flptal11 = 30;
- public final static int FRAME_flptal12 = 31;
- public final static int FRAME_flptal13 = 32;
- public final static int FRAME_flptal14 = 33;
- public final static int FRAME_flptal15 = 34;
- public final static int FRAME_flptal16 = 35;
- public final static int FRAME_flptal17 = 36;
- public final static int FRAME_flptal18 = 37;
- public final static int FRAME_flptal19 = 38;
- public final static int FRAME_flptal20 = 39;
- public final static int FRAME_flptal21 = 40;
- public final static int FRAME_flphor01 = 41;
- public final static int FRAME_flphor02 = 42;
- public final static int FRAME_flphor03 = 43;
- public final static int FRAME_flphor04 = 44;
- public final static int FRAME_flphor05 = 45;
- public final static int FRAME_flphor06 = 46;
- public final static int FRAME_flphor07 = 47;
- public final static int FRAME_flphor08 = 48;
- public final static int FRAME_flphor09 = 49;
- public final static int FRAME_flphor10 = 50;
- public final static int FRAME_flphor11 = 51;
- public final static int FRAME_flphor12 = 52;
- public final static int FRAME_flphor13 = 53;
- public final static int FRAME_flphor14 = 54;
- public final static int FRAME_flphor15 = 55;
- public final static int FRAME_flphor16 = 56;
- public final static int FRAME_flphor17 = 57;
- public final static int FRAME_flphor18 = 58;
- public final static int FRAME_flphor19 = 59;
- public final static int FRAME_flphor20 = 60;
- public final static int FRAME_flphor21 = 61;
- public final static int FRAME_flphor22 = 62;
- public final static int FRAME_flphor23 = 63;
- public final static int FRAME_flphor24 = 64;
- public final static int FRAME_flpver01 = 65;
- public final static int FRAME_flpver02 = 66;
- public final static int FRAME_flpver03 = 67;
- public final static int FRAME_flpver04 = 68;
- public final static int FRAME_flpver05 = 69;
- public final static int FRAME_flpver06 = 70;
- public final static int FRAME_flpver07 = 71;
- public final static int FRAME_flpver08 = 72;
- public final static int FRAME_flpver09 = 73;
- public final static int FRAME_flpver10 = 74;
- public final static int FRAME_flpver11 = 75;
- public final static int FRAME_flpver12 = 76;
- public final static int FRAME_flpver13 = 77;
- public final static int FRAME_flpver14 = 78;
- public final static int FRAME_flpver15 = 79;
- public final static int FRAME_flpver16 = 80;
- public final static int FRAME_flpver17 = 81;
- public final static int FRAME_flpver18 = 82;
- public final static int FRAME_flpver19 = 83;
- public final static int FRAME_flpver20 = 84;
- public final static int FRAME_flpver21 = 85;
- public final static int FRAME_flpver22 = 86;
- public final static int FRAME_flpver23 = 87;
- public final static int FRAME_flpver24 = 88;
- public final static int FRAME_flpver25 = 89;
- public final static int FRAME_flpver26 = 90;
- public final static int FRAME_flpver27 = 91;
- public final static int FRAME_flpver28 = 92;
- public final static int FRAME_flpver29 = 93;
- public final static int FRAME_flppn101 = 94;
- public final static int FRAME_flppn102 = 95;
- public final static int FRAME_flppn103 = 96;
- public final static int FRAME_flppn104 = 97;
- public final static int FRAME_flppn105 = 98;
- public final static int FRAME_flppn201 = 99;
- public final static int FRAME_flppn202 = 100;
- public final static int FRAME_flppn203 = 101;
- public final static int FRAME_flppn204 = 102;
- public final static int FRAME_flppn205 = 103;
- public final static int FRAME_flpdth01 = 104;
- public final static int FRAME_flpdth02 = 105;
- public final static int FRAME_flpdth03 = 106;
- public final static int FRAME_flpdth04 = 107;
- public final static int FRAME_flpdth05 = 108;
- public final static int FRAME_flpdth06 = 109;
- public final static int FRAME_flpdth07 = 110;
- public final static int FRAME_flpdth08 = 111;
- public final static int FRAME_flpdth09 = 112;
- public final static int FRAME_flpdth10 = 113;
- public final static int FRAME_flpdth11 = 114;
- public final static int FRAME_flpdth12 = 115;
- public final static int FRAME_flpdth13 = 116;
- public final static int FRAME_flpdth14 = 117;
- public final static int FRAME_flpdth15 = 118;
- public final static int FRAME_flpdth16 = 119;
- public final static int FRAME_flpdth17 = 120;
- public final static int FRAME_flpdth18 = 121;
- public final static int FRAME_flpdth19 = 122;
- public final static int FRAME_flpdth20 = 123;
- public final static int FRAME_flpdth21 = 124;
- public final static int FRAME_flpdth22 = 125;
- public final static int FRAME_flpdth23 = 126;
- public final static int FRAME_flpdth24 = 127;
- public final static int FRAME_flpdth25 = 128;
- public final static int FRAME_flpdth26 = 129;
- public final static int FRAME_flpdth27 = 130;
- public final static int FRAME_flpdth28 = 131;
- public final static int FRAME_flpdth29 = 132;
- public final static int FRAME_flpdth30 = 133;
- public final static int FRAME_flpdth31 = 134;
- public final static int FRAME_flpdth32 = 135;
- public final static int FRAME_flpdth33 = 136;
- public final static int FRAME_flpdth34 = 137;
- public final static int FRAME_flpdth35 = 138;
- public final static int FRAME_flpdth36 = 139;
- public final static int FRAME_flpdth37 = 140;
- public final static int FRAME_flpdth38 = 141;
- public final static int FRAME_flpdth39 = 142;
- public final static int FRAME_flpdth40 = 143;
- public final static int FRAME_flpdth41 = 144;
- public final static int FRAME_flpdth42 = 145;
- public final static int FRAME_flpdth43 = 146;
- public final static int FRAME_flpdth44 = 147;
- public final static int FRAME_flpdth45 = 148;
- public final static int FRAME_flpdth46 = 149;
- public final static int FRAME_flpdth47 = 150;
- public final static int FRAME_flpdth48 = 151;
- public final static int FRAME_flpdth49 = 152;
- public final static int FRAME_flpdth50 = 153;
- public final static int FRAME_flpdth51 = 154;
- public final static int FRAME_flpdth52 = 155;
- public final static int FRAME_flpdth53 = 156;
- public final static int FRAME_flpdth54 = 157;
- public final static int FRAME_flpdth55 = 158;
- public final static int FRAME_flpdth56 = 159;
-
- public final static float MODEL_SCALE = 1.000000f;
-
- static int sound_chomp;
- static int sound_attack;
- static int sound_pain1;
- static int sound_pain2;
- static int sound_death;
- static int sound_idle;
- static int sound_search;
- static int sound_sight;
-
- static mframe_t flipper_frames_stand[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_stand, 0, null)};
-
- static mmove_t flipper_move_stand = new mmove_t(FRAME_flphor01, FRAME_flphor01, flipper_frames_stand, null);
-
- static EntThinkAdapter flipper_stand = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- self.monsterinfo.currentmove = flipper_move_stand;
- return true;
- }
- };
-
- public final static int FLIPPER_RUN_SPEED = 24;
-
- static mframe_t flipper_frames_run[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null), // 6
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- // 10
-
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- // 20
-
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null),
- new mframe_t(GameAIAdapters.ai_run, FLIPPER_RUN_SPEED, null) // 29
- };
- static mmove_t flipper_move_run_loop = new mmove_t(FRAME_flpver06, FRAME_flpver29, flipper_frames_run, null);
-
- static EntThinkAdapter flipper_run_loop = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- self.monsterinfo.currentmove = flipper_move_run_loop;
- return true;
- }
- };
-
- static mframe_t flipper_frames_run_start[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_run, 8, null),
- new mframe_t(GameAIAdapters.ai_run, 8, null),
- new mframe_t(GameAIAdapters.ai_run, 8, null),
- new mframe_t(GameAIAdapters.ai_run, 8, null),
- new mframe_t(GameAIAdapters.ai_run, 8, null),
- new mframe_t(GameAIAdapters.ai_run, 8, null)};
- static mmove_t flipper_move_run_start = new mmove_t(FRAME_flpver01, FRAME_flpver06, flipper_frames_run_start, flipper_run_loop);
-
- static EntThinkAdapter flipper_run = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- self.monsterinfo.currentmove = flipper_move_run_start;
- return true;
- }
- };
-
- /* Standard Swimming */
- static mframe_t flipper_frames_walk[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null),
- new mframe_t(GameAIAdapters.ai_walk, 4, null)};
- static mmove_t flipper_move_walk = new mmove_t(FRAME_flphor01, FRAME_flphor24, flipper_frames_walk, null);
-
- static EntThinkAdapter flipper_walk = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- self.monsterinfo.currentmove = flipper_move_walk;
- return true;
- }
- };
-
- static mframe_t flipper_frames_start_run[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_run, 8, null),
- new mframe_t(GameAIAdapters.ai_run, 8, null),
- new mframe_t(GameAIAdapters.ai_run, 8, null),
- new mframe_t(GameAIAdapters.ai_run, 8, null),
- new mframe_t(GameAIAdapters.ai_run, 8, flipper_run)};
- static mmove_t flipper_move_start_run = new mmove_t(FRAME_flphor01, FRAME_flphor05, flipper_frames_start_run, null);
-
- static EntThinkAdapter flipper_start_run = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- self.monsterinfo.currentmove = flipper_move_start_run;
- return true;
- }
- };
-
- static mframe_t flipper_frames_pain2[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t flipper_move_pain2 = new mmove_t(FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run);
-
- static mframe_t flipper_frames_pain1[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t flipper_move_pain1 = new mmove_t(FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run);
- static EntThinkAdapter flipper_bite = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- float[] aim = { 0, 0, 0 };
-
- Math3D.VectorSet(aim, MELEE_DISTANCE, 0, 0);
- Fire.fire_hit(self, aim, 5, 0);
- return true;
- }
- };
-
- static EntThinkAdapter flipper_preattack = new EntThinkAdapter()
- {
-
- public boolean think(edict_t self)
- {
- gi.sound(self, CHAN_WEAPON, sound_chomp, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- static mframe_t flipper_frames_attack[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_charge, 0, flipper_preattack),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, flipper_bite),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, flipper_bite),
- new mframe_t(GameAIAdapters.ai_charge, 0, null)};
- static mmove_t flipper_move_attack = new mmove_t(FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run);
-
- static EntThinkAdapter flipper_melee = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- self.monsterinfo.currentmove = flipper_move_attack;
- return true;
- }
- };
-
- static EntPainAdapter flipper_pain = new EntPainAdapter()
- {
- public void pain(edict_t self, edict_t other, float kick, int damage)
- {
- int n;
-
- if (self.health < (self.max_health / 2))
- self.s.skinnum = 1;
-
- if (level.time < self.pain_debounce_time)
- return;
-
- self.pain_debounce_time = level.time + 3;
-
- if (skill.value == 3)
- return; // no pain anims in nightmare
-
- n = (Lib.rand() + 1) % 2;
- if (n == 0)
- {
- gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
- self.monsterinfo.currentmove = flipper_move_pain1;
- }
- else
- {
- gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
- self.monsterinfo.currentmove = flipper_move_pain2;
- }
- return;
- }
- };
-
- static EntThinkAdapter flipper_dead = new EntThinkAdapter()
- {
- public boolean think(edict_t self)
- {
- Math3D.VectorSet(self.mins, -16, -16, -24);
- Math3D.VectorSet(self.maxs, 16, 16, -8);
- self.movetype = MOVETYPE_TOSS;
- self.svflags |= SVF_DEADMONSTER;
- self.nextthink = 0;
- gi.linkentity(self);
- return true;
- }
- };
-
- static mframe_t flipper_frames_death[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t flipper_move_death = new mmove_t(FRAME_flpdth01, FRAME_flpdth56, flipper_frames_death, flipper_dead);
-
- static EntInteractAdapter flipper_sight = new EntInteractAdapter()
- {
- public boolean interact(edict_t self, edict_t other)
- {
- gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- static EntDieAdapter flipper_die = new EntDieAdapter()
- {
-
- public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point)
- {
- int n;
-
- // check for gib
- if (self.health <= self.gib_health)
- {
- gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
- for (n = 0; n < 2; n++)
- ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
- for (n = 0; n < 2; n++)
- ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
- ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
- self.deadflag = DEAD_DEAD;
- return;
- }
-
- if (self.deadflag == DEAD_DEAD)
- return;
-
- // regular death
- gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
- self.deadflag = DEAD_DEAD;
- self.takedamage = DAMAGE_YES;
- self.monsterinfo.currentmove = flipper_move_death;
- }
- };
-
- /*QUAKED monster_flipper (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
- */
- public static void SP_monster_flipper(edict_t self)
- {
- if (deathmatch.value != 0)
- {
- G_FreeEdict(self);
- return;
- }
-
- sound_pain1 = gi.soundindex("flipper/flppain1.wav");
- sound_pain2 = gi.soundindex("flipper/flppain2.wav");
- sound_death = gi.soundindex("flipper/flpdeth1.wav");
- sound_chomp = gi.soundindex("flipper/flpatck1.wav");
- sound_attack = gi.soundindex("flipper/flpatck2.wav");
- sound_idle = gi.soundindex("flipper/flpidle1.wav");
- sound_search = gi.soundindex("flipper/flpsrch1.wav");
- sound_sight = gi.soundindex("flipper/flpsght1.wav");
-
- self.movetype = MOVETYPE_STEP;
- self.solid = SOLID_BBOX;
- self.s.modelindex = gi.modelindex("models/monsters/flipper/tris.md2");
- Math3D.VectorSet(self.mins, -16, -16, 0);
- Math3D.VectorSet(self.maxs, 16, 16, 32);
-
- self.health = 50;
- self.gib_health = -30;
- self.mass = 100;
-
- self.pain = flipper_pain;
- self.die = flipper_die;
-
- self.monsterinfo.stand = flipper_stand;
- self.monsterinfo.walk = flipper_walk;
- self.monsterinfo.run = flipper_start_run;
- self.monsterinfo.melee = flipper_melee;
- self.monsterinfo.sight = flipper_sight;
-
- gi.linkentity(self);
-
- self.monsterinfo.currentmove = flipper_move_stand;
- self.monsterinfo.scale = MODEL_SCALE;
-
- GameAIAdapters.swimmonster_start.think(self);
- }
-
-}
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null),
+ new mframe_t(GameAI.ai_run, FLIPPER_RUN_SPEED, null) // 29
+ };
+
+ static mmove_t flipper_move_run_loop = new mmove_t(FRAME_flpver06,
+ FRAME_flpver29, flipper_frames_run, null);
+
+ static EntThinkAdapter flipper_run_loop = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = flipper_move_run_loop;
+ return true;
+ }
+ };
+
+ static mframe_t flipper_frames_run_start[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_run, 8, null),
+ new mframe_t(GameAI.ai_run, 8, null),
+ new mframe_t(GameAI.ai_run, 8, null),
+ new mframe_t(GameAI.ai_run, 8, null),
+ new mframe_t(GameAI.ai_run, 8, null),
+ new mframe_t(GameAI.ai_run, 8, null) };
+
+ static mmove_t flipper_move_run_start = new mmove_t(FRAME_flpver01,
+ FRAME_flpver06, flipper_frames_run_start, flipper_run_loop);
+
+ static EntThinkAdapter flipper_run = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = flipper_move_run_start;
+ return true;
+ }
+ };
+
+ /* Standard Swimming */
+ static mframe_t flipper_frames_walk[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null),
+ new mframe_t(GameAI.ai_walk, 4, null) };
+
+ static mmove_t flipper_move_walk = new mmove_t(FRAME_flphor01,
+ FRAME_flphor24, flipper_frames_walk, null);
+
+ static EntThinkAdapter flipper_walk = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = flipper_move_walk;
+ return true;
+ }
+ };
+
+ static mframe_t flipper_frames_start_run[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_run, 8, null),
+ new mframe_t(GameAI.ai_run, 8, null),
+ new mframe_t(GameAI.ai_run, 8, null),
+ new mframe_t(GameAI.ai_run, 8, null),
+ new mframe_t(GameAI.ai_run, 8, flipper_run) };
+
+ static mmove_t flipper_move_start_run = new mmove_t(FRAME_flphor01,
+ FRAME_flphor05, flipper_frames_start_run, null);
+
+ static EntThinkAdapter flipper_start_run = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = flipper_move_start_run;
+ return true;
+ }
+ };
+
+ static mframe_t flipper_frames_pain2[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t flipper_move_pain2 = new mmove_t(FRAME_flppn101,
+ FRAME_flppn105, flipper_frames_pain2, flipper_run);
+
+ static mframe_t flipper_frames_pain1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t flipper_move_pain1 = new mmove_t(FRAME_flppn201,
+ FRAME_flppn205, flipper_frames_pain1, flipper_run);
+
+ static EntThinkAdapter flipper_bite = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] aim = { 0, 0, 0 };
+
+ Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, 0, 0);
+ Fire.fire_hit(self, aim, 5, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter flipper_preattack = new EntThinkAdapter() {
+
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_chomp, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static mframe_t flipper_frames_attack[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, flipper_preattack),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, flipper_bite),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, flipper_bite),
+ new mframe_t(GameAI.ai_charge, 0, null) };
+
+ static mmove_t flipper_move_attack = new mmove_t(FRAME_flpbit01,
+ FRAME_flpbit20, flipper_frames_attack, flipper_run);
+
+ static EntThinkAdapter flipper_melee = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = flipper_move_attack;
+ return true;
+ }
+ };
+
+ static EntPainAdapter flipper_pain = new EntPainAdapter() {
+ public void pain(edict_t self, edict_t other, float kick, int damage) {
+ int n;
+
+ if (self.health < (self.max_health / 2))
+ self.s.skinnum = 1;
+
+ if (GameBase.level.time < self.pain_debounce_time)
+ return;
+
+ self.pain_debounce_time = GameBase.level.time + 3;
+
+ if (GameBase.skill.value == 3)
+ return; // no pain anims in nightmare
+
+ n = (Lib.rand() + 1) % 2;
+ if (n == 0) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1,
+ Defines.ATTN_NORM, 0);
+ self.monsterinfo.currentmove = flipper_move_pain1;
+ } else {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1,
+ Defines.ATTN_NORM, 0);
+ self.monsterinfo.currentmove = flipper_move_pain2;
+ }
+ return;
+ }
+ };
+
+ static EntThinkAdapter flipper_dead = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ Math3D.VectorSet(self.mins, -16, -16, -24);
+ Math3D.VectorSet(self.maxs, 16, 16, -8);
+ self.movetype = Defines.MOVETYPE_TOSS;
+ self.svflags |= Defines.SVF_DEADMONSTER;
+ self.nextthink = 0;
+ GameBase.gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static mframe_t flipper_frames_death[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t flipper_move_death = new mmove_t(FRAME_flpdth01,
+ FRAME_flpdth56, flipper_frames_death, flipper_dead);
+
+ static EntInteractAdapter flipper_sight = new EntInteractAdapter() {
+ public boolean interact(edict_t self, edict_t other) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntDieAdapter flipper_die = new EntDieAdapter() {
+
+ public void die(edict_t self, edict_t inflictor, edict_t attacker,
+ int damage, float[] point) {
+ int n;
+
+ // check for gib
+ if (self.health <= self.gib_health) {
+ GameBase.gi
+ .sound(self, Defines.CHAN_VOICE, GameBase.gi
+ .soundindex("misc/udeath.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ for (n = 0; n < 2; n++)
+ GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ damage, Defines.GIB_ORGANIC);
+ for (n = 0; n < 2; n++)
+ GameAI.ThrowGib(self,
+ "models/objects/gibs/sm_meat/tris.md2", damage,
+ Defines.GIB_ORGANIC);
+ GameAI.ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2",
+ damage, Defines.GIB_ORGANIC);
+ self.deadflag = Defines.DEAD_DEAD;
+ return;
+ }
+
+ if (self.deadflag == Defines.DEAD_DEAD)
+ return;
+
+ // regular death
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1,
+ Defines.ATTN_NORM, 0);
+ self.deadflag = Defines.DEAD_DEAD;
+ self.takedamage = Defines.DAMAGE_YES;
+ self.monsterinfo.currentmove = flipper_move_death;
+ }
+ };
+
+ /*
+ * QUAKED monster_flipper (1 .5 0) (-16 -16 -24) (16 16 32) Ambush
+ * Trigger_Spawn Sight
+ */
+ public static void SP_monster_flipper(edict_t self) {
+ if (GameBase.deathmatch.value != 0) {
+ GameUtil.G_FreeEdict(self);
+ return;
+ }
+
+ sound_pain1 = GameBase.gi.soundindex("flipper/flppain1.wav");
+ sound_pain2 = GameBase.gi.soundindex("flipper/flppain2.wav");
+ sound_death = GameBase.gi.soundindex("flipper/flpdeth1.wav");
+ sound_chomp = GameBase.gi.soundindex("flipper/flpatck1.wav");
+ sound_attack = GameBase.gi.soundindex("flipper/flpatck2.wav");
+ sound_idle = GameBase.gi.soundindex("flipper/flpidle1.wav");
+ sound_search = GameBase.gi.soundindex("flipper/flpsrch1.wav");
+ sound_sight = GameBase.gi.soundindex("flipper/flpsght1.wav");
+
+ self.movetype = Defines.MOVETYPE_STEP;
+ self.solid = Defines.SOLID_BBOX;
+ self.s.modelindex = GameBase.gi
+ .modelindex("models/monsters/flipper/tris.md2");
+ Math3D.VectorSet(self.mins, -16, -16, 0);
+ Math3D.VectorSet(self.maxs, 16, 16, 32);
+
+ self.health = 50;
+ self.gib_health = -30;
+ self.mass = 100;
+
+ self.pain = flipper_pain;
+ self.die = flipper_die;
+
+ self.monsterinfo.stand = flipper_stand;
+ self.monsterinfo.walk = flipper_walk;
+ self.monsterinfo.run = flipper_start_run;
+ self.monsterinfo.melee = flipper_melee;
+ self.monsterinfo.sight = flipper_sight;
+
+ GameBase.gi.linkentity(self);
+
+ self.monsterinfo.currentmove = flipper_move_stand;
+ self.monsterinfo.scale = MODEL_SCALE;
+
+ GameAI.swimmonster_start.think(self);
+ }
+} \ No newline at end of file