diff options
Diffstat (limited to 'src/jake2/game/M_Flyer.java')
-rw-r--r-- | src/jake2/game/M_Flyer.java | 488 |
1 files changed, 244 insertions, 244 deletions
diff --git a/src/jake2/game/M_Flyer.java b/src/jake2/game/M_Flyer.java index acdeefc..7cfc66b 100644 --- a/src/jake2/game/M_Flyer.java +++ b/src/jake2/game/M_Flyer.java @@ -19,14 +19,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 13.11.2003 by RST. -// $Id: M_Flyer.java,v 1.1 2004-07-07 19:59:14 hzi Exp $ +// $Id: M_Flyer.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ package jake2.game; import jake2.util.*; import jake2.util.*; -public class M_Flyer extends GamePWeapon { +public class M_Flyer extends M_Player { // This file generated by ModelGen - Do NOT Modify public final static int ACTION_nothing= 0; @@ -222,152 +222,152 @@ public class M_Flyer extends GamePWeapon { static mframe_t flyer_frames_stand[]= new mframe_t[] { - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null), - new mframe_t(ai_stand, 0, null)}; + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null), + new mframe_t(GameAIAdapters.ai_stand, 0, null)}; static mmove_t flyer_move_stand= new mmove_t(FRAME_stand01, FRAME_stand45, flyer_frames_stand, null); static mframe_t flyer_frames_walk[]= new mframe_t[] { - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null), - new mframe_t(ai_walk, 5, null)}; + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null), + new mframe_t(GameAIAdapters.ai_walk, 5, null)}; static mmove_t flyer_move_walk= new mmove_t(FRAME_stand01, FRAME_stand45, flyer_frames_walk, null); static mframe_t flyer_frames_run[]= new mframe_t[] { - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null), - new mframe_t(ai_run, 10, null)}; + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null), + new mframe_t(GameAIAdapters.ai_run, 10, null)}; static mmove_t flyer_move_run= new mmove_t(FRAME_stand01, FRAME_stand45, flyer_frames_run, null); @@ -407,24 +407,24 @@ public class M_Flyer extends GamePWeapon { }; static mframe_t flyer_frames_start[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, flyer_nextmove)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, flyer_nextmove)}; static mmove_t flyer_move_start= new mmove_t(FRAME_start01, FRAME_start06, flyer_frames_start, null); static mframe_t flyer_frames_stop[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, flyer_nextmove)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, flyer_nextmove)}; static mmove_t flyer_move_stop= new mmove_t(FRAME_stop01, FRAME_stop07, flyer_frames_stop, null); static EntThinkAdapter flyer_stop= new EntThinkAdapter() { @@ -443,97 +443,97 @@ public class M_Flyer extends GamePWeapon { static mframe_t flyer_frames_rollright[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t flyer_move_rollright= new mmove_t(FRAME_rollr01, FRAME_rollr09, flyer_frames_rollright, null); static mframe_t flyer_frames_rollleft[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t flyer_move_rollleft= new mmove_t(FRAME_rollf01, FRAME_rollf09, flyer_frames_rollleft, null); static mframe_t flyer_frames_pain3[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t flyer_move_pain3= new mmove_t(FRAME_pain301, FRAME_pain304, flyer_frames_pain3, flyer_run); static mframe_t flyer_frames_pain2[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t flyer_move_pain2= new mmove_t(FRAME_pain201, FRAME_pain204, flyer_frames_pain2, flyer_run); static mframe_t flyer_frames_pain1[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t flyer_move_pain1= new mmove_t(FRAME_pain101, FRAME_pain109, flyer_frames_pain1, flyer_run); static mframe_t flyer_frames_defense[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), // Hold this frame - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t flyer_move_defense= new mmove_t(FRAME_defens01, FRAME_defens06, flyer_frames_defense, null); static mframe_t flyer_frames_bankright[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t flyer_move_bankright= new mmove_t(FRAME_bankr01, FRAME_bankr07, flyer_frames_bankright, null); static mframe_t flyer_frames_bankleft[]= new mframe_t[] { - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null), - new mframe_t(ai_move, 0, null)}; + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null), + new mframe_t(GameAIAdapters.ai_move, 0, null)}; static mmove_t flyer_move_bankleft= new mmove_t(FRAME_bankl01, FRAME_bankl07, flyer_frames_bankleft, null); @@ -576,24 +576,24 @@ public class M_Flyer extends GamePWeapon { static mframe_t flyer_frames_attack2[]= new mframe_t[] { - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, -10, flyer_fireleft), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireleft), // left gun - new mframe_t(ai_charge, -10, flyer_fireright), // right gun - new mframe_t(ai_charge, -10, flyer_fireleft), // left gun - new mframe_t(ai_charge, -10, flyer_fireright), // right gun - new mframe_t(ai_charge, -10, flyer_fireleft), // left gun - new mframe_t(ai_charge, -10, flyer_fireright), // right gun - new mframe_t(ai_charge, -10, flyer_fireleft), // left gun - new mframe_t(ai_charge, -10, flyer_fireright), // right gun - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null)}; + new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireright), // right gun + new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireleft), // left gun + new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireright), // right gun + new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireleft), // left gun + new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireright), // right gun + new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireleft), // left gun + new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireright), // right gun + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null)}; static mmove_t flyer_move_attack2= new mmove_t(FRAME_attak201, FRAME_attak217, flyer_frames_attack2, flyer_run); @@ -630,36 +630,36 @@ public class M_Flyer extends GamePWeapon { static mframe_t flyer_frames_start_melee[]= new mframe_t[] { - new mframe_t(ai_charge, 0, flyer_pop_blades), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null)}; + new mframe_t(GameAIAdapters.ai_charge, 0, flyer_pop_blades), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null)}; static mmove_t flyer_move_start_melee= new mmove_t(FRAME_attak101, FRAME_attak106, flyer_frames_start_melee, flyer_loop_melee); static mframe_t flyer_frames_end_melee[]= new mframe_t[] { - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null)}; + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null)}; static mmove_t flyer_move_end_melee= new mmove_t(FRAME_attak119, FRAME_attak121, flyer_frames_end_melee, flyer_run); static mframe_t flyer_frames_loop_melee[]= - new mframe_t[] { new mframe_t(ai_charge, 0, null), // Loop Start - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, flyer_slash_left), // Left Wing Strike - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, flyer_slash_right), // Right Wing Strike - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null), - new mframe_t(ai_charge, 0, null) // Loop Ends + new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), // Loop Start + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, flyer_slash_left), // Left Wing Strike + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, flyer_slash_right), // Right Wing Strike + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null), + new mframe_t(GameAIAdapters.ai_charge, 0, null) // Loop Ends }; @@ -802,7 +802,7 @@ public class M_Flyer extends GamePWeapon { self.monsterinfo.currentmove= flyer_move_stand; self.monsterinfo.scale= MODEL_SCALE; - flymonster_start.think(self); + GameAIAdapters.flymonster_start.think(self); } } |