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-rw-r--r--src/jake2/game/M_Flyer.java488
1 files changed, 244 insertions, 244 deletions
diff --git a/src/jake2/game/M_Flyer.java b/src/jake2/game/M_Flyer.java
index acdeefc..7cfc66b 100644
--- a/src/jake2/game/M_Flyer.java
+++ b/src/jake2/game/M_Flyer.java
@@ -19,14 +19,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Flyer.java,v 1.1 2004-07-07 19:59:14 hzi Exp $
+// $Id: M_Flyer.java,v 1.2 2004-07-08 15:58:44 hzi Exp $
package jake2.game;
import jake2.util.*;
import jake2.util.*;
-public class M_Flyer extends GamePWeapon {
+public class M_Flyer extends M_Player {
// This file generated by ModelGen - Do NOT Modify
public final static int ACTION_nothing= 0;
@@ -222,152 +222,152 @@ public class M_Flyer extends GamePWeapon {
static mframe_t flyer_frames_stand[]=
new mframe_t[] {
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null)};
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null)};
static mmove_t flyer_move_stand=
new mmove_t(FRAME_stand01, FRAME_stand45, flyer_frames_stand, null);
static mframe_t flyer_frames_walk[]=
new mframe_t[] {
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 5, null)};
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null)};
static mmove_t flyer_move_walk=
new mmove_t(FRAME_stand01, FRAME_stand45, flyer_frames_walk, null);
static mframe_t flyer_frames_run[]=
new mframe_t[] {
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 10, null)};
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null)};
static mmove_t flyer_move_run=
new mmove_t(FRAME_stand01, FRAME_stand45, flyer_frames_run, null);
@@ -407,24 +407,24 @@ public class M_Flyer extends GamePWeapon {
};
static mframe_t flyer_frames_start[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, flyer_nextmove)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, flyer_nextmove)};
static mmove_t flyer_move_start=
new mmove_t(FRAME_start01, FRAME_start06, flyer_frames_start, null);
static mframe_t flyer_frames_stop[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, flyer_nextmove)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, flyer_nextmove)};
static mmove_t flyer_move_stop=
new mmove_t(FRAME_stop01, FRAME_stop07, flyer_frames_stop, null);
static EntThinkAdapter flyer_stop= new EntThinkAdapter() {
@@ -443,97 +443,97 @@ public class M_Flyer extends GamePWeapon {
static mframe_t flyer_frames_rollright[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t flyer_move_rollright=
new mmove_t(FRAME_rollr01, FRAME_rollr09, flyer_frames_rollright, null);
static mframe_t flyer_frames_rollleft[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t flyer_move_rollleft=
new mmove_t(FRAME_rollf01, FRAME_rollf09, flyer_frames_rollleft, null);
static mframe_t flyer_frames_pain3[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t flyer_move_pain3=
new mmove_t(FRAME_pain301, FRAME_pain304, flyer_frames_pain3, flyer_run);
static mframe_t flyer_frames_pain2[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t flyer_move_pain2=
new mmove_t(FRAME_pain201, FRAME_pain204, flyer_frames_pain2, flyer_run);
static mframe_t flyer_frames_pain1[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t flyer_move_pain1=
new mmove_t(FRAME_pain101, FRAME_pain109, flyer_frames_pain1, flyer_run);
static mframe_t flyer_frames_defense[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
// Hold this frame
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t flyer_move_defense=
new mmove_t(FRAME_defens01, FRAME_defens06, flyer_frames_defense, null);
static mframe_t flyer_frames_bankright[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t flyer_move_bankright=
new mmove_t(FRAME_bankr01, FRAME_bankr07, flyer_frames_bankright, null);
static mframe_t flyer_frames_bankleft[]=
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t flyer_move_bankleft=
new mmove_t(FRAME_bankl01, FRAME_bankl07, flyer_frames_bankleft, null);
@@ -576,24 +576,24 @@ public class M_Flyer extends GamePWeapon {
static mframe_t flyer_frames_attack2[]=
new mframe_t[] {
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, -10, flyer_fireleft),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireleft),
// left gun
- new mframe_t(ai_charge, -10, flyer_fireright), // right gun
- new mframe_t(ai_charge, -10, flyer_fireleft), // left gun
- new mframe_t(ai_charge, -10, flyer_fireright), // right gun
- new mframe_t(ai_charge, -10, flyer_fireleft), // left gun
- new mframe_t(ai_charge, -10, flyer_fireright), // right gun
- new mframe_t(ai_charge, -10, flyer_fireleft), // left gun
- new mframe_t(ai_charge, -10, flyer_fireright), // right gun
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null)};
+ new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireright), // right gun
+ new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireleft), // left gun
+ new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireright), // right gun
+ new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireleft), // left gun
+ new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireright), // right gun
+ new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireleft), // left gun
+ new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireright), // right gun
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null)};
static mmove_t flyer_move_attack2=
new mmove_t(FRAME_attak201, FRAME_attak217, flyer_frames_attack2, flyer_run);
@@ -630,36 +630,36 @@ public class M_Flyer extends GamePWeapon {
static mframe_t flyer_frames_start_melee[]=
new mframe_t[] {
- new mframe_t(ai_charge, 0, flyer_pop_blades),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null)};
+ new mframe_t(GameAIAdapters.ai_charge, 0, flyer_pop_blades),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null)};
static mmove_t flyer_move_start_melee=
new mmove_t(FRAME_attak101, FRAME_attak106, flyer_frames_start_melee, flyer_loop_melee);
static mframe_t flyer_frames_end_melee[]=
new mframe_t[] {
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null)};
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null)};
static mmove_t flyer_move_end_melee=
new mmove_t(FRAME_attak119, FRAME_attak121, flyer_frames_end_melee, flyer_run);
static mframe_t flyer_frames_loop_melee[]=
- new mframe_t[] { new mframe_t(ai_charge, 0, null), // Loop Start
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, flyer_slash_left), // Left Wing Strike
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, flyer_slash_right), // Right Wing Strike
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null) // Loop Ends
+ new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), // Loop Start
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, flyer_slash_left), // Left Wing Strike
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, flyer_slash_right), // Right Wing Strike
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null) // Loop Ends
};
@@ -802,7 +802,7 @@ public class M_Flyer extends GamePWeapon {
self.monsterinfo.currentmove= flyer_move_stand;
self.monsterinfo.scale= MODEL_SCALE;
- flymonster_start.think(self);
+ GameAIAdapters.flymonster_start.think(self);
}
}