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-rw-r--r--src/jake2/game/M_Gunner.java402
1 files changed, 201 insertions, 201 deletions
diff --git a/src/jake2/game/M_Gunner.java b/src/jake2/game/M_Gunner.java
index cdff1a0..1625353 100644
--- a/src/jake2/game/M_Gunner.java
+++ b/src/jake2/game/M_Gunner.java
@@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 13.11.2003 by RST.
-// $Id: M_Gunner.java,v 1.1 2004-07-07 19:59:14 hzi Exp $
+// $Id: M_Gunner.java,v 1.2 2004-07-08 15:58:44 hzi Exp $
package jake2.game;
@@ -277,55 +277,55 @@ public class M_Gunner extends Game {
static mframe_t gunner_frames_fidget[] =
new mframe_t[] {
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, gunner_idlesound),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null)};
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, gunner_idlesound),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null)};
static EntThinkAdapter gunner_stand = new EntThinkAdapter() {
public boolean think(edict_t self) {
@@ -347,53 +347,53 @@ public class M_Gunner extends Game {
static mframe_t gunner_frames_stand[] =
new mframe_t[] {
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, gunner_fidget),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, gunner_fidget),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, null),
- new mframe_t(ai_stand, 0, gunner_fidget)};
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, gunner_fidget),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, gunner_fidget),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, null),
+ new mframe_t(GameAIAdapters.ai_stand, 0, gunner_fidget)};
static mmove_t gunner_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30, gunner_frames_stand, null);
static mframe_t gunner_frames_walk[] =
new mframe_t[] {
- new mframe_t(ai_walk, 0, null),
- new mframe_t(ai_walk, 3, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 7, null),
- new mframe_t(ai_walk, 2, null),
- new mframe_t(ai_walk, 6, null),
- new mframe_t(ai_walk, 4, null),
- new mframe_t(ai_walk, 2, null),
- new mframe_t(ai_walk, 7, null),
- new mframe_t(ai_walk, 5, null),
- new mframe_t(ai_walk, 7, null),
- new mframe_t(ai_walk, 4, null)};
+ new mframe_t(GameAIAdapters.ai_walk, 0, null),
+ new mframe_t(GameAIAdapters.ai_walk, 3, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 7, null),
+ new mframe_t(GameAIAdapters.ai_walk, 2, null),
+ new mframe_t(GameAIAdapters.ai_walk, 6, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null),
+ new mframe_t(GameAIAdapters.ai_walk, 2, null),
+ new mframe_t(GameAIAdapters.ai_walk, 7, null),
+ new mframe_t(GameAIAdapters.ai_walk, 5, null),
+ new mframe_t(GameAIAdapters.ai_walk, 7, null),
+ new mframe_t(GameAIAdapters.ai_walk, 4, null)};
static mmove_t gunner_move_walk = new mmove_t(FRAME_walk07, FRAME_walk19, gunner_frames_walk, null);
static EntThinkAdapter gunner_walk = new EntThinkAdapter() {
@@ -405,14 +405,14 @@ public class M_Gunner extends Game {
static mframe_t gunner_frames_run[] =
new mframe_t[] {
- new mframe_t(ai_run, 26, null),
- new mframe_t(ai_run, 9, null),
- new mframe_t(ai_run, 9, null),
- new mframe_t(ai_run, 9, null),
- new mframe_t(ai_run, 15, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 13, null),
- new mframe_t(ai_run, 6, null)};
+ new mframe_t(GameAIAdapters.ai_run, 26, null),
+ new mframe_t(GameAIAdapters.ai_run, 9, null),
+ new mframe_t(GameAIAdapters.ai_run, 9, null),
+ new mframe_t(GameAIAdapters.ai_run, 9, null),
+ new mframe_t(GameAIAdapters.ai_run, 15, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 13, null),
+ new mframe_t(GameAIAdapters.ai_run, 6, null)};
static mmove_t gunner_move_run = new mmove_t(FRAME_run01, FRAME_run08, gunner_frames_run, null);
@@ -428,12 +428,12 @@ public class M_Gunner extends Game {
static mframe_t gunner_frames_runandshoot[] =
new mframe_t[] {
- new mframe_t(ai_run, 32, null),
- new mframe_t(ai_run, 15, null),
- new mframe_t(ai_run, 10, null),
- new mframe_t(ai_run, 18, null),
- new mframe_t(ai_run, 8, null),
- new mframe_t(ai_run, 20, null)};
+ new mframe_t(GameAIAdapters.ai_run, 32, null),
+ new mframe_t(GameAIAdapters.ai_run, 15, null),
+ new mframe_t(GameAIAdapters.ai_run, 10, null),
+ new mframe_t(GameAIAdapters.ai_run, 18, null),
+ new mframe_t(GameAIAdapters.ai_run, 8, null),
+ new mframe_t(GameAIAdapters.ai_run, 20, null)};
static mmove_t gunner_move_runandshoot = new mmove_t(FRAME_runs01, FRAME_runs06, gunner_frames_runandshoot, null);
@@ -446,45 +446,45 @@ public class M_Gunner extends Game {
static mframe_t gunner_frames_pain3[] =
new mframe_t[] {
- new mframe_t(ai_move, -3, null),
- new mframe_t(ai_move, 1, null),
- new mframe_t(ai_move, 1, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 1, null)};
+ new mframe_t(GameAIAdapters.ai_move, -3, null),
+ new mframe_t(GameAIAdapters.ai_move, 1, null),
+ new mframe_t(GameAIAdapters.ai_move, 1, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 1, null)};
static mmove_t gunner_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain305, gunner_frames_pain3, gunner_run);
static mframe_t gunner_frames_pain2[] =
new mframe_t[] {
- new mframe_t(ai_move, -2, null),
- new mframe_t(ai_move, 11, null),
- new mframe_t(ai_move, 6, null),
- new mframe_t(ai_move, 2, null),
- new mframe_t(ai_move, -1, null),
- new mframe_t(ai_move, -7, null),
- new mframe_t(ai_move, -2, null),
- new mframe_t(ai_move, -7, null)};
+ new mframe_t(GameAIAdapters.ai_move, -2, null),
+ new mframe_t(GameAIAdapters.ai_move, 11, null),
+ new mframe_t(GameAIAdapters.ai_move, 6, null),
+ new mframe_t(GameAIAdapters.ai_move, 2, null),
+ new mframe_t(GameAIAdapters.ai_move, -1, null),
+ new mframe_t(GameAIAdapters.ai_move, -7, null),
+ new mframe_t(GameAIAdapters.ai_move, -2, null),
+ new mframe_t(GameAIAdapters.ai_move, -7, null)};
static mmove_t gunner_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain208, gunner_frames_pain2, gunner_run);
static mframe_t gunner_frames_pain1[] =
new mframe_t[] {
- new mframe_t(ai_move, 2, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, -5, null),
- new mframe_t(ai_move, 3, null),
- new mframe_t(ai_move, -1, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 1, null),
- new mframe_t(ai_move, 1, null),
- new mframe_t(ai_move, 2, null),
- new mframe_t(ai_move, 1, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, -2, null),
- new mframe_t(ai_move, -2, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 2, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, -5, null),
+ new mframe_t(GameAIAdapters.ai_move, 3, null),
+ new mframe_t(GameAIAdapters.ai_move, -1, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 1, null),
+ new mframe_t(GameAIAdapters.ai_move, 1, null),
+ new mframe_t(GameAIAdapters.ai_move, 2, null),
+ new mframe_t(GameAIAdapters.ai_move, 1, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, -2, null),
+ new mframe_t(GameAIAdapters.ai_move, -2, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t gunner_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain118, gunner_frames_pain1, gunner_run);
static EntPainAdapter gunner_pain = new EntPainAdapter() {
@@ -529,17 +529,17 @@ public class M_Gunner extends Game {
static mframe_t gunner_frames_death[] =
new mframe_t[] {
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, -7, null),
- new mframe_t(ai_move, -3, null),
- new mframe_t(ai_move, -5, null),
- new mframe_t(ai_move, 8, null),
- new mframe_t(ai_move, 6, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, 0, null)};
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, -7, null),
+ new mframe_t(GameAIAdapters.ai_move, -3, null),
+ new mframe_t(GameAIAdapters.ai_move, -5, null),
+ new mframe_t(GameAIAdapters.ai_move, 8, null),
+ new mframe_t(GameAIAdapters.ai_move, 6, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t gunner_move_death = new mmove_t(FRAME_death01, FRAME_death11, gunner_frames_death, gunner_dead);
static EntDieAdapter gunner_die = new EntDieAdapter() {
@@ -608,14 +608,14 @@ public class M_Gunner extends Game {
static mframe_t gunner_frames_duck[] =
new mframe_t[] {
- new mframe_t(ai_move, 1, gunner_duck_down),
- new mframe_t(ai_move, 1, null),
- new mframe_t(ai_move, 1, gunner_duck_hold),
- new mframe_t(ai_move, 0, null),
- new mframe_t(ai_move, -1, null),
- new mframe_t(ai_move, -1, null),
- new mframe_t(ai_move, 0, gunner_duck_up),
- new mframe_t(ai_move, -1, null)};
+ new mframe_t(GameAIAdapters.ai_move, 1, gunner_duck_down),
+ new mframe_t(GameAIAdapters.ai_move, 1, null),
+ new mframe_t(GameAIAdapters.ai_move, 1, gunner_duck_hold),
+ new mframe_t(GameAIAdapters.ai_move, 0, null),
+ new mframe_t(GameAIAdapters.ai_move, -1, null),
+ new mframe_t(GameAIAdapters.ai_move, -1, null),
+ new mframe_t(GameAIAdapters.ai_move, 0, gunner_duck_up),
+ new mframe_t(GameAIAdapters.ai_move, -1, null)};
static mmove_t gunner_move_duck = new mmove_t(FRAME_duck01, FRAME_duck08, gunner_frames_duck, gunner_run);
static EntDodgeAdapter gunner_dodge = new EntDodgeAdapter() {
@@ -713,26 +713,26 @@ public class M_Gunner extends Game {
static mframe_t gunner_frames_attack_chain[] =
new mframe_t[] {
- new mframe_t(ai_charge, 0, gunner_opengun),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null)};
+ new mframe_t(GameAIAdapters.ai_charge, 0, gunner_opengun),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null)};
static mmove_t gunner_move_attack_chain =
new mmove_t(FRAME_attak209, FRAME_attak215, gunner_frames_attack_chain, gunner_fire_chain);
static mframe_t gunner_frames_fire_chain[] =
new mframe_t[] {
- new mframe_t(ai_charge, 0, GunnerFire),
- new mframe_t(ai_charge, 0, GunnerFire),
- new mframe_t(ai_charge, 0, GunnerFire),
- new mframe_t(ai_charge, 0, GunnerFire),
- new mframe_t(ai_charge, 0, GunnerFire),
- new mframe_t(ai_charge, 0, GunnerFire),
- new mframe_t(ai_charge, 0, GunnerFire),
- new mframe_t(ai_charge, 0, GunnerFire)};
+ new mframe_t(GameAIAdapters.ai_charge, 0, GunnerFire),
+ new mframe_t(GameAIAdapters.ai_charge, 0, GunnerFire),
+ new mframe_t(GameAIAdapters.ai_charge, 0, GunnerFire),
+ new mframe_t(GameAIAdapters.ai_charge, 0, GunnerFire),
+ new mframe_t(GameAIAdapters.ai_charge, 0, GunnerFire),
+ new mframe_t(GameAIAdapters.ai_charge, 0, GunnerFire),
+ new mframe_t(GameAIAdapters.ai_charge, 0, GunnerFire),
+ new mframe_t(GameAIAdapters.ai_charge, 0, GunnerFire)};
static EntThinkAdapter gunner_refire_chain = new EntThinkAdapter() {
public boolean think(edict_t self) {
@@ -751,38 +751,38 @@ public class M_Gunner extends Game {
static mframe_t gunner_frames_endfire_chain[] =
new mframe_t[] {
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null)};
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null)};
static mmove_t gunner_move_endfire_chain = new mmove_t(FRAME_attak224, FRAME_attak230, gunner_frames_endfire_chain, gunner_run);
static mframe_t gunner_frames_attack_grenade[] =
new mframe_t[] {
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, GunnerGrenade),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, GunnerGrenade),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, GunnerGrenade),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, GunnerGrenade),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null),
- new mframe_t(ai_charge, 0, null)};
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, GunnerGrenade),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, GunnerGrenade),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, GunnerGrenade),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, GunnerGrenade),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null),
+ new mframe_t(GameAIAdapters.ai_charge, 0, null)};
static mmove_t gunner_move_attack_grenade = new mmove_t(FRAME_attak101, FRAME_attak121, gunner_frames_attack_grenade, gunner_run);
/*QUAKED monster_gunner (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
@@ -831,7 +831,7 @@ public class M_Gunner extends Game {
self.monsterinfo.currentmove = gunner_move_stand;
self.monsterinfo.scale = MODEL_SCALE;
- walkmonster_start.think(self);
+ GameAIAdapters.walkmonster_start.think(self);
}
}