diff options
Diffstat (limited to 'src/jake2/game/M_Medic.java')
-rw-r--r-- | src/jake2/game/M_Medic.java | 1006 |
1 files changed, 1006 insertions, 0 deletions
diff --git a/src/jake2/game/M_Medic.java b/src/jake2/game/M_Medic.java new file mode 100644 index 0000000..322cc4d --- /dev/null +++ b/src/jake2/game/M_Medic.java @@ -0,0 +1,1006 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 13.11.2003 by RST. +// $Id: M_Medic.java,v 1.1 2004-07-07 19:59:17 hzi Exp $ + +package jake2.game; + +import jake2.util.*; +import jake2.util.*; + +public class M_Medic extends Game { + // This file generated by ModelGen - Do NOT Modify + + public final static int FRAME_walk1 = 0; + public final static int FRAME_walk2 = 1; + public final static int FRAME_walk3 = 2; + public final static int FRAME_walk4 = 3; + public final static int FRAME_walk5 = 4; + public final static int FRAME_walk6 = 5; + public final static int FRAME_walk7 = 6; + public final static int FRAME_walk8 = 7; + public final static int FRAME_walk9 = 8; + public final static int FRAME_walk10 = 9; + public final static int FRAME_walk11 = 10; + public final static int FRAME_walk12 = 11; + public final static int FRAME_wait1 = 12; + public final static int FRAME_wait2 = 13; + public final static int FRAME_wait3 = 14; + public final static int FRAME_wait4 = 15; + public final static int FRAME_wait5 = 16; + public final static int FRAME_wait6 = 17; + public final static int FRAME_wait7 = 18; + public final static int FRAME_wait8 = 19; + public final static int FRAME_wait9 = 20; + public final static int FRAME_wait10 = 21; + public final static int FRAME_wait11 = 22; + public final static int FRAME_wait12 = 23; + public final static int FRAME_wait13 = 24; + public final static int FRAME_wait14 = 25; + public final static int FRAME_wait15 = 26; + public final static int FRAME_wait16 = 27; + public final static int FRAME_wait17 = 28; + public final static int FRAME_wait18 = 29; + public final static int FRAME_wait19 = 30; + public final static int FRAME_wait20 = 31; + public final static int FRAME_wait21 = 32; + public final static int FRAME_wait22 = 33; + public final static int FRAME_wait23 = 34; + public final static int FRAME_wait24 = 35; + public final static int FRAME_wait25 = 36; + public final static int FRAME_wait26 = 37; + public final static int FRAME_wait27 = 38; + public final static int FRAME_wait28 = 39; + public final static int FRAME_wait29 = 40; + public final static int FRAME_wait30 = 41; + public final static int FRAME_wait31 = 42; + public final static int FRAME_wait32 = 43; + public final static int FRAME_wait33 = 44; + public final static int FRAME_wait34 = 45; + public final static int FRAME_wait35 = 46; + public final static int FRAME_wait36 = 47; + public final static int FRAME_wait37 = 48; + public final static int FRAME_wait38 = 49; + public final static int FRAME_wait39 = 50; + public final static int FRAME_wait40 = 51; + public final static int FRAME_wait41 = 52; + public final static int FRAME_wait42 = 53; + public final static int FRAME_wait43 = 54; + public final static int FRAME_wait44 = 55; + public final static int FRAME_wait45 = 56; + public final static int FRAME_wait46 = 57; + public final static int FRAME_wait47 = 58; + public final static int FRAME_wait48 = 59; + public final static int FRAME_wait49 = 60; + public final static int FRAME_wait50 = 61; + public final static int FRAME_wait51 = 62; + public final static int FRAME_wait52 = 63; + public final static int FRAME_wait53 = 64; + public final static int FRAME_wait54 = 65; + public final static int FRAME_wait55 = 66; + public final static int FRAME_wait56 = 67; + public final static int FRAME_wait57 = 68; + public final static int FRAME_wait58 = 69; + public final static int FRAME_wait59 = 70; + public final static int FRAME_wait60 = 71; + public final static int FRAME_wait61 = 72; + public final static int FRAME_wait62 = 73; + public final static int FRAME_wait63 = 74; + public final static int FRAME_wait64 = 75; + public final static int FRAME_wait65 = 76; + public final static int FRAME_wait66 = 77; + public final static int FRAME_wait67 = 78; + public final static int FRAME_wait68 = 79; + public final static int FRAME_wait69 = 80; + public final static int FRAME_wait70 = 81; + public final static int FRAME_wait71 = 82; + public final static int FRAME_wait72 = 83; + public final static int FRAME_wait73 = 84; + public final static int FRAME_wait74 = 85; + public final static int FRAME_wait75 = 86; + public final static int FRAME_wait76 = 87; + public final static int FRAME_wait77 = 88; + public final static int FRAME_wait78 = 89; + public final static int FRAME_wait79 = 90; + public final static int FRAME_wait80 = 91; + public final static int FRAME_wait81 = 92; + public final static int FRAME_wait82 = 93; + public final static int FRAME_wait83 = 94; + public final static int FRAME_wait84 = 95; + public final static int FRAME_wait85 = 96; + public final static int FRAME_wait86 = 97; + public final static int FRAME_wait87 = 98; + public final static int FRAME_wait88 = 99; + public final static int FRAME_wait89 = 100; + public final static int FRAME_wait90 = 101; + public final static int FRAME_run1 = 102; + public final static int FRAME_run2 = 103; + public final static int FRAME_run3 = 104; + public final static int FRAME_run4 = 105; + public final static int FRAME_run5 = 106; + public final static int FRAME_run6 = 107; + public final static int FRAME_paina1 = 108; + public final static int FRAME_paina2 = 109; + public final static int FRAME_paina3 = 110; + public final static int FRAME_paina4 = 111; + public final static int FRAME_paina5 = 112; + public final static int FRAME_paina6 = 113; + public final static int FRAME_paina7 = 114; + public final static int FRAME_paina8 = 115; + public final static int FRAME_painb1 = 116; + public final static int FRAME_painb2 = 117; + public final static int FRAME_painb3 = 118; + public final static int FRAME_painb4 = 119; + public final static int FRAME_painb5 = 120; + public final static int FRAME_painb6 = 121; + public final static int FRAME_painb7 = 122; + public final static int FRAME_painb8 = 123; + public final static int FRAME_painb9 = 124; + public final static int FRAME_painb10 = 125; + public final static int FRAME_painb11 = 126; + public final static int FRAME_painb12 = 127; + public final static int FRAME_painb13 = 128; + public final static int FRAME_painb14 = 129; + public final static int FRAME_painb15 = 130; + public final static int FRAME_duck1 = 131; + public final static int FRAME_duck2 = 132; + public final static int FRAME_duck3 = 133; + public final static int FRAME_duck4 = 134; + public final static int FRAME_duck5 = 135; + public final static int FRAME_duck6 = 136; + public final static int FRAME_duck7 = 137; + public final static int FRAME_duck8 = 138; + public final static int FRAME_duck9 = 139; + public final static int FRAME_duck10 = 140; + public final static int FRAME_duck11 = 141; + public final static int FRAME_duck12 = 142; + public final static int FRAME_duck13 = 143; + public final static int FRAME_duck14 = 144; + public final static int FRAME_duck15 = 145; + public final static int FRAME_duck16 = 146; + public final static int FRAME_death1 = 147; + public final static int FRAME_death2 = 148; + public final static int FRAME_death3 = 149; + public final static int FRAME_death4 = 150; + public final static int FRAME_death5 = 151; + public final static int FRAME_death6 = 152; + public final static int FRAME_death7 = 153; + public final static int FRAME_death8 = 154; + public final static int FRAME_death9 = 155; + public final static int FRAME_death10 = 156; + public final static int FRAME_death11 = 157; + public final static int FRAME_death12 = 158; + public final static int FRAME_death13 = 159; + public final static int FRAME_death14 = 160; + public final static int FRAME_death15 = 161; + public final static int FRAME_death16 = 162; + public final static int FRAME_death17 = 163; + public final static int FRAME_death18 = 164; + public final static int FRAME_death19 = 165; + public final static int FRAME_death20 = 166; + public final static int FRAME_death21 = 167; + public final static int FRAME_death22 = 168; + public final static int FRAME_death23 = 169; + public final static int FRAME_death24 = 170; + public final static int FRAME_death25 = 171; + public final static int FRAME_death26 = 172; + public final static int FRAME_death27 = 173; + public final static int FRAME_death28 = 174; + public final static int FRAME_death29 = 175; + public final static int FRAME_death30 = 176; + public final static int FRAME_attack1 = 177; + public final static int FRAME_attack2 = 178; + public final static int FRAME_attack3 = 179; + public final static int FRAME_attack4 = 180; + public final static int FRAME_attack5 = 181; + public final static int FRAME_attack6 = 182; + public final static int FRAME_attack7 = 183; + public final static int FRAME_attack8 = 184; + public final static int FRAME_attack9 = 185; + public final static int FRAME_attack10 = 186; + public final static int FRAME_attack11 = 187; + public final static int FRAME_attack12 = 188; + public final static int FRAME_attack13 = 189; + public final static int FRAME_attack14 = 190; + public final static int FRAME_attack15 = 191; + public final static int FRAME_attack16 = 192; + public final static int FRAME_attack17 = 193; + public final static int FRAME_attack18 = 194; + public final static int FRAME_attack19 = 195; + public final static int FRAME_attack20 = 196; + public final static int FRAME_attack21 = 197; + public final static int FRAME_attack22 = 198; + public final static int FRAME_attack23 = 199; + public final static int FRAME_attack24 = 200; + public final static int FRAME_attack25 = 201; + public final static int FRAME_attack26 = 202; + public final static int FRAME_attack27 = 203; + public final static int FRAME_attack28 = 204; + public final static int FRAME_attack29 = 205; + public final static int FRAME_attack30 = 206; + public final static int FRAME_attack31 = 207; + public final static int FRAME_attack32 = 208; + public final static int FRAME_attack33 = 209; + public final static int FRAME_attack34 = 210; + public final static int FRAME_attack35 = 211; + public final static int FRAME_attack36 = 212; + public final static int FRAME_attack37 = 213; + public final static int FRAME_attack38 = 214; + public final static int FRAME_attack39 = 215; + public final static int FRAME_attack40 = 216; + public final static int FRAME_attack41 = 217; + public final static int FRAME_attack42 = 218; + public final static int FRAME_attack43 = 219; + public final static int FRAME_attack44 = 220; + public final static int FRAME_attack45 = 221; + public final static int FRAME_attack46 = 222; + public final static int FRAME_attack47 = 223; + public final static int FRAME_attack48 = 224; + public final static int FRAME_attack49 = 225; + public final static int FRAME_attack50 = 226; + public final static int FRAME_attack51 = 227; + public final static int FRAME_attack52 = 228; + public final static int FRAME_attack53 = 229; + public final static int FRAME_attack54 = 230; + public final static int FRAME_attack55 = 231; + public final static int FRAME_attack56 = 232; + public final static int FRAME_attack57 = 233; + public final static int FRAME_attack58 = 234; + public final static int FRAME_attack59 = 235; + public final static int FRAME_attack60 = 236; + + public final static float MODEL_SCALE = 1.000000f; + + static int sound_idle1; + static int sound_pain1; + static int sound_pain2; + static int sound_die; + static int sound_sight; + static int sound_search; + static int sound_hook_launch; + static int sound_hook_hit; + static int sound_hook_heal; + static int sound_hook_retract; + + static edict_t medic_FindDeadMonster(edict_t self) { + edict_t ent = null; + edict_t best = null; + EdictIterator edit = null; + + while ((edit = findradius(edit, self.s.origin, 1024)) != null) { + ent = edit.o; + if (ent == self) + continue; + if (0 == (ent.svflags & SVF_MONSTER)) + continue; + if ((ent.monsterinfo.aiflags & AI_GOOD_GUY) != 0) + continue; + if (ent.owner == null) + continue; + if (ent.health > 0) + continue; + if (ent.nextthink == 0) + continue; + if (!visible(self, ent)) + continue; + if (best == null) { + best = ent; + continue; + } + if (ent.max_health <= best.max_health) + continue; + best = ent; + } + + return best; + } + + static EntThinkAdapter medic_idle = new EntThinkAdapter() { + public boolean think(edict_t self) { + edict_t ent; + + gi.sound(self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0); + + ent = medic_FindDeadMonster(self); + if (ent != null) { + self.enemy = ent; + self.enemy.owner = self; + self.monsterinfo.aiflags |= AI_MEDIC; + FoundTarget(self); + } + return true; + } + }; + + static EntThinkAdapter medic_search = new EntThinkAdapter() { + public boolean think(edict_t self) { + edict_t ent; + + gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_IDLE, 0); + + if (self.oldenemy == null) { + ent = medic_FindDeadMonster(self); + if (ent != null) { + self.oldenemy = self.enemy; + self.enemy = ent; + self.enemy.owner = self; + self.monsterinfo.aiflags |= AI_MEDIC; + FoundTarget(self); + } + } + return true; + } + }; + + static EntInteractAdapter medic_sight = new EntInteractAdapter() { + public boolean interact(edict_t self, edict_t other) { + gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); + return true; + } + }; + + static mframe_t medic_frames_stand[] = + new mframe_t[] { + new mframe_t(ai_stand, 0, medic_idle), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + }; + static mmove_t medic_move_stand = new mmove_t(FRAME_wait1, FRAME_wait90, medic_frames_stand, null); + + static EntThinkAdapter medic_stand = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = medic_move_stand; + return true; + } + }; + + static mframe_t medic_frames_walk[] = + new mframe_t[] { + new mframe_t(ai_walk, 6.2f, null), + new mframe_t(ai_walk, 18.1f, null), + new mframe_t(ai_walk, 1, null), + new mframe_t(ai_walk, 9, null), + new mframe_t(ai_walk, 10, null), + new mframe_t(ai_walk, 9, null), + new mframe_t(ai_walk, 11, null), + new mframe_t(ai_walk, 11.6f, null), + new mframe_t(ai_walk, 2, null), + new mframe_t(ai_walk, 9.9f, null), + new mframe_t(ai_walk, 14, null), + new mframe_t(ai_walk, 9.3f, null)}; + static mmove_t medic_move_walk = new mmove_t(FRAME_walk1, FRAME_walk12, medic_frames_walk, null); + + static EntThinkAdapter medic_walk = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = medic_move_walk; + return true; + } + }; + + static mframe_t medic_frames_run[] = + new mframe_t[] { + new mframe_t(ai_run, 18, null), + new mframe_t(ai_run, 22.5f, null), + new mframe_t(ai_run, 25.4f, null), + new mframe_t(ai_run, 23.4f, null), + new mframe_t(ai_run, 24, null), + new mframe_t(ai_run, 35.6f, null)}; + static mmove_t medic_move_run = new mmove_t(FRAME_run1, FRAME_run6, medic_frames_run, null); + + static EntThinkAdapter medic_run = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (0 == (self.monsterinfo.aiflags & AI_MEDIC)) { + edict_t ent; + + ent = medic_FindDeadMonster(self); + if (ent != null) { + self.oldenemy = self.enemy; + self.enemy = ent; + self.enemy.owner = self; + self.monsterinfo.aiflags |= AI_MEDIC; + FoundTarget(self); + return true; + } + } + + if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) + self.monsterinfo.currentmove = medic_move_stand; + else + self.monsterinfo.currentmove = medic_move_run; + return true; + } + }; + + static mframe_t medic_frames_pain1[] = + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t medic_move_pain1 = new mmove_t(FRAME_paina1, FRAME_paina8, medic_frames_pain1, medic_run); + + static mframe_t medic_frames_pain2[] = + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t medic_move_pain2 = new mmove_t(FRAME_painb1, FRAME_painb15, medic_frames_pain2, medic_run); + static EntPainAdapter medic_pain = new EntPainAdapter() { + public void pain(edict_t self, edict_t other, float kick, int damage) { + + if (self.health < (self.max_health / 2)) + self.s.skinnum = 1; + + if (level.time < self.pain_debounce_time) + return; + + self.pain_debounce_time = level.time + 3; + + if (skill.value == 3) + return; // no pain anims in nightmare + + if (Lib.random() < 0.5) { + self.monsterinfo.currentmove = medic_move_pain1; + gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); + } else { + self.monsterinfo.currentmove = medic_move_pain2; + gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); + } + } + }; + + static EntThinkAdapter medic_fire_blaster = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] start={0,0,0}; + float[] forward={0,0,0}, right={0,0,0}; + float[] end={0,0,0}; + float[] dir={0,0,0}; + int effect; + + if ((self.s.frame == FRAME_attack9) || (self.s.frame == FRAME_attack12)) + effect = EF_BLASTER; + else if ( + (self.s.frame == FRAME_attack19) + || (self.s.frame == FRAME_attack22) + || (self.s.frame == FRAME_attack25) + || (self.s.frame == FRAME_attack28)) + effect = EF_HYPERBLASTER; + else + effect = 0; + + Math3D.AngleVectors(self.s.angles, forward, right, null); + Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[MZ2_MEDIC_BLASTER_1], forward, right, start); + + Math3D.VectorCopy(self.enemy.s.origin, end); + end[2] += self.enemy.viewheight; + Math3D.VectorSubtract(end, start, dir); + + Monster.monster_fire_blaster(self, start, dir, 2, 1000, MZ2_MEDIC_BLASTER_1, effect); + return true; + } + }; + + static EntThinkAdapter medic_dead = new EntThinkAdapter() { + public boolean think(edict_t self) { + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, -8); + self.movetype = MOVETYPE_TOSS; + self.svflags |= SVF_DEADMONSTER; + self.nextthink = 0; + gi.linkentity(self); + return true; + } + }; + + static mframe_t medic_frames_death[] = + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t medic_move_death = new mmove_t(FRAME_death1, FRAME_death30, medic_frames_death, medic_dead); + + static EntDieAdapter medic_die = new EntDieAdapter() { + public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { + + int n; + + // if we had a pending patient, free him up for another medic + if ((self.enemy != null) && (self.enemy.owner == self)) + self.enemy.owner = null; + + // check for gib + if (self.health <= self.gib_health) { + gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); + for (n = 0; n < 2; n++) + ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); + for (n = 0; n < 4; n++) + ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); + ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); + self.deadflag = DEAD_DEAD; + return; + } + + if (self.deadflag == DEAD_DEAD) + return; + + // regular death + gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); + self.deadflag = DEAD_DEAD; + self.takedamage = DAMAGE_YES; + + self.monsterinfo.currentmove = medic_move_death; + } + }; + + static EntThinkAdapter medic_duck_down = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.monsterinfo.aiflags & AI_DUCKED) != 0) + return true; + self.monsterinfo.aiflags |= AI_DUCKED; + self.maxs[2] -= 32; + self.takedamage = DAMAGE_YES; + self.monsterinfo.pausetime = level.time + 1; + gi.linkentity(self); + return true; + } + }; + + static EntThinkAdapter medic_duck_hold = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (level.time >= self.monsterinfo.pausetime) + self.monsterinfo.aiflags &= ~AI_HOLD_FRAME; + else + self.monsterinfo.aiflags |= AI_HOLD_FRAME; + return true; + } + }; + + static EntThinkAdapter medic_duck_up = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.aiflags &= ~AI_DUCKED; + self.maxs[2] += 32; + self.takedamage = DAMAGE_AIM; + gi.linkentity(self); + return true; + } + }; + + static mframe_t medic_frames_duck[] = + new mframe_t[] { + new mframe_t(ai_move, -1, null), + new mframe_t(ai_move, -1, null), + new mframe_t(ai_move, -1, medic_duck_down), + new mframe_t(ai_move, -1, medic_duck_hold), + new mframe_t(ai_move, -1, null), + new mframe_t(ai_move, -1, null), + new mframe_t(ai_move, -1, medic_duck_up), + new mframe_t(ai_move, -1, null), + new mframe_t(ai_move, -1, null), + new mframe_t(ai_move, -1, null), + new mframe_t(ai_move, -1, null), + new mframe_t(ai_move, -1, null), + new mframe_t(ai_move, -1, null), + new mframe_t(ai_move, -1, null), + new mframe_t(ai_move, -1, null), + new mframe_t(ai_move, -1, null)}; + static mmove_t medic_move_duck = new mmove_t(FRAME_duck1, FRAME_duck16, medic_frames_duck, medic_run); + + static EntDodgeAdapter medic_dodge = new EntDodgeAdapter() { + public void dodge(edict_t self, edict_t attacker, float eta) { + if (Lib.random() > 0.25) + return; + + if (self.enemy == null) + self.enemy = attacker; + + self.monsterinfo.currentmove = medic_move_duck; + } + }; + + static mframe_t medic_frames_attackHyperBlaster[] = + new mframe_t[] { + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, medic_fire_blaster), + new mframe_t(ai_charge, 0, medic_fire_blaster), + new mframe_t(ai_charge, 0, medic_fire_blaster), + new mframe_t(ai_charge, 0, medic_fire_blaster), + new mframe_t(ai_charge, 0, medic_fire_blaster), + new mframe_t(ai_charge, 0, medic_fire_blaster), + new mframe_t(ai_charge, 0, medic_fire_blaster), + new mframe_t(ai_charge, 0, medic_fire_blaster), + new mframe_t(ai_charge, 0, medic_fire_blaster), + new mframe_t(ai_charge, 0, medic_fire_blaster), + new mframe_t(ai_charge, 0, medic_fire_blaster), + new mframe_t(ai_charge, 0, medic_fire_blaster)}; + static mmove_t medic_move_attackHyperBlaster = + new mmove_t(FRAME_attack15, FRAME_attack30, medic_frames_attackHyperBlaster, medic_run); + + static EntThinkAdapter medic_continue = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (visible(self, self.enemy)) + if (Lib.random() <= 0.95) + self.monsterinfo.currentmove = medic_move_attackHyperBlaster; + return true; + } + }; + + static mframe_t medic_frames_attackBlaster[] = + { + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 5, null), + new mframe_t(ai_charge, 5, null), + new mframe_t(ai_charge, 3, null), + new mframe_t(ai_charge, 2, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, medic_fire_blaster), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, medic_fire_blaster), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 0, medic_continue) // Change to medic_continue... Else, go to frame 32 + }; + static mmove_t medic_move_attackBlaster = new mmove_t(FRAME_attack1, FRAME_attack14, medic_frames_attackBlaster, medic_run); + + static EntThinkAdapter medic_hook_launch = new EntThinkAdapter() { + public boolean think(edict_t self) { + gi.sound(self, CHAN_WEAPON, sound_hook_launch, 1, ATTN_NORM, 0); + return true; + } + }; + + static float medic_cable_offsets[][] = { { 45.0f, -9.2f, 15.5f }, { + 48.4f, -9.7f, 15.2f }, { + 47.8f, -9.8f, 15.8f }, { + 47.3f, -9.3f, 14.3f }, { + 45.4f, -10.1f, 13.1f }, { + 41.9f, -12.7f, 12.0f }, { + 37.8f, -15.8f, 11.2f }, { + 34.3f, -18.4f, 10.7f }, { + 32.7f, -19.7f, 10.4f }, { + 32.7f, -19.7f, 10.4f } + }; + + static EntThinkAdapter medic_cable_attack = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] offset={0,0,0}, start={0,0,0}, end={0,0,0}, f={0,0,0}, r={0,0,0}; + trace_t tr; + float[] dir={0,0,0}, angles={0,0,0}; + float distance; + + if (!self.enemy.inuse) + return true; + + Math3D.AngleVectors(self.s.angles, f, r, null); + Math3D.VectorCopy(medic_cable_offsets[self.s.frame - FRAME_attack42], offset); + Math3D.G_ProjectSource(self.s.origin, offset, f, r, start); + + // check for max distance + Math3D.VectorSubtract(start, self.enemy.s.origin, dir); + distance = Math3D.VectorLength(dir); + if (distance > 256) + return true; + + // check for min/max pitch + Math3D.vectoangles(dir, angles); + if (angles[0] < -180) + angles[0] += 360; + if (Math.abs(angles[0]) > 45) + return true; + + tr = gi.trace(start, null, null, self.enemy.s.origin, self, MASK_SHOT); + if (tr.fraction != 1.0 && tr.ent != self.enemy) + return true; + + if (self.s.frame == FRAME_attack43) { + gi.sound(self.enemy, CHAN_AUTO, sound_hook_hit, 1, ATTN_NORM, 0); + self.enemy.monsterinfo.aiflags |= AI_RESURRECTING; + } else if (self.s.frame == FRAME_attack50) { + self.enemy.spawnflags = 0; + self.enemy.monsterinfo.aiflags = 0; + self.enemy.target = null; + self.enemy.targetname = null; + self.enemy.combattarget = null; + self.enemy.deathtarget = null; + self.enemy.owner = self; + GameSpawn.ED_CallSpawn(self.enemy); + self.enemy.owner = null; + if (self.enemy.think != null) { + self.enemy.nextthink = level.time; + self.enemy.think.think(self.enemy); + } + self.enemy.monsterinfo.aiflags |= AI_RESURRECTING; + if (self.oldenemy != null && self.oldenemy.client != null) { + self.enemy.enemy = self.oldenemy; + FoundTarget(self.enemy); + } + } else { + if (self.s.frame == FRAME_attack44) + gi.sound(self, CHAN_WEAPON, sound_hook_heal, 1, ATTN_NORM, 0); + } + + // adjust start for beam origin being in middle of a segment + Math3D.VectorMA(start, 8, f, start); + + // adjust end z for end spot since the monster is currently dead + Math3D.VectorCopy(self.enemy.s.origin, end); + end[2] = self.enemy.absmin[2] + self.enemy.size[2] / 2; + + gi.WriteByte(svc_temp_entity); + gi.WriteByte(TE_MEDIC_CABLE_ATTACK); + gi.WriteShort(self.index); + gi.WritePosition(start); + gi.WritePosition(end); + gi.multicast(self.s.origin, MULTICAST_PVS); + return true; + } + }; + + static EntThinkAdapter medic_hook_retract = new EntThinkAdapter() { + public boolean think(edict_t self) { + gi.sound(self, CHAN_WEAPON, sound_hook_retract, 1, ATTN_NORM, 0); + self.enemy.monsterinfo.aiflags &= ~AI_RESURRECTING; + return true; + } + }; + + static mframe_t medic_frames_attackCable[] = + new mframe_t[] { + new mframe_t(ai_move, 2, null), + new mframe_t(ai_move, 3, null), + new mframe_t(ai_move, 5, null), + new mframe_t(ai_move, 4.4f, null), + new mframe_t(ai_charge, 4.7f, null), + new mframe_t(ai_charge, 5, null), + new mframe_t(ai_charge, 6, null), + new mframe_t(ai_charge, 4, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_move, 0, medic_hook_launch), + new mframe_t(ai_move, 0, medic_cable_attack), + new mframe_t(ai_move, 0, medic_cable_attack), + new mframe_t(ai_move, 0, medic_cable_attack), + new mframe_t(ai_move, 0, medic_cable_attack), + new mframe_t(ai_move, 0, medic_cable_attack), + new mframe_t(ai_move, 0, medic_cable_attack), + new mframe_t(ai_move, 0, medic_cable_attack), + new mframe_t(ai_move, 0, medic_cable_attack), + new mframe_t(ai_move, 0, medic_cable_attack), + new mframe_t(ai_move, -15, medic_hook_retract), + new mframe_t(ai_move, -1.5f, null), + new mframe_t(ai_move, -1.2f, null), + new mframe_t(ai_move, -3, null), + new mframe_t(ai_move, -2, null), + new mframe_t(ai_move, 0.3f, null), + new mframe_t(ai_move, 0.7f, null), + new mframe_t(ai_move, 1.2f, null), + new mframe_t(ai_move, 1.3f, null)}; + static mmove_t medic_move_attackCable = new mmove_t(FRAME_attack33, FRAME_attack60, medic_frames_attackCable, medic_run); + + static EntThinkAdapter medic_attack = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.monsterinfo.aiflags & AI_MEDIC) != 0) + self.monsterinfo.currentmove = medic_move_attackCable; + else + self.monsterinfo.currentmove = medic_move_attackBlaster; + return true; + } + }; + + static EntThinkAdapter medic_checkattack = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.monsterinfo.aiflags & AI_MEDIC) != 0) { + medic_attack.think(self); + return true; + } + + return M_CheckAttack.think(self); + + } + }; + + /*QUAKED monster_medic (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight + */ + static void SP_monster_medic(edict_t self) { + if (deathmatch.value != 0) { + G_FreeEdict(self); + return; + } + + sound_idle1 = gi.soundindex("medic/idle.wav"); + sound_pain1 = gi.soundindex("medic/medpain1.wav"); + sound_pain2 = gi.soundindex("medic/medpain2.wav"); + sound_die = gi.soundindex("medic/meddeth1.wav"); + sound_sight = gi.soundindex("medic/medsght1.wav"); + sound_search = gi.soundindex("medic/medsrch1.wav"); + sound_hook_launch = gi.soundindex("medic/medatck2.wav"); + sound_hook_hit = gi.soundindex("medic/medatck3.wav"); + sound_hook_heal = gi.soundindex("medic/medatck4.wav"); + sound_hook_retract = gi.soundindex("medic/medatck5.wav"); + + gi.soundindex("medic/medatck1.wav"); + + self.movetype = MOVETYPE_STEP; + self.solid = SOLID_BBOX; + self.s.modelindex = gi.modelindex("models/monsters/medic/tris.md2"); + Math3D.VectorSet(self.mins, -24, -24, -24); + Math3D.VectorSet(self.maxs, 24, 24, 32); + + self.health = 300; + self.gib_health = -130; + self.mass = 400; + + self.pain = medic_pain; + self.die = medic_die; + + self.monsterinfo.stand = medic_stand; + self.monsterinfo.walk = medic_walk; + self.monsterinfo.run = medic_run; + self.monsterinfo.dodge = medic_dodge; + self.monsterinfo.attack = medic_attack; + self.monsterinfo.melee = null; + self.monsterinfo.sight = medic_sight; + self.monsterinfo.idle = medic_idle; + self.monsterinfo.search = medic_search; + self.monsterinfo.checkattack = medic_checkattack; + + gi.linkentity(self); + + self.monsterinfo.currentmove = medic_move_stand; + self.monsterinfo.scale = MODEL_SCALE; + + walkmonster_start.think(self); + } + +} |