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-rw-r--r--src/jake2/game/M_Mutant.java1851
1 files changed, 1027 insertions, 824 deletions
diff --git a/src/jake2/game/M_Mutant.java b/src/jake2/game/M_Mutant.java
index 6e387b0..91fb813 100644
--- a/src/jake2/game/M_Mutant.java
+++ b/src/jake2/game/M_Mutant.java
@@ -1,834 +1,1037 @@
/*
-Copyright (C) 1997-2001 Id Software, Inc.
+ * Copyright (C) 1997-2001 Id Software, Inc.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE.
+ *
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+ * Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+// Created on 13.11.2003 by RST.
+// $Id: M_Mutant.java,v 1.3 2004-09-22 19:22:01 salomo Exp $
+package jake2.game;
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+import jake2.Defines;
+import jake2.client.M;
+import jake2.util.Lib;
+import jake2.util.Math3D;
-See the GNU General Public License for more details.
+public class M_Mutant {
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ // This file generated by ModelGen - Do NOT Modify
-*/
+ public final static int FRAME_attack01 = 0;
-// Created on 13.11.2003 by RST.
-// $Id: M_Mutant.java,v 1.2 2004-07-08 15:58:44 hzi Exp $
+ public final static int FRAME_attack02 = 1;
-package jake2.game;
+ public final static int FRAME_attack03 = 2;
-import jake2.client.M;
-import jake2.util.*;
-
-public class M_Mutant extends Game {
-
- // This file generated by ModelGen - Do NOT Modify
-
- public final static int FRAME_attack01 = 0;
- public final static int FRAME_attack02 = 1;
- public final static int FRAME_attack03 = 2;
- public final static int FRAME_attack04 = 3;
- public final static int FRAME_attack05 = 4;
- public final static int FRAME_attack06 = 5;
- public final static int FRAME_attack07 = 6;
- public final static int FRAME_attack08 = 7;
- public final static int FRAME_attack09 = 8;
- public final static int FRAME_attack10 = 9;
- public final static int FRAME_attack11 = 10;
- public final static int FRAME_attack12 = 11;
- public final static int FRAME_attack13 = 12;
- public final static int FRAME_attack14 = 13;
- public final static int FRAME_attack15 = 14;
- public final static int FRAME_death101 = 15;
- public final static int FRAME_death102 = 16;
- public final static int FRAME_death103 = 17;
- public final static int FRAME_death104 = 18;
- public final static int FRAME_death105 = 19;
- public final static int FRAME_death106 = 20;
- public final static int FRAME_death107 = 21;
- public final static int FRAME_death108 = 22;
- public final static int FRAME_death109 = 23;
- public final static int FRAME_death201 = 24;
- public final static int FRAME_death202 = 25;
- public final static int FRAME_death203 = 26;
- public final static int FRAME_death204 = 27;
- public final static int FRAME_death205 = 28;
- public final static int FRAME_death206 = 29;
- public final static int FRAME_death207 = 30;
- public final static int FRAME_death208 = 31;
- public final static int FRAME_death209 = 32;
- public final static int FRAME_death210 = 33;
- public final static int FRAME_pain101 = 34;
- public final static int FRAME_pain102 = 35;
- public final static int FRAME_pain103 = 36;
- public final static int FRAME_pain104 = 37;
- public final static int FRAME_pain105 = 38;
- public final static int FRAME_pain201 = 39;
- public final static int FRAME_pain202 = 40;
- public final static int FRAME_pain203 = 41;
- public final static int FRAME_pain204 = 42;
- public final static int FRAME_pain205 = 43;
- public final static int FRAME_pain206 = 44;
- public final static int FRAME_pain301 = 45;
- public final static int FRAME_pain302 = 46;
- public final static int FRAME_pain303 = 47;
- public final static int FRAME_pain304 = 48;
- public final static int FRAME_pain305 = 49;
- public final static int FRAME_pain306 = 50;
- public final static int FRAME_pain307 = 51;
- public final static int FRAME_pain308 = 52;
- public final static int FRAME_pain309 = 53;
- public final static int FRAME_pain310 = 54;
- public final static int FRAME_pain311 = 55;
- public final static int FRAME_run03 = 56;
- public final static int FRAME_run04 = 57;
- public final static int FRAME_run05 = 58;
- public final static int FRAME_run06 = 59;
- public final static int FRAME_run07 = 60;
- public final static int FRAME_run08 = 61;
- public final static int FRAME_stand101 = 62;
- public final static int FRAME_stand102 = 63;
- public final static int FRAME_stand103 = 64;
- public final static int FRAME_stand104 = 65;
- public final static int FRAME_stand105 = 66;
- public final static int FRAME_stand106 = 67;
- public final static int FRAME_stand107 = 68;
- public final static int FRAME_stand108 = 69;
- public final static int FRAME_stand109 = 70;
- public final static int FRAME_stand110 = 71;
- public final static int FRAME_stand111 = 72;
- public final static int FRAME_stand112 = 73;
- public final static int FRAME_stand113 = 74;
- public final static int FRAME_stand114 = 75;
- public final static int FRAME_stand115 = 76;
- public final static int FRAME_stand116 = 77;
- public final static int FRAME_stand117 = 78;
- public final static int FRAME_stand118 = 79;
- public final static int FRAME_stand119 = 80;
- public final static int FRAME_stand120 = 81;
- public final static int FRAME_stand121 = 82;
- public final static int FRAME_stand122 = 83;
- public final static int FRAME_stand123 = 84;
- public final static int FRAME_stand124 = 85;
- public final static int FRAME_stand125 = 86;
- public final static int FRAME_stand126 = 87;
- public final static int FRAME_stand127 = 88;
- public final static int FRAME_stand128 = 89;
- public final static int FRAME_stand129 = 90;
- public final static int FRAME_stand130 = 91;
- public final static int FRAME_stand131 = 92;
- public final static int FRAME_stand132 = 93;
- public final static int FRAME_stand133 = 94;
- public final static int FRAME_stand134 = 95;
- public final static int FRAME_stand135 = 96;
- public final static int FRAME_stand136 = 97;
- public final static int FRAME_stand137 = 98;
- public final static int FRAME_stand138 = 99;
- public final static int FRAME_stand139 = 100;
- public final static int FRAME_stand140 = 101;
- public final static int FRAME_stand141 = 102;
- public final static int FRAME_stand142 = 103;
- public final static int FRAME_stand143 = 104;
- public final static int FRAME_stand144 = 105;
- public final static int FRAME_stand145 = 106;
- public final static int FRAME_stand146 = 107;
- public final static int FRAME_stand147 = 108;
- public final static int FRAME_stand148 = 109;
- public final static int FRAME_stand149 = 110;
- public final static int FRAME_stand150 = 111;
- public final static int FRAME_stand151 = 112;
- public final static int FRAME_stand152 = 113;
- public final static int FRAME_stand153 = 114;
- public final static int FRAME_stand154 = 115;
- public final static int FRAME_stand155 = 116;
- public final static int FRAME_stand156 = 117;
- public final static int FRAME_stand157 = 118;
- public final static int FRAME_stand158 = 119;
- public final static int FRAME_stand159 = 120;
- public final static int FRAME_stand160 = 121;
- public final static int FRAME_stand161 = 122;
- public final static int FRAME_stand162 = 123;
- public final static int FRAME_stand163 = 124;
- public final static int FRAME_stand164 = 125;
- public final static int FRAME_walk01 = 126;
- public final static int FRAME_walk02 = 127;
- public final static int FRAME_walk03 = 128;
- public final static int FRAME_walk04 = 129;
- public final static int FRAME_walk05 = 130;
- public final static int FRAME_walk06 = 131;
- public final static int FRAME_walk07 = 132;
- public final static int FRAME_walk08 = 133;
- public final static int FRAME_walk09 = 134;
- public final static int FRAME_walk10 = 135;
- public final static int FRAME_walk11 = 136;
- public final static int FRAME_walk12 = 137;
- public final static int FRAME_walk13 = 138;
- public final static int FRAME_walk14 = 139;
- public final static int FRAME_walk15 = 140;
- public final static int FRAME_walk16 = 141;
- public final static int FRAME_walk17 = 142;
- public final static int FRAME_walk18 = 143;
- public final static int FRAME_walk19 = 144;
- public final static int FRAME_walk20 = 145;
- public final static int FRAME_walk21 = 146;
- public final static int FRAME_walk22 = 147;
- public final static int FRAME_walk23 = 148;
-
- public final static float MODEL_SCALE = 1.000000f;
-
- static int sound_swing;
- static int sound_hit;
- static int sound_hit2;
- static int sound_death;
- static int sound_idle;
- static int sound_pain1;
- static int sound_pain2;
- static int sound_sight;
- static int sound_search;
- static int sound_step1;
- static int sound_step2;
- static int sound_step3;
- static int sound_thud;
-
- //
- // SOUNDS
- //
- static EntThinkAdapter mutant_step = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- int n;
- n = (Lib.rand() + 1) % 3;
- if (n == 0)
- gi.sound(self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0);
- else if (n == 1)
- gi.sound(self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0);
- else
- gi.sound(self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- static EntInteractAdapter mutant_sight = new EntInteractAdapter() {
- public boolean interact(edict_t self, edict_t other) {
- gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
-
- static EntThinkAdapter mutant_search = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
- return true;
- }
- };
- static EntThinkAdapter mutant_swing = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- gi.sound(self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- //
- // STAND
- //
-
- static mframe_t mutant_frames_stand[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- // 10)
-
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- // 20)
-
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- // 30)
-
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- // 40)
-
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- // 50)
-
- new mframe_t(GameAIAdapters.ai_stand, 0, null)};
-
- static mmove_t mutant_move_stand = new mmove_t(FRAME_stand101, FRAME_stand151, mutant_frames_stand, null);
-
- static EntThinkAdapter mutant_stand = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = mutant_move_stand;
- return true;
- }
- };
-
- //
- // IDLE
- //
-
- static EntThinkAdapter mutant_idle_loop = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (Lib.random() < 0.75)
- self.monsterinfo.nextframe = FRAME_stand155;
- return true;
- }
- };
-
- static mframe_t mutant_frames_idle[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- // scratch loop start
- new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, mutant_idle_loop),
- // scratch loop end
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null)};
-
- static mmove_t mutant_move_idle = new mmove_t(FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand);
-
- static EntThinkAdapter mutant_idle = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = mutant_move_idle;
- gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
- return true;
- }
- };
-
- //
- // WALK
- //
-
- static mframe_t mutant_frames_walk[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_walk, 3, null),
- new mframe_t(GameAIAdapters.ai_walk, 1, null),
- new mframe_t(GameAIAdapters.ai_walk, 5, null),
- new mframe_t(GameAIAdapters.ai_walk, 10, null),
- new mframe_t(GameAIAdapters.ai_walk, 13, null),
- new mframe_t(GameAIAdapters.ai_walk, 10, null),
- new mframe_t(GameAIAdapters.ai_walk, 0, null),
- new mframe_t(GameAIAdapters.ai_walk, 5, null),
- new mframe_t(GameAIAdapters.ai_walk, 6, null),
- new mframe_t(GameAIAdapters.ai_walk, 16, null),
- new mframe_t(GameAIAdapters.ai_walk, 15, null),
- new mframe_t(GameAIAdapters.ai_walk, 6, null)};
- static mmove_t mutant_move_walk = new mmove_t(FRAME_walk05, FRAME_walk16, mutant_frames_walk, null);
-
- static EntThinkAdapter mutant_walk_loop = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = mutant_move_walk;
- return true;
- }
- };
-
- static mframe_t mutant_frames_start_walk[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_walk, 5, null),
- new mframe_t(GameAIAdapters.ai_walk, 5, null),
- new mframe_t(GameAIAdapters.ai_walk, -2, null),
- new mframe_t(GameAIAdapters.ai_walk, 1, null)};
-
- static mmove_t mutant_move_start_walk = new mmove_t(FRAME_walk01, FRAME_walk04, mutant_frames_start_walk, mutant_walk_loop);
-
- static EntThinkAdapter mutant_walk = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = mutant_move_start_walk;
- return true;
- }
- };
-
-
- //
- // RUN
- //
-
- static mframe_t mutant_frames_run[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_run, 40, null),
- new mframe_t(GameAIAdapters.ai_run, 40, mutant_step),
- new mframe_t(GameAIAdapters.ai_run, 24, null),
- new mframe_t(GameAIAdapters.ai_run, 5, mutant_step),
- new mframe_t(GameAIAdapters.ai_run, 17, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null)};
- static mmove_t mutant_move_run = new mmove_t(FRAME_run03, FRAME_run08, mutant_frames_run, null);
-
- static EntThinkAdapter mutant_run = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if ((self.monsterinfo.aiflags & AI_STAND_GROUND)!=0)
- self.monsterinfo.currentmove = mutant_move_stand;
- else
- self.monsterinfo.currentmove = mutant_move_run;
-
- return true;
- }
- };
-
- //
- // MELEE
- //
-
- static EntThinkAdapter mutant_hit_left = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float[] aim={0,0,0};
-
- Math3D.VectorSet(aim, MELEE_DISTANCE, self.mins[0], 8);
- if (Fire.fire_hit(self, aim, (10 + (Lib.rand() % 5)), 100))
- gi.sound(self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0);
- else
- gi.sound(self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- static EntThinkAdapter mutant_hit_right = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float[] aim={0,0,0};
-
- Math3D.VectorSet(aim, MELEE_DISTANCE, self.maxs[0], 8);
- if (Fire.fire_hit(self, aim, (10 + (Lib.rand() % 5)), 100))
- gi.sound(self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0);
- else
- gi.sound(self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- static EntThinkAdapter mutant_check_refire = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (null == self.enemy || !self.enemy.inuse || self.enemy.health <= 0)
- return true;
-
- if (((skill.value == 3) && (Lib.random() < 0.5)) || (range(self, self.enemy) == RANGE_MELEE))
- self.monsterinfo.nextframe = FRAME_attack09;
- return true;
- }
- };
-
- static mframe_t mutant_frames_attack[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, mutant_hit_left),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, mutant_hit_right),
- new mframe_t(GameAIAdapters.ai_charge, 0, mutant_check_refire)};
- static mmove_t mutant_move_attack = new mmove_t(FRAME_attack09, FRAME_attack15, mutant_frames_attack, mutant_run);
-
- static EntThinkAdapter mutant_melee = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = mutant_move_attack;
- return true;
- }
- };
-
- //
- // ATTACK
- //
-
- static EntTouchAdapter mutant_jump_touch = new EntTouchAdapter() {
-
- public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) {
- if (self.health <= 0) {
- self.touch = null;
- return;
- }
-
- if (other.takedamage!=0) {
- if (Math3D.VectorLength(self.velocity) > 400) {
- float[] point={0,0,0};
- float[] normal={0,0,0};
- int damage;
-
- Math3D.VectorCopy(self.velocity, normal);
- Math3D.VectorNormalize(normal);
- Math3D.VectorMA(self.s.origin, self.maxs[0], normal, point);
- damage = (int) (40 + 10 * Lib.random());
- T_Damage(other, self, self, self.velocity, point, normal, damage, damage, 0, MOD_UNKNOWN);
- }
- }
-
- if (!M.M_CheckBottom(self)) {
- if (self.groundentity != null) {
- self.monsterinfo.nextframe = FRAME_attack02;
- self.touch = null;
- }
- return;
- }
-
- self.touch = null;
- }
- };
-
- static EntThinkAdapter mutant_jump_takeoff = new EntThinkAdapter() {
- public boolean think(edict_t self) {
-
- float[] forward={0,0,0};
-
- gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
- Math3D.AngleVectors(self.s.angles, forward, null, null);
- self.s.origin[2] += 1;
- Math3D.VectorScale(forward, 600, self.velocity);
- self.velocity[2] = 250;
- self.groundentity = null;
- self.monsterinfo.aiflags |= AI_DUCKED;
- self.monsterinfo.attack_finished = level.time + 3;
- self.touch = mutant_jump_touch;
- return true;
- }
- };
-
- static EntThinkAdapter mutant_check_landing = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (self.groundentity != null) {
- gi.sound(self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0);
- self.monsterinfo.attack_finished = 0;
- self.monsterinfo.aiflags &= ~AI_DUCKED;
- return true;
- }
-
- if (level.time > self.monsterinfo.attack_finished)
- self.monsterinfo.nextframe = FRAME_attack02;
- else
- self.monsterinfo.nextframe = FRAME_attack05;
- return true;
- }
- };
-
- static mframe_t mutant_frames_jump[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 17, null),
- new mframe_t(GameAIAdapters.ai_charge, 15, mutant_jump_takeoff),
- new mframe_t(GameAIAdapters.ai_charge, 15, null),
- new mframe_t(GameAIAdapters.ai_charge, 15, mutant_check_landing),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 3, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null)};
- static mmove_t mutant_move_jump = new mmove_t(FRAME_attack01, FRAME_attack08, mutant_frames_jump, mutant_run);
-
- static EntThinkAdapter mutant_jump = new EntThinkAdapter() {
- public boolean think(edict_t self) {
-
- self.monsterinfo.currentmove = mutant_move_jump;
- return true;
- }
- };
-
- //
- // CHECKATTACK
- //
- static EntThinkAdapter mutant_check_melee = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (range(self, self.enemy) == RANGE_MELEE)
- return true;
- return false;
-
- }
- };
-
- static EntThinkAdapter mutant_check_jump = new EntThinkAdapter() {
- public boolean think(edict_t self) {
-
- float[] v={0,0,0};
- float distance;
-
- if (self.absmin[2] > (self.enemy.absmin[2] + 0.75 * self.enemy.size[2]))
- return false;
-
- if (self.absmax[2] < (self.enemy.absmin[2] + 0.25 * self.enemy.size[2]))
- return false;
-
- v[0] = self.s.origin[0] - self.enemy.s.origin[0];
- v[1] = self.s.origin[1] - self.enemy.s.origin[1];
- v[2] = 0;
- distance = Math3D.VectorLength(v);
-
- if (distance < 100)
- return false;
- if (distance > 100) {
- if (Lib.random() < 0.9)
- return false;
- }
-
- return true;
- }
- };
-
- static EntThinkAdapter mutant_checkattack = new EntThinkAdapter() {
- public boolean think(edict_t self) {
-
- if (null==self.enemy || self.enemy.health <= 0)
- return false;
-
- if (mutant_check_melee.think(self)) {
- self.monsterinfo.attack_state = AS_MELEE;
- return true;
- }
-
- if (mutant_check_jump.think(self)) {
- self.monsterinfo.attack_state = AS_MISSILE;
- // FIXME play a jump sound here
- return true;
- }
-
- return false;
- }
- };
-
- //
- // PAIN
- //
-
- static mframe_t mutant_frames_pain1[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 4, null),
- new mframe_t(GameAIAdapters.ai_move, -3, null),
- new mframe_t(GameAIAdapters.ai_move, -8, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 5, null)};
- static mmove_t mutant_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain105, mutant_frames_pain1, mutant_run);
-
- static mframe_t mutant_frames_pain2[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, -24, null),
- new mframe_t(GameAIAdapters.ai_move, 11, null),
- new mframe_t(GameAIAdapters.ai_move, 5, null),
- new mframe_t(GameAIAdapters.ai_move, -2, null),
- new mframe_t(GameAIAdapters.ai_move, 6, null),
- new mframe_t(GameAIAdapters.ai_move, 4, null)};
- static mmove_t mutant_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain206, mutant_frames_pain2, mutant_run);
-
- static mframe_t mutant_frames_pain3[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, -22, null),
- new mframe_t(GameAIAdapters.ai_move, 3, null),
- new mframe_t(GameAIAdapters.ai_move, 3, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 1, null),
- new mframe_t(GameAIAdapters.ai_move, 1, null),
- new mframe_t(GameAIAdapters.ai_move, 6, null),
- new mframe_t(GameAIAdapters.ai_move, 3, null),
- new mframe_t(GameAIAdapters.ai_move, 2, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 1, null)};
- static mmove_t mutant_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain311, mutant_frames_pain3, mutant_run);
-
- static EntPainAdapter mutant_pain = new EntPainAdapter() {
- public void pain(edict_t self, edict_t other, float kick, int damage) {
- float r;
-
- if (self.health < (self.max_health / 2))
- self.s.skinnum = 1;
-
- if (level.time < self.pain_debounce_time)
- return;
-
- self.pain_debounce_time = level.time + 3;
-
- if (skill.value == 3)
- return; // no pain anims in nightmare
-
- r = Lib.random();
- if (r < 0.33) {
- gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
- self.monsterinfo.currentmove = mutant_move_pain1;
- } else if (r < 0.66) {
- gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
- self.monsterinfo.currentmove = mutant_move_pain2;
- } else {
- gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
- self.monsterinfo.currentmove = mutant_move_pain3;
- }
- }
- };
-
- //
- // DEATH
- //
- static EntThinkAdapter mutant_dead = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- Math3D.VectorSet(self.mins, -16, -16, -24);
- Math3D.VectorSet(self.maxs, 16, 16, -8);
- self.movetype = MOVETYPE_TOSS;
- self.svflags |= SVF_DEADMONSTER;
- gi.linkentity(self);
-
- M.M_FlyCheck.think(self);
- return true;
- }
- };
-
- static mframe_t mutant_frames_death1[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t mutant_move_death1 = new mmove_t(FRAME_death101, FRAME_death109, mutant_frames_death1, mutant_dead);
-
- static mframe_t mutant_frames_death2[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t mutant_move_death2 = new mmove_t(FRAME_death201, FRAME_death210, mutant_frames_death2, mutant_dead);
-
- static EntDieAdapter mutant_die = new EntDieAdapter() {
- public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) {
- int n;
-
- if (self.health <= self.gib_health) {
- gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
- for (n = 0; n < 2; n++)
- ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
- for (n = 0; n < 4; n++)
- ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
- ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
- self.deadflag = DEAD_DEAD;
- return;
- }
-
- if (self.deadflag == DEAD_DEAD)
- return;
-
- gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
- self.deadflag = DEAD_DEAD;
- self.takedamage = DAMAGE_YES;
- self.s.skinnum = 1;
-
- if (Lib.random() < 0.5)
- self.monsterinfo.currentmove = mutant_move_death1;
- else
- self.monsterinfo.currentmove = mutant_move_death2;
- }
- };
-
- //
- // SPAWN
- //
-
- /*QUAKED monster_mutant (1 .5 0) (-32 -32 -24) (32 32 32) Ambush Trigger_Spawn Sight
- */
- static EntThinkAdapter SP_monster_mutant = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (deathmatch.value!=0) {
- G_FreeEdict(self);
- return false;
- }
-
- sound_swing = gi.soundindex("mutant/mutatck1.wav");
- sound_hit = gi.soundindex("mutant/mutatck2.wav");
- sound_hit2 = gi.soundindex("mutant/mutatck3.wav");
- sound_death = gi.soundindex("mutant/mutdeth1.wav");
- sound_idle = gi.soundindex("mutant/mutidle1.wav");
- sound_pain1 = gi.soundindex("mutant/mutpain1.wav");
- sound_pain2 = gi.soundindex("mutant/mutpain2.wav");
- sound_sight = gi.soundindex("mutant/mutsght1.wav");
- sound_search = gi.soundindex("mutant/mutsrch1.wav");
- sound_step1 = gi.soundindex("mutant/step1.wav");
- sound_step2 = gi.soundindex("mutant/step2.wav");
- sound_step3 = gi.soundindex("mutant/step3.wav");
- sound_thud = gi.soundindex("mutant/thud1.wav");
-
- self.movetype = MOVETYPE_STEP;
- self.solid = SOLID_BBOX;
- self.s.modelindex = gi.modelindex("models/monsters/mutant/tris.md2");
- Math3D.VectorSet(self.mins, -32, -32, -24);
- Math3D.VectorSet(self.maxs, 32, 32, 48);
-
- self.health = 300;
- self.gib_health = -120;
- self.mass = 300;
-
- self.pain = mutant_pain;
- self.die = mutant_die;
-
- self.monsterinfo.stand = mutant_stand;
- self.monsterinfo.walk = mutant_walk;
- self.monsterinfo.run = mutant_run;
- self.monsterinfo.dodge = null;
- self.monsterinfo.attack = mutant_jump;
- self.monsterinfo.melee = mutant_melee;
- self.monsterinfo.sight = mutant_sight;
- self.monsterinfo.search = mutant_search;
- self.monsterinfo.idle = mutant_idle;
- self.monsterinfo.checkattack = mutant_checkattack;
-
- gi.linkentity(self);
-
- self.monsterinfo.currentmove = mutant_move_stand;
-
- self.monsterinfo.scale = MODEL_SCALE;
- GameAIAdapters.walkmonster_start.think(self);
- return true;
- }
- };
+ public final static int FRAME_attack04 = 3;
+
+ public final static int FRAME_attack05 = 4;
+
+ public final static int FRAME_attack06 = 5;
+
+ public final static int FRAME_attack07 = 6;
+
+ public final static int FRAME_attack08 = 7;
+
+ public final static int FRAME_attack09 = 8;
+
+ public final static int FRAME_attack10 = 9;
+
+ public final static int FRAME_attack11 = 10;
+
+ public final static int FRAME_attack12 = 11;
+
+ public final static int FRAME_attack13 = 12;
+
+ public final static int FRAME_attack14 = 13;
+
+ public final static int FRAME_attack15 = 14;
+
+ public final static int FRAME_death101 = 15;
+
+ public final static int FRAME_death102 = 16;
+
+ public final static int FRAME_death103 = 17;
+
+ public final static int FRAME_death104 = 18;
+
+ public final static int FRAME_death105 = 19;
+
+ public final static int FRAME_death106 = 20;
+
+ public final static int FRAME_death107 = 21;
+
+ public final static int FRAME_death108 = 22;
+
+ public final static int FRAME_death109 = 23;
+
+ public final static int FRAME_death201 = 24;
+
+ public final static int FRAME_death202 = 25;
+
+ public final static int FRAME_death203 = 26;
+
+ public final static int FRAME_death204 = 27;
+
+ public final static int FRAME_death205 = 28;
+
+ public final static int FRAME_death206 = 29;
+
+ public final static int FRAME_death207 = 30;
+
+ public final static int FRAME_death208 = 31;
+
+ public final static int FRAME_death209 = 32;
+
+ public final static int FRAME_death210 = 33;
+
+ public final static int FRAME_pain101 = 34;
+
+ public final static int FRAME_pain102 = 35;
+
+ public final static int FRAME_pain103 = 36;
+
+ public final static int FRAME_pain104 = 37;
+
+ public final static int FRAME_pain105 = 38;
+
+ public final static int FRAME_pain201 = 39;
+
+ public final static int FRAME_pain202 = 40;
+
+ public final static int FRAME_pain203 = 41;
+
+ public final static int FRAME_pain204 = 42;
+
+ public final static int FRAME_pain205 = 43;
+
+ public final static int FRAME_pain206 = 44;
+
+ public final static int FRAME_pain301 = 45;
+
+ public final static int FRAME_pain302 = 46;
+
+ public final static int FRAME_pain303 = 47;
+
+ public final static int FRAME_pain304 = 48;
+
+ public final static int FRAME_pain305 = 49;
+
+ public final static int FRAME_pain306 = 50;
+
+ public final static int FRAME_pain307 = 51;
+
+ public final static int FRAME_pain308 = 52;
+
+ public final static int FRAME_pain309 = 53;
+
+ public final static int FRAME_pain310 = 54;
+
+ public final static int FRAME_pain311 = 55;
+
+ public final static int FRAME_run03 = 56;
+
+ public final static int FRAME_run04 = 57;
+
+ public final static int FRAME_run05 = 58;
+
+ public final static int FRAME_run06 = 59;
+
+ public final static int FRAME_run07 = 60;
+
+ public final static int FRAME_run08 = 61;
+
+ public final static int FRAME_stand101 = 62;
+
+ public final static int FRAME_stand102 = 63;
+
+ public final static int FRAME_stand103 = 64;
+
+ public final static int FRAME_stand104 = 65;
+
+ public final static int FRAME_stand105 = 66;
+
+ public final static int FRAME_stand106 = 67;
+
+ public final static int FRAME_stand107 = 68;
+
+ public final static int FRAME_stand108 = 69;
+
+ public final static int FRAME_stand109 = 70;
+
+ public final static int FRAME_stand110 = 71;
+
+ public final static int FRAME_stand111 = 72;
+
+ public final static int FRAME_stand112 = 73;
+
+ public final static int FRAME_stand113 = 74;
+
+ public final static int FRAME_stand114 = 75;
+
+ public final static int FRAME_stand115 = 76;
+
+ public final static int FRAME_stand116 = 77;
+
+ public final static int FRAME_stand117 = 78;
+
+ public final static int FRAME_stand118 = 79;
+
+ public final static int FRAME_stand119 = 80;
+
+ public final static int FRAME_stand120 = 81;
+
+ public final static int FRAME_stand121 = 82;
+
+ public final static int FRAME_stand122 = 83;
+
+ public final static int FRAME_stand123 = 84;
+
+ public final static int FRAME_stand124 = 85;
+
+ public final static int FRAME_stand125 = 86;
+
+ public final static int FRAME_stand126 = 87;
+
+ public final static int FRAME_stand127 = 88;
+
+ public final static int FRAME_stand128 = 89;
+
+ public final static int FRAME_stand129 = 90;
+
+ public final static int FRAME_stand130 = 91;
+
+ public final static int FRAME_stand131 = 92;
+
+ public final static int FRAME_stand132 = 93;
+
+ public final static int FRAME_stand133 = 94;
+
+ public final static int FRAME_stand134 = 95;
+
+ public final static int FRAME_stand135 = 96;
+
+ public final static int FRAME_stand136 = 97;
+
+ public final static int FRAME_stand137 = 98;
+
+ public final static int FRAME_stand138 = 99;
+
+ public final static int FRAME_stand139 = 100;
+
+ public final static int FRAME_stand140 = 101;
+
+ public final static int FRAME_stand141 = 102;
+
+ public final static int FRAME_stand142 = 103;
+
+ public final static int FRAME_stand143 = 104;
+
+ public final static int FRAME_stand144 = 105;
+
+ public final static int FRAME_stand145 = 106;
+
+ public final static int FRAME_stand146 = 107;
+
+ public final static int FRAME_stand147 = 108;
+
+ public final static int FRAME_stand148 = 109;
+
+ public final static int FRAME_stand149 = 110;
+
+ public final static int FRAME_stand150 = 111;
+
+ public final static int FRAME_stand151 = 112;
+
+ public final static int FRAME_stand152 = 113;
+
+ public final static int FRAME_stand153 = 114;
+
+ public final static int FRAME_stand154 = 115;
+
+ public final static int FRAME_stand155 = 116;
+
+ public final static int FRAME_stand156 = 117;
+
+ public final static int FRAME_stand157 = 118;
+
+ public final static int FRAME_stand158 = 119;
+
+ public final static int FRAME_stand159 = 120;
+
+ public final static int FRAME_stand160 = 121;
+
+ public final static int FRAME_stand161 = 122;
+
+ public final static int FRAME_stand162 = 123;
+
+ public final static int FRAME_stand163 = 124;
+
+ public final static int FRAME_stand164 = 125;
+
+ public final static int FRAME_walk01 = 126;
+
+ public final static int FRAME_walk02 = 127;
+
+ public final static int FRAME_walk03 = 128;
+
+ public final static int FRAME_walk04 = 129;
+
+ public final static int FRAME_walk05 = 130;
+
+ public final static int FRAME_walk06 = 131;
+
+ public final static int FRAME_walk07 = 132;
+
+ public final static int FRAME_walk08 = 133;
+
+ public final static int FRAME_walk09 = 134;
+
+ public final static int FRAME_walk10 = 135;
+
+ public final static int FRAME_walk11 = 136;
+
+ public final static int FRAME_walk12 = 137;
+
+ public final static int FRAME_walk13 = 138;
+
+ public final static int FRAME_walk14 = 139;
+
+ public final static int FRAME_walk15 = 140;
+
+ public final static int FRAME_walk16 = 141;
+
+ public final static int FRAME_walk17 = 142;
+
+ public final static int FRAME_walk18 = 143;
+
+ public final static int FRAME_walk19 = 144;
+
+ public final static int FRAME_walk20 = 145;
+
+ public final static int FRAME_walk21 = 146;
+
+ public final static int FRAME_walk22 = 147;
+
+ public final static int FRAME_walk23 = 148;
+
+ public final static float MODEL_SCALE = 1.000000f;
+
+ static int sound_swing;
+
+ static int sound_hit;
+
+ static int sound_hit2;
+
+ static int sound_death;
+
+ static int sound_idle;
+
+ static int sound_pain1;
+
+ static int sound_pain2;
+
+ static int sound_sight;
+
+ static int sound_search;
+
+ static int sound_step1;
+
+ static int sound_step2;
+
+ static int sound_step3;
+
+ static int sound_thud;
+
+ //
+ // SOUNDS
+ //
+ static EntThinkAdapter mutant_step = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ int n;
+ n = (Lib.rand() + 1) % 3;
+ if (n == 0)
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_step1, 1,
+ Defines.ATTN_NORM, 0);
+ else if (n == 1)
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_step2, 1,
+ Defines.ATTN_NORM, 0);
+ else
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_step3, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntInteractAdapter mutant_sight = new EntInteractAdapter() {
+ public boolean interact(edict_t self, edict_t other) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter mutant_search = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter mutant_swing = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_swing, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ //
+ // STAND
+ //
+
+ static mframe_t mutant_frames_stand[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ // 10)
+
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ // 20)
+
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ // 30)
+
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ // 40)
+
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ // 50)
+
+ new mframe_t(GameAI.ai_stand, 0, null) };
+
+ static mmove_t mutant_move_stand = new mmove_t(FRAME_stand101,
+ FRAME_stand151, mutant_frames_stand, null);
+
+ static EntThinkAdapter mutant_stand = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = mutant_move_stand;
+ return true;
+ }
+ };
+
+ //
+ // IDLE
+ //
+
+ static EntThinkAdapter mutant_idle_loop = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (Lib.random() < 0.75)
+ self.monsterinfo.nextframe = FRAME_stand155;
+ return true;
+ }
+ };
+
+ static mframe_t mutant_frames_idle[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ // scratch loop start
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, mutant_idle_loop),
+ // scratch loop end
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null) };
+
+ static mmove_t mutant_move_idle = new mmove_t(FRAME_stand152,
+ FRAME_stand164, mutant_frames_idle, mutant_stand);
+
+ static EntThinkAdapter mutant_idle = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = mutant_move_idle;
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_idle, 1,
+ Defines.ATTN_IDLE, 0);
+ return true;
+ }
+ };
+
+ //
+ // WALK
+ //
+
+ static mframe_t mutant_frames_walk[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_walk, 3, null),
+ new mframe_t(GameAI.ai_walk, 1, null),
+ new mframe_t(GameAI.ai_walk, 5, null),
+ new mframe_t(GameAI.ai_walk, 10, null),
+ new mframe_t(GameAI.ai_walk, 13, null),
+ new mframe_t(GameAI.ai_walk, 10, null),
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 5, null),
+ new mframe_t(GameAI.ai_walk, 6, null),
+ new mframe_t(GameAI.ai_walk, 16, null),
+ new mframe_t(GameAI.ai_walk, 15, null),
+ new mframe_t(GameAI.ai_walk, 6, null) };
+
+ static mmove_t mutant_move_walk = new mmove_t(FRAME_walk05, FRAME_walk16,
+ mutant_frames_walk, null);
+
+ static EntThinkAdapter mutant_walk_loop = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = mutant_move_walk;
+ return true;
+ }
+ };
+
+ static mframe_t mutant_frames_start_walk[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_walk, 5, null),
+ new mframe_t(GameAI.ai_walk, 5, null),
+ new mframe_t(GameAI.ai_walk, -2, null),
+ new mframe_t(GameAI.ai_walk, 1, null) };
+
+ static mmove_t mutant_move_start_walk = new mmove_t(FRAME_walk01,
+ FRAME_walk04, mutant_frames_start_walk, mutant_walk_loop);
+
+ static EntThinkAdapter mutant_walk = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = mutant_move_start_walk;
+ return true;
+ }
+ };
+
+ //
+ // RUN
+ //
+
+ static mframe_t mutant_frames_run[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_run, 40, null),
+ new mframe_t(GameAI.ai_run, 40, mutant_step),
+ new mframe_t(GameAI.ai_run, 24, null),
+ new mframe_t(GameAI.ai_run, 5, mutant_step),
+ new mframe_t(GameAI.ai_run, 17, null),
+ new mframe_t(GameAI.ai_run, 10, null) };
+
+ static mmove_t mutant_move_run = new mmove_t(FRAME_run03, FRAME_run08,
+ mutant_frames_run, null);
+
+ static EntThinkAdapter mutant_run = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
+ self.monsterinfo.currentmove = mutant_move_stand;
+ else
+ self.monsterinfo.currentmove = mutant_move_run;
+
+ return true;
+ }
+ };
+
+ //
+ // MELEE
+ //
+
+ static EntThinkAdapter mutant_hit_left = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] aim = { 0, 0, 0 };
+
+ Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.mins[0], 8);
+ if (Fire.fire_hit(self, aim, (10 + (Lib.rand() % 5)), 100))
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_hit, 1,
+ Defines.ATTN_NORM, 0);
+ else
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_swing, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter mutant_hit_right = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] aim = { 0, 0, 0 };
+
+ Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.maxs[0], 8);
+ if (Fire.fire_hit(self, aim, (10 + (Lib.rand() % 5)), 100))
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_hit2, 1,
+ Defines.ATTN_NORM, 0);
+ else
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_swing, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter mutant_check_refire = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (null == self.enemy || !self.enemy.inuse
+ || self.enemy.health <= 0)
+ return true;
+
+ if (((GameBase.skill.value == 3) && (Lib.random() < 0.5))
+ || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE))
+ self.monsterinfo.nextframe = FRAME_attack09;
+ return true;
+ }
+ };
+
+ static mframe_t mutant_frames_attack[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, mutant_hit_left),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, mutant_hit_right),
+ new mframe_t(GameAI.ai_charge, 0, mutant_check_refire) };
+
+ static mmove_t mutant_move_attack = new mmove_t(FRAME_attack09,
+ FRAME_attack15, mutant_frames_attack, mutant_run);
+
+ static EntThinkAdapter mutant_melee = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = mutant_move_attack;
+ return true;
+ }
+ };
+
+ //
+ // ATTACK
+ //
+
+ static EntTouchAdapter mutant_jump_touch = new EntTouchAdapter() {
+
+ public void touch(edict_t self, edict_t other, cplane_t plane,
+ csurface_t surf) {
+ if (self.health <= 0) {
+ self.touch = null;
+ return;
+ }
+
+ if (other.takedamage != 0) {
+ if (Math3D.VectorLength(self.velocity) > 400) {
+ float[] point = { 0, 0, 0 };
+ float[] normal = { 0, 0, 0 };
+ int damage;
+
+ Math3D.VectorCopy(self.velocity, normal);
+ Math3D.VectorNormalize(normal);
+ Math3D.VectorMA(self.s.origin, self.maxs[0], normal, point);
+ damage = (int) (40 + 10 * Lib.random());
+ GameUtil.T_Damage(other, self, self, self.velocity, point,
+ normal, damage, damage, 0, Defines.MOD_UNKNOWN);
+ }
+ }
+
+ if (!M.M_CheckBottom(self)) {
+ if (self.groundentity != null) {
+ self.monsterinfo.nextframe = FRAME_attack02;
+ self.touch = null;
+ }
+ return;
+ }
+
+ self.touch = null;
+ }
+ };
+
+ static EntThinkAdapter mutant_jump_takeoff = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ float[] forward = { 0, 0, 0 };
+
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1,
+ Defines.ATTN_NORM, 0);
+ Math3D.AngleVectors(self.s.angles, forward, null, null);
+ self.s.origin[2] += 1;
+ Math3D.VectorScale(forward, 600, self.velocity);
+ self.velocity[2] = 250;
+ self.groundentity = null;
+ self.monsterinfo.aiflags |= Defines.AI_DUCKED;
+ self.monsterinfo.attack_finished = GameBase.level.time + 3;
+ self.touch = mutant_jump_touch;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter mutant_check_landing = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (self.groundentity != null) {
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_thud, 1,
+ Defines.ATTN_NORM, 0);
+ self.monsterinfo.attack_finished = 0;
+ self.monsterinfo.aiflags &= ~Defines.AI_DUCKED;
+ return true;
+ }
+
+ if (GameBase.level.time > self.monsterinfo.attack_finished)
+ self.monsterinfo.nextframe = FRAME_attack02;
+ else
+ self.monsterinfo.nextframe = FRAME_attack05;
+ return true;
+ }
+ };
+
+ static mframe_t mutant_frames_jump[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 17, null),
+ new mframe_t(GameAI.ai_charge, 15, mutant_jump_takeoff),
+ new mframe_t(GameAI.ai_charge, 15, null),
+ new mframe_t(GameAI.ai_charge, 15, mutant_check_landing),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 3, null),
+ new mframe_t(GameAI.ai_charge, 0, null) };
+
+ static mmove_t mutant_move_jump = new mmove_t(FRAME_attack01,
+ FRAME_attack08, mutant_frames_jump, mutant_run);
+
+ static EntThinkAdapter mutant_jump = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ self.monsterinfo.currentmove = mutant_move_jump;
+ return true;
+ }
+ };
+
+ //
+ // CHECKATTACK
+ //
+ static EntThinkAdapter mutant_check_melee = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE)
+ return true;
+ return false;
+
+ }
+ };
+
+ static EntThinkAdapter mutant_check_jump = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ float[] v = { 0, 0, 0 };
+ float distance;
+
+ if (self.absmin[2] > (self.enemy.absmin[2] + 0.75 * self.enemy.size[2]))
+ return false;
+
+ if (self.absmax[2] < (self.enemy.absmin[2] + 0.25 * self.enemy.size[2]))
+ return false;
+
+ v[0] = self.s.origin[0] - self.enemy.s.origin[0];
+ v[1] = self.s.origin[1] - self.enemy.s.origin[1];
+ v[2] = 0;
+ distance = Math3D.VectorLength(v);
+
+ if (distance < 100)
+ return false;
+ if (distance > 100) {
+ if (Lib.random() < 0.9)
+ return false;
+ }
+
+ return true;
+ }
+ };
+
+ static EntThinkAdapter mutant_checkattack = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ if (null == self.enemy || self.enemy.health <= 0)
+ return false;
+
+ if (mutant_check_melee.think(self)) {
+ self.monsterinfo.attack_state = Defines.AS_MELEE;
+ return true;
+ }
+
+ if (mutant_check_jump.think(self)) {
+ self.monsterinfo.attack_state = Defines.AS_MISSILE;
+ // FIXME play a jump sound here
+ return true;
+ }
+
+ return false;
+ }
+ };
+
+ //
+ // PAIN
+ //
+
+ static mframe_t mutant_frames_pain1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 4, null),
+ new mframe_t(GameAI.ai_move, -3, null),
+ new mframe_t(GameAI.ai_move, -8, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 5, null) };
+
+ static mmove_t mutant_move_pain1 = new mmove_t(FRAME_pain101,
+ FRAME_pain105, mutant_frames_pain1, mutant_run);
+
+ static mframe_t mutant_frames_pain2[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, -24, null),
+ new mframe_t(GameAI.ai_move, 11, null),
+ new mframe_t(GameAI.ai_move, 5, null),
+ new mframe_t(GameAI.ai_move, -2, null),
+ new mframe_t(GameAI.ai_move, 6, null),
+ new mframe_t(GameAI.ai_move, 4, null) };
+
+ static mmove_t mutant_move_pain2 = new mmove_t(FRAME_pain201,
+ FRAME_pain206, mutant_frames_pain2, mutant_run);
+
+ static mframe_t mutant_frames_pain3[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, -22, null),
+ new mframe_t(GameAI.ai_move, 3, null),
+ new mframe_t(GameAI.ai_move, 3, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 6, null),
+ new mframe_t(GameAI.ai_move, 3, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 1, null) };
+
+ static mmove_t mutant_move_pain3 = new mmove_t(FRAME_pain301,
+ FRAME_pain311, mutant_frames_pain3, mutant_run);
+
+ static EntPainAdapter mutant_pain = new EntPainAdapter() {
+ public void pain(edict_t self, edict_t other, float kick, int damage) {
+ float r;
+
+ if (self.health < (self.max_health / 2))
+ self.s.skinnum = 1;
+
+ if (GameBase.level.time < self.pain_debounce_time)
+ return;
+
+ self.pain_debounce_time = GameBase.level.time + 3;
+
+ if (GameBase.skill.value == 3)
+ return; // no pain anims in nightmare
+
+ r = Lib.random();
+ if (r < 0.33) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1,
+ Defines.ATTN_NORM, 0);
+ self.monsterinfo.currentmove = mutant_move_pain1;
+ } else if (r < 0.66) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1,
+ Defines.ATTN_NORM, 0);
+ self.monsterinfo.currentmove = mutant_move_pain2;
+ } else {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1,
+ Defines.ATTN_NORM, 0);
+ self.monsterinfo.currentmove = mutant_move_pain3;
+ }
+ }
+ };
+
+ //
+ // DEATH
+ //
+ static EntThinkAdapter mutant_dead = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ Math3D.VectorSet(self.mins, -16, -16, -24);
+ Math3D.VectorSet(self.maxs, 16, 16, -8);
+ self.movetype = Defines.MOVETYPE_TOSS;
+ self.svflags |= Defines.SVF_DEADMONSTER;
+ GameBase.gi.linkentity(self);
+
+ M.M_FlyCheck.think(self);
+ return true;
+ }
+ };
+
+ static mframe_t mutant_frames_death1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t mutant_move_death1 = new mmove_t(FRAME_death101,
+ FRAME_death109, mutant_frames_death1, mutant_dead);
+
+ static mframe_t mutant_frames_death2[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t mutant_move_death2 = new mmove_t(FRAME_death201,
+ FRAME_death210, mutant_frames_death2, mutant_dead);
+
+ static EntDieAdapter mutant_die = new EntDieAdapter() {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker,
+ int damage, float[] point) {
+ int n;
+
+ if (self.health <= self.gib_health) {
+ GameBase.gi
+ .sound(self, Defines.CHAN_VOICE, GameBase.gi
+ .soundindex("misc/udeath.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ for (n = 0; n < 2; n++)
+ GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ damage, Defines.GIB_ORGANIC);
+ for (n = 0; n < 4; n++)
+ GameAI.ThrowGib(self,
+ "models/objects/gibs/sm_meat/tris.md2", damage,
+ Defines.GIB_ORGANIC);
+ GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
+ damage, Defines.GIB_ORGANIC);
+ self.deadflag = Defines.DEAD_DEAD;
+ return;
+ }
+
+ if (self.deadflag == Defines.DEAD_DEAD)
+ return;
+
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1,
+ Defines.ATTN_NORM, 0);
+ self.deadflag = Defines.DEAD_DEAD;
+ self.takedamage = Defines.DAMAGE_YES;
+ self.s.skinnum = 1;
+
+ if (Lib.random() < 0.5)
+ self.monsterinfo.currentmove = mutant_move_death1;
+ else
+ self.monsterinfo.currentmove = mutant_move_death2;
+ }
+ };
+
+ //
+ // SPAWN
+ //
+
+ /*
+ * QUAKED monster_mutant (1 .5 0) (-32 -32 -24) (32 32 32) Ambush
+ * Trigger_Spawn Sight
+ */
+ static EntThinkAdapter SP_monster_mutant = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (GameBase.deathmatch.value != 0) {
+ GameUtil.G_FreeEdict(self);
+ return false;
+ }
+
+ sound_swing = GameBase.gi.soundindex("mutant/mutatck1.wav");
+ sound_hit = GameBase.gi.soundindex("mutant/mutatck2.wav");
+ sound_hit2 = GameBase.gi.soundindex("mutant/mutatck3.wav");
+ sound_death = GameBase.gi.soundindex("mutant/mutdeth1.wav");
+ sound_idle = GameBase.gi.soundindex("mutant/mutidle1.wav");
+ sound_pain1 = GameBase.gi.soundindex("mutant/mutpain1.wav");
+ sound_pain2 = GameBase.gi.soundindex("mutant/mutpain2.wav");
+ sound_sight = GameBase.gi.soundindex("mutant/mutsght1.wav");
+ sound_search = GameBase.gi.soundindex("mutant/mutsrch1.wav");
+ sound_step1 = GameBase.gi.soundindex("mutant/step1.wav");
+ sound_step2 = GameBase.gi.soundindex("mutant/step2.wav");
+ sound_step3 = GameBase.gi.soundindex("mutant/step3.wav");
+ sound_thud = GameBase.gi.soundindex("mutant/thud1.wav");
+
+ self.movetype = Defines.MOVETYPE_STEP;
+ self.solid = Defines.SOLID_BBOX;
+ self.s.modelindex = GameBase.gi
+ .modelindex("models/monsters/mutant/tris.md2");
+ Math3D.VectorSet(self.mins, -32, -32, -24);
+ Math3D.VectorSet(self.maxs, 32, 32, 48);
+
+ self.health = 300;
+ self.gib_health = -120;
+ self.mass = 300;
+
+ self.pain = mutant_pain;
+ self.die = mutant_die;
+
+ self.monsterinfo.stand = mutant_stand;
+ self.monsterinfo.walk = mutant_walk;
+ self.monsterinfo.run = mutant_run;
+ self.monsterinfo.dodge = null;
+ self.monsterinfo.attack = mutant_jump;
+ self.monsterinfo.melee = mutant_melee;
+ self.monsterinfo.sight = mutant_sight;
+ self.monsterinfo.search = mutant_search;
+ self.monsterinfo.idle = mutant_idle;
+ self.monsterinfo.checkattack = mutant_checkattack;
+
+ GameBase.gi.linkentity(self);
+
+ self.monsterinfo.currentmove = mutant_move_stand;
+
+ self.monsterinfo.scale = MODEL_SCALE;
+ GameAI.walkmonster_start.think(self);
+ return true;
+ }
+ };
} \ No newline at end of file