diff options
Diffstat (limited to 'src/jake2/game/M_Mutant.java')
-rw-r--r-- | src/jake2/game/M_Mutant.java | 1851 |
1 files changed, 1027 insertions, 824 deletions
diff --git a/src/jake2/game/M_Mutant.java b/src/jake2/game/M_Mutant.java index 6e387b0..91fb813 100644 --- a/src/jake2/game/M_Mutant.java +++ b/src/jake2/game/M_Mutant.java @@ -1,834 +1,1037 @@ /* -Copyright (C) 1997-2001 Id Software, Inc. + * Copyright (C) 1997-2001 Id Software, Inc. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. + * + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with + * this program; if not, write to the Free Software Foundation, Inc., 59 Temple + * Place - Suite 330, Boston, MA 02111-1307, USA. + * + */ -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +// Created on 13.11.2003 by RST. +// $Id: M_Mutant.java,v 1.3 2004-09-22 19:22:01 salomo Exp $ +package jake2.game; -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +import jake2.Defines; +import jake2.client.M; +import jake2.util.Lib; +import jake2.util.Math3D; -See the GNU General Public License for more details. +public class M_Mutant { -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + // This file generated by ModelGen - Do NOT Modify -*/ + public final static int FRAME_attack01 = 0; -// Created on 13.11.2003 by RST. -// $Id: M_Mutant.java,v 1.2 2004-07-08 15:58:44 hzi Exp $ + public final static int FRAME_attack02 = 1; -package jake2.game; + public final static int FRAME_attack03 = 2; -import jake2.client.M; -import jake2.util.*; - -public class M_Mutant extends Game { - - // This file generated by ModelGen - Do NOT Modify - - public final static int FRAME_attack01 = 0; - public final static int FRAME_attack02 = 1; - public final static int FRAME_attack03 = 2; - public final static int FRAME_attack04 = 3; - public final static int FRAME_attack05 = 4; - public final static int FRAME_attack06 = 5; - public final static int FRAME_attack07 = 6; - public final static int FRAME_attack08 = 7; - public final static int FRAME_attack09 = 8; - public final static int FRAME_attack10 = 9; - public final static int FRAME_attack11 = 10; - public final static int FRAME_attack12 = 11; - public final static int FRAME_attack13 = 12; - public final static int FRAME_attack14 = 13; - public final static int FRAME_attack15 = 14; - public final static int FRAME_death101 = 15; - public final static int FRAME_death102 = 16; - public final static int FRAME_death103 = 17; - public final static int FRAME_death104 = 18; - public final static int FRAME_death105 = 19; - public final static int FRAME_death106 = 20; - public final static int FRAME_death107 = 21; - public final static int FRAME_death108 = 22; - public final static int FRAME_death109 = 23; - public final static int FRAME_death201 = 24; - public final static int FRAME_death202 = 25; - public final static int FRAME_death203 = 26; - public final static int FRAME_death204 = 27; - public final static int FRAME_death205 = 28; - public final static int FRAME_death206 = 29; - public final static int FRAME_death207 = 30; - public final static int FRAME_death208 = 31; - public final static int FRAME_death209 = 32; - public final static int FRAME_death210 = 33; - public final static int FRAME_pain101 = 34; - public final static int FRAME_pain102 = 35; - public final static int FRAME_pain103 = 36; - public final static int FRAME_pain104 = 37; - public final static int FRAME_pain105 = 38; - public final static int FRAME_pain201 = 39; - public final static int FRAME_pain202 = 40; - public final static int FRAME_pain203 = 41; - public final static int FRAME_pain204 = 42; - public final static int FRAME_pain205 = 43; - public final static int FRAME_pain206 = 44; - public final static int FRAME_pain301 = 45; - public final static int FRAME_pain302 = 46; - public final static int FRAME_pain303 = 47; - public final static int FRAME_pain304 = 48; - public final static int FRAME_pain305 = 49; - public final static int FRAME_pain306 = 50; - public final static int FRAME_pain307 = 51; - public final static int FRAME_pain308 = 52; - public final static int FRAME_pain309 = 53; - public final static int FRAME_pain310 = 54; - public final static int FRAME_pain311 = 55; - public final static int FRAME_run03 = 56; - public final static int FRAME_run04 = 57; - public final static int FRAME_run05 = 58; - public final static int FRAME_run06 = 59; - public final static int FRAME_run07 = 60; - public final static int FRAME_run08 = 61; - public final static int FRAME_stand101 = 62; - public final static int FRAME_stand102 = 63; - public final static int FRAME_stand103 = 64; - public final static int FRAME_stand104 = 65; - public final static int FRAME_stand105 = 66; - public final static int FRAME_stand106 = 67; - public final static int FRAME_stand107 = 68; - public final static int FRAME_stand108 = 69; - public final static int FRAME_stand109 = 70; - public final static int FRAME_stand110 = 71; - public final static int FRAME_stand111 = 72; - public final static int FRAME_stand112 = 73; - public final static int FRAME_stand113 = 74; - public final static int FRAME_stand114 = 75; - public final static int FRAME_stand115 = 76; - public final static int FRAME_stand116 = 77; - public final static int FRAME_stand117 = 78; - public final static int FRAME_stand118 = 79; - public final static int FRAME_stand119 = 80; - public final static int FRAME_stand120 = 81; - public final static int FRAME_stand121 = 82; - public final static int FRAME_stand122 = 83; - public final static int FRAME_stand123 = 84; - public final static int FRAME_stand124 = 85; - public final static int FRAME_stand125 = 86; - public final static int FRAME_stand126 = 87; - public final static int FRAME_stand127 = 88; - public final static int FRAME_stand128 = 89; - public final static int FRAME_stand129 = 90; - public final static int FRAME_stand130 = 91; - public final static int FRAME_stand131 = 92; - public final static int FRAME_stand132 = 93; - public final static int FRAME_stand133 = 94; - public final static int FRAME_stand134 = 95; - public final static int FRAME_stand135 = 96; - public final static int FRAME_stand136 = 97; - public final static int FRAME_stand137 = 98; - public final static int FRAME_stand138 = 99; - public final static int FRAME_stand139 = 100; - public final static int FRAME_stand140 = 101; - public final static int FRAME_stand141 = 102; - public final static int FRAME_stand142 = 103; - public final static int FRAME_stand143 = 104; - public final static int FRAME_stand144 = 105; - public final static int FRAME_stand145 = 106; - public final static int FRAME_stand146 = 107; - public final static int FRAME_stand147 = 108; - public final static int FRAME_stand148 = 109; - public final static int FRAME_stand149 = 110; - public final static int FRAME_stand150 = 111; - public final static int FRAME_stand151 = 112; - public final static int FRAME_stand152 = 113; - public final static int FRAME_stand153 = 114; - public final static int FRAME_stand154 = 115; - public final static int FRAME_stand155 = 116; - public final static int FRAME_stand156 = 117; - public final static int FRAME_stand157 = 118; - public final static int FRAME_stand158 = 119; - public final static int FRAME_stand159 = 120; - public final static int FRAME_stand160 = 121; - public final static int FRAME_stand161 = 122; - public final static int FRAME_stand162 = 123; - public final static int FRAME_stand163 = 124; - public final static int FRAME_stand164 = 125; - public final static int FRAME_walk01 = 126; - public final static int FRAME_walk02 = 127; - public final static int FRAME_walk03 = 128; - public final static int FRAME_walk04 = 129; - public final static int FRAME_walk05 = 130; - public final static int FRAME_walk06 = 131; - public final static int FRAME_walk07 = 132; - public final static int FRAME_walk08 = 133; - public final static int FRAME_walk09 = 134; - public final static int FRAME_walk10 = 135; - public final static int FRAME_walk11 = 136; - public final static int FRAME_walk12 = 137; - public final static int FRAME_walk13 = 138; - public final static int FRAME_walk14 = 139; - public final static int FRAME_walk15 = 140; - public final static int FRAME_walk16 = 141; - public final static int FRAME_walk17 = 142; - public final static int FRAME_walk18 = 143; - public final static int FRAME_walk19 = 144; - public final static int FRAME_walk20 = 145; - public final static int FRAME_walk21 = 146; - public final static int FRAME_walk22 = 147; - public final static int FRAME_walk23 = 148; - - public final static float MODEL_SCALE = 1.000000f; - - static int sound_swing; - static int sound_hit; - static int sound_hit2; - static int sound_death; - static int sound_idle; - static int sound_pain1; - static int sound_pain2; - static int sound_sight; - static int sound_search; - static int sound_step1; - static int sound_step2; - static int sound_step3; - static int sound_thud; - - // - // SOUNDS - // - static EntThinkAdapter mutant_step = new EntThinkAdapter() { - public boolean think(edict_t self) { - int n; - n = (Lib.rand() + 1) % 3; - if (n == 0) - gi.sound(self, CHAN_VOICE, sound_step1, 1, ATTN_NORM, 0); - else if (n == 1) - gi.sound(self, CHAN_VOICE, sound_step2, 1, ATTN_NORM, 0); - else - gi.sound(self, CHAN_VOICE, sound_step3, 1, ATTN_NORM, 0); - return true; - } - }; - - static EntInteractAdapter mutant_sight = new EntInteractAdapter() { - public boolean interact(edict_t self, edict_t other) { - gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); - return true; - } - }; - - - static EntThinkAdapter mutant_search = new EntThinkAdapter() { - public boolean think(edict_t self) { - gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); - return true; - } - }; - static EntThinkAdapter mutant_swing = new EntThinkAdapter() { - public boolean think(edict_t self) { - gi.sound(self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); - return true; - } - }; - - // - // STAND - // - - static mframe_t mutant_frames_stand[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - // 10) - - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - // 20) - - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - // 30) - - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - // 40) - - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - // 50) - - new mframe_t(GameAIAdapters.ai_stand, 0, null)}; - - static mmove_t mutant_move_stand = new mmove_t(FRAME_stand101, FRAME_stand151, mutant_frames_stand, null); - - static EntThinkAdapter mutant_stand = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = mutant_move_stand; - return true; - } - }; - - // - // IDLE - // - - static EntThinkAdapter mutant_idle_loop = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (Lib.random() < 0.75) - self.monsterinfo.nextframe = FRAME_stand155; - return true; - } - }; - - static mframe_t mutant_frames_idle[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - // scratch loop start - new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, null), new mframe_t(GameAIAdapters.ai_stand, 0, mutant_idle_loop), - // scratch loop end - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null)}; - - static mmove_t mutant_move_idle = new mmove_t(FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand); - - static EntThinkAdapter mutant_idle = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = mutant_move_idle; - gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); - return true; - } - }; - - // - // WALK - // - - static mframe_t mutant_frames_walk[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_walk, 3, null), - new mframe_t(GameAIAdapters.ai_walk, 1, null), - new mframe_t(GameAIAdapters.ai_walk, 5, null), - new mframe_t(GameAIAdapters.ai_walk, 10, null), - new mframe_t(GameAIAdapters.ai_walk, 13, null), - new mframe_t(GameAIAdapters.ai_walk, 10, null), - new mframe_t(GameAIAdapters.ai_walk, 0, null), - new mframe_t(GameAIAdapters.ai_walk, 5, null), - new mframe_t(GameAIAdapters.ai_walk, 6, null), - new mframe_t(GameAIAdapters.ai_walk, 16, null), - new mframe_t(GameAIAdapters.ai_walk, 15, null), - new mframe_t(GameAIAdapters.ai_walk, 6, null)}; - static mmove_t mutant_move_walk = new mmove_t(FRAME_walk05, FRAME_walk16, mutant_frames_walk, null); - - static EntThinkAdapter mutant_walk_loop = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = mutant_move_walk; - return true; - } - }; - - static mframe_t mutant_frames_start_walk[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_walk, 5, null), - new mframe_t(GameAIAdapters.ai_walk, 5, null), - new mframe_t(GameAIAdapters.ai_walk, -2, null), - new mframe_t(GameAIAdapters.ai_walk, 1, null)}; - - static mmove_t mutant_move_start_walk = new mmove_t(FRAME_walk01, FRAME_walk04, mutant_frames_start_walk, mutant_walk_loop); - - static EntThinkAdapter mutant_walk = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = mutant_move_start_walk; - return true; - } - }; - - - // - // RUN - // - - static mframe_t mutant_frames_run[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_run, 40, null), - new mframe_t(GameAIAdapters.ai_run, 40, mutant_step), - new mframe_t(GameAIAdapters.ai_run, 24, null), - new mframe_t(GameAIAdapters.ai_run, 5, mutant_step), - new mframe_t(GameAIAdapters.ai_run, 17, null), - new mframe_t(GameAIAdapters.ai_run, 10, null)}; - static mmove_t mutant_move_run = new mmove_t(FRAME_run03, FRAME_run08, mutant_frames_run, null); - - static EntThinkAdapter mutant_run = new EntThinkAdapter() { - public boolean think(edict_t self) { - if ((self.monsterinfo.aiflags & AI_STAND_GROUND)!=0) - self.monsterinfo.currentmove = mutant_move_stand; - else - self.monsterinfo.currentmove = mutant_move_run; - - return true; - } - }; - - // - // MELEE - // - - static EntThinkAdapter mutant_hit_left = new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] aim={0,0,0}; - - Math3D.VectorSet(aim, MELEE_DISTANCE, self.mins[0], 8); - if (Fire.fire_hit(self, aim, (10 + (Lib.rand() % 5)), 100)) - gi.sound(self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0); - else - gi.sound(self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0); - return true; - } - }; - - static EntThinkAdapter mutant_hit_right = new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] aim={0,0,0}; - - Math3D.VectorSet(aim, MELEE_DISTANCE, self.maxs[0], 8); - if (Fire.fire_hit(self, aim, (10 + (Lib.rand() % 5)), 100)) - gi.sound(self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0); - else - gi.sound(self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0); - return true; - } - }; - - static EntThinkAdapter mutant_check_refire = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (null == self.enemy || !self.enemy.inuse || self.enemy.health <= 0) - return true; - - if (((skill.value == 3) && (Lib.random() < 0.5)) || (range(self, self.enemy) == RANGE_MELEE)) - self.monsterinfo.nextframe = FRAME_attack09; - return true; - } - }; - - static mframe_t mutant_frames_attack[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, mutant_hit_left), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, mutant_hit_right), - new mframe_t(GameAIAdapters.ai_charge, 0, mutant_check_refire)}; - static mmove_t mutant_move_attack = new mmove_t(FRAME_attack09, FRAME_attack15, mutant_frames_attack, mutant_run); - - static EntThinkAdapter mutant_melee = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = mutant_move_attack; - return true; - } - }; - - // - // ATTACK - // - - static EntTouchAdapter mutant_jump_touch = new EntTouchAdapter() { - - public void touch(edict_t self, edict_t other, cplane_t plane, csurface_t surf) { - if (self.health <= 0) { - self.touch = null; - return; - } - - if (other.takedamage!=0) { - if (Math3D.VectorLength(self.velocity) > 400) { - float[] point={0,0,0}; - float[] normal={0,0,0}; - int damage; - - Math3D.VectorCopy(self.velocity, normal); - Math3D.VectorNormalize(normal); - Math3D.VectorMA(self.s.origin, self.maxs[0], normal, point); - damage = (int) (40 + 10 * Lib.random()); - T_Damage(other, self, self, self.velocity, point, normal, damage, damage, 0, MOD_UNKNOWN); - } - } - - if (!M.M_CheckBottom(self)) { - if (self.groundentity != null) { - self.monsterinfo.nextframe = FRAME_attack02; - self.touch = null; - } - return; - } - - self.touch = null; - } - }; - - static EntThinkAdapter mutant_jump_takeoff = new EntThinkAdapter() { - public boolean think(edict_t self) { - - float[] forward={0,0,0}; - - gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); - Math3D.AngleVectors(self.s.angles, forward, null, null); - self.s.origin[2] += 1; - Math3D.VectorScale(forward, 600, self.velocity); - self.velocity[2] = 250; - self.groundentity = null; - self.monsterinfo.aiflags |= AI_DUCKED; - self.monsterinfo.attack_finished = level.time + 3; - self.touch = mutant_jump_touch; - return true; - } - }; - - static EntThinkAdapter mutant_check_landing = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (self.groundentity != null) { - gi.sound(self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); - self.monsterinfo.attack_finished = 0; - self.monsterinfo.aiflags &= ~AI_DUCKED; - return true; - } - - if (level.time > self.monsterinfo.attack_finished) - self.monsterinfo.nextframe = FRAME_attack02; - else - self.monsterinfo.nextframe = FRAME_attack05; - return true; - } - }; - - static mframe_t mutant_frames_jump[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 17, null), - new mframe_t(GameAIAdapters.ai_charge, 15, mutant_jump_takeoff), - new mframe_t(GameAIAdapters.ai_charge, 15, null), - new mframe_t(GameAIAdapters.ai_charge, 15, mutant_check_landing), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 3, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null)}; - static mmove_t mutant_move_jump = new mmove_t(FRAME_attack01, FRAME_attack08, mutant_frames_jump, mutant_run); - - static EntThinkAdapter mutant_jump = new EntThinkAdapter() { - public boolean think(edict_t self) { - - self.monsterinfo.currentmove = mutant_move_jump; - return true; - } - }; - - // - // CHECKATTACK - // - static EntThinkAdapter mutant_check_melee = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (range(self, self.enemy) == RANGE_MELEE) - return true; - return false; - - } - }; - - static EntThinkAdapter mutant_check_jump = new EntThinkAdapter() { - public boolean think(edict_t self) { - - float[] v={0,0,0}; - float distance; - - if (self.absmin[2] > (self.enemy.absmin[2] + 0.75 * self.enemy.size[2])) - return false; - - if (self.absmax[2] < (self.enemy.absmin[2] + 0.25 * self.enemy.size[2])) - return false; - - v[0] = self.s.origin[0] - self.enemy.s.origin[0]; - v[1] = self.s.origin[1] - self.enemy.s.origin[1]; - v[2] = 0; - distance = Math3D.VectorLength(v); - - if (distance < 100) - return false; - if (distance > 100) { - if (Lib.random() < 0.9) - return false; - } - - return true; - } - }; - - static EntThinkAdapter mutant_checkattack = new EntThinkAdapter() { - public boolean think(edict_t self) { - - if (null==self.enemy || self.enemy.health <= 0) - return false; - - if (mutant_check_melee.think(self)) { - self.monsterinfo.attack_state = AS_MELEE; - return true; - } - - if (mutant_check_jump.think(self)) { - self.monsterinfo.attack_state = AS_MISSILE; - // FIXME play a jump sound here - return true; - } - - return false; - } - }; - - // - // PAIN - // - - static mframe_t mutant_frames_pain1[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 4, null), - new mframe_t(GameAIAdapters.ai_move, -3, null), - new mframe_t(GameAIAdapters.ai_move, -8, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 5, null)}; - static mmove_t mutant_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain105, mutant_frames_pain1, mutant_run); - - static mframe_t mutant_frames_pain2[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, -24, null), - new mframe_t(GameAIAdapters.ai_move, 11, null), - new mframe_t(GameAIAdapters.ai_move, 5, null), - new mframe_t(GameAIAdapters.ai_move, -2, null), - new mframe_t(GameAIAdapters.ai_move, 6, null), - new mframe_t(GameAIAdapters.ai_move, 4, null)}; - static mmove_t mutant_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain206, mutant_frames_pain2, mutant_run); - - static mframe_t mutant_frames_pain3[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, -22, null), - new mframe_t(GameAIAdapters.ai_move, 3, null), - new mframe_t(GameAIAdapters.ai_move, 3, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 1, null), - new mframe_t(GameAIAdapters.ai_move, 1, null), - new mframe_t(GameAIAdapters.ai_move, 6, null), - new mframe_t(GameAIAdapters.ai_move, 3, null), - new mframe_t(GameAIAdapters.ai_move, 2, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 1, null)}; - static mmove_t mutant_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain311, mutant_frames_pain3, mutant_run); - - static EntPainAdapter mutant_pain = new EntPainAdapter() { - public void pain(edict_t self, edict_t other, float kick, int damage) { - float r; - - if (self.health < (self.max_health / 2)) - self.s.skinnum = 1; - - if (level.time < self.pain_debounce_time) - return; - - self.pain_debounce_time = level.time + 3; - - if (skill.value == 3) - return; // no pain anims in nightmare - - r = Lib.random(); - if (r < 0.33) { - gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); - self.monsterinfo.currentmove = mutant_move_pain1; - } else if (r < 0.66) { - gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); - self.monsterinfo.currentmove = mutant_move_pain2; - } else { - gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); - self.monsterinfo.currentmove = mutant_move_pain3; - } - } - }; - - // - // DEATH - // - static EntThinkAdapter mutant_dead = new EntThinkAdapter() { - public boolean think(edict_t self) { - Math3D.VectorSet(self.mins, -16, -16, -24); - Math3D.VectorSet(self.maxs, 16, 16, -8); - self.movetype = MOVETYPE_TOSS; - self.svflags |= SVF_DEADMONSTER; - gi.linkentity(self); - - M.M_FlyCheck.think(self); - return true; - } - }; - - static mframe_t mutant_frames_death1[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t mutant_move_death1 = new mmove_t(FRAME_death101, FRAME_death109, mutant_frames_death1, mutant_dead); - - static mframe_t mutant_frames_death2[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t mutant_move_death2 = new mmove_t(FRAME_death201, FRAME_death210, mutant_frames_death2, mutant_dead); - - static EntDieAdapter mutant_die = new EntDieAdapter() { - public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { - int n; - - if (self.health <= self.gib_health) { - gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); - for (n = 0; n < 2; n++) - ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); - for (n = 0; n < 4; n++) - ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); - ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); - self.deadflag = DEAD_DEAD; - return; - } - - if (self.deadflag == DEAD_DEAD) - return; - - gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); - self.deadflag = DEAD_DEAD; - self.takedamage = DAMAGE_YES; - self.s.skinnum = 1; - - if (Lib.random() < 0.5) - self.monsterinfo.currentmove = mutant_move_death1; - else - self.monsterinfo.currentmove = mutant_move_death2; - } - }; - - // - // SPAWN - // - - /*QUAKED monster_mutant (1 .5 0) (-32 -32 -24) (32 32 32) Ambush Trigger_Spawn Sight - */ - static EntThinkAdapter SP_monster_mutant = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (deathmatch.value!=0) { - G_FreeEdict(self); - return false; - } - - sound_swing = gi.soundindex("mutant/mutatck1.wav"); - sound_hit = gi.soundindex("mutant/mutatck2.wav"); - sound_hit2 = gi.soundindex("mutant/mutatck3.wav"); - sound_death = gi.soundindex("mutant/mutdeth1.wav"); - sound_idle = gi.soundindex("mutant/mutidle1.wav"); - sound_pain1 = gi.soundindex("mutant/mutpain1.wav"); - sound_pain2 = gi.soundindex("mutant/mutpain2.wav"); - sound_sight = gi.soundindex("mutant/mutsght1.wav"); - sound_search = gi.soundindex("mutant/mutsrch1.wav"); - sound_step1 = gi.soundindex("mutant/step1.wav"); - sound_step2 = gi.soundindex("mutant/step2.wav"); - sound_step3 = gi.soundindex("mutant/step3.wav"); - sound_thud = gi.soundindex("mutant/thud1.wav"); - - self.movetype = MOVETYPE_STEP; - self.solid = SOLID_BBOX; - self.s.modelindex = gi.modelindex("models/monsters/mutant/tris.md2"); - Math3D.VectorSet(self.mins, -32, -32, -24); - Math3D.VectorSet(self.maxs, 32, 32, 48); - - self.health = 300; - self.gib_health = -120; - self.mass = 300; - - self.pain = mutant_pain; - self.die = mutant_die; - - self.monsterinfo.stand = mutant_stand; - self.monsterinfo.walk = mutant_walk; - self.monsterinfo.run = mutant_run; - self.monsterinfo.dodge = null; - self.monsterinfo.attack = mutant_jump; - self.monsterinfo.melee = mutant_melee; - self.monsterinfo.sight = mutant_sight; - self.monsterinfo.search = mutant_search; - self.monsterinfo.idle = mutant_idle; - self.monsterinfo.checkattack = mutant_checkattack; - - gi.linkentity(self); - - self.monsterinfo.currentmove = mutant_move_stand; - - self.monsterinfo.scale = MODEL_SCALE; - GameAIAdapters.walkmonster_start.think(self); - return true; - } - }; + public final static int FRAME_attack04 = 3; + + public final static int FRAME_attack05 = 4; + + public final static int FRAME_attack06 = 5; + + public final static int FRAME_attack07 = 6; + + public final static int FRAME_attack08 = 7; + + public final static int FRAME_attack09 = 8; + + public final static int FRAME_attack10 = 9; + + public final static int FRAME_attack11 = 10; + + public final static int FRAME_attack12 = 11; + + public final static int FRAME_attack13 = 12; + + public final static int FRAME_attack14 = 13; + + public final static int FRAME_attack15 = 14; + + public final static int FRAME_death101 = 15; + + public final static int FRAME_death102 = 16; + + public final static int FRAME_death103 = 17; + + public final static int FRAME_death104 = 18; + + public final static int FRAME_death105 = 19; + + public final static int FRAME_death106 = 20; + + public final static int FRAME_death107 = 21; + + public final static int FRAME_death108 = 22; + + public final static int FRAME_death109 = 23; + + public final static int FRAME_death201 = 24; + + public final static int FRAME_death202 = 25; + + public final static int FRAME_death203 = 26; + + public final static int FRAME_death204 = 27; + + public final static int FRAME_death205 = 28; + + public final static int FRAME_death206 = 29; + + public final static int FRAME_death207 = 30; + + public final static int FRAME_death208 = 31; + + public final static int FRAME_death209 = 32; + + public final static int FRAME_death210 = 33; + + public final static int FRAME_pain101 = 34; + + public final static int FRAME_pain102 = 35; + + public final static int FRAME_pain103 = 36; + + public final static int FRAME_pain104 = 37; + + public final static int FRAME_pain105 = 38; + + public final static int FRAME_pain201 = 39; + + public final static int FRAME_pain202 = 40; + + public final static int FRAME_pain203 = 41; + + public final static int FRAME_pain204 = 42; + + public final static int FRAME_pain205 = 43; + + public final static int FRAME_pain206 = 44; + + public final static int FRAME_pain301 = 45; + + public final static int FRAME_pain302 = 46; + + public final static int FRAME_pain303 = 47; + + public final static int FRAME_pain304 = 48; + + public final static int FRAME_pain305 = 49; + + public final static int FRAME_pain306 = 50; + + public final static int FRAME_pain307 = 51; + + public final static int FRAME_pain308 = 52; + + public final static int FRAME_pain309 = 53; + + public final static int FRAME_pain310 = 54; + + public final static int FRAME_pain311 = 55; + + public final static int FRAME_run03 = 56; + + public final static int FRAME_run04 = 57; + + public final static int FRAME_run05 = 58; + + public final static int FRAME_run06 = 59; + + public final static int FRAME_run07 = 60; + + public final static int FRAME_run08 = 61; + + public final static int FRAME_stand101 = 62; + + public final static int FRAME_stand102 = 63; + + public final static int FRAME_stand103 = 64; + + public final static int FRAME_stand104 = 65; + + public final static int FRAME_stand105 = 66; + + public final static int FRAME_stand106 = 67; + + public final static int FRAME_stand107 = 68; + + public final static int FRAME_stand108 = 69; + + public final static int FRAME_stand109 = 70; + + public final static int FRAME_stand110 = 71; + + public final static int FRAME_stand111 = 72; + + public final static int FRAME_stand112 = 73; + + public final static int FRAME_stand113 = 74; + + public final static int FRAME_stand114 = 75; + + public final static int FRAME_stand115 = 76; + + public final static int FRAME_stand116 = 77; + + public final static int FRAME_stand117 = 78; + + public final static int FRAME_stand118 = 79; + + public final static int FRAME_stand119 = 80; + + public final static int FRAME_stand120 = 81; + + public final static int FRAME_stand121 = 82; + + public final static int FRAME_stand122 = 83; + + public final static int FRAME_stand123 = 84; + + public final static int FRAME_stand124 = 85; + + public final static int FRAME_stand125 = 86; + + public final static int FRAME_stand126 = 87; + + public final static int FRAME_stand127 = 88; + + public final static int FRAME_stand128 = 89; + + public final static int FRAME_stand129 = 90; + + public final static int FRAME_stand130 = 91; + + public final static int FRAME_stand131 = 92; + + public final static int FRAME_stand132 = 93; + + public final static int FRAME_stand133 = 94; + + public final static int FRAME_stand134 = 95; + + public final static int FRAME_stand135 = 96; + + public final static int FRAME_stand136 = 97; + + public final static int FRAME_stand137 = 98; + + public final static int FRAME_stand138 = 99; + + public final static int FRAME_stand139 = 100; + + public final static int FRAME_stand140 = 101; + + public final static int FRAME_stand141 = 102; + + public final static int FRAME_stand142 = 103; + + public final static int FRAME_stand143 = 104; + + public final static int FRAME_stand144 = 105; + + public final static int FRAME_stand145 = 106; + + public final static int FRAME_stand146 = 107; + + public final static int FRAME_stand147 = 108; + + public final static int FRAME_stand148 = 109; + + public final static int FRAME_stand149 = 110; + + public final static int FRAME_stand150 = 111; + + public final static int FRAME_stand151 = 112; + + public final static int FRAME_stand152 = 113; + + public final static int FRAME_stand153 = 114; + + public final static int FRAME_stand154 = 115; + + public final static int FRAME_stand155 = 116; + + public final static int FRAME_stand156 = 117; + + public final static int FRAME_stand157 = 118; + + public final static int FRAME_stand158 = 119; + + public final static int FRAME_stand159 = 120; + + public final static int FRAME_stand160 = 121; + + public final static int FRAME_stand161 = 122; + + public final static int FRAME_stand162 = 123; + + public final static int FRAME_stand163 = 124; + + public final static int FRAME_stand164 = 125; + + public final static int FRAME_walk01 = 126; + + public final static int FRAME_walk02 = 127; + + public final static int FRAME_walk03 = 128; + + public final static int FRAME_walk04 = 129; + + public final static int FRAME_walk05 = 130; + + public final static int FRAME_walk06 = 131; + + public final static int FRAME_walk07 = 132; + + public final static int FRAME_walk08 = 133; + + public final static int FRAME_walk09 = 134; + + public final static int FRAME_walk10 = 135; + + public final static int FRAME_walk11 = 136; + + public final static int FRAME_walk12 = 137; + + public final static int FRAME_walk13 = 138; + + public final static int FRAME_walk14 = 139; + + public final static int FRAME_walk15 = 140; + + public final static int FRAME_walk16 = 141; + + public final static int FRAME_walk17 = 142; + + public final static int FRAME_walk18 = 143; + + public final static int FRAME_walk19 = 144; + + public final static int FRAME_walk20 = 145; + + public final static int FRAME_walk21 = 146; + + public final static int FRAME_walk22 = 147; + + public final static int FRAME_walk23 = 148; + + public final static float MODEL_SCALE = 1.000000f; + + static int sound_swing; + + static int sound_hit; + + static int sound_hit2; + + static int sound_death; + + static int sound_idle; + + static int sound_pain1; + + static int sound_pain2; + + static int sound_sight; + + static int sound_search; + + static int sound_step1; + + static int sound_step2; + + static int sound_step3; + + static int sound_thud; + + // + // SOUNDS + // + static EntThinkAdapter mutant_step = new EntThinkAdapter() { + public boolean think(edict_t self) { + int n; + n = (Lib.rand() + 1) % 3; + if (n == 0) + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_step1, 1, + Defines.ATTN_NORM, 0); + else if (n == 1) + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_step2, 1, + Defines.ATTN_NORM, 0); + else + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_step3, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntInteractAdapter mutant_sight = new EntInteractAdapter() { + public boolean interact(edict_t self, edict_t other) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter mutant_search = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter mutant_swing = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_swing, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + // + // STAND + // + + static mframe_t mutant_frames_stand[] = new mframe_t[] { + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + // 10) + + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + // 20) + + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + // 30) + + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + // 40) + + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + // 50) + + new mframe_t(GameAI.ai_stand, 0, null) }; + + static mmove_t mutant_move_stand = new mmove_t(FRAME_stand101, + FRAME_stand151, mutant_frames_stand, null); + + static EntThinkAdapter mutant_stand = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = mutant_move_stand; + return true; + } + }; + + // + // IDLE + // + + static EntThinkAdapter mutant_idle_loop = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (Lib.random() < 0.75) + self.monsterinfo.nextframe = FRAME_stand155; + return true; + } + }; + + static mframe_t mutant_frames_idle[] = new mframe_t[] { + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + // scratch loop start + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, mutant_idle_loop), + // scratch loop end + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null) }; + + static mmove_t mutant_move_idle = new mmove_t(FRAME_stand152, + FRAME_stand164, mutant_frames_idle, mutant_stand); + + static EntThinkAdapter mutant_idle = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = mutant_move_idle; + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_idle, 1, + Defines.ATTN_IDLE, 0); + return true; + } + }; + + // + // WALK + // + + static mframe_t mutant_frames_walk[] = new mframe_t[] { + new mframe_t(GameAI.ai_walk, 3, null), + new mframe_t(GameAI.ai_walk, 1, null), + new mframe_t(GameAI.ai_walk, 5, null), + new mframe_t(GameAI.ai_walk, 10, null), + new mframe_t(GameAI.ai_walk, 13, null), + new mframe_t(GameAI.ai_walk, 10, null), + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 5, null), + new mframe_t(GameAI.ai_walk, 6, null), + new mframe_t(GameAI.ai_walk, 16, null), + new mframe_t(GameAI.ai_walk, 15, null), + new mframe_t(GameAI.ai_walk, 6, null) }; + + static mmove_t mutant_move_walk = new mmove_t(FRAME_walk05, FRAME_walk16, + mutant_frames_walk, null); + + static EntThinkAdapter mutant_walk_loop = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = mutant_move_walk; + return true; + } + }; + + static mframe_t mutant_frames_start_walk[] = new mframe_t[] { + new mframe_t(GameAI.ai_walk, 5, null), + new mframe_t(GameAI.ai_walk, 5, null), + new mframe_t(GameAI.ai_walk, -2, null), + new mframe_t(GameAI.ai_walk, 1, null) }; + + static mmove_t mutant_move_start_walk = new mmove_t(FRAME_walk01, + FRAME_walk04, mutant_frames_start_walk, mutant_walk_loop); + + static EntThinkAdapter mutant_walk = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = mutant_move_start_walk; + return true; + } + }; + + // + // RUN + // + + static mframe_t mutant_frames_run[] = new mframe_t[] { + new mframe_t(GameAI.ai_run, 40, null), + new mframe_t(GameAI.ai_run, 40, mutant_step), + new mframe_t(GameAI.ai_run, 24, null), + new mframe_t(GameAI.ai_run, 5, mutant_step), + new mframe_t(GameAI.ai_run, 17, null), + new mframe_t(GameAI.ai_run, 10, null) }; + + static mmove_t mutant_move_run = new mmove_t(FRAME_run03, FRAME_run08, + mutant_frames_run, null); + + static EntThinkAdapter mutant_run = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) + self.monsterinfo.currentmove = mutant_move_stand; + else + self.monsterinfo.currentmove = mutant_move_run; + + return true; + } + }; + + // + // MELEE + // + + static EntThinkAdapter mutant_hit_left = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] aim = { 0, 0, 0 }; + + Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.mins[0], 8); + if (Fire.fire_hit(self, aim, (10 + (Lib.rand() % 5)), 100)) + GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_hit, 1, + Defines.ATTN_NORM, 0); + else + GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_swing, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter mutant_hit_right = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] aim = { 0, 0, 0 }; + + Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.maxs[0], 8); + if (Fire.fire_hit(self, aim, (10 + (Lib.rand() % 5)), 100)) + GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_hit2, 1, + Defines.ATTN_NORM, 0); + else + GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_swing, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter mutant_check_refire = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (null == self.enemy || !self.enemy.inuse + || self.enemy.health <= 0) + return true; + + if (((GameBase.skill.value == 3) && (Lib.random() < 0.5)) + || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE)) + self.monsterinfo.nextframe = FRAME_attack09; + return true; + } + }; + + static mframe_t mutant_frames_attack[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, mutant_hit_left), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, mutant_hit_right), + new mframe_t(GameAI.ai_charge, 0, mutant_check_refire) }; + + static mmove_t mutant_move_attack = new mmove_t(FRAME_attack09, + FRAME_attack15, mutant_frames_attack, mutant_run); + + static EntThinkAdapter mutant_melee = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = mutant_move_attack; + return true; + } + }; + + // + // ATTACK + // + + static EntTouchAdapter mutant_jump_touch = new EntTouchAdapter() { + + public void touch(edict_t self, edict_t other, cplane_t plane, + csurface_t surf) { + if (self.health <= 0) { + self.touch = null; + return; + } + + if (other.takedamage != 0) { + if (Math3D.VectorLength(self.velocity) > 400) { + float[] point = { 0, 0, 0 }; + float[] normal = { 0, 0, 0 }; + int damage; + + Math3D.VectorCopy(self.velocity, normal); + Math3D.VectorNormalize(normal); + Math3D.VectorMA(self.s.origin, self.maxs[0], normal, point); + damage = (int) (40 + 10 * Lib.random()); + GameUtil.T_Damage(other, self, self, self.velocity, point, + normal, damage, damage, 0, Defines.MOD_UNKNOWN); + } + } + + if (!M.M_CheckBottom(self)) { + if (self.groundentity != null) { + self.monsterinfo.nextframe = FRAME_attack02; + self.touch = null; + } + return; + } + + self.touch = null; + } + }; + + static EntThinkAdapter mutant_jump_takeoff = new EntThinkAdapter() { + public boolean think(edict_t self) { + + float[] forward = { 0, 0, 0 }; + + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1, + Defines.ATTN_NORM, 0); + Math3D.AngleVectors(self.s.angles, forward, null, null); + self.s.origin[2] += 1; + Math3D.VectorScale(forward, 600, self.velocity); + self.velocity[2] = 250; + self.groundentity = null; + self.monsterinfo.aiflags |= Defines.AI_DUCKED; + self.monsterinfo.attack_finished = GameBase.level.time + 3; + self.touch = mutant_jump_touch; + return true; + } + }; + + static EntThinkAdapter mutant_check_landing = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (self.groundentity != null) { + GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_thud, 1, + Defines.ATTN_NORM, 0); + self.monsterinfo.attack_finished = 0; + self.monsterinfo.aiflags &= ~Defines.AI_DUCKED; + return true; + } + + if (GameBase.level.time > self.monsterinfo.attack_finished) + self.monsterinfo.nextframe = FRAME_attack02; + else + self.monsterinfo.nextframe = FRAME_attack05; + return true; + } + }; + + static mframe_t mutant_frames_jump[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 17, null), + new mframe_t(GameAI.ai_charge, 15, mutant_jump_takeoff), + new mframe_t(GameAI.ai_charge, 15, null), + new mframe_t(GameAI.ai_charge, 15, mutant_check_landing), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 3, null), + new mframe_t(GameAI.ai_charge, 0, null) }; + + static mmove_t mutant_move_jump = new mmove_t(FRAME_attack01, + FRAME_attack08, mutant_frames_jump, mutant_run); + + static EntThinkAdapter mutant_jump = new EntThinkAdapter() { + public boolean think(edict_t self) { + + self.monsterinfo.currentmove = mutant_move_jump; + return true; + } + }; + + // + // CHECKATTACK + // + static EntThinkAdapter mutant_check_melee = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE) + return true; + return false; + + } + }; + + static EntThinkAdapter mutant_check_jump = new EntThinkAdapter() { + public boolean think(edict_t self) { + + float[] v = { 0, 0, 0 }; + float distance; + + if (self.absmin[2] > (self.enemy.absmin[2] + 0.75 * self.enemy.size[2])) + return false; + + if (self.absmax[2] < (self.enemy.absmin[2] + 0.25 * self.enemy.size[2])) + return false; + + v[0] = self.s.origin[0] - self.enemy.s.origin[0]; + v[1] = self.s.origin[1] - self.enemy.s.origin[1]; + v[2] = 0; + distance = Math3D.VectorLength(v); + + if (distance < 100) + return false; + if (distance > 100) { + if (Lib.random() < 0.9) + return false; + } + + return true; + } + }; + + static EntThinkAdapter mutant_checkattack = new EntThinkAdapter() { + public boolean think(edict_t self) { + + if (null == self.enemy || self.enemy.health <= 0) + return false; + + if (mutant_check_melee.think(self)) { + self.monsterinfo.attack_state = Defines.AS_MELEE; + return true; + } + + if (mutant_check_jump.think(self)) { + self.monsterinfo.attack_state = Defines.AS_MISSILE; + // FIXME play a jump sound here + return true; + } + + return false; + } + }; + + // + // PAIN + // + + static mframe_t mutant_frames_pain1[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 4, null), + new mframe_t(GameAI.ai_move, -3, null), + new mframe_t(GameAI.ai_move, -8, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 5, null) }; + + static mmove_t mutant_move_pain1 = new mmove_t(FRAME_pain101, + FRAME_pain105, mutant_frames_pain1, mutant_run); + + static mframe_t mutant_frames_pain2[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, -24, null), + new mframe_t(GameAI.ai_move, 11, null), + new mframe_t(GameAI.ai_move, 5, null), + new mframe_t(GameAI.ai_move, -2, null), + new mframe_t(GameAI.ai_move, 6, null), + new mframe_t(GameAI.ai_move, 4, null) }; + + static mmove_t mutant_move_pain2 = new mmove_t(FRAME_pain201, + FRAME_pain206, mutant_frames_pain2, mutant_run); + + static mframe_t mutant_frames_pain3[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, -22, null), + new mframe_t(GameAI.ai_move, 3, null), + new mframe_t(GameAI.ai_move, 3, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 6, null), + new mframe_t(GameAI.ai_move, 3, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 1, null) }; + + static mmove_t mutant_move_pain3 = new mmove_t(FRAME_pain301, + FRAME_pain311, mutant_frames_pain3, mutant_run); + + static EntPainAdapter mutant_pain = new EntPainAdapter() { + public void pain(edict_t self, edict_t other, float kick, int damage) { + float r; + + if (self.health < (self.max_health / 2)) + self.s.skinnum = 1; + + if (GameBase.level.time < self.pain_debounce_time) + return; + + self.pain_debounce_time = GameBase.level.time + 3; + + if (GameBase.skill.value == 3) + return; // no pain anims in nightmare + + r = Lib.random(); + if (r < 0.33) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1, + Defines.ATTN_NORM, 0); + self.monsterinfo.currentmove = mutant_move_pain1; + } else if (r < 0.66) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1, + Defines.ATTN_NORM, 0); + self.monsterinfo.currentmove = mutant_move_pain2; + } else { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1, + Defines.ATTN_NORM, 0); + self.monsterinfo.currentmove = mutant_move_pain3; + } + } + }; + + // + // DEATH + // + static EntThinkAdapter mutant_dead = new EntThinkAdapter() { + public boolean think(edict_t self) { + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, -8); + self.movetype = Defines.MOVETYPE_TOSS; + self.svflags |= Defines.SVF_DEADMONSTER; + GameBase.gi.linkentity(self); + + M.M_FlyCheck.think(self); + return true; + } + }; + + static mframe_t mutant_frames_death1[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t mutant_move_death1 = new mmove_t(FRAME_death101, + FRAME_death109, mutant_frames_death1, mutant_dead); + + static mframe_t mutant_frames_death2[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t mutant_move_death2 = new mmove_t(FRAME_death201, + FRAME_death210, mutant_frames_death2, mutant_dead); + + static EntDieAdapter mutant_die = new EntDieAdapter() { + public void die(edict_t self, edict_t inflictor, edict_t attacker, + int damage, float[] point) { + int n; + + if (self.health <= self.gib_health) { + GameBase.gi + .sound(self, Defines.CHAN_VOICE, GameBase.gi + .soundindex("misc/udeath.wav"), 1, + Defines.ATTN_NORM, 0); + for (n = 0; n < 2; n++) + GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2", + damage, Defines.GIB_ORGANIC); + for (n = 0; n < 4; n++) + GameAI.ThrowGib(self, + "models/objects/gibs/sm_meat/tris.md2", damage, + Defines.GIB_ORGANIC); + GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2", + damage, Defines.GIB_ORGANIC); + self.deadflag = Defines.DEAD_DEAD; + return; + } + + if (self.deadflag == Defines.DEAD_DEAD) + return; + + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1, + Defines.ATTN_NORM, 0); + self.deadflag = Defines.DEAD_DEAD; + self.takedamage = Defines.DAMAGE_YES; + self.s.skinnum = 1; + + if (Lib.random() < 0.5) + self.monsterinfo.currentmove = mutant_move_death1; + else + self.monsterinfo.currentmove = mutant_move_death2; + } + }; + + // + // SPAWN + // + + /* + * QUAKED monster_mutant (1 .5 0) (-32 -32 -24) (32 32 32) Ambush + * Trigger_Spawn Sight + */ + static EntThinkAdapter SP_monster_mutant = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (GameBase.deathmatch.value != 0) { + GameUtil.G_FreeEdict(self); + return false; + } + + sound_swing = GameBase.gi.soundindex("mutant/mutatck1.wav"); + sound_hit = GameBase.gi.soundindex("mutant/mutatck2.wav"); + sound_hit2 = GameBase.gi.soundindex("mutant/mutatck3.wav"); + sound_death = GameBase.gi.soundindex("mutant/mutdeth1.wav"); + sound_idle = GameBase.gi.soundindex("mutant/mutidle1.wav"); + sound_pain1 = GameBase.gi.soundindex("mutant/mutpain1.wav"); + sound_pain2 = GameBase.gi.soundindex("mutant/mutpain2.wav"); + sound_sight = GameBase.gi.soundindex("mutant/mutsght1.wav"); + sound_search = GameBase.gi.soundindex("mutant/mutsrch1.wav"); + sound_step1 = GameBase.gi.soundindex("mutant/step1.wav"); + sound_step2 = GameBase.gi.soundindex("mutant/step2.wav"); + sound_step3 = GameBase.gi.soundindex("mutant/step3.wav"); + sound_thud = GameBase.gi.soundindex("mutant/thud1.wav"); + + self.movetype = Defines.MOVETYPE_STEP; + self.solid = Defines.SOLID_BBOX; + self.s.modelindex = GameBase.gi + .modelindex("models/monsters/mutant/tris.md2"); + Math3D.VectorSet(self.mins, -32, -32, -24); + Math3D.VectorSet(self.maxs, 32, 32, 48); + + self.health = 300; + self.gib_health = -120; + self.mass = 300; + + self.pain = mutant_pain; + self.die = mutant_die; + + self.monsterinfo.stand = mutant_stand; + self.monsterinfo.walk = mutant_walk; + self.monsterinfo.run = mutant_run; + self.monsterinfo.dodge = null; + self.monsterinfo.attack = mutant_jump; + self.monsterinfo.melee = mutant_melee; + self.monsterinfo.sight = mutant_sight; + self.monsterinfo.search = mutant_search; + self.monsterinfo.idle = mutant_idle; + self.monsterinfo.checkattack = mutant_checkattack; + + GameBase.gi.linkentity(self); + + self.monsterinfo.currentmove = mutant_move_stand; + + self.monsterinfo.scale = MODEL_SCALE; + GameAI.walkmonster_start.think(self); + return true; + } + }; }
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