diff options
Diffstat (limited to 'src/jake2/game/M_Parasite.java')
-rw-r--r-- | src/jake2/game/M_Parasite.java | 1498 |
1 files changed, 832 insertions, 666 deletions
diff --git a/src/jake2/game/M_Parasite.java b/src/jake2/game/M_Parasite.java index 1ba4f5a..e3a9887 100644 --- a/src/jake2/game/M_Parasite.java +++ b/src/jake2/game/M_Parasite.java @@ -1,675 +1,841 @@ /* -Copyright (C) 1997-2001 Id Software, Inc. + * Copyright (C) 1997-2001 Id Software, Inc. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. + * + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with + * this program; if not, write to the Free Software Foundation, Inc., 59 Temple + * Place - Suite 330, Boston, MA 02111-1307, USA. + * + */ -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +// Created on 13.11.2003 by RST. +// $Id: M_Parasite.java,v 1.3 2004-09-22 19:22:06 salomo Exp $ +package jake2.game; -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +import jake2.Defines; +import jake2.Globals; +import jake2.util.Lib; +import jake2.util.Math3D; -See the GNU General Public License for more details. +public class M_Parasite { -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + // This file generated by ModelGen - Do NOT Modify -*/ + public final static int FRAME_break01 = 0; -// Created on 13.11.2003 by RST. -// $Id: M_Parasite.java,v 1.2 2004-07-08 15:58:43 hzi Exp $ + public final static int FRAME_break02 = 1; -package jake2.game; + public final static int FRAME_break03 = 2; + + public final static int FRAME_break04 = 3; + + public final static int FRAME_break05 = 4; + + public final static int FRAME_break06 = 5; + + public final static int FRAME_break07 = 6; + + public final static int FRAME_break08 = 7; + + public final static int FRAME_break09 = 8; + + public final static int FRAME_break10 = 9; + + public final static int FRAME_break11 = 10; + + public final static int FRAME_break12 = 11; + + public final static int FRAME_break13 = 12; + + public final static int FRAME_break14 = 13; + + public final static int FRAME_break15 = 14; + + public final static int FRAME_break16 = 15; + + public final static int FRAME_break17 = 16; + + public final static int FRAME_break18 = 17; + + public final static int FRAME_break19 = 18; + + public final static int FRAME_break20 = 19; + + public final static int FRAME_break21 = 20; + + public final static int FRAME_break22 = 21; + + public final static int FRAME_break23 = 22; + + public final static int FRAME_break24 = 23; + + public final static int FRAME_break25 = 24; + + public final static int FRAME_break26 = 25; + + public final static int FRAME_break27 = 26; + + public final static int FRAME_break28 = 27; + + public final static int FRAME_break29 = 28; + + public final static int FRAME_break30 = 29; + + public final static int FRAME_break31 = 30; + + public final static int FRAME_break32 = 31; + + public final static int FRAME_death101 = 32; + + public final static int FRAME_death102 = 33; + + public final static int FRAME_death103 = 34; + + public final static int FRAME_death104 = 35; + + public final static int FRAME_death105 = 36; + + public final static int FRAME_death106 = 37; + + public final static int FRAME_death107 = 38; + + public final static int FRAME_drain01 = 39; + + public final static int FRAME_drain02 = 40; + + public final static int FRAME_drain03 = 41; + + public final static int FRAME_drain04 = 42; + + public final static int FRAME_drain05 = 43; + + public final static int FRAME_drain06 = 44; + + public final static int FRAME_drain07 = 45; + + public final static int FRAME_drain08 = 46; + + public final static int FRAME_drain09 = 47; + + public final static int FRAME_drain10 = 48; + + public final static int FRAME_drain11 = 49; + + public final static int FRAME_drain12 = 50; + + public final static int FRAME_drain13 = 51; + + public final static int FRAME_drain14 = 52; + + public final static int FRAME_drain15 = 53; + + public final static int FRAME_drain16 = 54; + + public final static int FRAME_drain17 = 55; + + public final static int FRAME_drain18 = 56; + + public final static int FRAME_pain101 = 57; + + public final static int FRAME_pain102 = 58; + + public final static int FRAME_pain103 = 59; + + public final static int FRAME_pain104 = 60; + + public final static int FRAME_pain105 = 61; + + public final static int FRAME_pain106 = 62; + + public final static int FRAME_pain107 = 63; + + public final static int FRAME_pain108 = 64; + + public final static int FRAME_pain109 = 65; + + public final static int FRAME_pain110 = 66; + + public final static int FRAME_pain111 = 67; + + public final static int FRAME_run01 = 68; + + public final static int FRAME_run02 = 69; + + public final static int FRAME_run03 = 70; + + public final static int FRAME_run04 = 71; + + public final static int FRAME_run05 = 72; + + public final static int FRAME_run06 = 73; + + public final static int FRAME_run07 = 74; + + public final static int FRAME_run08 = 75; + + public final static int FRAME_run09 = 76; + + public final static int FRAME_run10 = 77; + + public final static int FRAME_run11 = 78; + + public final static int FRAME_run12 = 79; + + public final static int FRAME_run13 = 80; + + public final static int FRAME_run14 = 81; + + public final static int FRAME_run15 = 82; + + public final static int FRAME_stand01 = 83; + + public final static int FRAME_stand02 = 84; + + public final static int FRAME_stand03 = 85; + + public final static int FRAME_stand04 = 86; + + public final static int FRAME_stand05 = 87; + + public final static int FRAME_stand06 = 88; + + public final static int FRAME_stand07 = 89; + + public final static int FRAME_stand08 = 90; + + public final static int FRAME_stand09 = 91; + + public final static int FRAME_stand10 = 92; + + public final static int FRAME_stand11 = 93; + + public final static int FRAME_stand12 = 94; + + public final static int FRAME_stand13 = 95; + + public final static int FRAME_stand14 = 96; + + public final static int FRAME_stand15 = 97; + + public final static int FRAME_stand16 = 98; + + public final static int FRAME_stand17 = 99; + + public final static int FRAME_stand18 = 100; + + public final static int FRAME_stand19 = 101; + + public final static int FRAME_stand20 = 102; + + public final static int FRAME_stand21 = 103; + + public final static int FRAME_stand22 = 104; + + public final static int FRAME_stand23 = 105; + + public final static int FRAME_stand24 = 106; + + public final static int FRAME_stand25 = 107; + + public final static int FRAME_stand26 = 108; + + public final static int FRAME_stand27 = 109; + + public final static int FRAME_stand28 = 110; + + public final static int FRAME_stand29 = 111; + + public final static int FRAME_stand30 = 112; + + public final static int FRAME_stand31 = 113; + + public final static int FRAME_stand32 = 114; + + public final static int FRAME_stand33 = 115; + + public final static int FRAME_stand34 = 116; + + public final static int FRAME_stand35 = 117; + + public final static float MODEL_SCALE = 1.000000f; + + static int sound_pain1; + + static int sound_pain2; + + static int sound_die; + + static int sound_launch; + + static int sound_impact; + + static int sound_suck; + + static int sound_reelin; + + static int sound_sight; + + static int sound_tap; + + static int sound_scratch; + + static int sound_search; + + static EntThinkAdapter parasite_launch = new EntThinkAdapter() { + public boolean think(edict_t self) { + + GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_launch, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter parasite_reel_in = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_reelin, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntInteractAdapter parasite_sight = new EntInteractAdapter() { + public boolean interact(edict_t self, edict_t other) { + GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_sight, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter parasite_tap = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_tap, 1, + Defines.ATTN_IDLE, 0); + return true; + } + }; + + static EntThinkAdapter parasite_scratch = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_scratch, 1, + Defines.ATTN_IDLE, 0); + return true; + } + }; -import jake2.util.*; -import jake2.util.*; - -public class M_Parasite extends M_Player { - - // This file generated by ModelGen - Do NOT Modify - - public final static int FRAME_break01 = 0; - public final static int FRAME_break02 = 1; - public final static int FRAME_break03 = 2; - public final static int FRAME_break04 = 3; - public final static int FRAME_break05 = 4; - public final static int FRAME_break06 = 5; - public final static int FRAME_break07 = 6; - public final static int FRAME_break08 = 7; - public final static int FRAME_break09 = 8; - public final static int FRAME_break10 = 9; - public final static int FRAME_break11 = 10; - public final static int FRAME_break12 = 11; - public final static int FRAME_break13 = 12; - public final static int FRAME_break14 = 13; - public final static int FRAME_break15 = 14; - public final static int FRAME_break16 = 15; - public final static int FRAME_break17 = 16; - public final static int FRAME_break18 = 17; - public final static int FRAME_break19 = 18; - public final static int FRAME_break20 = 19; - public final static int FRAME_break21 = 20; - public final static int FRAME_break22 = 21; - public final static int FRAME_break23 = 22; - public final static int FRAME_break24 = 23; - public final static int FRAME_break25 = 24; - public final static int FRAME_break26 = 25; - public final static int FRAME_break27 = 26; - public final static int FRAME_break28 = 27; - public final static int FRAME_break29 = 28; - public final static int FRAME_break30 = 29; - public final static int FRAME_break31 = 30; - public final static int FRAME_break32 = 31; - public final static int FRAME_death101 = 32; - public final static int FRAME_death102 = 33; - public final static int FRAME_death103 = 34; - public final static int FRAME_death104 = 35; - public final static int FRAME_death105 = 36; - public final static int FRAME_death106 = 37; - public final static int FRAME_death107 = 38; - public final static int FRAME_drain01 = 39; - public final static int FRAME_drain02 = 40; - public final static int FRAME_drain03 = 41; - public final static int FRAME_drain04 = 42; - public final static int FRAME_drain05 = 43; - public final static int FRAME_drain06 = 44; - public final static int FRAME_drain07 = 45; - public final static int FRAME_drain08 = 46; - public final static int FRAME_drain09 = 47; - public final static int FRAME_drain10 = 48; - public final static int FRAME_drain11 = 49; - public final static int FRAME_drain12 = 50; - public final static int FRAME_drain13 = 51; - public final static int FRAME_drain14 = 52; - public final static int FRAME_drain15 = 53; - public final static int FRAME_drain16 = 54; - public final static int FRAME_drain17 = 55; - public final static int FRAME_drain18 = 56; - public final static int FRAME_pain101 = 57; - public final static int FRAME_pain102 = 58; - public final static int FRAME_pain103 = 59; - public final static int FRAME_pain104 = 60; - public final static int FRAME_pain105 = 61; - public final static int FRAME_pain106 = 62; - public final static int FRAME_pain107 = 63; - public final static int FRAME_pain108 = 64; - public final static int FRAME_pain109 = 65; - public final static int FRAME_pain110 = 66; - public final static int FRAME_pain111 = 67; - public final static int FRAME_run01 = 68; - public final static int FRAME_run02 = 69; - public final static int FRAME_run03 = 70; - public final static int FRAME_run04 = 71; - public final static int FRAME_run05 = 72; - public final static int FRAME_run06 = 73; - public final static int FRAME_run07 = 74; - public final static int FRAME_run08 = 75; - public final static int FRAME_run09 = 76; - public final static int FRAME_run10 = 77; - public final static int FRAME_run11 = 78; - public final static int FRAME_run12 = 79; - public final static int FRAME_run13 = 80; - public final static int FRAME_run14 = 81; - public final static int FRAME_run15 = 82; - public final static int FRAME_stand01 = 83; - public final static int FRAME_stand02 = 84; - public final static int FRAME_stand03 = 85; - public final static int FRAME_stand04 = 86; - public final static int FRAME_stand05 = 87; - public final static int FRAME_stand06 = 88; - public final static int FRAME_stand07 = 89; - public final static int FRAME_stand08 = 90; - public final static int FRAME_stand09 = 91; - public final static int FRAME_stand10 = 92; - public final static int FRAME_stand11 = 93; - public final static int FRAME_stand12 = 94; - public final static int FRAME_stand13 = 95; - public final static int FRAME_stand14 = 96; - public final static int FRAME_stand15 = 97; - public final static int FRAME_stand16 = 98; - public final static int FRAME_stand17 = 99; - public final static int FRAME_stand18 = 100; - public final static int FRAME_stand19 = 101; - public final static int FRAME_stand20 = 102; - public final static int FRAME_stand21 = 103; - public final static int FRAME_stand22 = 104; - public final static int FRAME_stand23 = 105; - public final static int FRAME_stand24 = 106; - public final static int FRAME_stand25 = 107; - public final static int FRAME_stand26 = 108; - public final static int FRAME_stand27 = 109; - public final static int FRAME_stand28 = 110; - public final static int FRAME_stand29 = 111; - public final static int FRAME_stand30 = 112; - public final static int FRAME_stand31 = 113; - public final static int FRAME_stand32 = 114; - public final static int FRAME_stand33 = 115; - public final static int FRAME_stand34 = 116; - public final static int FRAME_stand35 = 117; - - public final static float MODEL_SCALE = 1.000000f; - - static int sound_pain1; - static int sound_pain2; - static int sound_die; - static int sound_launch; - static int sound_impact; - static int sound_suck; - static int sound_reelin; - static int sound_sight; - static int sound_tap; - static int sound_scratch; - static int sound_search; - - static EntThinkAdapter parasite_launch = new EntThinkAdapter() { - public boolean think(edict_t self) { - - gi.sound(self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0); - return true; - } - }; - - static EntThinkAdapter parasite_reel_in = new EntThinkAdapter() { - public boolean think(edict_t self) { - gi.sound(self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0); - return true; - } - }; - - static EntInteractAdapter parasite_sight = new EntInteractAdapter() { - public boolean interact(edict_t self, edict_t other) { - gi.sound(self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0); - return true; - } - }; - - static EntThinkAdapter parasite_tap = new EntThinkAdapter() { - public boolean think(edict_t self) { - gi.sound(self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0); - return true; - } - }; - - static EntThinkAdapter parasite_scratch = new EntThinkAdapter() { - public boolean think(edict_t self) { - gi.sound(self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0); - return true; - } - }; - - static EntThinkAdapter parasite_search = new EntThinkAdapter() { - public boolean think(edict_t self) { - gi.sound(self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0); - return true; - } - }; - static EntThinkAdapter parasite_start_walk = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = parasite_move_start_walk; - return true; - } - }; - - static EntThinkAdapter parasite_walk = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = parasite_move_walk; - return true; - } - }; - - static EntThinkAdapter parasite_stand = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = parasite_move_stand; - return true; - } - }; - - - static EntThinkAdapter parasite_end_fidget = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = parasite_move_end_fidget; - return true; - } - }; - - static EntThinkAdapter parasite_do_fidget = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = parasite_move_fidget; - return true; - } - }; - - static EntThinkAdapter parasite_refidget = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (Lib.random() <= 0.8) - self.monsterinfo.currentmove = parasite_move_fidget; - else - self.monsterinfo.currentmove = parasite_move_end_fidget; - return true; - } - }; - - static EntThinkAdapter parasite_idle = new EntThinkAdapter() { - public boolean think(edict_t self) { - self.monsterinfo.currentmove = parasite_move_start_fidget; - return true; - } - }; - - static EntThinkAdapter parasite_start_run = new EntThinkAdapter() { - public boolean think(edict_t self) { - if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) - self.monsterinfo.currentmove = parasite_move_stand; - else - self.monsterinfo.currentmove = parasite_move_start_run; - return true; - } - }; - - static EntThinkAdapter parasite_run = new EntThinkAdapter() { - public boolean think(edict_t self) { - if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) - self.monsterinfo.currentmove = parasite_move_stand; - else - self.monsterinfo.currentmove = parasite_move_run; - return true; - } - }; - static mframe_t parasite_frames_start_fidget[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null)}; - static mmove_t parasite_move_start_fidget = - new mmove_t(FRAME_stand18, FRAME_stand21, parasite_frames_start_fidget, parasite_do_fidget); - - static mframe_t parasite_frames_fidget[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_stand, 0, parasite_scratch), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, parasite_scratch), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null)}; - static mmove_t parasite_move_fidget = new mmove_t(FRAME_stand22, FRAME_stand27, parasite_frames_fidget, parasite_refidget); - - static mframe_t parasite_frames_end_fidget[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_stand, 0, parasite_scratch), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null)}; - static mmove_t parasite_move_end_fidget = new mmove_t(FRAME_stand28, FRAME_stand35, parasite_frames_end_fidget, parasite_stand); - - - static mframe_t parasite_frames_stand[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, parasite_tap), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, parasite_tap), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, parasite_tap), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, parasite_tap), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, parasite_tap), - new mframe_t(GameAIAdapters.ai_stand, 0, null), - new mframe_t(GameAIAdapters.ai_stand, 0, parasite_tap)}; - static mmove_t parasite_move_stand = new mmove_t(FRAME_stand01, FRAME_stand17, parasite_frames_stand, parasite_stand); - - static mframe_t parasite_frames_run[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_run, 30, null), - new mframe_t(GameAIAdapters.ai_run, 30, null), - new mframe_t(GameAIAdapters.ai_run, 22, null), - new mframe_t(GameAIAdapters.ai_run, 19, null), - new mframe_t(GameAIAdapters.ai_run, 24, null), - new mframe_t(GameAIAdapters.ai_run, 28, null), - new mframe_t(GameAIAdapters.ai_run, 25, null)}; - static mmove_t parasite_move_run = new mmove_t(FRAME_run03, FRAME_run09, parasite_frames_run, null); - - static mframe_t parasite_frames_start_run[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_run, 0, null), new mframe_t(GameAIAdapters.ai_run, 30, null), }; - static mmove_t parasite_move_start_run = new mmove_t(FRAME_run01, FRAME_run02, parasite_frames_start_run, parasite_run); - - static mframe_t parasite_frames_stop_run[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_run, 20, null), - new mframe_t(GameAIAdapters.ai_run, 20, null), - new mframe_t(GameAIAdapters.ai_run, 12, null), - new mframe_t(GameAIAdapters.ai_run, 10, null), - new mframe_t(GameAIAdapters.ai_run, 0, null), - new mframe_t(GameAIAdapters.ai_run, 0, null)}; - static mmove_t parasite_move_stop_run = new mmove_t(FRAME_run10, FRAME_run15, parasite_frames_stop_run, null); - - - - static mframe_t parasite_frames_walk[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_walk, 30, null), - new mframe_t(GameAIAdapters.ai_walk, 30, null), - new mframe_t(GameAIAdapters.ai_walk, 22, null), - new mframe_t(GameAIAdapters.ai_walk, 19, null), - new mframe_t(GameAIAdapters.ai_walk, 24, null), - new mframe_t(GameAIAdapters.ai_walk, 28, null), - new mframe_t(GameAIAdapters.ai_walk, 25, null)}; - static mmove_t parasite_move_walk = new mmove_t(FRAME_run03, FRAME_run09, parasite_frames_walk, parasite_walk); - - static mframe_t parasite_frames_start_walk[] = - new mframe_t[] { new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 30, parasite_walk)}; - static mmove_t parasite_move_start_walk = new mmove_t(FRAME_run01, FRAME_run02, parasite_frames_start_walk, null); - - static mframe_t parasite_frames_stop_walk[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_walk, 20, null), - new mframe_t(GameAIAdapters.ai_walk, 20, null), - new mframe_t(GameAIAdapters.ai_walk, 12, null), - new mframe_t(GameAIAdapters.ai_walk, 10, null), - new mframe_t(GameAIAdapters.ai_walk, 0, null), - new mframe_t(GameAIAdapters.ai_walk, 0, null)}; - static mmove_t parasite_move_stop_walk = new mmove_t(FRAME_run10, FRAME_run15, parasite_frames_stop_walk, null); - - static mframe_t parasite_frames_pain1[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 6, null), - new mframe_t(GameAIAdapters.ai_move, 16, null), - new mframe_t(GameAIAdapters.ai_move, -6, null), - new mframe_t(GameAIAdapters.ai_move, -7, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t parasite_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain111, parasite_frames_pain1, parasite_start_run); - static EntPainAdapter parasite_pain = new EntPainAdapter() { - public void pain(edict_t self, edict_t other, float kick, int damage) { - if (self.health < (self.max_health / 2)) - self.s.skinnum = 1; - - if (level.time < self.pain_debounce_time) - return; - - self.pain_debounce_time = level.time + 3; - - if (skill.value == 3) - return; // no pain anims in nightmare - - if (Lib.random() < 0.5) - gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); - else - gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); - - self.monsterinfo.currentmove = parasite_move_pain1; - } - }; - - static boolean parasite_drain_attack_ok(float[] start, float[] end) { - float[] dir={0,0,0}, angles={0,0,0}; - - // check for max distance - Math3D.VectorSubtract(start, end, dir); - if (Math3D.VectorLength(dir) > 256) - return false; - - // check for min/max pitch - Math3D.vectoangles(dir, angles); - if (angles[0] < -180) - angles[0] += 360; - if (Math.abs(angles[0]) > 30) - return false; - - return true; - } - static EntThinkAdapter parasite_drain_attack = new EntThinkAdapter() { - public boolean think(edict_t self) { - float[] offset={0,0,0}, start={0,0,0}, f={0,0,0}, r={0,0,0}, end={0,0,0}, dir={0,0,0}; - trace_t tr; - int damage; - - Math3D.AngleVectors(self.s.angles, f, r, null); - Math3D.VectorSet(offset, 24, 0, 6); - Math3D.G_ProjectSource(self.s.origin, offset, f, r, start); - - Math3D.VectorCopy(self.enemy.s.origin, end); - if (!parasite_drain_attack_ok(start, end)) { - end[2] = self.enemy.s.origin[2] + self.enemy.maxs[2] - 8; - if (!parasite_drain_attack_ok(start, end)) { - end[2] = self.enemy.s.origin[2] + self.enemy.mins[2] + 8; - if (!parasite_drain_attack_ok(start, end)) - return true; - } - } - Math3D.VectorCopy(self.enemy.s.origin, end); - - tr = gi.trace(start, null, null, end, self, MASK_SHOT); - if (tr.ent != self.enemy) - return true; - - if (self.s.frame == FRAME_drain03) { - damage = 5; - gi.sound(self.enemy, CHAN_AUTO, sound_impact, 1, ATTN_NORM, 0); - } else { - if (self.s.frame == FRAME_drain04) - gi.sound(self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0); - damage = 2; - } - - gi.WriteByte(svc_temp_entity); - gi.WriteByte(TE_PARASITE_ATTACK); - //gi.WriteShort(self - g_edicts); - gi.WriteShort(self.index); - gi.WritePosition(start); - gi.WritePosition(end); - gi.multicast(self.s.origin, MULTICAST_PVS); - - Math3D.VectorSubtract(start, end, dir); - T_Damage(self.enemy, self, self, dir, self.enemy.s.origin, vec3_origin, damage, 0, DAMAGE_NO_KNOCKBACK, MOD_UNKNOWN); - return true; - } - }; - - static mframe_t parasite_frames_drain[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_charge, 0, parasite_launch), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 15, parasite_drain_attack), - // Target hits) - new mframe_t(GameAIAdapters.ai_charge, 0, parasite_drain_attack), // drain) - new mframe_t(GameAIAdapters.ai_charge, 0, parasite_drain_attack), // drain) - new mframe_t(GameAIAdapters.ai_charge, 0, parasite_drain_attack), // drain) - new mframe_t(GameAIAdapters.ai_charge, 0, parasite_drain_attack), // drain) - new mframe_t(GameAIAdapters.ai_charge, -2, parasite_drain_attack), // drain) - new mframe_t(GameAIAdapters.ai_charge, -2, parasite_drain_attack), // drain) - new mframe_t(GameAIAdapters.ai_charge, -3, parasite_drain_attack), // drain) - new mframe_t(GameAIAdapters.ai_charge, -2, parasite_drain_attack), // drain) - new mframe_t(GameAIAdapters.ai_charge, 0, parasite_drain_attack), // drain) - new mframe_t(GameAIAdapters.ai_charge, -1, parasite_drain_attack), // drain) - new mframe_t(GameAIAdapters.ai_charge, 0, parasite_reel_in), // let go) - new mframe_t(GameAIAdapters.ai_charge, -2, null), - new mframe_t(GameAIAdapters.ai_charge, -2, null), - new mframe_t(GameAIAdapters.ai_charge, -3, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null)}; - static mmove_t parasite_move_drain = new mmove_t(FRAME_drain01, FRAME_drain18, parasite_frames_drain, parasite_start_run); - - static mframe_t parasite_frames_break[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, -3, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 2, null), - new mframe_t(GameAIAdapters.ai_charge, -3, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null), - new mframe_t(GameAIAdapters.ai_charge, 3, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, -18, null), - new mframe_t(GameAIAdapters.ai_charge, 3, null), - new mframe_t(GameAIAdapters.ai_charge, 9, null), - new mframe_t(GameAIAdapters.ai_charge, 6, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, -18, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 8, null), - new mframe_t(GameAIAdapters.ai_charge, 9, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, -18, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - new mframe_t(GameAIAdapters.ai_charge, 0, null), - /* airborne */ - new mframe_t(GameAIAdapters.ai_charge, 0, null), /* slides */ - new mframe_t(GameAIAdapters.ai_charge, 0, null), /* slides */ - new mframe_t(GameAIAdapters.ai_charge, 0, null), /* slides */ - new mframe_t(GameAIAdapters.ai_charge, 0, null), /* slides */ - new mframe_t(GameAIAdapters.ai_charge, 4, null), - new mframe_t(GameAIAdapters.ai_charge, 11, null), - new mframe_t(GameAIAdapters.ai_charge, -2, null), - new mframe_t(GameAIAdapters.ai_charge, -5, null), - new mframe_t(GameAIAdapters.ai_charge, 1, null)}; - static mmove_t parasite_move_break = new mmove_t(FRAME_break01, FRAME_break32, parasite_frames_break, parasite_start_run); - - /* - === - Break Stuff Ends - === - */ - - static EntThinkAdapter parasite_attack = new EntThinkAdapter() { - public boolean think(edict_t self) { - // if (random() <= 0.2) - // self.monsterinfo.currentmove = ¶site_move_break; - // else - self.monsterinfo.currentmove = parasite_move_drain; - return true; - } - }; - - /* - === - Death Stuff Starts - === - */ - - static EntThinkAdapter parasite_dead = new EntThinkAdapter() { - public boolean think(edict_t self) { - Math3D.VectorSet(self.mins, -16, -16, -24); - Math3D.VectorSet(self.maxs, 16, 16, -8); - self.movetype = MOVETYPE_TOSS; - self.svflags |= SVF_DEADMONSTER; - self.nextthink = 0; - gi.linkentity(self); - return true; - } - }; - - static mframe_t parasite_frames_death[] = - new mframe_t[] { - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null), - new mframe_t(GameAIAdapters.ai_move, 0, null)}; - static mmove_t parasite_move_death = new mmove_t(FRAME_death101, FRAME_death107, parasite_frames_death, parasite_dead); - - static EntDieAdapter parasite_die = new EntDieAdapter() { - public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { - int n; - - // check for gib - if (self.health <= self.gib_health) { - gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); - for (n = 0; n < 2; n++) - ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); - for (n = 0; n < 4; n++) - ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); - ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); - self.deadflag = DEAD_DEAD; - return; - } - - if (self.deadflag == DEAD_DEAD) - return; - - // regular death - gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); - self.deadflag = DEAD_DEAD; - self.takedamage = DAMAGE_YES; - self.monsterinfo.currentmove = parasite_move_death; - } - }; - - /* - === - End Death Stuff - === - */ - - /*QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight - */ - - static EntThinkAdapter SP_monster_parasite = new EntThinkAdapter() { - public boolean think(edict_t self) { - if (deathmatch.value != 0) { - G_FreeEdict(self); - return true; - } - - sound_pain1 = gi.soundindex("parasite/parpain1.wav"); - sound_pain2 = gi.soundindex("parasite/parpain2.wav"); - sound_die = gi.soundindex("parasite/pardeth1.wav"); - sound_launch = gi.soundindex("parasite/paratck1.wav"); - sound_impact = gi.soundindex("parasite/paratck2.wav"); - sound_suck = gi.soundindex("parasite/paratck3.wav"); - sound_reelin = gi.soundindex("parasite/paratck4.wav"); - sound_sight = gi.soundindex("parasite/parsght1.wav"); - sound_tap = gi.soundindex("parasite/paridle1.wav"); - sound_scratch = gi.soundindex("parasite/paridle2.wav"); - sound_search = gi.soundindex("parasite/parsrch1.wav"); - - self.s.modelindex = gi.modelindex("models/monsters/parasite/tris.md2"); - Math3D.VectorSet(self.mins, -16, -16, -24); - Math3D.VectorSet(self.maxs, 16, 16, 24); - self.movetype = MOVETYPE_STEP; - self.solid = SOLID_BBOX; - - self.health = 175; - self.gib_health = -50; - self.mass = 250; - - self.pain = parasite_pain; - self.die = parasite_die; - - self.monsterinfo.stand = parasite_stand; - self.monsterinfo.walk = parasite_start_walk; - self.monsterinfo.run = parasite_start_run; - self.monsterinfo.attack = parasite_attack; - self.monsterinfo.sight = parasite_sight; - self.monsterinfo.idle = parasite_idle; - - gi.linkentity(self); - - self.monsterinfo.currentmove = parasite_move_stand; - self.monsterinfo.scale = MODEL_SCALE; - - GameAIAdapters.walkmonster_start.think(self); - - return true; - } - }; -} + static EntThinkAdapter parasite_search = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_search, 1, + Defines.ATTN_IDLE, 0); + return true; + } + }; + + static EntThinkAdapter parasite_start_walk = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = parasite_move_start_walk; + return true; + } + }; + + static EntThinkAdapter parasite_walk = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = parasite_move_walk; + return true; + } + }; + + static EntThinkAdapter parasite_stand = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = parasite_move_stand; + return true; + } + }; + + static EntThinkAdapter parasite_end_fidget = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = parasite_move_end_fidget; + return true; + } + }; + + static EntThinkAdapter parasite_do_fidget = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = parasite_move_fidget; + return true; + } + }; + + static EntThinkAdapter parasite_refidget = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (Lib.random() <= 0.8) + self.monsterinfo.currentmove = parasite_move_fidget; + else + self.monsterinfo.currentmove = parasite_move_end_fidget; + return true; + } + }; + + static EntThinkAdapter parasite_idle = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = parasite_move_start_fidget; + return true; + } + }; + + static EntThinkAdapter parasite_start_run = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) + self.monsterinfo.currentmove = parasite_move_stand; + else + self.monsterinfo.currentmove = parasite_move_start_run; + return true; + } + }; + + static EntThinkAdapter parasite_run = new EntThinkAdapter() { + public boolean think(edict_t self) { + if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) + self.monsterinfo.currentmove = parasite_move_stand; + else + self.monsterinfo.currentmove = parasite_move_run; + return true; + } + }; + + static mframe_t parasite_frames_start_fidget[] = new mframe_t[] { + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null) }; + + static mmove_t parasite_move_start_fidget = new mmove_t(FRAME_stand18, + FRAME_stand21, parasite_frames_start_fidget, parasite_do_fidget); + + static mframe_t parasite_frames_fidget[] = new mframe_t[] { + new mframe_t(GameAI.ai_stand, 0, parasite_scratch), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, parasite_scratch), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null) }; + + static mmove_t parasite_move_fidget = new mmove_t(FRAME_stand22, + FRAME_stand27, parasite_frames_fidget, parasite_refidget); + + static mframe_t parasite_frames_end_fidget[] = new mframe_t[] { + new mframe_t(GameAI.ai_stand, 0, parasite_scratch), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null) }; + + static mmove_t parasite_move_end_fidget = new mmove_t(FRAME_stand28, + FRAME_stand35, parasite_frames_end_fidget, parasite_stand); + + static mframe_t parasite_frames_stand[] = new mframe_t[] { + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, parasite_tap), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, parasite_tap), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, parasite_tap), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, parasite_tap), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, parasite_tap), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, parasite_tap) }; + + static mmove_t parasite_move_stand = new mmove_t(FRAME_stand01, + FRAME_stand17, parasite_frames_stand, parasite_stand); + + static mframe_t parasite_frames_run[] = new mframe_t[] { + new mframe_t(GameAI.ai_run, 30, null), + new mframe_t(GameAI.ai_run, 30, null), + new mframe_t(GameAI.ai_run, 22, null), + new mframe_t(GameAI.ai_run, 19, null), + new mframe_t(GameAI.ai_run, 24, null), + new mframe_t(GameAI.ai_run, 28, null), + new mframe_t(GameAI.ai_run, 25, null) }; + + static mmove_t parasite_move_run = new mmove_t(FRAME_run03, FRAME_run09, + parasite_frames_run, null); + + static mframe_t parasite_frames_start_run[] = new mframe_t[] { + new mframe_t(GameAI.ai_run, 0, null), + new mframe_t(GameAI.ai_run, 30, null), }; + + static mmove_t parasite_move_start_run = new mmove_t(FRAME_run01, + FRAME_run02, parasite_frames_start_run, parasite_run); + + static mframe_t parasite_frames_stop_run[] = new mframe_t[] { + new mframe_t(GameAI.ai_run, 20, null), + new mframe_t(GameAI.ai_run, 20, null), + new mframe_t(GameAI.ai_run, 12, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, 0, null), + new mframe_t(GameAI.ai_run, 0, null) }; + + static mmove_t parasite_move_stop_run = new mmove_t(FRAME_run10, + FRAME_run15, parasite_frames_stop_run, null); + + static mframe_t parasite_frames_walk[] = new mframe_t[] { + new mframe_t(GameAI.ai_walk, 30, null), + new mframe_t(GameAI.ai_walk, 30, null), + new mframe_t(GameAI.ai_walk, 22, null), + new mframe_t(GameAI.ai_walk, 19, null), + new mframe_t(GameAI.ai_walk, 24, null), + new mframe_t(GameAI.ai_walk, 28, null), + new mframe_t(GameAI.ai_walk, 25, null) }; + + static mmove_t parasite_move_walk = new mmove_t(FRAME_run03, FRAME_run09, + parasite_frames_walk, parasite_walk); + + static mframe_t parasite_frames_start_walk[] = new mframe_t[] { + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 30, parasite_walk) }; + + static mmove_t parasite_move_start_walk = new mmove_t(FRAME_run01, + FRAME_run02, parasite_frames_start_walk, null); + + static mframe_t parasite_frames_stop_walk[] = new mframe_t[] { + new mframe_t(GameAI.ai_walk, 20, null), + new mframe_t(GameAI.ai_walk, 20, null), + new mframe_t(GameAI.ai_walk, 12, null), + new mframe_t(GameAI.ai_walk, 10, null), + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 0, null) }; + + static mmove_t parasite_move_stop_walk = new mmove_t(FRAME_run10, + FRAME_run15, parasite_frames_stop_walk, null); + + static mframe_t parasite_frames_pain1[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 6, null), + new mframe_t(GameAI.ai_move, 16, null), + new mframe_t(GameAI.ai_move, -6, null), + new mframe_t(GameAI.ai_move, -7, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t parasite_move_pain1 = new mmove_t(FRAME_pain101, + FRAME_pain111, parasite_frames_pain1, parasite_start_run); + + static EntPainAdapter parasite_pain = new EntPainAdapter() { + public void pain(edict_t self, edict_t other, float kick, int damage) { + if (self.health < (self.max_health / 2)) + self.s.skinnum = 1; + + if (GameBase.level.time < self.pain_debounce_time) + return; + + self.pain_debounce_time = GameBase.level.time + 3; + + if (GameBase.skill.value == 3) + return; // no pain anims in nightmare + + if (Lib.random() < 0.5) + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1, + Defines.ATTN_NORM, 0); + else + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1, + Defines.ATTN_NORM, 0); + + self.monsterinfo.currentmove = parasite_move_pain1; + } + }; + + static EntThinkAdapter parasite_drain_attack = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] offset = { 0, 0, 0 }, start = { 0, 0, 0 }, f = { 0, 0, 0 }, r = { + 0, 0, 0 }, end = { 0, 0, 0 }, dir = { 0, 0, 0 }; + trace_t tr; + int damage; + + Math3D.AngleVectors(self.s.angles, f, r, null); + Math3D.VectorSet(offset, 24, 0, 6); + Math3D.G_ProjectSource(self.s.origin, offset, f, r, start); + + Math3D.VectorCopy(self.enemy.s.origin, end); + if (!parasite_drain_attack_ok(start, end)) { + end[2] = self.enemy.s.origin[2] + self.enemy.maxs[2] - 8; + if (!parasite_drain_attack_ok(start, end)) { + end[2] = self.enemy.s.origin[2] + self.enemy.mins[2] + 8; + if (!parasite_drain_attack_ok(start, end)) + return true; + } + } + Math3D.VectorCopy(self.enemy.s.origin, end); + + tr = GameBase.gi.trace(start, null, null, end, self, + Defines.MASK_SHOT); + if (tr.ent != self.enemy) + return true; + + if (self.s.frame == FRAME_drain03) { + damage = 5; + GameBase.gi.sound(self.enemy, Defines.CHAN_AUTO, sound_impact, + 1, Defines.ATTN_NORM, 0); + } else { + if (self.s.frame == FRAME_drain04) + GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_suck, 1, + Defines.ATTN_NORM, 0); + damage = 2; + } + + GameBase.gi.WriteByte(Defines.svc_temp_entity); + GameBase.gi.WriteByte(Defines.TE_PARASITE_ATTACK); + //gi.WriteShort(self - g_edicts); + GameBase.gi.WriteShort(self.index); + GameBase.gi.WritePosition(start); + GameBase.gi.WritePosition(end); + GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS); + + Math3D.VectorSubtract(start, end, dir); + GameUtil.T_Damage(self.enemy, self, self, dir, self.enemy.s.origin, + Globals.vec3_origin, damage, 0, + Defines.DAMAGE_NO_KNOCKBACK, Defines.MOD_UNKNOWN); + return true; + } + }; + + static mframe_t parasite_frames_drain[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 0, parasite_launch), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 15, parasite_drain_attack), + // Target hits) + new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), // drain) + new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), // drain) + new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), // drain) + new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), // drain) + new mframe_t(GameAI.ai_charge, -2, parasite_drain_attack), // drain) + new mframe_t(GameAI.ai_charge, -2, parasite_drain_attack), // drain) + new mframe_t(GameAI.ai_charge, -3, parasite_drain_attack), // drain) + new mframe_t(GameAI.ai_charge, -2, parasite_drain_attack), // drain) + new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), // drain) + new mframe_t(GameAI.ai_charge, -1, parasite_drain_attack), // drain) + new mframe_t(GameAI.ai_charge, 0, parasite_reel_in), // let go) + new mframe_t(GameAI.ai_charge, -2, null), + new mframe_t(GameAI.ai_charge, -2, null), + new mframe_t(GameAI.ai_charge, -3, null), + new mframe_t(GameAI.ai_charge, 0, null) }; + + static mmove_t parasite_move_drain = new mmove_t(FRAME_drain01, + FRAME_drain18, parasite_frames_drain, parasite_start_run); + + static mframe_t parasite_frames_break[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, -3, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 2, null), + new mframe_t(GameAI.ai_charge, -3, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 3, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, -18, null), + new mframe_t(GameAI.ai_charge, 3, null), + new mframe_t(GameAI.ai_charge, 9, null), + new mframe_t(GameAI.ai_charge, 6, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, -18, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 8, null), + new mframe_t(GameAI.ai_charge, 9, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, -18, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 0, null), + /* airborne */ + new mframe_t(GameAI.ai_charge, 0, null), /* slides */ + new mframe_t(GameAI.ai_charge, 0, null), /* slides */ + new mframe_t(GameAI.ai_charge, 0, null), /* slides */ + new mframe_t(GameAI.ai_charge, 0, null), /* slides */ + new mframe_t(GameAI.ai_charge, 4, null), + new mframe_t(GameAI.ai_charge, 11, null), + new mframe_t(GameAI.ai_charge, -2, null), + new mframe_t(GameAI.ai_charge, -5, null), + new mframe_t(GameAI.ai_charge, 1, null) }; + + static mmove_t parasite_move_break = new mmove_t(FRAME_break01, + FRAME_break32, parasite_frames_break, parasite_start_run); + + /* + * === Break Stuff Ends === + */ + + static EntThinkAdapter parasite_attack = new EntThinkAdapter() { + public boolean think(edict_t self) { + // if (random() <= 0.2) + // self.monsterinfo.currentmove = ¶site_move_break; + // else + self.monsterinfo.currentmove = parasite_move_drain; + return true; + } + }; + + /* + * === Death Stuff Starts === + */ + + static EntThinkAdapter parasite_dead = new EntThinkAdapter() { + public boolean think(edict_t self) { + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, -8); + self.movetype = Defines.MOVETYPE_TOSS; + self.svflags |= Defines.SVF_DEADMONSTER; + self.nextthink = 0; + GameBase.gi.linkentity(self); + return true; + } + }; + + static mframe_t parasite_frames_death[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t parasite_move_death = new mmove_t(FRAME_death101, + FRAME_death107, parasite_frames_death, parasite_dead); + + static EntDieAdapter parasite_die = new EntDieAdapter() { + public void die(edict_t self, edict_t inflictor, edict_t attacker, + int damage, float[] point) { + int n; + + // check for gib + if (self.health <= self.gib_health) { + GameBase.gi + .sound(self, Defines.CHAN_VOICE, GameBase.gi + .soundindex("misc/udeath.wav"), 1, + Defines.ATTN_NORM, 0); + for (n = 0; n < 2; n++) + GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2", + damage, Defines.GIB_ORGANIC); + for (n = 0; n < 4; n++) + GameAI.ThrowGib(self, + "models/objects/gibs/sm_meat/tris.md2", damage, + Defines.GIB_ORGANIC); + GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2", + damage, Defines.GIB_ORGANIC); + self.deadflag = Defines.DEAD_DEAD; + return; + } + + if (self.deadflag == Defines.DEAD_DEAD) + return; + + // regular death + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_die, 1, + Defines.ATTN_NORM, 0); + self.deadflag = Defines.DEAD_DEAD; + self.takedamage = Defines.DAMAGE_YES; + self.monsterinfo.currentmove = parasite_move_death; + } + }; + + /* + * === End Death Stuff === + */ + + /* + * QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush + * Trigger_Spawn Sight + */ + + static EntThinkAdapter SP_monster_parasite = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (GameBase.deathmatch.value != 0) { + GameUtil.G_FreeEdict(self); + return true; + } + + sound_pain1 = GameBase.gi.soundindex("parasite/parpain1.wav"); + sound_pain2 = GameBase.gi.soundindex("parasite/parpain2.wav"); + sound_die = GameBase.gi.soundindex("parasite/pardeth1.wav"); + sound_launch = GameBase.gi.soundindex("parasite/paratck1.wav"); + sound_impact = GameBase.gi.soundindex("parasite/paratck2.wav"); + sound_suck = GameBase.gi.soundindex("parasite/paratck3.wav"); + sound_reelin = GameBase.gi.soundindex("parasite/paratck4.wav"); + sound_sight = GameBase.gi.soundindex("parasite/parsght1.wav"); + sound_tap = GameBase.gi.soundindex("parasite/paridle1.wav"); + sound_scratch = GameBase.gi.soundindex("parasite/paridle2.wav"); + sound_search = GameBase.gi.soundindex("parasite/parsrch1.wav"); + + self.s.modelindex = GameBase.gi + .modelindex("models/monsters/parasite/tris.md2"); + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, 24); + self.movetype = Defines.MOVETYPE_STEP; + self.solid = Defines.SOLID_BBOX; + + self.health = 175; + self.gib_health = -50; + self.mass = 250; + + self.pain = parasite_pain; + self.die = parasite_die; + + self.monsterinfo.stand = parasite_stand; + self.monsterinfo.walk = parasite_start_walk; + self.monsterinfo.run = parasite_start_run; + self.monsterinfo.attack = parasite_attack; + self.monsterinfo.sight = parasite_sight; + self.monsterinfo.idle = parasite_idle; + + GameBase.gi.linkentity(self); + + self.monsterinfo.currentmove = parasite_move_stand; + self.monsterinfo.scale = MODEL_SCALE; + + GameAI.walkmonster_start.think(self); + + return true; + } + }; + + static boolean parasite_drain_attack_ok(float[] start, float[] end) { + float[] dir = { 0, 0, 0 }, angles = { 0, 0, 0 }; + + // check for max distance + Math3D.VectorSubtract(start, end, dir); + if (Math3D.VectorLength(dir) > 256) + return false; + + // check for min/max pitch + Math3D.vectoangles(dir, angles); + if (angles[0] < -180) + angles[0] += 360; + if (Math.abs(angles[0]) > 30) + return false; + + return true; + } +}
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