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-rw-r--r--src/jake2/game/M_Parasite.java1498
1 files changed, 832 insertions, 666 deletions
diff --git a/src/jake2/game/M_Parasite.java b/src/jake2/game/M_Parasite.java
index 1ba4f5a..e3a9887 100644
--- a/src/jake2/game/M_Parasite.java
+++ b/src/jake2/game/M_Parasite.java
@@ -1,675 +1,841 @@
/*
-Copyright (C) 1997-2001 Id Software, Inc.
+ * Copyright (C) 1997-2001 Id Software, Inc.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE.
+ *
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+ * Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+// Created on 13.11.2003 by RST.
+// $Id: M_Parasite.java,v 1.3 2004-09-22 19:22:06 salomo Exp $
+package jake2.game;
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+import jake2.Defines;
+import jake2.Globals;
+import jake2.util.Lib;
+import jake2.util.Math3D;
-See the GNU General Public License for more details.
+public class M_Parasite {
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ // This file generated by ModelGen - Do NOT Modify
-*/
+ public final static int FRAME_break01 = 0;
-// Created on 13.11.2003 by RST.
-// $Id: M_Parasite.java,v 1.2 2004-07-08 15:58:43 hzi Exp $
+ public final static int FRAME_break02 = 1;
-package jake2.game;
+ public final static int FRAME_break03 = 2;
+
+ public final static int FRAME_break04 = 3;
+
+ public final static int FRAME_break05 = 4;
+
+ public final static int FRAME_break06 = 5;
+
+ public final static int FRAME_break07 = 6;
+
+ public final static int FRAME_break08 = 7;
+
+ public final static int FRAME_break09 = 8;
+
+ public final static int FRAME_break10 = 9;
+
+ public final static int FRAME_break11 = 10;
+
+ public final static int FRAME_break12 = 11;
+
+ public final static int FRAME_break13 = 12;
+
+ public final static int FRAME_break14 = 13;
+
+ public final static int FRAME_break15 = 14;
+
+ public final static int FRAME_break16 = 15;
+
+ public final static int FRAME_break17 = 16;
+
+ public final static int FRAME_break18 = 17;
+
+ public final static int FRAME_break19 = 18;
+
+ public final static int FRAME_break20 = 19;
+
+ public final static int FRAME_break21 = 20;
+
+ public final static int FRAME_break22 = 21;
+
+ public final static int FRAME_break23 = 22;
+
+ public final static int FRAME_break24 = 23;
+
+ public final static int FRAME_break25 = 24;
+
+ public final static int FRAME_break26 = 25;
+
+ public final static int FRAME_break27 = 26;
+
+ public final static int FRAME_break28 = 27;
+
+ public final static int FRAME_break29 = 28;
+
+ public final static int FRAME_break30 = 29;
+
+ public final static int FRAME_break31 = 30;
+
+ public final static int FRAME_break32 = 31;
+
+ public final static int FRAME_death101 = 32;
+
+ public final static int FRAME_death102 = 33;
+
+ public final static int FRAME_death103 = 34;
+
+ public final static int FRAME_death104 = 35;
+
+ public final static int FRAME_death105 = 36;
+
+ public final static int FRAME_death106 = 37;
+
+ public final static int FRAME_death107 = 38;
+
+ public final static int FRAME_drain01 = 39;
+
+ public final static int FRAME_drain02 = 40;
+
+ public final static int FRAME_drain03 = 41;
+
+ public final static int FRAME_drain04 = 42;
+
+ public final static int FRAME_drain05 = 43;
+
+ public final static int FRAME_drain06 = 44;
+
+ public final static int FRAME_drain07 = 45;
+
+ public final static int FRAME_drain08 = 46;
+
+ public final static int FRAME_drain09 = 47;
+
+ public final static int FRAME_drain10 = 48;
+
+ public final static int FRAME_drain11 = 49;
+
+ public final static int FRAME_drain12 = 50;
+
+ public final static int FRAME_drain13 = 51;
+
+ public final static int FRAME_drain14 = 52;
+
+ public final static int FRAME_drain15 = 53;
+
+ public final static int FRAME_drain16 = 54;
+
+ public final static int FRAME_drain17 = 55;
+
+ public final static int FRAME_drain18 = 56;
+
+ public final static int FRAME_pain101 = 57;
+
+ public final static int FRAME_pain102 = 58;
+
+ public final static int FRAME_pain103 = 59;
+
+ public final static int FRAME_pain104 = 60;
+
+ public final static int FRAME_pain105 = 61;
+
+ public final static int FRAME_pain106 = 62;
+
+ public final static int FRAME_pain107 = 63;
+
+ public final static int FRAME_pain108 = 64;
+
+ public final static int FRAME_pain109 = 65;
+
+ public final static int FRAME_pain110 = 66;
+
+ public final static int FRAME_pain111 = 67;
+
+ public final static int FRAME_run01 = 68;
+
+ public final static int FRAME_run02 = 69;
+
+ public final static int FRAME_run03 = 70;
+
+ public final static int FRAME_run04 = 71;
+
+ public final static int FRAME_run05 = 72;
+
+ public final static int FRAME_run06 = 73;
+
+ public final static int FRAME_run07 = 74;
+
+ public final static int FRAME_run08 = 75;
+
+ public final static int FRAME_run09 = 76;
+
+ public final static int FRAME_run10 = 77;
+
+ public final static int FRAME_run11 = 78;
+
+ public final static int FRAME_run12 = 79;
+
+ public final static int FRAME_run13 = 80;
+
+ public final static int FRAME_run14 = 81;
+
+ public final static int FRAME_run15 = 82;
+
+ public final static int FRAME_stand01 = 83;
+
+ public final static int FRAME_stand02 = 84;
+
+ public final static int FRAME_stand03 = 85;
+
+ public final static int FRAME_stand04 = 86;
+
+ public final static int FRAME_stand05 = 87;
+
+ public final static int FRAME_stand06 = 88;
+
+ public final static int FRAME_stand07 = 89;
+
+ public final static int FRAME_stand08 = 90;
+
+ public final static int FRAME_stand09 = 91;
+
+ public final static int FRAME_stand10 = 92;
+
+ public final static int FRAME_stand11 = 93;
+
+ public final static int FRAME_stand12 = 94;
+
+ public final static int FRAME_stand13 = 95;
+
+ public final static int FRAME_stand14 = 96;
+
+ public final static int FRAME_stand15 = 97;
+
+ public final static int FRAME_stand16 = 98;
+
+ public final static int FRAME_stand17 = 99;
+
+ public final static int FRAME_stand18 = 100;
+
+ public final static int FRAME_stand19 = 101;
+
+ public final static int FRAME_stand20 = 102;
+
+ public final static int FRAME_stand21 = 103;
+
+ public final static int FRAME_stand22 = 104;
+
+ public final static int FRAME_stand23 = 105;
+
+ public final static int FRAME_stand24 = 106;
+
+ public final static int FRAME_stand25 = 107;
+
+ public final static int FRAME_stand26 = 108;
+
+ public final static int FRAME_stand27 = 109;
+
+ public final static int FRAME_stand28 = 110;
+
+ public final static int FRAME_stand29 = 111;
+
+ public final static int FRAME_stand30 = 112;
+
+ public final static int FRAME_stand31 = 113;
+
+ public final static int FRAME_stand32 = 114;
+
+ public final static int FRAME_stand33 = 115;
+
+ public final static int FRAME_stand34 = 116;
+
+ public final static int FRAME_stand35 = 117;
+
+ public final static float MODEL_SCALE = 1.000000f;
+
+ static int sound_pain1;
+
+ static int sound_pain2;
+
+ static int sound_die;
+
+ static int sound_launch;
+
+ static int sound_impact;
+
+ static int sound_suck;
+
+ static int sound_reelin;
+
+ static int sound_sight;
+
+ static int sound_tap;
+
+ static int sound_scratch;
+
+ static int sound_search;
+
+ static EntThinkAdapter parasite_launch = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_launch, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter parasite_reel_in = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_reelin, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntInteractAdapter parasite_sight = new EntInteractAdapter() {
+ public boolean interact(edict_t self, edict_t other) {
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_sight, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter parasite_tap = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_tap, 1,
+ Defines.ATTN_IDLE, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter parasite_scratch = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_scratch, 1,
+ Defines.ATTN_IDLE, 0);
+ return true;
+ }
+ };
-import jake2.util.*;
-import jake2.util.*;
-
-public class M_Parasite extends M_Player {
-
- // This file generated by ModelGen - Do NOT Modify
-
- public final static int FRAME_break01 = 0;
- public final static int FRAME_break02 = 1;
- public final static int FRAME_break03 = 2;
- public final static int FRAME_break04 = 3;
- public final static int FRAME_break05 = 4;
- public final static int FRAME_break06 = 5;
- public final static int FRAME_break07 = 6;
- public final static int FRAME_break08 = 7;
- public final static int FRAME_break09 = 8;
- public final static int FRAME_break10 = 9;
- public final static int FRAME_break11 = 10;
- public final static int FRAME_break12 = 11;
- public final static int FRAME_break13 = 12;
- public final static int FRAME_break14 = 13;
- public final static int FRAME_break15 = 14;
- public final static int FRAME_break16 = 15;
- public final static int FRAME_break17 = 16;
- public final static int FRAME_break18 = 17;
- public final static int FRAME_break19 = 18;
- public final static int FRAME_break20 = 19;
- public final static int FRAME_break21 = 20;
- public final static int FRAME_break22 = 21;
- public final static int FRAME_break23 = 22;
- public final static int FRAME_break24 = 23;
- public final static int FRAME_break25 = 24;
- public final static int FRAME_break26 = 25;
- public final static int FRAME_break27 = 26;
- public final static int FRAME_break28 = 27;
- public final static int FRAME_break29 = 28;
- public final static int FRAME_break30 = 29;
- public final static int FRAME_break31 = 30;
- public final static int FRAME_break32 = 31;
- public final static int FRAME_death101 = 32;
- public final static int FRAME_death102 = 33;
- public final static int FRAME_death103 = 34;
- public final static int FRAME_death104 = 35;
- public final static int FRAME_death105 = 36;
- public final static int FRAME_death106 = 37;
- public final static int FRAME_death107 = 38;
- public final static int FRAME_drain01 = 39;
- public final static int FRAME_drain02 = 40;
- public final static int FRAME_drain03 = 41;
- public final static int FRAME_drain04 = 42;
- public final static int FRAME_drain05 = 43;
- public final static int FRAME_drain06 = 44;
- public final static int FRAME_drain07 = 45;
- public final static int FRAME_drain08 = 46;
- public final static int FRAME_drain09 = 47;
- public final static int FRAME_drain10 = 48;
- public final static int FRAME_drain11 = 49;
- public final static int FRAME_drain12 = 50;
- public final static int FRAME_drain13 = 51;
- public final static int FRAME_drain14 = 52;
- public final static int FRAME_drain15 = 53;
- public final static int FRAME_drain16 = 54;
- public final static int FRAME_drain17 = 55;
- public final static int FRAME_drain18 = 56;
- public final static int FRAME_pain101 = 57;
- public final static int FRAME_pain102 = 58;
- public final static int FRAME_pain103 = 59;
- public final static int FRAME_pain104 = 60;
- public final static int FRAME_pain105 = 61;
- public final static int FRAME_pain106 = 62;
- public final static int FRAME_pain107 = 63;
- public final static int FRAME_pain108 = 64;
- public final static int FRAME_pain109 = 65;
- public final static int FRAME_pain110 = 66;
- public final static int FRAME_pain111 = 67;
- public final static int FRAME_run01 = 68;
- public final static int FRAME_run02 = 69;
- public final static int FRAME_run03 = 70;
- public final static int FRAME_run04 = 71;
- public final static int FRAME_run05 = 72;
- public final static int FRAME_run06 = 73;
- public final static int FRAME_run07 = 74;
- public final static int FRAME_run08 = 75;
- public final static int FRAME_run09 = 76;
- public final static int FRAME_run10 = 77;
- public final static int FRAME_run11 = 78;
- public final static int FRAME_run12 = 79;
- public final static int FRAME_run13 = 80;
- public final static int FRAME_run14 = 81;
- public final static int FRAME_run15 = 82;
- public final static int FRAME_stand01 = 83;
- public final static int FRAME_stand02 = 84;
- public final static int FRAME_stand03 = 85;
- public final static int FRAME_stand04 = 86;
- public final static int FRAME_stand05 = 87;
- public final static int FRAME_stand06 = 88;
- public final static int FRAME_stand07 = 89;
- public final static int FRAME_stand08 = 90;
- public final static int FRAME_stand09 = 91;
- public final static int FRAME_stand10 = 92;
- public final static int FRAME_stand11 = 93;
- public final static int FRAME_stand12 = 94;
- public final static int FRAME_stand13 = 95;
- public final static int FRAME_stand14 = 96;
- public final static int FRAME_stand15 = 97;
- public final static int FRAME_stand16 = 98;
- public final static int FRAME_stand17 = 99;
- public final static int FRAME_stand18 = 100;
- public final static int FRAME_stand19 = 101;
- public final static int FRAME_stand20 = 102;
- public final static int FRAME_stand21 = 103;
- public final static int FRAME_stand22 = 104;
- public final static int FRAME_stand23 = 105;
- public final static int FRAME_stand24 = 106;
- public final static int FRAME_stand25 = 107;
- public final static int FRAME_stand26 = 108;
- public final static int FRAME_stand27 = 109;
- public final static int FRAME_stand28 = 110;
- public final static int FRAME_stand29 = 111;
- public final static int FRAME_stand30 = 112;
- public final static int FRAME_stand31 = 113;
- public final static int FRAME_stand32 = 114;
- public final static int FRAME_stand33 = 115;
- public final static int FRAME_stand34 = 116;
- public final static int FRAME_stand35 = 117;
-
- public final static float MODEL_SCALE = 1.000000f;
-
- static int sound_pain1;
- static int sound_pain2;
- static int sound_die;
- static int sound_launch;
- static int sound_impact;
- static int sound_suck;
- static int sound_reelin;
- static int sound_sight;
- static int sound_tap;
- static int sound_scratch;
- static int sound_search;
-
- static EntThinkAdapter parasite_launch = new EntThinkAdapter() {
- public boolean think(edict_t self) {
-
- gi.sound(self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- static EntThinkAdapter parasite_reel_in = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- gi.sound(self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- static EntInteractAdapter parasite_sight = new EntInteractAdapter() {
- public boolean interact(edict_t self, edict_t other) {
- gi.sound(self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0);
- return true;
- }
- };
-
- static EntThinkAdapter parasite_tap = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- gi.sound(self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0);
- return true;
- }
- };
-
- static EntThinkAdapter parasite_scratch = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- gi.sound(self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0);
- return true;
- }
- };
-
- static EntThinkAdapter parasite_search = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- gi.sound(self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0);
- return true;
- }
- };
- static EntThinkAdapter parasite_start_walk = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = parasite_move_start_walk;
- return true;
- }
- };
-
- static EntThinkAdapter parasite_walk = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = parasite_move_walk;
- return true;
- }
- };
-
- static EntThinkAdapter parasite_stand = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = parasite_move_stand;
- return true;
- }
- };
-
-
- static EntThinkAdapter parasite_end_fidget = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = parasite_move_end_fidget;
- return true;
- }
- };
-
- static EntThinkAdapter parasite_do_fidget = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = parasite_move_fidget;
- return true;
- }
- };
-
- static EntThinkAdapter parasite_refidget = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (Lib.random() <= 0.8)
- self.monsterinfo.currentmove = parasite_move_fidget;
- else
- self.monsterinfo.currentmove = parasite_move_end_fidget;
- return true;
- }
- };
-
- static EntThinkAdapter parasite_idle = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- self.monsterinfo.currentmove = parasite_move_start_fidget;
- return true;
- }
- };
-
- static EntThinkAdapter parasite_start_run = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0)
- self.monsterinfo.currentmove = parasite_move_stand;
- else
- self.monsterinfo.currentmove = parasite_move_start_run;
- return true;
- }
- };
-
- static EntThinkAdapter parasite_run = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0)
- self.monsterinfo.currentmove = parasite_move_stand;
- else
- self.monsterinfo.currentmove = parasite_move_run;
- return true;
- }
- };
- static mframe_t parasite_frames_start_fidget[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null)};
- static mmove_t parasite_move_start_fidget =
- new mmove_t(FRAME_stand18, FRAME_stand21, parasite_frames_start_fidget, parasite_do_fidget);
-
- static mframe_t parasite_frames_fidget[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_stand, 0, parasite_scratch),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, parasite_scratch),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null)};
- static mmove_t parasite_move_fidget = new mmove_t(FRAME_stand22, FRAME_stand27, parasite_frames_fidget, parasite_refidget);
-
- static mframe_t parasite_frames_end_fidget[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_stand, 0, parasite_scratch),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null)};
- static mmove_t parasite_move_end_fidget = new mmove_t(FRAME_stand28, FRAME_stand35, parasite_frames_end_fidget, parasite_stand);
-
-
- static mframe_t parasite_frames_stand[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, parasite_tap),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, parasite_tap),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, parasite_tap),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, parasite_tap),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, parasite_tap),
- new mframe_t(GameAIAdapters.ai_stand, 0, null),
- new mframe_t(GameAIAdapters.ai_stand, 0, parasite_tap)};
- static mmove_t parasite_move_stand = new mmove_t(FRAME_stand01, FRAME_stand17, parasite_frames_stand, parasite_stand);
-
- static mframe_t parasite_frames_run[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_run, 30, null),
- new mframe_t(GameAIAdapters.ai_run, 30, null),
- new mframe_t(GameAIAdapters.ai_run, 22, null),
- new mframe_t(GameAIAdapters.ai_run, 19, null),
- new mframe_t(GameAIAdapters.ai_run, 24, null),
- new mframe_t(GameAIAdapters.ai_run, 28, null),
- new mframe_t(GameAIAdapters.ai_run, 25, null)};
- static mmove_t parasite_move_run = new mmove_t(FRAME_run03, FRAME_run09, parasite_frames_run, null);
-
- static mframe_t parasite_frames_start_run[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_run, 0, null), new mframe_t(GameAIAdapters.ai_run, 30, null), };
- static mmove_t parasite_move_start_run = new mmove_t(FRAME_run01, FRAME_run02, parasite_frames_start_run, parasite_run);
-
- static mframe_t parasite_frames_stop_run[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_run, 20, null),
- new mframe_t(GameAIAdapters.ai_run, 20, null),
- new mframe_t(GameAIAdapters.ai_run, 12, null),
- new mframe_t(GameAIAdapters.ai_run, 10, null),
- new mframe_t(GameAIAdapters.ai_run, 0, null),
- new mframe_t(GameAIAdapters.ai_run, 0, null)};
- static mmove_t parasite_move_stop_run = new mmove_t(FRAME_run10, FRAME_run15, parasite_frames_stop_run, null);
-
-
-
- static mframe_t parasite_frames_walk[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_walk, 30, null),
- new mframe_t(GameAIAdapters.ai_walk, 30, null),
- new mframe_t(GameAIAdapters.ai_walk, 22, null),
- new mframe_t(GameAIAdapters.ai_walk, 19, null),
- new mframe_t(GameAIAdapters.ai_walk, 24, null),
- new mframe_t(GameAIAdapters.ai_walk, 28, null),
- new mframe_t(GameAIAdapters.ai_walk, 25, null)};
- static mmove_t parasite_move_walk = new mmove_t(FRAME_run03, FRAME_run09, parasite_frames_walk, parasite_walk);
-
- static mframe_t parasite_frames_start_walk[] =
- new mframe_t[] { new mframe_t(GameAIAdapters.ai_walk, 0, null), new mframe_t(GameAIAdapters.ai_walk, 30, parasite_walk)};
- static mmove_t parasite_move_start_walk = new mmove_t(FRAME_run01, FRAME_run02, parasite_frames_start_walk, null);
-
- static mframe_t parasite_frames_stop_walk[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_walk, 20, null),
- new mframe_t(GameAIAdapters.ai_walk, 20, null),
- new mframe_t(GameAIAdapters.ai_walk, 12, null),
- new mframe_t(GameAIAdapters.ai_walk, 10, null),
- new mframe_t(GameAIAdapters.ai_walk, 0, null),
- new mframe_t(GameAIAdapters.ai_walk, 0, null)};
- static mmove_t parasite_move_stop_walk = new mmove_t(FRAME_run10, FRAME_run15, parasite_frames_stop_walk, null);
-
- static mframe_t parasite_frames_pain1[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 6, null),
- new mframe_t(GameAIAdapters.ai_move, 16, null),
- new mframe_t(GameAIAdapters.ai_move, -6, null),
- new mframe_t(GameAIAdapters.ai_move, -7, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t parasite_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain111, parasite_frames_pain1, parasite_start_run);
- static EntPainAdapter parasite_pain = new EntPainAdapter() {
- public void pain(edict_t self, edict_t other, float kick, int damage) {
- if (self.health < (self.max_health / 2))
- self.s.skinnum = 1;
-
- if (level.time < self.pain_debounce_time)
- return;
-
- self.pain_debounce_time = level.time + 3;
-
- if (skill.value == 3)
- return; // no pain anims in nightmare
-
- if (Lib.random() < 0.5)
- gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
- else
- gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
-
- self.monsterinfo.currentmove = parasite_move_pain1;
- }
- };
-
- static boolean parasite_drain_attack_ok(float[] start, float[] end) {
- float[] dir={0,0,0}, angles={0,0,0};
-
- // check for max distance
- Math3D.VectorSubtract(start, end, dir);
- if (Math3D.VectorLength(dir) > 256)
- return false;
-
- // check for min/max pitch
- Math3D.vectoangles(dir, angles);
- if (angles[0] < -180)
- angles[0] += 360;
- if (Math.abs(angles[0]) > 30)
- return false;
-
- return true;
- }
- static EntThinkAdapter parasite_drain_attack = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- float[] offset={0,0,0}, start={0,0,0}, f={0,0,0}, r={0,0,0}, end={0,0,0}, dir={0,0,0};
- trace_t tr;
- int damage;
-
- Math3D.AngleVectors(self.s.angles, f, r, null);
- Math3D.VectorSet(offset, 24, 0, 6);
- Math3D.G_ProjectSource(self.s.origin, offset, f, r, start);
-
- Math3D.VectorCopy(self.enemy.s.origin, end);
- if (!parasite_drain_attack_ok(start, end)) {
- end[2] = self.enemy.s.origin[2] + self.enemy.maxs[2] - 8;
- if (!parasite_drain_attack_ok(start, end)) {
- end[2] = self.enemy.s.origin[2] + self.enemy.mins[2] + 8;
- if (!parasite_drain_attack_ok(start, end))
- return true;
- }
- }
- Math3D.VectorCopy(self.enemy.s.origin, end);
-
- tr = gi.trace(start, null, null, end, self, MASK_SHOT);
- if (tr.ent != self.enemy)
- return true;
-
- if (self.s.frame == FRAME_drain03) {
- damage = 5;
- gi.sound(self.enemy, CHAN_AUTO, sound_impact, 1, ATTN_NORM, 0);
- } else {
- if (self.s.frame == FRAME_drain04)
- gi.sound(self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0);
- damage = 2;
- }
-
- gi.WriteByte(svc_temp_entity);
- gi.WriteByte(TE_PARASITE_ATTACK);
- //gi.WriteShort(self - g_edicts);
- gi.WriteShort(self.index);
- gi.WritePosition(start);
- gi.WritePosition(end);
- gi.multicast(self.s.origin, MULTICAST_PVS);
-
- Math3D.VectorSubtract(start, end, dir);
- T_Damage(self.enemy, self, self, dir, self.enemy.s.origin, vec3_origin, damage, 0, DAMAGE_NO_KNOCKBACK, MOD_UNKNOWN);
- return true;
- }
- };
-
- static mframe_t parasite_frames_drain[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_charge, 0, parasite_launch),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 15, parasite_drain_attack),
- // Target hits)
- new mframe_t(GameAIAdapters.ai_charge, 0, parasite_drain_attack), // drain)
- new mframe_t(GameAIAdapters.ai_charge, 0, parasite_drain_attack), // drain)
- new mframe_t(GameAIAdapters.ai_charge, 0, parasite_drain_attack), // drain)
- new mframe_t(GameAIAdapters.ai_charge, 0, parasite_drain_attack), // drain)
- new mframe_t(GameAIAdapters.ai_charge, -2, parasite_drain_attack), // drain)
- new mframe_t(GameAIAdapters.ai_charge, -2, parasite_drain_attack), // drain)
- new mframe_t(GameAIAdapters.ai_charge, -3, parasite_drain_attack), // drain)
- new mframe_t(GameAIAdapters.ai_charge, -2, parasite_drain_attack), // drain)
- new mframe_t(GameAIAdapters.ai_charge, 0, parasite_drain_attack), // drain)
- new mframe_t(GameAIAdapters.ai_charge, -1, parasite_drain_attack), // drain)
- new mframe_t(GameAIAdapters.ai_charge, 0, parasite_reel_in), // let go)
- new mframe_t(GameAIAdapters.ai_charge, -2, null),
- new mframe_t(GameAIAdapters.ai_charge, -2, null),
- new mframe_t(GameAIAdapters.ai_charge, -3, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null)};
- static mmove_t parasite_move_drain = new mmove_t(FRAME_drain01, FRAME_drain18, parasite_frames_drain, parasite_start_run);
-
- static mframe_t parasite_frames_break[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, -3, null),
- new mframe_t(GameAIAdapters.ai_charge, 1, null),
- new mframe_t(GameAIAdapters.ai_charge, 2, null),
- new mframe_t(GameAIAdapters.ai_charge, -3, null),
- new mframe_t(GameAIAdapters.ai_charge, 1, null),
- new mframe_t(GameAIAdapters.ai_charge, 1, null),
- new mframe_t(GameAIAdapters.ai_charge, 3, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, -18, null),
- new mframe_t(GameAIAdapters.ai_charge, 3, null),
- new mframe_t(GameAIAdapters.ai_charge, 9, null),
- new mframe_t(GameAIAdapters.ai_charge, 6, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, -18, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 8, null),
- new mframe_t(GameAIAdapters.ai_charge, 9, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, -18, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- new mframe_t(GameAIAdapters.ai_charge, 0, null),
- /* airborne */
- new mframe_t(GameAIAdapters.ai_charge, 0, null), /* slides */
- new mframe_t(GameAIAdapters.ai_charge, 0, null), /* slides */
- new mframe_t(GameAIAdapters.ai_charge, 0, null), /* slides */
- new mframe_t(GameAIAdapters.ai_charge, 0, null), /* slides */
- new mframe_t(GameAIAdapters.ai_charge, 4, null),
- new mframe_t(GameAIAdapters.ai_charge, 11, null),
- new mframe_t(GameAIAdapters.ai_charge, -2, null),
- new mframe_t(GameAIAdapters.ai_charge, -5, null),
- new mframe_t(GameAIAdapters.ai_charge, 1, null)};
- static mmove_t parasite_move_break = new mmove_t(FRAME_break01, FRAME_break32, parasite_frames_break, parasite_start_run);
-
- /*
- ===
- Break Stuff Ends
- ===
- */
-
- static EntThinkAdapter parasite_attack = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- // if (random() <= 0.2)
- // self.monsterinfo.currentmove = &parasite_move_break;
- // else
- self.monsterinfo.currentmove = parasite_move_drain;
- return true;
- }
- };
-
- /*
- ===
- Death Stuff Starts
- ===
- */
-
- static EntThinkAdapter parasite_dead = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- Math3D.VectorSet(self.mins, -16, -16, -24);
- Math3D.VectorSet(self.maxs, 16, 16, -8);
- self.movetype = MOVETYPE_TOSS;
- self.svflags |= SVF_DEADMONSTER;
- self.nextthink = 0;
- gi.linkentity(self);
- return true;
- }
- };
-
- static mframe_t parasite_frames_death[] =
- new mframe_t[] {
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null),
- new mframe_t(GameAIAdapters.ai_move, 0, null)};
- static mmove_t parasite_move_death = new mmove_t(FRAME_death101, FRAME_death107, parasite_frames_death, parasite_dead);
-
- static EntDieAdapter parasite_die = new EntDieAdapter() {
- public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) {
- int n;
-
- // check for gib
- if (self.health <= self.gib_health) {
- gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
- for (n = 0; n < 2; n++)
- ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
- for (n = 0; n < 4; n++)
- ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
- ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
- self.deadflag = DEAD_DEAD;
- return;
- }
-
- if (self.deadflag == DEAD_DEAD)
- return;
-
- // regular death
- gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
- self.deadflag = DEAD_DEAD;
- self.takedamage = DAMAGE_YES;
- self.monsterinfo.currentmove = parasite_move_death;
- }
- };
-
- /*
- ===
- End Death Stuff
- ===
- */
-
- /*QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
- */
-
- static EntThinkAdapter SP_monster_parasite = new EntThinkAdapter() {
- public boolean think(edict_t self) {
- if (deathmatch.value != 0) {
- G_FreeEdict(self);
- return true;
- }
-
- sound_pain1 = gi.soundindex("parasite/parpain1.wav");
- sound_pain2 = gi.soundindex("parasite/parpain2.wav");
- sound_die = gi.soundindex("parasite/pardeth1.wav");
- sound_launch = gi.soundindex("parasite/paratck1.wav");
- sound_impact = gi.soundindex("parasite/paratck2.wav");
- sound_suck = gi.soundindex("parasite/paratck3.wav");
- sound_reelin = gi.soundindex("parasite/paratck4.wav");
- sound_sight = gi.soundindex("parasite/parsght1.wav");
- sound_tap = gi.soundindex("parasite/paridle1.wav");
- sound_scratch = gi.soundindex("parasite/paridle2.wav");
- sound_search = gi.soundindex("parasite/parsrch1.wav");
-
- self.s.modelindex = gi.modelindex("models/monsters/parasite/tris.md2");
- Math3D.VectorSet(self.mins, -16, -16, -24);
- Math3D.VectorSet(self.maxs, 16, 16, 24);
- self.movetype = MOVETYPE_STEP;
- self.solid = SOLID_BBOX;
-
- self.health = 175;
- self.gib_health = -50;
- self.mass = 250;
-
- self.pain = parasite_pain;
- self.die = parasite_die;
-
- self.monsterinfo.stand = parasite_stand;
- self.monsterinfo.walk = parasite_start_walk;
- self.monsterinfo.run = parasite_start_run;
- self.monsterinfo.attack = parasite_attack;
- self.monsterinfo.sight = parasite_sight;
- self.monsterinfo.idle = parasite_idle;
-
- gi.linkentity(self);
-
- self.monsterinfo.currentmove = parasite_move_stand;
- self.monsterinfo.scale = MODEL_SCALE;
-
- GameAIAdapters.walkmonster_start.think(self);
-
- return true;
- }
- };
-}
+ static EntThinkAdapter parasite_search = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_search, 1,
+ Defines.ATTN_IDLE, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter parasite_start_walk = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = parasite_move_start_walk;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter parasite_walk = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = parasite_move_walk;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter parasite_stand = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = parasite_move_stand;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter parasite_end_fidget = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = parasite_move_end_fidget;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter parasite_do_fidget = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = parasite_move_fidget;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter parasite_refidget = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (Lib.random() <= 0.8)
+ self.monsterinfo.currentmove = parasite_move_fidget;
+ else
+ self.monsterinfo.currentmove = parasite_move_end_fidget;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter parasite_idle = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = parasite_move_start_fidget;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter parasite_start_run = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
+ self.monsterinfo.currentmove = parasite_move_stand;
+ else
+ self.monsterinfo.currentmove = parasite_move_start_run;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter parasite_run = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
+ self.monsterinfo.currentmove = parasite_move_stand;
+ else
+ self.monsterinfo.currentmove = parasite_move_run;
+ return true;
+ }
+ };
+
+ static mframe_t parasite_frames_start_fidget[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null) };
+
+ static mmove_t parasite_move_start_fidget = new mmove_t(FRAME_stand18,
+ FRAME_stand21, parasite_frames_start_fidget, parasite_do_fidget);
+
+ static mframe_t parasite_frames_fidget[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_stand, 0, parasite_scratch),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, parasite_scratch),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null) };
+
+ static mmove_t parasite_move_fidget = new mmove_t(FRAME_stand22,
+ FRAME_stand27, parasite_frames_fidget, parasite_refidget);
+
+ static mframe_t parasite_frames_end_fidget[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_stand, 0, parasite_scratch),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null) };
+
+ static mmove_t parasite_move_end_fidget = new mmove_t(FRAME_stand28,
+ FRAME_stand35, parasite_frames_end_fidget, parasite_stand);
+
+ static mframe_t parasite_frames_stand[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, parasite_tap),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, parasite_tap),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, parasite_tap),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, parasite_tap),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, parasite_tap),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, parasite_tap) };
+
+ static mmove_t parasite_move_stand = new mmove_t(FRAME_stand01,
+ FRAME_stand17, parasite_frames_stand, parasite_stand);
+
+ static mframe_t parasite_frames_run[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_run, 30, null),
+ new mframe_t(GameAI.ai_run, 30, null),
+ new mframe_t(GameAI.ai_run, 22, null),
+ new mframe_t(GameAI.ai_run, 19, null),
+ new mframe_t(GameAI.ai_run, 24, null),
+ new mframe_t(GameAI.ai_run, 28, null),
+ new mframe_t(GameAI.ai_run, 25, null) };
+
+ static mmove_t parasite_move_run = new mmove_t(FRAME_run03, FRAME_run09,
+ parasite_frames_run, null);
+
+ static mframe_t parasite_frames_start_run[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_run, 0, null),
+ new mframe_t(GameAI.ai_run, 30, null), };
+
+ static mmove_t parasite_move_start_run = new mmove_t(FRAME_run01,
+ FRAME_run02, parasite_frames_start_run, parasite_run);
+
+ static mframe_t parasite_frames_stop_run[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_run, 20, null),
+ new mframe_t(GameAI.ai_run, 20, null),
+ new mframe_t(GameAI.ai_run, 12, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, 0, null),
+ new mframe_t(GameAI.ai_run, 0, null) };
+
+ static mmove_t parasite_move_stop_run = new mmove_t(FRAME_run10,
+ FRAME_run15, parasite_frames_stop_run, null);
+
+ static mframe_t parasite_frames_walk[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_walk, 30, null),
+ new mframe_t(GameAI.ai_walk, 30, null),
+ new mframe_t(GameAI.ai_walk, 22, null),
+ new mframe_t(GameAI.ai_walk, 19, null),
+ new mframe_t(GameAI.ai_walk, 24, null),
+ new mframe_t(GameAI.ai_walk, 28, null),
+ new mframe_t(GameAI.ai_walk, 25, null) };
+
+ static mmove_t parasite_move_walk = new mmove_t(FRAME_run03, FRAME_run09,
+ parasite_frames_walk, parasite_walk);
+
+ static mframe_t parasite_frames_start_walk[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 30, parasite_walk) };
+
+ static mmove_t parasite_move_start_walk = new mmove_t(FRAME_run01,
+ FRAME_run02, parasite_frames_start_walk, null);
+
+ static mframe_t parasite_frames_stop_walk[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_walk, 20, null),
+ new mframe_t(GameAI.ai_walk, 20, null),
+ new mframe_t(GameAI.ai_walk, 12, null),
+ new mframe_t(GameAI.ai_walk, 10, null),
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 0, null) };
+
+ static mmove_t parasite_move_stop_walk = new mmove_t(FRAME_run10,
+ FRAME_run15, parasite_frames_stop_walk, null);
+
+ static mframe_t parasite_frames_pain1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 6, null),
+ new mframe_t(GameAI.ai_move, 16, null),
+ new mframe_t(GameAI.ai_move, -6, null),
+ new mframe_t(GameAI.ai_move, -7, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t parasite_move_pain1 = new mmove_t(FRAME_pain101,
+ FRAME_pain111, parasite_frames_pain1, parasite_start_run);
+
+ static EntPainAdapter parasite_pain = new EntPainAdapter() {
+ public void pain(edict_t self, edict_t other, float kick, int damage) {
+ if (self.health < (self.max_health / 2))
+ self.s.skinnum = 1;
+
+ if (GameBase.level.time < self.pain_debounce_time)
+ return;
+
+ self.pain_debounce_time = GameBase.level.time + 3;
+
+ if (GameBase.skill.value == 3)
+ return; // no pain anims in nightmare
+
+ if (Lib.random() < 0.5)
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1,
+ Defines.ATTN_NORM, 0);
+ else
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1,
+ Defines.ATTN_NORM, 0);
+
+ self.monsterinfo.currentmove = parasite_move_pain1;
+ }
+ };
+
+ static EntThinkAdapter parasite_drain_attack = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] offset = { 0, 0, 0 }, start = { 0, 0, 0 }, f = { 0, 0, 0 }, r = {
+ 0, 0, 0 }, end = { 0, 0, 0 }, dir = { 0, 0, 0 };
+ trace_t tr;
+ int damage;
+
+ Math3D.AngleVectors(self.s.angles, f, r, null);
+ Math3D.VectorSet(offset, 24, 0, 6);
+ Math3D.G_ProjectSource(self.s.origin, offset, f, r, start);
+
+ Math3D.VectorCopy(self.enemy.s.origin, end);
+ if (!parasite_drain_attack_ok(start, end)) {
+ end[2] = self.enemy.s.origin[2] + self.enemy.maxs[2] - 8;
+ if (!parasite_drain_attack_ok(start, end)) {
+ end[2] = self.enemy.s.origin[2] + self.enemy.mins[2] + 8;
+ if (!parasite_drain_attack_ok(start, end))
+ return true;
+ }
+ }
+ Math3D.VectorCopy(self.enemy.s.origin, end);
+
+ tr = GameBase.gi.trace(start, null, null, end, self,
+ Defines.MASK_SHOT);
+ if (tr.ent != self.enemy)
+ return true;
+
+ if (self.s.frame == FRAME_drain03) {
+ damage = 5;
+ GameBase.gi.sound(self.enemy, Defines.CHAN_AUTO, sound_impact,
+ 1, Defines.ATTN_NORM, 0);
+ } else {
+ if (self.s.frame == FRAME_drain04)
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_suck, 1,
+ Defines.ATTN_NORM, 0);
+ damage = 2;
+ }
+
+ GameBase.gi.WriteByte(Defines.svc_temp_entity);
+ GameBase.gi.WriteByte(Defines.TE_PARASITE_ATTACK);
+ //gi.WriteShort(self - g_edicts);
+ GameBase.gi.WriteShort(self.index);
+ GameBase.gi.WritePosition(start);
+ GameBase.gi.WritePosition(end);
+ GameBase.gi.multicast(self.s.origin, Defines.MULTICAST_PVS);
+
+ Math3D.VectorSubtract(start, end, dir);
+ GameUtil.T_Damage(self.enemy, self, self, dir, self.enemy.s.origin,
+ Globals.vec3_origin, damage, 0,
+ Defines.DAMAGE_NO_KNOCKBACK, Defines.MOD_UNKNOWN);
+ return true;
+ }
+ };
+
+ static mframe_t parasite_frames_drain[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, parasite_launch),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 15, parasite_drain_attack),
+ // Target hits)
+ new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), // drain)
+ new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), // drain)
+ new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), // drain)
+ new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), // drain)
+ new mframe_t(GameAI.ai_charge, -2, parasite_drain_attack), // drain)
+ new mframe_t(GameAI.ai_charge, -2, parasite_drain_attack), // drain)
+ new mframe_t(GameAI.ai_charge, -3, parasite_drain_attack), // drain)
+ new mframe_t(GameAI.ai_charge, -2, parasite_drain_attack), // drain)
+ new mframe_t(GameAI.ai_charge, 0, parasite_drain_attack), // drain)
+ new mframe_t(GameAI.ai_charge, -1, parasite_drain_attack), // drain)
+ new mframe_t(GameAI.ai_charge, 0, parasite_reel_in), // let go)
+ new mframe_t(GameAI.ai_charge, -2, null),
+ new mframe_t(GameAI.ai_charge, -2, null),
+ new mframe_t(GameAI.ai_charge, -3, null),
+ new mframe_t(GameAI.ai_charge, 0, null) };
+
+ static mmove_t parasite_move_drain = new mmove_t(FRAME_drain01,
+ FRAME_drain18, parasite_frames_drain, parasite_start_run);
+
+ static mframe_t parasite_frames_break[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, -3, null),
+ new mframe_t(GameAI.ai_charge, 1, null),
+ new mframe_t(GameAI.ai_charge, 2, null),
+ new mframe_t(GameAI.ai_charge, -3, null),
+ new mframe_t(GameAI.ai_charge, 1, null),
+ new mframe_t(GameAI.ai_charge, 1, null),
+ new mframe_t(GameAI.ai_charge, 3, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, -18, null),
+ new mframe_t(GameAI.ai_charge, 3, null),
+ new mframe_t(GameAI.ai_charge, 9, null),
+ new mframe_t(GameAI.ai_charge, 6, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, -18, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 8, null),
+ new mframe_t(GameAI.ai_charge, 9, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, -18, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ /* airborne */
+ new mframe_t(GameAI.ai_charge, 0, null), /* slides */
+ new mframe_t(GameAI.ai_charge, 0, null), /* slides */
+ new mframe_t(GameAI.ai_charge, 0, null), /* slides */
+ new mframe_t(GameAI.ai_charge, 0, null), /* slides */
+ new mframe_t(GameAI.ai_charge, 4, null),
+ new mframe_t(GameAI.ai_charge, 11, null),
+ new mframe_t(GameAI.ai_charge, -2, null),
+ new mframe_t(GameAI.ai_charge, -5, null),
+ new mframe_t(GameAI.ai_charge, 1, null) };
+
+ static mmove_t parasite_move_break = new mmove_t(FRAME_break01,
+ FRAME_break32, parasite_frames_break, parasite_start_run);
+
+ /*
+ * === Break Stuff Ends ===
+ */
+
+ static EntThinkAdapter parasite_attack = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ // if (random() <= 0.2)
+ // self.monsterinfo.currentmove = &parasite_move_break;
+ // else
+ self.monsterinfo.currentmove = parasite_move_drain;
+ return true;
+ }
+ };
+
+ /*
+ * === Death Stuff Starts ===
+ */
+
+ static EntThinkAdapter parasite_dead = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ Math3D.VectorSet(self.mins, -16, -16, -24);
+ Math3D.VectorSet(self.maxs, 16, 16, -8);
+ self.movetype = Defines.MOVETYPE_TOSS;
+ self.svflags |= Defines.SVF_DEADMONSTER;
+ self.nextthink = 0;
+ GameBase.gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static mframe_t parasite_frames_death[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t parasite_move_death = new mmove_t(FRAME_death101,
+ FRAME_death107, parasite_frames_death, parasite_dead);
+
+ static EntDieAdapter parasite_die = new EntDieAdapter() {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker,
+ int damage, float[] point) {
+ int n;
+
+ // check for gib
+ if (self.health <= self.gib_health) {
+ GameBase.gi
+ .sound(self, Defines.CHAN_VOICE, GameBase.gi
+ .soundindex("misc/udeath.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ for (n = 0; n < 2; n++)
+ GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ damage, Defines.GIB_ORGANIC);
+ for (n = 0; n < 4; n++)
+ GameAI.ThrowGib(self,
+ "models/objects/gibs/sm_meat/tris.md2", damage,
+ Defines.GIB_ORGANIC);
+ GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
+ damage, Defines.GIB_ORGANIC);
+ self.deadflag = Defines.DEAD_DEAD;
+ return;
+ }
+
+ if (self.deadflag == Defines.DEAD_DEAD)
+ return;
+
+ // regular death
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_die, 1,
+ Defines.ATTN_NORM, 0);
+ self.deadflag = Defines.DEAD_DEAD;
+ self.takedamage = Defines.DAMAGE_YES;
+ self.monsterinfo.currentmove = parasite_move_death;
+ }
+ };
+
+ /*
+ * === End Death Stuff ===
+ */
+
+ /*
+ * QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush
+ * Trigger_Spawn Sight
+ */
+
+ static EntThinkAdapter SP_monster_parasite = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (GameBase.deathmatch.value != 0) {
+ GameUtil.G_FreeEdict(self);
+ return true;
+ }
+
+ sound_pain1 = GameBase.gi.soundindex("parasite/parpain1.wav");
+ sound_pain2 = GameBase.gi.soundindex("parasite/parpain2.wav");
+ sound_die = GameBase.gi.soundindex("parasite/pardeth1.wav");
+ sound_launch = GameBase.gi.soundindex("parasite/paratck1.wav");
+ sound_impact = GameBase.gi.soundindex("parasite/paratck2.wav");
+ sound_suck = GameBase.gi.soundindex("parasite/paratck3.wav");
+ sound_reelin = GameBase.gi.soundindex("parasite/paratck4.wav");
+ sound_sight = GameBase.gi.soundindex("parasite/parsght1.wav");
+ sound_tap = GameBase.gi.soundindex("parasite/paridle1.wav");
+ sound_scratch = GameBase.gi.soundindex("parasite/paridle2.wav");
+ sound_search = GameBase.gi.soundindex("parasite/parsrch1.wav");
+
+ self.s.modelindex = GameBase.gi
+ .modelindex("models/monsters/parasite/tris.md2");
+ Math3D.VectorSet(self.mins, -16, -16, -24);
+ Math3D.VectorSet(self.maxs, 16, 16, 24);
+ self.movetype = Defines.MOVETYPE_STEP;
+ self.solid = Defines.SOLID_BBOX;
+
+ self.health = 175;
+ self.gib_health = -50;
+ self.mass = 250;
+
+ self.pain = parasite_pain;
+ self.die = parasite_die;
+
+ self.monsterinfo.stand = parasite_stand;
+ self.monsterinfo.walk = parasite_start_walk;
+ self.monsterinfo.run = parasite_start_run;
+ self.monsterinfo.attack = parasite_attack;
+ self.monsterinfo.sight = parasite_sight;
+ self.monsterinfo.idle = parasite_idle;
+
+ GameBase.gi.linkentity(self);
+
+ self.monsterinfo.currentmove = parasite_move_stand;
+ self.monsterinfo.scale = MODEL_SCALE;
+
+ GameAI.walkmonster_start.think(self);
+
+ return true;
+ }
+ };
+
+ static boolean parasite_drain_attack_ok(float[] start, float[] end) {
+ float[] dir = { 0, 0, 0 }, angles = { 0, 0, 0 };
+
+ // check for max distance
+ Math3D.VectorSubtract(start, end, dir);
+ if (Math3D.VectorLength(dir) > 256)
+ return false;
+
+ // check for min/max pitch
+ Math3D.vectoangles(dir, angles);
+ if (angles[0] < -180)
+ angles[0] += 360;
+ if (Math.abs(angles[0]) > 30)
+ return false;
+
+ return true;
+ }
+} \ No newline at end of file