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-rw-r--r--src/jake2/game/PlayerClientAdapters.java106
1 files changed, 53 insertions, 53 deletions
diff --git a/src/jake2/game/PlayerClientAdapters.java b/src/jake2/game/PlayerClientAdapters.java
index 1f29b88..f6d1e8d 100644
--- a/src/jake2/game/PlayerClientAdapters.java
+++ b/src/jake2/game/PlayerClientAdapters.java
@@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 26.02.2004 by RST.
-// $Id: PlayerClientAdapters.java,v 1.1 2004-07-08 15:58:43 hzi Exp $
+// $Id: PlayerClientAdapters.java,v 1.2 2004-08-20 21:29:58 salomo Exp $
package jake2.game;
@@ -34,7 +34,7 @@ public class PlayerClientAdapters extends PlayerClient {
//
// Gross, ugly, disgustuing hack section
//
-
+
// this function is an ugly as hell hack to fix some map flaws
//
// the coop spawn spots on some maps are SNAFU. There are coop spots
@@ -42,19 +42,19 @@ public class PlayerClientAdapters extends PlayerClient {
//
// we use carnal knowledge of the maps to fix the coop spot targetnames to match
// that of the nearest named single player spot
-
- static EntThinkAdapter SP_FixCoopSpots = new EntThinkAdapter() {
+
+ static EntThinkAdapter SP_FixCoopSpots= new EntThinkAdapter() {
public boolean think(edict_t self) {
-
+
edict_t spot;
- float[] d = { 0, 0, 0 };
-
- spot = null;
- EdictIterator es = null;
-
+ float[] d= { 0, 0, 0 };
+
+ spot= null;
+ EdictIterator es= null;
+
while (true) {
- es = GameBase.G_Find(es, GameBase.findByClass, "info_player_start");
- spot = es.o;
+ es= GameBase.G_Find(es, GameBase.findByClass, "info_player_start");
+ spot= es.o;
if (spot == null)
return true;
if (spot.targetname == null)
@@ -63,7 +63,7 @@ public class PlayerClientAdapters extends PlayerClient {
if (Math3D.VectorLength(d) < 384) {
if ((self.targetname == null) || Lib.Q_stricmp(self.targetname, spot.targetname) != 0) {
// gi.dprintf("FixCoopSpots changed %s at %s targetname from %s to %s\n", self.classname, vtos(self.s.origin), self.targetname, spot.targetname);
- self.targetname = spot.targetname;
+ self.targetname= spot.targetname;
}
return true;
}
@@ -73,74 +73,74 @@ public class PlayerClientAdapters extends PlayerClient {
// now if that one wasn't ugly enough for you then try this one on for size
// some maps don't have any coop spots at all, so we need to create them
// where they should have been
-
- static EntThinkAdapter SP_CreateCoopSpots = new EntThinkAdapter() {
+
+ static EntThinkAdapter SP_CreateCoopSpots= new EntThinkAdapter() {
public boolean think(edict_t self) {
-
+
edict_t spot;
-
+
if (Lib.Q_stricmp(GameBase.level.mapname, "security") == 0) {
- spot = GameUtil.G_Spawn();
- spot.classname = "info_player_coop";
- spot.s.origin[0] = 188 - 64;
- spot.s.origin[1] = -164;
- spot.s.origin[2] = 80;
- spot.targetname = "jail3";
- spot.s.angles[1] = 90;
-
- spot = GameUtil.G_Spawn();
- spot.classname = "info_player_coop";
- spot.s.origin[0] = 188 + 64;
- spot.s.origin[1] = -164;
- spot.s.origin[2] = 80;
- spot.targetname = "jail3";
- spot.s.angles[1] = 90;
-
- spot = GameUtil.G_Spawn();
- spot.classname = "info_player_coop";
- spot.s.origin[0] = 188 + 128;
- spot.s.origin[1] = -164;
- spot.s.origin[2] = 80;
- spot.targetname = "jail3";
- spot.s.angles[1] = 90;
+ spot= GameUtil.G_Spawn();
+ spot.classname= "info_player_coop";
+ spot.s.origin[0]= 188 - 64;
+ spot.s.origin[1]= -164;
+ spot.s.origin[2]= 80;
+ spot.targetname= "jail3";
+ spot.s.angles[1]= 90;
+
+ spot= GameUtil.G_Spawn();
+ spot.classname= "info_player_coop";
+ spot.s.origin[0]= 188 + 64;
+ spot.s.origin[1]= -164;
+ spot.s.origin[2]= 80;
+ spot.targetname= "jail3";
+ spot.s.angles[1]= 90;
+
+ spot= GameUtil.G_Spawn();
+ spot.classname= "info_player_coop";
+ spot.s.origin[0]= 188 + 128;
+ spot.s.origin[1]= -164;
+ spot.s.origin[2]= 80;
+ spot.targetname= "jail3";
+ spot.s.angles[1]= 90;
}
return true;
}
};
//=======================================================================
-
- static EntPainAdapter player_pain = new EntPainAdapter() {
+
+ // player pain is handled at the end of the frame in P_DamageFeedback
+ static EntPainAdapter player_pain= new EntPainAdapter() {
public void pain(edict_t self, edict_t other, float kick, int damage) {
- // player pain is handled at the end of the frame in P_DamageFeedback
- }
+ }
};
- static EntDieAdapter body_die = new EntDieAdapter() {
+ static EntDieAdapter body_die= new EntDieAdapter() {
public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) {
-
+
int n;
-
+
if (self.health < -40) {
GameBase.gi.sound(self, Defines.CHAN_BODY, GameBase.gi.soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0);
- for (n = 0; n < 4; n++)
+ for (n= 0; n < 4; n++)
GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC);
self.s.origin[2] -= 48;
GameAI.ThrowClientHead(self, damage);
- self.takedamage = Defines.DAMAGE_NO;
+ self.takedamage= Defines.DAMAGE_NO;
}
}
};
//==============================================================
-
+
static edict_t pm_passent;
// pmove doesn't need to know about passent and contentmask
- public static pmove_t.TraceAdapter PM_trace = new pmove_t.TraceAdapter() {
-
+ public static pmove_t.TraceAdapter PM_trace= new pmove_t.TraceAdapter() {
+
public trace_t trace(float[] start, float[] mins, float[] maxs, float[] end) {
if (pm_passent.health > 0)
return GameBase.gi.trace(start, mins, maxs, end, pm_passent, Defines.MASK_PLAYERSOLID);
else
return GameBase.gi.trace(start, mins, maxs, end, pm_passent, Defines.MASK_DEADSOLID);
}
-
+
};
}