diff options
Diffstat (limited to 'src/jake2/game/game_locals_t.java')
-rw-r--r-- | src/jake2/game/game_locals_t.java | 191 |
1 files changed, 96 insertions, 95 deletions
diff --git a/src/jake2/game/game_locals_t.java b/src/jake2/game/game_locals_t.java index 679bbd2..85c67f0 100644 --- a/src/jake2/game/game_locals_t.java +++ b/src/jake2/game/game_locals_t.java @@ -1,26 +1,25 @@ /* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ + * Copyright (C) 1997-2001 Id Software, Inc. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. + * + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with + * this program; if not, write to the Free Software Foundation, Inc., 59 Temple + * Place - Suite 330, Boston, MA 02111-1307, USA. + * + */ // Created on 31.10.2003 by RST. -// $Id: game_locals_t.java,v 1.6 2004-09-10 19:02:54 salomo Exp $ - +// $Id: game_locals_t.java,v 1.7 2004-09-22 19:22:06 salomo Exp $ package jake2.game; import jake2.Defines; @@ -33,78 +32,80 @@ import java.io.RandomAccessFile; import java.nio.ByteBuffer; import java.util.Date; -public class game_locals_t extends Defines -{ - // - // this structure is left intact through an entire game - // it should be initialized at dll load time, and read/written to - // the server.ssv file for savegames - // - - public String helpmessage1 = ""; - public String helpmessage2 = ""; - public int helpchanged; // flash F1 icon if non 0, play sound - // and increment only if 1, 2, or 3 - - public gclient_t clients[] = new gclient_t[MAX_CLIENTS]; - - // can't store spawnpoint in level, because - // it would get overwritten by the savegame restore - public String spawnpoint = ""; // needed for coop respawns - - // store latched cvars here that we want to get at often - public int maxclients; - public int maxentities; - - // cross level triggers - public int serverflags; - - // items - public int num_items; - public boolean autosaved; - - /** Reads the game locals from a file. */ - public void load(QuakeFile f) throws IOException - { - String date = f.readString(); - - helpmessage1 = f.readString(); - helpmessage2 = f.readString(); - - helpchanged = f.readInt(); - // gclient_t* - - spawnpoint = f.readString(); - maxclients = f.readInt(); - maxentities = f.readInt(); - serverflags = f.readInt(); - num_items = f.readInt(); - autosaved = f.readInt() != 0; - - // rst's checker :-) - if (f.readInt()!=1928) - Com.DPrintf("error in loading game_locals, 1928\n"); - - } - - /** Writes the game locals to a file. */ - public void write(QuakeFile f) throws IOException - { - f.writeString(new Date().toString()); - - f.writeString(helpmessage1); - f.writeString(helpmessage2); - - f.writeInt(helpchanged); - // gclient_t* - - f.writeString(spawnpoint); - f.writeInt(maxclients); - f.writeInt(maxentities); - f.writeInt(serverflags); - f.writeInt(num_items); - f.writeInt(autosaved?1:0); - // rst's checker :-) - f.writeInt(1928); - } -} +public class game_locals_t { + // + // this structure is left intact through an entire game + // it should be initialized at dll load time, and read/written to + // the server.ssv file for savegames + // + + public String helpmessage1 = ""; + + public String helpmessage2 = ""; + + public int helpchanged; // flash F1 icon if non 0, play sound + + // and increment only if 1, 2, or 3 + + public gclient_t clients[] = new gclient_t[Defines.MAX_CLIENTS]; + + // can't store spawnpoint in level, because + // it would get overwritten by the savegame restore + public String spawnpoint = ""; // needed for coop respawns + + // store latched cvars here that we want to get at often + public int maxclients; + + public int maxentities; + + // cross level triggers + public int serverflags; + + // items + public int num_items; + + public boolean autosaved; + + /** Reads the game locals from a file. */ + public void load(QuakeFile f) throws IOException { + String date = f.readString(); + + helpmessage1 = f.readString(); + helpmessage2 = f.readString(); + + helpchanged = f.readInt(); + // gclient_t* + + spawnpoint = f.readString(); + maxclients = f.readInt(); + maxentities = f.readInt(); + serverflags = f.readInt(); + num_items = f.readInt(); + autosaved = f.readInt() != 0; + + // rst's checker :-) + if (f.readInt() != 1928) + Com.DPrintf("error in loading game_locals, 1928\n"); + + } + + /** Writes the game locals to a file. */ + public void write(QuakeFile f) throws IOException { + f.writeString(new Date().toString()); + + f.writeString(helpmessage1); + f.writeString(helpmessage2); + + f.writeInt(helpchanged); + // gclient_t* + + f.writeString(spawnpoint); + f.writeInt(maxclients); + f.writeInt(maxentities); + f.writeInt(serverflags); + f.writeInt(num_items); + f.writeInt(autosaved ? 1 : 0); + // rst's checker :-) + f.writeInt(1928); + } +}
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