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+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+// Created on 20.11.2003 by RST
+// $Id: level_locals_t.java,v 1.1 2004-07-07 19:59:25 hzi Exp $
+
+package jake2.game;
+
+public class level_locals_t {
+ //
+ // this structure is cleared as each map is entered
+ // it is read/written to the level.sav file for savegames
+ //
+ public int framenum;
+ public float time;
+
+ public String level_name= ""; // the descriptive name (Outer Base, etc)
+ public String mapname= ""; // the server name (base1, etc)
+ public String nextmap= ""; // go here when fraglimit is hit
+
+ // intermission state
+ public float intermissiontime; // time the intermission was started
+ public String changemap;
+ public boolean exitintermission;
+ public float[] intermission_origin= { 0, 0, 0 };
+ public float[] intermission_angle= { 0, 0, 0 };
+
+ public edict_t sight_client; // changed once each frame for coop games
+
+ public edict_t sight_entity;
+ public int sight_entity_framenum;
+ public edict_t sound_entity;
+ public int sound_entity_framenum;
+ public edict_t sound2_entity;
+ public int sound2_entity_framenum;
+
+ public int pic_health;
+
+ public int total_secrets;
+ public int found_secrets;
+
+ public int total_goals;
+ public int found_goals;
+
+ public int total_monsters;
+ public int killed_monsters;
+
+ public edict_t current_entity; // entity running from G_RunFrame
+ public int body_que; // dead bodies
+
+ public int power_cubes; // ugly necessity for coop
+}