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Diffstat (limited to 'src/jake2/game/level_locals_t.java')
-rw-r--r-- | src/jake2/game/level_locals_t.java | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/jake2/game/level_locals_t.java b/src/jake2/game/level_locals_t.java new file mode 100644 index 0000000..18038bf --- /dev/null +++ b/src/jake2/game/level_locals_t.java @@ -0,0 +1,69 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 20.11.2003 by RST +// $Id: level_locals_t.java,v 1.1 2004-07-07 19:59:25 hzi Exp $ + +package jake2.game; + +public class level_locals_t { + // + // this structure is cleared as each map is entered + // it is read/written to the level.sav file for savegames + // + public int framenum; + public float time; + + public String level_name= ""; // the descriptive name (Outer Base, etc) + public String mapname= ""; // the server name (base1, etc) + public String nextmap= ""; // go here when fraglimit is hit + + // intermission state + public float intermissiontime; // time the intermission was started + public String changemap; + public boolean exitintermission; + public float[] intermission_origin= { 0, 0, 0 }; + public float[] intermission_angle= { 0, 0, 0 }; + + public edict_t sight_client; // changed once each frame for coop games + + public edict_t sight_entity; + public int sight_entity_framenum; + public edict_t sound_entity; + public int sound_entity_framenum; + public edict_t sound2_entity; + public int sound2_entity_framenum; + + public int pic_health; + + public int total_secrets; + public int found_secrets; + + public int total_goals; + public int found_goals; + + public int total_monsters; + public int killed_monsters; + + public edict_t current_entity; // entity running from G_RunFrame + public int body_que; // dead bodies + + public int power_cubes; // ugly necessity for coop +} |