diff options
Diffstat (limited to 'src/jake2/game/monsters/M_Boss3.java')
-rw-r--r-- | src/jake2/game/monsters/M_Boss3.java | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/src/jake2/game/monsters/M_Boss3.java b/src/jake2/game/monsters/M_Boss3.java new file mode 100644 index 0000000..3ae6f65 --- /dev/null +++ b/src/jake2/game/monsters/M_Boss3.java @@ -0,0 +1,84 @@ +/* + * Copyright (C) 1997-2001 Id Software, Inc. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. + * + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with + * this program; if not, write to the Free Software Foundation, Inc., 59 Temple + * Place - Suite 330, Boston, MA 02111-1307, USA. + * + */ + +// Created on 13.11.2003 by RST. +// $Id: M_Boss3.java,v 1.2 2005-02-06 18:48:17 salomo Exp $ +package jake2.game.monsters; + +import jake2.Defines; +import jake2.game.EntThinkAdapter; +import jake2.game.EntUseAdapter; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.edict_t; +import jake2.util.Math3D; + +public class M_Boss3 { + + static EntUseAdapter Use_Boss3 = new EntUseAdapter() { + public void use(edict_t ent, edict_t other, edict_t activator) { + GameBase.gi.WriteByte(Defines.svc_temp_entity); + GameBase.gi.WriteByte(Defines.TE_BOSSTPORT); + GameBase.gi.WritePosition(ent.s.origin); + GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS); + GameUtil.G_FreeEdict(ent); + } + }; + + static EntThinkAdapter Think_Boss3Stand = new EntThinkAdapter() { + public boolean think(edict_t ent) { + if (ent.s.frame == M_Boss32.FRAME_stand260) + ent.s.frame = M_Boss32.FRAME_stand201; + else + ent.s.frame++; + ent.nextthink = GameBase.level.time + Defines.FRAMETIME; + return true; + } + + }; + + /* + * QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90) + * + * Just stands and cycles in one place until targeted, then teleports away. + */ + public static void SP_monster_boss3_stand(edict_t self) { + if (GameBase.deathmatch.value != 0) { + GameUtil.G_FreeEdict(self); + return; + } + + self.movetype = Defines.MOVETYPE_STEP; + self.solid = Defines.SOLID_BBOX; + self.model = "models/monsters/boss3/rider/tris.md2"; + self.s.modelindex = GameBase.gi.modelindex(self.model); + self.s.frame = M_Boss32.FRAME_stand201; + + GameBase.gi.soundindex("misc/bigtele.wav"); + + Math3D.VectorSet(self.mins, -32, -32, 0); + Math3D.VectorSet(self.maxs, 32, 32, 90); + + self.use = Use_Boss3; + self.think = Think_Boss3Stand; + self.nextthink = GameBase.level.time + Defines.FRAMETIME; + GameBase.gi.linkentity(self); + } +}
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