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+/*
+ * Copyright (C) 1997-2001 Id Software, Inc.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE.
+ *
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+ * Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
+
+// Created on 13.11.2003 by RST.
+// $Id: M_Brain.java,v 1.2 2005-02-06 18:48:14 salomo Exp $
+package jake2.game.monsters;
+
+import jake2.Defines;
+import jake2.game.EntDieAdapter;
+import jake2.game.EntDodgeAdapter;
+import jake2.game.EntInteractAdapter;
+import jake2.game.EntPainAdapter;
+import jake2.game.EntThinkAdapter;
+import jake2.game.Fire;
+import jake2.game.GameAI;
+import jake2.game.GameBase;
+import jake2.game.GameUtil;
+import jake2.game.edict_t;
+import jake2.game.mframe_t;
+import jake2.game.mmove_t;
+import jake2.util.Lib;
+import jake2.util.Math3D;
+
+public class M_Brain {
+
+ public final static int FRAME_walk101 = 0;
+
+ public final static int FRAME_walk102 = 1;
+
+ public final static int FRAME_walk103 = 2;
+
+ public final static int FRAME_walk104 = 3;
+
+ public final static int FRAME_walk105 = 4;
+
+ public final static int FRAME_walk106 = 5;
+
+ public final static int FRAME_walk107 = 6;
+
+ public final static int FRAME_walk108 = 7;
+
+ public final static int FRAME_walk109 = 8;
+
+ public final static int FRAME_walk110 = 9;
+
+ public final static int FRAME_walk111 = 10;
+
+ public final static int FRAME_walk112 = 11;
+
+ public final static int FRAME_walk113 = 12;
+
+ public final static int FRAME_walk201 = 13;
+
+ public final static int FRAME_walk202 = 14;
+
+ public final static int FRAME_walk203 = 15;
+
+ public final static int FRAME_walk204 = 16;
+
+ public final static int FRAME_walk205 = 17;
+
+ public final static int FRAME_walk206 = 18;
+
+ public final static int FRAME_walk207 = 19;
+
+ public final static int FRAME_walk208 = 20;
+
+ public final static int FRAME_walk209 = 21;
+
+ public final static int FRAME_walk210 = 22;
+
+ public final static int FRAME_walk211 = 23;
+
+ public final static int FRAME_walk212 = 24;
+
+ public final static int FRAME_walk213 = 25;
+
+ public final static int FRAME_walk214 = 26;
+
+ public final static int FRAME_walk215 = 27;
+
+ public final static int FRAME_walk216 = 28;
+
+ public final static int FRAME_walk217 = 29;
+
+ public final static int FRAME_walk218 = 30;
+
+ public final static int FRAME_walk219 = 31;
+
+ public final static int FRAME_walk220 = 32;
+
+ public final static int FRAME_walk221 = 33;
+
+ public final static int FRAME_walk222 = 34;
+
+ public final static int FRAME_walk223 = 35;
+
+ public final static int FRAME_walk224 = 36;
+
+ public final static int FRAME_walk225 = 37;
+
+ public final static int FRAME_walk226 = 38;
+
+ public final static int FRAME_walk227 = 39;
+
+ public final static int FRAME_walk228 = 40;
+
+ public final static int FRAME_walk229 = 41;
+
+ public final static int FRAME_walk230 = 42;
+
+ public final static int FRAME_walk231 = 43;
+
+ public final static int FRAME_walk232 = 44;
+
+ public final static int FRAME_walk233 = 45;
+
+ public final static int FRAME_walk234 = 46;
+
+ public final static int FRAME_walk235 = 47;
+
+ public final static int FRAME_walk236 = 48;
+
+ public final static int FRAME_walk237 = 49;
+
+ public final static int FRAME_walk238 = 50;
+
+ public final static int FRAME_walk239 = 51;
+
+ public final static int FRAME_walk240 = 52;
+
+ public final static int FRAME_attak101 = 53;
+
+ public final static int FRAME_attak102 = 54;
+
+ public final static int FRAME_attak103 = 55;
+
+ public final static int FRAME_attak104 = 56;
+
+ public final static int FRAME_attak105 = 57;
+
+ public final static int FRAME_attak106 = 58;
+
+ public final static int FRAME_attak107 = 59;
+
+ public final static int FRAME_attak108 = 60;
+
+ public final static int FRAME_attak109 = 61;
+
+ public final static int FRAME_attak110 = 62;
+
+ public final static int FRAME_attak111 = 63;
+
+ public final static int FRAME_attak112 = 64;
+
+ public final static int FRAME_attak113 = 65;
+
+ public final static int FRAME_attak114 = 66;
+
+ public final static int FRAME_attak115 = 67;
+
+ public final static int FRAME_attak116 = 68;
+
+ public final static int FRAME_attak117 = 69;
+
+ public final static int FRAME_attak118 = 70;
+
+ public final static int FRAME_attak201 = 71;
+
+ public final static int FRAME_attak202 = 72;
+
+ public final static int FRAME_attak203 = 73;
+
+ public final static int FRAME_attak204 = 74;
+
+ public final static int FRAME_attak205 = 75;
+
+ public final static int FRAME_attak206 = 76;
+
+ public final static int FRAME_attak207 = 77;
+
+ public final static int FRAME_attak208 = 78;
+
+ public final static int FRAME_attak209 = 79;
+
+ public final static int FRAME_attak210 = 80;
+
+ public final static int FRAME_attak211 = 81;
+
+ public final static int FRAME_attak212 = 82;
+
+ public final static int FRAME_attak213 = 83;
+
+ public final static int FRAME_attak214 = 84;
+
+ public final static int FRAME_attak215 = 85;
+
+ public final static int FRAME_attak216 = 86;
+
+ public final static int FRAME_attak217 = 87;
+
+ public final static int FRAME_pain101 = 88;
+
+ public final static int FRAME_pain102 = 89;
+
+ public final static int FRAME_pain103 = 90;
+
+ public final static int FRAME_pain104 = 91;
+
+ public final static int FRAME_pain105 = 92;
+
+ public final static int FRAME_pain106 = 93;
+
+ public final static int FRAME_pain107 = 94;
+
+ public final static int FRAME_pain108 = 95;
+
+ public final static int FRAME_pain109 = 96;
+
+ public final static int FRAME_pain110 = 97;
+
+ public final static int FRAME_pain111 = 98;
+
+ public final static int FRAME_pain112 = 99;
+
+ public final static int FRAME_pain113 = 100;
+
+ public final static int FRAME_pain114 = 101;
+
+ public final static int FRAME_pain115 = 102;
+
+ public final static int FRAME_pain116 = 103;
+
+ public final static int FRAME_pain117 = 104;
+
+ public final static int FRAME_pain118 = 105;
+
+ public final static int FRAME_pain119 = 106;
+
+ public final static int FRAME_pain120 = 107;
+
+ public final static int FRAME_pain121 = 108;
+
+ public final static int FRAME_pain201 = 109;
+
+ public final static int FRAME_pain202 = 110;
+
+ public final static int FRAME_pain203 = 111;
+
+ public final static int FRAME_pain204 = 112;
+
+ public final static int FRAME_pain205 = 113;
+
+ public final static int FRAME_pain206 = 114;
+
+ public final static int FRAME_pain207 = 115;
+
+ public final static int FRAME_pain208 = 116;
+
+ public final static int FRAME_pain301 = 117;
+
+ public final static int FRAME_pain302 = 118;
+
+ public final static int FRAME_pain303 = 119;
+
+ public final static int FRAME_pain304 = 120;
+
+ public final static int FRAME_pain305 = 121;
+
+ public final static int FRAME_pain306 = 122;
+
+ public final static int FRAME_death101 = 123;
+
+ public final static int FRAME_death102 = 124;
+
+ public final static int FRAME_death103 = 125;
+
+ public final static int FRAME_death104 = 126;
+
+ public final static int FRAME_death105 = 127;
+
+ public final static int FRAME_death106 = 128;
+
+ public final static int FRAME_death107 = 129;
+
+ public final static int FRAME_death108 = 130;
+
+ public final static int FRAME_death109 = 131;
+
+ public final static int FRAME_death110 = 132;
+
+ public final static int FRAME_death111 = 133;
+
+ public final static int FRAME_death112 = 134;
+
+ public final static int FRAME_death113 = 135;
+
+ public final static int FRAME_death114 = 136;
+
+ public final static int FRAME_death115 = 137;
+
+ public final static int FRAME_death116 = 138;
+
+ public final static int FRAME_death117 = 139;
+
+ public final static int FRAME_death118 = 140;
+
+ public final static int FRAME_death201 = 141;
+
+ public final static int FRAME_death202 = 142;
+
+ public final static int FRAME_death203 = 143;
+
+ public final static int FRAME_death204 = 144;
+
+ public final static int FRAME_death205 = 145;
+
+ public final static int FRAME_duck01 = 146;
+
+ public final static int FRAME_duck02 = 147;
+
+ public final static int FRAME_duck03 = 148;
+
+ public final static int FRAME_duck04 = 149;
+
+ public final static int FRAME_duck05 = 150;
+
+ public final static int FRAME_duck06 = 151;
+
+ public final static int FRAME_duck07 = 152;
+
+ public final static int FRAME_duck08 = 153;
+
+ public final static int FRAME_defens01 = 154;
+
+ public final static int FRAME_defens02 = 155;
+
+ public final static int FRAME_defens03 = 156;
+
+ public final static int FRAME_defens04 = 157;
+
+ public final static int FRAME_defens05 = 158;
+
+ public final static int FRAME_defens06 = 159;
+
+ public final static int FRAME_defens07 = 160;
+
+ public final static int FRAME_defens08 = 161;
+
+ public final static int FRAME_stand01 = 162;
+
+ public final static int FRAME_stand02 = 163;
+
+ public final static int FRAME_stand03 = 164;
+
+ public final static int FRAME_stand04 = 165;
+
+ public final static int FRAME_stand05 = 166;
+
+ public final static int FRAME_stand06 = 167;
+
+ public final static int FRAME_stand07 = 168;
+
+ public final static int FRAME_stand08 = 169;
+
+ public final static int FRAME_stand09 = 170;
+
+ public final static int FRAME_stand10 = 171;
+
+ public final static int FRAME_stand11 = 172;
+
+ public final static int FRAME_stand12 = 173;
+
+ public final static int FRAME_stand13 = 174;
+
+ public final static int FRAME_stand14 = 175;
+
+ public final static int FRAME_stand15 = 176;
+
+ public final static int FRAME_stand16 = 177;
+
+ public final static int FRAME_stand17 = 178;
+
+ public final static int FRAME_stand18 = 179;
+
+ public final static int FRAME_stand19 = 180;
+
+ public final static int FRAME_stand20 = 181;
+
+ public final static int FRAME_stand21 = 182;
+
+ public final static int FRAME_stand22 = 183;
+
+ public final static int FRAME_stand23 = 184;
+
+ public final static int FRAME_stand24 = 185;
+
+ public final static int FRAME_stand25 = 186;
+
+ public final static int FRAME_stand26 = 187;
+
+ public final static int FRAME_stand27 = 188;
+
+ public final static int FRAME_stand28 = 189;
+
+ public final static int FRAME_stand29 = 190;
+
+ public final static int FRAME_stand30 = 191;
+
+ public final static int FRAME_stand31 = 192;
+
+ public final static int FRAME_stand32 = 193;
+
+ public final static int FRAME_stand33 = 194;
+
+ public final static int FRAME_stand34 = 195;
+
+ public final static int FRAME_stand35 = 196;
+
+ public final static int FRAME_stand36 = 197;
+
+ public final static int FRAME_stand37 = 198;
+
+ public final static int FRAME_stand38 = 199;
+
+ public final static int FRAME_stand39 = 200;
+
+ public final static int FRAME_stand40 = 201;
+
+ public final static int FRAME_stand41 = 202;
+
+ public final static int FRAME_stand42 = 203;
+
+ public final static int FRAME_stand43 = 204;
+
+ public final static int FRAME_stand44 = 205;
+
+ public final static int FRAME_stand45 = 206;
+
+ public final static int FRAME_stand46 = 207;
+
+ public final static int FRAME_stand47 = 208;
+
+ public final static int FRAME_stand48 = 209;
+
+ public final static int FRAME_stand49 = 210;
+
+ public final static int FRAME_stand50 = 211;
+
+ public final static int FRAME_stand51 = 212;
+
+ public final static int FRAME_stand52 = 213;
+
+ public final static int FRAME_stand53 = 214;
+
+ public final static int FRAME_stand54 = 215;
+
+ public final static int FRAME_stand55 = 216;
+
+ public final static int FRAME_stand56 = 217;
+
+ public final static int FRAME_stand57 = 218;
+
+ public final static int FRAME_stand58 = 219;
+
+ public final static int FRAME_stand59 = 220;
+
+ public final static int FRAME_stand60 = 221;
+
+ public final static float MODEL_SCALE = 1.000000f;
+
+ static int sound_chest_open;
+
+ static int sound_tentacles_extend;
+
+ static int sound_tentacles_retract;
+
+ static int sound_death;
+
+ static int sound_idle1;
+
+ static int sound_idle2;
+
+ static int sound_idle3;
+
+ static int sound_pain1;
+
+ static int sound_pain2;
+
+ static int sound_sight;
+
+ static int sound_search;
+
+ static int sound_melee1;
+
+ static int sound_melee2;
+
+ static int sound_melee3;
+
+ static EntInteractAdapter brain_sight = new EntInteractAdapter() {
+ public boolean interact(edict_t self, edict_t other) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter brain_search = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ //
+ // STAND
+ //
+
+ static mframe_t brain_frames_stand[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null) };
+
+ static mmove_t brain_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30,
+ brain_frames_stand, null);
+
+ static EntThinkAdapter brain_stand = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.currentmove = brain_move_stand;
+ return true;
+ }
+ };
+
+ //
+ // IDLE
+ //
+
+ static mframe_t brain_frames_idle[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null),
+ new mframe_t(GameAI.ai_stand, 0, null) };
+
+ static mmove_t brain_move_idle = new mmove_t(FRAME_stand31, FRAME_stand60,
+ brain_frames_idle, brain_stand);
+
+ static EntThinkAdapter brain_idle = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_idle3, 1,
+ Defines.ATTN_IDLE, 0);
+ self.monsterinfo.currentmove = brain_move_idle;
+ return true;
+ }
+ };
+
+ //
+ // WALK
+ //
+ static mframe_t brain_frames_walk1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_walk, 7, null),
+ new mframe_t(GameAI.ai_walk, 2, null),
+ new mframe_t(GameAI.ai_walk, 3, null),
+ new mframe_t(GameAI.ai_walk, 3, null),
+ new mframe_t(GameAI.ai_walk, 1, null),
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 0, null),
+ new mframe_t(GameAI.ai_walk, 9, null),
+ new mframe_t(GameAI.ai_walk, -4, null),
+ new mframe_t(GameAI.ai_walk, -1, null),
+ new mframe_t(GameAI.ai_walk, 2, null) };
+
+ static mmove_t brain_move_walk1 = new mmove_t(FRAME_walk101, FRAME_walk111,
+ brain_frames_walk1, null);
+
+ // walk2 is FUBAR, do not use
+ /*
+ * # if 0 void brain_walk2_cycle(edict_t self) { if (random() > 0.1)
+ * self.monsterinfo.nextframe= FRAME_walk220; }
+ *
+ * static mframe_t brain_frames_walk2[]= new mframe_t[] { new
+ * mframe_t(ai_walk, 3, null), new mframe_t(ai_walk, -2, null), new
+ * mframe_t(ai_walk, -4, null), new mframe_t(ai_walk, -3, null), new
+ * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 1, null), new
+ * mframe_t(ai_walk, 12, null), new mframe_t(ai_walk, 0, null), new
+ * mframe_t(ai_walk, -3, null), new mframe_t(ai_walk, 0, null), new
+ * mframe_t(ai_walk, -2, null), new mframe_t(ai_walk, 0, null), new
+ * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 1, null), new
+ * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 0, null), new
+ * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 0, null), new
+ * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 10, null, // Cycle
+ * Start)
+ *
+ * new mframe_t(ai_walk, -1, null), new mframe_t(ai_walk, 7, null), new
+ * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 3, null), new
+ * mframe_t(ai_walk, -3, null), new mframe_t(ai_walk, 2, null), new
+ * mframe_t(ai_walk, 4, null), new mframe_t(ai_walk, -3, null), new
+ * mframe_t(ai_walk, 2, null), new mframe_t(ai_walk, 0, null), new
+ * mframe_t(ai_walk, 4, brain_walk2_cycle), new mframe_t(ai_walk, -1, null),
+ * new mframe_t(ai_walk, -1, null), new mframe_t(ai_walk, -8, null,) new
+ * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 1, null), new
+ * mframe_t(ai_walk, 5, null), new mframe_t(ai_walk, 2, null), new
+ * mframe_t(ai_walk, -1, null), new mframe_t(ai_walk, -5, null)}; static
+ * mmove_t brain_move_walk2= new mmove_t(FRAME_walk201, FRAME_walk240,
+ * brain_frames_walk2, null);
+ * # endif
+ */
+ static EntThinkAdapter brain_walk = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ // if (random() <= 0.5)
+ self.monsterinfo.currentmove = brain_move_walk1;
+ // else
+ // self.monsterinfo.currentmove = &brain_move_walk2;
+ return true;
+ }
+ };
+
+ //
+ // DUCK
+ //
+
+ static EntThinkAdapter brain_duck_down = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ if ((self.monsterinfo.aiflags & Defines.AI_DUCKED) != 0)
+ return true;
+ self.monsterinfo.aiflags |= Defines.AI_DUCKED;
+ self.maxs[2] -= 32;
+ self.takedamage = Defines.DAMAGE_YES;
+ GameBase.gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter brain_duck_hold = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (GameBase.level.time >= self.monsterinfo.pausetime)
+ self.monsterinfo.aiflags &= ~Defines.AI_HOLD_FRAME;
+ else
+ self.monsterinfo.aiflags |= Defines.AI_HOLD_FRAME;
+ return true;
+ }
+ };
+
+ static EntThinkAdapter brain_duck_up = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.aiflags &= ~Defines.AI_DUCKED;
+ self.maxs[2] += 32;
+ self.takedamage = Defines.DAMAGE_AIM;
+ GameBase.gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static EntDodgeAdapter brain_dodge = new EntDodgeAdapter() {
+ public void dodge(edict_t self, edict_t attacker, float eta) {
+ if (Lib.random() > 0.25)
+ return;
+
+ if (self.enemy == null)
+ self.enemy = attacker;
+
+ self.monsterinfo.pausetime = GameBase.level.time + eta + 0.5f;
+ self.monsterinfo.currentmove = brain_move_duck;
+ return;
+ }
+ };
+
+ static mframe_t brain_frames_death2[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 9, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static EntThinkAdapter brain_dead = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ Math3D.VectorSet(self.mins, -16, -16, -24);
+ Math3D.VectorSet(self.maxs, 16, 16, -8);
+ self.movetype = Defines.MOVETYPE_TOSS;
+ self.svflags |= Defines.SVF_DEADMONSTER;
+ self.nextthink = 0;
+ GameBase.gi.linkentity(self);
+ return true;
+ }
+ };
+
+ static mmove_t brain_move_death2 = new mmove_t(FRAME_death201,
+ FRAME_death205, brain_frames_death2, brain_dead);
+
+ static mframe_t brain_frames_death1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, -2, null),
+ new mframe_t(GameAI.ai_move, 9, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t brain_move_death1 = new mmove_t(FRAME_death101,
+ FRAME_death118, brain_frames_death1, brain_dead);
+
+ //
+ // MELEE
+ //
+
+ static EntThinkAdapter brain_swing_right = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_BODY, sound_melee1, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter brain_hit_right = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] aim = { 0, 0, 0 };
+
+ Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.maxs[0], 8);
+ if (Fire.fire_hit(self, aim, (15 + (Lib.rand() % 5)), 40))
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_melee3, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter brain_swing_left = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ GameBase.gi.sound(self, Defines.CHAN_BODY, sound_melee2, 1,
+ Defines.ATTN_NORM, 0);
+
+ return true;
+ }
+ };
+
+ static EntThinkAdapter brain_hit_left = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ float[] aim = { 0, 0, 0 };
+
+ Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.mins[0], 8);
+ if (Fire.fire_hit(self, aim, (15 + (Lib.rand() % 5)), 40))
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_melee3, 1,
+ Defines.ATTN_NORM, 0);
+
+ return true;
+ }
+ };
+
+ static EntThinkAdapter brain_chest_open = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.spawnflags &= ~65536;
+ self.monsterinfo.power_armor_type = Defines.POWER_ARMOR_NONE;
+ GameBase.gi.sound(self, Defines.CHAN_BODY, sound_chest_open, 1,
+ Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static EntThinkAdapter brain_tentacle_attack = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ float[] aim = { 0, 0, 0 };
+
+ Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, 0, 8);
+ if (Fire.fire_hit(self, aim, (10 + (Lib.rand() % 5)), -600)
+ && GameBase.skill.value > 0)
+ self.spawnflags |= 65536;
+ GameBase.gi.sound(self, Defines.CHAN_WEAPON,
+ sound_tentacles_retract, 1, Defines.ATTN_NORM, 0);
+ return true;
+ }
+ };
+
+ static mframe_t brain_frames_attack1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 8, null),
+ new mframe_t(GameAI.ai_charge, 3, null),
+ new mframe_t(GameAI.ai_charge, 5, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, -3, brain_swing_right),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, -5, null),
+ new mframe_t(GameAI.ai_charge, -7, brain_hit_right),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 6, brain_swing_left),
+ new mframe_t(GameAI.ai_charge, 1, null),
+ new mframe_t(GameAI.ai_charge, 2, brain_hit_left),
+ new mframe_t(GameAI.ai_charge, -3, null),
+ new mframe_t(GameAI.ai_charge, 6, null),
+ new mframe_t(GameAI.ai_charge, -1, null),
+ new mframe_t(GameAI.ai_charge, -3, null),
+ new mframe_t(GameAI.ai_charge, 2, null),
+ new mframe_t(GameAI.ai_charge, -11, null) };
+
+ static EntThinkAdapter brain_chest_closed = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+
+ self.monsterinfo.power_armor_type = Defines.POWER_ARMOR_SCREEN;
+ if ((self.spawnflags & 65536) != 0) {
+ self.spawnflags &= ~65536;
+ self.monsterinfo.currentmove = brain_move_attack1;
+ }
+ return true;
+ }
+ };
+
+ static mframe_t brain_frames_attack2[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_charge, 5, null),
+ new mframe_t(GameAI.ai_charge, -4, null),
+ new mframe_t(GameAI.ai_charge, -4, null),
+ new mframe_t(GameAI.ai_charge, -3, null),
+ new mframe_t(GameAI.ai_charge, 0, brain_chest_open),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 13, brain_tentacle_attack),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 2, null),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, -9, brain_chest_closed),
+ new mframe_t(GameAI.ai_charge, 0, null),
+ new mframe_t(GameAI.ai_charge, 4, null),
+ new mframe_t(GameAI.ai_charge, 3, null),
+ new mframe_t(GameAI.ai_charge, 2, null),
+ new mframe_t(GameAI.ai_charge, -3, null),
+ new mframe_t(GameAI.ai_charge, -6, null) };
+
+ static EntThinkAdapter brain_melee = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ if (Lib.random() <= 0.5)
+ self.monsterinfo.currentmove = brain_move_attack1;
+ else
+ self.monsterinfo.currentmove = brain_move_attack2;
+
+ return true;
+ }
+ };
+
+ //
+ // RUN
+ //
+
+ static mframe_t brain_frames_run[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_run, 9, null),
+ new mframe_t(GameAI.ai_run, 2, null),
+ new mframe_t(GameAI.ai_run, 3, null),
+ new mframe_t(GameAI.ai_run, 3, null),
+ new mframe_t(GameAI.ai_run, 1, null),
+ new mframe_t(GameAI.ai_run, 0, null),
+ new mframe_t(GameAI.ai_run, 0, null),
+ new mframe_t(GameAI.ai_run, 10, null),
+ new mframe_t(GameAI.ai_run, -4, null),
+ new mframe_t(GameAI.ai_run, -1, null),
+ new mframe_t(GameAI.ai_run, 2, null) };
+
+ static mmove_t brain_move_run = new mmove_t(FRAME_walk101, FRAME_walk111,
+ brain_frames_run, null);
+
+ static EntThinkAdapter brain_run = new EntThinkAdapter() {
+ public boolean think(edict_t self) {
+ self.monsterinfo.power_armor_type = Defines.POWER_ARMOR_SCREEN;
+ if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
+ self.monsterinfo.currentmove = brain_move_stand;
+ else
+ self.monsterinfo.currentmove = brain_move_run;
+ return true;
+ }
+ };
+
+ static mframe_t brain_frames_defense[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null) };
+
+ static mmove_t brain_move_defense = new mmove_t(FRAME_defens01,
+ FRAME_defens08, brain_frames_defense, null);
+
+ static mframe_t brain_frames_pain3[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, -2, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 3, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, -4, null) };
+
+ static mmove_t brain_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain306,
+ brain_frames_pain3, brain_run);
+
+ static mframe_t brain_frames_pain2[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, -2, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 3, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, -2, null) };
+
+ static mmove_t brain_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain208,
+ brain_frames_pain2, brain_run);
+
+ static mframe_t brain_frames_pain1[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, -6, null),
+ new mframe_t(GameAI.ai_move, -2, null),
+ new mframe_t(GameAI.ai_move, -6, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 2, null),
+ new mframe_t(GameAI.ai_move, 1, null),
+ new mframe_t(GameAI.ai_move, 7, null),
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, 3, null),
+ new mframe_t(GameAI.ai_move, -1, null) };
+
+ static mmove_t brain_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain121,
+ brain_frames_pain1, brain_run);
+
+ static mframe_t brain_frames_duck[] = new mframe_t[] {
+ new mframe_t(GameAI.ai_move, 0, null),
+ new mframe_t(GameAI.ai_move, -2, brain_duck_down),
+ new mframe_t(GameAI.ai_move, 17, brain_duck_hold),
+ new mframe_t(GameAI.ai_move, -3, null),
+ new mframe_t(GameAI.ai_move, -1, brain_duck_up),
+ new mframe_t(GameAI.ai_move, -5, null),
+ new mframe_t(GameAI.ai_move, -6, null),
+ new mframe_t(GameAI.ai_move, -6, null) };
+
+ static mmove_t brain_move_duck = new mmove_t(FRAME_duck01, FRAME_duck08,
+ brain_frames_duck, brain_run);
+
+ static EntPainAdapter brain_pain = new EntPainAdapter() {
+ public void pain(edict_t self, edict_t other, float kick, int damage) {
+ float r;
+
+ if (self.health < (self.max_health / 2))
+ self.s.skinnum = 1;
+
+ if (GameBase.level.time < self.pain_debounce_time)
+ return;
+
+ self.pain_debounce_time = GameBase.level.time + 3;
+ if (GameBase.skill.value == 3)
+ return; // no pain anims in nightmare
+
+ r = Lib.random();
+ if (r < 0.33) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1,
+ Defines.ATTN_NORM, 0);
+ self.monsterinfo.currentmove = brain_move_pain1;
+ } else if (r < 0.66) {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1,
+ Defines.ATTN_NORM, 0);
+ self.monsterinfo.currentmove = brain_move_pain2;
+ } else {
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1,
+ Defines.ATTN_NORM, 0);
+ self.monsterinfo.currentmove = brain_move_pain3;
+ }
+ }
+
+ };
+
+ static EntDieAdapter brain_die = new EntDieAdapter() {
+ public void die(edict_t self, edict_t inflictor, edict_t attacker,
+ int damage, float[] point) {
+ int n;
+
+ self.s.effects = 0;
+ self.monsterinfo.power_armor_type = Defines.POWER_ARMOR_NONE;
+
+ // check for gib
+ if (self.health <= self.gib_health) {
+ GameBase.gi
+ .sound(self, Defines.CHAN_VOICE, GameBase.gi
+ .soundindex("misc/udeath.wav"), 1,
+ Defines.ATTN_NORM, 0);
+ for (n = 0; n < 2; n++)
+ GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2",
+ damage, Defines.GIB_ORGANIC);
+ for (n = 0; n < 4; n++)
+ GameAI.ThrowGib(self,
+ "models/objects/gibs/sm_meat/tris.md2", damage,
+ Defines.GIB_ORGANIC);
+ GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2",
+ damage, Defines.GIB_ORGANIC);
+ self.deadflag = Defines.DEAD_DEAD;
+ return;
+ }
+
+ if (self.deadflag == Defines.DEAD_DEAD)
+ return;
+
+ // regular death
+ GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1,
+ Defines.ATTN_NORM, 0);
+ self.deadflag = Defines.DEAD_DEAD;
+ self.takedamage = Defines.DAMAGE_YES;
+ if (Lib.random() <= 0.5)
+ self.monsterinfo.currentmove = brain_move_death1;
+ else
+ self.monsterinfo.currentmove = brain_move_death2;
+ }
+ };
+
+ static mmove_t brain_move_attack1 = new mmove_t(FRAME_attak101,
+ FRAME_attak118, brain_frames_attack1, brain_run);
+
+ static mmove_t brain_move_attack2 = new mmove_t(FRAME_attak201,
+ FRAME_attak217, brain_frames_attack2, brain_run);
+
+ /*
+ * QUAKED monster_brain (1 .5 0) (-16 -16 -24) (16 16 32) Ambush
+ * Trigger_Spawn Sight
+ */
+ public static void SP_monster_brain(edict_t self) {
+ if (GameBase.deathmatch.value != 0) {
+ GameUtil.G_FreeEdict(self);
+ return;
+ }
+
+ sound_chest_open = GameBase.gi.soundindex("brain/brnatck1.wav");
+ sound_tentacles_extend = GameBase.gi.soundindex("brain/brnatck2.wav");
+ sound_tentacles_retract = GameBase.gi.soundindex("brain/brnatck3.wav");
+ sound_death = GameBase.gi.soundindex("brain/brndeth1.wav");
+ sound_idle1 = GameBase.gi.soundindex("brain/brnidle1.wav");
+ sound_idle2 = GameBase.gi.soundindex("brain/brnidle2.wav");
+ sound_idle3 = GameBase.gi.soundindex("brain/brnlens1.wav");
+ sound_pain1 = GameBase.gi.soundindex("brain/brnpain1.wav");
+ sound_pain2 = GameBase.gi.soundindex("brain/brnpain2.wav");
+ sound_sight = GameBase.gi.soundindex("brain/brnsght1.wav");
+ sound_search = GameBase.gi.soundindex("brain/brnsrch1.wav");
+ sound_melee1 = GameBase.gi.soundindex("brain/melee1.wav");
+ sound_melee2 = GameBase.gi.soundindex("brain/melee2.wav");
+ sound_melee3 = GameBase.gi.soundindex("brain/melee3.wav");
+
+ self.movetype = Defines.MOVETYPE_STEP;
+ self.solid = Defines.SOLID_BBOX;
+ self.s.modelindex = GameBase.gi
+ .modelindex("models/monsters/brain/tris.md2");
+ Math3D.VectorSet(self.mins, -16, -16, -24);
+ Math3D.VectorSet(self.maxs, 16, 16, 32);
+
+ self.health = 300;
+ self.gib_health = -150;
+ self.mass = 400;
+
+ self.pain = brain_pain;
+ self.die = brain_die;
+
+ self.monsterinfo.stand = brain_stand;
+ self.monsterinfo.walk = brain_walk;
+ self.monsterinfo.run = brain_run;
+ self.monsterinfo.dodge = brain_dodge;
+ // self.monsterinfo.attack = brain_attack;
+ self.monsterinfo.melee = brain_melee;
+ self.monsterinfo.sight = brain_sight;
+ self.monsterinfo.search = brain_search;
+ self.monsterinfo.idle = brain_idle;
+
+ self.monsterinfo.power_armor_type = Defines.POWER_ARMOR_SCREEN;
+ self.monsterinfo.power_armor_power = 100;
+
+ GameBase.gi.linkentity(self);
+
+ self.monsterinfo.currentmove = brain_move_stand;
+ self.monsterinfo.scale = MODEL_SCALE;
+
+ GameAI.walkmonster_start.think(self);
+ }
+} \ No newline at end of file