diff options
Diffstat (limited to 'src/jake2/game/monsters/M_Brain.java')
-rw-r--r-- | src/jake2/game/monsters/M_Brain.java | 1164 |
1 files changed, 1164 insertions, 0 deletions
diff --git a/src/jake2/game/monsters/M_Brain.java b/src/jake2/game/monsters/M_Brain.java new file mode 100644 index 0000000..1339ed2 --- /dev/null +++ b/src/jake2/game/monsters/M_Brain.java @@ -0,0 +1,1164 @@ +/* + * Copyright (C) 1997-2001 Id Software, Inc. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. + * + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with + * this program; if not, write to the Free Software Foundation, Inc., 59 Temple + * Place - Suite 330, Boston, MA 02111-1307, USA. + * + */ + +// Created on 13.11.2003 by RST. +// $Id: M_Brain.java,v 1.2 2005-02-06 18:48:14 salomo Exp $ +package jake2.game.monsters; + +import jake2.Defines; +import jake2.game.EntDieAdapter; +import jake2.game.EntDodgeAdapter; +import jake2.game.EntInteractAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.Fire; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; +import jake2.util.Lib; +import jake2.util.Math3D; + +public class M_Brain { + + public final static int FRAME_walk101 = 0; + + public final static int FRAME_walk102 = 1; + + public final static int FRAME_walk103 = 2; + + public final static int FRAME_walk104 = 3; + + public final static int FRAME_walk105 = 4; + + public final static int FRAME_walk106 = 5; + + public final static int FRAME_walk107 = 6; + + public final static int FRAME_walk108 = 7; + + public final static int FRAME_walk109 = 8; + + public final static int FRAME_walk110 = 9; + + public final static int FRAME_walk111 = 10; + + public final static int FRAME_walk112 = 11; + + public final static int FRAME_walk113 = 12; + + public final static int FRAME_walk201 = 13; + + public final static int FRAME_walk202 = 14; + + public final static int FRAME_walk203 = 15; + + public final static int FRAME_walk204 = 16; + + public final static int FRAME_walk205 = 17; + + public final static int FRAME_walk206 = 18; + + public final static int FRAME_walk207 = 19; + + public final static int FRAME_walk208 = 20; + + public final static int FRAME_walk209 = 21; + + public final static int FRAME_walk210 = 22; + + public final static int FRAME_walk211 = 23; + + public final static int FRAME_walk212 = 24; + + public final static int FRAME_walk213 = 25; + + public final static int FRAME_walk214 = 26; + + public final static int FRAME_walk215 = 27; + + public final static int FRAME_walk216 = 28; + + public final static int FRAME_walk217 = 29; + + public final static int FRAME_walk218 = 30; + + public final static int FRAME_walk219 = 31; + + public final static int FRAME_walk220 = 32; + + public final static int FRAME_walk221 = 33; + + public final static int FRAME_walk222 = 34; + + public final static int FRAME_walk223 = 35; + + public final static int FRAME_walk224 = 36; + + public final static int FRAME_walk225 = 37; + + public final static int FRAME_walk226 = 38; + + public final static int FRAME_walk227 = 39; + + public final static int FRAME_walk228 = 40; + + public final static int FRAME_walk229 = 41; + + public final static int FRAME_walk230 = 42; + + public final static int FRAME_walk231 = 43; + + public final static int FRAME_walk232 = 44; + + public final static int FRAME_walk233 = 45; + + public final static int FRAME_walk234 = 46; + + public final static int FRAME_walk235 = 47; + + public final static int FRAME_walk236 = 48; + + public final static int FRAME_walk237 = 49; + + public final static int FRAME_walk238 = 50; + + public final static int FRAME_walk239 = 51; + + public final static int FRAME_walk240 = 52; + + public final static int FRAME_attak101 = 53; + + public final static int FRAME_attak102 = 54; + + public final static int FRAME_attak103 = 55; + + public final static int FRAME_attak104 = 56; + + public final static int FRAME_attak105 = 57; + + public final static int FRAME_attak106 = 58; + + public final static int FRAME_attak107 = 59; + + public final static int FRAME_attak108 = 60; + + public final static int FRAME_attak109 = 61; + + public final static int FRAME_attak110 = 62; + + public final static int FRAME_attak111 = 63; + + public final static int FRAME_attak112 = 64; + + public final static int FRAME_attak113 = 65; + + public final static int FRAME_attak114 = 66; + + public final static int FRAME_attak115 = 67; + + public final static int FRAME_attak116 = 68; + + public final static int FRAME_attak117 = 69; + + public final static int FRAME_attak118 = 70; + + public final static int FRAME_attak201 = 71; + + public final static int FRAME_attak202 = 72; + + public final static int FRAME_attak203 = 73; + + public final static int FRAME_attak204 = 74; + + public final static int FRAME_attak205 = 75; + + public final static int FRAME_attak206 = 76; + + public final static int FRAME_attak207 = 77; + + public final static int FRAME_attak208 = 78; + + public final static int FRAME_attak209 = 79; + + public final static int FRAME_attak210 = 80; + + public final static int FRAME_attak211 = 81; + + public final static int FRAME_attak212 = 82; + + public final static int FRAME_attak213 = 83; + + public final static int FRAME_attak214 = 84; + + public final static int FRAME_attak215 = 85; + + public final static int FRAME_attak216 = 86; + + public final static int FRAME_attak217 = 87; + + public final static int FRAME_pain101 = 88; + + public final static int FRAME_pain102 = 89; + + public final static int FRAME_pain103 = 90; + + public final static int FRAME_pain104 = 91; + + public final static int FRAME_pain105 = 92; + + public final static int FRAME_pain106 = 93; + + public final static int FRAME_pain107 = 94; + + public final static int FRAME_pain108 = 95; + + public final static int FRAME_pain109 = 96; + + public final static int FRAME_pain110 = 97; + + public final static int FRAME_pain111 = 98; + + public final static int FRAME_pain112 = 99; + + public final static int FRAME_pain113 = 100; + + public final static int FRAME_pain114 = 101; + + public final static int FRAME_pain115 = 102; + + public final static int FRAME_pain116 = 103; + + public final static int FRAME_pain117 = 104; + + public final static int FRAME_pain118 = 105; + + public final static int FRAME_pain119 = 106; + + public final static int FRAME_pain120 = 107; + + public final static int FRAME_pain121 = 108; + + public final static int FRAME_pain201 = 109; + + public final static int FRAME_pain202 = 110; + + public final static int FRAME_pain203 = 111; + + public final static int FRAME_pain204 = 112; + + public final static int FRAME_pain205 = 113; + + public final static int FRAME_pain206 = 114; + + public final static int FRAME_pain207 = 115; + + public final static int FRAME_pain208 = 116; + + public final static int FRAME_pain301 = 117; + + public final static int FRAME_pain302 = 118; + + public final static int FRAME_pain303 = 119; + + public final static int FRAME_pain304 = 120; + + public final static int FRAME_pain305 = 121; + + public final static int FRAME_pain306 = 122; + + public final static int FRAME_death101 = 123; + + public final static int FRAME_death102 = 124; + + public final static int FRAME_death103 = 125; + + public final static int FRAME_death104 = 126; + + public final static int FRAME_death105 = 127; + + public final static int FRAME_death106 = 128; + + public final static int FRAME_death107 = 129; + + public final static int FRAME_death108 = 130; + + public final static int FRAME_death109 = 131; + + public final static int FRAME_death110 = 132; + + public final static int FRAME_death111 = 133; + + public final static int FRAME_death112 = 134; + + public final static int FRAME_death113 = 135; + + public final static int FRAME_death114 = 136; + + public final static int FRAME_death115 = 137; + + public final static int FRAME_death116 = 138; + + public final static int FRAME_death117 = 139; + + public final static int FRAME_death118 = 140; + + public final static int FRAME_death201 = 141; + + public final static int FRAME_death202 = 142; + + public final static int FRAME_death203 = 143; + + public final static int FRAME_death204 = 144; + + public final static int FRAME_death205 = 145; + + public final static int FRAME_duck01 = 146; + + public final static int FRAME_duck02 = 147; + + public final static int FRAME_duck03 = 148; + + public final static int FRAME_duck04 = 149; + + public final static int FRAME_duck05 = 150; + + public final static int FRAME_duck06 = 151; + + public final static int FRAME_duck07 = 152; + + public final static int FRAME_duck08 = 153; + + public final static int FRAME_defens01 = 154; + + public final static int FRAME_defens02 = 155; + + public final static int FRAME_defens03 = 156; + + public final static int FRAME_defens04 = 157; + + public final static int FRAME_defens05 = 158; + + public final static int FRAME_defens06 = 159; + + public final static int FRAME_defens07 = 160; + + public final static int FRAME_defens08 = 161; + + public final static int FRAME_stand01 = 162; + + public final static int FRAME_stand02 = 163; + + public final static int FRAME_stand03 = 164; + + public final static int FRAME_stand04 = 165; + + public final static int FRAME_stand05 = 166; + + public final static int FRAME_stand06 = 167; + + public final static int FRAME_stand07 = 168; + + public final static int FRAME_stand08 = 169; + + public final static int FRAME_stand09 = 170; + + public final static int FRAME_stand10 = 171; + + public final static int FRAME_stand11 = 172; + + public final static int FRAME_stand12 = 173; + + public final static int FRAME_stand13 = 174; + + public final static int FRAME_stand14 = 175; + + public final static int FRAME_stand15 = 176; + + public final static int FRAME_stand16 = 177; + + public final static int FRAME_stand17 = 178; + + public final static int FRAME_stand18 = 179; + + public final static int FRAME_stand19 = 180; + + public final static int FRAME_stand20 = 181; + + public final static int FRAME_stand21 = 182; + + public final static int FRAME_stand22 = 183; + + public final static int FRAME_stand23 = 184; + + public final static int FRAME_stand24 = 185; + + public final static int FRAME_stand25 = 186; + + public final static int FRAME_stand26 = 187; + + public final static int FRAME_stand27 = 188; + + public final static int FRAME_stand28 = 189; + + public final static int FRAME_stand29 = 190; + + public final static int FRAME_stand30 = 191; + + public final static int FRAME_stand31 = 192; + + public final static int FRAME_stand32 = 193; + + public final static int FRAME_stand33 = 194; + + public final static int FRAME_stand34 = 195; + + public final static int FRAME_stand35 = 196; + + public final static int FRAME_stand36 = 197; + + public final static int FRAME_stand37 = 198; + + public final static int FRAME_stand38 = 199; + + public final static int FRAME_stand39 = 200; + + public final static int FRAME_stand40 = 201; + + public final static int FRAME_stand41 = 202; + + public final static int FRAME_stand42 = 203; + + public final static int FRAME_stand43 = 204; + + public final static int FRAME_stand44 = 205; + + public final static int FRAME_stand45 = 206; + + public final static int FRAME_stand46 = 207; + + public final static int FRAME_stand47 = 208; + + public final static int FRAME_stand48 = 209; + + public final static int FRAME_stand49 = 210; + + public final static int FRAME_stand50 = 211; + + public final static int FRAME_stand51 = 212; + + public final static int FRAME_stand52 = 213; + + public final static int FRAME_stand53 = 214; + + public final static int FRAME_stand54 = 215; + + public final static int FRAME_stand55 = 216; + + public final static int FRAME_stand56 = 217; + + public final static int FRAME_stand57 = 218; + + public final static int FRAME_stand58 = 219; + + public final static int FRAME_stand59 = 220; + + public final static int FRAME_stand60 = 221; + + public final static float MODEL_SCALE = 1.000000f; + + static int sound_chest_open; + + static int sound_tentacles_extend; + + static int sound_tentacles_retract; + + static int sound_death; + + static int sound_idle1; + + static int sound_idle2; + + static int sound_idle3; + + static int sound_pain1; + + static int sound_pain2; + + static int sound_sight; + + static int sound_search; + + static int sound_melee1; + + static int sound_melee2; + + static int sound_melee3; + + static EntInteractAdapter brain_sight = new EntInteractAdapter() { + public boolean interact(edict_t self, edict_t other) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_sight, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter brain_search = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_search, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + // + // STAND + // + + static mframe_t brain_frames_stand[] = new mframe_t[] { + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null) }; + + static mmove_t brain_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30, + brain_frames_stand, null); + + static EntThinkAdapter brain_stand = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove = brain_move_stand; + return true; + } + }; + + // + // IDLE + // + + static mframe_t brain_frames_idle[] = new mframe_t[] { + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null), + new mframe_t(GameAI.ai_stand, 0, null) }; + + static mmove_t brain_move_idle = new mmove_t(FRAME_stand31, FRAME_stand60, + brain_frames_idle, brain_stand); + + static EntThinkAdapter brain_idle = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_AUTO, sound_idle3, 1, + Defines.ATTN_IDLE, 0); + self.monsterinfo.currentmove = brain_move_idle; + return true; + } + }; + + // + // WALK + // + static mframe_t brain_frames_walk1[] = new mframe_t[] { + new mframe_t(GameAI.ai_walk, 7, null), + new mframe_t(GameAI.ai_walk, 2, null), + new mframe_t(GameAI.ai_walk, 3, null), + new mframe_t(GameAI.ai_walk, 3, null), + new mframe_t(GameAI.ai_walk, 1, null), + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 0, null), + new mframe_t(GameAI.ai_walk, 9, null), + new mframe_t(GameAI.ai_walk, -4, null), + new mframe_t(GameAI.ai_walk, -1, null), + new mframe_t(GameAI.ai_walk, 2, null) }; + + static mmove_t brain_move_walk1 = new mmove_t(FRAME_walk101, FRAME_walk111, + brain_frames_walk1, null); + + // walk2 is FUBAR, do not use + /* + * # if 0 void brain_walk2_cycle(edict_t self) { if (random() > 0.1) + * self.monsterinfo.nextframe= FRAME_walk220; } + * + * static mframe_t brain_frames_walk2[]= new mframe_t[] { new + * mframe_t(ai_walk, 3, null), new mframe_t(ai_walk, -2, null), new + * mframe_t(ai_walk, -4, null), new mframe_t(ai_walk, -3, null), new + * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 1, null), new + * mframe_t(ai_walk, 12, null), new mframe_t(ai_walk, 0, null), new + * mframe_t(ai_walk, -3, null), new mframe_t(ai_walk, 0, null), new + * mframe_t(ai_walk, -2, null), new mframe_t(ai_walk, 0, null), new + * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 1, null), new + * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 0, null), new + * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 0, null), new + * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 10, null, // Cycle + * Start) + * + * new mframe_t(ai_walk, -1, null), new mframe_t(ai_walk, 7, null), new + * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 3, null), new + * mframe_t(ai_walk, -3, null), new mframe_t(ai_walk, 2, null), new + * mframe_t(ai_walk, 4, null), new mframe_t(ai_walk, -3, null), new + * mframe_t(ai_walk, 2, null), new mframe_t(ai_walk, 0, null), new + * mframe_t(ai_walk, 4, brain_walk2_cycle), new mframe_t(ai_walk, -1, null), + * new mframe_t(ai_walk, -1, null), new mframe_t(ai_walk, -8, null,) new + * mframe_t(ai_walk, 0, null), new mframe_t(ai_walk, 1, null), new + * mframe_t(ai_walk, 5, null), new mframe_t(ai_walk, 2, null), new + * mframe_t(ai_walk, -1, null), new mframe_t(ai_walk, -5, null)}; static + * mmove_t brain_move_walk2= new mmove_t(FRAME_walk201, FRAME_walk240, + * brain_frames_walk2, null); + * # endif + */ + static EntThinkAdapter brain_walk = new EntThinkAdapter() { + public boolean think(edict_t self) { + // if (random() <= 0.5) + self.monsterinfo.currentmove = brain_move_walk1; + // else + // self.monsterinfo.currentmove = &brain_move_walk2; + return true; + } + }; + + // + // DUCK + // + + static EntThinkAdapter brain_duck_down = new EntThinkAdapter() { + public boolean think(edict_t self) { + + if ((self.monsterinfo.aiflags & Defines.AI_DUCKED) != 0) + return true; + self.monsterinfo.aiflags |= Defines.AI_DUCKED; + self.maxs[2] -= 32; + self.takedamage = Defines.DAMAGE_YES; + GameBase.gi.linkentity(self); + return true; + } + }; + + static EntThinkAdapter brain_duck_hold = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (GameBase.level.time >= self.monsterinfo.pausetime) + self.monsterinfo.aiflags &= ~Defines.AI_HOLD_FRAME; + else + self.monsterinfo.aiflags |= Defines.AI_HOLD_FRAME; + return true; + } + }; + + static EntThinkAdapter brain_duck_up = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.aiflags &= ~Defines.AI_DUCKED; + self.maxs[2] += 32; + self.takedamage = Defines.DAMAGE_AIM; + GameBase.gi.linkentity(self); + return true; + } + }; + + static EntDodgeAdapter brain_dodge = new EntDodgeAdapter() { + public void dodge(edict_t self, edict_t attacker, float eta) { + if (Lib.random() > 0.25) + return; + + if (self.enemy == null) + self.enemy = attacker; + + self.monsterinfo.pausetime = GameBase.level.time + eta + 0.5f; + self.monsterinfo.currentmove = brain_move_duck; + return; + } + }; + + static mframe_t brain_frames_death2[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 9, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static EntThinkAdapter brain_dead = new EntThinkAdapter() { + public boolean think(edict_t self) { + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, -8); + self.movetype = Defines.MOVETYPE_TOSS; + self.svflags |= Defines.SVF_DEADMONSTER; + self.nextthink = 0; + GameBase.gi.linkentity(self); + return true; + } + }; + + static mmove_t brain_move_death2 = new mmove_t(FRAME_death201, + FRAME_death205, brain_frames_death2, brain_dead); + + static mframe_t brain_frames_death1[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, -2, null), + new mframe_t(GameAI.ai_move, 9, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t brain_move_death1 = new mmove_t(FRAME_death101, + FRAME_death118, brain_frames_death1, brain_dead); + + // + // MELEE + // + + static EntThinkAdapter brain_swing_right = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_BODY, sound_melee1, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter brain_hit_right = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] aim = { 0, 0, 0 }; + + Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.maxs[0], 8); + if (Fire.fire_hit(self, aim, (15 + (Lib.rand() % 5)), 40)) + GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_melee3, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter brain_swing_left = new EntThinkAdapter() { + public boolean think(edict_t self) { + GameBase.gi.sound(self, Defines.CHAN_BODY, sound_melee2, 1, + Defines.ATTN_NORM, 0); + + return true; + } + }; + + static EntThinkAdapter brain_hit_left = new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] aim = { 0, 0, 0 }; + + Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.mins[0], 8); + if (Fire.fire_hit(self, aim, (15 + (Lib.rand() % 5)), 40)) + GameBase.gi.sound(self, Defines.CHAN_WEAPON, sound_melee3, 1, + Defines.ATTN_NORM, 0); + + return true; + } + }; + + static EntThinkAdapter brain_chest_open = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.spawnflags &= ~65536; + self.monsterinfo.power_armor_type = Defines.POWER_ARMOR_NONE; + GameBase.gi.sound(self, Defines.CHAN_BODY, sound_chest_open, 1, + Defines.ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter brain_tentacle_attack = new EntThinkAdapter() { + public boolean think(edict_t self) { + + float[] aim = { 0, 0, 0 }; + + Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, 0, 8); + if (Fire.fire_hit(self, aim, (10 + (Lib.rand() % 5)), -600) + && GameBase.skill.value > 0) + self.spawnflags |= 65536; + GameBase.gi.sound(self, Defines.CHAN_WEAPON, + sound_tentacles_retract, 1, Defines.ATTN_NORM, 0); + return true; + } + }; + + static mframe_t brain_frames_attack1[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 8, null), + new mframe_t(GameAI.ai_charge, 3, null), + new mframe_t(GameAI.ai_charge, 5, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, -3, brain_swing_right), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, -5, null), + new mframe_t(GameAI.ai_charge, -7, brain_hit_right), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 6, brain_swing_left), + new mframe_t(GameAI.ai_charge, 1, null), + new mframe_t(GameAI.ai_charge, 2, brain_hit_left), + new mframe_t(GameAI.ai_charge, -3, null), + new mframe_t(GameAI.ai_charge, 6, null), + new mframe_t(GameAI.ai_charge, -1, null), + new mframe_t(GameAI.ai_charge, -3, null), + new mframe_t(GameAI.ai_charge, 2, null), + new mframe_t(GameAI.ai_charge, -11, null) }; + + static EntThinkAdapter brain_chest_closed = new EntThinkAdapter() { + public boolean think(edict_t self) { + + self.monsterinfo.power_armor_type = Defines.POWER_ARMOR_SCREEN; + if ((self.spawnflags & 65536) != 0) { + self.spawnflags &= ~65536; + self.monsterinfo.currentmove = brain_move_attack1; + } + return true; + } + }; + + static mframe_t brain_frames_attack2[] = new mframe_t[] { + new mframe_t(GameAI.ai_charge, 5, null), + new mframe_t(GameAI.ai_charge, -4, null), + new mframe_t(GameAI.ai_charge, -4, null), + new mframe_t(GameAI.ai_charge, -3, null), + new mframe_t(GameAI.ai_charge, 0, brain_chest_open), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 13, brain_tentacle_attack), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 2, null), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, -9, brain_chest_closed), + new mframe_t(GameAI.ai_charge, 0, null), + new mframe_t(GameAI.ai_charge, 4, null), + new mframe_t(GameAI.ai_charge, 3, null), + new mframe_t(GameAI.ai_charge, 2, null), + new mframe_t(GameAI.ai_charge, -3, null), + new mframe_t(GameAI.ai_charge, -6, null) }; + + static EntThinkAdapter brain_melee = new EntThinkAdapter() { + public boolean think(edict_t self) { + if (Lib.random() <= 0.5) + self.monsterinfo.currentmove = brain_move_attack1; + else + self.monsterinfo.currentmove = brain_move_attack2; + + return true; + } + }; + + // + // RUN + // + + static mframe_t brain_frames_run[] = new mframe_t[] { + new mframe_t(GameAI.ai_run, 9, null), + new mframe_t(GameAI.ai_run, 2, null), + new mframe_t(GameAI.ai_run, 3, null), + new mframe_t(GameAI.ai_run, 3, null), + new mframe_t(GameAI.ai_run, 1, null), + new mframe_t(GameAI.ai_run, 0, null), + new mframe_t(GameAI.ai_run, 0, null), + new mframe_t(GameAI.ai_run, 10, null), + new mframe_t(GameAI.ai_run, -4, null), + new mframe_t(GameAI.ai_run, -1, null), + new mframe_t(GameAI.ai_run, 2, null) }; + + static mmove_t brain_move_run = new mmove_t(FRAME_walk101, FRAME_walk111, + brain_frames_run, null); + + static EntThinkAdapter brain_run = new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.power_armor_type = Defines.POWER_ARMOR_SCREEN; + if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) + self.monsterinfo.currentmove = brain_move_stand; + else + self.monsterinfo.currentmove = brain_move_run; + return true; + } + }; + + static mframe_t brain_frames_defense[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null) }; + + static mmove_t brain_move_defense = new mmove_t(FRAME_defens01, + FRAME_defens08, brain_frames_defense, null); + + static mframe_t brain_frames_pain3[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, -2, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 3, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, -4, null) }; + + static mmove_t brain_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain306, + brain_frames_pain3, brain_run); + + static mframe_t brain_frames_pain2[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, -2, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 3, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, -2, null) }; + + static mmove_t brain_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain208, + brain_frames_pain2, brain_run); + + static mframe_t brain_frames_pain1[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, -6, null), + new mframe_t(GameAI.ai_move, -2, null), + new mframe_t(GameAI.ai_move, -6, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 2, null), + new mframe_t(GameAI.ai_move, 1, null), + new mframe_t(GameAI.ai_move, 7, null), + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, 3, null), + new mframe_t(GameAI.ai_move, -1, null) }; + + static mmove_t brain_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain121, + brain_frames_pain1, brain_run); + + static mframe_t brain_frames_duck[] = new mframe_t[] { + new mframe_t(GameAI.ai_move, 0, null), + new mframe_t(GameAI.ai_move, -2, brain_duck_down), + new mframe_t(GameAI.ai_move, 17, brain_duck_hold), + new mframe_t(GameAI.ai_move, -3, null), + new mframe_t(GameAI.ai_move, -1, brain_duck_up), + new mframe_t(GameAI.ai_move, -5, null), + new mframe_t(GameAI.ai_move, -6, null), + new mframe_t(GameAI.ai_move, -6, null) }; + + static mmove_t brain_move_duck = new mmove_t(FRAME_duck01, FRAME_duck08, + brain_frames_duck, brain_run); + + static EntPainAdapter brain_pain = new EntPainAdapter() { + public void pain(edict_t self, edict_t other, float kick, int damage) { + float r; + + if (self.health < (self.max_health / 2)) + self.s.skinnum = 1; + + if (GameBase.level.time < self.pain_debounce_time) + return; + + self.pain_debounce_time = GameBase.level.time + 3; + if (GameBase.skill.value == 3) + return; // no pain anims in nightmare + + r = Lib.random(); + if (r < 0.33) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1, + Defines.ATTN_NORM, 0); + self.monsterinfo.currentmove = brain_move_pain1; + } else if (r < 0.66) { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain2, 1, + Defines.ATTN_NORM, 0); + self.monsterinfo.currentmove = brain_move_pain2; + } else { + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_pain1, 1, + Defines.ATTN_NORM, 0); + self.monsterinfo.currentmove = brain_move_pain3; + } + } + + }; + + static EntDieAdapter brain_die = new EntDieAdapter() { + public void die(edict_t self, edict_t inflictor, edict_t attacker, + int damage, float[] point) { + int n; + + self.s.effects = 0; + self.monsterinfo.power_armor_type = Defines.POWER_ARMOR_NONE; + + // check for gib + if (self.health <= self.gib_health) { + GameBase.gi + .sound(self, Defines.CHAN_VOICE, GameBase.gi + .soundindex("misc/udeath.wav"), 1, + Defines.ATTN_NORM, 0); + for (n = 0; n < 2; n++) + GameAI.ThrowGib(self, "models/objects/gibs/bone/tris.md2", + damage, Defines.GIB_ORGANIC); + for (n = 0; n < 4; n++) + GameAI.ThrowGib(self, + "models/objects/gibs/sm_meat/tris.md2", damage, + Defines.GIB_ORGANIC); + GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2", + damage, Defines.GIB_ORGANIC); + self.deadflag = Defines.DEAD_DEAD; + return; + } + + if (self.deadflag == Defines.DEAD_DEAD) + return; + + // regular death + GameBase.gi.sound(self, Defines.CHAN_VOICE, sound_death, 1, + Defines.ATTN_NORM, 0); + self.deadflag = Defines.DEAD_DEAD; + self.takedamage = Defines.DAMAGE_YES; + if (Lib.random() <= 0.5) + self.monsterinfo.currentmove = brain_move_death1; + else + self.monsterinfo.currentmove = brain_move_death2; + } + }; + + static mmove_t brain_move_attack1 = new mmove_t(FRAME_attak101, + FRAME_attak118, brain_frames_attack1, brain_run); + + static mmove_t brain_move_attack2 = new mmove_t(FRAME_attak201, + FRAME_attak217, brain_frames_attack2, brain_run); + + /* + * QUAKED monster_brain (1 .5 0) (-16 -16 -24) (16 16 32) Ambush + * Trigger_Spawn Sight + */ + public static void SP_monster_brain(edict_t self) { + if (GameBase.deathmatch.value != 0) { + GameUtil.G_FreeEdict(self); + return; + } + + sound_chest_open = GameBase.gi.soundindex("brain/brnatck1.wav"); + sound_tentacles_extend = GameBase.gi.soundindex("brain/brnatck2.wav"); + sound_tentacles_retract = GameBase.gi.soundindex("brain/brnatck3.wav"); + sound_death = GameBase.gi.soundindex("brain/brndeth1.wav"); + sound_idle1 = GameBase.gi.soundindex("brain/brnidle1.wav"); + sound_idle2 = GameBase.gi.soundindex("brain/brnidle2.wav"); + sound_idle3 = GameBase.gi.soundindex("brain/brnlens1.wav"); + sound_pain1 = GameBase.gi.soundindex("brain/brnpain1.wav"); + sound_pain2 = GameBase.gi.soundindex("brain/brnpain2.wav"); + sound_sight = GameBase.gi.soundindex("brain/brnsght1.wav"); + sound_search = GameBase.gi.soundindex("brain/brnsrch1.wav"); + sound_melee1 = GameBase.gi.soundindex("brain/melee1.wav"); + sound_melee2 = GameBase.gi.soundindex("brain/melee2.wav"); + sound_melee3 = GameBase.gi.soundindex("brain/melee3.wav"); + + self.movetype = Defines.MOVETYPE_STEP; + self.solid = Defines.SOLID_BBOX; + self.s.modelindex = GameBase.gi + .modelindex("models/monsters/brain/tris.md2"); + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, 32); + + self.health = 300; + self.gib_health = -150; + self.mass = 400; + + self.pain = brain_pain; + self.die = brain_die; + + self.monsterinfo.stand = brain_stand; + self.monsterinfo.walk = brain_walk; + self.monsterinfo.run = brain_run; + self.monsterinfo.dodge = brain_dodge; + // self.monsterinfo.attack = brain_attack; + self.monsterinfo.melee = brain_melee; + self.monsterinfo.sight = brain_sight; + self.monsterinfo.search = brain_search; + self.monsterinfo.idle = brain_idle; + + self.monsterinfo.power_armor_type = Defines.POWER_ARMOR_SCREEN; + self.monsterinfo.power_armor_power = 100; + + GameBase.gi.linkentity(self); + + self.monsterinfo.currentmove = brain_move_stand; + self.monsterinfo.scale = MODEL_SCALE; + + GameAI.walkmonster_start.think(self); + } +}
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