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Diffstat (limited to 'src/jake2/render/opengl/JoglES2Driver.java')
-rw-r--r--src/jake2/render/opengl/JoglES2Driver.java20
1 files changed, 15 insertions, 5 deletions
diff --git a/src/jake2/render/opengl/JoglES2Driver.java b/src/jake2/render/opengl/JoglES2Driver.java
index 7319324..e6dc90a 100644
--- a/src/jake2/render/opengl/JoglES2Driver.java
+++ b/src/jake2/render/opengl/JoglES2Driver.java
@@ -32,18 +32,28 @@ import javax.media.nativewindow.util.Dimension;
import javax.media.opengl.*;
import com.jogamp.newt.ScreenMode;
+import com.jogamp.opengl.util.glsl.fixedfunc.FixedFuncUtil;
+import com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode;
/**
* JoglCommon
*/
-public abstract class JoglES2Driver extends JoglES2 implements GLDriver {
+public abstract class JoglES2Driver extends JoglGL2ES1 implements GLDriver {
+ // protected static GLProfile glp = GLProfile.get(GLProfile.GLES2); // exception if n/a is desired
+ protected static GLProfile glp = GLProfile.getGL2ES2(); // exception if n/a is desired
+
+ // protected static final ShaderSelectionMode shaderSelectionMode = ShaderSelectionMode.AUTO;
+ protected static final ShaderSelectionMode shaderSelectionMode = ShaderSelectionMode.COLOR_TEXTURE;
+
protected JoglES2Driver() {
// singleton
}
private NEWTWin newtWin = null;
+ public abstract String getName();
+
public ScreenMode[] getModeList() {
if(null == newtWin) {
throw new RuntimeException("NEWTWin not yet initialized.");
@@ -55,10 +65,10 @@ public abstract class JoglES2Driver extends JoglES2 implements GLDriver {
if(null == newtWin) {
newtWin = new NEWTWin();
}
- int res = newtWin.setMode(dim, mode, fullscreen);
+ int res = newtWin.setMode(glp, dim, mode, fullscreen, getName());
if( Base.rserr_ok == res ) {
-
- setGL(newtWin.window.getGL().getGL2());
+ activate();
+ setGL( FixedFuncUtil.wrapFixedFuncEmul(newtWin.window.getGL(), shaderSelectionMode, null, true, false) );
init(0, 0);
return Base.rserr_ok;
@@ -97,11 +107,11 @@ public abstract class JoglES2Driver extends JoglES2 implements GLDriver {
}
public void endFrame() {
+ newtWin.window.swapBuffers();
final GLContext ctx = newtWin.window.getContext();
if ( null != ctx && GLContext.getCurrent() == ctx) {
ctx.release();
}
- newtWin.window.swapBuffers();
newtWin.fpsCounter.tickFPS();
}