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-rw-r--r--src/jake2/render/Anorms.java (renamed from src/jake2/render/fast/Anorms.java)4
-rw-r--r--src/jake2/render/basic/Anorms.java219
-rw-r--r--src/jake2/render/basic/Mesh.java3
-rw-r--r--src/jake2/render/fast/Mesh.java1190
4 files changed, 603 insertions, 813 deletions
diff --git a/src/jake2/render/fast/Anorms.java b/src/jake2/render/Anorms.java
index 2391049..30f9a33 100644
--- a/src/jake2/render/fast/Anorms.java
+++ b/src/jake2/render/Anorms.java
@@ -2,7 +2,7 @@
* Anorms.java
* Copyright (C) 2003
*
- * $Id: Anorms.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ * $Id: Anorms.java,v 1.1 2007-02-27 13:32:34 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -23,7 +23,7 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
-package jake2.render.fast;
+package jake2.render;
/**
* Anorms
diff --git a/src/jake2/render/basic/Anorms.java b/src/jake2/render/basic/Anorms.java
deleted file mode 100644
index 39880cf..0000000
--- a/src/jake2/render/basic/Anorms.java
+++ /dev/null
@@ -1,219 +0,0 @@
-/*
- * Anorms.java
- * Copyright (C) 2003
- *
- * $Id: Anorms.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
- */
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-package jake2.render.basic;
-
-/**
- * Anorms
- *
- * @author cwei
- */
-public interface Anorms {
-
- final float[][] VERTEXNORMALS = {
- {-0.525731f, 0.000000f, 0.850651f},
- {-0.442863f, 0.238856f, 0.864188f},
- {-0.295242f, 0.000000f, 0.955423f},
- {-0.309017f, 0.500000f, 0.809017f},
- {-0.162460f, 0.262866f, 0.951056f},
- {0.000000f, 0.000000f, 1.000000f},
- {0.000000f, 0.850651f, 0.525731f},
- {-0.147621f, 0.716567f, 0.681718f},
- {0.147621f, 0.716567f, 0.681718f},
- {0.000000f, 0.525731f, 0.850651f},
- {0.309017f, 0.500000f, 0.809017f},
- {0.525731f, 0.000000f, 0.850651f},
- {0.295242f, 0.000000f, 0.955423f},
- {0.442863f, 0.238856f, 0.864188f},
- {0.162460f, 0.262866f, 0.951056f},
- {-0.681718f, 0.147621f, 0.716567f},
- {-0.809017f, 0.309017f, 0.500000f},
- {-0.587785f, 0.425325f, 0.688191f},
- {-0.850651f, 0.525731f, 0.000000f},
- {-0.864188f, 0.442863f, 0.238856f},
- {-0.716567f, 0.681718f, 0.147621f},
- {-0.688191f, 0.587785f, 0.425325f},
- {-0.500000f, 0.809017f, 0.309017f},
- {-0.238856f, 0.864188f, 0.442863f},
- {-0.425325f, 0.688191f, 0.587785f},
- {-0.716567f, 0.681718f, -0.147621f},
- {-0.500000f, 0.809017f, -0.309017f},
- {-0.525731f, 0.850651f, 0.000000f},
- {0.000000f, 0.850651f, -0.525731f},
- {-0.238856f, 0.864188f, -0.442863f},
- {0.000000f, 0.955423f, -0.295242f},
- {-0.262866f, 0.951056f, -0.162460f},
- {0.000000f, 1.000000f, 0.000000f},
- {0.000000f, 0.955423f, 0.295242f},
- {-0.262866f, 0.951056f, 0.162460f},
- {0.238856f, 0.864188f, 0.442863f},
- {0.262866f, 0.951056f, 0.162460f},
- {0.500000f, 0.809017f, 0.309017f},
- {0.238856f, 0.864188f, -0.442863f},
- {0.262866f, 0.951056f, -0.162460f},
- {0.500000f, 0.809017f, -0.309017f},
- {0.850651f, 0.525731f, 0.000000f},
- {0.716567f, 0.681718f, 0.147621f},
- {0.716567f, 0.681718f, -0.147621f},
- {0.525731f, 0.850651f, 0.000000f},
- {0.425325f, 0.688191f, 0.587785f},
- {0.864188f, 0.442863f, 0.238856f},
- {0.688191f, 0.587785f, 0.425325f},
- {0.809017f, 0.309017f, 0.500000f},
- {0.681718f, 0.147621f, 0.716567f},
- {0.587785f, 0.425325f, 0.688191f},
- {0.955423f, 0.295242f, 0.000000f},
- {1.000000f, 0.000000f, 0.000000f},
- {0.951056f, 0.162460f, 0.262866f},
- {0.850651f, -0.525731f, 0.000000f},
- {0.955423f, -0.295242f, 0.000000f},
- {0.864188f, -0.442863f, 0.238856f},
- {0.951056f, -0.162460f, 0.262866f},
- {0.809017f, -0.309017f, 0.500000f},
- {0.681718f, -0.147621f, 0.716567f},
- {0.850651f, 0.000000f, 0.525731f},
- {0.864188f, 0.442863f, -0.238856f},
- {0.809017f, 0.309017f, -0.500000f},
- {0.951056f, 0.162460f, -0.262866f},
- {0.525731f, 0.000000f, -0.850651f},
- {0.681718f, 0.147621f, -0.716567f},
- {0.681718f, -0.147621f, -0.716567f},
- {0.850651f, 0.000000f, -0.525731f},
- {0.809017f, -0.309017f, -0.500000f},
- {0.864188f, -0.442863f, -0.238856f},
- {0.951056f, -0.162460f, -0.262866f},
- {0.147621f, 0.716567f, -0.681718f},
- {0.309017f, 0.500000f, -0.809017f},
- {0.425325f, 0.688191f, -0.587785f},
- {0.442863f, 0.238856f, -0.864188f},
- {0.587785f, 0.425325f, -0.688191f},
- {0.688191f, 0.587785f, -0.425325f},
- {-0.147621f, 0.716567f, -0.681718f},
- {-0.309017f, 0.500000f, -0.809017f},
- {0.000000f, 0.525731f, -0.850651f},
- {-0.525731f, 0.000000f, -0.850651f},
- {-0.442863f, 0.238856f, -0.864188f},
- {-0.295242f, 0.000000f, -0.955423f},
- {-0.162460f, 0.262866f, -0.951056f},
- {0.000000f, 0.000000f, -1.000000f},
- {0.295242f, 0.000000f, -0.955423f},
- {0.162460f, 0.262866f, -0.951056f},
- {-0.442863f, -0.238856f, -0.864188f},
- {-0.309017f, -0.500000f, -0.809017f},
- {-0.162460f, -0.262866f, -0.951056f},
- {0.000000f, -0.850651f, -0.525731f},
- {-0.147621f, -0.716567f, -0.681718f},
- {0.147621f, -0.716567f, -0.681718f},
- {0.000000f, -0.525731f, -0.850651f},
- {0.309017f, -0.500000f, -0.809017f},
- {0.442863f, -0.238856f, -0.864188f},
- {0.162460f, -0.262866f, -0.951056f},
- {0.238856f, -0.864188f, -0.442863f},
- {0.500000f, -0.809017f, -0.309017f},
- {0.425325f, -0.688191f, -0.587785f},
- {0.716567f, -0.681718f, -0.147621f},
- {0.688191f, -0.587785f, -0.425325f},
- {0.587785f, -0.425325f, -0.688191f},
- {0.000000f, -0.955423f, -0.295242f},
- {0.000000f, -1.000000f, 0.000000f},
- {0.262866f, -0.951056f, -0.162460f},
- {0.000000f, -0.850651f, 0.525731f},
- {0.000000f, -0.955423f, 0.295242f},
- {0.238856f, -0.864188f, 0.442863f},
- {0.262866f, -0.951056f, 0.162460f},
- {0.500000f, -0.809017f, 0.309017f},
- {0.716567f, -0.681718f, 0.147621f},
- {0.525731f, -0.850651f, 0.000000f},
- {-0.238856f, -0.864188f, -0.442863f},
- {-0.500000f, -0.809017f, -0.309017f},
- {-0.262866f, -0.951056f, -0.162460f},
- {-0.850651f, -0.525731f, 0.000000f},
- {-0.716567f, -0.681718f, -0.147621f},
- {-0.716567f, -0.681718f, 0.147621f},
- {-0.525731f, -0.850651f, 0.000000f},
- {-0.500000f, -0.809017f, 0.309017f},
- {-0.238856f, -0.864188f, 0.442863f},
- {-0.262866f, -0.951056f, 0.162460f},
- {-0.864188f, -0.442863f, 0.238856f},
- {-0.809017f, -0.309017f, 0.500000f},
- {-0.688191f, -0.587785f, 0.425325f},
- {-0.681718f, -0.147621f, 0.716567f},
- {-0.442863f, -0.238856f, 0.864188f},
- {-0.587785f, -0.425325f, 0.688191f},
- {-0.309017f, -0.500000f, 0.809017f},
- {-0.147621f, -0.716567f, 0.681718f},
- {-0.425325f, -0.688191f, 0.587785f},
- {-0.162460f, -0.262866f, 0.951056f},
- {0.442863f, -0.238856f, 0.864188f},
- {0.162460f, -0.262866f, 0.951056f},
- {0.309017f, -0.500000f, 0.809017f},
- {0.147621f, -0.716567f, 0.681718f},
- {0.000000f, -0.525731f, 0.850651f},
- {0.425325f, -0.688191f, 0.587785f},
- {0.587785f, -0.425325f, 0.688191f},
- {0.688191f, -0.587785f, 0.425325f},
- {-0.955423f, 0.295242f, 0.000000f},
- {-0.951056f, 0.162460f, 0.262866f},
- {-1.000000f, 0.000000f, 0.000000f},
- {-0.850651f, 0.000000f, 0.525731f},
- {-0.955423f, -0.295242f, 0.000000f},
- {-0.951056f, -0.162460f, 0.262866f},
- {-0.864188f, 0.442863f, -0.238856f},
- {-0.951056f, 0.162460f, -0.262866f},
- {-0.809017f, 0.309017f, -0.500000f},
- {-0.864188f, -0.442863f, -0.238856f},
- {-0.951056f, -0.162460f, -0.262866f},
- {-0.809017f, -0.309017f, -0.500000f},
- {-0.681718f, 0.147621f, -0.716567f},
- {-0.681718f, -0.147621f, -0.716567f},
- {-0.850651f, 0.000000f, -0.525731f},
- {-0.688191f, 0.587785f, -0.425325f},
- {-0.587785f, 0.425325f, -0.688191f},
- {-0.425325f, 0.688191f, -0.587785f},
- {-0.425325f, -0.688191f, -0.587785f},
- {-0.587785f, -0.425325f, -0.688191f},
- {-0.688191f, -0.587785f, -0.425325f}
- };
-
- final float[][] VERTEXNORMAL_DOTS = {
- {1.23f,1.30f,1.47f,1.35f,1.56f,1.71f,1.37f,1.38f,1.59f,1.60f,1.79f,1.97f,1.88f,1.92f,1.79f,1.02f,0.93f,1.07f,0.82f,0.87f,0.88f,0.94f,0.96f,1.14f,1.11f,0.82f,0.83f,0.89f,0.89f,0.86f,0.94f,0.91f,1.00f,1.21f,0.98f,1.48f,1.30f,1.57f,0.96f,1.07f,1.14f,1.60f,1.61f,1.40f,1.37f,1.72f,1.78f,1.79f,1.93f,1.99f,1.90f,1.68f,1.71f,1.86f,1.60f,1.68f,1.78f,1.86f,1.93f,1.99f,1.97f,1.44f,1.22f,1.49f,0.93f,0.99f,0.99f,1.23f,1.22f,1.44f,1.49f,0.89f,0.89f,0.97f,0.91f,0.98f,1.19f,0.82f,0.76f,0.82f,0.71f,0.72f,0.73f,0.76f,0.79f,0.86f,0.83f,0.72f,0.76f,0.76f,0.89f,0.82f,0.89f,0.82f,0.89f,0.91f,0.83f,0.96f,1.14f,0.97f,1.40f,1.19f,0.98f,0.94f,1.00f,1.07f,1.37f,1.21f,1.48f,1.30f,1.57f,1.61f,1.37f,0.86f,0.83f,0.91f,0.82f,0.82f,0.88f,0.89f,0.96f,1.14f,0.98f,0.87f,0.93f,0.94f,1.02f,1.30f,1.07f,1.35f,1.38f,1.11f,1.56f,1.92f,1.79f,1.79f,1.59f,1.60f,1.72f,1.90f,1.79f,0.80f,0.85f,0.79f,0.93f,0.80f,0.85f,0.77f,0.74f,0.72f,0.77f,0.74f,0.72f,0.70f,0.70f,0.71f,0.76f,0.73f,0.79f,0.79f,0.73f,0.76f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f},
- {1.26f,1.26f,1.48f,1.23f,1.50f,1.71f,1.14f,1.19f,1.38f,1.46f,1.64f,1.94f,1.87f,1.84f,1.71f,1.02f,0.92f,1.00f,0.79f,0.85f,0.84f,0.91f,0.90f,0.98f,0.99f,0.77f,0.77f,0.83f,0.82f,0.79f,0.86f,0.84f,0.92f,0.99f,0.91f,1.24f,1.03f,1.33f,0.88f,0.94f,0.97f,1.41f,1.39f,1.18f,1.11f,1.51f,1.61f,1.59f,1.80f,1.91f,1.76f,1.54f,1.65f,1.76f,1.70f,1.70f,1.85f,1.85f,1.97f,1.99f,1.93f,1.28f,1.09f,1.39f,0.92f,0.97f,0.99f,1.18f,1.26f,1.52f,1.48f,0.83f,0.85f,0.90f,0.88f,0.93f,1.00f,0.77f,0.73f,0.78f,0.72f,0.71f,0.74f,0.75f,0.79f,0.86f,0.81f,0.75f,0.81f,0.79f,0.96f,0.88f,0.94f,0.86f,0.93f,0.92f,0.85f,1.08f,1.33f,1.05f,1.55f,1.31f,1.01f,1.05f,1.27f,1.31f,1.60f,1.47f,1.70f,1.54f,1.76f,1.76f,1.57f,0.93f,0.90f,0.99f,0.88f,0.88f,0.95f,0.97f,1.11f,1.39f,1.20f,0.92f,0.97f,1.01f,1.10f,1.39f,1.22f,1.51f,1.58f,1.32f,1.64f,1.97f,1.85f,1.91f,1.77f,1.74f,1.88f,1.99f,1.91f,0.79f,0.86f,0.80f,0.94f,0.84f,0.88f,0.74f,0.74f,0.71f,0.82f,0.77f,0.76f,0.70f,0.73f,0.72f,0.73f,0.70f,0.74f,0.85f,0.77f,0.82f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f},
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- {1.34f,1.51f,1.53f,1.67f,1.72f,1.71f,1.80f,1.77f,1.91f,1.86f,1.98f,1.86f,1.82f,1.95f,1.89f,1.24f,1.10f,1.41f,0.95f,0.99f,1.09f,1.25f,1.37f,1.63f,1.55f,0.96f,0.98f,1.16f,1.05f,1.00f,1.27f,1.23f,1.50f,1.69f,1.46f,1.86f,1.72f,1.87f,1.24f,1.49f,1.44f,1.69f,1.80f,1.59f,1.69f,1.97f,1.82f,1.94f,1.91f,1.92f,1.99f,1.63f,1.50f,1.74f,1.16f,1.33f,1.38f,1.58f,1.60f,1.77f,1.80f,1.48f,1.21f,1.37f,0.90f,0.97f,0.93f,1.05f,0.97f,1.04f,1.21f,0.99f,0.95f,1.14f,0.92f,1.02f,1.34f,0.94f,0.86f,0.90f,0.74f,0.79f,0.75f,0.81f,0.79f,0.84f,0.86f,0.71f,0.71f,0.73f,0.76f,0.73f,0.77f,0.74f,0.80f,0.85f,0.78f,0.81f,0.89f,0.84f,0.97f,0.92f,0.88f,0.79f,0.85f,0.86f,0.98f,0.92f,1.00f,0.93f,1.06f,1.12f,0.95f,0.74f,0.74f,0.78f,0.79f,0.76f,0.82f,0.79f,0.87f,0.93f,0.85f,0.85f,0.94f,0.90f,1.09f,1.27f,0.99f,1.17f,1.05f,0.96f,1.46f,1.71f,1.62f,1.48f,1.20f,1.34f,1.28f,1.57f,1.35f,0.90f,0.94f,0.85f,0.98f,0.81f,0.89f,0.89f,0.83f,0.82f,0.75f,0.78f,0.73f,0.77f,0.72f,0.76f,0.89f,0.83f,0.91f,0.71f,0.70f,0.72f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f},
- {1.26f,1.39f,1.48f,1.51f,1.64f,1.71f,1.60f,1.58f,1.77f,1.74f,1.91f,1.94f,1.87f,1.97f,1.85f,1.10f,0.97f,1.22f,0.88f,0.92f,0.95f,1.01f,1.11f,1.39f,1.32f,0.88f,0.90f,0.97f,0.96f,0.93f,1.05f,0.99f,1.27f,1.47f,1.20f,1.70f,1.54f,1.76f,1.08f,1.31f,1.33f,1.70f,1.76f,1.55f,1.57f,1.88f,1.85f,1.91f,1.97f,1.99f,1.99f,1.70f,1.65f,1.85f,1.41f,1.54f,1.61f,1.76f,1.80f,1.91f,1.93f,1.52f,1.26f,1.48f,0.92f,0.99f,0.97f,1.18f,1.09f,1.28f,1.39f,0.94f,0.93f,1.05f,0.92f,1.01f,1.31f,0.88f,0.81f,0.86f,0.72f,0.75f,0.74f,0.79f,0.79f,0.86f,0.85f,0.71f,0.73f,0.75f,0.82f,0.77f,0.83f,0.78f,0.85f,0.88f,0.81f,0.88f,0.97f,0.90f,1.18f,1.00f,0.93f,0.86f,0.92f,0.94f,1.14f,0.99f,1.24f,1.03f,1.33f,1.39f,1.11f,0.79f,0.77f,0.84f,0.79f,0.77f,0.84f,0.83f,0.90f,0.98f,0.91f,0.85f,0.92f,0.91f,1.02f,1.26f,1.00f,1.23f,1.19f,0.99f,1.50f,1.84f,1.71f,1.64f,1.38f,1.46f,1.51f,1.76f,1.59f,0.84f,0.88f,0.80f,0.94f,0.79f,0.86f,0.82f,0.77f,0.76f,0.74f,0.74f,0.71f,0.73f,0.70f,0.72f,0.82f,0.77f,0.85f,0.74f,0.70f,0.73f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f,1.00f}
- };
-
-}
diff --git a/src/jake2/render/basic/Mesh.java b/src/jake2/render/basic/Mesh.java
index 724d536..2566de4 100644
--- a/src/jake2/render/basic/Mesh.java
+++ b/src/jake2/render/basic/Mesh.java
@@ -2,7 +2,7 @@
* Mesh.java
* Copyright (C) 2003
*
- * $Id: Mesh.java,v 1.2 2006-11-21 00:50:46 cawe Exp $
+ * $Id: Mesh.java,v 1.3 2007-02-27 13:32:34 cawe Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -29,6 +29,7 @@ import jake2.Defines;
import jake2.client.VID;
import jake2.client.entity_t;
import jake2.qcommon.qfiles;
+import jake2.render.Anorms;
import jake2.render.image_t;
import jake2.util.Lib;
import jake2.util.Math3D;
diff --git a/src/jake2/render/fast/Mesh.java b/src/jake2/render/fast/Mesh.java
index 4840d18..a2e9268 100644
--- a/src/jake2/render/fast/Mesh.java
+++ b/src/jake2/render/fast/Mesh.java
@@ -2,33 +2,34 @@
* Mesh.java
* Copyright (C) 2003
*
- * $Id: Mesh.java,v 1.3 2006-11-21 02:22:19 cawe Exp $
+ * $Id: Mesh.java,v 1.4 2007-02-27 13:32:34 cawe Exp $
*/
/*
-Copyright (C) 1997-2001 Id Software, Inc.
+ Copyright (C) 1997-2001 Id Software, Inc.
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version.
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-See the GNU General Public License for more details.
+ See the GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-*/
+ */
package jake2.render.fast;
import jake2.Defines;
import jake2.client.VID;
import jake2.client.entity_t;
import jake2.qcommon.qfiles;
+import jake2.render.Anorms;
import jake2.render.image_t;
import jake2.util.Lib;
import jake2.util.Math3D;
@@ -38,650 +39,657 @@ import java.nio.IntBuffer;
/**
* Mesh
- *
+ *
* @author cwei
*/
public abstract class Mesh extends Light {
- // g_mesh.c: triangle model functions
- /*
- =============================================================
+ // g_mesh.c: triangle model functions
+ /*
+ * =============================================================
+ *
+ * ALIAS MODELS
+ *
+ * =============================================================
+ */
+
+ static final int NUMVERTEXNORMALS = 162;
+
+ float[][] r_avertexnormals = Anorms.VERTEXNORMALS;
+
+ float[] shadevector = { 0, 0, 0 };
+
+ float[] shadelight = { 0, 0, 0 };
+
+ // precalculated dot products for quantized angles
+ static final int SHADEDOT_QUANT = 16;
+
+ float[][] r_avertexnormal_dots = Anorms.VERTEXNORMAL_DOTS;
+
+ float[] shadedots = r_avertexnormal_dots[0];
+
+ /**
+ * GL_LerpVerts
+ *
+ * @param nverts
+ * @param ov
+ * @param verts
+ * @param move
+ * @param frontv
+ * @param backv
+ */
+ void GL_LerpVerts(int nverts, int[] ov, int[] v, float[] move,
+ float[] frontv, float[] backv) {
+ FloatBuffer lerp = vertexArrayBuf;
+ lerp.limit((nverts << 2) - nverts); // nverts * 3
+
+ int ovv, vv;
+ // PMM -- added RF_SHELL_DOUBLE, RF_SHELL_HALF_DAM
+ if ((currententity.flags & (Defines.RF_SHELL_RED
+ | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE
+ | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0) {
+ float[] normal;
+ int j = 0;
+ for (int i = 0; i < nverts; i++/* , v++, ov++, lerp+=4 */) {
+ vv = v[i];
+ normal = r_avertexnormals[(vv >>> 24) & 0xFF];
+ ovv = ov[i];
+ lerp.put(j, move[0] + (ovv & 0xFF) * backv[0] + (vv & 0xFF)
+ * frontv[0] + normal[0] * Defines.POWERSUIT_SCALE);
+ lerp.put(j + 1, move[1] + ((ovv >>> 8) & 0xFF) * backv[1]
+ + ((vv >>> 8) & 0xFF) * frontv[1] + normal[1]
+ * Defines.POWERSUIT_SCALE);
+ lerp.put(j + 2, move[2] + ((ovv >>> 16) & 0xFF) * backv[2]
+ + ((vv >>> 16) & 0xFF) * frontv[2] + normal[2]
+ * Defines.POWERSUIT_SCALE);
+ j += 3;
+ }
+ } else {
+ int j = 0;
+ for (int i = 0; i < nverts; i++ /* , v++, ov++, lerp+=4 */) {
+ ovv = ov[i];
+ vv = v[i];
+
+ lerp.put(j, move[0] + (ovv & 0xFF) * backv[0] + (vv & 0xFF)
+ * frontv[0]);
+ lerp.put(j + 1, move[1] + ((ovv >>> 8) & 0xFF) * backv[1]
+ + ((vv >>> 8) & 0xFF) * frontv[1]);
+ lerp.put(j + 2, move[2] + ((ovv >>> 16) & 0xFF) * backv[2]
+ + ((vv >>> 16) & 0xFF) * frontv[2]);
+ j += 3;
+ }
+ }
+ }
- ALIAS MODELS
+ private final FloatBuffer colorArrayBuf = Lib.newFloatBuffer(qfiles.MAX_VERTS * 4);
- =============================================================
- */
+ private final FloatBuffer vertexArrayBuf = Lib.newFloatBuffer(qfiles.MAX_VERTS * 3);
- static final int NUMVERTEXNORMALS = 162;
+ private final FloatBuffer textureArrayBuf = Lib.newFloatBuffer(qfiles.MAX_VERTS * 2);
- float[][] r_avertexnormals = Anorms.VERTEXNORMALS;
- float[] shadevector = {0, 0, 0};
- float[] shadelight = {0, 0, 0};
+ boolean isFilled = false;
- // precalculated dot products for quantized angles
- static final int SHADEDOT_QUANT = 16;
+ float[] tmpVec = { 0, 0, 0 };
- float[][] r_avertexnormal_dots = Anorms.VERTEXNORMAL_DOTS;
+ float[][] vectors = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } // 3 mal vec3_t
+ };
- float[] shadedots = r_avertexnormal_dots[0];
+ // stack variable
+ private final float[] move = { 0, 0, 0 }; // vec3_t
- /**
- * GL_LerpVerts
- * @param nverts
- * @param ov
- * @param verts
- * @param move
- * @param frontv
- * @param backv
- */
- void GL_LerpVerts(int nverts, int[] ov, int[] v, float[] move, float[] frontv, float[] backv )
- {
- FloatBuffer lerp = vertexArrayBuf;
- lerp.limit((nverts << 2) - nverts); // nverts * 3
-
- int ovv, vv;
- //PMM -- added RF_SHELL_DOUBLE, RF_SHELL_HALF_DAM
- if ( (currententity.flags & ( Defines.RF_SHELL_RED | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0 )
- {
- float[] normal;
- int j = 0;
- for (int i=0 ; i < nverts; i++/* , v++, ov++, lerp+=4 */)
- {
- vv = v[i];
- normal = r_avertexnormals[(vv >>> 24 ) & 0xFF];
- ovv = ov[i];
- lerp.put(j, move[0] + (ovv & 0xFF)* backv[0] + (vv & 0xFF) * frontv[0] + normal[0] * Defines.POWERSUIT_SCALE);
- lerp.put(j + 1, move[1] + ((ovv >>> 8) & 0xFF) * backv[1] + ((vv >>> 8) & 0xFF) * frontv[1] + normal[1] * Defines.POWERSUIT_SCALE);
- lerp.put(j + 2, move[2] + ((ovv >>> 16) & 0xFF) * backv[2] + ((vv >>> 16) & 0xFF) * frontv[2] + normal[2] * Defines.POWERSUIT_SCALE);
- j += 3;
- }
- }
- else
- {
- int j = 0;
- for (int i=0 ; i < nverts; i++ /* , v++, ov++, lerp+=4 */)
- {
- ovv = ov[i];
- vv = v[i];
-
- lerp.put(j, move[0] + (ovv & 0xFF)* backv[0] + (vv & 0xFF)*frontv[0]);
- lerp.put(j + 1, move[1] + ((ovv >>> 8) & 0xFF)* backv[1] + ((vv >>> 8) & 0xFF)*frontv[1]);
- lerp.put(j + 2, move[2] + ((ovv >>> 16) & 0xFF)* backv[2] + ((vv >>> 16) & 0xFF)*frontv[2]);
- j += 3;
- }
- }
- }
+ private final float[] frontv = { 0, 0, 0 }; // vec3_t
- FloatBuffer colorArrayBuf = Lib.newFloatBuffer(qfiles.MAX_VERTS * 4);
- FloatBuffer vertexArrayBuf = Lib.newFloatBuffer(qfiles.MAX_VERTS * 3);
- FloatBuffer textureArrayBuf = Lib.newFloatBuffer(qfiles.MAX_VERTS * 2);
- boolean isFilled = false;
- float[] tmpVec = {0, 0, 0};
- float[][] vectors = {
- {0, 0, 0}, {0, 0, 0}, {0, 0, 0} // 3 mal vec3_t
- };
-
- // stack variable
- private final float[] move = {0, 0, 0}; // vec3_t
- private final float[] frontv = {0, 0, 0}; // vec3_t
- private final float[] backv = {0, 0, 0}; // vec3_t
- /**
- * GL_DrawAliasFrameLerp
- *
- * interpolates between two frames and origins
- * FIXME: batch lerp all vertexes
- */
- void GL_DrawAliasFrameLerp(qfiles.dmdl_t paliashdr, float backlerp)
- {
- qfiles.daliasframe_t frame = paliashdr.aliasFrames[currententity.frame];
+ private final float[] backv = { 0, 0, 0 }; // vec3_t
- int[] verts = frame.verts;
+ /**
+ * GL_DrawAliasFrameLerp
+ *
+ * interpolates between two frames and origins FIXME: batch lerp all
+ * vertexes
+ */
+ void GL_DrawAliasFrameLerp(qfiles.dmdl_t paliashdr, float backlerp) {
+ qfiles.daliasframe_t frame = paliashdr.aliasFrames[currententity.frame];
- qfiles.daliasframe_t oldframe = paliashdr.aliasFrames[currententity.oldframe];
+ int[] verts = frame.verts;
- int[] ov = oldframe.verts;
+ qfiles.daliasframe_t oldframe = paliashdr.aliasFrames[currententity.oldframe];
- float alpha;
- if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0)
- alpha = currententity.alpha;
- else
- alpha = 1.0f;
+ int[] ov = oldframe.verts;
- // PMM - added double shell
- if ( (currententity.flags & ( Defines.RF_SHELL_RED | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0)
- gl.glDisable( GL_TEXTURE_2D );
+ float alpha;
+ if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0)
+ alpha = currententity.alpha;
+ else
+ alpha = 1.0f;
- float frontlerp = 1.0f - backlerp;
+ // PMM - added double shell
+ if ((currententity.flags & (Defines.RF_SHELL_RED
+ | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE
+ | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0)
+ gl.glDisable(GL_TEXTURE_2D);
- // move should be the delta back to the previous frame * backlerp
- Math3D.VectorSubtract (currententity.oldorigin, currententity.origin, frontv);
- Math3D.AngleVectors (currententity.angles, vectors[0], vectors[1], vectors[2]);
+ float frontlerp = 1.0f - backlerp;
- move[0] = Math3D.DotProduct (frontv, vectors[0]); // forward
- move[1] = -Math3D.DotProduct (frontv, vectors[1]); // left
- move[2] = Math3D.DotProduct (frontv, vectors[2]); // up
+ // move should be the delta back to the previous frame * backlerp
+ Math3D.VectorSubtract(currententity.oldorigin, currententity.origin,
+ frontv);
+ Math3D.AngleVectors(currententity.angles, vectors[0], vectors[1],
+ vectors[2]);
- Math3D.VectorAdd (move, oldframe.translate, move);
+ move[0] = Math3D.DotProduct(frontv, vectors[0]); // forward
+ move[1] = -Math3D.DotProduct(frontv, vectors[1]); // left
+ move[2] = Math3D.DotProduct(frontv, vectors[2]); // up
- for (int i=0 ; i<3 ; i++)
- {
- move[i] = backlerp*move[i] + frontlerp*frame.translate[i];
- frontv[i] = frontlerp*frame.scale[i];
- backv[i] = backlerp*oldframe.scale[i];
- }
-
- // ab hier wird optimiert
-
- GL_LerpVerts( paliashdr.num_xyz, ov, verts, move, frontv, backv );
-
- //gl.gl.glEnableClientState( GL_VERTEX_ARRAY );
- gl.glVertexPointer( 3, 0, vertexArrayBuf );
-
- // PMM - added double damage shell
- if ( (currententity.flags & ( Defines.RF_SHELL_RED | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0)
- {
- gl.glColor4f( shadelight[0], shadelight[1], shadelight[2], alpha );
- }
- else
- {
- gl.glEnableClientState( GL_COLOR_ARRAY );
- gl.glColorPointer( 4, 0, colorArrayBuf );
-
- //
- // pre light everything
- //
- FloatBuffer color = colorArrayBuf;
- float l;
- int size = paliashdr.num_xyz;
- int j = 0;
- for (int i = 0; i < size; i++ )
- {
- l = shadedots[(verts[i] >>> 24) & 0xFF];
- color.put(j, l * shadelight[0]);
- color.put(j + 1, l * shadelight[1]);
- color.put(j + 2, l * shadelight[2]);
- color.put(j + 3, alpha);
- j += 4;
- }
- }
+ Math3D.VectorAdd(move, oldframe.translate, move);
- gl.glClientActiveTextureARB(TEXTURE0);
- gl.glTexCoordPointer( 2, 0, textureArrayBuf);
- //gl.gl.glEnableClientState( GL_TEXTURE_COORD_ARRAY);
-
- int pos = 0;
- int[] counts = paliashdr.counts;
-
- IntBuffer srcIndexBuf = null;
-
- FloatBuffer dstTextureCoords = textureArrayBuf;
- FloatBuffer srcTextureCoords = paliashdr.textureCoordBuf;
-
- int dstIndex = 0;
- int srcIndex = 0;
- int count;
- int mode;
- int size = counts.length;
- for (int j = 0; j < size; j++) {
-
- // get the vertex count and primitive type
- count = counts[j];
- if (count == 0)
- break; // done
-
- srcIndexBuf = paliashdr.indexElements[j];
-
- mode = GL_TRIANGLE_STRIP;
- if (count < 0) {
- mode = GL_TRIANGLE_FAN;
- count = -count;
- }
- srcIndex = pos << 1;
- srcIndex--;
- for (int k = 0; k < count; k++) {
- dstIndex = srcIndexBuf.get(k) << 1;
- dstTextureCoords.put(dstIndex, srcTextureCoords.get(++srcIndex));
- dstTextureCoords.put(++dstIndex, srcTextureCoords.get(++srcIndex));
- }
-
- gl.glDrawElements(mode, srcIndexBuf);
- pos += count;
- }
+ for (int i = 0; i < 3; i++) {
+ move[i] = backlerp * move[i] + frontlerp * frame.translate[i];
+ frontv[i] = frontlerp * frame.scale[i];
+ backv[i] = backlerp * oldframe.scale[i];
+ }
- // PMM - added double damage shell
- if ( (currententity.flags & ( Defines.RF_SHELL_RED | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0 )
- gl.glEnable( GL_TEXTURE_2D );
+ // ab hier wird optimiert
+
+ GL_LerpVerts(paliashdr.num_xyz, ov, verts, move, frontv, backv);
+
+ // gl.gl.glEnableClientState( GL_VERTEX_ARRAY );
+ gl.glVertexPointer(3, 0, vertexArrayBuf);
+
+ // PMM - added double damage shell
+ if ((currententity.flags & (Defines.RF_SHELL_RED
+ | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE
+ | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0) {
+ gl.glColor4f(shadelight[0], shadelight[1], shadelight[2], alpha);
+ } else {
+ gl.glEnableClientState(GL_COLOR_ARRAY);
+ gl.glColorPointer(4, 0, colorArrayBuf);
+
+ //
+ // pre light everything
+ //
+ FloatBuffer color = colorArrayBuf;
+ float l;
+ int size = paliashdr.num_xyz;
+ int j = 0;
+ for (int i = 0; i < size; i++) {
+ l = shadedots[(verts[i] >>> 24) & 0xFF];
+ color.put(j, l * shadelight[0]);
+ color.put(j + 1, l * shadelight[1]);
+ color.put(j + 2, l * shadelight[2]);
+ color.put(j + 3, alpha);
+ j += 4;
+ }
+ }
- gl.glDisableClientState( GL_COLOR_ARRAY );
+ gl.glClientActiveTextureARB(TEXTURE0);
+ gl.glTexCoordPointer(2, 0, textureArrayBuf);
+ // gl.gl.glEnableClientState( GL_TEXTURE_COORD_ARRAY);
+
+ int pos = 0;
+ int[] counts = paliashdr.counts;
+
+ IntBuffer srcIndexBuf = null;
+
+ FloatBuffer dstTextureCoords = textureArrayBuf;
+ FloatBuffer srcTextureCoords = paliashdr.textureCoordBuf;
+
+ int dstIndex = 0;
+ int srcIndex = 0;
+ int count;
+ int mode;
+ int size = counts.length;
+ for (int j = 0; j < size; j++) {
+
+ // get the vertex count and primitive type
+ count = counts[j];
+ if (count == 0)
+ break; // done
+
+ srcIndexBuf = paliashdr.indexElements[j];
+
+ mode = GL_TRIANGLE_STRIP;
+ if (count < 0) {
+ mode = GL_TRIANGLE_FAN;
+ count = -count;
+ }
+ srcIndex = pos << 1;
+ srcIndex--;
+ for (int k = 0; k < count; k++) {
+ dstIndex = srcIndexBuf.get(k) << 1;
+ dstTextureCoords
+ .put(dstIndex, srcTextureCoords.get(++srcIndex));
+ dstTextureCoords.put(++dstIndex, srcTextureCoords
+ .get(++srcIndex));
+ }
+
+ gl.glDrawElements(mode, srcIndexBuf);
+ pos += count;
}
-
- private final float[] point = {0, 0, 0};
- /**
- * GL_DrawAliasShadow
- */
- void GL_DrawAliasShadow(qfiles.dmdl_t paliashdr, int posenum)
- {
- float lheight = currententity.origin[2] - lightspot[2];
- int[] order = paliashdr.glCmds;
- float height = -lheight + 1.0f;
-
- int orderIndex = 0;
- int index = 0;
-
- // TODO shadow drawing with vertex arrays
-
- int count;
- while (true)
- {
- // get the vertex count and primitive type
- count = order[orderIndex++];
- if (count == 0)
- break; // done
- if (count < 0)
- {
- count = -count;
- gl.glBegin (GL_TRIANGLE_FAN);
- }
- else
- gl.glBegin (GL_TRIANGLE_STRIP);
-
- do
- {
- index = order[orderIndex + 2] * 3;
- point[0] = vertexArrayBuf.get(index);
- point[1] = vertexArrayBuf.get(index + 1);
- point[2] = vertexArrayBuf.get(index + 2);
-
- point[0] -= shadevector[0]*(point[2]+lheight);
- point[1] -= shadevector[1]*(point[2]+lheight);
- point[2] = height;
- gl.glVertex3f(point[0], point[1], point[2]);
-
- orderIndex += 3;
-
- } while (--count != 0);
-
- gl.glEnd ();
- }
+
+ // PMM - added double damage shell
+ if ((currententity.flags & (Defines.RF_SHELL_RED
+ | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_BLUE
+ | Defines.RF_SHELL_DOUBLE | Defines.RF_SHELL_HALF_DAM)) != 0)
+ gl.glEnable(GL_TEXTURE_2D);
+
+ gl.glDisableClientState(GL_COLOR_ARRAY);
+ }
+
+ private final float[] point = { 0, 0, 0 };
+
+ /**
+ * GL_DrawAliasShadow
+ */
+ void GL_DrawAliasShadow(qfiles.dmdl_t paliashdr, int posenum) {
+ float lheight = currententity.origin[2] - lightspot[2];
+ int[] order = paliashdr.glCmds;
+ float height = -lheight + 1.0f;
+
+ int orderIndex = 0;
+ int index = 0;
+
+ // TODO shadow drawing with vertex arrays
+
+ int count;
+ while (true) {
+ // get the vertex count and primitive type
+ count = order[orderIndex++];
+ if (count == 0)
+ break; // done
+ if (count < 0) {
+ count = -count;
+ gl.glBegin(GL_TRIANGLE_FAN);
+ } else
+ gl.glBegin(GL_TRIANGLE_STRIP);
+
+ do {
+ index = order[orderIndex + 2] * 3;
+ point[0] = vertexArrayBuf.get(index);
+ point[1] = vertexArrayBuf.get(index + 1);
+ point[2] = vertexArrayBuf.get(index + 2);
+
+ point[0] -= shadevector[0] * (point[2] + lheight);
+ point[1] -= shadevector[1] * (point[2] + lheight);
+ point[2] = height;
+ gl.glVertex3f(point[0], point[1], point[2]);
+
+ orderIndex += 3;
+
+ } while (--count != 0);
+
+ gl.glEnd();
}
+ }
-// TODO sync with jogl renderer. hoz
- // stack variable
- private final float[] mins = { 0, 0, 0 };
- private final float[] maxs = { 0, 0, 0 };
- /**
- * R_CullAliasModel
- */
- boolean R_CullAliasModel(entity_t e) {
- qfiles.dmdl_t paliashdr = (qfiles.dmdl_t) currentmodel.extradata;
-
- if ((e.frame >= paliashdr.num_frames) || (e.frame < 0)) {
- VID.Printf(Defines.PRINT_ALL, "R_CullAliasModel " + currentmodel.name + ": no such frame " + e.frame + '\n');
- e.frame = 0;
- }
- if ((e.oldframe >= paliashdr.num_frames) || (e.oldframe < 0)) {
- VID.Printf(Defines.PRINT_ALL, "R_CullAliasModel " + currentmodel.name + ": no such oldframe " + e.oldframe + '\n');
- e.oldframe = 0;
- }
+ // TODO sync with jogl renderer. hoz
+ // stack variable
+ private final float[] mins = { 0, 0, 0 };
- qfiles.daliasframe_t pframe = paliashdr.aliasFrames[e.frame];
- qfiles.daliasframe_t poldframe = paliashdr.aliasFrames[e.oldframe];
-
- /*
- ** compute axially aligned mins and maxs
- */
- if (pframe == poldframe) {
- for (int i = 0; i < 3; i++) {
- mins[i] = pframe.translate[i];
- maxs[i] = mins[i] + pframe.scale[i] * 255;
- }
- } else {
- float thismaxs, oldmaxs;
- for (int i = 0; i < 3; i++) {
- thismaxs = pframe.translate[i] + pframe.scale[i] * 255;
-
- oldmaxs = poldframe.translate[i] + poldframe.scale[i] * 255;
-
- if (pframe.translate[i] < poldframe.translate[i])
- mins[i] = pframe.translate[i];
- else
- mins[i] = poldframe.translate[i];
-
- if (thismaxs > oldmaxs)
- maxs[i] = thismaxs;
- else
- maxs[i] = oldmaxs;
- }
- }
+ private final float[] maxs = { 0, 0, 0 };
- /*
- ** compute a full bounding box
- */
- float[] tmp;
- for (int i = 0; i < 8; i++) {
- tmp = bbox[i];
- if ((i & 1) != 0)
- tmp[0] = mins[0];
- else
- tmp[0] = maxs[0];
-
- if ((i & 2) != 0)
- tmp[1] = mins[1];
- else
- tmp[1] = maxs[1];
-
- if ((i & 4) != 0)
- tmp[2] = mins[2];
- else
- tmp[2] = maxs[2];
- }
+ /**
+ * R_CullAliasModel
+ */
+ boolean R_CullAliasModel(entity_t e) {
+ qfiles.dmdl_t paliashdr = (qfiles.dmdl_t) currentmodel.extradata;
- /*
- ** rotate the bounding box
- */
- tmp = mins;
- Math3D.VectorCopy(e.angles, tmp);
- tmp[YAW] = -tmp[YAW];
- Math3D.AngleVectors(tmp, vectors[0], vectors[1], vectors[2]);
+ if ((e.frame >= paliashdr.num_frames) || (e.frame < 0)) {
+ VID.Printf(Defines.PRINT_ALL, "R_CullAliasModel "
+ + currentmodel.name + ": no such frame " + e.frame + '\n');
+ e.frame = 0;
+ }
+ if ((e.oldframe >= paliashdr.num_frames) || (e.oldframe < 0)) {
+ VID.Printf(Defines.PRINT_ALL, "R_CullAliasModel "
+ + currentmodel.name + ": no such oldframe " + e.oldframe
+ + '\n');
+ e.oldframe = 0;
+ }
- for (int i = 0; i < 8; i++) {
- Math3D.VectorCopy(bbox[i], tmp);
+ qfiles.daliasframe_t pframe = paliashdr.aliasFrames[e.frame];
+ qfiles.daliasframe_t poldframe = paliashdr.aliasFrames[e.oldframe];
- bbox[i][0] = Math3D.DotProduct(vectors[0], tmp);
- bbox[i][1] = -Math3D.DotProduct(vectors[1], tmp);
- bbox[i][2] = Math3D.DotProduct(vectors[2], tmp);
+ /*
+ * * compute axially aligned mins and maxs
+ */
+ if (pframe == poldframe) {
+ for (int i = 0; i < 3; i++) {
+ mins[i] = pframe.translate[i];
+ maxs[i] = mins[i] + pframe.scale[i] * 255;
+ }
+ } else {
+ float thismaxs, oldmaxs;
+ for (int i = 0; i < 3; i++) {
+ thismaxs = pframe.translate[i] + pframe.scale[i] * 255;
+
+ oldmaxs = poldframe.translate[i] + poldframe.scale[i] * 255;
+
+ if (pframe.translate[i] < poldframe.translate[i])
+ mins[i] = pframe.translate[i];
+ else
+ mins[i] = poldframe.translate[i];
- Math3D.VectorAdd(e.origin, bbox[i], bbox[i]);
- }
+ if (thismaxs > oldmaxs)
+ maxs[i] = thismaxs;
+ else
+ maxs[i] = oldmaxs;
+ }
+ }
- int f, mask;
- int aggregatemask = ~0; // 0xFFFFFFFF
+ /*
+ * * compute a full bounding box
+ */
+ float[] tmp;
+ for (int i = 0; i < 8; i++) {
+ tmp = bbox[i];
+ if ((i & 1) != 0)
+ tmp[0] = mins[0];
+ else
+ tmp[0] = maxs[0];
+
+ if ((i & 2) != 0)
+ tmp[1] = mins[1];
+ else
+ tmp[1] = maxs[1];
+
+ if ((i & 4) != 0)
+ tmp[2] = mins[2];
+ else
+ tmp[2] = maxs[2];
+ }
- for (int p = 0; p < 8; p++) {
- mask = 0;
+ /*
+ * * rotate the bounding box
+ */
+ tmp = mins;
+ Math3D.VectorCopy(e.angles, tmp);
+ tmp[YAW] = -tmp[YAW];
+ Math3D.AngleVectors(tmp, vectors[0], vectors[1], vectors[2]);
- for (f = 0; f < 4; f++) {
- float dp = Math3D.DotProduct(frustum[f].normal, bbox[p]);
+ for (int i = 0; i < 8; i++) {
+ Math3D.VectorCopy(bbox[i], tmp);
- if ((dp - frustum[f].dist) < 0) {
- mask |= (1 << f);
- }
- }
+ bbox[i][0] = Math3D.DotProduct(vectors[0], tmp);
+ bbox[i][1] = -Math3D.DotProduct(vectors[1], tmp);
+ bbox[i][2] = Math3D.DotProduct(vectors[2], tmp);
- aggregatemask &= mask;
- }
+ Math3D.VectorAdd(e.origin, bbox[i], bbox[i]);
+ }
- if (aggregatemask != 0) {
- return true;
+ int f, mask;
+ int aggregatemask = ~0; // 0xFFFFFFFF
+
+ for (int p = 0; p < 8; p++) {
+ mask = 0;
+
+ for (f = 0; f < 4; f++) {
+ float dp = Math3D.DotProduct(frustum[f].normal, bbox[p]);
+
+ if ((dp - frustum[f].dist) < 0) {
+ mask |= (1 << f);
}
+ }
- return false;
+ aggregatemask &= mask;
}
+ if (aggregatemask != 0) {
+ return true;
+ }
- // bounding box
- float[][] bbox = {
- {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0},
- {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0}
- };
+ return false;
+ }
+
+ // bounding box
+ float[][] bbox = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 },
+ { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } };
+
+ // TODO sync with jogl renderer. hoz
+ /**
+ * R_DrawAliasModel
+ */
+ void R_DrawAliasModel(entity_t e) {
+ if ((e.flags & Defines.RF_WEAPONMODEL) == 0) {
+ if (R_CullAliasModel(e))
+ return;
+ }
-// TODO sync with jogl renderer. hoz
- /**
- * R_DrawAliasModel
- */
- void R_DrawAliasModel(entity_t e)
- {
- if ( ( e.flags & Defines.RF_WEAPONMODEL ) == 0)
- {
- if ( R_CullAliasModel(e) )
- return;
- }
+ if ((e.flags & Defines.RF_WEAPONMODEL) != 0) {
+ if (r_lefthand.value == 2.0f)
+ return;
+ }
- if ( (e.flags & Defines.RF_WEAPONMODEL) != 0 )
- {
- if ( r_lefthand.value == 2.0f )
- return;
- }
+ qfiles.dmdl_t paliashdr = (qfiles.dmdl_t) currentmodel.extradata;
+
+ //
+ // get lighting information
+ //
+ // PMM - rewrote, reordered to handle new shells & mixing
+ // PMM - 3.20 code .. replaced with original way of doing it to keep mod
+ // authors happy
+ //
+ int i;
+ if ((currententity.flags & (Defines.RF_SHELL_HALF_DAM
+ | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_RED
+ | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE)) != 0) {
+ Math3D.VectorClear(shadelight);
+ if ((currententity.flags & Defines.RF_SHELL_HALF_DAM) != 0) {
+ shadelight[0] = 0.56f;
+ shadelight[1] = 0.59f;
+ shadelight[2] = 0.45f;
+ }
+ if ((currententity.flags & Defines.RF_SHELL_DOUBLE) != 0) {
+ shadelight[0] = 0.9f;
+ shadelight[1] = 0.7f;
+ }
+ if ((currententity.flags & Defines.RF_SHELL_RED) != 0)
+ shadelight[0] = 1.0f;
+ if ((currententity.flags & Defines.RF_SHELL_GREEN) != 0)
+ shadelight[1] = 1.0f;
+ if ((currententity.flags & Defines.RF_SHELL_BLUE) != 0)
+ shadelight[2] = 1.0f;
+ }
- qfiles.dmdl_t paliashdr = (qfiles.dmdl_t)currentmodel.extradata;
-
- //
- // get lighting information
- //
- // PMM - rewrote, reordered to handle new shells & mixing
- // PMM - 3.20 code .. replaced with original way of doing it to keep mod authors happy
- //
- int i;
- if ( (currententity.flags & ( Defines.RF_SHELL_HALF_DAM | Defines.RF_SHELL_GREEN | Defines.RF_SHELL_RED | Defines.RF_SHELL_BLUE | Defines.RF_SHELL_DOUBLE )) != 0 )
- {
- Math3D.VectorClear(shadelight);
- if ((currententity.flags & Defines.RF_SHELL_HALF_DAM) != 0)
- {
- shadelight[0] = 0.56f;
- shadelight[1] = 0.59f;
- shadelight[2] = 0.45f;
- }
- if ( (currententity.flags & Defines.RF_SHELL_DOUBLE) != 0 )
- {
- shadelight[0] = 0.9f;
- shadelight[1] = 0.7f;
- }
- if ( (currententity.flags & Defines.RF_SHELL_RED) != 0 )
- shadelight[0] = 1.0f;
- if ( (currententity.flags & Defines.RF_SHELL_GREEN) != 0 )
- shadelight[1] = 1.0f;
- if ( (currententity.flags & Defines.RF_SHELL_BLUE) != 0 )
- shadelight[2] = 1.0f;
+ else if ((currententity.flags & Defines.RF_FULLBRIGHT) != 0) {
+ for (i = 0; i < 3; i++)
+ shadelight[i] = 1.0f;
+ } else {
+ R_LightPoint(currententity.origin, shadelight);
+
+ // player lighting hack for communication back to server
+ // big hack!
+ if ((currententity.flags & Defines.RF_WEAPONMODEL) != 0) {
+ // pick the greatest component, which should be the same
+ // as the mono value returned by software
+ if (shadelight[0] > shadelight[1]) {
+ if (shadelight[0] > shadelight[2])
+ r_lightlevel.value = 150 * shadelight[0];
+ else
+ r_lightlevel.value = 150 * shadelight[2];
+ } else {
+ if (shadelight[1] > shadelight[2])
+ r_lightlevel.value = 150 * shadelight[1];
+ else
+ r_lightlevel.value = 150 * shadelight[2];
}
+ }
- else if ( (currententity.flags & Defines.RF_FULLBRIGHT) != 0 )
- {
- for (i=0 ; i<3 ; i++)
- shadelight[i] = 1.0f;
- }
- else
- {
- R_LightPoint (currententity.origin, shadelight);
-
- // player lighting hack for communication back to server
- // big hack!
- if ( (currententity.flags & Defines.RF_WEAPONMODEL) != 0 )
- {
- // pick the greatest component, which should be the same
- // as the mono value returned by software
- if (shadelight[0] > shadelight[1])
- {
- if (shadelight[0] > shadelight[2])
- r_lightlevel.value = 150*shadelight[0];
- else
- r_lightlevel.value = 150*shadelight[2];
- }
- else
- {
- if (shadelight[1] > shadelight[2])
- r_lightlevel.value = 150*shadelight[1];
- else
- r_lightlevel.value = 150*shadelight[2];
- }
- }
-
- if ( gl_monolightmap.string.charAt(0) != '0' )
- {
- float s = shadelight[0];
-
- if ( s < shadelight[1] )
- s = shadelight[1];
- if ( s < shadelight[2] )
- s = shadelight[2];
-
- shadelight[0] = s;
- shadelight[1] = s;
- shadelight[2] = s;
- }
- }
+ if (gl_monolightmap.string.charAt(0) != '0') {
+ float s = shadelight[0];
- if ( (currententity.flags & Defines.RF_MINLIGHT) != 0 )
- {
- for (i=0 ; i<3 ; i++)
- if (shadelight[i] > 0.1f)
- break;
- if (i == 3)
- {
- shadelight[0] = 0.1f;
- shadelight[1] = 0.1f;
- shadelight[2] = 0.1f;
- }
- }
+ if (s < shadelight[1])
+ s = shadelight[1];
+ if (s < shadelight[2])
+ s = shadelight[2];
- if ( (currententity.flags & Defines.RF_GLOW) != 0 )
- { // bonus items will pulse with time
- float scale;
- float min;
-
- scale = (float)(0.1f * Math.sin(r_newrefdef.time*7));
- for (i=0 ; i<3 ; i++)
- {
- min = shadelight[i] * 0.8f;
- shadelight[i] += scale;
- if (shadelight[i] < min)
- shadelight[i] = min;
- }
- }
+ shadelight[0] = s;
+ shadelight[1] = s;
+ shadelight[2] = s;
+ }
+ }
- // =================
- // PGM ir goggles color override
- if ( (r_newrefdef.rdflags & Defines.RDF_IRGOGGLES) != 0 && (currententity.flags & Defines.RF_IR_VISIBLE) != 0)
- {
- shadelight[0] = 1.0f;
- shadelight[1] = 0.0f;
- shadelight[2] = 0.0f;
- }
- // PGM
- // =================
-
- shadedots = r_avertexnormal_dots[((int)(currententity.angles[1] * (SHADEDOT_QUANT / 360.0))) & (SHADEDOT_QUANT - 1)];
-
- float an = (float)(currententity.angles[1]/180*Math.PI);
- shadevector[0] = (float)Math.cos(-an);
- shadevector[1] = (float)Math.sin(-an);
- shadevector[2] = 1;
- Math3D.VectorNormalize(shadevector);
-
- //
- // locate the proper data
- //
-
- c_alias_polys += paliashdr.num_tris;
-
- //
- // draw all the triangles
- //
- if ( (currententity.flags & Defines.RF_DEPTHHACK) != 0) // hack the depth range to prevent view model from poking into walls
- gl.glDepthRange(gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin));
-
- if ( (currententity.flags & Defines.RF_WEAPONMODEL) != 0 && (r_lefthand.value == 1.0f) )
- {
- gl.glMatrixMode( GL_PROJECTION );
- gl.glPushMatrix();
- gl.glLoadIdentity();
- gl.glScalef( -1, 1, 1 );
- MYgluPerspective( r_newrefdef.fov_y, ( float ) r_newrefdef.width / r_newrefdef.height, 4, 4096);
- gl.glMatrixMode( GL_MODELVIEW );
-
- gl.glCullFace( GL_BACK );
- }
+ if ((currententity.flags & Defines.RF_MINLIGHT) != 0) {
+ for (i = 0; i < 3; i++)
+ if (shadelight[i] > 0.1f)
+ break;
+ if (i == 3) {
+ shadelight[0] = 0.1f;
+ shadelight[1] = 0.1f;
+ shadelight[2] = 0.1f;
+ }
+ }
- gl.glPushMatrix ();
- e.angles[PITCH] = -e.angles[PITCH]; // sigh.
- R_RotateForEntity (e);
- e.angles[PITCH] = -e.angles[PITCH]; // sigh.
-
-
-
- image_t skin;
- // select skin
- if (currententity.skin != null)
- skin = currententity.skin; // custom player skin
- else
- {
- if (currententity.skinnum >= qfiles.MAX_MD2SKINS)
- skin = currentmodel.skins[0];
- else
- {
- skin = currentmodel.skins[currententity.skinnum];
- if (skin == null)
- skin = currentmodel.skins[0];
- }
- }
+ if ((currententity.flags & Defines.RF_GLOW) != 0) { // bonus items
+ // will pulse
+ // with time
+ float scale;
+ float min;
+
+ scale = (float) (0.1f * Math.sin(r_newrefdef.time * 7));
+ for (i = 0; i < 3; i++) {
+ min = shadelight[i] * 0.8f;
+ shadelight[i] += scale;
+ if (shadelight[i] < min)
+ shadelight[i] = min;
+ }
+ }
+
+ // =================
+ // PGM ir goggles color override
+ if ((r_newrefdef.rdflags & Defines.RDF_IRGOGGLES) != 0
+ && (currententity.flags & Defines.RF_IR_VISIBLE) != 0) {
+ shadelight[0] = 1.0f;
+ shadelight[1] = 0.0f;
+ shadelight[2] = 0.0f;
+ }
+ // PGM
+ // =================
+
+ shadedots = r_avertexnormal_dots[((int) (currententity.angles[1] * (SHADEDOT_QUANT / 360.0)))
+ & (SHADEDOT_QUANT - 1)];
+
+ float an = (float) (currententity.angles[1] / 180 * Math.PI);
+ shadevector[0] = (float) Math.cos(-an);
+ shadevector[1] = (float) Math.sin(-an);
+ shadevector[2] = 1;
+ Math3D.VectorNormalize(shadevector);
+
+ //
+ // locate the proper data
+ //
+
+ c_alias_polys += paliashdr.num_tris;
+
+ //
+ // draw all the triangles
+ //
+ if ((currententity.flags & Defines.RF_DEPTHHACK) != 0) // hack the
+ // depth range
+ // to prevent
+ // view model
+ // from poking
+ // into walls
+ gl.glDepthRange(gldepthmin, gldepthmin + 0.3
+ * (gldepthmax - gldepthmin));
+
+ if ((currententity.flags & Defines.RF_WEAPONMODEL) != 0
+ && (r_lefthand.value == 1.0f)) {
+ gl.glMatrixMode(GL_PROJECTION);
+ gl.glPushMatrix();
+ gl.glLoadIdentity();
+ gl.glScalef(-1, 1, 1);
+ MYgluPerspective(r_newrefdef.fov_y, (float) r_newrefdef.width
+ / r_newrefdef.height, 4, 4096);
+ gl.glMatrixMode(GL_MODELVIEW);
+
+ gl.glCullFace(GL_BACK);
+ }
+
+ gl.glPushMatrix();
+ e.angles[PITCH] = -e.angles[PITCH]; // sigh.
+ R_RotateForEntity(e);
+ e.angles[PITCH] = -e.angles[PITCH]; // sigh.
+
+ image_t skin;
+ // select skin
+ if (currententity.skin != null)
+ skin = currententity.skin; // custom player skin
+ else {
+ if (currententity.skinnum >= qfiles.MAX_MD2SKINS)
+ skin = currentmodel.skins[0];
+ else {
+ skin = currentmodel.skins[currententity.skinnum];
if (skin == null)
- skin = r_notexture; // fallback...
- GL_Bind(skin.texnum);
+ skin = currentmodel.skins[0];
+ }
+ }
+ if (skin == null)
+ skin = r_notexture; // fallback...
+ GL_Bind(skin.texnum);
- // draw it
+ // draw it
- gl.glShadeModel (GL_SMOOTH);
+ gl.glShadeModel(GL_SMOOTH);
- GL_TexEnv( GL_MODULATE );
- if ( (currententity.flags & Defines.RF_TRANSLUCENT) != 0 )
- {
- gl.glEnable (GL_BLEND);
- }
+ GL_TexEnv(GL_MODULATE);
+ if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) {
+ gl.glEnable(GL_BLEND);
+ }
+ if ((currententity.frame >= paliashdr.num_frames)
+ || (currententity.frame < 0)) {
+ VID.Printf(Defines.PRINT_ALL, "R_DrawAliasModel "
+ + currentmodel.name + ": no such frame "
+ + currententity.frame + '\n');
+ currententity.frame = 0;
+ currententity.oldframe = 0;
+ }
- if ( (currententity.frame >= paliashdr.num_frames)
- || (currententity.frame < 0) )
- {
- VID.Printf (Defines.PRINT_ALL, "R_DrawAliasModel " + currentmodel.name +": no such frame " + currententity.frame + '\n');
- currententity.frame = 0;
- currententity.oldframe = 0;
- }
+ if ((currententity.oldframe >= paliashdr.num_frames)
+ || (currententity.oldframe < 0)) {
+ VID.Printf(Defines.PRINT_ALL, "R_DrawAliasModel "
+ + currentmodel.name + ": no such oldframe "
+ + currententity.oldframe + '\n');
+ currententity.frame = 0;
+ currententity.oldframe = 0;
+ }
- if ( (currententity.oldframe >= paliashdr.num_frames)
- || (currententity.oldframe < 0))
- {
- VID.Printf (Defines.PRINT_ALL, "R_DrawAliasModel " + currentmodel.name +": no such oldframe " + currententity.oldframe + '\n');
- currententity.frame = 0;
- currententity.oldframe = 0;
- }
+ if (r_lerpmodels.value == 0.0f)
+ currententity.backlerp = 0;
- if ( r_lerpmodels.value == 0.0f)
- currententity.backlerp = 0;
-
- GL_DrawAliasFrameLerp(paliashdr, currententity.backlerp);
+ GL_DrawAliasFrameLerp(paliashdr, currententity.backlerp);
- GL_TexEnv( GL_REPLACE );
- gl.glShadeModel (GL_FLAT);
+ GL_TexEnv(GL_REPLACE);
+ gl.glShadeModel(GL_FLAT);
- gl.glPopMatrix ();
+ gl.glPopMatrix();
- if ( ( currententity.flags & Defines.RF_WEAPONMODEL ) != 0 && ( r_lefthand.value == 1.0F ) )
- {
- gl.glMatrixMode( GL_PROJECTION );
- gl.glPopMatrix();
- gl.glMatrixMode( GL_MODELVIEW );
- gl.glCullFace( GL_FRONT );
- }
+ if ((currententity.flags & Defines.RF_WEAPONMODEL) != 0
+ && (r_lefthand.value == 1.0F)) {
+ gl.glMatrixMode(GL_PROJECTION);
+ gl.glPopMatrix();
+ gl.glMatrixMode(GL_MODELVIEW);
+ gl.glCullFace(GL_FRONT);
+ }
- if ( (currententity.flags & Defines.RF_TRANSLUCENT) != 0 )
- {
- gl.glDisable (GL_BLEND);
- }
+ if ((currententity.flags & Defines.RF_TRANSLUCENT) != 0) {
+ gl.glDisable(GL_BLEND);
+ }
- if ( (currententity.flags & Defines.RF_DEPTHHACK) != 0)
- gl.glDepthRange (gldepthmin, gldepthmax);
-
- if ( gl_shadows.value != 0.0f && (currententity.flags & (Defines.RF_TRANSLUCENT | Defines.RF_WEAPONMODEL)) == 0)
- {
- gl.glPushMatrix ();
- R_RotateForEntity (e);
- gl.glDisable (GL_TEXTURE_2D);
- gl.glEnable (GL_BLEND);
- gl.glColor4f (0,0,0,0.5f);
- GL_DrawAliasShadow (paliashdr, currententity.frame );
- gl.glEnable (GL_TEXTURE_2D);
- gl.glDisable (GL_BLEND);
- gl.glPopMatrix ();
- }
- gl.glColor4f (1,1,1,1);
+ if ((currententity.flags & Defines.RF_DEPTHHACK) != 0)
+ gl.glDepthRange(gldepthmin, gldepthmax);
+
+ if (gl_shadows.value != 0.0f
+ && (currententity.flags & (Defines.RF_TRANSLUCENT | Defines.RF_WEAPONMODEL)) == 0) {
+ gl.glPushMatrix();
+ R_RotateForEntity(e);
+ gl.glDisable(GL_TEXTURE_2D);
+ gl.glEnable(GL_BLEND);
+ gl.glColor4f(0, 0, 0, 0.5f);
+ GL_DrawAliasShadow(paliashdr, currententity.frame);
+ gl.glEnable(GL_TEXTURE_2D);
+ gl.glDisable(GL_BLEND);
+ gl.glPopMatrix();
}
+ gl.glColor4f(1, 1, 1, 1);
+ }
} \ No newline at end of file