diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/jake2/game/GamePWeapon.java | 3 | ||||
-rw-r--r-- | src/jake2/server/SV_INIT.java | 12 |
2 files changed, 6 insertions, 9 deletions
diff --git a/src/jake2/game/GamePWeapon.java b/src/jake2/game/GamePWeapon.java index ee1ace5..500282e 100644 --- a/src/jake2/game/GamePWeapon.java +++ b/src/jake2/game/GamePWeapon.java @@ -19,7 +19,7 @@ */ // Created on 16.11.2003 by RST. -// $Id: GamePWeapon.java,v 1.7 2005-02-06 19:01:45 salomo Exp $ +// $Id: GamePWeapon.java,v 1.8 2005-02-19 21:18:15 salomo Exp $ package jake2.game; import jake2.Defines; @@ -1210,7 +1210,6 @@ public class GamePWeapon { } else { ent.s.frame = M_Player.FRAME_pain304 + 1; ent.client.anim_end = M_Player.FRAME_pain301; - } } diff --git a/src/jake2/server/SV_INIT.java b/src/jake2/server/SV_INIT.java index 525bd03..3f2a106 100644 --- a/src/jake2/server/SV_INIT.java +++ b/src/jake2/server/SV_INIT.java @@ -19,7 +19,7 @@ */ // Created on 14.01.2004 by RST. -// $Id: SV_INIT.java,v 1.12 2005-02-12 21:43:48 salomo Exp $ +// $Id: SV_INIT.java,v 1.13 2005-02-19 21:21:46 salomo Exp $ package jake2.server; import jake2.Defines; @@ -59,11 +59,10 @@ public class SV_INIT { if (i == max) Com.Error(Defines.ERR_DROP, "*Index: overflow"); - //strncpy (sv.configstrings[start+i], name, - // sizeof(sv.configstrings[i])); sv.configstrings[start + i] = name; - if (sv.state != Defines.ss_loading) { // send the update to everyone + if (sv.state != Defines.ss_loading) { + // send the update to everyone SZ.Clear(sv.multicast); MSG.WriteChar(sv.multicast, Defines.svc_configstring); MSG.WriteShort(sv.multicast, start + i); @@ -108,9 +107,7 @@ public class SV_INIT { continue; svent.s.number = entnum; - // // take current state as baseline - // Math3D.VectorCopy(svent.s.origin, svent.s.old_origin); // rst: bugfix sv.baselines[entnum].set(svent.s); // = svent.s.getClone(); @@ -153,7 +150,8 @@ public class SV_INIT { // get configstrings and areaportals SV_CCMDS.SV_ReadLevelFile(); - if (!sv.loadgame) { // coming back to a level after being in a different + if (!sv.loadgame) { + // coming back to a level after being in a different // level, so run it for ten seconds // rlava2 was sending too many lightstyles, and overflowing the |