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* Add Applet Feature incl. required fixes.Sven Gothel2013-06-281-11/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Jake2Applet - Reenable JavaScript Bridge to resize Applet - Pass through 4:3 aspect custom video mode (Jake2 args) - Pass through applet parameter 'jake_args' (Jake2 args) - OSX Hack: Re-create Game at init, otherwise flickering appears (??) - Fix VID.init: Set vid_ref.modifier = true, otherwise not guaranteed VID creation - BeginFrame, R_BeginFrame, beginFrame, activateGLContext: Return 'true', if ctx is available, otherwise false to skip frame. - NEWTWin: - Applet mode (in Applet container): Always release GL ctx - Use GLAnimatorControl impl, to state whether we are animating or not and to tell us, whether we have to release the GL ctx. - Add HOME -> Reparent feature for Applets - Workaround for NEWT/Windows Bug 798 - NEWT Key Handling: - Ignore auto-repeat - Workaround for NEWT/Windows Bug 798 - Add HTML page - normal - debug mode
* Fix/Enhance NEWT ScreenMode (FS) integration, simplify NEWTWin creationSven Gothel2012-10-191-9/+9
| | | | | | | | | - Only list unique resolutions - Use List<ScreenMode> - Properly deactivateGLContext()/activateGLContext() for setMode(..) Further: - JoglES2Driver: Claim to have pointExt (FFP emul will follow up)
* Adding jogldummy (dummy GL driver (no calls), but w/ NEWT and actual ↵Sven Gothel2012-10-151-0/+256
[not-used] GL context), remove GL ctx switch for GL2, ES2 and ES1