Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Mesh.GL_DrawAliasFrameLerp() / Main.R_DrawParticles(): Re-enable ↵ | Sven Gothel | 2012-10-23 | 1 | -2/+2 |
| | | | | | | | EnableClientState(GL_VERTEX_ARRAY) Jake2 authors commented out enabling the VERTEX_ARRAY client state since originally it won't get disabled. However, using the ImmModeSink will disable it and hence missing objects will be the results. | ||||
* | Cleanup: Revert minor (semantic) differences introduced in ↵ | Sven Gothel | 2012-10-23 | 1 | -1/+0 |
| | | | | f5612e7dfc635359f15b402c2ee9022a5e703a9d, in search of regression introduced w/ same commit | ||||
* | Fix QGL for ES1/ES2: Use ushort indices, since uint is n/a on ES1/ES2 profile | Sven Gothel | 2012-10-16 | 1 | -1/+2 |
| | | | | glDrawElements(int mode, IntBuffer indices) -> glDrawElements(int mode, ShortBuffer indices) | ||||
* | shared usage of Anorms; moved to jake2.render package | Carsten Weisse | 2007-02-27 | 1 | -591/+599 |
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* | clean up: unused declarations removed | Carsten Weisse | 2006-11-21 | 1 | -2/+1 |
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* | merge render-refactoring branch into the HEAD | Carsten Weisse | 2006-11-21 | 1 | -0/+688 |