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path: root/src/jake2/render/fast/Mesh.java
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* Mesh.GL_DrawAliasFrameLerp() / Main.R_DrawParticles(): Re-enable ↵Sven Gothel2012-10-231-2/+2
| | | | | | | EnableClientState(GL_VERTEX_ARRAY) Jake2 authors commented out enabling the VERTEX_ARRAY client state since originally it won't get disabled. However, using the ImmModeSink will disable it and hence missing objects will be the results.
* Cleanup: Revert minor (semantic) differences introduced in ↵Sven Gothel2012-10-231-1/+0
| | | | f5612e7dfc635359f15b402c2ee9022a5e703a9d, in search of regression introduced w/ same commit
* Fix QGL for ES1/ES2: Use ushort indices, since uint is n/a on ES1/ES2 profileSven Gothel2012-10-161-1/+2
| | | | glDrawElements(int mode, IntBuffer indices) -> glDrawElements(int mode, ShortBuffer indices)
* shared usage of Anorms; moved to jake2.render packageCarsten Weisse2007-02-271-591/+599
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* clean up: unused declarations removedCarsten Weisse2006-11-211-2/+1
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* merge render-refactoring branch into the HEADCarsten Weisse2006-11-211-0/+688