Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | major refactoring of the render module | Rene Stoeckel | 2006-10-31 | 1 | -696/+0 |
* | sorry, wrong offset | Carsten Weisse | 2005-06-09 | 1 | -2/+2 |
* | JVM executes this code faster, than the "i++" one. | Carsten Weisse | 2005-06-08 | 1 | -14/+17 |
* | model frame animation is now stored in an int[]; | Carsten Weisse | 2005-05-07 | 1 | -34/+26 |
* | this reduces the memory footprint massive; | Carsten Weisse | 2005-05-07 | 1 | -15/+14 |
* | simplified | Carsten Weisse | 2005-01-22 | 1 | -6/+4 |
* | changes to use the Vec3Cache instead of new float[3] | Carsten Weisse | 2005-01-16 | 1 | -8/+14 |
* | major refactoring in game, server and client package | Rene Stoeckel | 2004-09-22 | 1 | -674/+666 |
* | profiling | Holger Zickner | 2004-07-19 | 1 | -109/+74 |
* | refimport_t deleted | Carsten Weisse | 2004-07-16 | 1 | -5/+6 |
* | small optimizations | Holger Zickner | 2004-07-12 | 1 | -15/+10 |
* | performance tweaks | Holger Zickner | 2004-07-09 | 1 | -63/+55 |
* | import of Jake2 | Holger Zickner | 2004-07-09 | 1 | -0/+753 |