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Jake2 JOGL2 Port.
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lwjgl
Commit message (
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Author
Age
Files
Lines
*
merge render-refactoring branch into the HEAD
Carsten Weisse
2006-11-21
5
-1694
/
+0
*
major refactoring of the render module
Rene Stoeckel
2006-10-31
14
-8578
/
+610
*
switch to lwjgl 1.0beta3 (sound and gfx tested on MacBook Pro)
Carsten Weisse
2006-10-26
1
-3
/
+16
*
use a shared texture buffer (DirectBuffer) for cinematics
Carsten Weisse
2005-11-21
1
-4
/
+6
*
JVM executes this code faster, than the "i++" one.
Carsten Weisse
2005-06-08
2
-21
/
+24
*
code cleanup
Carsten Weisse
2005-06-08
1
-280
/
+139
*
for better cache hit rates
Carsten Weisse
2005-05-15
1
-3
/
+5
*
the default pixel alignment in OpenGL is 4.
Carsten Weisse
2005-05-11
1
-1
/
+9
*
model frame animation is now stored in an int[];
Carsten Weisse
2005-05-07
2
-22
/
+19
*
this reduces the memory footprint massive;
Carsten Weisse
2005-05-07
1
-15
/
+15
*
better string handling and error messages
Carsten Weisse
2005-05-07
1
-19
/
+21
*
helper functions to get the OpenGL version as float value
Carsten Weisse
2005-05-07
1
-1
/
+3
*
modified loading of submodels and faces to get better cache hit rates
Carsten Weisse
2005-05-07
1
-122
/
+130
*
preconstruct a Throwable is faster; (is used in control flow)
Carsten Weisse
2005-05-07
1
-15
/
+12
*
preconstruct a Throwable is faster; (is used in control flow)
Carsten Weisse
2005-05-07
1
-8
/
+6
*
organized imports
Carsten Weisse
2005-05-06
1
-3
/
+1
*
use the GL_BGR (OpenGL1.2) format if possible;
Carsten Weisse
2005-05-06
1
-12
/
+18
*
import cleanup
Carsten Weisse
2005-04-25
1
-10
/
+3
*
The first screenshot implementation (lwjgl)
Carsten Weisse
2005-04-25
1
-63
/
+68
*
initial value of gl_modulate is set to 1.5 because the game was mostly too dark.
Carsten Weisse
2005-04-07
1
-2
/
+2
*
a better test for empty strings
Carsten Weisse
2005-02-08
1
-5
/
+5
*
a little bit faster
Carsten Weisse
2005-02-01
2
-27
/
+32
*
simplified
Carsten Weisse
2005-01-22
2
-11
/
+6
*
set the right renderer name
Carsten Weisse
2005-01-21
1
-3
/
+3
*
variable renamed an a stupid bug fixed
Carsten Weisse
2005-01-18
1
-10
/
+10
*
local float[] optimize; code clean up
Carsten Weisse
2005-01-17
1
-372
/
+367
*
local float[] optimize; code clean up
Carsten Weisse
2005-01-17
1
-64
/
+46
*
local float[] optimize; code clean up
Carsten Weisse
2005-01-17
1
-229
/
+160
*
local float[] optimize; code clean up
Carsten Weisse
2005-01-17
1
-133
/
+135
*
local float[] otimize; code clean up
Carsten Weisse
2005-01-17
1
-165
/
+129
*
code cleanup
Carsten Weisse
2005-01-10
3
-45
/
+11
*
replaces the local float[][];
Carsten Weisse
2005-01-10
1
-44
/
+26
*
the Polygon implementation (FloatBuffer as backbuffer) and the changes to use...
Carsten Weisse
2005-01-09
4
-183
/
+284
*
the jogl overhead was removed;
Carsten Weisse
2004-12-20
1
-365
/
+324
*
vertexarray reset at the end of level loading not in the main loop
Carsten Weisse
2004-12-16
2
-5
/
+4
*
LWJGLBase was moved to its package
Carsten Weisse
2004-12-16
2
-2
/
+366
*
Added two rewind statements for nio buffers,
David Sanders
2004-12-16
1
-1
/
+4
*
initial import of the lwjgl Renderer from David Sanders
Carsten Weisse
2004-12-14
11
-0
/
+9521