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path: root/src/jake2/render/lwjgl
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* use a shared texture buffer (DirectBuffer) for cinematicsCarsten Weisse2005-11-211-4/+6
* JVM executes this code faster, than the "i++" one.Carsten Weisse2005-06-082-21/+24
* code cleanupCarsten Weisse2005-06-081-280/+139
* for better cache hit ratesCarsten Weisse2005-05-151-3/+5
* the default pixel alignment in OpenGL is 4.Carsten Weisse2005-05-111-1/+9
* model frame animation is now stored in an int[];Carsten Weisse2005-05-072-22/+19
* this reduces the memory footprint massive;Carsten Weisse2005-05-071-15/+15
* better string handling and error messagesCarsten Weisse2005-05-071-19/+21
* helper functions to get the OpenGL version as float valueCarsten Weisse2005-05-071-1/+3
* modified loading of submodels and faces to get better cache hit ratesCarsten Weisse2005-05-071-122/+130
* preconstruct a Throwable is faster; (is used in control flow)Carsten Weisse2005-05-071-15/+12
* preconstruct a Throwable is faster; (is used in control flow)Carsten Weisse2005-05-071-8/+6
* organized importsCarsten Weisse2005-05-061-3/+1
* use the GL_BGR (OpenGL1.2) format if possible;Carsten Weisse2005-05-061-12/+18
* import cleanupCarsten Weisse2005-04-251-10/+3
* The first screenshot implementation (lwjgl)Carsten Weisse2005-04-251-63/+68
* initial value of gl_modulate is set to 1.5 because the game was mostly too dark.Carsten Weisse2005-04-071-2/+2
* a better test for empty stringsCarsten Weisse2005-02-081-5/+5
* a little bit fasterCarsten Weisse2005-02-012-27/+32
* simplifiedCarsten Weisse2005-01-222-11/+6
* set the right renderer nameCarsten Weisse2005-01-211-3/+3
* variable renamed an a stupid bug fixedCarsten Weisse2005-01-181-10/+10
* local float[] optimize; code clean upCarsten Weisse2005-01-171-372/+367
* local float[] optimize; code clean upCarsten Weisse2005-01-171-64/+46
* local float[] optimize; code clean upCarsten Weisse2005-01-171-229/+160
* local float[] optimize; code clean upCarsten Weisse2005-01-171-133/+135
* local float[] otimize; code clean upCarsten Weisse2005-01-171-165/+129
* code cleanupCarsten Weisse2005-01-103-45/+11
* replaces the local float[][];Carsten Weisse2005-01-101-44/+26
* the Polygon implementation (FloatBuffer as backbuffer) and the changes to use...Carsten Weisse2005-01-094-183/+284
* the jogl overhead was removed; Carsten Weisse2004-12-201-365/+324
* vertexarray reset at the end of level loading not in the main loopCarsten Weisse2004-12-162-5/+4
* LWJGLBase was moved to its packageCarsten Weisse2004-12-162-2/+366
* Added two rewind statements for nio buffers,David Sanders2004-12-161-1/+4
* initial import of the lwjgl Renderer from David SandersCarsten Weisse2004-12-1411-0/+9521