aboutsummaryrefslogtreecommitdiffstats
path: root/src/jake2/client/client_static_t.java
blob: c89a81d1dd54de7049ecebe1c00b933ac53d1116 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

// Created on 27.11.2003 by RST.
// $Id: client_static_t.java,v 1.1 2004-07-07 19:58:52 hzi Exp $


package jake2.client;

import jake2.qcommon.netchan_t;
import java.io.*;

public class client_static_t {

	// was enum connstate_t 
	public int state;

	// was enum keydest_t 
	public int key_dest;

	public int framecount;
	public int realtime; // always increasing, no clamping, etc
	public float frametime; // seconds since last frame

	//	   screen rendering information
	public float disable_screen; // showing loading plaque between levels
	// or changing rendering dlls
	// if time gets > 30 seconds ahead, break it
	public int disable_servercount; // when we receive a frame and cl.servercount
	// > cls.disable_servercount, clear disable_screen

	//	   connection information
	public String servername = ""; // name of server from original connect
	public float connect_time; // for connection retransmits

	int quakePort; // a 16 bit value that allows quake servers
	// to work around address translating routers
	public netchan_t netchan = new netchan_t();
	public int serverProtocol; // in case we are doing some kind of version hack

	public int challenge; // from the server to use for connecting

	public RandomAccessFile download; // file transfer from server
	public String downloadtempname="";
	public String downloadname="";
	public int downloadnumber;
	// was enum dltype_t 
	public int downloadtype;
	public int downloadpercent;

	//	   demo recording info must be here, so it isn't cleared on level change
	public boolean demorecording;
	public boolean demowaiting; // don't record until a non-delta message is received
	public RandomAccessFile demofile;
}