1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
|
/*
* refexport_t.java
* Copyright (C) 2003
*
* $Id: refexport_t.java,v 1.2 2004-07-15 14:37:35 hzi Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package jake2.client;
import jake2.qcommon.xcommand_t;
import jake2.render.image_t;
import jake2.render.model_t;
import java.awt.Dimension;
import java.awt.DisplayMode;
/**
* refexport_t
*
* @author cwei
*/
public interface refexport_t {
// ============================================================================
// public interface for Renderer implementations
//
// ref.h, refexport_t
// ============================================================================
//
// these are the functions exported by the refresh module
//
// called when the library is loaded
boolean Init(int vid_xpos, int vid_ypos);
// called before the library is unloaded
void Shutdown();
// All data that will be used in a level should be
// registered before rendering any frames to prevent disk hits,
// but they can still be registered at a later time
// if necessary.
//
// EndRegistration will free any remaining data that wasn't registered.
// Any model_s or skin_s pointers from before the BeginRegistration
// are no longer valid after EndRegistration.
//
// Skins and images need to be differentiated, because skins
// are flood filled to eliminate mip map edge errors, and pics have
// an implicit "pics/" prepended to the name. (a pic name that starts with a
// slash will not use the "pics/" prefix or the ".pcx" postfix)
void BeginRegistration(String map);
model_t RegisterModel(String name);
image_t RegisterSkin(String name);
image_t RegisterPic(String name);
void SetSky(String name, float rotate, /* vec3_t */
float[] axis);
void EndRegistration();
void RenderFrame(refdef_t fd);
void DrawGetPicSize(Dimension dim /* int *w, *h */, String name);
// will return 0 0 if not found
void DrawPic(int x, int y, String name);
void DrawStretchPic(int x, int y, int w, int h, String name);
void DrawChar(int x, int y, int num); // num is 8 bit ASCII
void DrawTileClear(int x, int y, int w, int h, String name);
void DrawFill(int x, int y, int w, int h, int c);
void DrawFadeScreen();
// Draw images for cinematic rendering (which can have a different palette). Note that calls
void DrawStretchRaw(int x, int y, int w, int h, int cols, int rows, byte[] data);
/*
** video mode and refresh state management entry points
*/
/* 256 r,g,b values; null = game palette, size = 768 bytes */
void CinematicSetPalette(final byte[] palette);
void BeginFrame(float camera_separation);
void EndFrame();
void AppActivate(boolean activate);
/**
*
*
*/
void updateScreen(xcommand_t callback);
int apiVersion();
DisplayMode[] getModeList();
}
|