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/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

// Created on 11.11.2003 by RST
// $Id: M_Berserk.java,v 1.2 2004-07-08 15:58:44 hzi Exp $

package jake2.game;

import jake2.util.*;
import jake2.util.*;

public class M_Berserk extends GameWeapon {

	public final static int FRAME_stand1= 0;
	public final static int FRAME_stand2= 1;
	public final static int FRAME_stand3= 2;
	public final static int FRAME_stand4= 3;
	public final static int FRAME_stand5= 4;
	public final static int FRAME_standb1= 5;
	public final static int FRAME_standb2= 6;
	public final static int FRAME_standb3= 7;
	public final static int FRAME_standb4= 8;
	public final static int FRAME_standb5= 9;
	public final static int FRAME_standb6= 10;
	public final static int FRAME_standb7= 11;
	public final static int FRAME_standb8= 12;
	public final static int FRAME_standb9= 13;
	public final static int FRAME_standb10= 14;
	public final static int FRAME_standb11= 15;
	public final static int FRAME_standb12= 16;
	public final static int FRAME_standb13= 17;
	public final static int FRAME_standb14= 18;
	public final static int FRAME_standb15= 19;
	public final static int FRAME_standb16= 20;
	public final static int FRAME_standb17= 21;
	public final static int FRAME_standb18= 22;
	public final static int FRAME_standb19= 23;
	public final static int FRAME_standb20= 24;
	public final static int FRAME_walkc1= 25;
	public final static int FRAME_walkc2= 26;
	public final static int FRAME_walkc3= 27;
	public final static int FRAME_walkc4= 28;
	public final static int FRAME_walkc5= 29;
	public final static int FRAME_walkc6= 30;
	public final static int FRAME_walkc7= 31;
	public final static int FRAME_walkc8= 32;
	public final static int FRAME_walkc9= 33;
	public final static int FRAME_walkc10= 34;
	public final static int FRAME_walkc11= 35;
	public final static int FRAME_run1= 36;
	public final static int FRAME_run2= 37;
	public final static int FRAME_run3= 38;
	public final static int FRAME_run4= 39;
	public final static int FRAME_run5= 40;
	public final static int FRAME_run6= 41;
	public final static int FRAME_att_a1= 42;
	public final static int FRAME_att_a2= 43;
	public final static int FRAME_att_a3= 44;
	public final static int FRAME_att_a4= 45;
	public final static int FRAME_att_a5= 46;
	public final static int FRAME_att_a6= 47;
	public final static int FRAME_att_a7= 48;
	public final static int FRAME_att_a8= 49;
	public final static int FRAME_att_a9= 50;
	public final static int FRAME_att_a10= 51;
	public final static int FRAME_att_a11= 52;
	public final static int FRAME_att_a12= 53;
	public final static int FRAME_att_a13= 54;
	public final static int FRAME_att_b1= 55;
	public final static int FRAME_att_b2= 56;
	public final static int FRAME_att_b3= 57;
	public final static int FRAME_att_b4= 58;
	public final static int FRAME_att_b5= 59;
	public final static int FRAME_att_b6= 60;
	public final static int FRAME_att_b7= 61;
	public final static int FRAME_att_b8= 62;
	public final static int FRAME_att_b9= 63;
	public final static int FRAME_att_b10= 64;
	public final static int FRAME_att_b11= 65;
	public final static int FRAME_att_b12= 66;
	public final static int FRAME_att_b13= 67;
	public final static int FRAME_att_b14= 68;
	public final static int FRAME_att_b15= 69;
	public final static int FRAME_att_b16= 70;
	public final static int FRAME_att_b17= 71;
	public final static int FRAME_att_b18= 72;
	public final static int FRAME_att_b19= 73;
	public final static int FRAME_att_b20= 74;
	public final static int FRAME_att_b21= 75;
	public final static int FRAME_att_c1= 76;
	public final static int FRAME_att_c2= 77;
	public final static int FRAME_att_c3= 78;
	public final static int FRAME_att_c4= 79;
	public final static int FRAME_att_c5= 80;
	public final static int FRAME_att_c6= 81;
	public final static int FRAME_att_c7= 82;
	public final static int FRAME_att_c8= 83;
	public final static int FRAME_att_c9= 84;
	public final static int FRAME_att_c10= 85;
	public final static int FRAME_att_c11= 86;
	public final static int FRAME_att_c12= 87;
	public final static int FRAME_att_c13= 88;
	public final static int FRAME_att_c14= 89;
	public final static int FRAME_att_c15= 90;
	public final static int FRAME_att_c16= 91;
	public final static int FRAME_att_c17= 92;
	public final static int FRAME_att_c18= 93;
	public final static int FRAME_att_c19= 94;
	public final static int FRAME_att_c20= 95;
	public final static int FRAME_att_c21= 96;
	public final static int FRAME_att_c22= 97;
	public final static int FRAME_att_c23= 98;
	public final static int FRAME_att_c24= 99;
	public final static int FRAME_att_c25= 100;
	public final static int FRAME_att_c26= 101;
	public final static int FRAME_att_c27= 102;
	public final static int FRAME_att_c28= 103;
	public final static int FRAME_att_c29= 104;
	public final static int FRAME_att_c30= 105;
	public final static int FRAME_att_c31= 106;
	public final static int FRAME_att_c32= 107;
	public final static int FRAME_att_c33= 108;
	public final static int FRAME_att_c34= 109;
	public final static int FRAME_r_att1= 110;
	public final static int FRAME_r_att2= 111;
	public final static int FRAME_r_att3= 112;
	public final static int FRAME_r_att4= 113;
	public final static int FRAME_r_att5= 114;
	public final static int FRAME_r_att6= 115;
	public final static int FRAME_r_att7= 116;
	public final static int FRAME_r_att8= 117;
	public final static int FRAME_r_att9= 118;
	public final static int FRAME_r_att10= 119;
	public final static int FRAME_r_att11= 120;
	public final static int FRAME_r_att12= 121;
	public final static int FRAME_r_att13= 122;
	public final static int FRAME_r_att14= 123;
	public final static int FRAME_r_att15= 124;
	public final static int FRAME_r_att16= 125;
	public final static int FRAME_r_att17= 126;
	public final static int FRAME_r_att18= 127;
	public final static int FRAME_r_attb1= 128;
	public final static int FRAME_r_attb2= 129;
	public final static int FRAME_r_attb3= 130;
	public final static int FRAME_r_attb4= 131;
	public final static int FRAME_r_attb5= 132;
	public final static int FRAME_r_attb6= 133;
	public final static int FRAME_r_attb7= 134;
	public final static int FRAME_r_attb8= 135;
	public final static int FRAME_r_attb9= 136;
	public final static int FRAME_r_attb10= 137;
	public final static int FRAME_r_attb11= 138;
	public final static int FRAME_r_attb12= 139;
	public final static int FRAME_r_attb13= 140;
	public final static int FRAME_r_attb14= 141;
	public final static int FRAME_r_attb15= 142;
	public final static int FRAME_r_attb16= 143;
	public final static int FRAME_r_attb17= 144;
	public final static int FRAME_r_attb18= 145;
	public final static int FRAME_slam1= 146;
	public final static int FRAME_slam2= 147;
	public final static int FRAME_slam3= 148;
	public final static int FRAME_slam4= 149;
	public final static int FRAME_slam5= 150;
	public final static int FRAME_slam6= 151;
	public final static int FRAME_slam7= 152;
	public final static int FRAME_slam8= 153;
	public final static int FRAME_slam9= 154;
	public final static int FRAME_slam10= 155;
	public final static int FRAME_slam11= 156;
	public final static int FRAME_slam12= 157;
	public final static int FRAME_slam13= 158;
	public final static int FRAME_slam14= 159;
	public final static int FRAME_slam15= 160;
	public final static int FRAME_slam16= 161;
	public final static int FRAME_slam17= 162;
	public final static int FRAME_slam18= 163;
	public final static int FRAME_slam19= 164;
	public final static int FRAME_slam20= 165;
	public final static int FRAME_slam21= 166;
	public final static int FRAME_slam22= 167;
	public final static int FRAME_slam23= 168;
	public final static int FRAME_duck1= 169;
	public final static int FRAME_duck2= 170;
	public final static int FRAME_duck3= 171;
	public final static int FRAME_duck4= 172;
	public final static int FRAME_duck5= 173;
	public final static int FRAME_duck6= 174;
	public final static int FRAME_duck7= 175;
	public final static int FRAME_duck8= 176;
	public final static int FRAME_duck9= 177;
	public final static int FRAME_duck10= 178;
	public final static int FRAME_fall1= 179;
	public final static int FRAME_fall2= 180;
	public final static int FRAME_fall3= 181;
	public final static int FRAME_fall4= 182;
	public final static int FRAME_fall5= 183;
	public final static int FRAME_fall6= 184;
	public final static int FRAME_fall7= 185;
	public final static int FRAME_fall8= 186;
	public final static int FRAME_fall9= 187;
	public final static int FRAME_fall10= 188;
	public final static int FRAME_fall11= 189;
	public final static int FRAME_fall12= 190;
	public final static int FRAME_fall13= 191;
	public final static int FRAME_fall14= 192;
	public final static int FRAME_fall15= 193;
	public final static int FRAME_fall16= 194;
	public final static int FRAME_fall17= 195;
	public final static int FRAME_fall18= 196;
	public final static int FRAME_fall19= 197;
	public final static int FRAME_fall20= 198;
	public final static int FRAME_painc1= 199;
	public final static int FRAME_painc2= 200;
	public final static int FRAME_painc3= 201;
	public final static int FRAME_painc4= 202;
	public final static int FRAME_painb1= 203;
	public final static int FRAME_painb2= 204;
	public final static int FRAME_painb3= 205;
	public final static int FRAME_painb4= 206;
	public final static int FRAME_painb5= 207;
	public final static int FRAME_painb6= 208;
	public final static int FRAME_painb7= 209;
	public final static int FRAME_painb8= 210;
	public final static int FRAME_painb9= 211;
	public final static int FRAME_painb10= 212;
	public final static int FRAME_painb11= 213;
	public final static int FRAME_painb12= 214;
	public final static int FRAME_painb13= 215;
	public final static int FRAME_painb14= 216;
	public final static int FRAME_painb15= 217;
	public final static int FRAME_painb16= 218;
	public final static int FRAME_painb17= 219;
	public final static int FRAME_painb18= 220;
	public final static int FRAME_painb19= 221;
	public final static int FRAME_painb20= 222;
	public final static int FRAME_death1= 223;
	public final static int FRAME_death2= 224;
	public final static int FRAME_death3= 225;
	public final static int FRAME_death4= 226;
	public final static int FRAME_death5= 227;
	public final static int FRAME_death6= 228;
	public final static int FRAME_death7= 229;
	public final static int FRAME_death8= 230;
	public final static int FRAME_death9= 231;
	public final static int FRAME_death10= 232;
	public final static int FRAME_death11= 233;
	public final static int FRAME_death12= 234;
	public final static int FRAME_death13= 235;
	public final static int FRAME_deathc1= 236;
	public final static int FRAME_deathc2= 237;
	public final static int FRAME_deathc3= 238;
	public final static int FRAME_deathc4= 239;
	public final static int FRAME_deathc5= 240;
	public final static int FRAME_deathc6= 241;
	public final static int FRAME_deathc7= 242;
	public final static int FRAME_deathc8= 243;

	public final static float MODEL_SCALE= 1.000000f;

	static int sound_pain;
	static int sound_die;
	static int sound_idle;
	static int sound_punch;
	static int sound_sight;
	static int sound_search;

	static EntInteractAdapter berserk_sight= new EntInteractAdapter() {
		public boolean interact(edict_t self, edict_t other) {
			gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
			return true;
		}
	};

	static EntThinkAdapter berserk_search= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
			return true;
		}
	};

	static EntThinkAdapter berserk_fidget= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0)
				return true;

			if (Lib.random() > 0.15f)
				return true;

			self.monsterinfo.currentmove= berserk_move_stand_fidget;
			gi.sound(self, CHAN_WEAPON, sound_idle, 1, ATTN_IDLE, 0);
			return true;
		}
	};

	static mframe_t berserk_frames_stand[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_stand, 0, berserk_fidget),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null)};

	static mmove_t berserk_move_stand=
		new mmove_t(FRAME_stand1, FRAME_stand5, berserk_frames_stand, null);

	static EntThinkAdapter berserk_stand= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			self.monsterinfo.currentmove= berserk_move_stand;
			return true;
		}
	};

	static mframe_t berserk_frames_stand_fidget[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null)};

	static mmove_t berserk_move_stand_fidget=
		new mmove_t(FRAME_standb1, FRAME_standb20, berserk_frames_stand_fidget, berserk_stand);

	static mframe_t berserk_frames_walk[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_walk, 9.1f, null),
			new mframe_t(GameAIAdapters.ai_walk, 6.3f, null),
			new mframe_t(GameAIAdapters.ai_walk, 4.9f, null),
			new mframe_t(GameAIAdapters.ai_walk, 6.7f, null),
			new mframe_t(GameAIAdapters.ai_walk, 6.0f, null),
			new mframe_t(GameAIAdapters.ai_walk, 8.2f, null),
			new mframe_t(GameAIAdapters.ai_walk, 7.2f, null),
			new mframe_t(GameAIAdapters.ai_walk, 6.1f, null),
			new mframe_t(GameAIAdapters.ai_walk, 4.9f, null),
			new mframe_t(GameAIAdapters.ai_walk, 4.7f, null),
			new mframe_t(GameAIAdapters.ai_walk, 4.7f, null),
			new mframe_t(GameAIAdapters.ai_walk, 4.8f, null)};

	static mmove_t berserk_move_walk=
		new mmove_t(FRAME_walkc1, FRAME_walkc11, berserk_frames_walk, null);

	static EntThinkAdapter berserk_walk= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			self.monsterinfo.currentmove= berserk_move_walk;
			return true;
		}
	};

	/*
	
	  *****************************
	  SKIPPED THIS FOR NOW!
	  *****************************
	
	   Running . Arm raised in air
	
	void()	berserk_runb1	=[	$r_att1 ,	berserk_runb2	] {ai_run(21);};
	void()	berserk_runb2	=[	$r_att2 ,	berserk_runb3	] {ai_run(11);};
	void()	berserk_runb3	=[	$r_att3 ,	berserk_runb4	] {ai_run(21);};
	void()	berserk_runb4	=[	$r_att4 ,	berserk_runb5	] {ai_run(25);};
	void()	berserk_runb5	=[	$r_att5 ,	berserk_runb6	] {ai_run(18);};
	void()	berserk_runb6	=[	$r_att6 ,	berserk_runb7	] {ai_run(19);};
	//	   running with arm in air : start loop
	void()	berserk_runb7	=[	$r_att7 ,	berserk_runb8	] {ai_run(21);};
	void()	berserk_runb8	=[	$r_att8 ,	berserk_runb9	] {ai_run(11);};
	void()	berserk_runb9	=[	$r_att9 ,	berserk_runb10	] {ai_run(21);};
	void()	berserk_runb10	=[	$r_att10 ,	berserk_runb11	] {ai_run(25);};
	void()	berserk_runb11	=[	$r_att11 ,	berserk_runb12	] {ai_run(18);};
	void()	berserk_runb12	=[	$r_att12 ,	berserk_runb7	] {ai_run(19);};
	//	   running with arm in air : end loop
	*/

	static mframe_t berserk_frames_run1[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_run, 21, null),
			new mframe_t(GameAIAdapters.ai_run, 11, null),
			new mframe_t(GameAIAdapters.ai_run, 21, null),
			new mframe_t(GameAIAdapters.ai_run, 25, null),
			new mframe_t(GameAIAdapters.ai_run, 18, null),
			new mframe_t(GameAIAdapters.ai_run, 19, null)};
	static mmove_t berserk_move_run1=
		new mmove_t(FRAME_run1, FRAME_run6, berserk_frames_run1, null);

	static EntThinkAdapter berserk_run= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0)
				self.monsterinfo.currentmove= berserk_move_stand;
			else
				self.monsterinfo.currentmove= berserk_move_run1;
			return true;
		}
	};

	static EntThinkAdapter berserk_attack_spike= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			float[] aim= { MELEE_DISTANCE, 0f, -24f };

			Fire.fire_hit(self, aim, (15 + (Lib.rand() % 6)), 400);
			//	Faster attack -- upwards and backwards

			return true;
		}
	};

	static EntThinkAdapter berserk_swing= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			gi.sound(self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0);
			return true;
		}
	};

	static mframe_t berserk_frames_attack_spike[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, berserk_swing),
			new mframe_t(GameAIAdapters.ai_charge, 0, berserk_attack_spike),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null)};

	static mmove_t berserk_move_attack_spike=
		new mmove_t(FRAME_att_c1, FRAME_att_c8, berserk_frames_attack_spike, berserk_run);
	static EntThinkAdapter berserk_attack_club= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			float aim[]= { 0, 0, 0 };

			Math3D.VectorSet(aim, MELEE_DISTANCE, self.mins[0], -4);
			Fire.fire_hit(self, aim, (5 + (Lib.rand() % 6)), 400); // Slower attack

			return true;
		}
	};

	static mframe_t berserk_frames_attack_club[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, berserk_swing),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, berserk_attack_club),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null)};
	static mmove_t berserk_move_attack_club=
		new mmove_t(FRAME_att_c9, FRAME_att_c20, berserk_frames_attack_club, berserk_run);

	static EntThinkAdapter berserk_strike= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			return true;
		}
	};

	static mframe_t berserk_frames_attack_strike[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, berserk_swing),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, berserk_strike),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 9.7f, null),
			new mframe_t(GameAIAdapters.ai_move, 13.6f, null)};

	static mmove_t berserk_move_attack_strike=
		new mmove_t(FRAME_att_c21, FRAME_att_c34, berserk_frames_attack_strike, berserk_run);

	static EntThinkAdapter berserk_melee= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			if ((Lib.rand() % 2) == 0)
				self.monsterinfo.currentmove= berserk_move_attack_spike;
			else
				self.monsterinfo.currentmove= berserk_move_attack_club;
			return true;
		}
	};

	/*
	void() 	berserk_atke1	=[	$r_attb1,	berserk_atke2	] {ai_run(9);};
	void() 	berserk_atke2	=[	$r_attb2,	berserk_atke3	] {ai_run(6);};
	void() 	berserk_atke3	=[	$r_attb3,	berserk_atke4	] {ai_run(18.4);};
	void() 	berserk_atke4	=[	$r_attb4,	berserk_atke5	] {ai_run(25);};
	void() 	berserk_atke5	=[	$r_attb5,	berserk_atke6	] {ai_run(14);};
	void() 	berserk_atke6	=[	$r_attb6,	berserk_atke7	] {ai_run(20);};
	void() 	berserk_atke7	=[	$r_attb7,	berserk_atke8	] {ai_run(8.5);};
	void() 	berserk_atke8	=[	$r_attb8,	berserk_atke9	] {ai_run(3);};
	void() 	berserk_atke9	=[	$r_attb9,	berserk_atke10	] {ai_run(17.5);};
	void() 	berserk_atke10	=[	$r_attb10,	berserk_atke11	] {ai_run(17);};
	void() 	berserk_atke11	=[	$r_attb11,	berserk_atke12	] {ai_run(9);};
	void() 	berserk_atke12	=[	$r_attb12,	berserk_atke13	] {ai_run(25);};
	void() 	berserk_atke13	=[	$r_attb13,	berserk_atke14	] {ai_run(3.7);};
	void() 	berserk_atke14	=[	$r_attb14,	berserk_atke15	] {ai_run(2.6);};
	void() 	berserk_atke15	=[	$r_attb15,	berserk_atke16	] {ai_run(19);};
	void() 	berserk_atke16	=[	$r_attb16,	berserk_atke17	] {ai_run(25);};
	void() 	berserk_atke17	=[	$r_attb17,	berserk_atke18	] {ai_run(19.6);};
	void() 	berserk_atke18	=[	$r_attb18,	berserk_run1	] {ai_run(7.8);};
	*/

	static mframe_t berserk_frames_pain1[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};

	static mmove_t berserk_move_pain1=
		new mmove_t(FRAME_painc1, FRAME_painc4, berserk_frames_pain1, berserk_run);

	static mframe_t berserk_frames_pain2[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};

	static mmove_t berserk_move_pain2=
		new mmove_t(FRAME_painb1, FRAME_painb20, berserk_frames_pain2, berserk_run);

	static EntPainAdapter berserk_pain= new EntPainAdapter() {
		public void pain(edict_t self, edict_t other, float kick, int damage) {
			if (self.health < (self.max_health / 2))
				self.s.skinnum= 1;

			if (level.time < self.pain_debounce_time)
				return;

			self.pain_debounce_time= level.time + 3;
			gi.sound(self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0);

			if (skill.value == 3)
				return; // no pain anims in nightmare

			if ((damage < 20) || (Lib.random() < 0.5))
				self.monsterinfo.currentmove= berserk_move_pain1;
			else
				self.monsterinfo.currentmove= berserk_move_pain2;
		}
	};

	static EntThinkAdapter berserk_dead= new EntThinkAdapter() {
		public boolean think(edict_t self) {
			Math3D.VectorSet(self.mins, -16, -16, -24);
			Math3D.VectorSet(self.maxs, 16, 16, -8);
			self.movetype= MOVETYPE_TOSS;
			self.svflags |= SVF_DEADMONSTER;
			self.nextthink= 0;
			gi.linkentity(self);
			return true;
		}
	};

	static mframe_t berserk_frames_death1[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};

	static mmove_t berserk_move_death1=
		new mmove_t(FRAME_death1, FRAME_death13, berserk_frames_death1, berserk_dead);

	static mframe_t berserk_frames_death2[]=
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t berserk_move_death2=
		new mmove_t(FRAME_deathc1, FRAME_deathc8, berserk_frames_death2, berserk_dead);

	static EntDieAdapter berserk_die= new EntDieAdapter() {
		public void die(
			edict_t self,
			edict_t inflictor,
			edict_t attacker,
			int damage,
			float point[]) {
			int n;

			if (self.health <= self.gib_health) {
				gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
				for (n= 0; n < 2; n++)
					ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
				for (n= 0; n < 4; n++)
					ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
				ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
				self.deadflag= DEAD_DEAD;
				return;
			}

			if (self.deadflag == DEAD_DEAD)
				return;

			gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
			self.deadflag= DEAD_DEAD;
			self.takedamage= DAMAGE_YES;

			if (damage >= 50)
				self.monsterinfo.currentmove= berserk_move_death1;
			else
				self.monsterinfo.currentmove= berserk_move_death2;
		}
	};

	/*
	 * QUAKED monster_berserk (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
	*/
	static void SP_monster_berserk(edict_t self) {
		if (deathmatch.value != 0) {
			G_FreeEdict(self);
			return;
		}

		// pre-caches
		sound_pain= gi.soundindex("berserk/berpain2.wav");
		sound_die= gi.soundindex("berserk/berdeth2.wav");
		sound_idle= gi.soundindex("berserk/beridle1.wav");
		sound_punch= gi.soundindex("berserk/attack.wav");
		sound_search= gi.soundindex("berserk/bersrch1.wav");
		sound_sight= gi.soundindex("berserk/sight.wav");

		self.s.modelindex= gi.modelindex("models/monsters/berserk/tris.md2");
		Math3D.VectorSet(self.mins, -16, -16, -24);
		Math3D.VectorSet(self.maxs, 16, 16, 32);
		self.movetype= MOVETYPE_STEP;
		self.solid= SOLID_BBOX;

		self.health= 240;
		self.gib_health= -60;
		self.mass= 250;

		self.pain= berserk_pain;
		self.die= berserk_die;

		self.monsterinfo.stand= berserk_stand;
		self.monsterinfo.walk= berserk_walk;
		self.monsterinfo.run= berserk_run;
		self.monsterinfo.dodge= null;
		self.monsterinfo.attack= null;
		self.monsterinfo.melee= berserk_melee;
		self.monsterinfo.sight= berserk_sight;
		self.monsterinfo.search= berserk_search;

		self.monsterinfo.currentmove= berserk_move_stand;
		self.monsterinfo.scale= MODEL_SCALE;

		gi.linkentity(self);

		GameAIAdapters.walkmonster_start.think(self);
	}

}