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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 13.11.2003 by RST.
// $Id: M_Brain.java,v 1.1 2004-07-07 19:59:11 hzi Exp $
package jake2.game;
import jake2.util.*;
import jake2.util.*;
public class M_Brain extends GameWeapon {
public final static int FRAME_walk101= 0;
public final static int FRAME_walk102= 1;
public final static int FRAME_walk103= 2;
public final static int FRAME_walk104= 3;
public final static int FRAME_walk105= 4;
public final static int FRAME_walk106= 5;
public final static int FRAME_walk107= 6;
public final static int FRAME_walk108= 7;
public final static int FRAME_walk109= 8;
public final static int FRAME_walk110= 9;
public final static int FRAME_walk111= 10;
public final static int FRAME_walk112= 11;
public final static int FRAME_walk113= 12;
public final static int FRAME_walk201= 13;
public final static int FRAME_walk202= 14;
public final static int FRAME_walk203= 15;
public final static int FRAME_walk204= 16;
public final static int FRAME_walk205= 17;
public final static int FRAME_walk206= 18;
public final static int FRAME_walk207= 19;
public final static int FRAME_walk208= 20;
public final static int FRAME_walk209= 21;
public final static int FRAME_walk210= 22;
public final static int FRAME_walk211= 23;
public final static int FRAME_walk212= 24;
public final static int FRAME_walk213= 25;
public final static int FRAME_walk214= 26;
public final static int FRAME_walk215= 27;
public final static int FRAME_walk216= 28;
public final static int FRAME_walk217= 29;
public final static int FRAME_walk218= 30;
public final static int FRAME_walk219= 31;
public final static int FRAME_walk220= 32;
public final static int FRAME_walk221= 33;
public final static int FRAME_walk222= 34;
public final static int FRAME_walk223= 35;
public final static int FRAME_walk224= 36;
public final static int FRAME_walk225= 37;
public final static int FRAME_walk226= 38;
public final static int FRAME_walk227= 39;
public final static int FRAME_walk228= 40;
public final static int FRAME_walk229= 41;
public final static int FRAME_walk230= 42;
public final static int FRAME_walk231= 43;
public final static int FRAME_walk232= 44;
public final static int FRAME_walk233= 45;
public final static int FRAME_walk234= 46;
public final static int FRAME_walk235= 47;
public final static int FRAME_walk236= 48;
public final static int FRAME_walk237= 49;
public final static int FRAME_walk238= 50;
public final static int FRAME_walk239= 51;
public final static int FRAME_walk240= 52;
public final static int FRAME_attak101= 53;
public final static int FRAME_attak102= 54;
public final static int FRAME_attak103= 55;
public final static int FRAME_attak104= 56;
public final static int FRAME_attak105= 57;
public final static int FRAME_attak106= 58;
public final static int FRAME_attak107= 59;
public final static int FRAME_attak108= 60;
public final static int FRAME_attak109= 61;
public final static int FRAME_attak110= 62;
public final static int FRAME_attak111= 63;
public final static int FRAME_attak112= 64;
public final static int FRAME_attak113= 65;
public final static int FRAME_attak114= 66;
public final static int FRAME_attak115= 67;
public final static int FRAME_attak116= 68;
public final static int FRAME_attak117= 69;
public final static int FRAME_attak118= 70;
public final static int FRAME_attak201= 71;
public final static int FRAME_attak202= 72;
public final static int FRAME_attak203= 73;
public final static int FRAME_attak204= 74;
public final static int FRAME_attak205= 75;
public final static int FRAME_attak206= 76;
public final static int FRAME_attak207= 77;
public final static int FRAME_attak208= 78;
public final static int FRAME_attak209= 79;
public final static int FRAME_attak210= 80;
public final static int FRAME_attak211= 81;
public final static int FRAME_attak212= 82;
public final static int FRAME_attak213= 83;
public final static int FRAME_attak214= 84;
public final static int FRAME_attak215= 85;
public final static int FRAME_attak216= 86;
public final static int FRAME_attak217= 87;
public final static int FRAME_pain101= 88;
public final static int FRAME_pain102= 89;
public final static int FRAME_pain103= 90;
public final static int FRAME_pain104= 91;
public final static int FRAME_pain105= 92;
public final static int FRAME_pain106= 93;
public final static int FRAME_pain107= 94;
public final static int FRAME_pain108= 95;
public final static int FRAME_pain109= 96;
public final static int FRAME_pain110= 97;
public final static int FRAME_pain111= 98;
public final static int FRAME_pain112= 99;
public final static int FRAME_pain113= 100;
public final static int FRAME_pain114= 101;
public final static int FRAME_pain115= 102;
public final static int FRAME_pain116= 103;
public final static int FRAME_pain117= 104;
public final static int FRAME_pain118= 105;
public final static int FRAME_pain119= 106;
public final static int FRAME_pain120= 107;
public final static int FRAME_pain121= 108;
public final static int FRAME_pain201= 109;
public final static int FRAME_pain202= 110;
public final static int FRAME_pain203= 111;
public final static int FRAME_pain204= 112;
public final static int FRAME_pain205= 113;
public final static int FRAME_pain206= 114;
public final static int FRAME_pain207= 115;
public final static int FRAME_pain208= 116;
public final static int FRAME_pain301= 117;
public final static int FRAME_pain302= 118;
public final static int FRAME_pain303= 119;
public final static int FRAME_pain304= 120;
public final static int FRAME_pain305= 121;
public final static int FRAME_pain306= 122;
public final static int FRAME_death101= 123;
public final static int FRAME_death102= 124;
public final static int FRAME_death103= 125;
public final static int FRAME_death104= 126;
public final static int FRAME_death105= 127;
public final static int FRAME_death106= 128;
public final static int FRAME_death107= 129;
public final static int FRAME_death108= 130;
public final static int FRAME_death109= 131;
public final static int FRAME_death110= 132;
public final static int FRAME_death111= 133;
public final static int FRAME_death112= 134;
public final static int FRAME_death113= 135;
public final static int FRAME_death114= 136;
public final static int FRAME_death115= 137;
public final static int FRAME_death116= 138;
public final static int FRAME_death117= 139;
public final static int FRAME_death118= 140;
public final static int FRAME_death201= 141;
public final static int FRAME_death202= 142;
public final static int FRAME_death203= 143;
public final static int FRAME_death204= 144;
public final static int FRAME_death205= 145;
public final static int FRAME_duck01= 146;
public final static int FRAME_duck02= 147;
public final static int FRAME_duck03= 148;
public final static int FRAME_duck04= 149;
public final static int FRAME_duck05= 150;
public final static int FRAME_duck06= 151;
public final static int FRAME_duck07= 152;
public final static int FRAME_duck08= 153;
public final static int FRAME_defens01= 154;
public final static int FRAME_defens02= 155;
public final static int FRAME_defens03= 156;
public final static int FRAME_defens04= 157;
public final static int FRAME_defens05= 158;
public final static int FRAME_defens06= 159;
public final static int FRAME_defens07= 160;
public final static int FRAME_defens08= 161;
public final static int FRAME_stand01= 162;
public final static int FRAME_stand02= 163;
public final static int FRAME_stand03= 164;
public final static int FRAME_stand04= 165;
public final static int FRAME_stand05= 166;
public final static int FRAME_stand06= 167;
public final static int FRAME_stand07= 168;
public final static int FRAME_stand08= 169;
public final static int FRAME_stand09= 170;
public final static int FRAME_stand10= 171;
public final static int FRAME_stand11= 172;
public final static int FRAME_stand12= 173;
public final static int FRAME_stand13= 174;
public final static int FRAME_stand14= 175;
public final static int FRAME_stand15= 176;
public final static int FRAME_stand16= 177;
public final static int FRAME_stand17= 178;
public final static int FRAME_stand18= 179;
public final static int FRAME_stand19= 180;
public final static int FRAME_stand20= 181;
public final static int FRAME_stand21= 182;
public final static int FRAME_stand22= 183;
public final static int FRAME_stand23= 184;
public final static int FRAME_stand24= 185;
public final static int FRAME_stand25= 186;
public final static int FRAME_stand26= 187;
public final static int FRAME_stand27= 188;
public final static int FRAME_stand28= 189;
public final static int FRAME_stand29= 190;
public final static int FRAME_stand30= 191;
public final static int FRAME_stand31= 192;
public final static int FRAME_stand32= 193;
public final static int FRAME_stand33= 194;
public final static int FRAME_stand34= 195;
public final static int FRAME_stand35= 196;
public final static int FRAME_stand36= 197;
public final static int FRAME_stand37= 198;
public final static int FRAME_stand38= 199;
public final static int FRAME_stand39= 200;
public final static int FRAME_stand40= 201;
public final static int FRAME_stand41= 202;
public final static int FRAME_stand42= 203;
public final static int FRAME_stand43= 204;
public final static int FRAME_stand44= 205;
public final static int FRAME_stand45= 206;
public final static int FRAME_stand46= 207;
public final static int FRAME_stand47= 208;
public final static int FRAME_stand48= 209;
public final static int FRAME_stand49= 210;
public final static int FRAME_stand50= 211;
public final static int FRAME_stand51= 212;
public final static int FRAME_stand52= 213;
public final static int FRAME_stand53= 214;
public final static int FRAME_stand54= 215;
public final static int FRAME_stand55= 216;
public final static int FRAME_stand56= 217;
public final static int FRAME_stand57= 218;
public final static int FRAME_stand58= 219;
public final static int FRAME_stand59= 220;
public final static int FRAME_stand60= 221;
public final static float MODEL_SCALE= 1.000000f;
static int sound_chest_open;
static int sound_tentacles_extend;
static int sound_tentacles_retract;
static int sound_death;
static int sound_idle1;
static int sound_idle2;
static int sound_idle3;
static int sound_pain1;
static int sound_pain2;
static int sound_sight;
static int sound_search;
static int sound_melee1;
static int sound_melee2;
static int sound_melee3;
static EntInteractAdapter brain_sight= new EntInteractAdapter() {
public boolean interact(edict_t self, edict_t other) {
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
return true;
}
};
static EntThinkAdapter brain_search= new EntThinkAdapter() {
public boolean think(edict_t self) {
gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
return true;
}
};
//
// STAND
//
static mframe_t brain_frames_stand[]=
new mframe_t[] {
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null)};
static mmove_t brain_move_stand=
new mmove_t(FRAME_stand01, FRAME_stand30, brain_frames_stand, null);
static EntThinkAdapter brain_stand= new EntThinkAdapter() {
public boolean think(edict_t self) {
self.monsterinfo.currentmove= brain_move_stand;
return true;
}
};
//
// IDLE
//
static mframe_t brain_frames_idle[]=
new mframe_t[] {
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null)};
static mmove_t brain_move_idle=
new mmove_t(FRAME_stand31, FRAME_stand60, brain_frames_idle, brain_stand);
/*
static EntThinkAdapter xxx = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
return true;
}
};
*/
static EntThinkAdapter brain_idle= new EntThinkAdapter() {
public boolean think(edict_t self) {
gi.sound(self, CHAN_AUTO, sound_idle3, 1, ATTN_IDLE, 0);
self.monsterinfo.currentmove= brain_move_idle;
return true;
}
};
//
// WALK
//
static mframe_t brain_frames_walk1[]=
new mframe_t[] {
new mframe_t(ai_walk, 7, null),
new mframe_t(ai_walk, 2, null),
new mframe_t(ai_walk, 3, null),
new mframe_t(ai_walk, 3, null),
new mframe_t(ai_walk, 1, null),
new mframe_t(ai_walk, 0, null),
new mframe_t(ai_walk, 0, null),
new mframe_t(ai_walk, 9, null),
new mframe_t(ai_walk, -4, null),
new mframe_t(ai_walk, -1, null),
new mframe_t(ai_walk, 2, null)};
static mmove_t brain_move_walk1=
new mmove_t(FRAME_walk101, FRAME_walk111, brain_frames_walk1, null);
// walk2 is FUBAR, do not use
/*
# if 0
void brain_walk2_cycle(edict_t self)
{
if (random() > 0.1)
self.monsterinfo.nextframe= FRAME_walk220;
}
static mframe_t brain_frames_walk2[]=
new mframe_t[] {
new mframe_t(ai_walk, 3, null),
new mframe_t(ai_walk, -2, null),
new mframe_t(ai_walk, -4, null),
new mframe_t(ai_walk, -3, null),
new mframe_t(ai_walk, 0, null),
new mframe_t(ai_walk, 1, null),
new mframe_t(ai_walk, 12, null),
new mframe_t(ai_walk, 0, null),
new mframe_t(ai_walk, -3, null),
new mframe_t(ai_walk, 0, null),
new mframe_t(ai_walk, -2, null),
new mframe_t(ai_walk, 0, null),
new mframe_t(ai_walk, 0, null),
new mframe_t(ai_walk, 1, null),
new mframe_t(ai_walk, 0, null),
new mframe_t(ai_walk, 0, null),
new mframe_t(ai_walk, 0, null),
new mframe_t(ai_walk, 0, null),
new mframe_t(ai_walk, 0, null),
new mframe_t(ai_walk, 10, null, // Cycle Start)
new mframe_t(ai_walk, -1, null),
new mframe_t(ai_walk, 7, null),
new mframe_t(ai_walk, 0, null),
new mframe_t(ai_walk, 3, null),
new mframe_t(ai_walk, -3, null),
new mframe_t(ai_walk, 2, null),
new mframe_t(ai_walk, 4, null),
new mframe_t(ai_walk, -3, null),
new mframe_t(ai_walk, 2, null),
new mframe_t(ai_walk, 0, null),
new mframe_t(ai_walk, 4, brain_walk2_cycle),
new mframe_t(ai_walk, -1, null),
new mframe_t(ai_walk, -1, null),
new mframe_t(ai_walk, -8, null,) new mframe_t(ai_walk, 0, null),
new mframe_t(ai_walk, 1, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 2, null),
new mframe_t(ai_walk, -1, null),
new mframe_t(ai_walk, -5, null)};
static mmove_t brain_move_walk2=
new mmove_t(FRAME_walk201, FRAME_walk240, brain_frames_walk2, null);
# endif
*/
static EntThinkAdapter brain_walk= new EntThinkAdapter() {
public boolean think(edict_t self) {
// if (random() <= 0.5)
self.monsterinfo.currentmove= brain_move_walk1;
// else
// self.monsterinfo.currentmove = &brain_move_walk2;
return true;
}
};
//
// DUCK
//
static EntThinkAdapter brain_duck_down= new EntThinkAdapter() {
public boolean think(edict_t self) {
if ((self.monsterinfo.aiflags & AI_DUCKED) != 0)
return true;
self.monsterinfo.aiflags |= AI_DUCKED;
self.maxs[2] -= 32;
self.takedamage= DAMAGE_YES;
gi.linkentity(self);
return true;
}
};
static EntThinkAdapter brain_duck_hold= new EntThinkAdapter() {
public boolean think(edict_t self) {
if (level.time >= self.monsterinfo.pausetime)
self.monsterinfo.aiflags &= ~AI_HOLD_FRAME;
else
self.monsterinfo.aiflags |= AI_HOLD_FRAME;
return true;
}
};
static EntThinkAdapter brain_duck_up= new EntThinkAdapter() {
public boolean think(edict_t self) {
self.monsterinfo.aiflags &= ~AI_DUCKED;
self.maxs[2] += 32;
self.takedamage= DAMAGE_AIM;
gi.linkentity(self);
return true;
}
};
static EntDodgeAdapter brain_dodge= new EntDodgeAdapter() {
public boolean brain_dodge(edict_t self, edict_t attacker, float eta) {
if (Lib.random() > 0.25)
return true;
if (self.enemy == null)
self.enemy= attacker;
self.monsterinfo.pausetime= level.time + eta + 0.5f;
self.monsterinfo.currentmove= brain_move_duck;
return true;
}
};
static mframe_t brain_frames_death2[]=
new mframe_t[] {
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 9, null),
new mframe_t(ai_move, 0, null)};
static EntThinkAdapter brain_dead= new EntThinkAdapter() {
public boolean think(edict_t self) {
Math3D.VectorSet(self.mins, -16, -16, -24);
Math3D.VectorSet(self.maxs, 16, 16, -8);
self.movetype= MOVETYPE_TOSS;
self.svflags |= SVF_DEADMONSTER;
self.nextthink= 0;
gi.linkentity(self);
return true;
}
};
static mmove_t brain_move_death2=
new mmove_t(FRAME_death201, FRAME_death205, brain_frames_death2, brain_dead);
static mframe_t brain_frames_death1[]=
new mframe_t[] {
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, -2, null),
new mframe_t(ai_move, 9, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null)};
static mmove_t brain_move_death1=
new mmove_t(FRAME_death101, FRAME_death118, brain_frames_death1, brain_dead);
//
// MELEE
//
static EntThinkAdapter brain_swing_right= new EntThinkAdapter() {
public boolean think(edict_t self) {
gi.sound(self, CHAN_BODY, sound_melee1, 1, ATTN_NORM, 0);
return true;
}
};
static EntThinkAdapter brain_hit_right= new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] aim= { 0, 0, 0 };
Math3D.VectorSet(aim, MELEE_DISTANCE, self.maxs[0], 8);
if (Fire.fire_hit(self, aim, (15 + (Lib.rand() % 5)), 40))
gi.sound(self, CHAN_WEAPON, sound_melee3, 1, ATTN_NORM, 0);
return true;
}
};
static EntThinkAdapter xxx= new EntThinkAdapter() {
public boolean think(edict_t self) {
return true;
}
};
static EntThinkAdapter brain_swing_left= new EntThinkAdapter() {
public boolean think(edict_t self) {
gi.sound(self, CHAN_BODY, sound_melee2, 1, ATTN_NORM, 0);
return true;
}
};
static EntThinkAdapter brain_hit_left= new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] aim= { 0, 0, 0 };
Math3D.VectorSet(aim, MELEE_DISTANCE, self.mins[0], 8);
if (Fire.fire_hit(self, aim, (15 + (Lib.rand() % 5)), 40))
gi.sound(self, CHAN_WEAPON, sound_melee3, 1, ATTN_NORM, 0);
return true;
}
};
static EntThinkAdapter brain_chest_open= new EntThinkAdapter() {
public boolean think(edict_t self) {
self.spawnflags &= ~65536;
self.monsterinfo.power_armor_type= POWER_ARMOR_NONE;
gi.sound(self, CHAN_BODY, sound_chest_open, 1, ATTN_NORM, 0);
return true;
}
};
static EntThinkAdapter brain_tentacle_attack= new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] aim= { 0, 0, 0 };
Math3D.VectorSet(aim, MELEE_DISTANCE, 0, 8);
if (Fire.fire_hit(self, aim, (10 + (Lib.rand() % 5)), -600) && skill.value > 0)
self.spawnflags |= 65536;
gi.sound(self, CHAN_WEAPON, sound_tentacles_retract, 1, ATTN_NORM, 0);
return true;
}
};
static mframe_t brain_frames_attack1[]=
new mframe_t[] {
new mframe_t(ai_charge, 8, null),
new mframe_t(ai_charge, 3, null),
new mframe_t(ai_charge, 5, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, -3, brain_swing_right),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, -5, null),
new mframe_t(ai_charge, -7, brain_hit_right),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 6, brain_swing_left),
new mframe_t(ai_charge, 1, null),
new mframe_t(ai_charge, 2, brain_hit_left),
new mframe_t(ai_charge, -3, null),
new mframe_t(ai_charge, 6, null),
new mframe_t(ai_charge, -1, null),
new mframe_t(ai_charge, -3, null),
new mframe_t(ai_charge, 2, null),
new mframe_t(ai_charge, -11, null)};
static EntThinkAdapter brain_chest_closed= new EntThinkAdapter() {
public boolean think(edict_t self) {
self.monsterinfo.power_armor_type= POWER_ARMOR_SCREEN;
if ((self.spawnflags & 65536) != 0) {
self.spawnflags &= ~65536;
self.monsterinfo.currentmove= brain_move_attack1;
}
return true;
}
};
static mframe_t brain_frames_attack2[]=
new mframe_t[] {
new mframe_t(ai_charge, 5, null),
new mframe_t(ai_charge, -4, null),
new mframe_t(ai_charge, -4, null),
new mframe_t(ai_charge, -3, null),
new mframe_t(ai_charge, 0, brain_chest_open),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 13, brain_tentacle_attack),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 2, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, -9, brain_chest_closed),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 4, null),
new mframe_t(ai_charge, 3, null),
new mframe_t(ai_charge, 2, null),
new mframe_t(ai_charge, -3, null),
new mframe_t(ai_charge, -6, null)};
static EntThinkAdapter brain_melee= new EntThinkAdapter() {
public boolean think(edict_t self) {
if (Lib.random() <= 0.5)
self.monsterinfo.currentmove= brain_move_attack1;
else
self.monsterinfo.currentmove= brain_move_attack2;
return true;
}
};
//
// RUN
//
static mframe_t brain_frames_run[]=
new mframe_t[] {
new mframe_t(ai_run, 9, null),
new mframe_t(ai_run, 2, null),
new mframe_t(ai_run, 3, null),
new mframe_t(ai_run, 3, null),
new mframe_t(ai_run, 1, null),
new mframe_t(ai_run, 0, null),
new mframe_t(ai_run, 0, null),
new mframe_t(ai_run, 10, null),
new mframe_t(ai_run, -4, null),
new mframe_t(ai_run, -1, null),
new mframe_t(ai_run, 2, null)};
static mmove_t brain_move_run=
new mmove_t(FRAME_walk101, FRAME_walk111, brain_frames_run, null);
static EntThinkAdapter brain_run= new EntThinkAdapter() {
public boolean think(edict_t self) {
self.monsterinfo.power_armor_type= POWER_ARMOR_SCREEN;
if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0)
self.monsterinfo.currentmove= brain_move_stand;
else
self.monsterinfo.currentmove= brain_move_run;
return true;
}
};
static mframe_t brain_frames_defense[]=
new mframe_t[] {
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null)};
static mmove_t brain_move_defense=
new mmove_t(FRAME_defens01, FRAME_defens08, brain_frames_defense, null);
static mframe_t brain_frames_pain3[]=
new mframe_t[] {
new mframe_t(ai_move, -2, null),
new mframe_t(ai_move, 2, null),
new mframe_t(ai_move, 1, null),
new mframe_t(ai_move, 3, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, -4, null)};
static mmove_t brain_move_pain3=
new mmove_t(FRAME_pain301, FRAME_pain306, brain_frames_pain3, brain_run);
static mframe_t brain_frames_pain2[]=
new mframe_t[] {
new mframe_t(ai_move, -2, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 3, null),
new mframe_t(ai_move, 1, null),
new mframe_t(ai_move, -2, null)};
static mmove_t brain_move_pain2=
new mmove_t(FRAME_pain201, FRAME_pain208, brain_frames_pain2, brain_run);
static mframe_t brain_frames_pain1[]=
new mframe_t[] {
new mframe_t(ai_move, -6, null),
new mframe_t(ai_move, -2, null),
new mframe_t(ai_move, -6, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 2, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 2, null),
new mframe_t(ai_move, 1, null),
new mframe_t(ai_move, 7, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 3, null),
new mframe_t(ai_move, -1, null)};
static mmove_t brain_move_pain1=
new mmove_t(FRAME_pain101, FRAME_pain121, brain_frames_pain1, brain_run);
static mframe_t brain_frames_duck[]=
new mframe_t[] {
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, -2, brain_duck_down),
new mframe_t(ai_move, 17, brain_duck_hold),
new mframe_t(ai_move, -3, null),
new mframe_t(ai_move, -1, brain_duck_up),
new mframe_t(ai_move, -5, null),
new mframe_t(ai_move, -6, null),
new mframe_t(ai_move, -6, null)};
static mmove_t brain_move_duck=
new mmove_t(FRAME_duck01, FRAME_duck08, brain_frames_duck, brain_run);
static EntPainAdapter brain_pain= new EntPainAdapter() {
public void pain(edict_t self, edict_t other, float kick, int damage) {
float r;
if (self.health < (self.max_health / 2))
self.s.skinnum= 1;
if (level.time < self.pain_debounce_time)
return;
self.pain_debounce_time= level.time + 3;
if (skill.value == 3)
return; // no pain anims in nightmare
r= Lib.random();
if (r < 0.33) {
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self.monsterinfo.currentmove= brain_move_pain1;
} else if (r < 0.66) {
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self.monsterinfo.currentmove= brain_move_pain2;
} else {
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self.monsterinfo.currentmove= brain_move_pain3;
}
}
};
static EntDieAdapter brain_die= new EntDieAdapter() {
public void die(
edict_t self,
edict_t inflictor,
edict_t attacker,
int damage,
float[] point) {
int n;
self.s.effects= 0;
self.monsterinfo.power_armor_type= POWER_ARMOR_NONE;
// check for gib
if (self.health <= self.gib_health) {
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
for (n= 0; n < 2; n++)
ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
for (n= 0; n < 4; n++)
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
self.deadflag= DEAD_DEAD;
return;
}
if (self.deadflag == DEAD_DEAD)
return;
// regular death
gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
self.deadflag= DEAD_DEAD;
self.takedamage= DAMAGE_YES;
if (Lib.random() <= 0.5)
self.monsterinfo.currentmove= brain_move_death1;
else
self.monsterinfo.currentmove= brain_move_death2;
}
};
static mmove_t brain_move_attack1=
new mmove_t(FRAME_attak101, FRAME_attak118, brain_frames_attack1, brain_run);
static mmove_t brain_move_attack2=
new mmove_t(FRAME_attak201, FRAME_attak217, brain_frames_attack2, brain_run);
/*QUAKED monster_brain (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
static void SP_monster_brain(edict_t self) {
if (deathmatch.value != 0) {
G_FreeEdict(self);
return;
}
sound_chest_open= gi.soundindex("brain/brnatck1.wav");
sound_tentacles_extend= gi.soundindex("brain/brnatck2.wav");
sound_tentacles_retract= gi.soundindex("brain/brnatck3.wav");
sound_death= gi.soundindex("brain/brndeth1.wav");
sound_idle1= gi.soundindex("brain/brnidle1.wav");
sound_idle2= gi.soundindex("brain/brnidle2.wav");
sound_idle3= gi.soundindex("brain/brnlens1.wav");
sound_pain1= gi.soundindex("brain/brnpain1.wav");
sound_pain2= gi.soundindex("brain/brnpain2.wav");
sound_sight= gi.soundindex("brain/brnsght1.wav");
sound_search= gi.soundindex("brain/brnsrch1.wav");
sound_melee1= gi.soundindex("brain/melee1.wav");
sound_melee2= gi.soundindex("brain/melee2.wav");
sound_melee3= gi.soundindex("brain/melee3.wav");
self.movetype= MOVETYPE_STEP;
self.solid= SOLID_BBOX;
self.s.modelindex= gi.modelindex("models/monsters/brain/tris.md2");
Math3D.VectorSet(self.mins, -16, -16, -24);
Math3D.VectorSet(self.maxs, 16, 16, 32);
self.health= 300;
self.gib_health= -150;
self.mass= 400;
self.pain= brain_pain;
self.die= brain_die;
self.monsterinfo.stand= brain_stand;
self.monsterinfo.walk= brain_walk;
self.monsterinfo.run= brain_run;
self.monsterinfo.dodge= brain_dodge;
// self.monsterinfo.attack = brain_attack;
self.monsterinfo.melee= brain_melee;
self.monsterinfo.sight= brain_sight;
self.monsterinfo.search= brain_search;
self.monsterinfo.idle= brain_idle;
self.monsterinfo.power_armor_type= POWER_ARMOR_SCREEN;
self.monsterinfo.power_armor_power= 100;
gi.linkentity(self);
self.monsterinfo.currentmove= brain_move_stand;
self.monsterinfo.scale= MODEL_SCALE;
walkmonster_start.think(self);
}
}
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