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|
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 13.11.2003 by RST.
// $Id: M_Float.java,v 1.1 2004-07-07 19:59:13 hzi Exp $
package jake2.game;
import jake2.util.*;
import jake2.util.*;
public class M_Float extends Game {
// This file generated by ModelGen - Do NOT Modify
public final static int FRAME_actvat01= 0;
public final static int FRAME_actvat02= 1;
public final static int FRAME_actvat03= 2;
public final static int FRAME_actvat04= 3;
public final static int FRAME_actvat05= 4;
public final static int FRAME_actvat06= 5;
public final static int FRAME_actvat07= 6;
public final static int FRAME_actvat08= 7;
public final static int FRAME_actvat09= 8;
public final static int FRAME_actvat10= 9;
public final static int FRAME_actvat11= 10;
public final static int FRAME_actvat12= 11;
public final static int FRAME_actvat13= 12;
public final static int FRAME_actvat14= 13;
public final static int FRAME_actvat15= 14;
public final static int FRAME_actvat16= 15;
public final static int FRAME_actvat17= 16;
public final static int FRAME_actvat18= 17;
public final static int FRAME_actvat19= 18;
public final static int FRAME_actvat20= 19;
public final static int FRAME_actvat21= 20;
public final static int FRAME_actvat22= 21;
public final static int FRAME_actvat23= 22;
public final static int FRAME_actvat24= 23;
public final static int FRAME_actvat25= 24;
public final static int FRAME_actvat26= 25;
public final static int FRAME_actvat27= 26;
public final static int FRAME_actvat28= 27;
public final static int FRAME_actvat29= 28;
public final static int FRAME_actvat30= 29;
public final static int FRAME_actvat31= 30;
public final static int FRAME_attak101= 31;
public final static int FRAME_attak102= 32;
public final static int FRAME_attak103= 33;
public final static int FRAME_attak104= 34;
public final static int FRAME_attak105= 35;
public final static int FRAME_attak106= 36;
public final static int FRAME_attak107= 37;
public final static int FRAME_attak108= 38;
public final static int FRAME_attak109= 39;
public final static int FRAME_attak110= 40;
public final static int FRAME_attak111= 41;
public final static int FRAME_attak112= 42;
public final static int FRAME_attak113= 43;
public final static int FRAME_attak114= 44;
public final static int FRAME_attak201= 45;
public final static int FRAME_attak202= 46;
public final static int FRAME_attak203= 47;
public final static int FRAME_attak204= 48;
public final static int FRAME_attak205= 49;
public final static int FRAME_attak206= 50;
public final static int FRAME_attak207= 51;
public final static int FRAME_attak208= 52;
public final static int FRAME_attak209= 53;
public final static int FRAME_attak210= 54;
public final static int FRAME_attak211= 55;
public final static int FRAME_attak212= 56;
public final static int FRAME_attak213= 57;
public final static int FRAME_attak214= 58;
public final static int FRAME_attak215= 59;
public final static int FRAME_attak216= 60;
public final static int FRAME_attak217= 61;
public final static int FRAME_attak218= 62;
public final static int FRAME_attak219= 63;
public final static int FRAME_attak220= 64;
public final static int FRAME_attak221= 65;
public final static int FRAME_attak222= 66;
public final static int FRAME_attak223= 67;
public final static int FRAME_attak224= 68;
public final static int FRAME_attak225= 69;
public final static int FRAME_attak301= 70;
public final static int FRAME_attak302= 71;
public final static int FRAME_attak303= 72;
public final static int FRAME_attak304= 73;
public final static int FRAME_attak305= 74;
public final static int FRAME_attak306= 75;
public final static int FRAME_attak307= 76;
public final static int FRAME_attak308= 77;
public final static int FRAME_attak309= 78;
public final static int FRAME_attak310= 79;
public final static int FRAME_attak311= 80;
public final static int FRAME_attak312= 81;
public final static int FRAME_attak313= 82;
public final static int FRAME_attak314= 83;
public final static int FRAME_attak315= 84;
public final static int FRAME_attak316= 85;
public final static int FRAME_attak317= 86;
public final static int FRAME_attak318= 87;
public final static int FRAME_attak319= 88;
public final static int FRAME_attak320= 89;
public final static int FRAME_attak321= 90;
public final static int FRAME_attak322= 91;
public final static int FRAME_attak323= 92;
public final static int FRAME_attak324= 93;
public final static int FRAME_attak325= 94;
public final static int FRAME_attak326= 95;
public final static int FRAME_attak327= 96;
public final static int FRAME_attak328= 97;
public final static int FRAME_attak329= 98;
public final static int FRAME_attak330= 99;
public final static int FRAME_attak331= 100;
public final static int FRAME_attak332= 101;
public final static int FRAME_attak333= 102;
public final static int FRAME_attak334= 103;
public final static int FRAME_death01= 104;
public final static int FRAME_death02= 105;
public final static int FRAME_death03= 106;
public final static int FRAME_death04= 107;
public final static int FRAME_death05= 108;
public final static int FRAME_death06= 109;
public final static int FRAME_death07= 110;
public final static int FRAME_death08= 111;
public final static int FRAME_death09= 112;
public final static int FRAME_death10= 113;
public final static int FRAME_death11= 114;
public final static int FRAME_death12= 115;
public final static int FRAME_death13= 116;
public final static int FRAME_pain101= 117;
public final static int FRAME_pain102= 118;
public final static int FRAME_pain103= 119;
public final static int FRAME_pain104= 120;
public final static int FRAME_pain105= 121;
public final static int FRAME_pain106= 122;
public final static int FRAME_pain107= 123;
public final static int FRAME_pain201= 124;
public final static int FRAME_pain202= 125;
public final static int FRAME_pain203= 126;
public final static int FRAME_pain204= 127;
public final static int FRAME_pain205= 128;
public final static int FRAME_pain206= 129;
public final static int FRAME_pain207= 130;
public final static int FRAME_pain208= 131;
public final static int FRAME_pain301= 132;
public final static int FRAME_pain302= 133;
public final static int FRAME_pain303= 134;
public final static int FRAME_pain304= 135;
public final static int FRAME_pain305= 136;
public final static int FRAME_pain306= 137;
public final static int FRAME_pain307= 138;
public final static int FRAME_pain308= 139;
public final static int FRAME_pain309= 140;
public final static int FRAME_pain310= 141;
public final static int FRAME_pain311= 142;
public final static int FRAME_pain312= 143;
public final static int FRAME_stand101= 144;
public final static int FRAME_stand102= 145;
public final static int FRAME_stand103= 146;
public final static int FRAME_stand104= 147;
public final static int FRAME_stand105= 148;
public final static int FRAME_stand106= 149;
public final static int FRAME_stand107= 150;
public final static int FRAME_stand108= 151;
public final static int FRAME_stand109= 152;
public final static int FRAME_stand110= 153;
public final static int FRAME_stand111= 154;
public final static int FRAME_stand112= 155;
public final static int FRAME_stand113= 156;
public final static int FRAME_stand114= 157;
public final static int FRAME_stand115= 158;
public final static int FRAME_stand116= 159;
public final static int FRAME_stand117= 160;
public final static int FRAME_stand118= 161;
public final static int FRAME_stand119= 162;
public final static int FRAME_stand120= 163;
public final static int FRAME_stand121= 164;
public final static int FRAME_stand122= 165;
public final static int FRAME_stand123= 166;
public final static int FRAME_stand124= 167;
public final static int FRAME_stand125= 168;
public final static int FRAME_stand126= 169;
public final static int FRAME_stand127= 170;
public final static int FRAME_stand128= 171;
public final static int FRAME_stand129= 172;
public final static int FRAME_stand130= 173;
public final static int FRAME_stand131= 174;
public final static int FRAME_stand132= 175;
public final static int FRAME_stand133= 176;
public final static int FRAME_stand134= 177;
public final static int FRAME_stand135= 178;
public final static int FRAME_stand136= 179;
public final static int FRAME_stand137= 180;
public final static int FRAME_stand138= 181;
public final static int FRAME_stand139= 182;
public final static int FRAME_stand140= 183;
public final static int FRAME_stand141= 184;
public final static int FRAME_stand142= 185;
public final static int FRAME_stand143= 186;
public final static int FRAME_stand144= 187;
public final static int FRAME_stand145= 188;
public final static int FRAME_stand146= 189;
public final static int FRAME_stand147= 190;
public final static int FRAME_stand148= 191;
public final static int FRAME_stand149= 192;
public final static int FRAME_stand150= 193;
public final static int FRAME_stand151= 194;
public final static int FRAME_stand152= 195;
public final static int FRAME_stand201= 196;
public final static int FRAME_stand202= 197;
public final static int FRAME_stand203= 198;
public final static int FRAME_stand204= 199;
public final static int FRAME_stand205= 200;
public final static int FRAME_stand206= 201;
public final static int FRAME_stand207= 202;
public final static int FRAME_stand208= 203;
public final static int FRAME_stand209= 204;
public final static int FRAME_stand210= 205;
public final static int FRAME_stand211= 206;
public final static int FRAME_stand212= 207;
public final static int FRAME_stand213= 208;
public final static int FRAME_stand214= 209;
public final static int FRAME_stand215= 210;
public final static int FRAME_stand216= 211;
public final static int FRAME_stand217= 212;
public final static int FRAME_stand218= 213;
public final static int FRAME_stand219= 214;
public final static int FRAME_stand220= 215;
public final static int FRAME_stand221= 216;
public final static int FRAME_stand222= 217;
public final static int FRAME_stand223= 218;
public final static int FRAME_stand224= 219;
public final static int FRAME_stand225= 220;
public final static int FRAME_stand226= 221;
public final static int FRAME_stand227= 222;
public final static int FRAME_stand228= 223;
public final static int FRAME_stand229= 224;
public final static int FRAME_stand230= 225;
public final static int FRAME_stand231= 226;
public final static int FRAME_stand232= 227;
public final static int FRAME_stand233= 228;
public final static int FRAME_stand234= 229;
public final static int FRAME_stand235= 230;
public final static int FRAME_stand236= 231;
public final static int FRAME_stand237= 232;
public final static int FRAME_stand238= 233;
public final static int FRAME_stand239= 234;
public final static int FRAME_stand240= 235;
public final static int FRAME_stand241= 236;
public final static int FRAME_stand242= 237;
public final static int FRAME_stand243= 238;
public final static int FRAME_stand244= 239;
public final static int FRAME_stand245= 240;
public final static int FRAME_stand246= 241;
public final static int FRAME_stand247= 242;
public final static int FRAME_stand248= 243;
public final static int FRAME_stand249= 244;
public final static int FRAME_stand250= 245;
public final static int FRAME_stand251= 246;
public final static int FRAME_stand252= 247;
public final static float MODEL_SCALE= 1.000000f;
static int sound_attack2;
static int sound_attack3;
static int sound_death1;
static int sound_idle;
static int sound_pain1;
static int sound_pain2;
static int sound_sight;
static EntInteractAdapter floater_sight= new EntInteractAdapter() {
public boolean interact(edict_t self, edict_t other) {
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
return true;
}
};
static EntThinkAdapter floater_idle= new EntThinkAdapter() {
public boolean think(edict_t self) {
gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
return true;
}
};
static EntThinkAdapter floater_fire_blaster= new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] start={0,0,0};
float[] forward={0,0,0}, right={0,0,0};
float[] end={0,0,0};
float[] dir={0,0,0};
int effect;
if ((self.s.frame == FRAME_attak104)
|| (self.s.frame == FRAME_attak107))
effect= EF_HYPERBLASTER;
else
effect= 0;
Math3D.AngleVectors(self.s.angles, forward, right, null);
Math3D.G_ProjectSource(
self.s.origin,
monster_flash_offset[MZ2_FLOAT_BLASTER_1],
forward,
right,
start);
Math3D.VectorCopy(self.enemy.s.origin, end);
end[2] += self.enemy.viewheight;
Math3D.VectorSubtract(end, start, dir);
Monster.monster_fire_blaster(
self,
start,
dir,
1,
1000,
MZ2_FLOAT_BLASTER_1,
effect);
return true;
}
};
static mframe_t floater_frames_stand1[]=
new mframe_t[] {
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null)};
static mmove_t floater_move_stand1=
new mmove_t(
FRAME_stand101,
FRAME_stand152,
floater_frames_stand1,
null);
static mframe_t floater_frames_stand2[]=
new mframe_t[] {
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null),
new mframe_t(ai_stand, 0, null)};
static mmove_t floater_move_stand2=
new mmove_t(
FRAME_stand201,
FRAME_stand252,
floater_frames_stand2,
null);
static EntThinkAdapter floater_stand= new EntThinkAdapter() {
public boolean think(edict_t self) {
if (Lib.random() <= 0.5)
self.monsterinfo.currentmove= floater_move_stand1;
else
self.monsterinfo.currentmove= floater_move_stand2;
return true;
}
};
static mframe_t floater_frames_activate[]=
new mframe_t[] {
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null)};
static mmove_t floater_move_activate=
new mmove_t(
FRAME_actvat01,
FRAME_actvat31,
floater_frames_activate,
null);
static EntThinkAdapter floater_run= new EntThinkAdapter() {
public boolean think(edict_t self) {
if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0)
self.monsterinfo.currentmove= floater_move_stand1;
else
self.monsterinfo.currentmove= floater_move_run;
return true;
}
};
static mframe_t floater_frames_attack1[]=
new mframe_t[] { new mframe_t(ai_charge, 0, null), // Blaster attack)
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, floater_fire_blaster),
// BOOM (0, -25.8, 32.5) -- LOOP Starts
new mframe_t(ai_charge, 0, floater_fire_blaster),
new mframe_t(ai_charge, 0, floater_fire_blaster),
new mframe_t(ai_charge, 0, floater_fire_blaster),
new mframe_t(ai_charge, 0, floater_fire_blaster),
new mframe_t(ai_charge, 0, floater_fire_blaster),
new mframe_t(ai_charge, 0, floater_fire_blaster),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null)
// -- LOOP Ends
};
static mmove_t floater_move_attack1=
new mmove_t(
FRAME_attak101,
FRAME_attak114,
floater_frames_attack1,
floater_run);
static float[] aim= { MELEE_DISTANCE, 0, 0 };
static EntThinkAdapter floater_wham= new EntThinkAdapter() {
public boolean think(edict_t self) {
gi.sound(self, CHAN_WEAPON, sound_attack3, 1, ATTN_NORM, 0);
Fire.fire_hit(self, aim, 5 + Lib.rand() % 6, -50);
return true;
}
};
static mframe_t floater_frames_attack2[]=
new mframe_t[] { new mframe_t(ai_charge, 0, null), // Claws
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, floater_wham),
// WHAM (0, -45, 29.6) -- LOOP Starts
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
// -- LOOP Ends
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null)};
static mmove_t floater_move_attack2=
new mmove_t(
FRAME_attak201,
FRAME_attak225,
floater_frames_attack2,
floater_run);
static EntThinkAdapter floater_zap= new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] forward={0,0,0}, right={0,0,0};
float[] origin={0,0,0};
float[] dir={0,0,0};
float[] offset={0,0,0};
Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, dir);
Math3D.AngleVectors(self.s.angles, forward, right, null);
//FIXME use a flash and replace these two lines with the commented one
Math3D.VectorSet(offset, 18.5f, -0.9f, 10f);
Math3D.G_ProjectSource(self.s.origin, offset, forward, right, origin);
// G_ProjectSource (self.s.origin, monster_flash_offset[flash_number], forward, right, origin);
gi.sound(self, CHAN_WEAPON, sound_attack2, 1, ATTN_NORM, 0);
//FIXME use the flash, Luke
gi.WriteByte(svc_temp_entity);
gi.WriteByte(TE_SPLASH);
gi.WriteByte(32);
gi.WritePosition(origin);
gi.WriteDir(dir);
gi.WriteByte(1); //sparks
gi.multicast(origin, MULTICAST_PVS);
T_Damage(
self.enemy,
self,
self,
dir,
self.enemy.s.origin,
vec3_origin,
5 + Lib.rand() % 6,
-10,
DAMAGE_ENERGY,
MOD_UNKNOWN);
return true;
}
};
static mframe_t floater_frames_attack3[]=
new mframe_t[] {
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, floater_zap),
// -- LOOP Starts
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
// -- LOOP Ends
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null),
new mframe_t(ai_charge, 0, null)};
static mmove_t floater_move_attack3=
new mmove_t(
FRAME_attak301,
FRAME_attak334,
floater_frames_attack3,
floater_run);
static mframe_t floater_frames_death[]=
new mframe_t[] {
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null)};
static EntThinkAdapter floater_dead= new EntThinkAdapter() {
public boolean think(edict_t self) {
Math3D.VectorSet(self.mins, -16, -16, -24);
Math3D.VectorSet(self.maxs, 16, 16, -8);
self.movetype= MOVETYPE_TOSS;
self.svflags |= SVF_DEADMONSTER;
self.nextthink= 0;
gi.linkentity(self);
return true;
}
};
static mmove_t floater_move_death=
new mmove_t(
FRAME_death01,
FRAME_death13,
floater_frames_death,
floater_dead);
static mframe_t floater_frames_pain1[]=
new mframe_t[] {
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null)};
static mmove_t floater_move_pain1=
new mmove_t(
FRAME_pain101,
FRAME_pain107,
floater_frames_pain1,
floater_run);
static mframe_t floater_frames_pain2[]=
new mframe_t[] {
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null)};
static mmove_t floater_move_pain2=
new mmove_t(
FRAME_pain201,
FRAME_pain208,
floater_frames_pain2,
floater_run);
static mframe_t floater_frames_pain3[]=
new mframe_t[] {
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null),
new mframe_t(ai_move, 0, null)};
static mmove_t floater_move_pain3=
new mmove_t(
FRAME_pain301,
FRAME_pain312,
floater_frames_pain3,
floater_run);
static mframe_t floater_frames_walk[]=
new mframe_t[] {
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null),
new mframe_t(ai_walk, 5, null)};
static mmove_t floater_move_walk=
new mmove_t(FRAME_stand101, FRAME_stand152, floater_frames_walk, null);
static mframe_t floater_frames_run[]=
new mframe_t[] {
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null),
new mframe_t(ai_run, 13, null)};
static mmove_t floater_move_run=
new mmove_t(FRAME_stand101, FRAME_stand152, floater_frames_run, null);
static EntThinkAdapter floater_walk= new EntThinkAdapter() {
public boolean think(edict_t self) {
self.monsterinfo.currentmove= floater_move_walk;
return true;
}
};
static EntThinkAdapter floater_attack= new EntThinkAdapter() {
public boolean think(edict_t self) {
self.monsterinfo.currentmove= floater_move_attack1;
return true;
}
};
static EntThinkAdapter floater_melee= new EntThinkAdapter() {
public boolean think(edict_t self) {
if (Lib.random() < 0.5)
self.monsterinfo.currentmove= floater_move_attack3;
else
self.monsterinfo.currentmove= floater_move_attack2;
return true;
}
};
static EntPainAdapter floater_pain= new EntPainAdapter() {
public void pain(edict_t self, edict_t other, float kick, int damage) {
int n;
if (self.health < (self.max_health / 2))
self.s.skinnum= 1;
if (level.time < self.pain_debounce_time)
return;
self.pain_debounce_time= level.time + 3;
if (skill.value == 3)
return; // no pain anims in nightmare
n= (Lib.rand() + 1) % 3;
if (n == 0) {
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self.monsterinfo.currentmove= floater_move_pain1;
} else {
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self.monsterinfo.currentmove= floater_move_pain2;
}
return;
}
};
static EntDieAdapter floater_die= new EntDieAdapter() {
public void die(
edict_t self,
edict_t inflictor,
edict_t attacker,
int damage,
float[] point) {
gi.sound(self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
BecomeExplosion1(self);
}
};
/*QUAKED monster_floater (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
static void SP_monster_floater(edict_t self) {
if (deathmatch.value != 0) {
G_FreeEdict(self);
return;
}
sound_attack2= gi.soundindex("floater/fltatck2.wav");
sound_attack3= gi.soundindex("floater/fltatck3.wav");
sound_death1= gi.soundindex("floater/fltdeth1.wav");
sound_idle= gi.soundindex("floater/fltidle1.wav");
sound_pain1= gi.soundindex("floater/fltpain1.wav");
sound_pain2= gi.soundindex("floater/fltpain2.wav");
sound_sight= gi.soundindex("floater/fltsght1.wav");
gi.soundindex("floater/fltatck1.wav");
self.s.sound= gi.soundindex("floater/fltsrch1.wav");
self.movetype= MOVETYPE_STEP;
self.solid= SOLID_BBOX;
self.s.modelindex= gi.modelindex("models/monsters/float/tris.md2");
Math3D.VectorSet(self.mins, -24, -24, -24);
Math3D.VectorSet(self.maxs, 24, 24, 32);
self.health= 200;
self.gib_health= -80;
self.mass= 300;
self.pain= floater_pain;
self.die= floater_die;
self.monsterinfo.stand= floater_stand;
self.monsterinfo.walk= floater_walk;
self.monsterinfo.run= floater_run;
// self.monsterinfo.dodge = floater_dodge;
self.monsterinfo.attack= floater_attack;
self.monsterinfo.melee= floater_melee;
self.monsterinfo.sight= floater_sight;
self.monsterinfo.idle= floater_idle;
gi.linkentity(self);
if (Lib.random() <= 0.5)
self.monsterinfo.currentmove= floater_move_stand1;
else
self.monsterinfo.currentmove= floater_move_stand2;
self.monsterinfo.scale= MODEL_SCALE;
flymonster_start.think(self);
}
}
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