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|
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 13.11.2003 by RST.
// $Id: M_Flyer.java,v 1.3 2004-07-23 10:07:14 hzi Exp $
package jake2.game;
import jake2.util.Lib;
import jake2.util.Math3D;
public class M_Flyer extends M_Player {
// This file generated by ModelGen - Do NOT Modify
public final static int ACTION_nothing= 0;
public final static int ACTION_attack1= 1;
public final static int ACTION_attack2= 2;
public final static int ACTION_run= 3;
public final static int ACTION_walk= 4;
public final static int FRAME_start01= 0;
public final static int FRAME_start02= 1;
public final static int FRAME_start03= 2;
public final static int FRAME_start04= 3;
public final static int FRAME_start05= 4;
public final static int FRAME_start06= 5;
public final static int FRAME_stop01= 6;
public final static int FRAME_stop02= 7;
public final static int FRAME_stop03= 8;
public final static int FRAME_stop04= 9;
public final static int FRAME_stop05= 10;
public final static int FRAME_stop06= 11;
public final static int FRAME_stop07= 12;
public final static int FRAME_stand01= 13;
public final static int FRAME_stand02= 14;
public final static int FRAME_stand03= 15;
public final static int FRAME_stand04= 16;
public final static int FRAME_stand05= 17;
public final static int FRAME_stand06= 18;
public final static int FRAME_stand07= 19;
public final static int FRAME_stand08= 20;
public final static int FRAME_stand09= 21;
public final static int FRAME_stand10= 22;
public final static int FRAME_stand11= 23;
public final static int FRAME_stand12= 24;
public final static int FRAME_stand13= 25;
public final static int FRAME_stand14= 26;
public final static int FRAME_stand15= 27;
public final static int FRAME_stand16= 28;
public final static int FRAME_stand17= 29;
public final static int FRAME_stand18= 30;
public final static int FRAME_stand19= 31;
public final static int FRAME_stand20= 32;
public final static int FRAME_stand21= 33;
public final static int FRAME_stand22= 34;
public final static int FRAME_stand23= 35;
public final static int FRAME_stand24= 36;
public final static int FRAME_stand25= 37;
public final static int FRAME_stand26= 38;
public final static int FRAME_stand27= 39;
public final static int FRAME_stand28= 40;
public final static int FRAME_stand29= 41;
public final static int FRAME_stand30= 42;
public final static int FRAME_stand31= 43;
public final static int FRAME_stand32= 44;
public final static int FRAME_stand33= 45;
public final static int FRAME_stand34= 46;
public final static int FRAME_stand35= 47;
public final static int FRAME_stand36= 48;
public final static int FRAME_stand37= 49;
public final static int FRAME_stand38= 50;
public final static int FRAME_stand39= 51;
public final static int FRAME_stand40= 52;
public final static int FRAME_stand41= 53;
public final static int FRAME_stand42= 54;
public final static int FRAME_stand43= 55;
public final static int FRAME_stand44= 56;
public final static int FRAME_stand45= 57;
public final static int FRAME_attak101= 58;
public final static int FRAME_attak102= 59;
public final static int FRAME_attak103= 60;
public final static int FRAME_attak104= 61;
public final static int FRAME_attak105= 62;
public final static int FRAME_attak106= 63;
public final static int FRAME_attak107= 64;
public final static int FRAME_attak108= 65;
public final static int FRAME_attak109= 66;
public final static int FRAME_attak110= 67;
public final static int FRAME_attak111= 68;
public final static int FRAME_attak112= 69;
public final static int FRAME_attak113= 70;
public final static int FRAME_attak114= 71;
public final static int FRAME_attak115= 72;
public final static int FRAME_attak116= 73;
public final static int FRAME_attak117= 74;
public final static int FRAME_attak118= 75;
public final static int FRAME_attak119= 76;
public final static int FRAME_attak120= 77;
public final static int FRAME_attak121= 78;
public final static int FRAME_attak201= 79;
public final static int FRAME_attak202= 80;
public final static int FRAME_attak203= 81;
public final static int FRAME_attak204= 82;
public final static int FRAME_attak205= 83;
public final static int FRAME_attak206= 84;
public final static int FRAME_attak207= 85;
public final static int FRAME_attak208= 86;
public final static int FRAME_attak209= 87;
public final static int FRAME_attak210= 88;
public final static int FRAME_attak211= 89;
public final static int FRAME_attak212= 90;
public final static int FRAME_attak213= 91;
public final static int FRAME_attak214= 92;
public final static int FRAME_attak215= 93;
public final static int FRAME_attak216= 94;
public final static int FRAME_attak217= 95;
public final static int FRAME_bankl01= 96;
public final static int FRAME_bankl02= 97;
public final static int FRAME_bankl03= 98;
public final static int FRAME_bankl04= 99;
public final static int FRAME_bankl05= 100;
public final static int FRAME_bankl06= 101;
public final static int FRAME_bankl07= 102;
public final static int FRAME_bankr01= 103;
public final static int FRAME_bankr02= 104;
public final static int FRAME_bankr03= 105;
public final static int FRAME_bankr04= 106;
public final static int FRAME_bankr05= 107;
public final static int FRAME_bankr06= 108;
public final static int FRAME_bankr07= 109;
public final static int FRAME_rollf01= 110;
public final static int FRAME_rollf02= 111;
public final static int FRAME_rollf03= 112;
public final static int FRAME_rollf04= 113;
public final static int FRAME_rollf05= 114;
public final static int FRAME_rollf06= 115;
public final static int FRAME_rollf07= 116;
public final static int FRAME_rollf08= 117;
public final static int FRAME_rollf09= 118;
public final static int FRAME_rollr01= 119;
public final static int FRAME_rollr02= 120;
public final static int FRAME_rollr03= 121;
public final static int FRAME_rollr04= 122;
public final static int FRAME_rollr05= 123;
public final static int FRAME_rollr06= 124;
public final static int FRAME_rollr07= 125;
public final static int FRAME_rollr08= 126;
public final static int FRAME_rollr09= 127;
public final static int FRAME_defens01= 128;
public final static int FRAME_defens02= 129;
public final static int FRAME_defens03= 130;
public final static int FRAME_defens04= 131;
public final static int FRAME_defens05= 132;
public final static int FRAME_defens06= 133;
public final static int FRAME_pain101= 134;
public final static int FRAME_pain102= 135;
public final static int FRAME_pain103= 136;
public final static int FRAME_pain104= 137;
public final static int FRAME_pain105= 138;
public final static int FRAME_pain106= 139;
public final static int FRAME_pain107= 140;
public final static int FRAME_pain108= 141;
public final static int FRAME_pain109= 142;
public final static int FRAME_pain201= 143;
public final static int FRAME_pain202= 144;
public final static int FRAME_pain203= 145;
public final static int FRAME_pain204= 146;
public final static int FRAME_pain301= 147;
public final static int FRAME_pain302= 148;
public final static int FRAME_pain303= 149;
public final static int FRAME_pain304= 150;
public final static float MODEL_SCALE= 1.000000f;
static int nextmove; // Used for start/stop frames
static int sound_sight;
static int sound_idle;
static int sound_pain1;
static int sound_pain2;
static int sound_slash;
static int sound_sproing;
static int sound_die;
public static EntInteractAdapter flyer_sight= new EntInteractAdapter() {
public boolean interact(edict_t self, edict_t other) {
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
return true;
}
};
static EntThinkAdapter flyer_idle= new EntThinkAdapter() {
public boolean think(edict_t self) {
gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
return true;
}
};
static EntThinkAdapter flyer_pop_blades= new EntThinkAdapter() {
public boolean think(edict_t self) {
gi.sound(self, CHAN_VOICE, sound_sproing, 1, ATTN_NORM, 0);
return true;
}
};
static mframe_t flyer_frames_stand[]=
new mframe_t[] {
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null),
new mframe_t(GameAIAdapters.ai_stand, 0, null)};
static mmove_t flyer_move_stand=
new mmove_t(FRAME_stand01, FRAME_stand45, flyer_frames_stand, null);
static mframe_t flyer_frames_walk[]=
new mframe_t[] {
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null),
new mframe_t(GameAIAdapters.ai_walk, 5, null)};
static mmove_t flyer_move_walk=
new mmove_t(FRAME_stand01, FRAME_stand45, flyer_frames_walk, null);
static mframe_t flyer_frames_run[]=
new mframe_t[] {
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null),
new mframe_t(GameAIAdapters.ai_run, 10, null)};
static mmove_t flyer_move_run=
new mmove_t(FRAME_stand01, FRAME_stand45, flyer_frames_run, null);
static EntThinkAdapter flyer_run= new EntThinkAdapter() {
public boolean think(edict_t self) {
if ((self.monsterinfo.aiflags & AI_STAND_GROUND)!=0)
self.monsterinfo.currentmove= flyer_move_stand;
else
self.monsterinfo.currentmove= flyer_move_run;
return true;
}
};
static EntThinkAdapter flyer_walk= new EntThinkAdapter() {
public boolean think(edict_t self) {
self.monsterinfo.currentmove= flyer_move_walk;
return true;
}
};
static EntThinkAdapter flyer_stand= new EntThinkAdapter() {
public boolean think(edict_t self) {
self.monsterinfo.currentmove= flyer_move_stand;
return true;
}
};
static EntThinkAdapter flyer_nextmove= new EntThinkAdapter() {
public boolean think(edict_t self) {
if (nextmove == ACTION_attack1)
self.monsterinfo.currentmove= flyer_move_start_melee;
else if (nextmove == ACTION_attack2)
self.monsterinfo.currentmove= flyer_move_attack2;
else if (nextmove == ACTION_run)
self.monsterinfo.currentmove= flyer_move_run;
return true;
}
};
static mframe_t flyer_frames_start[]=
new mframe_t[] {
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, flyer_nextmove)};
static mmove_t flyer_move_start=
new mmove_t(FRAME_start01, FRAME_start06, flyer_frames_start, null);
static mframe_t flyer_frames_stop[]=
new mframe_t[] {
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, flyer_nextmove)};
static mmove_t flyer_move_stop=
new mmove_t(FRAME_stop01, FRAME_stop07, flyer_frames_stop, null);
static EntThinkAdapter flyer_stop= new EntThinkAdapter() {
public boolean think(edict_t self) {
self.monsterinfo.currentmove= flyer_move_stop;
return true;
}
};
static EntThinkAdapter flyer_start= new EntThinkAdapter() {
public boolean think(edict_t self) {
self.monsterinfo.currentmove= flyer_move_start;
return true;
}
};
static mframe_t flyer_frames_rollright[]=
new mframe_t[] {
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t flyer_move_rollright=
new mmove_t(FRAME_rollr01, FRAME_rollr09, flyer_frames_rollright, null);
static mframe_t flyer_frames_rollleft[]=
new mframe_t[] {
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t flyer_move_rollleft=
new mmove_t(FRAME_rollf01, FRAME_rollf09, flyer_frames_rollleft, null);
static mframe_t flyer_frames_pain3[]=
new mframe_t[] {
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t flyer_move_pain3=
new mmove_t(FRAME_pain301, FRAME_pain304, flyer_frames_pain3, flyer_run);
static mframe_t flyer_frames_pain2[]=
new mframe_t[] {
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t flyer_move_pain2=
new mmove_t(FRAME_pain201, FRAME_pain204, flyer_frames_pain2, flyer_run);
static mframe_t flyer_frames_pain1[]=
new mframe_t[] {
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t flyer_move_pain1=
new mmove_t(FRAME_pain101, FRAME_pain109, flyer_frames_pain1, flyer_run);
static mframe_t flyer_frames_defense[]=
new mframe_t[] {
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
// Hold this frame
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t flyer_move_defense=
new mmove_t(FRAME_defens01, FRAME_defens06, flyer_frames_defense, null);
static mframe_t flyer_frames_bankright[]=
new mframe_t[] {
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t flyer_move_bankright=
new mmove_t(FRAME_bankr01, FRAME_bankr07, flyer_frames_bankright, null);
static mframe_t flyer_frames_bankleft[]=
new mframe_t[] {
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null),
new mframe_t(GameAIAdapters.ai_move, 0, null)};
static mmove_t flyer_move_bankleft=
new mmove_t(FRAME_bankl01, FRAME_bankl07, flyer_frames_bankleft, null);
static void flyer_fire(edict_t self, int flash_number) {
float[] start={0,0,0};
float[] forward={0,0,0}, right={0,0,0};
float[] end={0,0,0};
float[] dir={0,0,0};
int effect;
if ((self.s.frame == FRAME_attak204)
|| (self.s.frame == FRAME_attak207)
|| (self.s.frame == FRAME_attak210))
effect= EF_HYPERBLASTER;
else
effect= 0;
Math3D.AngleVectors(self.s.angles, forward, right, null);
Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_number], forward, right, start);
Math3D.VectorCopy(self.enemy.s.origin, end);
end[2] += self.enemy.viewheight;
Math3D.VectorSubtract(end, start, dir);
Monster.monster_fire_blaster(self, start, dir, 1, 1000, flash_number, effect);
}
static EntThinkAdapter flyer_fireleft= new EntThinkAdapter() {
public boolean think(edict_t self) {
flyer_fire(self, MZ2_FLYER_BLASTER_1);
return true;
}
};
static EntThinkAdapter flyer_fireright= new EntThinkAdapter() {
public boolean think(edict_t self) {
flyer_fire(self, MZ2_FLYER_BLASTER_2);
return true;
}
};
static mframe_t flyer_frames_attack2[]=
new mframe_t[] {
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireleft),
// left gun
new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireright), // right gun
new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireleft), // left gun
new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireright), // right gun
new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireleft), // left gun
new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireright), // right gun
new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireleft), // left gun
new mframe_t(GameAIAdapters.ai_charge, -10, flyer_fireright), // right gun
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, 0, null)};
static mmove_t flyer_move_attack2=
new mmove_t(FRAME_attak201, FRAME_attak217, flyer_frames_attack2, flyer_run);
static EntThinkAdapter flyer_slash_left= new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] aim={0,0,0};
Math3D.VectorSet(aim, MELEE_DISTANCE, self.mins[0], 0);
Fire.fire_hit(self, aim, 5, 0);
gi.sound(self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0);
return true;
}
};
static EntThinkAdapter flyer_slash_right= new EntThinkAdapter() {
public boolean think(edict_t self) {
float[] aim={0,0,0};
Math3D.VectorSet(aim, MELEE_DISTANCE, self.maxs[0], 0);
Fire.fire_hit(self, aim, 5, 0);
gi.sound(self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0);
return true;
}
};
static EntThinkAdapter flyer_loop_melee= new EntThinkAdapter() {
public boolean think(edict_t self) {
/* if (random() <= 0.5)
self.monsterinfo.currentmove = flyer_move_attack1;
else */
self.monsterinfo.currentmove= flyer_move_loop_melee;
return true;
}
};
static mframe_t flyer_frames_start_melee[]=
new mframe_t[] {
new mframe_t(GameAIAdapters.ai_charge, 0, flyer_pop_blades),
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, 0, null)};
static mmove_t flyer_move_start_melee=
new mmove_t(FRAME_attak101, FRAME_attak106, flyer_frames_start_melee, flyer_loop_melee);
static mframe_t flyer_frames_end_melee[]=
new mframe_t[] {
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, 0, null)};
static mmove_t flyer_move_end_melee=
new mmove_t(FRAME_attak119, FRAME_attak121, flyer_frames_end_melee, flyer_run);
static mframe_t flyer_frames_loop_melee[]=
new mframe_t[] { new mframe_t(GameAIAdapters.ai_charge, 0, null), // Loop Start
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, 0, flyer_slash_left), // Left Wing Strike
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, 0, flyer_slash_right), // Right Wing Strike
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, 0, null),
new mframe_t(GameAIAdapters.ai_charge, 0, null) // Loop Ends
};
static EntThinkAdapter flyer_check_melee= new EntThinkAdapter() {
public boolean think(edict_t self) {
if (range(self, self.enemy) == RANGE_MELEE)
if (Lib.random() <= 0.8)
self.monsterinfo.currentmove= flyer_move_loop_melee;
else
self.monsterinfo.currentmove= flyer_move_end_melee;
else
self.monsterinfo.currentmove= flyer_move_end_melee;
return true;
}
};
static mmove_t flyer_move_loop_melee=
new mmove_t(FRAME_attak107, FRAME_attak118, flyer_frames_loop_melee, flyer_check_melee);
static EntThinkAdapter flyer_attack= new EntThinkAdapter() {
public boolean think(edict_t self) {
/* if (random() <= 0.5)
self.monsterinfo.currentmove = flyer_move_attack1;
else */
self.monsterinfo.currentmove= flyer_move_attack2;
return true;
}
};
static EntThinkAdapter flyer_setstart= new EntThinkAdapter() {
public boolean think(edict_t self) {
nextmove= ACTION_run;
self.monsterinfo.currentmove= flyer_move_start;
return true;
}
};
static EntThinkAdapter flyer_melee= new EntThinkAdapter() {
public boolean think(edict_t self) {
// flyer.nextmove = ACTION_attack1;
// self.monsterinfo.currentmove = flyer_move_stop;
self.monsterinfo.currentmove= flyer_move_start_melee;
return true;
}
};
static EntPainAdapter flyer_pain= new EntPainAdapter() {
public void pain(edict_t self, edict_t other, float kick, int damage) {
int n;
if (self.health < (self.max_health / 2))
self.s.skinnum= 1;
if (level.time < self.pain_debounce_time)
return;
self.pain_debounce_time= level.time + 3;
if (skill.value == 3)
return; // no pain anims in nightmare
n= Lib.rand() % 3;
if (n == 0) {
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self.monsterinfo.currentmove= flyer_move_pain1;
} else if (n == 1) {
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self.monsterinfo.currentmove= flyer_move_pain2;
} else {
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self.monsterinfo.currentmove= flyer_move_pain3;
}
}
};
static EntDieAdapter flyer_die= new EntDieAdapter() {
public void die(
edict_t self,
edict_t inflictor,
edict_t attacker,
int damage,
float[] point) {
gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
BecomeExplosion1(self);
}
};
/*QUAKED monster_flyer (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
public static void SP_monster_flyer(edict_t self) {
if (deathmatch.value != 0) {
G_FreeEdict(self);
return;
}
// fix a map bug in jail5.bsp
if (level.mapname.equalsIgnoreCase("jail5") && (self.s.origin[2] == -104)) {
self.targetname= self.target;
self.target= null;
}
sound_sight= gi.soundindex("flyer/flysght1.wav");
sound_idle= gi.soundindex("flyer/flysrch1.wav");
sound_pain1= gi.soundindex("flyer/flypain1.wav");
sound_pain2= gi.soundindex("flyer/flypain2.wav");
sound_slash= gi.soundindex("flyer/flyatck2.wav");
sound_sproing= gi.soundindex("flyer/flyatck1.wav");
sound_die= gi.soundindex("flyer/flydeth1.wav");
gi.soundindex("flyer/flyatck3.wav");
self.s.modelindex= gi.modelindex("models/monsters/flyer/tris.md2");
Math3D.VectorSet(self.mins, -16, -16, -24);
Math3D.VectorSet(self.maxs, 16, 16, 32);
self.movetype= MOVETYPE_STEP;
self.solid= SOLID_BBOX;
self.s.sound= gi.soundindex("flyer/flyidle1.wav");
self.health= 50;
self.mass= 50;
self.pain= flyer_pain;
self.die= flyer_die;
self.monsterinfo.stand= flyer_stand;
self.monsterinfo.walk= flyer_walk;
self.monsterinfo.run= flyer_run;
self.monsterinfo.attack= flyer_attack;
self.monsterinfo.melee= flyer_melee;
self.monsterinfo.sight= flyer_sight;
self.monsterinfo.idle= flyer_idle;
gi.linkentity(self);
self.monsterinfo.currentmove= flyer_move_stand;
self.monsterinfo.scale= MODEL_SCALE;
GameAIAdapters.flymonster_start.think(self);
}
}
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