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path: root/src/jake2/game/M_Soldier.java
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/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

// Created on 13.11.2003 by RST.
// $Id: M_Soldier.java,v 1.2 2004-07-08 15:58:44 hzi Exp $

package jake2.game;

import jake2.Defines;
import jake2.util.*;
import jake2.util.*;

public class M_Soldier extends M_Player {

	// This file generated by ModelGen - Do NOT Modify

	public final static int FRAME_attak101 = 0;
	public final static int FRAME_attak102 = 1;
	public final static int FRAME_attak103 = 2;
	public final static int FRAME_attak104 = 3;
	public final static int FRAME_attak105 = 4;
	public final static int FRAME_attak106 = 5;
	public final static int FRAME_attak107 = 6;
	public final static int FRAME_attak108 = 7;
	public final static int FRAME_attak109 = 8;
	public final static int FRAME_attak110 = 9;
	public final static int FRAME_attak111 = 10;
	public final static int FRAME_attak112 = 11;
	public final static int FRAME_attak201 = 12;
	public final static int FRAME_attak202 = 13;
	public final static int FRAME_attak203 = 14;
	public final static int FRAME_attak204 = 15;
	public final static int FRAME_attak205 = 16;
	public final static int FRAME_attak206 = 17;
	public final static int FRAME_attak207 = 18;
	public final static int FRAME_attak208 = 19;
	public final static int FRAME_attak209 = 20;
	public final static int FRAME_attak210 = 21;
	public final static int FRAME_attak211 = 22;
	public final static int FRAME_attak212 = 23;
	public final static int FRAME_attak213 = 24;
	public final static int FRAME_attak214 = 25;
	public final static int FRAME_attak215 = 26;
	public final static int FRAME_attak216 = 27;
	public final static int FRAME_attak217 = 28;
	public final static int FRAME_attak218 = 29;
	public final static int FRAME_attak301 = 30;
	public final static int FRAME_attak302 = 31;
	public final static int FRAME_attak303 = 32;
	public final static int FRAME_attak304 = 33;
	public final static int FRAME_attak305 = 34;
	public final static int FRAME_attak306 = 35;
	public final static int FRAME_attak307 = 36;
	public final static int FRAME_attak308 = 37;
	public final static int FRAME_attak309 = 38;
	public final static int FRAME_attak401 = 39;
	public final static int FRAME_attak402 = 40;
	public final static int FRAME_attak403 = 41;
	public final static int FRAME_attak404 = 42;
	public final static int FRAME_attak405 = 43;
	public final static int FRAME_attak406 = 44;
	public final static int FRAME_duck01 = 45;
	public final static int FRAME_duck02 = 46;
	public final static int FRAME_duck03 = 47;
	public final static int FRAME_duck04 = 48;
	public final static int FRAME_duck05 = 49;
	public final static int FRAME_pain101 = 50;
	public final static int FRAME_pain102 = 51;
	public final static int FRAME_pain103 = 52;
	public final static int FRAME_pain104 = 53;
	public final static int FRAME_pain105 = 54;
	public final static int FRAME_pain201 = 55;
	public final static int FRAME_pain202 = 56;
	public final static int FRAME_pain203 = 57;
	public final static int FRAME_pain204 = 58;
	public final static int FRAME_pain205 = 59;
	public final static int FRAME_pain206 = 60;
	public final static int FRAME_pain207 = 61;
	public final static int FRAME_pain301 = 62;
	public final static int FRAME_pain302 = 63;
	public final static int FRAME_pain303 = 64;
	public final static int FRAME_pain304 = 65;
	public final static int FRAME_pain305 = 66;
	public final static int FRAME_pain306 = 67;
	public final static int FRAME_pain307 = 68;
	public final static int FRAME_pain308 = 69;
	public final static int FRAME_pain309 = 70;
	public final static int FRAME_pain310 = 71;
	public final static int FRAME_pain311 = 72;
	public final static int FRAME_pain312 = 73;
	public final static int FRAME_pain313 = 74;
	public final static int FRAME_pain314 = 75;
	public final static int FRAME_pain315 = 76;
	public final static int FRAME_pain316 = 77;
	public final static int FRAME_pain317 = 78;
	public final static int FRAME_pain318 = 79;
	public final static int FRAME_pain401 = 80;
	public final static int FRAME_pain402 = 81;
	public final static int FRAME_pain403 = 82;
	public final static int FRAME_pain404 = 83;
	public final static int FRAME_pain405 = 84;
	public final static int FRAME_pain406 = 85;
	public final static int FRAME_pain407 = 86;
	public final static int FRAME_pain408 = 87;
	public final static int FRAME_pain409 = 88;
	public final static int FRAME_pain410 = 89;
	public final static int FRAME_pain411 = 90;
	public final static int FRAME_pain412 = 91;
	public final static int FRAME_pain413 = 92;
	public final static int FRAME_pain414 = 93;
	public final static int FRAME_pain415 = 94;
	public final static int FRAME_pain416 = 95;
	public final static int FRAME_pain417 = 96;
	public final static int FRAME_run01 = 97;
	public final static int FRAME_run02 = 98;
	public final static int FRAME_run03 = 99;
	public final static int FRAME_run04 = 100;
	public final static int FRAME_run05 = 101;
	public final static int FRAME_run06 = 102;
	public final static int FRAME_run07 = 103;
	public final static int FRAME_run08 = 104;
	public final static int FRAME_run09 = 105;
	public final static int FRAME_run10 = 106;
	public final static int FRAME_run11 = 107;
	public final static int FRAME_run12 = 108;
	public final static int FRAME_runs01 = 109;
	public final static int FRAME_runs02 = 110;
	public final static int FRAME_runs03 = 111;
	public final static int FRAME_runs04 = 112;
	public final static int FRAME_runs05 = 113;
	public final static int FRAME_runs06 = 114;
	public final static int FRAME_runs07 = 115;
	public final static int FRAME_runs08 = 116;
	public final static int FRAME_runs09 = 117;
	public final static int FRAME_runs10 = 118;
	public final static int FRAME_runs11 = 119;
	public final static int FRAME_runs12 = 120;
	public final static int FRAME_runs13 = 121;
	public final static int FRAME_runs14 = 122;
	public final static int FRAME_runs15 = 123;
	public final static int FRAME_runs16 = 124;
	public final static int FRAME_runs17 = 125;
	public final static int FRAME_runs18 = 126;
	public final static int FRAME_runt01 = 127;
	public final static int FRAME_runt02 = 128;
	public final static int FRAME_runt03 = 129;
	public final static int FRAME_runt04 = 130;
	public final static int FRAME_runt05 = 131;
	public final static int FRAME_runt06 = 132;
	public final static int FRAME_runt07 = 133;
	public final static int FRAME_runt08 = 134;
	public final static int FRAME_runt09 = 135;
	public final static int FRAME_runt10 = 136;
	public final static int FRAME_runt11 = 137;
	public final static int FRAME_runt12 = 138;
	public final static int FRAME_runt13 = 139;
	public final static int FRAME_runt14 = 140;
	public final static int FRAME_runt15 = 141;
	public final static int FRAME_runt16 = 142;
	public final static int FRAME_runt17 = 143;
	public final static int FRAME_runt18 = 144;
	public final static int FRAME_runt19 = 145;
	public final static int FRAME_stand101 = 146;
	public final static int FRAME_stand102 = 147;
	public final static int FRAME_stand103 = 148;
	public final static int FRAME_stand104 = 149;
	public final static int FRAME_stand105 = 150;
	public final static int FRAME_stand106 = 151;
	public final static int FRAME_stand107 = 152;
	public final static int FRAME_stand108 = 153;
	public final static int FRAME_stand109 = 154;
	public final static int FRAME_stand110 = 155;
	public final static int FRAME_stand111 = 156;
	public final static int FRAME_stand112 = 157;
	public final static int FRAME_stand113 = 158;
	public final static int FRAME_stand114 = 159;
	public final static int FRAME_stand115 = 160;
	public final static int FRAME_stand116 = 161;
	public final static int FRAME_stand117 = 162;
	public final static int FRAME_stand118 = 163;
	public final static int FRAME_stand119 = 164;
	public final static int FRAME_stand120 = 165;
	public final static int FRAME_stand121 = 166;
	public final static int FRAME_stand122 = 167;
	public final static int FRAME_stand123 = 168;
	public final static int FRAME_stand124 = 169;
	public final static int FRAME_stand125 = 170;
	public final static int FRAME_stand126 = 171;
	public final static int FRAME_stand127 = 172;
	public final static int FRAME_stand128 = 173;
	public final static int FRAME_stand129 = 174;
	public final static int FRAME_stand130 = 175;
	public final static int FRAME_stand301 = 176;
	public final static int FRAME_stand302 = 177;
	public final static int FRAME_stand303 = 178;
	public final static int FRAME_stand304 = 179;
	public final static int FRAME_stand305 = 180;
	public final static int FRAME_stand306 = 181;
	public final static int FRAME_stand307 = 182;
	public final static int FRAME_stand308 = 183;
	public final static int FRAME_stand309 = 184;
	public final static int FRAME_stand310 = 185;
	public final static int FRAME_stand311 = 186;
	public final static int FRAME_stand312 = 187;
	public final static int FRAME_stand313 = 188;
	public final static int FRAME_stand314 = 189;
	public final static int FRAME_stand315 = 190;
	public final static int FRAME_stand316 = 191;
	public final static int FRAME_stand317 = 192;
	public final static int FRAME_stand318 = 193;
	public final static int FRAME_stand319 = 194;
	public final static int FRAME_stand320 = 195;
	public final static int FRAME_stand321 = 196;
	public final static int FRAME_stand322 = 197;
	public final static int FRAME_stand323 = 198;
	public final static int FRAME_stand324 = 199;
	public final static int FRAME_stand325 = 200;
	public final static int FRAME_stand326 = 201;
	public final static int FRAME_stand327 = 202;
	public final static int FRAME_stand328 = 203;
	public final static int FRAME_stand329 = 204;
	public final static int FRAME_stand330 = 205;
	public final static int FRAME_stand331 = 206;
	public final static int FRAME_stand332 = 207;
	public final static int FRAME_stand333 = 208;
	public final static int FRAME_stand334 = 209;
	public final static int FRAME_stand335 = 210;
	public final static int FRAME_stand336 = 211;
	public final static int FRAME_stand337 = 212;
	public final static int FRAME_stand338 = 213;
	public final static int FRAME_stand339 = 214;
	public final static int FRAME_walk101 = 215;
	public final static int FRAME_walk102 = 216;
	public final static int FRAME_walk103 = 217;
	public final static int FRAME_walk104 = 218;
	public final static int FRAME_walk105 = 219;
	public final static int FRAME_walk106 = 220;
	public final static int FRAME_walk107 = 221;
	public final static int FRAME_walk108 = 222;
	public final static int FRAME_walk109 = 223;
	public final static int FRAME_walk110 = 224;
	public final static int FRAME_walk111 = 225;
	public final static int FRAME_walk112 = 226;
	public final static int FRAME_walk113 = 227;
	public final static int FRAME_walk114 = 228;
	public final static int FRAME_walk115 = 229;
	public final static int FRAME_walk116 = 230;
	public final static int FRAME_walk117 = 231;
	public final static int FRAME_walk118 = 232;
	public final static int FRAME_walk119 = 233;
	public final static int FRAME_walk120 = 234;
	public final static int FRAME_walk121 = 235;
	public final static int FRAME_walk122 = 236;
	public final static int FRAME_walk123 = 237;
	public final static int FRAME_walk124 = 238;
	public final static int FRAME_walk125 = 239;
	public final static int FRAME_walk126 = 240;
	public final static int FRAME_walk127 = 241;
	public final static int FRAME_walk128 = 242;
	public final static int FRAME_walk129 = 243;
	public final static int FRAME_walk130 = 244;
	public final static int FRAME_walk131 = 245;
	public final static int FRAME_walk132 = 246;
	public final static int FRAME_walk133 = 247;
	public final static int FRAME_walk201 = 248;
	public final static int FRAME_walk202 = 249;
	public final static int FRAME_walk203 = 250;
	public final static int FRAME_walk204 = 251;
	public final static int FRAME_walk205 = 252;
	public final static int FRAME_walk206 = 253;
	public final static int FRAME_walk207 = 254;
	public final static int FRAME_walk208 = 255;
	public final static int FRAME_walk209 = 256;
	public final static int FRAME_walk210 = 257;
	public final static int FRAME_walk211 = 258;
	public final static int FRAME_walk212 = 259;
	public final static int FRAME_walk213 = 260;
	public final static int FRAME_walk214 = 261;
	public final static int FRAME_walk215 = 262;
	public final static int FRAME_walk216 = 263;
	public final static int FRAME_walk217 = 264;
	public final static int FRAME_walk218 = 265;
	public final static int FRAME_walk219 = 266;
	public final static int FRAME_walk220 = 267;
	public final static int FRAME_walk221 = 268;
	public final static int FRAME_walk222 = 269;
	public final static int FRAME_walk223 = 270;
	public final static int FRAME_walk224 = 271;
	public final static int FRAME_death101 = 272;
	public final static int FRAME_death102 = 273;
	public final static int FRAME_death103 = 274;
	public final static int FRAME_death104 = 275;
	public final static int FRAME_death105 = 276;
	public final static int FRAME_death106 = 277;
	public final static int FRAME_death107 = 278;
	public final static int FRAME_death108 = 279;
	public final static int FRAME_death109 = 280;
	public final static int FRAME_death110 = 281;
	public final static int FRAME_death111 = 282;
	public final static int FRAME_death112 = 283;
	public final static int FRAME_death113 = 284;
	public final static int FRAME_death114 = 285;
	public final static int FRAME_death115 = 286;
	public final static int FRAME_death116 = 287;
	public final static int FRAME_death117 = 288;
	public final static int FRAME_death118 = 289;
	public final static int FRAME_death119 = 290;
	public final static int FRAME_death120 = 291;
	public final static int FRAME_death121 = 292;
	public final static int FRAME_death122 = 293;
	public final static int FRAME_death123 = 294;
	public final static int FRAME_death124 = 295;
	public final static int FRAME_death125 = 296;
	public final static int FRAME_death126 = 297;
	public final static int FRAME_death127 = 298;
	public final static int FRAME_death128 = 299;
	public final static int FRAME_death129 = 300;
	public final static int FRAME_death130 = 301;
	public final static int FRAME_death131 = 302;
	public final static int FRAME_death132 = 303;
	public final static int FRAME_death133 = 304;
	public final static int FRAME_death134 = 305;
	public final static int FRAME_death135 = 306;
	public final static int FRAME_death136 = 307;
	public final static int FRAME_death201 = 308;
	public final static int FRAME_death202 = 309;
	public final static int FRAME_death203 = 310;
	public final static int FRAME_death204 = 311;
	public final static int FRAME_death205 = 312;
	public final static int FRAME_death206 = 313;
	public final static int FRAME_death207 = 314;
	public final static int FRAME_death208 = 315;
	public final static int FRAME_death209 = 316;
	public final static int FRAME_death210 = 317;
	public final static int FRAME_death211 = 318;
	public final static int FRAME_death212 = 319;
	public final static int FRAME_death213 = 320;
	public final static int FRAME_death214 = 321;
	public final static int FRAME_death215 = 322;
	public final static int FRAME_death216 = 323;
	public final static int FRAME_death217 = 324;
	public final static int FRAME_death218 = 325;
	public final static int FRAME_death219 = 326;
	public final static int FRAME_death220 = 327;
	public final static int FRAME_death221 = 328;
	public final static int FRAME_death222 = 329;
	public final static int FRAME_death223 = 330;
	public final static int FRAME_death224 = 331;
	public final static int FRAME_death225 = 332;
	public final static int FRAME_death226 = 333;
	public final static int FRAME_death227 = 334;
	public final static int FRAME_death228 = 335;
	public final static int FRAME_death229 = 336;
	public final static int FRAME_death230 = 337;
	public final static int FRAME_death231 = 338;
	public final static int FRAME_death232 = 339;
	public final static int FRAME_death233 = 340;
	public final static int FRAME_death234 = 341;
	public final static int FRAME_death235 = 342;
	public final static int FRAME_death301 = 343;
	public final static int FRAME_death302 = 344;
	public final static int FRAME_death303 = 345;
	public final static int FRAME_death304 = 346;
	public final static int FRAME_death305 = 347;
	public final static int FRAME_death306 = 348;
	public final static int FRAME_death307 = 349;
	public final static int FRAME_death308 = 350;
	public final static int FRAME_death309 = 351;
	public final static int FRAME_death310 = 352;
	public final static int FRAME_death311 = 353;
	public final static int FRAME_death312 = 354;
	public final static int FRAME_death313 = 355;
	public final static int FRAME_death314 = 356;
	public final static int FRAME_death315 = 357;
	public final static int FRAME_death316 = 358;
	public final static int FRAME_death317 = 359;
	public final static int FRAME_death318 = 360;
	public final static int FRAME_death319 = 361;
	public final static int FRAME_death320 = 362;
	public final static int FRAME_death321 = 363;
	public final static int FRAME_death322 = 364;
	public final static int FRAME_death323 = 365;
	public final static int FRAME_death324 = 366;
	public final static int FRAME_death325 = 367;
	public final static int FRAME_death326 = 368;
	public final static int FRAME_death327 = 369;
	public final static int FRAME_death328 = 370;
	public final static int FRAME_death329 = 371;
	public final static int FRAME_death330 = 372;
	public final static int FRAME_death331 = 373;
	public final static int FRAME_death332 = 374;
	public final static int FRAME_death333 = 375;
	public final static int FRAME_death334 = 376;
	public final static int FRAME_death335 = 377;
	public final static int FRAME_death336 = 378;
	public final static int FRAME_death337 = 379;
	public final static int FRAME_death338 = 380;
	public final static int FRAME_death339 = 381;
	public final static int FRAME_death340 = 382;
	public final static int FRAME_death341 = 383;
	public final static int FRAME_death342 = 384;
	public final static int FRAME_death343 = 385;
	public final static int FRAME_death344 = 386;
	public final static int FRAME_death345 = 387;
	public final static int FRAME_death401 = 388;
	public final static int FRAME_death402 = 389;
	public final static int FRAME_death403 = 390;
	public final static int FRAME_death404 = 391;
	public final static int FRAME_death405 = 392;
	public final static int FRAME_death406 = 393;
	public final static int FRAME_death407 = 394;
	public final static int FRAME_death408 = 395;
	public final static int FRAME_death409 = 396;
	public final static int FRAME_death410 = 397;
	public final static int FRAME_death411 = 398;
	public final static int FRAME_death412 = 399;
	public final static int FRAME_death413 = 400;
	public final static int FRAME_death414 = 401;
	public final static int FRAME_death415 = 402;
	public final static int FRAME_death416 = 403;
	public final static int FRAME_death417 = 404;
	public final static int FRAME_death418 = 405;
	public final static int FRAME_death419 = 406;
	public final static int FRAME_death420 = 407;
	public final static int FRAME_death421 = 408;
	public final static int FRAME_death422 = 409;
	public final static int FRAME_death423 = 410;
	public final static int FRAME_death424 = 411;
	public final static int FRAME_death425 = 412;
	public final static int FRAME_death426 = 413;
	public final static int FRAME_death427 = 414;
	public final static int FRAME_death428 = 415;
	public final static int FRAME_death429 = 416;
	public final static int FRAME_death430 = 417;
	public final static int FRAME_death431 = 418;
	public final static int FRAME_death432 = 419;
	public final static int FRAME_death433 = 420;
	public final static int FRAME_death434 = 421;
	public final static int FRAME_death435 = 422;
	public final static int FRAME_death436 = 423;
	public final static int FRAME_death437 = 424;
	public final static int FRAME_death438 = 425;
	public final static int FRAME_death439 = 426;
	public final static int FRAME_death440 = 427;
	public final static int FRAME_death441 = 428;
	public final static int FRAME_death442 = 429;
	public final static int FRAME_death443 = 430;
	public final static int FRAME_death444 = 431;
	public final static int FRAME_death445 = 432;
	public final static int FRAME_death446 = 433;
	public final static int FRAME_death447 = 434;
	public final static int FRAME_death448 = 435;
	public final static int FRAME_death449 = 436;
	public final static int FRAME_death450 = 437;
	public final static int FRAME_death451 = 438;
	public final static int FRAME_death452 = 439;
	public final static int FRAME_death453 = 440;
	public final static int FRAME_death501 = 441;
	public final static int FRAME_death502 = 442;
	public final static int FRAME_death503 = 443;
	public final static int FRAME_death504 = 444;
	public final static int FRAME_death505 = 445;
	public final static int FRAME_death506 = 446;
	public final static int FRAME_death507 = 447;
	public final static int FRAME_death508 = 448;
	public final static int FRAME_death509 = 449;
	public final static int FRAME_death510 = 450;
	public final static int FRAME_death511 = 451;
	public final static int FRAME_death512 = 452;
	public final static int FRAME_death513 = 453;
	public final static int FRAME_death514 = 454;
	public final static int FRAME_death515 = 455;
	public final static int FRAME_death516 = 456;
	public final static int FRAME_death517 = 457;
	public final static int FRAME_death518 = 458;
	public final static int FRAME_death519 = 459;
	public final static int FRAME_death520 = 460;
	public final static int FRAME_death521 = 461;
	public final static int FRAME_death522 = 462;
	public final static int FRAME_death523 = 463;
	public final static int FRAME_death524 = 464;
	public final static int FRAME_death601 = 465;
	public final static int FRAME_death602 = 466;
	public final static int FRAME_death603 = 467;
	public final static int FRAME_death604 = 468;
	public final static int FRAME_death605 = 469;
	public final static int FRAME_death606 = 470;
	public final static int FRAME_death607 = 471;
	public final static int FRAME_death608 = 472;
	public final static int FRAME_death609 = 473;
	public final static int FRAME_death610 = 474;

	public final static float MODEL_SCALE = 1.200000f;

	static int sound_idle;
	static int sound_sight1;
	static int sound_sight2;
	static int sound_pain_light;
	static int sound_pain;
	static int sound_pain_ss;
	static int sound_death_light;
	static int sound_death;
	static int sound_death_ss;
	static int sound_cock;

	// STAND
	static mframe_t soldier_frames_stand1[] =
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_stand, 0, M_SoldierAdapters.soldier_idle),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null)};
	static mmove_t soldier_move_stand1 = new mmove_t(FRAME_stand101, FRAME_stand130, soldier_frames_stand1, M_SoldierAdapters.soldier_stand);

	static mframe_t soldier_frames_stand3[] =
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, M_SoldierAdapters.soldier_cock),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null),
			new mframe_t(GameAIAdapters.ai_stand, 0, null)};
			
	static mmove_t soldier_move_stand3 = new mmove_t(FRAME_stand301, FRAME_stand339, soldier_frames_stand3, M_SoldierAdapters.soldier_stand);


	static mframe_t soldier_frames_walk1[] =
	
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_walk, 3, null),
			new mframe_t(GameAIAdapters.ai_walk, 6, null),
			new mframe_t(GameAIAdapters.ai_walk, 2, null),
			new mframe_t(GameAIAdapters.ai_walk, 2, null),
			new mframe_t(GameAIAdapters.ai_walk, 2, null),
			new mframe_t(GameAIAdapters.ai_walk, 1, null),
			new mframe_t(GameAIAdapters.ai_walk, 6, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 3, null),
			new mframe_t(GameAIAdapters.ai_walk, -1, M_SoldierAdapters.soldier_walk1_random),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null),
			new mframe_t(GameAIAdapters.ai_walk, 0, null)};
	static mmove_t soldier_move_walk1 = new mmove_t(FRAME_walk101, FRAME_walk133, soldier_frames_walk1, null);

	static mframe_t soldier_frames_walk2[] =
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_walk, 4, null),
			new mframe_t(GameAIAdapters.ai_walk, 4, null),
			new mframe_t(GameAIAdapters.ai_walk, 9, null),
			new mframe_t(GameAIAdapters.ai_walk, 8, null),
			new mframe_t(GameAIAdapters.ai_walk, 5, null),
			new mframe_t(GameAIAdapters.ai_walk, 1, null),
			new mframe_t(GameAIAdapters.ai_walk, 3, null),
			new mframe_t(GameAIAdapters.ai_walk, 7, null),
			new mframe_t(GameAIAdapters.ai_walk, 6, null),
			new mframe_t(GameAIAdapters.ai_walk, 7, null)};
	static mmove_t soldier_move_walk2 = new mmove_t(FRAME_walk209, FRAME_walk218, soldier_frames_walk2, null);

	//
	// RUN
	//

	static mframe_t soldier_frames_start_run[] = new mframe_t[] { new mframe_t(GameAIAdapters.ai_run, 7, null), new mframe_t(GameAIAdapters.ai_run, 5, null)};
	static mmove_t soldier_move_start_run = new mmove_t(FRAME_run01, FRAME_run02, soldier_frames_start_run, M_SoldierAdapters.soldier_run);

	static mframe_t soldier_frames_run[] =
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 11, null),
			new mframe_t(GameAIAdapters.ai_run, 11, null),
			new mframe_t(GameAIAdapters.ai_run, 16, null),
			new mframe_t(GameAIAdapters.ai_run, 10, null),
			new mframe_t(GameAIAdapters.ai_run, 15, null)};
			
	static mmove_t soldier_move_run = new mmove_t(FRAME_run03, FRAME_run08, soldier_frames_run, null);



	//
	// PAIN
	//

	static mframe_t soldier_frames_pain1[] =
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, -3, null),
			new mframe_t(GameAIAdapters.ai_move, 4, null),
			new mframe_t(GameAIAdapters.ai_move, 1, null),
			new mframe_t(GameAIAdapters.ai_move, 1, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t soldier_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain105, soldier_frames_pain1, M_SoldierAdapters.soldier_run);

	static mframe_t soldier_frames_pain2[] =
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, -13, null),
			new mframe_t(GameAIAdapters.ai_move, -1, null),
			new mframe_t(GameAIAdapters.ai_move, 2, null),
			new mframe_t(GameAIAdapters.ai_move, 4, null),
			new mframe_t(GameAIAdapters.ai_move, 2, null),
			new mframe_t(GameAIAdapters.ai_move, 3, null),
			new mframe_t(GameAIAdapters.ai_move, 2, null)};
	static mmove_t soldier_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain207, soldier_frames_pain2, M_SoldierAdapters.soldier_run);

	static mframe_t soldier_frames_pain3[] =
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, -8, null),
			new mframe_t(GameAIAdapters.ai_move, 10, null),
			new mframe_t(GameAIAdapters.ai_move, -4, null),
			new mframe_t(GameAIAdapters.ai_move, -1, null),
			new mframe_t(GameAIAdapters.ai_move, -3, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 3, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 1, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 1, null),
			new mframe_t(GameAIAdapters.ai_move, 2, null),
			new mframe_t(GameAIAdapters.ai_move, 4, null),
			new mframe_t(GameAIAdapters.ai_move, 3, null),
			new mframe_t(GameAIAdapters.ai_move, 2, null)};
	static mmove_t soldier_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain318, soldier_frames_pain3, M_SoldierAdapters.soldier_run);

	static mframe_t soldier_frames_pain4[] =
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, -10, null),
			new mframe_t(GameAIAdapters.ai_move, -6, null),
			new mframe_t(GameAIAdapters.ai_move, 8, null),
			new mframe_t(GameAIAdapters.ai_move, 4, null),
			new mframe_t(GameAIAdapters.ai_move, 1, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 2, null),
			new mframe_t(GameAIAdapters.ai_move, 5, null),
			new mframe_t(GameAIAdapters.ai_move, 2, null),
			new mframe_t(GameAIAdapters.ai_move, -1, null),
			new mframe_t(GameAIAdapters.ai_move, -1, null),
			new mframe_t(GameAIAdapters.ai_move, 3, null),
			new mframe_t(GameAIAdapters.ai_move, 2, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t soldier_move_pain4 = new mmove_t(FRAME_pain401, FRAME_pain417, soldier_frames_pain4, M_SoldierAdapters.soldier_run);

	//
	// ATTACK
	//

	static int blaster_flash[] =
		{
			MZ2_SOLDIER_BLASTER_1,
			MZ2_SOLDIER_BLASTER_2,
			MZ2_SOLDIER_BLASTER_3,
			MZ2_SOLDIER_BLASTER_4,
			MZ2_SOLDIER_BLASTER_5,
			MZ2_SOLDIER_BLASTER_6,
			MZ2_SOLDIER_BLASTER_7,
			MZ2_SOLDIER_BLASTER_8 };
	static int shotgun_flash[] =
		{
			MZ2_SOLDIER_SHOTGUN_1,
			MZ2_SOLDIER_SHOTGUN_2,
			MZ2_SOLDIER_SHOTGUN_3,
			MZ2_SOLDIER_SHOTGUN_4,
			MZ2_SOLDIER_SHOTGUN_5,
			MZ2_SOLDIER_SHOTGUN_6,
			MZ2_SOLDIER_SHOTGUN_7,
			MZ2_SOLDIER_SHOTGUN_8 };
	static int machinegun_flash[] =
		{
			MZ2_SOLDIER_MACHINEGUN_1,
			MZ2_SOLDIER_MACHINEGUN_2,
			MZ2_SOLDIER_MACHINEGUN_3,
			MZ2_SOLDIER_MACHINEGUN_4,
			MZ2_SOLDIER_MACHINEGUN_5,
			MZ2_SOLDIER_MACHINEGUN_6,
			MZ2_SOLDIER_MACHINEGUN_7,
			MZ2_SOLDIER_MACHINEGUN_8 };

	static void soldier_fire(edict_t self, int flash_number) {
		float[] start={0,0,0};
		float[] forward={0,0,0}, right={0,0,0}, up={0,0,0};
		float[] aim={0,0,0};
		float[] dir={0,0,0};
		float[] end={0,0,0};
		float r, u;
		int flash_index;

		if (self.s.skinnum < 2)
			flash_index = blaster_flash[flash_number];
		else if (self.s.skinnum < 4)
			flash_index = shotgun_flash[flash_number];
		else
			flash_index = machinegun_flash[flash_number];

		Math3D.AngleVectors(self.s.angles, forward, right, null);
		Math3D.G_ProjectSource(self.s.origin, monster_flash_offset[flash_index], forward, right, start);

		if (flash_number == 5 || flash_number == 6) {
			Math3D.VectorCopy(forward, aim);
		} else {
			Math3D.VectorCopy(self.enemy.s.origin, end);
			end[2] += self.enemy.viewheight;
			Math3D.VectorSubtract(end, start, aim);
			Math3D.vectoangles(aim, dir);
			Math3D.AngleVectors(dir, forward, right, up);

			r = Lib.crandom() * 1000;
			u = Lib.crandom() * 500;
			Math3D.VectorMA(start, 8192, forward, end);
			Math3D.VectorMA(end, r, right, end);
			Math3D.VectorMA(end, u, up, end);

			Math3D.VectorSubtract(end, start, aim);
			Math3D.VectorNormalize(aim);
		}

		if (self.s.skinnum <= 1) {
			Monster.monster_fire_blaster(self, start, aim, 5, 600, flash_index, EF_BLASTER);
		} else if (self.s.skinnum <= 3) {
			Monster.monster_fire_shotgun(
				self,
				start,
				aim,
				2,
				1,
				DEFAULT_SHOTGUN_HSPREAD,
				DEFAULT_SHOTGUN_VSPREAD,
				DEFAULT_SHOTGUN_COUNT,
				flash_index);
		} else {
			if (0 == (self.monsterinfo.aiflags & AI_HOLD_FRAME))
				self.monsterinfo.pausetime = level.time + (3 + Lib.rand() % 8) * FRAMETIME;

			Monster.monster_fire_bullet(self, start, aim, 2, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, flash_index);

			if (level.time >= self.monsterinfo.pausetime)
				self.monsterinfo.aiflags &= ~AI_HOLD_FRAME;
			else
				self.monsterinfo.aiflags |= AI_HOLD_FRAME;
		}
	}

	static mframe_t soldier_frames_attack1[] =
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_fire1),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_attack1_refire1),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_cock),
			new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_attack1_refire2),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null)};
	static mmove_t soldier_move_attack1 = new mmove_t(FRAME_attak101, FRAME_attak112, soldier_frames_attack1, M_SoldierAdapters.soldier_run);

	static mframe_t soldier_frames_attack2[] =
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_fire2),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_attack2_refire1),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_cock),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_attack2_refire2),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null)};
	static mmove_t soldier_move_attack2 = new mmove_t(FRAME_attak201, FRAME_attak218, soldier_frames_attack2, M_SoldierAdapters.soldier_run);

	static mframe_t soldier_frames_attack3[] =
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_fire3),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_attack3_refire),
			new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_duck_up),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null)};
	static mmove_t soldier_move_attack3 = new mmove_t(FRAME_attak301, FRAME_attak309, soldier_frames_attack3, M_SoldierAdapters.soldier_run);

	static mframe_t soldier_frames_attack4[] =
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, M_SoldierAdapters.soldier_fire4),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null),
			new mframe_t(GameAIAdapters.ai_charge, 0, null)};
	static mmove_t soldier_move_attack4 = new mmove_t(FRAME_attak401, FRAME_attak406, soldier_frames_attack4, M_SoldierAdapters.soldier_run);



	static mframe_t soldier_frames_attack6[] =
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_charge, 10, null),
			new mframe_t(GameAIAdapters.ai_charge, 4, null),
			new mframe_t(GameAIAdapters.ai_charge, 12, null),
			new mframe_t(GameAIAdapters.ai_charge, 11, M_SoldierAdapters.soldier_fire8),
			new mframe_t(GameAIAdapters.ai_charge, 13, null),
			new mframe_t(GameAIAdapters.ai_charge, 18, null),
			new mframe_t(GameAIAdapters.ai_charge, 15, null),
			new mframe_t(GameAIAdapters.ai_charge, 14, null),
			new mframe_t(GameAIAdapters.ai_charge, 11, null),
			new mframe_t(GameAIAdapters.ai_charge, 8, null),
			new mframe_t(GameAIAdapters.ai_charge, 11, null),
			new mframe_t(GameAIAdapters.ai_charge, 12, null),
			new mframe_t(GameAIAdapters.ai_charge, 12, null),
			new mframe_t(GameAIAdapters.ai_charge, 17, M_SoldierAdapters.soldier_attack6_refire)};
	static mmove_t soldier_move_attack6 = new mmove_t(FRAME_runs01, FRAME_runs14, soldier_frames_attack6, M_SoldierAdapters.soldier_run);

	static mframe_t soldier_frames_duck[] =
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 5, M_SoldierAdapters.soldier_duck_down),
			new mframe_t(GameAIAdapters.ai_move, -1, M_SoldierAdapters.soldier_duck_hold),
			new mframe_t(GameAIAdapters.ai_move, 1, null),
			new mframe_t(GameAIAdapters.ai_move, 0, M_SoldierAdapters.soldier_duck_up),
			new mframe_t(GameAIAdapters.ai_move, 5, null)};
	static mmove_t soldier_move_duck = new mmove_t(FRAME_duck01, FRAME_duck05, soldier_frames_duck, M_SoldierAdapters.soldier_run);

	static mframe_t soldier_frames_death1[] =
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, -10, null),
			new mframe_t(GameAIAdapters.ai_move, -10, null),
			new mframe_t(GameAIAdapters.ai_move, -10, null),
			new mframe_t(GameAIAdapters.ai_move, -5, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, M_SoldierAdapters.soldier_fire6),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, M_SoldierAdapters.soldier_fire7),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t soldier_move_death1 = new mmove_t(FRAME_death101, FRAME_death136, soldier_frames_death1, M_SoldierAdapters.soldier_dead);

	static mframe_t soldier_frames_death2[] =
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, -5, null),
			new mframe_t(GameAIAdapters.ai_move, -5, null),
			new mframe_t(GameAIAdapters.ai_move, -5, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t soldier_move_death2 = new mmove_t(FRAME_death201, FRAME_death235, soldier_frames_death2, M_SoldierAdapters.soldier_dead);

	static mframe_t soldier_frames_death3[] =
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, -5, null),
			new mframe_t(GameAIAdapters.ai_move, -5, null),
			new mframe_t(GameAIAdapters.ai_move, -5, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			};
	static mmove_t soldier_move_death3 = new mmove_t(FRAME_death301, FRAME_death345, soldier_frames_death3, M_SoldierAdapters.soldier_dead);

	static mframe_t soldier_frames_death4[] =
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t soldier_move_death4 = new mmove_t(FRAME_death401, FRAME_death453, soldier_frames_death4, M_SoldierAdapters.soldier_dead);

	static mframe_t soldier_frames_death5[] =
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, -5, null),
			new mframe_t(GameAIAdapters.ai_move, -5, null),
			new mframe_t(GameAIAdapters.ai_move, -5, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t soldier_move_death5 = new mmove_t(FRAME_death501, FRAME_death524, soldier_frames_death5, M_SoldierAdapters.soldier_dead);

	static mframe_t soldier_frames_death6[] =
		new mframe_t[] {
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null),
			new mframe_t(GameAIAdapters.ai_move, 0, null)};
	static mmove_t soldier_move_death6 = new mmove_t(FRAME_death601, FRAME_death610, soldier_frames_death6, M_SoldierAdapters.soldier_dead);

}