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|
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 26.02.2004 by RST.
// $Id: M_SoldierAdapters.java,v 1.2 2004-09-10 19:02:54 salomo Exp $
package jake2.game;
import jake2.Defines;
import jake2.qcommon.Com;
import jake2.util.*;
public class M_SoldierAdapters
{
static EntThinkAdapter soldier_cock = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
if (self.s.frame == M_Soldier.FRAME_stand322)
GameBase.gi.sound(self, Defines.CHAN_WEAPON, M_Soldier.sound_cock, 1, Defines.ATTN_IDLE, 0);
else
GameBase.gi.sound(self, Defines.CHAN_WEAPON, M_Soldier.sound_cock, 1, Defines.ATTN_NORM, 0);
return true;
}
};
// ATTACK3 (duck and shoot)
static EntThinkAdapter soldier_duck_down = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
if ((self.monsterinfo.aiflags & Defines.AI_DUCKED) != 0)
return true;
self.monsterinfo.aiflags |= Defines.AI_DUCKED;
self.maxs[2] -= 32;
self.takedamage = Defines.DAMAGE_YES;
self.monsterinfo.pausetime = GameBase.level.time + 1;
GameBase.gi.linkentity(self);
return true;
}
};
static EntThinkAdapter soldier_duck_up = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
self.monsterinfo.aiflags &= ~Defines.AI_DUCKED;
self.maxs[2] += 32;
self.takedamage = Defines.DAMAGE_AIM;
GameBase.gi.linkentity(self);
return true;
}
};
static EntThinkAdapter soldier_attack = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
if (self.s.skinnum < 4)
{
if (Lib.random() < 0.5)
self.monsterinfo.currentmove = M_Soldier.soldier_move_attack1;
else
self.monsterinfo.currentmove = M_Soldier.soldier_move_attack2;
}
else
{
self.monsterinfo.currentmove = M_Soldier.soldier_move_attack4;
}
return true;
}
};
//
// DUCK
//
static EntThinkAdapter soldier_duck_hold = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
if (GameBase.level.time >= self.monsterinfo.pausetime)
self.monsterinfo.aiflags &= ~Defines.AI_HOLD_FRAME;
else
self.monsterinfo.aiflags |= Defines.AI_HOLD_FRAME;
return true;
}
};
static EntDodgeAdapter soldier_dodge = new EntDodgeAdapter()
{
public void dodge(edict_t self, edict_t attacker, float eta)
{
float r;
r = Lib.random();
if (r > 0.25)
return;
if (self.enemy == null)
self.enemy = attacker;
if (GameBase.skill.value == 0)
{
self.monsterinfo.currentmove = M_Soldier.soldier_move_duck;
return;
}
self.monsterinfo.pausetime = GameBase.level.time + eta + 0.3f;
r = Lib.random();
if (GameBase.skill.value == 1)
{
if (r > 0.33)
self.monsterinfo.currentmove = M_Soldier.soldier_move_duck;
else
self.monsterinfo.currentmove = M_Soldier.soldier_move_attack3;
return;
}
if (GameBase.skill.value >= 2)
{
if (r > 0.66)
self.monsterinfo.currentmove = M_Soldier.soldier_move_duck;
else
self.monsterinfo.currentmove = M_Soldier.soldier_move_attack3;
return;
}
self.monsterinfo.currentmove = M_Soldier.soldier_move_attack3;
}
};
static EntThinkAdapter soldier_dead = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
Math3D.VectorSet(self.mins, -16, -16, -24);
Math3D.VectorSet(self.maxs, 16, 16, -8);
self.movetype = Defines.MOVETYPE_TOSS;
self.svflags |= Defines.SVF_DEADMONSTER;
self.nextthink = 0;
GameBase.gi.linkentity(self);
return true;
}
};
static EntDieAdapter soldier_die = new EntDieAdapter()
{
public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point)
{
int n;
// check for gib
if (self.health <= self.gib_health)
{
GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi.soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0);
for (n = 0; n < 3; n++)
GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC);
GameAI.ThrowGib(self, "models/objects/gibs/chest/tris.md2", damage, Defines.GIB_ORGANIC);
GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, Defines.GIB_ORGANIC);
self.deadflag = Defines.DEAD_DEAD;
return;
}
if (self.deadflag == Defines.DEAD_DEAD)
return;
// regular death
self.deadflag = Defines.DEAD_DEAD;
self.takedamage = Defines.DAMAGE_YES;
self.s.skinnum |= 1;
if (self.s.skinnum == 1)
GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_death_light, 1, Defines.ATTN_NORM, 0);
else if (self.s.skinnum == 3)
GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_death, 1, Defines.ATTN_NORM, 0);
else // (self.s.skinnum == 5)
GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_death_ss, 1, Defines.ATTN_NORM, 0);
if (Math.abs((self.s.origin[2] + self.viewheight) - point[2]) <= 4)
{
// head shot
self.monsterinfo.currentmove = M_Soldier.soldier_move_death3;
return;
}
n = Lib.rand() % 5;
if (n == 0)
self.monsterinfo.currentmove = M_Soldier.soldier_move_death1;
else if (n == 1)
self.monsterinfo.currentmove = M_Soldier.soldier_move_death2;
else if (n == 2)
self.monsterinfo.currentmove = M_Soldier.soldier_move_death4;
else if (n == 3)
self.monsterinfo.currentmove = M_Soldier.soldier_move_death5;
else
self.monsterinfo.currentmove = M_Soldier.soldier_move_death6;
}
};
static EntThinkAdapter soldier_attack1_refire1 = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
if (self.s.skinnum > 1)
return true;
if (self.enemy.health <= 0)
return true;
if (((GameBase.skill.value == 3) && (Lib.random() < 0.5)) || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE))
self.monsterinfo.nextframe = M_Soldier.FRAME_attak102;
else
self.monsterinfo.nextframe = M_Soldier.FRAME_attak110;
return true;
}
};
static EntThinkAdapter soldier_attack1_refire2 = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
if (self.s.skinnum < 2)
return true;
if (self.enemy.health <= 0)
return true;
if (((GameBase.skill.value == 3) && (Lib.random() < 0.5)) || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE))
self.monsterinfo.nextframe = M_Soldier.FRAME_attak102;
return true;
}
};
static EntThinkAdapter soldier_attack2_refire1 = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
if (self.s.skinnum > 1)
return true;
if (self.enemy.health <= 0)
return true;
if (((GameBase.skill.value == 3) && (Lib.random() < 0.5)) || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE))
self.monsterinfo.nextframe = M_Soldier.FRAME_attak204;
else
self.monsterinfo.nextframe = M_Soldier.FRAME_attak216;
return true;
}
};
static EntThinkAdapter soldier_attack2_refire2 = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
if (self.s.skinnum < 2)
return true;
if (self.enemy.health <= 0)
return true;
if (((GameBase.skill.value == 3) && (Lib.random() < 0.5)) || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE))
self.monsterinfo.nextframe = M_Soldier.FRAME_attak204;
return true;
}
};
static EntThinkAdapter soldier_attack3_refire = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
if ((GameBase.level.time + 0.4) < self.monsterinfo.pausetime)
self.monsterinfo.nextframe = M_Soldier.FRAME_attak303;
return true;
}
};
static EntThinkAdapter soldier_attack6_refire = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
if (self.enemy.health <= 0)
return true;
if (GameUtil.range(self, self.enemy) < Defines.RANGE_MID)
return true;
if (GameBase.skill.value == 3)
self.monsterinfo.nextframe = M_Soldier.FRAME_runs03;
return true;
}
};
// ATTACK6 (run & shoot)
static EntThinkAdapter soldier_fire8 = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
M_Soldier.soldier_fire(self, 7);
return true;
}
};
// ATTACK1 (blaster/shotgun)
static EntThinkAdapter soldier_fire1 = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
M_Soldier.soldier_fire(self, 0);
return true;
}
};
// ATTACK2 (blaster/shotgun)
static EntThinkAdapter soldier_fire2 = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
M_Soldier.soldier_fire(self, 1);
return true;
}
};
static EntThinkAdapter soldier_fire3 = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
M_SoldierAdapters.soldier_duck_down.think(self);
M_Soldier.soldier_fire(self, 2);
return true;
}
};
// ATTACK4 (machinegun)
static EntThinkAdapter soldier_fire4 = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
M_Soldier.soldier_fire(self, 3);
//
// if (self.enemy.health <= 0)
// return;
//
// if ( ((skill.value == 3) && (random() < 0.5)) || (range(self, self.enemy) == RANGE_MELEE) )
// self.monsterinfo.nextframe = FRAME_attak402;
return true;
}
};
//
// DEATH
//
static EntThinkAdapter soldier_fire6 = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
M_Soldier.soldier_fire(self, 5);
return true;
}
};
static EntThinkAdapter soldier_fire7 = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
M_Soldier.soldier_fire(self, 6);
return true;
}
};
static EntThinkAdapter soldier_idle = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
if (Lib.random() > 0.8)
GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_idle, 1, Defines.ATTN_IDLE, 0);
return true;
}
};
static EntThinkAdapter soldier_stand = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
if ((self.monsterinfo.currentmove == M_Soldier.soldier_move_stand3) || (Lib.random() < 0.8))
self.monsterinfo.currentmove = M_Soldier.soldier_move_stand1;
else
self.monsterinfo.currentmove = M_Soldier.soldier_move_stand3;
return true;
}
};
//
// WALK
//
static EntThinkAdapter soldier_walk1_random = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
if (Lib.random() > 0.1)
self.monsterinfo.nextframe = M_Soldier.FRAME_walk101;
return true;
}
};
static EntThinkAdapter soldier_walk = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
if (Lib.random() < 0.5)
self.monsterinfo.currentmove = M_Soldier.soldier_move_walk1;
else
self.monsterinfo.currentmove = M_Soldier.soldier_move_walk2;
return true;
}
};
static EntThinkAdapter soldier_run = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
{
self.monsterinfo.currentmove = M_Soldier.soldier_move_stand1;
return true;
}
if (self.monsterinfo.currentmove == M_Soldier.soldier_move_walk1
|| self.monsterinfo.currentmove == M_Soldier.soldier_move_walk2
|| self.monsterinfo.currentmove == M_Soldier.soldier_move_start_run)
{
self.monsterinfo.currentmove = M_Soldier.soldier_move_run;
int a = 2;
}
else
{
self.monsterinfo.currentmove = M_Soldier.soldier_move_start_run;
}
return true;
}
};
static EntPainAdapter soldier_pain = new EntPainAdapter()
{
public void pain(edict_t self, edict_t other, float kick, int damage)
{
float r;
int n;
if (self.health < (self.max_health / 2))
self.s.skinnum |= 1;
if (GameBase.level.time < self.pain_debounce_time)
{
if ((self.velocity[2] > 100)
&& ((self.monsterinfo.currentmove == M_Soldier.soldier_move_pain1)
|| (self.monsterinfo.currentmove == M_Soldier.soldier_move_pain2)
|| (self.monsterinfo.currentmove == M_Soldier.soldier_move_pain3)))
self.monsterinfo.currentmove = M_Soldier.soldier_move_pain4;
return;
}
self.pain_debounce_time = GameBase.level.time + 3;
n = self.s.skinnum | 1;
if (n == 1)
GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_pain_light, 1, Defines.ATTN_NORM, 0);
else if (n == 3)
GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_pain, 1, Defines.ATTN_NORM, 0);
else
GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_pain_ss, 1, Defines.ATTN_NORM, 0);
if (self.velocity[2] > 100)
{
self.monsterinfo.currentmove = M_Soldier.soldier_move_pain4;
return;
}
if (GameBase.skill.value == 3)
return; // no pain anims in nightmare
r = Lib.random();
if (r < 0.33)
self.monsterinfo.currentmove = M_Soldier.soldier_move_pain1;
else if (r < 0.66)
self.monsterinfo.currentmove = M_Soldier.soldier_move_pain2;
else
self.monsterinfo.currentmove = M_Soldier.soldier_move_pain3;
}
};
//
// SIGHT
//
static EntInteractAdapter soldier_sight = new EntInteractAdapter()
{
public boolean interact(edict_t self, edict_t other)
{
if (Lib.random() < 0.5)
GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_sight1, 1, Defines.ATTN_NORM, 0);
else
GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_sight2, 1, Defines.ATTN_NORM, 0);
if ((GameBase.skill.value > 0) && (GameUtil.range(self, self.enemy) >= Defines.RANGE_MID))
{
if (Lib.random() > 0.5)
self.monsterinfo.currentmove = M_Soldier.soldier_move_attack6;
}
return true;
}
};
//
// SPAWN
//
static EntThinkAdapter SP_monster_soldier_x = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
self.s.modelindex = GameBase.gi.modelindex("models/monsters/soldier/tris.md2");
self.monsterinfo.scale = M_Soldier.MODEL_SCALE;
Math3D.VectorSet(self.mins, -16, -16, -24);
Math3D.VectorSet(self.maxs, 16, 16, 32);
self.movetype = Defines.MOVETYPE_STEP;
self.solid = Defines.SOLID_BBOX;
M_Soldier.sound_idle = GameBase.gi.soundindex("soldier/solidle1.wav");
M_Soldier.sound_sight1 = GameBase.gi.soundindex("soldier/solsght1.wav");
M_Soldier.sound_sight2 = GameBase.gi.soundindex("soldier/solsrch1.wav");
M_Soldier.sound_cock = GameBase.gi.soundindex("infantry/infatck3.wav");
self.mass = 100;
self.pain = soldier_pain;
self.die = M_SoldierAdapters.soldier_die;
self.monsterinfo.stand = soldier_stand;
self.monsterinfo.walk = soldier_walk;
self.monsterinfo.run = soldier_run;
self.monsterinfo.dodge = M_SoldierAdapters.soldier_dodge;
self.monsterinfo.attack = M_SoldierAdapters.soldier_attack;
self.monsterinfo.melee = null;
self.monsterinfo.sight = soldier_sight;
GameBase.gi.linkentity(self);
self.monsterinfo.stand.think(self);
GameAIAdapters.walkmonster_start.think(self);
return true;
}
};
/*QUAKED monster_soldier_light (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
static EntThinkAdapter SP_monster_soldier_light = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
if (GameBase.deathmatch.value != 0)
{
GameUtil.G_FreeEdict(self);
return true;
}
SP_monster_soldier_x.think(self);
M_Soldier.sound_pain_light = GameBase.gi.soundindex("soldier/solpain2.wav");
M_Soldier.sound_death_light = GameBase.gi.soundindex("soldier/soldeth2.wav");
GameBase.gi.modelindex("models/objects/laser/tris.md2");
GameBase.gi.soundindex("misc/lasfly.wav");
GameBase.gi.soundindex("soldier/solatck2.wav");
self.s.skinnum = 0;
self.health = 20;
self.gib_health = -30;
return true;
}
};
/*QUAKED monster_soldier (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
static EntThinkAdapter SP_monster_soldier = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
if (GameBase.deathmatch.value != 0)
{
GameUtil.G_FreeEdict(self);
return true;
}
SP_monster_soldier_x.think(self);
M_Soldier.sound_pain = GameBase.gi.soundindex("soldier/solpain1.wav");
M_Soldier.sound_death = GameBase.gi.soundindex("soldier/soldeth1.wav");
GameBase.gi.soundindex("soldier/solatck1.wav");
self.s.skinnum = 2;
self.health = 30;
self.gib_health = -30;
return true;
}
};
/**
* QUAKED monster_soldier_ss (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
static EntThinkAdapter SP_monster_soldier_ss = new EntThinkAdapter()
{
public boolean think(edict_t self)
{
if (GameBase.deathmatch.value != 0)
{
GameUtil.G_FreeEdict(self);
return true;
}
SP_monster_soldier_x.think(self);
M_Soldier.sound_pain_ss = GameBase.gi.soundindex("soldier/solpain3.wav");
M_Soldier.sound_death_ss = GameBase.gi.soundindex("soldier/soldeth3.wav");
GameBase.gi.soundindex("soldier/solatck3.wav");
self.s.skinnum = 4;
self.health = 40;
self.gib_health = -30;
return true;
}
};
}
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