1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
|
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 31.10.2003 by RST.
// $Id: client_respawn_t.java,v 1.6 2004-09-10 19:02:54 salomo Exp $
package jake2.game;
import jake2.qcommon.Com;
import jake2.util.Lib;
import jake2.util.Math3D;
import jake2.util.QuakeFile;
import java.io.IOException;
import java.io.RandomAccessFile;
import java.nio.ByteBuffer;
/** Client data that stays across deathmatch respawns.*/
public class client_respawn_t
{
/** What to set client->pers to on a respawn */
protected client_persistant_t coop_respawn = new client_persistant_t();
/** Level.framenum the client entered the game. */
protected int enterframe;
/** frags, etc. */
protected int score;
/** angles sent over in the last command. */
protected float cmd_angles[] = { 0, 0, 0 };
/** client is a spectator. */
protected boolean spectator;
/** Copies the client respawn data. */
public void set(client_respawn_t from)
{
coop_respawn.set(from.coop_respawn);
enterframe = from.enterframe;
score = from.score;
Math3D.VectorCopy(from.cmd_angles, cmd_angles);
spectator = from.spectator;
}
/** Clears the client reaspawn informations. */
public void clear()
{
coop_respawn = new client_persistant_t();
enterframe = 0;
score = 0;
Math3D.VectorClear(cmd_angles);
spectator = false;
}
/** Reads a client_respawn from a file. */
public void read(QuakeFile f) throws IOException
{
coop_respawn.read(f);
enterframe = f.readInt();
score = f.readInt();
cmd_angles[0] = f.readFloat();
cmd_angles[1] = f.readFloat();
cmd_angles[2] = f.readFloat();
spectator = f.readInt() != 0;
}
/** Writes a client_respawn to a file. */
public void write(QuakeFile f) throws IOException
{
coop_respawn.write(f);
f.writeInt(enterframe);
f.writeInt(score);
f.writeFloat(cmd_angles[0]);
f.writeFloat(cmd_angles[1]);
f.writeFloat(cmd_angles[2]);
f.writeInt(spectator?1:0);
}
}
|