1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
|
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
// Created on 31.10.2003 by RST.
// $Id: game_import_t.java,v 1.5 2004-10-07 14:13:07 hzi Exp $
package jake2.game;
import jake2.Defines;
import jake2.qcommon.*;
import jake2.server.*;
//
// collection of functions provided by the main engine
//
public class game_import_t {
// special messages
public void bprintf(int printlevel, String s) {
SV_SEND.SV_BroadcastPrintf(printlevel, s);
}
public void dprintf(String s) {
SV_GAME.PF_dprintf(s);
}
public void cprintf(edict_t ent, int printlevel, String s) {
SV_GAME.PF_cprintf(ent, printlevel, s);
}
public void centerprintf(edict_t ent, String s) {
SV_GAME.PF_centerprintf(ent, s);
}
public void sound(edict_t ent, int channel, int soundindex, float volume,
float attenuation, float timeofs) {
SV_GAME.PF_StartSound(ent, channel, soundindex, volume, attenuation,
timeofs);
}
public void positioned_sound(float[] origin, edict_t ent, int channel,
int soundinedex, float volume, float attenuation, float timeofs) {
SV_SEND.SV_StartSound(origin, ent, channel, soundinedex, volume,
attenuation, timeofs);
}
// config strings hold all the index strings, the lightstyles,
// and misc data like the sky definition and cdtrack.
// All of the current configstrings are sent to clients when
// they connect, and changes are sent to all connected clients.
public void configstring(int num, String string) {
//Com.Error(Defines.ERR_FATAL,"method is not implemented!");
SV_GAME.PF_Configstring(num, string);
}
public void error(String err) {
Com.Error(Defines.ERR_FATAL, err);
}
public void error(int level, String err) {
SV_GAME.PF_error(level, err);
}
// the *index functions create configstrings and some internal server state
public int modelindex(String name) {
return SV_INIT.SV_ModelIndex(name);
}
public int soundindex(String name) {
return SV_INIT.SV_SoundIndex(name);
}
public int imageindex(String name) {
return SV_INIT.SV_ImageIndex(name);
}
public void setmodel(edict_t ent, String name) {
SV_GAME.PF_setmodel(ent, name);
}
// collision detection
public trace_t trace(float[] start, float[] mins, float[] maxs,
float[] end, edict_t passent, int contentmask) {
return SV_WORLD.SV_Trace(start, mins, maxs, end, passent, contentmask);
}
public pmove_t.PointContentsAdapter pointcontents;
public boolean inPHS(float[] p1, float[] p2) {
return SV_GAME.PF_inPHS(p1, p2);
}
public void SetAreaPortalState(int portalnum, boolean open) {
CM.CM_SetAreaPortalState(portalnum, open);
}
public boolean AreasConnected(int area1, int area2) {
return CM.CM_AreasConnected(area1, area2);
}
// an entity will never be sent to a client or used for collision
// if it is not passed to linkentity. If the size, position, or
// solidity changes, it must be relinked.
public void linkentity(edict_t ent) {
SV_WORLD.SV_LinkEdict(ent);
}
public void unlinkentity(edict_t ent) {
SV_WORLD.SV_UnlinkEdict(ent);
}
// call before removing an interactive edict
public int BoxEdicts(float[] mins, float[] maxs, edict_t list[],
int maxcount, int areatype) {
return SV_WORLD.SV_AreaEdicts(mins, maxs, list, maxcount, areatype);
}
public void Pmove(pmove_t pmove) {
PMove.Pmove(pmove);
}
// player movement code common with client prediction
// network messaging
public void multicast(float[] origin, int to) {
SV_SEND.SV_Multicast(origin, to);
}
public void unicast(edict_t ent, boolean reliable) {
SV_GAME.PF_Unicast(ent, reliable);
}
public void WriteByte(int c) {
SV_GAME.PF_WriteByte(c);
}
public void WriteShort(int c) {
SV_GAME.PF_WriteShort(c);
}
public void WriteString(String s) {
SV_GAME.PF_WriteString(s);
}
public void WritePosition(float[] pos) {
SV_GAME.PF_WritePos(pos);
}
// some fractional bits
public void WriteDir(float[] pos) {
SV_GAME.PF_WriteDir(pos);
}
// console variable interaction
public cvar_t cvar(String var_name, String value, int flags) {
return Cvar.Get(var_name, value, flags);
}
public cvar_t cvar_set(String var_name, String value) {
return Cvar.Set(var_name, value);
//return null;
}
public cvar_t cvar_forceset(String var_name, String value) {
return Cvar.ForceSet(var_name, value);
}
// ClientCommand and ServerCommand parameter access
public int argc() {
return Cmd.Argc();
}
public String argv(int n) {
return Cmd.Argv(n);
}
// concatenation of all argv >= 1
public String args() {
return Cmd.Args();
}
// add commands to the server console as if they were typed in
// for map changing, etc
public void AddCommandString(String text) {
Cbuf.AddText(text);
}
}
|