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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 20.11.2003 by RST
package jake2.game;
import jake2.util.QuakeFile;
import java.io.IOException;
public class level_locals_t
{
// this structure is cleared as each map is entered
// it is read/written to the level.sav file for savegames
//
public int framenum;
public float time;
public String level_name= ""; // the descriptive name (Outer Base, etc)
public String mapname= ""; // the server name (base1, etc)
public String nextmap= ""; // go here when fraglimit is hit
// intermission state
public float intermissiontime; // time the intermission was started
public String changemap;
public boolean exitintermission;
public float[] intermission_origin= { 0, 0, 0 };
public float[] intermission_angle= { 0, 0, 0 };
public edict_t sight_client; // changed once each frame for coop games
public edict_t sight_entity;
public int sight_entity_framenum;
public edict_t sound_entity;
public int sound_entity_framenum;
public edict_t sound2_entity;
public int sound2_entity_framenum;
public int pic_health;
public int total_secrets;
public int found_secrets;
public int total_goals;
public int found_goals;
public int total_monsters;
public int killed_monsters;
public edict_t current_entity; // entity running from G_RunFrame
public int body_que; // dead bodies
public int power_cubes; // ugly necessity for coop
/** Writes the levellocales to the file.*/
public void write(QuakeFile f) throws IOException
{
f.writeInt(framenum);
f.writeFloat(time);
f.writeString(level_name);
f.writeString(mapname);
f.writeString(nextmap);
f.writeFloat(intermissiontime);
f.writeString(changemap);
f.writeBoolean(exitintermission);
f.writeVector(intermission_origin);
f.writeVector(intermission_angle);
f.writeEdictRef(sight_client);
f.writeEdictRef(sight_entity);
f.writeInt(sight_entity_framenum);
f.writeEdictRef(sound_entity);
f.writeInt(sound_entity_framenum);
f.writeEdictRef(sound2_entity);
f.writeInt(sound2_entity_framenum);
f.writeInt(pic_health);
f.writeInt(total_secrets);
f.writeInt(found_secrets);
f.writeInt(total_goals);
f.writeInt(found_goals);
f.writeInt(total_monsters);
f.writeInt(killed_monsters);
f.writeEdictRef(current_entity);
f.writeInt(body_que); // dead bodies
f.writeInt(power_cubes); // ugly necessity for coop
// rst's checker :-)
f.writeInt(4711);
}
/** Reads the level locals from the file. */
public void read(QuakeFile f) throws IOException
{
framenum = f.readInt();
time = f.readFloat();
level_name = f.readString();
mapname = f.readString();
nextmap = f.readString();
intermissiontime = f.readFloat();
changemap = f.readString();
exitintermission = f.readBoolean();
intermission_origin = f.readVector();
intermission_angle = f.readVector();
sight_client = f.readEdictRef();
sight_entity = f.readEdictRef();
sight_entity_framenum = f.readInt();
sound_entity = f.readEdictRef();
sound_entity_framenum = f.readInt();
sound2_entity = f.readEdictRef();
sound2_entity_framenum = f.readInt();
pic_health = f.readInt();
total_secrets = f.readInt();
found_secrets = f.readInt();
total_goals = f.readInt();
found_goals = f.readInt();
total_monsters = f.readInt();
killed_monsters = f.readInt();
current_entity = f.readEdictRef();
body_que = f.readInt(); // dead bodies
power_cubes = f.readInt(); // ugly necessity for coop
// rst's checker :-)
if (f.readInt()!= 4711)
System.out.println("error in reading level_locals.");
}
}
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