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/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
// Created on 13.11.2003 by RST.
// $Id: M_Boss3.java,v 1.2 2005-02-06 18:48:17 salomo Exp $
package jake2.game.monsters;
import jake2.Defines;
import jake2.game.EntThinkAdapter;
import jake2.game.EntUseAdapter;
import jake2.game.GameBase;
import jake2.game.GameUtil;
import jake2.game.edict_t;
import jake2.util.Math3D;
public class M_Boss3 {
static EntUseAdapter Use_Boss3 = new EntUseAdapter() {
public void use(edict_t ent, edict_t other, edict_t activator) {
GameBase.gi.WriteByte(Defines.svc_temp_entity);
GameBase.gi.WriteByte(Defines.TE_BOSSTPORT);
GameBase.gi.WritePosition(ent.s.origin);
GameBase.gi.multicast(ent.s.origin, Defines.MULTICAST_PVS);
GameUtil.G_FreeEdict(ent);
}
};
static EntThinkAdapter Think_Boss3Stand = new EntThinkAdapter() {
public boolean think(edict_t ent) {
if (ent.s.frame == M_Boss32.FRAME_stand260)
ent.s.frame = M_Boss32.FRAME_stand201;
else
ent.s.frame++;
ent.nextthink = GameBase.level.time + Defines.FRAMETIME;
return true;
}
};
/*
* QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90)
*
* Just stands and cycles in one place until targeted, then teleports away.
*/
public static void SP_monster_boss3_stand(edict_t self) {
if (GameBase.deathmatch.value != 0) {
GameUtil.G_FreeEdict(self);
return;
}
self.movetype = Defines.MOVETYPE_STEP;
self.solid = Defines.SOLID_BBOX;
self.model = "models/monsters/boss3/rider/tris.md2";
self.s.modelindex = GameBase.gi.modelindex(self.model);
self.s.frame = M_Boss32.FRAME_stand201;
GameBase.gi.soundindex("misc/bigtele.wav");
Math3D.VectorSet(self.mins, -32, -32, 0);
Math3D.VectorSet(self.maxs, 32, 32, 90);
self.use = Use_Boss3;
self.think = Think_Boss3Stand;
self.nextthink = GameBase.level.time + Defines.FRAMETIME;
GameBase.gi.linkentity(self);
}
}
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